The ghost town

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Quests

The town drenched in fog

Resolve: Angel of love (Tomorrow's widow)
  • Requires:
    • Go to Ghost town
  • Reward:
    • 500 Experience points
  • Quest Text: <spoiler text="Show Text">Barkeeper Henry Walker: Hello {PLAYER_NAME}, how nice to see you back in my saloon. It just so happens that I heard a rumor from a traveler... An eerie rumor about a town that appears during the night. In the morning it is drenched in fog and then vanishes at noon. Well, ten horses couldn't drag me there... but if you're brave enough, you should go look for the town. As far as I can tell from the rumors, the town is somewhere in the northwest.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Barkeeper Henry Walker: So you have found the ghost town! Did you get an unsettling feeling when you were there? ... Something is wrong with that place. Be careful!</spoiler>

High noon exorcism

  • Quest Giver: Maya Roalstad
  • Prerequisites: Resolve: The ghost town (The town drenched in fog)
Go to Ghost town
  • Requires:
    • Go to Ghost town
    • Lose against Mike's ghost (duel)
  • Reward:
    • 100 Experience points
  • Quest Text: <spoiler text="Show Text">Maya Roalstad: You were in the ghost town and saw Mike's ghost there?! Oh no... what shall we do? He's probably seeking revenge and will bring us all great harm! We have to do something about him! Go to the ghost town and hit the ghost with a bullet between the eyes! Let's see how he will like that. Send him back to wherever he came from.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Maya Roalstad: Oh no! Bullets don't work and you barely got out alive? He will kill us all until he gets what he wants...</spoiler>

Alternative methods

  • Quest Giver: Maya Roalstad
  • Prerequisites: Resolve: The ghost town (High noon exorcism)
  • Requires:
    • Shoot (pass out) Jenny (duel)
  • Reward:
    • 250 Experience points
    • Braid
  • Quest Text: <spoiler text="Show Text">Maya Roalstad: This concerns our lives... I think that we now have to take more drastic measures! You know just as well as I do, what Mike wants... Jenny! Look for her and bring Mike some proof that he no longer has any reason to linger in the earthly realm. Satisfy his lust for revenge! I hope this will appease him...</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Maya Roalstad: Poor Jenny... but it had to be. After all, this concerns our lives!</spoiler>

R.I.P.

  • Quest Giver: Maya Roalstad
  • Prerequisites: Resolve: The ghost town (Alternative methods)
  • Requires:
    • Go to Ghost town
    • Braid 1/1
  • Reward:
    • 1000 Experience points
    • Holy talisman
  • Quest Text: <spoiler text="Show Text">Maya Roalstad: Now return to the ghost town and bring the ghost the proof of Jenny's demise. Oh please, let it work... I'm still much too young and pretty to die!</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Maya Roalstad: After you toss Jenny's braid in front of the ghost, Mike slowly dissolves into thin air with a triumphant laugh. Once the ghost has finally left the world, the fear that gripped you also vanishes and the ghost town doesn't seem even half as scary to you.</spoiler>

I'm not afraid

  • Quest Giver: Ghost town
  • Prerequisites: Resolve: The ghost town (R.I.P.)
Go to Ghost town
  • Requires:
    • Go to Ghost town
  • Reward:
    • Ruby
    • 100 Experience points
  • Quest Text: <spoiler text="Show Text">Search the abandoned town for clues or hidden treasures.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">After an intensive search of the town, you also find a beautiful ruby that probably came from an old robbery.</spoiler>

Searched and found

  • Quest Giver: Ghost town
  • Prerequisites: Resolve: The ghost town (I'm not afraid)
Go to Ghost town
  • Requires:
    • Ruby 1/1
    • Printing newspaper *The Western Star* (10 hours)
  • Reward:
    • $1000
  • Quest Text: <spoiler text="Show Text">You should return the ruby to its proper owner. A classified ad should reach the owner. Maybe there will even be a hefty reward...</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">After a few days and many wrong "owners", an old woman contacts you who seems to be the real owner. You meet with her and give her the ruby. The woman seems to be very grateful to you and tells you about gangs who often meet in the ghost town and have already robbed many visitors and travelers. But when the gangs get together to hatch plans, they always come unarmed. Maybe you can do something about the gangs.</spoiler>

It's easier to talk without weapons

  • Quest Giver: Ghost town
  • Prerequisites: Resolve: The ghost town (Searched and found)
Go to Ghost town
Unarmed
  • Requires:
    • Go to Ghost town
  • Reward:
    • 250 Experience points
  • Quest Text: <spoiler text="Show Text">When you put down your weapons and move towards the middle of the town, two men suddenly step out of the shadows across from you. They seem to be unarmed, just like you, and they want to talk to you.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">These two bandits tell you that the entire area and all bandits in the vicinity are controlled by three men. They meet once a week in a remote, abandoned manor-house to discuss their plans.</spoiler>

Fire in the rafters

  • Quest Giver: Ghost town
  • Prerequisites: Resolve: The ghost town (It's easier to talk without weapons)
Go to Ghost town
  • Requires:
    • Fire fighter (8 hours)
  • Reward:
    • 500 Experience points
  • Quest Text: <spoiler text="Show Text">When you get to the abandoned manor-house, you are shocked to see that the house has been set ablaze. Now you have to act quickly and try to put out the fire; otherwise the meeting place will be destroyed and you will be right back at the beginning with your information.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Unfortunately all your efforts were unsuccessful and the house burned down completely.</spoiler>

