https://wiki.the-west.net/api.php?action=feedcontributions&user=Slygoxx&feedformat=atomWiki The-West EN - User contributions [en]2024-03-28T13:11:45ZUser contributionsMediaWiki 1.39.6https://wiki.the-west.net/index.php?title=Character_Migration&diff=38626Character Migration2020-09-01T14:39:16Z<p>Slygoxx: </p>
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<div>From [[Version_Log#Version_1.36|Version 1.36]] migration allows individual [[Character|characters]] to permanently jump from a lowly populated [[:Category:World|world]] to a highly populated world. Character migration can only occur once the community manager establishes a '''migration route''' from a character's current world to any other world(s). Character migration is optional, however worlds allowing departure will likely be scheduled for closing once enough players have left.<br />
<br />
== Purpose of Migration ==<br />
Character migration ensures each running world contains enough players to maintain a competitive nature. Without the necessary participation, key factors of the game become impossible; notably [[Fort Battles|fort battles]] and [[Duels|duelling]] both require player versus player interaction that becomes increasingly difficult with fewer players. Character migration also allows [[Innogames|InnoGames]] to group server hardware as efficiently as possible, delivering a more responsive product to our players.<br />
<br />
== How to Migrate ==<br />
[[File:Character_Transfer.png|thumb|right|Migration menu]]<br />
If a migration route is available it will become accessible in the ''settings menu''. Select the account tab then the character transfer screen on the left. Here you can select your desired destination world. You need to enter your password before clicking the transfer button.<br />
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<br />
== Details of Migration ==<br />
Before character migration can occur, several prerequisites must be met:<br />
<br />
* The community manager must have established a migration route departing your current world.<br />
* No more than five hundred other characters may be scheduled to migrate between English worlds on the current day.<br />
* You must not have an existing character on the destination world.<br />
* Your character must have reached level forty.<br />
* Your character must have no running duels, other tasks or [[Auctions|auctions]].<br />
* Your character must not have migrated in the past three months.<br />
<br />
Your character will not be migrated immediately after opting to do so; all scheduled migrations occur overnight so you may have to wait up to twenty four hours for the migration to be finalised. You can not login between scheduling and finalisation of the character migration without cancelling the process. After this time you will be able to access your character by performing a normal login then selecting the destination world to enter.<br />
<br />
Upon first login you should find that your character's money, bonds, veteran points, [[Experience|experience points]], [[Character Classes|class]], statistics, [[Inventory|inventory]], [[Skills|skills]], [[Crafting#Professions|profession]], [[Crafting#Recipes|recipes]], [[Quests|quests]], [[Achievements|achievements]], [[Referral System#Points System|friendship points]], [[Buffs|buffs]], avatar and [[Premium|premium settings]] have been successfully transferred. However, please note that due to factors beyond our control your character will ''lose'' all:<br />
<br />
* [[Telegrams]]<br />
* [[Reports]]<br />
* Accepted [[Friends List|friends]]<br />
* Referred players<br />
* [[Towns|Town]] membership<br />
* Associated [[Forts|forts]]<br />
* Event progress<br />
<br />
If you believe an error in transfer has occurred, please contact us immediately via the [[Support|support system]].<br />
<br />
== Current Migration Routes ==<br />
Every effort is made to ensure new migration routes are announced on either the front page or through a server announcement (interstitial) on the affected worlds. Additionally a copy of the news will be placed in the [http://forum.the-west.net/forumdisplay.php?f=2 announcements section] of the forum. Please refer to these places for up to date information regarding current migration routes.<br />
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Migration routes may also be listed on the individual [[:Category:World|world]] pages of the wiki.</div>Slygoxxhttps://wiki.the-west.net/index.php?title=Duels&diff=36095Duels2020-04-11T15:44:06Z<p>Slygoxx: </p>
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<div>[[Category:Helpful pages]]<br />
=Duels=<br />
[[File:Duel.jpg|200px|right|alt text]]<br />
There are two types of duels. [[#NPC duels|NPC Duels]] and duels against other players (from now on they will just be called '''Duels'''). <br />
<br />
<br />
==General information==<br />
A duel is a fight between 2 players. In order to have a successful duel, both the challenger and the defender have to fulfill a specific set of [[#Duelling requirements|requirements]]. The defending player does not have to be online for you to challenge him.<br />
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A duel lasts '''10 minutes''' and takes place <u>at the defender’s location</u>; this means the challenger has to travel there first. If the defender moves to a different spot after the duel is initiated, the location of the duel won’t change. Note that a dueller class character can attack within a radius of 15 minutes without travelling there (or 30 minutes if he has enabled his [[Premium#Character_bonus|Character Bonus]]). Each class’ duelling advantages can be found [[#Duelling advantages per class|here]].<br />
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Duels ordinarily cost '''12 energy points''' for the challenger. The defender does not lose any energy. The energy cost is independent of the outcome of the duel, meaning whether you win or lose, energy points will be deducted from your character. You can cancel the duel before the 10 minute counter reaches 0 and the other player will not get any notification. <br />
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'''''<u>Note</u>:''''' ''you will not lose energy points for cancelling a duel early. You also won’t lose energy points if your opponent goes to sleep or levels up out of your duelling range, leaves town or gets knocked out before your attack occurs. (also known as a “failed duel”). ''<br />
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==Challenging a player==<br />
A duel can be initiated in four ways:<br />
<br />
{|<br />
|[[File:Challenge_2_duel.jpg|thumb|alt=alt_text]]||By clicking the '''Challenge to a duel''' button in the player's profile.<br />
|-<br />
|[[File:Player_Loc_Duel.jpg|thumb|alt=alt_text]]||By clicking the player's location on the map and clicking the '''Duel''' button next to the player’s name.<br />
|-<br />
|[[File:Saloon_Duel.jpg|thumb|alt=alt_text]]||By clicking the '''Duel''' link next to the player's name in his town's saloon.<br />
|-<br />
|[[File:Duel_Menu_Duel.jpg|thumb|alt=alt_text]]||By clicking on the '''Duel''' menu at the bottom of the page, going to the ''' Players''' tab and clicking on the '''Duel''' button next to the name. More information on how to use the '''Players''' tab can be found [[#Players Tab|here]].<br />
|}<br />
<br />
<br />
==Duelling requirements==<br />
In order for a duel to be initiated, all the following requirements must be met:<br />
<br />
*The challenger has to be member of a town. This town also needs a [[Towns#Mortician|Mortician]].<br />
*The defender has to be member of a [[Towns|town]].<br />
**'''''Caution 1: '''''The defender’s town does not need a [[Towns#Mortician|mortician]].<br />
**'''''Caution 2: '''''If the defender has a [[Bounties|bounty]] he can be challenged even if he doesn’t have a town.<br />
*The challenger and the defender cannot be members of the same town.<br />
*The challenger has to visit the location of the defender.<br />
*The challenger needs at least 12 [[Health_and_Energy_Points#Energy|energy points]] or, if under duel protection due to expire in under 48 hours, at least 1 energy point.<br />
*Both players have to be able to gain [[#Duelling reward|experience points]] from winning the duel.<br />
*You cannot challenge the same player more than once per hour.<br />
*A player, challenger or defender, cannot be challenged to a duel within 72 hours of being knocked out by a duel. However, the player may cancel their 72 hour duel protection by initiating a duel 24 hours after being knocked out by a duel.<br />
*The defender cannot be sleeping in a hotel or in barracks unless they have initiated a duel within the previous 45 minutes and the duel finishes before the 45 minutes period ends.<br />
*The defender cannot be at a fort battle location and signed up for it unless they have initiated a duel within the previous 45 minutes and the duel finishes before the 45 minutes period ends.<br />
<br />
==The Duel==<br />
A duel is separated into '''8 rounds'''. Each player has 8 chances to try to land a hit and 8 changes to dodge the attack from the other player. To land a hit you need a high attack value. To evade a hit you need a high defend value.<br />
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<br />
===Attack Value===<br />
[[File:Skill Aim.png|right]]<br />
The attack value is decided by your aiming skill. The more points you have in your aiming skill, the higher is your chance to hit your opponent. An extra bonus to your aiming skills to comes through the comparison of the skills '''Tactics''' and '''Appearance'''.<br />
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<br />
[[File:Skill Tactic.png|right]]<br />
[[File:Skill Appearance.png|right]]<br />
With the '''Tactics''' skill, the defender is able to use his home advantage. He chooses the side on which he stands and uses the knowledge of the town. The challenger on the other hand uses his '''Appearance''' skill to intimidate the defender. If the tactic skill of the defender is higher than the appearance skill of the challenger, the defender gets a bonus on the '''Aim''' skill. If the tactic skill of the defender is lower than the appearance skill of the challenger, the challenger gets a bonus on the '''Aim''' skill. The bigger the difference between the skills, the more the aim bonus is given.<br />
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Additionally each player receives a bonus of +5 for the attack value, making it possible for them to land a hit when the right conditions are being met.<br />
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There are buffs available and can be [[Crafting#Crafting|crafted]] that can boost the aim, tactics or appearance skill points and therefore boost someone’s attack value.<br />
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===Dodging Value===<br />
[[File:Skill Dodge.png|right]]<br />
The defence value is calculated from your dodging skill.<br />
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If the defender dodges to cover the body part that the attacker was aiming at, the dodging skill of the defender gets a significant increase while the attacker’s aiming remains the same. See also [[#Duelling tactics|duelling tactics]].<br />
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Additionally each player receives a bonus of +5 for the defence value, making it possible for them to evade a hit when the right conditions are being met.<br />
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<br />
There are buffs available and can be [[Crafting#Crafting|crafted]] and that can boost the dodging skill points of a defender.<br />
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===Damage exchange===<br />
<br />
The challenger is the first one to attack in each round, followed by the defender. Both fighters have eight chances to land a hit and cause damage, unless one of the two participants’ life hits 0 before the next round starts.<br />
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<br />
With each shot the '''attack value''' of the attacker is compared to the '''defence value''' of the defender. For this, a random value is taken between 1 and the attack value, and a random value between 1 and the defence value. If the attack value is higher, the attacker lands a hit and causes damage. If the value is lower, the shot doesn't hit its target and no damage is done. After this it’s time for the current defender to attack.<br />
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===Damage===<br />
Damage is caused when one player lands a hit on another player and it is calculated in health points. The amount of damage taken is decided by four factors:<br />
<br />
*The attacker’s [[#The Weapon|weapon]]<br />
*The amount of [[#The damage skills|damage skills]]<br />
*The [[#The striking zone|striking zone]]<br />
*The defender’s [[#Resistance|resistance]] skills<br />
*The use of [[#Duelling buffs|duelling buffs]]<br />
<br />
<br />
=====The Weapon=====<br />
[[File:Weapon_Dmg.jpg|right|100px]]<br />
<br />
There are two different duelling weapon classes. '''Melee''' weapons and '''ranged''' weapons. You can find a list of all the available weapons [[Weapons|here]].<br />
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Each weapon, whether it is a melee or a ranged one, has a specific damage range. This range can be found in the weapon’s statistics. Every time a player lands a hit, a number within the weapon's damage range is randomly picked.<br />
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<br />
=====The damage skills=====<br />
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The damage that is done by a melee weapon is increased with good '''vigor''' skills. For the ranged weapons the damage is increased with good '''shooting''' skills. The damage each weapon is able to do is varies from '''25% (minimum) ''' up to '''175% (maximum) ''' of it. <u>Under no circumstances can this amount get lower than the minimum damage or higher than the maximum one</u>.<br />
<br />
=====The striking zone=====<br />
A striking zone is the location where the attacker lands the hit. As it has already been stated in the [[#Duelling tactics|duelling tactics]], this can be selected in the '''Tactic''' tab in the '''Duels''' menu. <br />
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{|<br />
|[[File:Arm_shot.jpg|120px]]||An arm hit gives you '''100% '''damage.<br />
|-<br />
|[[File:Shoulder_shot.jpg|120px]]||A shoulder hit gives you '''115%''' damage, meaning 15% more.<br />
|-<br />
|[[File:Headshot.jpg|50px|center]]||A headshot gives you '''150%''', meaning 50% more.<br />
|}<br />
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<br />
<center>'''''<u>Caution</u>:''''' ''The higher an attacker aims, the more difficult it is to land a hit. ''</center><br />
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<br />
=====Resistance=====<br />
<br />
<br />
[[File:Skill_Tough.png|left]]<br />
[[File:Skill_Reflex.png|left]]<br />
In general, resistance is the ability of the defender to lower the damage taken per hit. This can be achieved by investing [[Attribute_points|attribute and skill points]] in the resistance ones. The general rule is that good '''toughness''' skills lower the damage done by melee weapons whereas good '''reflex''' skills are effective against ranged ones. The more resistance a defender has, the less damage he will take per hit. The more points the attacker has in the damage skills (vigor/shooting according to the weapon), the more damage will be inflicted (also known as'' “break through the resistance” '').<br />
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<br />
Going into details though, there’s a distinction between '''primary''' and '''secondary''' resistance. This means that for both melee and ranged opponents, both resistance skills do matter up to an extent.<br />
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*Against '''ranged''' duelers: <u>Primary resistance</u>: Reflex, <u>Secondary resistance</u>: Toughness<br />
*Against '''melee''' duelers: <u>Primary resistance</u>: Toughness, <u>Secondary resistance</u>: Reflex<br />
<br />
<br />
The Total Resistance calculation formula is:<br />
<br />
Total Resistance: 1 * Primary resistance + y * Secondary resistance<br />
Where "y" is an number not disclosed by the developers of the game. It was however hinted that this value is between 0.25 and 0.5.<br />
<br />
The difference between the '''damage skills''' and the '''total resistance''' defines how much damage the weapon can inflict on the opponent. If that difference is a positive number (>0), the attacker will inflict between 100% and 175% damage. If that difference is a negative number (<0), the attacker’s damage will range from 25% up to 100%. <br />
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<br />
{| border="1" style="margin: auto;"<br />
|<center>''' Damage – Resistance </center><br />
|<center>''' Weapon damage '''</center><br />
|-<br />
|<center>100</center><br />
|<center>175</center><br />
|-<br />
|<center>55</center><br />
|<center>170</center><br />
|-<br />
|<center>40</center><br />
|<center>165</center><br />
|-<br />
|<center>30</center><br />
|<center>160</center><br />
|-<br />
|<center>20</center><br />
|<center>145</center><br />
|-<br />
|<center>10</center><br />
|<center>130</center><br />
|-<br />
|<center>5</center><br />
|<center>115</center><br />
|-<br />
|<center>3</center><br />
|<center>110</center><br />
|-<br />
|<center>0</center><br />
|<center>100</center><br />
|-<br />
|<center> -3</center><br />
|<center>90</center><br />
|-<br />
|<center> -5</center><br />
|<center>85</center><br />
|-<br />
|<center> -10</center><br />
|<center>70</center><br />
|-<br />
|<center> -20</center><br />
|<center>55</center><br />
|-<br />
|<center> -30</center><br />
|<center>40</center><br />
|-<br />
|<center> -40</center><br />
|<center>35</center><br />
|-<br />
|<center> -55</center><br />
|<center>30</center><br />
|-<br />
|<center> -100</center><br />
|<center>25</center><br />
|}<br />
<br />
=====Duelling buffs=====<br />
<br />
There are buffs that increase the damage a weapon deals by either boosting skills like vigor and shooting or by adding damage to the equipped weapon. Accordingly, there are buffs that can increase the resistance skills. For more information regarding buffs, check the [[Crafting#Crafting|crafting]] page.<br />
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<br />
{|<br />
|To summarise everything that was mentioned regarding damage and to provide a simple damage calculation example, the maximum damage a Howdah pistol (100-200 damage range) the can inflict against a non-resistant opponent (x1.75 multiplier) while aiming the head (x1.50 multiplier) and using a polishing stone (30-50 damage increase) is as follows:<br />
|-<br />
|<center>''(200+50)x1.75x1.50 = 656 health points''</center><br />
|}<br />
<br />
<br />
===Duelling tactics===<br />
<br />
Whilst a duel has not been scheduled, players can select where they will aim and dodge by clicking on the '''Duel''' menu at the bottom of the page and then clicking on the '''Tactics''' tab. By setting the striking and dodging zones they can also alter the [[#Damage|damage]] and the dodging chances (see also [[#Dodging Value|dodging value]]).<br />
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<br />
As it has already been stated, depending on the area the attacker hits, different amounts of damage are being taken. A shoulder hit makes 15% more damage whereas a headshot gives 50% more damage. Always keep in mind though that the higher you aim the lower your chance to land the hit.<br />
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<br />
There are four options for dodging.<br />
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{|<br />
|[[File:Duck.jpg|link=|50px]]||Duck down and by that protect the head and both shoulders.<br />
|-<br />
|[[File:Dodge_left.jpg|link=|50px]]||Dodge to the left and protect the head, the right shoulder and the right arm.<br />
|-<br />
|[[File:Dodge_right.jpg|link=|50px]]||Dodge to the right and protect the head, the left shoulder and the left arm.<br />
|-<br />
|[[File:Stand_up.jpg|link=|50px]]||Stand up and have more concentration for the next round. This doubles your attack value.<br />
|}<br />
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These settings are for rounds 1-4. After that the same pattern repeats, meaning round 1 and 5 have the same aim and dodging stance and so on.<br />
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'''''<u>Hint</u>:''''' ''After basic skills, duelling stance is the second biggest factor in determining the outcome of a duel. Your stance is not shown to your opponents, however frequent duelling can allow a team of enemies to guess your configuration so it is recommended you frequently change your stance to minimise targeting''.<br />
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===Winning a duel===<br />
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<br />
The player that causes the most damage in the duel wins. If both players cause the exact same amount of damage, the defender wins. If a player loses all his health points in the duel, he passes out and cannot duel or be duelled for the next 72 hours or 24 hours if the player chooses to cancel their knockout protection. He loses all his energy and the cash he’s carrying on him, not his banked cash though. The other player is declared the winner even if he caused less damage.<br />
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===Duel result===<br />
[[File:Duel3.png|right]]<br />
The winner of the duel gets two rewards: '''cash''' and '''experience points''' (character and duelling ones).<br />
The loser of the duel also receives some penalties, they lose part of their '''un-banked cash''', '''duelling experience''' and '''health points'''. If a player is knocked out in a duel, they will lose all of their [[Health_and_Energy_Points|energy points]].<br />
<br />
The winner receives 1/3 of the cash the loser was carrying around. If the loser doesn't carry any money, the winner doesn't receive anything. If the defeated player gets knocked out, they loses all the cash in their pocket (not their bank account cash) and the winner still gets 1/3 of it. The dueller class wins an additional 5% more money in a duel (or 10% if they have class bonus premium active).<br />
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The winner also receives experience points for the duel. How many points are received depends on the duelling level of the opponent. The loser will '''lose''' 1/3rd of the '''duelling experience''' they would have gained if they had won the duel.<br />
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Duelling Exp = (7 * Loser’s duelling level) - (5 * Winner’s duelling level) + 5<br />
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Character Exp = (Duelling Experience * 3) * Exp Bonus from Item Sets<br />
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<br />
<center>'''''The winner should <u>always</u> receive at least 1 experience point. '''''</center><br />
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<br />
The experience points reward is affected by the duelling [[#Motivation|motivation]] of the winner. Note though that the 1 experience points requirement that is needed for a duel to occur <u>is calculated on a 100% motivation basis, even if the challenger’s motivation is as low as 10% at the time the duel is taking place</u>.<br />
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<br />
'''''<u>Hint</u>:''''' Your duel range can be calculated by the following formula:<br />
<br />
Max Duel Level of Opponent = (7 * Your Duelling Level + 4) / 5<br />
<br />
Min Duel Level of Opponent = (5 * Your Duelling Level + 4) / 7<br />
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==Duelling level==<br />
The duelling level of a player is calculated from his character level and the experience points the player has earned and lost in duels. The more points were received, the higher the duelling level.<br />
As of the [[Version_Log#Version_2.17|2.17 update]] aimed at reducing zero motivation duelling, the following rules apply in the calculation of a player's duelling level;<br />
*Duelling levels will be capped at four hundred and fifty<br />
*Losing a duel will deduct a third of the duel experience you would have gained for winning<br />
*Active characters with no duel initiated in the past forty five days will lose 1% of their current duel experience each week<br />
*Duel motivation will never fall below 10% (Was originally set to 1% in [[Version_Log#Version_2.17|2.17 update]] but was subsequently raised)<br />
<br />
==Motivation==<br />
There are two types of duel motivation. '''NPC motivation''' and '''Player versus Player motivation (PvP) '''.<br />
<br />