No meeting without meeting place

  • Quest Giver: Ghost town
  • Prerequisites: Resolve: The ghost town (Fire in the rafters)
Go to Ghost town
  • Requires:
    • Construct manor-house (10 hours)
  • Reward:
    • 500 Experience points
  • Quest Text: <spoiler text="Show Text">The only chance that you still have is to completely rebuild the house. You really hope that you will finish the house in time and that it ends up having enough similarity with the old one, so that the bandits won't notice anything.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">You managed to finish the house in time and it looks remarkably similar to the old house. Now you just have to wait until the bandits show up.</spoiler>

Palaver

  • Quest Giver: Ghost town
  • Prerequisites: Resolve: The ghost town (No meeting without meeting place)
Go to Ghost town
  • Requires:
    • -
  • Reward:
    • 100 Experience points
  • Quest Text: <spoiler text="Show Text">At first the three bandit leaders are very surprised that you waited for them in the abandoned manor-house. But you can convince them that you would like to join them and even have a good plan or two in mind for new robberies. After a short period of skepticism, they are ready to speak to you.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">The bandits tell you about their different activities in the region, especially about their casino in the ghost town. But it is very well hidden and the casino employees have strict orders to hide from anyone who appears in the casino without the correct clothing. After a few inquiries, you find out that the visitors are recognized by their elegant jacket, the sombrero and an old chain that probably has an Aztec origin.</spoiler>

Duel I

  • Quest Giver: Ghost town
  • Prerequisites: Resolve: The ghost town (Palaver)
Go to Ghost town
  • Requires:
    • Shoot (pass out) Billy the knife (duel)
  • Reward:
    • 500 Experience points
  • Quest Text: <spoiler text="Show Text">Suddenly one of the bandits pulls out his gun and shoots a hole into the wall, just missing your ear. Of course you immediately realize that you somehow said too much. You quickly drop to the side and reach for your own weapon...</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Hit, the first bandit falls to the ground, but now the other two bandits have also drawn their guns. You realize that you also have to confront these other two in order to leave the house alive.</spoiler>

Duel II

  • Quest Giver: Ghost town
  • Prerequisites: Resolve: The ghost town (Duel I)
Go to Ghost town
  • Requires:
    • Defeat Carlos (duel)
  • Reward:
    • 500 Experience points
  • Quest Text: <spoiler text="Show Text">With eyes full of hatred and madness, the second bandit storms forward to avenge his fallen friend. He twirls his large knife in the air like a maniac, which luckily blocks you from the view of the third bandit, so that he is unable to aim at you. Skillfully you always place yourself in such a way that the attacker with the knife is in the path of the other one and you therefore only have to concentrate on the opponent in front of you.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">After a few seconds of this fight, which is leaving its marks on you as well as your opponent, a shot from the back room breaks your concentration. With great alarm you see that the third bandit has shot his partner in the back, making him fall to the ground either unconscious or dead.</spoiler>

Duel III

  • Quest Giver: Ghost town
  • Prerequisites: Resolve: The ghost town (Duel II)
Go to Ghost town
  • Requires:
    • Shoot (pass out) El Capitano (duel)
  • Reward:
    • 1000 Experience points
    • Charlatan's shoes
  • Quest Text: <spoiler text="Show Text">When the third bandit sees the terror on your face, he bursts out laughing and hisses at you in a murderous tone that these two were just standing in his way. In front of you is a man who is ready for anything, and the way he handles his gun, he is certainly no beginner. You're faced with what must be one of the toughest fights of your life.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">You're quite relieved that it isn't you but your opponents who are lying there on the ground. You know with absolute certainty that it would not have taken much to make everything go differently. But this time the luck was on your side.</spoiler>

Looking for traces, no thanks!

  • Quest Giver: Ghost town
  • Prerequisites: Resolve: The ghost town (Duel III)
Go to Ghost town
  • Requires:
    • Building coffins (6 hours)
    • Digging graves (6 hours)
  • Reward:
    • $75
  • Quest Text: <spoiler text="Show Text">Once your breathing has calmed down a little and you look around the room exhausted, you see what a terrible picture this makes. You think that there is no way that you can just leave the bodies of the three bandits here. You decide to give them a proper burial.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">When you place the bodies in the coffins, you notice that they have a few dollars in their pockets. They won't need those anymore, you tell yourself, and you take them.</spoiler>

Casino banale

  • Quest Giver: Ghost town
  • Prerequisites: Resolve: The ghost town (I'm not afraid)
Go to Ghost town
  • Requires:
    • Go to Ghost town
  • Reward:
    • 50 Experience points
  • Quest Text: <spoiler text="Show Text">You're searching for the casino in the hope of getting some information.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">You think that you have found the right place. But you don't see anyone else... Maybe you're not wearing the right clothes...</spoiler>

Total Reward

Secret Quests

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Clothes make the man

  • Quest Giver: Ghost town
  • Prerequisites: Resolve: The ghost town (Casino banale)
Go to Ghost town
Fancy dress coat 1/1
Sombrero 1/1
Aztec gold 1/1
  • Requires:
    • Go to Ghost town
  • Reward:
    • 50 Experience points
  • Quest Text: <spoiler text="Show Text">After you have put on the correct clothing, the casino guests reveal themselves from all directions and welcome you as one of them. Mingle among them and try to get some useful information.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">After you have gambled away a few dollars, you meet a gorgeous woman who tells you a little story once you buy her a drink. It's a story about a chest with three locks. Each of these locks needs a particular and very rare key. Even she doesn't know where this treasure is supposed to be, but she once saw one of the keys - shown to her by a member of the Confederate Army, who was traveling to his base...</spoiler>

Total Reward