===NPC motivation===<br />
More information regarding NPC motivation can be found [[#NPCs from the "Duel" tab|here]].<br />
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<br />
===PvP motivation===<br />
The lower this motivation is the less experience the winner he gets. Only the challenger loses motivation, whether he wins or loses.<br />
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<br />
With each duel the motivation goes down by '''3 points'''. A lower motivation means that less experience points are received. For example, with a motivation of '''50% '''the winner only receives '''half''' of the calculated points. With a motivation of '''10%''', the minimum, the winner gets only a few experience points. The motivation increases by '''10 points per day'''. <br />
<br />
<br />
You can check your current motivation either in the [[#Players Tab|Players tab]] in your Duel menu or by checking a foreign town’s [[Saloon#Saloon|saloon]].<br />
<br />
==Bounties==<br />
<br />
*You can duel town-less players with a bounty on their head.<br />
*Once the bounty is collected, they can no longer be duelled.<br />
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<br />
More information regarding bounties can be found [[Bounties|here]].<br />
<br />
<br />
==Duelling advantages per class==<br />
Out of the five [[Character_Classes|character classes]] that are available in the game, two of them give special advantages for duelling: The Soldier and Dueller class. <br />
<br />
===Soldier class===<br />
[[File:Soldier.png|right|60px]]<br />
*The level needed to use a weapon is lowered by '''3 levels'''.<br />
*In duels you receive a bonus of '''50%''' to your '''tactic skill'''.<br />
===Dueller class===<br />
[[File:Dueller.png|right|60px]]<br />
*The motivation for duelling raises '''40%''' faster than other classes.<br />
*You receive '''10%''' more money in a duel.<br />
*You can perform duels within a radius of '''15 minutes''' without travelling there.<br />
<br />
<br />
''Note that all these advantages are '''doubled''' if the player has enabled his [[Premium#Character_bonus|Character bonus premium]]<br />
<br />
<br />
==Players Tab==<br />
<br />
If you have no specific player that you want to duel, one way of finding opponents is by using the duelling tab. <br />
<br />
<br />
<br />
[[File:Distance_Range.jpg|left|thumb|100px]]<br />
On the right side of this window you have the option of specifying the distance range within which you are searching. You can choose between 10 minutes up to 6 hours.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
On the left side, you have the option of arranging your enemies in three different ways:<br />
{|<br />
|[[File:By_duel_lvl.png|link=|100px]]|| By '''duelling level''' (ascending or descending), clicking on the two crossed revolvers above the players avatars.<br />
|-<br />
|[[File:By_distance.png|link=|100px]]|| By '''distance''' (closest or furthest away), clicking on the three stars above the names.<br />
|-<br />
|[[File:By_class.png|link=|100px]]|| By '''class''', clicking on the two golden crossed guns icon above the classes.<br />
|}<br />
<br />
<br />
Clicking on each one of these icons once will sort the opponents from the lowest value to the highest one (or A to Z for the classes). Clicking on it again will sort them from the highest value towards the lowest one (or Z to A for the classes). <br />
<br />
<br />
'''''<u>Hint</u>:''''' ''Setting the distance to 6 hours and then assorting your enemies by duelling level (ascending and descending) can give you an idea of your current duelling range. Please note that this method only shows the opponents fulfilling the [[#Duelling requirements|duelling requirements]], therefore if your highest level or lowest level enemies are asleep or knocked out, they won’t show up here''.<br />
<br />
=NPC duels=<br />
There are two types of Non-Player Characters Duels. [[#NPCs from the "Duel" tab|NPC duels from the Duel tab]] and [[#NPCs from quests|NPC duels from quests]].<br />
<br />
<br />
==NPCs from the "Duel" tab==<br />
<br />
[[File:NPC_skills.jpg|right|180px]]<br />
A player can duel against Non-Player Characters by clicking on the '''Duel''' icon at the bottom of your page and then going to the '''Bandits''' tab. A list of NPCs is shown on this screen and by mousing over each NPC you can see their duel skills, weapon and health points. You can use the NPC duels to test your current duelling build.<br />
<br />
<br />
Each NPC duel costs '''5 energy points''' and it lowers your NPC motivation by '''2%'''.For each NPC duel that you win you raise the Duel difficulty level by '''1 point'''. For every NPC duel level that you lose, you lower it by '''1 point'''. The higher the level is, the tougher your opponent is to beat.<br />
<br />
<br />
When you defeat your NPC opponent, the two crossed revolvers next to the name disappear and the icon fades out. There is also a re-spawning period until the next bandit appears. This can be found under your opponents name and level<br />
[[File:NPC_respawn.jpg|center]]<br />
<br />
<br />
The available bandits get renewed every half an hour. At the bottom of the window you can see how much time there is left.<br />
<br />
<br />
You gain both money and experience points from beating an NPC but also lose a portion of your money if you lose. Note: You do not receive experience towards your duelling level.<br />
<br />
<br />
'''''<u>Caution</u>:''''' If an NPC from this list passes you out, you <u>do not</u> receive the 24/72-hour safe period but you still lose all your health, energy and on hand cash and wake up in your town's hotel and the duel difficulty level resets to 0. If you are townless, you stay at the same location you were knocked out.<br />
<br />
==NPCs from quests==<br />
Duels against quest givers work the same way as other duels against players. There are however two major differences:<br />
<br />
<br />
*The quest opponent does not take any money from you, even if you lose the duel.<br />
*You can challenge a quest opponent as often as you want, until you win the duel. There is no waiting time like with challenging other players.<br />
*Sometimes you are asked to win against a NPC, other times you are asked to kill the NPC.<br />
<br />
<br />
'''''<u>Caution</u>:''''' Even against a quest giver you can pass out and by that lose all of your money and energy. If you are member of a town, you will be teleported back to your town’s hotel. If you are without a town, you will stay at same location.<br />
<br />
<br />
More information regarding all the quests and the quest givers can be found [[Quest|here]].</div>Slygoxxhttps://wiki.the-west.net/index.php?title=Innogames&diff=34648Innogames2019-09-26T14:17:19Z<p>Slygoxx: </p>
<hr />
<div>===Innogames===<br />
InnoGames, with 400 employees from 30 nations, is Germany’s leading developer and provider of mobile and online games. The company is best known for Forge of Empires, Elvenar, Warlords of Aternum and Tribal Wars. InnoGames’ complete portfolio encompasses six live games and several mobile titles in production.<br />
<br />
We also have a strong focus on internalization, and are very interested in applicants from all around the world. We are always hiring - so visit our corporate website for open positions: http://www.innogames.com<br />
<br />
Twitter: https://twitter.com/innogames <br /><br />
Youtube: https://www.youtube.com/InnoGames</div>Slygoxxhttps://wiki.the-west.net/index.php?title=John_Dickinson%27s_set&diff=31662John Dickinson's set2019-01-23T15:30:17Z<p>Slygoxx: </p>
<hr />
<div>{{Title|'''John Dickinson's set'''}}<br />
<br />
<br />
<div id='input_level'></div><br />
<br />
<br />
<table class="transparent"><br />
<tr><br />
<td align="center" valign="top"><br />
{{Set<br />
|set_id=1<br />
|head=51090<br />
|neck=51091<br />
|cloth=51092<br />
|belt=51093<br />
|pant=51094<br />
|shoes=51095<br />
}}<br />
</td><br />
<td align="center" valign="top"><br />
{{Set<br />
|set_id=2<br />
|animal=51096<br />
|prod=51097<br />
}}<br />
</td><br />
</tr><br />
</table><br />
<br />
<table class="transparent"><br />
<tr><br />
<td align="center" valign="top"><br />
<div class="mw-collapsible">'''John Dickinson's set bonus'''<div class="mw-collapsible-content"><br />
{| class="infoSet" data-set-id="1"<br />
|-<br />
|{{SetBonuses|nb=2|cha=-0.02|dex=-0.02|mob=-0.02|str=-0.02|con=-0.2}}<br />
|-<br />
|{{SetBonuses|nb=3|cha=-0.02|dex=-0.02|mob=-0.02|str=-0.02|con=-0.4|hid=-0.4}}<br />
|-<br />
|{{SetBonuses|nb=4|cha=-0.04|dex=-0.04|mob=-0.04|str=-0.04|con=-0.4|hid=-0.4|fin=-0.4|tra=-0.4}}<br />
|-<br />
|{{SetBonuses|nb=5|cha=-0.04|dex=-0.04|mob=-0.04|str=-0.04|con=-0.6|ref=-0.2|hid=-0.6|pit=-0.2|fin=-0.4|tra=-0.6|xp=30%}}<br />
|-<br />
|{{SetBonuses|nb=6|cha=-0.06|dex=-0.06|mob=-0.06|str=-0.06|con=-0.8|ref=-0.4|hid=-0.8|pit=-0.2|fin=-0.6|tra=-0.8|labor_pts=100|xp=30%}}<br />
|}<br />
</div></div><br />
</td><br />
</tr><tr><br />
<td align="center" valign="top"><br />
<div class="mw-collapsible">'''John Dickinson's horse and saddle bonus'''<div class="mw-collapsible-content"><br />
{| class="infoSet" data-set-id="2"<br />
|-<br />
|{{SetBonuses|nb=2|cha=-0.04|dex=-0.04|mob=-0.04|str=-0.04|con=-0.3|hid=-0.3|pit=-0.4|fin=-0.3|tra=-0.3|labor_pts=100|xp=20%}}<br />
|}<br />
</div></div><br />
</td><br />
</tr><br />
</table><br />
[[Category:Item sets]]</div>Slygoxxhttps://wiki.the-west.net/index.php?title=John_Dickson%27s_set&diff=31661John Dickson's set2019-01-23T15:30:04Z<p>Slygoxx: Slygoxx moved page John Dickson's set to John Dickinson's set</p>
<hr />
<div>#REDIRECT [[John Dickinson's set]]</div>Slygoxxhttps://wiki.the-west.net/index.php?title=John_Dickinson%27s_set&diff=31660John Dickinson's set2019-01-23T15:30:04Z<p>Slygoxx: Slygoxx moved page John Dickson's set to John Dickinson's set</p>
<hr />
<div>{{Title|'''John Dickson's set'''}}<br />
<br />
<br />
<div id='input_level'></div><br />
<br />
<br />
<table class="transparent"><br />
<tr><br />
<td align="center" valign="top"><br />
{{Set<br />
|set_id=1<br />
|head=51090<br />
|neck=51091<br />
|cloth=51092<br />
|belt=51093<br />
|pant=51094<br />
|shoes=51095<br />
}}<br />
</td><br />
<td align="center" valign="top"><br />
{{Set<br />
|set_id=2<br />
|animal=51096<br />
|prod=51097<br />
}}<br />
</td><br />
</tr><br />
</table><br />
<br />
<table class="transparent"><br />
<tr><br />
<td align="center" valign="top"><br />
<div class="mw-collapsible">'''John Dickinson's set bonus'''<div class="mw-collapsible-content"><br />
{| class="infoSet" data-set-id="1"<br />
|-<br />
|{{SetBonuses|nb=2|cha=-0.02|dex=-0.02|mob=-0.02|str=-0.02|con=-0.2}}<br />
|-<br />
|{{SetBonuses|nb=3|cha=-0.02|dex=-0.02|mob=-0.02|str=-0.02|con=-0.4|hid=-0.4}}<br />
|-<br />
|{{SetBonuses|nb=4|cha=-0.04|dex=-0.04|mob=-0.04|str=-0.04|con=-0.4|hid=-0.4|fin=-0.4|tra=-0.4}}<br />
|-<br />
|{{SetBonuses|nb=5|cha=-0.04|dex=-0.04|mob=-0.04|str=-0.04|con=-0.6|ref=-0.2|hid=-0.6|pit=-0.2|fin=-0.4|tra=-0.6|xp=30%}}<br />
|-<br />
|{{SetBonuses|nb=6|cha=-0.06|dex=-0.06|mob=-0.06|str=-0.06|con=-0.8|ref=-0.4|hid=-0.8|pit=-0.2|fin=-0.6|tra=-0.8|labor_pts=100|xp=30%}}<br />
|}<br />
</div></div><br />
</td><br />
</tr><tr><br />
<td align="center" valign="top"><br />
<div class="mw-collapsible">'''John Dickinson's horse and saddle bonus'''<div class="mw-collapsible-content"><br />
{| class="infoSet" data-set-id="2"<br />
|-<br />
|{{SetBonuses|nb=2|cha=-0.04|dex=-0.04|mob=-0.04|str=-0.04|con=-0.3|hid=-0.3|pit=-0.4|fin=-0.3|tra=-0.3|labor_pts=100|xp=20%}}<br />
|}<br />
</div></div><br />
</td><br />
</tr><br />
</table><br />
[[Category:Item sets]]</div>Slygoxxhttps://wiki.the-west.net/index.php?title=Game_Rules&diff=27152Game Rules2018-06-27T15:38:59Z<p>Slygoxx: </p>
<hr />
<div>Were you looking for the [[Beta_Rules|Public Beta rules]]?<br />
[[Category:Important Information]]<br />
==The Rules==<br />
<br />
===§1) Preface===<br />
The West ("the game") is an online browser game developed and distributed by InnoGames GmbH ("InnoGames"). The game can be used by you as a User ("player") via computers, mobile devices, consoles, access points to the Internet, virtual or real networks ("means of connections") and can be played under certain game rules ("the rules") to ensure a fair game play experience for all players. As a player of The West, you may register an account allowing you to access multiple game servers ("game worlds"). The rules are defined by InnoGames and applied by the support and moderation team of InnoGames ("the team"). By registering an account on the game, you are committed to follow the rules. The team will ensure that the terms of the rules are met by warnings and punishments ("bans"). A player that has bought premium currency will be subjected to the same rules and bans as all other players.<br />
<br />
===§2) Account Usage===<br />
Each player must only play one account per world. It is not allowed to disclose your password to other players, nor is it allowed to use a same known password.<br />
<br />
You are not allowed to play or look after another player’s account. An account can only be played by one player.<br />
<br />
As the game is localized in several versions, players shall always use the English language in this version, this applies, but is not limited to messages, player profiles and such. Foreign quotes and phrases may be used in contextually appropriate situations.<br />
<br />
Advertising of any kind is not allowed, this includes using any means to mass deliver messages.<br />
<br />
====Examples:====<br />
*it is allowed for two players to use the same means of connection, provided each player only controls the actions of his/her assigned account.<br />
*every player sharing a means of connection must abide by rule §3.<br />
*it is forbidden to play for another player, even if he/she is temporarily unavailable.<br />
*it is forbidden to force or attempt entry into another player's account.<br />
*it is forbidden to log into the accounts of other players for any reason.<br />
*it is forbidden to extort or blackmail another player for login details.<br />
<br />
===§3) Sharing Means of Connection===<br />
Players, knowingly, sharing an Internet connection and/or a device and operating accounts on the same world may not interact with each other within the game (be it, but not limited to dueling).<br />
<br />
It is not permitted for players sharing a means of connection to interact with the same third party (be it, but not limited to dueling) after at least 12 hours has passed between the actions.<br />
<br />
====It is allowed:====<br />
*to join the same Town and/or Alliance.<br />
*to participate in the same Fort Battle or Adventure.<br />
*to trade with each other.<br />
*to use the bank transfer feature to transfer in-game cash to each other.<br />
<br />
====It is forbidden:====<br />
*to duel each other.<br />
*to place bounties on each other.<br />
<br />
===§4) Code of Conduct===<br />
Players are expected to treat other players with respect and conduct themselves in an appropriate manner while playing the game.<br />
<br />
The game is intended for all people above 16 years old, hence all type of behavior and/or content such as, but not limited to profanity, pornography, extreme politics, xenophobia, unlawful behavior and substances are prohibited.<br />
<br />
====Examples:====<br />
<br />
=====It is allowed:=====<br />
*to call a player a noob (novice) and similar respectful taunts.<br />
*to link suitable YouTube videos;<br />
*to link other games or platforms operated by InnoGames.<br />
<br />
=====It is forbidden:=====<br />
*to violate or harm other players physically or mentally.<br />
*to name your Town with offensive or inappropriate terms.<br />
*to glorify terrorist acts or persons.<br />
*to insult players via the in-game communication system.<br />
*to post chain letters or spam mail.<br />
*to post advertisement links and referrer-links.<br />
*to impersonate a member of the team.<br />
*to discriminate against players based on, but not limited to their origins, race, religion, creed, sex, disability, age or any relevant category.<br />
*to threaten another player in order to obtain in-game favors or premium currency.<br />
*to mask profanity with symbols.<br />
*to mask insults with figurative language.<br />
*to publish any in-game support correspondences provided by the team on a public domain.<br />
<br />
===§5) Pushing===<br />
Pushing refers to an exploitative use of the game to provide experience/cash/items to other account(s). Specifically, a player may not participate in a prearranged duel or bounty or Fort Battle or Adventure to achieve an organised outcome and provide or obtain inordinate amounts of experience/cash/items/veteran points.<br />
<br />
A player owning more than one account on different worlds may only participate in an Adventure with one account at a time. A player may not participate in an Adventure with intentions to lose or draw, thus providing the opposing team and/or their team with unmerited rewards.<br />
<br />
Additionally, it is prohibited creating accounts in order to provide or receive unmerited rewards via the referral system.<br />
<br />
===§6) Bugs===<br />
The game is not a final product and is in constant development and improvement, as such it is expected that errors may be encountered. Using bugs and/or exploits to your or another player's advantage is forbidden. If a bug is encountered it should be reported to the team.<br />
<br />
====Examples:====<br />
*players having too many unique items must be reported.<br />
*spelling error don't need to be reported.<br />
<br />
===§7) Bots, Scripts, Macros and Proxies===<br />
The game is intended to be played on "normal" browsers without the use of automated processes. Players can make use of scripts that have been published in the specific forum area and respectively allowed by the team. Until a script has been approved publicly by the team, it is considered as illegal and it’s not allowed to be used.<br />
<br />
The use of proxies and other ways of concealing the connection between player and servers is forbidden, nevertheless players in special cases may apply for an exemption.<br />
<br />
====Examples:====<br />
*It is prohibited to use a program that automatically queues work for a player.<br />
*The use and/or distribution of any third party installation that simulates a premium service is forbidden.<br />
<br />
===§8) Buying and Sales===<br />
It is not allowed to buy, sell, trade or gift accounts or its parts outside the game features.<br />
<br />
====Examples:====<br />
<br />
=====It is allowed:=====<br />
*to trade items for in-game dollars via the in-game market.<br />
*to put a bounty on another player via the wanted posters.<br />
<br />
=====It is forbidden:=====<br />
*to negotiate with other players parts of the account for premium currency such as, but not limited to items, bonds and others.<br />
*to offer or acquire services (duels and such) or benefits from other players in exchange for premium currency.<br />
<br />
===§9) Fair Play===<br />
The West is a game, and the team are the referees. All disputes about rules breaches and ambiguous cases are the responsibility of the team and all the decisions are final. Any abuse of the team or support system may result in a ban of the account from the game and/or from the support system.<br />
<br />
===§10) Miscellaneous===<br />
When deemed necessary, InnoGames might change parts or the sum (including delete, or edit) of accounts, worlds, configurations, and other aspects of the game, including these rules, at any time. A change will be announced in an appropriate manner.<br />
A player is not applicable for reimbursement or a refund on premium currency and/or premium services used if they have been banned, leave the game or the account is deleted.</div>Slygoxxhttps://wiki.the-west.net/index.php?title=Game_Rules&diff=27001Game Rules2018-06-04T20:08:29Z<p>Slygoxx: /* §4) Code of Conduct */</p>
<hr />
<div>Were you looking for the [[Beta_Rules|Public Beta rules]]?<br />
[[Category:Important Information]]<br />
==The Rules==<br />
<br />
===§1) Preface===<br />
The West ("the game") is an online browser game developed and distributed by InnoGames GmbH ("InnoGames"). The game can be used by you as a User ("player") via computers, mobile devices, consoles, access points to the Internet, virtual or real networks ("means of connections") and can be played under certain game rules ("the rules") to ensure a fair game play experience for all players. As a player of The West, you may register an account allowing you to access multiple game servers ("game worlds"). The rules are defined by InnoGames and applied by the support and moderation team of InnoGames ("the team"). By registering an account on the game, you are committed to follow the rules. The team will ensure that the terms of the rules are met by warnings and punishments ("bans"). A player that has bought premium currency will be subjected to the same rules and bans as all other players.<br />
<br />
===§2) Account Usage===<br />
Each player must only play one account per world. It is not allowed to disclose your password to other players, nor is it allowed to use a same known password.<br />
<br />
You are not allowed to play or look after another player’s account. An account can only be played by one player.<br />
<br />
As the game is localized in several versions, players shall always use the language (LANGUAGE) in this version, this applies, but is not limited to messages, player profiles and such. Foreign quotes and phrases may be used in contextually appropriate situations.<br />
<br />
Advertising of any kind is not allowed, this includes using any means to mass deliver messages.<br />
<br />
====Examples:====<br />
*it is allowed for two players to use the same means of connection, provided each player only controls the actions of his/her assigned account.<br />
*every player sharing a means of connection must abide by rule §3.<br />
*it is forbidden to play for another player, even if he/she is temporarily unavailable.<br />
*it is forbidden to force or attempt entry into another player's account.<br />
*it is forbidden to log into the accounts of other players for any reason.<br />
*it is forbidden to extort or blackmail another player for login details.<br />
<br />
===§3) Sharing Means of Connection===<br />
Players, knowingly, sharing an Internet connection and/or a device and operating accounts on the same world may not interact with each other within the game (be it, but not limited to dueling).<br />
<br />
It is not permitted for players sharing a means of connection to interact with the same third party (be it, but not limited to dueling) after at least 12 hours has passed between the actions.<br />
<br />
====It is allowed:====<br />
*to join the same Town and/or Alliance.<br />
*to participate in the same Fort Battle or Adventure.<br />
*to trade with each other.<br />
*to use the bank transfer feature to transfer in-game cash to each other.<br />
<br />
====It is forbidden:====<br />
*to duel each other.<br />
*to place bounties on each other.<br />
<br />
===§4) Code of Conduct===<br />
Players are expected to treat other players with respect and conduct themselves in an appropriate manner while playing the game.<br />
<br />
The game is intended for all people above 16 years old, hence all type of behavior and/or content such as, but not limited to profanity, pornography, extreme politics, xenophobia, unlawful behavior and substances are prohibited.<br />
<br />
====Examples:====<br />
<br />
=====It is allowed:=====<br />
*to call a player a noob (novice) and similar respectful taunts.<br />
*to link suitable YouTube videos;<br />
*to link other games or platforms operated by InnoGames.<br />
<br />
=====It is forbidden:=====<br />
*to violate or harm other players physically or mentally.<br />
*to name your Town with offensive or inappropriate terms.<br />
*to glorify terrorist acts or persons.<br />
*to insult players via the in-game communication system.<br />
*to post chain letters or spam mail.<br />
*to post advertisement links and referrer-links.<br />
*to impersonate a member of the team.<br />
*to discriminate against players based on, but not limited to their origins, race, religion, creed, sex, disability, age or any relevant category.<br />
*to threaten another player in order to obtain in-game favors or premium currency.<br />
*to mask profanity with symbols.<br />
*to mask insults with figurative language.<br />
*to publish any in-game support correspondences provided by the team on a public domain.<br />
<br />
===§5) Pushing===<br />
Pushing refers to an exploitative use of the game to provide experience/cash/items to other account(s). Specifically, a player may not participate in a prearranged duel or bounty or Fort Battle or Adventure to achieve an organised outcome and provide or obtain inordinate amounts of experience/cash/items/veteran points.<br />
<br />
A player owning more than one account on different worlds may only participate in an Adventure with one account at a time. A player may not participate in an Adventure with intentions to lose or draw, thus providing the opposing team and/or their team with unmerited rewards.<br />
<br />
Additionally, it is prohibited creating accounts in order to provide or receive unmerited rewards via the referral system.<br />
<br />
===§6) Bugs===<br />
The game is not a final product and is in constant development and improvement, as such it is expected that errors may be encountered. Using bugs and/or exploits to your or another player's advantage is forbidden. If a bug is encountered it should be reported to the team.<br />
<br />
====Examples:====<br />
*players having too many unique items must be reported.<br />
*spelling error don't need to be reported.<br />
<br />
===§7) Bots, Scripts, Macros and Proxies===<br />
The game is intended to be played on "normal" browsers without the use of automated processes. Players can make use of scripts that have been published in the specific forum area and respectively allowed by the team. Until a script has been approved publicly by the team, it is considered as illegal and it’s not allowed to be used.<br />
<br />
The use of proxies and other ways of concealing the connection between player and servers is forbidden, nevertheless players in special cases may apply for an exemption.<br />
<br />
====Examples:====<br />
*It is prohibited to use a program that automatically queues work for a player.<br />
*The use and/or distribution of any third party installation that simulates a premium service is forbidden.<br />
<br />
===§8) Buying and Sales===<br />
It is not allowed to buy, sell, trade or gift accounts or its parts outside the game features.<br />
<br />
====Examples:====<br />
<br />
=====It is allowed:=====<br />
*to trade items for in-game dollars via the in-game market.<br />
*to put a bounty on another player via the wanted posters.<br />
<br />
=====It is forbidden:=====<br />
*to negotiate with other players parts of the account for premium currency such as, but not limited to items, bonds and others.<br />
*to offer or acquire services (duels and such) or benefits from other players in exchange for premium currency.<br />
<br />
===§9) Fair Play===<br />
The West is a game, and the team are the referees. All disputes about rules breaches and ambiguous cases are the responsibility of the team and all the decisions are final. Any abuse of the team or support system may result in a ban of the account from the game and/or from the support system.<br />
<br />
===§10) Miscellaneous===<br />
When deemed necessary, InnoGames might change parts or the sum (including delete, or edit) of accounts, worlds, configurations, and other aspects of the game, including these rules, at any time. A change will be announced in an appropriate manner.<br />
A player is not applicable for reimbursement or a refund on premium currency and/or premium services used if they have been banned, leave the game or the account is deleted.</div>Slygoxxhttps://wiki.the-west.net/index.php?title=Easter_Event_2018&diff=26511Easter Event 20182018-03-23T12:39:17Z<p>Slygoxx: </p>
<hr />
<div>==Easter Event 2016==<br />
<br />
=== [[File:EasterEgg.png]] Time frame ===<br />
*''Event starts:'' March 28th, 10:00, server time<br />
*''Event ends:'' April 18th, 10:00, server time<br />
<br />
=== [[File:EasterEgg.png]] Eggs ===<br />
<br />
Eggs are collected by doing jobs, duels, fort battles and quests, as well as by using special usable items that give eggs. Eggs can also be gained by receiving them from friends via the friends bar. Eggs can be used to perform higher level duels, reset timers and as bribes if you lose a duel against one of the bandits. Be sure to save some eggs in case you need lose a duel!<br />
<br />
=== [[File:EasterEgg.png]] Sharing eggs ===<br />
[[File:SendEggsToFriends.png]]<br />
<br />
There is an option on the friends bar for the duration of the Easter event: Send 20 eggs.<br />
Players can send each of their friends 20 eggs, once every 23 hours.<br />
You ''do not'' lose eggs that you have collected when you send eggs to other players. <br />
<br />
=== [[File:EasterEgg.png]] Challenging Bandits ===<br />
[[File:EasterBandits2018.png|thumb|alt=""|Bandits]]<br />
<br />
There are four bandits available to be challenged which affect the probability of each rarity. The first bandit, Big Fred gives the player a chance at receiving any item available from any reward tier. The probability of receiving an item from the common of uncommon tier of rewards when challenging Big Fred is high whereas the probability of a rare or very rare is much lower. By challenging more difficult bandits Van Cliff, Brinson, and Westwood at 25, 150, and 800 nuggets respectively the rewards from the lower categories will be removed from the prize pool thus greatly increasing the players odds at getting a very rare item. In order to see which rewards are possible for each category, you can click the saddle bag above the bandit in the duel window.<br />
{|<br />
|-<br />
|Big Fred<br />
|Free<br />
|-<br />
|Van Cliff<br />
|25 / 1500<br />
|-<br />
|Brinson<br />
|150 / 9000<br />
|-<br />
|Westwood<br />
|800 / 48000<br />
|-<br />
|}<br />
<br />
When a duel is lost, the player has the opportunity to bribe the bandit at the cost of 8 nuggets or 480 eggs.<br />
Bandits can be challenged every 8 hours or the player can reset all four duel timers at the cost of 12 nuggets or 720 eggs.<br />
<br />
[[File:EasterRewardTiers2018.png|thumb|alt=""|Reward Tiers]]<br />
<br />
When a player challenges a bandit they will receive a random reward from the available prize categories if they are successful in beating the bandit. When a duel is lost, the player has the opportunity to bribe the bandit at the cost of 500 eggs or 25 nuggets. Bandits can be challenged every 8 hours or the player can reset all four duel timers at the cost of 25 nuggets or 500 eggs. If a duel is lost against a higher difficulty bandit and the player does not opt to pay for a sneaky shot, the bandit will be available to be challenged for free after waiting 8 hours.<br />
<br />
Each win against a bandit increases the player's win streak by 1. By continuing the win streak the player will receive parts of the new Gaucho's set with the full set being unlocked at a win streak of 75.<br />
<br />
=== [[File:EasterEgg.png]] Event Winner Set ===<br />
At the end of the event the player with the highest streak on one world will receive the unique "Assiniboine Weapons's set".<br />
<br />
=== [[File:EasterEgg.png]] New questline: Easter Egg hunt ===<br />
Mr Easter Bunny is going to visit your Town. Henry wants to win a town competition and receive the title of the best Easter host, but he doesn't has an idea how to prepare the event for the Mr. Easter Bunny. Do you want to help him?<br />
<br />
This questline contains 12 quests and is available for every player who has already finished the quest "Showdown (Save the saloon, part 2)". <br />
<br />
[[File:easter2018achive.png]] For finishing this questline the achievement "Prepare the best Easter for Mr Bunny" and the title "The best Easter host" are being awarded.<br />
<br />
[[Category:Special Event]]</div>Slygoxxhttps://wiki.the-west.net/index.php?title=File:Easter2018achive.png&diff=26510File:Easter2018achive.png2018-03-23T12:37:47Z<p>Slygoxx: </p>
<hr />
<div></div>Slygoxxhttps://wiki.the-west.net/index.php?title=File:EasterRewardTiers2018.png&diff=26509File:EasterRewardTiers2018.png2018-03-23T12:37:20Z<p>Slygoxx: </p>
<hr />
<div></div>Slygoxxhttps://wiki.the-west.net/index.php?title=File:EasterBandits2018.png&diff=26508File:EasterBandits2018.png2018-03-23T12:37:16Z<p>Slygoxx: </p>
<hr />
<div></div>Slygoxxhttps://wiki.the-west.net/index.php?title=Easter_Event_2018&diff=26507Easter Event 20182018-03-23T12:36:49Z<p>Slygoxx: Created page with "==Easter Event 2016== === File:EasterEgg.png Time frame === *''Event starts:'' March 28th, 10:00, server time *''Event ends:'' April 18th, 10:00, server time === File:..."</p>
<hr />
<div>==Easter Event 2016==<br />
<br />
=== [[File:EasterEgg.png]] Time frame ===<br />
*''Event starts:'' March 28th, 10:00, server time<br />
*''Event ends:'' April 18th, 10:00, server time<br />
<br />
=== [[File:EasterEgg.png]] Eggs ===<br />
<br />
Eggs are collected by doing jobs, duels, fort battles and quests, as well as by using special usable items that give eggs. Eggs can also be gained by receiving them from friends via the friends bar. Eggs can be used to perform higher level duels, reset timers and as bribes if you lose a duel against one of the bandits. Be sure to save some eggs in case you need lose a duel!<br />
<br />
=== [[File:EasterEgg.png]] Sharing eggs ===<br />
[[File:SendEggsToFriends.png]]<br />
<br />
There is an option on the friends bar for the duration of the Easter event: Send 20 eggs.<br />
Players can send each of their friends 20 eggs, once every 23 hours.<br />
You ''do not'' lose eggs that you have collected when you send eggs to other players. <br />
<br />
=== [[File:EasterEgg.png]] Challenging Bandits ===<br />
[[File:EasterBandits2018.png|thumb|alt=""|Bandits]]<br />
<br />
There are four bandits available to be challenged which affect the probability of each rarity. The first bandit, Big Fred gives the player a chance at receiving any item available from any reward tier. The probability of receiving an item from the common of uncommon tier of rewards when challenging Big Fred is high whereas the probability of a rare or very rare is much lower. By challenging more difficult bandits Van Cliff, Brinson, and Westwood at 25, 150, and 800 nuggets respectively the rewards from the lower categories will be removed from the prize pool thus greatly increasing the players odds at getting a very rare item. In order to see which rewards are possible for each category, you can click the saddle bag above the bandit in the duel window.<br />
<br />
{|<br />
|-<br />
|Big Fred<br />
|Free<br />
|-<br />
|Van Cliff<br />
|25 / 1500<br />
|-<br />
|Brinson<br />
|150 / 9000<br />
|-<br />
|Westwood<br />
|800 / 48000<br />
|-<br />
|}<br />
<br />
When a duel is lost, the player has the opportunity to bribe the bandit at the cost of 8 nuggets or 480 eggs.<br />
Bandits can be challenged every 8 hours or the player can reset all four duel timers at the cost of 12 nuggets or 720 eggs.<br />
<br />
[[File:EasterRewardTiers2018.png|thumb|alt=""|Reward Tiers]]<br />
<br />
When a player challenges a bandit they will receive a random reward from the available prize categories if they are successful in beating the bandit. When a duel is lost, the player has the opportunity to bribe the bandit at the cost of 500 eggs or 25 nuggets. Bandits can be challenged every 8 hours or the player can reset all four duel timers at the cost of 25 nuggets or 500 eggs. If a duel is lost against a higher difficulty bandit and the player does not opt to pay for a sneaky shot, the bandit will be available to be challenged for free after waiting 8 hours.<br />
<br />
Each win against a bandit increases the player's win streak by 1. By continuing the win streak the player will receive parts of the new Gaucho's set with the full set being unlocked at a win streak of 75.<br />
<br />
=== [[File:EasterEgg.png]] Event Winner Set ===<br />
At the end of the event the player with the highest streak on one world will receive the unique "Assiniboine Weapons's set".<br />
<br />
=== [[File:EasterEgg.png]] New questline: Easter Egg hunt ===<br />
Mr Easter Bunny is going to visit your Town. Henry wants to win a town competition and receive the title of the best Easter host, but he doesn't has an idea how to prepare the event for the Mr. Easter Bunny. Do you want to help him?<br />
<br />
This questline contains 12 quests and is available for every player who has already finished the quest "Showdown (Save the saloon, part 2)". <br />
<br />
For finishing this questline the achievement "Prepare the best Easter for Mr Bunny" and the title "The best Easter host" are being awarded.<br />
<br />
[[Category:Special Event]]</div>Slygoxxhttps://wiki.the-west.net/index.php?title=International_Team&diff=25986International Team2018-01-10T18:33:47Z<p>Slygoxx: Removed xShteff</p>
<hr />
<div>==International Team==<br />
<br />
<br />
* All moderators are volunteers recruited, from the player base, by the Community Managers. To ensure no bias is involved, Deputy Sheriffs & Deputy Marshals will not moderate a world in which they play.<br />
* Deputy Sheriffs moderate specific forums. If you have any questions about the rules, you may contact them via a Private Message.<br />
* Sheriffs oversee moderation. You may contact a Sheriff, via Private Message, if you have any questions or concerns regarding a Deputy Sheriff, or for any infractions or notices received.<br />
* Marshals & Deputy Marshals are in-game moderators. Please do not send them a Private Message regarding in-game issues. You you will need to create a support ticket ingame.<br />
* If your questions are not satisfactorily answered by the Sheriff or Marshal, you may contact one of the Community Managers.<br />
<br />
<br />
===Community Manager===<br />
*[[User:Da Twista|Da Twista]]<br />
<br />
<br />
===In-Game Moderators===<br />
* Slygoxx (Marshal & Deputy Sheriff)<br />
* Nisa (Marshal, Deputy Sheriff & GM Master)<br />
* Kaos101 (Deputy Marshal)<br />
* Apelatia (Deputy Sheriff & Marshall)<br />
<br />
===Forum Moderators===<br />
*[[User:Futurama1001|Futurama1001]] (Sheriff)<br />
* Lord Regal (Sheriff)<br />
* Sambee (Deputy Sheriff)<br />
* Apelatia (Deputy Sheriff & Marshal)<br />
* Gunsmoke 4ever (Deputy Sheriff & Deputy Marshall)<br />
* Nisa (Marshal, Deputy Sheriff & GM Master)<br />
* Slygoxx (Marshal & Deputy Sheriff)<br />
<br />
<br />
===GM Team===<br />
*Cat Marshall<br />
*foscock<br />
*Gunsmoke 4ever<br />
*Nisa<br />
<br />
[[Category:Team]]</div>Slygoxxhttps://wiki.the-west.net/index.php?title=Talk:Job_List&diff=25985Talk:Job List2018-01-06T11:21:04Z<p>Slygoxx: Blanked the page</p>
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<div></div>Slygoxxhttps://wiki.the-west.net/index.php?title=Character_Migration&diff=25984Character Migration2018-01-06T11:18:42Z<p>Slygoxx: </p>
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<div>From [[Version_Log#Version_1.36|Version 1.36]] migration allows individual [[Character|characters]] to permanently jump from a lowly populated [[:Category:World|world]] to a highly populated world. Character migration can only occur once the community manager establishes a '''migration route''' from a character's current world to any other world(s). Character migration is optional, however worlds allowing departure will likely be scheduled for closing once enough players have left.<br />
<br />
== Purpose of Migration ==<br />
Character migration ensures each running world contains enough players to maintain a competitive nature. Without the necessary participation, key factors of the game become impossible; notably [[Fort Battles|fort battles]] and [[Duels|duelling]] both require player versus player interaction that becomes increasingly difficult with fewer players. Character migration also allows [[Innogames|InnoGames]] to group server hardware as efficiently as possible, delivering a more responsive product to our players.<br />
<br />
== How to Migrate ==<br />
[[File:Character_Transfer.png|thumb|right|Migration menu]]<br />
If a migration route is available it will become accessible in the ''settings menu''. Select the account tab then the character transfer screen on the left. Here you can select your desired destination world. You need to enter your password before clicking the transfer button.<br />
<br />
<br />
== Details of Migration ==<br />
Before character migration can occur, several prerequisites must be met:<br />
<br />
* The community manager must have established a migration route departing your current world.<br />
* No more than five hundred other characters may be scheduled to migrate between English worlds on the current day.<br />
* You must not have an existing character on the destination world.<br />
* Your character must have reached level forty.<br />
* Your character must have no running duels, other tasks or [[Auctions|auctions]].<br />
* Your character must not have migrated in the past three months.<br />
<br />
Your character will not be migrated immediately after opting to do so; all scheduled migrations occur overnight so you may have to wait up to twenty four hours for the migration to be finalised. You can not login between scheduling and finalisation of the character migration without cancelling the process. After this time you will be able to access your character by performing a normal login then selecting the destination world to enter.<br />
<br />
Upon first login you should find that your character's money, bonds, veteran points, [[Experience|experience points]], [[Character Classes|class]], statistics, [[Inventory|inventory]], [[Skills|skills]], [[Crafting#Professions|profession]], [[Crafting#Recipes|recipes]], [[Quests|quests]], [[Achievements|achievements]], [[Referral System#Points System|friendship points]], [[Buffs|buffs]], avatar and [[Premium|premium settings]] have been successfully transferred. However, please note that due to factors beyond our control your character will ''lose'' all:<br />
<br />
* [[Telegrams]]<br />
* [[Reports]]<br />
* Accepted [[Friends List|friends]]<br />
* Referred players<br />
* [[Towns|Town]] membership<br />
* Associated [[Forts|forts]]<br />
<br />
If you believe an error in transfer has occurred, please contact us immediately via the [[Support|support system]].<br />
<br />
== Current Migration Routes ==<br />
Every effort is made to ensure new migration routes are announced on either the front page or through a server announcement (interstitial) on the affected worlds. Additionally a copy of the news will be placed in the [http://forum.the-west.net/forumdisplay.php?f=2 announcements section] of the forum. Please refer to these places for up to date information regarding current migration routes.<br />
<br />
Migration routes may also be listed on the individual [[:Category:World|world]] pages of the wiki.</div>Slygoxxhttps://wiki.the-west.net/index.php?title=Charlie&diff=25983Charlie2018-01-06T11:17:23Z<p>Slygoxx: </p>
<hr />
<div>==Quests==<br />
===Coyotes===<br />
{{quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=Reached level 90<br />
::::::Resolve: [[Heading into a new adventure]] (Showdown)<br />
::::::Resolve: [[The travelling circus]] (An unforgettable evening)<br />
|requires=**Hunting coyotes (4 hours)<br />
|reward=**200 Experience points<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' Hello {PLAYER_NAME}, have you already made plans for today? Farmer Bennett could really use a hand protecting his ranch from the coyotes, it'd be nice if you could help him out. He isn't the fastest man anymore you know, with his limp and all...</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' Did you catch the coyotes? You look pretty pale, must have been a pretty solid hunt. Here, take a mouthful - this one's on the house.</spoiler><br />
}}<br />
<br />
===Masquerade ball===<br />
{{quest<br />
|npc=[[Maya Roalstad]]<br />
|unlock=Resolve: Charlie (Coyotes)<br />
|requires=**Brown top hat 1/1 ''or'' Hair feather 1/1 <br />
**Fancy dress coat 1/1 ''or'' Dancer's dress 1/1 <br />
**Black tie 1/1 ''or'' Pearl choker 1/1 <br />
**Black linen pants 1/1 ''or'' Petticoat 1/1 <br />
**Al Swearengen's eagle belt 1/1 ''or'' Adah Isaacs Menkens belt 1/1 <br />
**Mask 1/1 <br />
**Steering a paddle steamer (4 hours)<br />
|reward=**300 Experience points <br />
**1 skill point towards Appearance<br />
|text=<spoiler text="Show Text">'''Maya Roalstad:''' Do you remember our nice night out at the circus? We should do something like that again! There is a masked ball tonight on the paddle steamer. Good clothes are required as well as a mask of course.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Maya Roalstad:''' The ride has been so marvellous, but you haven't said a word all evening. Is something troubling you?</spoiler><br />
}}<br />
<br />
===Talk===<br />
{{quest<br />
|npc=[[Maya Roalstad]]<br />
|unlock=Resolve: Charlie (Masquerade ball)<br />
|requires=**Old newspaper 1/1<br />
|reward=**100 Experience points<br />
|text=<spoiler text="Show Text">'''Maya Roalstad:''' Hey {PLAYER_NAME}, why still the long face? Spill the beans, what's up?<br /><br /><br />
Ah, okay. You and Charlie grew up together? And now you're feeling guilty because he turned to a life of crime while everything worked out for you? Go pay him a visit, perhaps there is something you can do for him. I can come along if you want me to!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Maya Roalstad:''' Great, I need a change of scene anyway. Let's meet at the train station on Tuesday!</spoiler><br />
}}<br />
<br />
===Construction work===<br />
{{quest<br />
|npc=[[Maya Roalstad]]<br />
|unlock=Resolve: Charlie (Talk)<br />
|requires=**Wood 100/100 <br />
**Iron rod 100/100 <br />
**Nails 100/100 <br />
**Sledge hammer 5/5<br />
|reward=**500 Experience points <br />
**$5000<br />
|text=<spoiler text="Show Text">'''Maya Roalstad:''' Bad news {PLAYER_NAME}: The train station was destroyed by a tornado, even the tracks have been badly damaged. Maybe you could assist the reconstruction efforts by collecting some building materials? The railroad company would be willing to pay extra for your effort.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Maya Roalstad:''' That is a lot of wood. The construction workers seem to be more optimistic now.</spoiler><br />
}}<br />
<br />
===Rebuilding===<br />
{{quest<br />
|npc=[[Maya Roalstad]]<br />
|unlock=Resolve: Charlie (Construction work)<br />
|requires=**Build railroad station (40 hours)<br />
|reward=**750 Experience points <br />
**1 skill point towards Stamina<br />
|text=<spoiler text="Show Text">'''Maya Roalstad:''' I heard that the rebuilding is rapidly progressing. If you helped out a bit then the railroad would be usable again very soon.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Maya Roalstad:''' You look exhausted. Go rest, tomorrow we will be on our way in a nice, comfortable train carriage.</spoiler><br />
}}<br />
<br />
===Train Ride===<br />
{{quest<br />
|npc=[[Maya Roalstad]]<br />
|unlock=Resolve: Charlie (Rebuilding)<br />
|requires=**Train ticket 2/2<br />
|reward=**100 Experience points<br />
|text=<spoiler text="Show Text">'''Maya Roalstad:''' Now that the train station is finally operating again we can head off to Jacksonville. Could you get us tickets?</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Maya Roalstad:''' You've got to be kidding me! The railway bridge a few miles out of town has collapsed! Only a couple of days ago did the railroad company say they believed it wasn't damaged at all by the tornado. At least nobody was hurt.<br /><br /><br />
You don't want to lose any more time, do you? It's time to get in the saddle, we'll have to ride quickly.</spoiler><br />
}}<br />
<br />
===Supplies===<br />
{{quest<br />
|npc=[[Maya Roalstad]]<br />
|unlock=Resolve: Charlie (Train Ride)<br />
|requires=**Mutton 3/3 <br />
**Buffalo meat 5/5 <br />
**Loaf of bread 7/7<br />
|reward=**300 Experience points <br />
**$200<br />
|text=<spoiler text="Show Text">'''Maya Roalstad:''' We still need quite a lot of provisions since it's a long way to Jacksonville. Here, I made a list for you of everything we'll need.<br /><br />
'''''Hint:''' Maya's seems to have an unusual taste. You can find many but not all of the requested items from common jobs. An experienced adventurer would use a sharp bowie knife for butchering and water for baking bread.''</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Maya Roalstad:''' Don't look at me like that! I don't want to starve somewhere in the desert. Let's get in the saddle.<br /><br /><br />
''Your journey to Jacksonville has finally began. After several days you find a ranch, deep in the Midwest.''</spoiler><br />
}}<br />
<br />
===The Ranch===<br />
{{quest<br />
|npc=[[Ranch]]<br />
|unlock=Resolve: Charlie (Supplies)<br />
::::::Go to Ranch<br />
|requires=**-<br />
|reward=**100 Experience points<br />
|text=<spoiler text="Show Text">'''Dan Lewis:''' Howdy strangers! Name is Dan Lewis, third generation horse breeder. This land is part of my ranch. What brings you here?<br /><br />
'''Maya Roalstad:''' Oh, we are just passing through sir. We're sorry for any inconvenience we may have caused. Come on, {PLAYER_NAME}, let's be on our way.<br /><br />
'''Dan Lewis:''' My fair lady, please wait. By all means, I am the one who needs to apologise. You and your companion seem to be honest folks. It is quite late and it would not be a good Christian if I were to let you sleep under some rocks. Please accept my apology and my invitation.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Dan Lewis:''' Marvellous! Let's hurry inside, my dear wife has already prepared a nice dinner.</spoiler><br />
}}<br />
<br />
===Rodeo===<br />
{{quest<br />
|npc=[[Ranch]]<br />
|unlock=Resolve: Charlie (The Ranch)<br />
::::::Go to Ranch<br />
|requires=**Skill Horseback riding at 50 (with bonus) <br />
**Organize a rodeo (6 hours)<br />
|reward=**300 Experience points <br />
**Wooden box <br />
**Saddle pommel <br />
**Title: Rodeo Champion<br />
|text=<spoiler text="Show Text">'''Dan Lewis:''' Good morning, {PLAYER_NAME}! I was just looking at your horses. Beautiful animals, but let me guess: Ms. Roalstad's mare is holding you back, isn't she? Some horses just aren't suited to long treks.<br /><br /><br />
How about this: There is a big rodeo in town tonight but one of my cowboys is ill. My ranch has a reputation for losing at these events, so if you could fill in for him and do well then I would gladly offer you a faster horse for the lady.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Dan Lewis:''' Well I'll be damned, {PLAYER_NAME}, that was incredible! Keep the trophy, saving my ranch's reputation is enough for me. First thing in the morning I'll let your friend choose one of my best horses. I hope you reach Jacksonville safe and sound.<br /><br /><br />
''You continue your journey south west. A week later you see smoke rising behind a hill on the horizon.''</spoiler><br />
}}<br />
<br />
===Indian village===<br />
{{quest<br />
|npc=[[Indian village]]<br />
|unlock=Resolve: Charlie (Rodeo)<br />
::::::Go to Indian village<br />
|requires=**Chasing bandits (6 hours)<br />
|reward=**400 Experience points<br />
|text=<spoiler text="Show Text">The source of the smoke is a destroyed Indian village. Some of the tents are still burning and a group of outlaws are about to massacre the villagers. The Indians seem to outnumber the outlaws but they are poorly armed. It looks like you still shave a chance to save them.<br /><br /><br />
'''Maya Roalstad:''' That is terrible! Come on, {PLAYER_NAME}, do something!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">While the villagers turn the tide of the battle, thanks to your help, it looks like you are about to face the ringleaders of the gang in a shootout.</spoiler><br />
}}<br />
<br />
===Billy the Quick===<br />
{{quest<br />
|npc=[[Indian village]]<br />
|unlock=Resolve: Charlie (Indian village)<br />
::::::Go to Indian village<br />
|requires=**Defeat Billy the Quick (duel)<br />
|reward=**200 Experience points <br />
**Precise revolver No 1<br />
|text=<spoiler text="Show Text">'''Billy the Quick:''' I will teach you to not stick your nose into things that don't concern you!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">Billy the Quick goes down.</spoiler><br />
}}<br />
<br />
===Francis the Tough===<br />
{{quest<br />
|npc=[[Indian village]]<br />
|unlock=Resolve: Charlie (Billy the Quick)<br />
::::::Go to Indian village<br />
|requires=**Defeat Francis the Tough (duel)<br />
|reward=**200 Experience points <br />
**Black waistcoat<br />
|text=<spoiler text="Show Text">'''Francis the Tough:''' I hate wannabe heroes! This one is for Billy!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">Seems like Francis wasn't so tough after all.</spoiler><br />
}}<br />
<br />
===Savior of the village===<br />
{{quest<br />
|npc=[[Indian village]]<br />
|unlock=Resolve: Charlie (Francis the Tough)<br />
::::::Go to Indian village<br />
|requires=**-<br />
|reward=**100 Experience points <br />
**Rose Water<br />
|text=<spoiler text="Show Text">'''Indian chief:''' Thank you stranger. Please take these elixirs as a token of our gratitude. Your wounds will heal a lot faster after drinking these.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Indian chief:''' May the spirits lead you on your way!<br /><br /><br />
''Your journey continues southeast again. Jacksonville is not far away now!''</spoiler><br />
}}<br />
<br />
===Arrival in Jacksonville===<br />
{{quest<br />
|npc=[[Jacksonville]]<br />
|unlock=Resolve: Charlie (Savior of the village)<br />
::::::Go to Jacksonville<br />
|requires=**Oil 5/5 <br />
**Tequila 10/10 <br />
**Whiskey 10/10 <br />
**Rum 10/10<br />
|reward=**500 Experience points<br />
|text=<spoiler text="Show Text">'''Hotel owner:''' Good evening travellers. Unfortunately we are fully booked, but if you would run some errands for me I will allow you to sleep in the attic for free.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Hotel owner:''' Very good! My bar has been in low supply since the robbery...<br /><br /><br />
'''Maya Roalstad:''' Robbery?<br /><br /><br />
'''Hotel owner:''' There's nothing to worry about, ma'am; I wish you and your friend a pleasant night.</spoiler><br />
}}<br />
<br />
===Prison visit===<br />
{{quest<br />
|npc=[[Jacksonville]]<br />
|unlock=Resolve: Charlie (Arrival in Jacksonville)<br />
::::::Go to Jacksonville<br />
|requires=**Unarmed<br />
|reward=**100 Experience points<br />
|text=<spoiler text="Show Text">'''Maya Roalstad:''' It has been a very exhausting journey, but we've finally made it! Do you think Charlie will recognise you? Let's find out! Please remember to leave your guns at the hotel, the prison guards won't take kindly to gunslingers.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Turnkey:''' Charlie Mitchell? I have to disappoint you. Some scoundrels blew a huge hole through the prison wall around two months ago. Almost all of the inmates of cell block three were fleeing that night, The Fly was one of them. Nobody has been able to catch them since, so the countryside is a lot less safe now.</spoiler><br />
}}<br />
<br />
===Ambush===<br />
{{quest<br />
|npc=[[Jacksonville]]<br />
|unlock=Resolve: Charlie (Prison visit)<br />
::::::Go to Jacksonville<br />
|requires=**Unarmed<br />
**Defeat Bandit (duel)<br />
|reward=**200 Experience points<br />
|text=<spoiler text="Show Text">You leave the prison in silence. The thought that your long journey was for nothing won't leave your mind. Reaching the main road, you witness an armed robbery, in the light of the day! Your guns are still back at the hotel, but you can't just do nothing about this crime.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">After you have sent the outlaw to the ground, the citizens of Jacksonville gather around, patting you on the shoulder and praising your braveness. Apparently no one has challenged them since the prison break, not after the sheriff was shot.</spoiler><br />
}}<br />
<br />
===Law...===<br />
{{quest<br />
|npc=[[Jacksonville]]<br />
|unlock=Resolve: Charlie (Ambush)<br />
::::::Go to Jacksonville<br />
|requires=**Work as a sheriff (10 hours)<br />
|reward=**400 Experience points<br />
|text=<spoiler text="Show Text">'''Mayor:''' {PLAYER_NAME}, you may just be the person to help our beautiful town during these hard times. I am pleased to offer you the position of town sheriff, with all the duties and privileges this job brings.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Mayor:''' I see that you've already caught some of the scoundrels. The prison is almost repaired as well, soon Jacksonville will be peaceful again.</spoiler><br />
}}<br />
<br />
===... and Order===<br />
{{quest<br />
|npc=[[Jacksonville]]<br />
|unlock=Resolve: Charlie (Law...)<br />
::::::Go to Jacksonville<br />
|requires=**Work as a marshal (10 hours)<br />
|reward=**400 Experience points<br />
**Title: Marshall<br />
|text=<spoiler text="Show Text">'''Mayor:''' Good, you're here {PLAYER_NAME}! I have a telegram from a federal marshal, he wants to make you his deputy marshal until the rest of the bandits are returned to prison.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Mayor:''' Now we're only missing Charlie the Fly and what remains of his gang. Fortunately one of his cronies sang like a bird, they are hiding in an old mine shaft nearby. Good luck, {PLAYER_NAME}!</spoiler><br />
}}<br />
<br />
===Mine entrance===<br />
{{quest<br />
|npc=[[Old Mine]]<br />
|unlock=Resolve: Charlie (... and Order)<br />
::::::Go to Old Mine<br />
|requires=**Pickaxe 1/1<br />
**Spade 1/1<br />
|reward=**150 Experience points<br />
|text=<spoiler text="Show Text">You found the old mine pretty easily, however the support columns have seen better days. This could be a very short adventure without the proper equipment.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">You feel confident with all these tools in your backpack, prepared for whatever awaits you in the mine.</spoiler><br />
}}<br />
<br />
===Mine shaft===<br />
{{quest<br />
|npc=[[Old Mine]]<br />
|unlock=Resolve: Charlie (Mine entrance)<br />
::::::Go to Old Mine<br />
|requires=**Defeat Bruce Hughes (duel)<br />
|reward=**200 Experience points<br />
|text=<spoiler text="Show Text">Past a bend in the shaft you meet a mountain of a man, seemingly a guard for Charlie's gang.<br /><br /><br />
'''Guard:''' Hey you, don't ya think I didn't see you back there! Come out now and get the beating of your life from old Bruce Hughes!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">After a tough brawl Bruce finally goes down. The impact of his collapse shakes the entire mine shaft, causing fine sand to trickle from the ceiling.</spoiler><br />
}}<br />
<br />
===Trapped===<br />
{{quest<br />
|npc=[[Old Mine]]<br />
|unlock=Resolve: Charlie (Mine shaft)<br />
::::::Go to Old Mine<br />
|requires=**Granite mining (5 hours)<br />
|reward=**200 Experience points<br />
|text=<spoiler text="Show Text">Your worst fears become reality when the mine shaft starts to collapse above you. At the last second you dive into a stable branch of the shaft but all ways in and out of the mine are blocked. It is time to do some digging.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">Digging through the rubble is hard work. Once you finally break through, a ragged band of strangers draws near - one of them seems very familiar.</spoiler><br />
}}<br />
<br />
===Old friends===<br />
{{quest<br />
|npc=[[Old Mine]]<br />
|unlock=Resolve: Charlie (Trapped)<br />
::::::Go to Old Mine<br />
|requires=**Unarmed<br />
|reward=**100 Experience points<br />
|text=<spoiler text="Show Text">'''Charlie the Fly:''' {PLAYER_NAME}? It really is you! Come here and let me hug you… and put away that gun, don't be silly. If you don't want to do it for our old friendship, do it for the charming Ms. Roalstad. My boys visited her in the hotel and convinced her to come with them. A little insurance, I'm sure you understand.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Charlie the Fly:''' There, I knew we could come to an agreement. Welcome to my gang! What will we do first? I think I want to rob a stagecoach. It's been a long time since I did that, over four years.</spoiler><br />
}}<br />
<br />
===Stagecoach===<br />
{{quest<br />
|npc=[[Old Mine]]<br />
|unlock=Resolve: Charlie (Old friends)<br />
::::::Go to Old Mine<br />
|requires=**Ambush stagecoach (5 hours)<br />
|reward=**300 Experience points <br />
**Steel lined box<br />
|text=<spoiler text="Show Text">'''Charlie the Fly:''' We need three things for a successful robbery: A good place for the ambush, the exact schedule of the stagecoach and partners in crime you can rely on. Oh and some guns, of course. How fortunate we have all these things, isn't it {PLAYER_NAME}?</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Charlie the Fly:''' Everything went like clockwork. I knew I could rely on you! Choose one of the chests and let's get out of here!</spoiler><br />
}}<br />
<br />
===Bank===<br />
{{quest<br />
|npc=[[Old Mine]]<br />
|unlock=Resolve: Charlie (Stagecoach)<br />
::::::Go to Old Mine<br />
|requires=**Rob a bank (8 hours)<br />
|reward=**300 Experience points <br />
**Stack of bonds<br />
|text=<spoiler text="Show Text">'''Charlie the Fly:''' Stagecoaches are all well and good, but now you've proven yourself we can aim higher. The Bank of Jacksonville for example. It'll be fun to take the savings from the good and honest men that threw me into prison!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Charlie the Fly:''' Perfect! You've got a talent for this. I am sure you will find someone who'll buy these bonds we found in the safe. We'll just keep the cash.<br /><br /><br />
I think we'll also keep Ms. Roalstad for now, we don't want you to do anything stupid.</spoiler><br />
}}<br />
<br />
===Ambush===<br />
{{quest<br />
|npc=[[Sheriff John Fitzburn]]<br />
|unlock=Resolve: Charlie (Bank)<br />
|requires=**Stack of bonds 1/1<br />
|reward=**100 Experience points<br />
|text=<spoiler text="Show Text">'''Sheriff John Fitzburn:''' Good morning, {PLAYER_NAME}. How is Charlie? No, don't try to run, the saloon is surrounded. Come sit down, we need to talk.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Sheriff John Fitzburn:''' I see. But at least we know now where that dirtbag keeps Maya. We know that he wants to get involved with bigger things and therefore tries to contact other gangs.<br /><br /><br />
Here's the plan: We will send Charlie a fake invitation to a meeting with one of the biggest gang leaders. You will accompany him and arrest him at the right moment while my deputies free Maya. I know it's risky, but I can't just let you go.</spoiler><br />
}}<br />
<br />
===Charlie's last performance===<br />
{{quest<br />
|npc=[[Old Mine]]<br />
|unlock=Resolve: Charlie (Ambush)<br />
::::::Go to Old Mine<br />
|requires=**Perform with Buffalo Bill (8 hours)<br />
|reward=**1000 Experience points<br />
|text=<spoiler text="Show Text">'''Charlie the Fly:''' There you are. Guess who wants to meet up with us! Snake Eyes Morgan! Didn't even meet anyone of such high calibre like him in the can. That man is a legend and he wants us for a job. We'll meet up tomorrow evening, at Buffalo Bill's show.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Charlie the Fly:''' Something's wrong here. Snake Eyes should have been here already. Damn, that's Sheriff Fitzburn! We have to get out of here, before… what are you doing? No! Traitor! Your little girlfriend will pay for this!</spoiler><br />
}}<br />
<br />
===Transporting prisoners===<br />
{{quest<br />
|npc=[[Sheriff John Fitzburn]]<br />
|unlock=Resolve: Charlie (Charlie's last performance)<br />
|requires=**Transporting prisoners (8 hours)<br />
|reward=**300 Experience points<br />
|text=<spoiler text="Show Text">'''Sheriff John Fitzburn:''' It's been a long day, eh? I think you'll be happy to hear that my deputies arrested Charlie's goons and freed Maya. She is exhaused but otherwise unharmed. The doctor says she needs to stay in bed for a few days before she'll feel herself again.<br /><br /><br />
In the meantime, you have to accompany me to Jacksonville. If we hand over Charlie together then our story of you being part of Charlie's gang won't sound so farfetched..<br /><br /><br />
And don't worry, we'll take the train, it's much faster.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Sheriff John Fitzburn:''' Judge Burke was more forgiving than I expected. He is probably is just glad that Charlie is back in prison. Come on scoundrel, I'll take you back to your cell!<br /><br />
'''Charlie the Fly:''' I trusted you, {PLAYER_NAME}! You will regret this. We shall meet again!</spoiler><br />
}}<br />
<br />
===Home sweet home===<br />
{{quest<br />
|npc=[[Maya Roalstad]]<br />
|unlock=Resolve: Charlie (Transport prisoners)<br />
|requires=**-<br />
|reward=**200 Experience points <br />
**Maya Roalstad's shawl<br />
|text=<spoiler text="Show Text">'''Maya Roalstad:''' I have to hand it to you {PLAYER_NAME}, you know how to take a lady out...<br /><br /><br />
I'm only joking; come on, give me a smile. It was really brave of you to stick to Fitzburn's plan, I wouldn't have gotten out alive otherwise. Thank you!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Maya Roalstad:''' I've heard that the circus will be back in town soon. You'll go with me again when they arrive, right?</spoiler><br />
}}<br />
<br />
==Total Reward==<br />
*$5200<br />
*8000 [[Experience]] points<br />
*[[Useable products|Wooden box]]<br />
*[[Master Saddler|Saddle pommel]]<br />
*[[Weapons#Revolvers|Precise revolver No 1]]<br />
*[[Clothing#Waistcoats|Black waistcoat]]<br />
*[[Tonic Peddler|Rose Water]]<br />
*[[Useable products|Steel lined box]]<br />
*[[Quest products|Stack of bonds]] (removed during quest)<br />
*[[Neckbands#Other|Maya Roalstad's shawl]]<br />
*[[Achievements|Title: Rodeo Champion]]<br />
*[[Achievements|Title: Marshall]]<br />
*1 [[skill point]] towards Appearance<br />
*1 [[skill point]] towards Stamina</div>Slygoxxhttps://wiki.the-west.net/index.php?title=Hackett%27s_Claim&diff=25982Hackett's Claim2018-01-06T11:16:56Z<p>Slygoxx: </p>
<hr />
<div>==Quests==<br />
===Walker's recipe===<br />
{{quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=Reached level 10<br />
::::::Resolve: [[Heading into a new adventure]] (Showdown)<br />
|requires=**Berries 3/3<br />
|reward=**12 Experience points <br />
**$18<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' Hello {PLAYER_NAME}, you're just in time! One of my regular customers, a gold digger known as Old Man Hackett, travels into town each month to do some shopping before coming in to enjoy a keg of my famous gin.<br /><br /><br />
The saloon has recently been very busy so I haven't had the opportunity to collect the berries for my brew. Could I trouble you with it? I'll pay you, of course.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' Thank you! Hackett is one of my oldest customers, I wouldn't want to disappoint him.</spoiler><br />
}}<br />
<br />
===The old fox===<br />
{{quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=Resolve: Hackett's Claim (Walker's recipe)<br />
|requires=**-<br />
|reward=**5 Experience points <br />
**Gin<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' I'm starting to become worried, Old Man Hackett should have been here a while ago. Perhaps something has happened to the old fox, would you mind checking in on him? Send him my best wishes and finest keg.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' Excellent! Tell Hackett that he can pay for the keg next time he visits. Let me tell you, that old man can be a little strange...</spoiler><br />
}}<br />
<br />
===Home visit===<br />
{{quest<br />
|npc=[[Old Man Hackett]]<br />
|unlock=Go to Old Man Hackett<br />
::::::Resolve: Hackett's Claim (The old fox)<br />
|requires=**Gin 1/1<br />
|reward=**7 Experience points<br />
|text=<spoiler text="Show Text">'''Old Man Hackett:''' Stop! Who's there? Beware, I'm armed and... (violent coughing)</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Old Man Hackett:''' Walker sent you eh? Well then, come in greenhorn. I've been missing his gin. While I was digging I've caught a stubborn cold. Walker's brew will keep me warm until I get over it.</spoiler><br />
}}<br />
<br />
===Stewed beans and bacon===<br />
{{quest<br />
|npc=[[Old Man Hackett]]<br />
|unlock=Go to Old Man Hackett<br />
::::::Resolve: Hackett's Claim (Home visit)<br />
|requires=**Beans 1/1 <br />
**Ham 1/1<br />
|reward=**20 Experience points <br />
**Gold digger vest<br />
|text=<spoiler text="Show Text">'''Old Man Hackett:''' (Coughs) Oh, it's you greenhorn. My cold is a little better but I'm still not feeling myself, and I'm slowly running out of food. Even I can't live on gin alone, a hearty stew is just what I need to help recover my strength. I can still cook but I don't have the right ingredients.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Old Man Hackett:''' A few bowls of this stew and I'll be my old self again! I would offer you some but you wouldn't want to catch anything from me. Take my old vest instead, when digging I should wear something a little warmer anyway.</spoiler><br />
}}<br />
<br />
===Nobody steals from Hackett===<br />
{{quest<br />
|npc=[[Old Man Hackett]]<br />
|unlock=Go to Old Man Hackett<br />
::::::Resolve: Hackett's Claim (Stewed beans and bacon)<br />
|requires=**Defeat Gold digger (duel)<br />
|reward=**18 Experience points <br />
**Gold digger mask<br />
|text=<spoiler text="Show Text">'''Old Man Hackett:''' Howdy greenhorn! As you can see I've recovered well, however I haven't the legs to catch the thieves who tried to dig the gold from my claim. Please help chase those scoundrels from my land!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Old Man Hackett:''' Hah, that novice. I'll let you in on a little secret: there was never really any gold in this claim. Why the fuss about those scoundrels? Purely on principle; nobody tries to steal from Old Man Hackett and gets away with it!</spoiler><br />
}}<br />
<br />
===Let's try again===<br />
{{quest<br />
|npc=[[Old Man Hackett]]<br />
|unlock=Go to Old Man Hackett<br />
::::::Resolve: Hackett's Claim (Nobody steals from Hackett)<br />
|requires=**Carving out claims (30 minutes)<br />
|reward=**23 Experience points <br />
**1 skill point <br />
**$30<br />
|text=<spoiler text="Show Text">'''Old Man Hackett:''' Come in greenhorn! I have some big plans and if you're willing to help then you can keep part of the profits. I have made a new claim to dig, but as you've probably noticed I'm getting too old for such hard work. However you're young and fit, help me stake out the claim and we're in business... partner.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Old Man Hackett:''' Yes, I can already smell the gold! I can just tell this claim will be more fruitful than the last one. Go rest, tomorrow we'll start digging.</spoiler><br />
}}<br />
<br />
===Gold rush===<br />
{{quest<br />
|npc=[[Old Man Hackett]]<br />
|unlock=Go to Old Man Hackett<br />
::::::Resolve: Hackett's Claim (Let's try again)<br />
|requires=**Fool's gold 1/1<br />
|reward=**25 Experience points <br />
**$100<br />
|text=<spoiler text="Show Text">'''Old Man Hackett:''' This is it: soon you'll see there is nothing like the feeling of a promising first claim to secure your treasure. Soon we'll be rich beyond our wildest dreams! Come back when you've found something. Now where have I put that keg from Walker...</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Old Man Hackett:''' (With a slur) There you are greenhorn. Come sit down, take a sip. Walker has outdone himself once again. Oh, you've found something already? Show me... that's fantastic! This is... this is just shoddy fool's gold! You thought you could trick me huh? You just wait!<br /><br /><br />
''You wake up with a throbbing headache. Hackett has smashed you with the (thankfully empty) keg and left you without a penny for the gold dust. Does anyone know where the old fox has crawled to?''</spoiler><br />
}}<br />
<br />
===The search===<br />
{{quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=Resolve: Hackett's Claim (Gold rush)<br />
|requires=**-<br />
|reward=**10 Experience points<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' Oh, {PLAYER_NAME}, there you are again. Have you found Hackett? Why the grim look, what happened?</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' Understood. Seems as if his desire for gold has gotten to his head, and presumably my gin too. In a way I'm not completely innocent in this mess either, so listen carefully: Hackett moves back into that mine during very cold winters, the one where he worked in many years ago. If you find him, bring him back so we can teach him some manners.</spoiler><br />
}}<br />
<br />
===Pay day===<br />
{{quest<br />
|npc=[[Old Man Hackett]]<br />
|unlock=Go to Old Man Hackett<br />
::::::Resolve: Hackett's Claim (The search)<br />
|requires=**Defeat Old Man Hackett (duel)<br />
|reward=**35 Experience points <br />
**$100 <br />
**Old Man Hackett's pickaxe<br />
|text=<spoiler text="Show Text">'''Old Man Hackett:''' Well well, is this not the thieving greenhorn? You've probably come to steal the shirt off my back... Thieves and scoundrels, the whole world is full of 'em. But they won't steal from me, not from Old Man Hackett. Draw!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Old Man Hackett:''' Argh! You've won today, but don't you start bragging about it.<br /><br /><br />
''Hackett clutches his shoulder and slowly moves away. You find the money he owes you in his old saddle bag, as well as an old pickaxe.''</spoiler><br />
}}<br />
<br />
==Total Reward==<br />
*$248<br />
*145 [[Experience]] points<br />
*[[Quest products|Gin]] (removed during quest)<br />
*[[Clothing#Other|Gold digger vest]]<br />
*[[Neckbands#Other|Gold digger mask]]<br />
*[[Weapons|Old Man Hackett's pickaxe]]<br />
*1 [[skill point]]</div>Slygoxxhttps://wiki.the-west.net/index.php?title=Halloween&diff=25979Halloween2018-01-06T11:14:19Z<p>Slygoxx: </p>
<hr />
<div>==Seasonal Quests==<br />
===Fear===<br />
{{Seasonal Quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=This quest can only be accepted starting on the 30.10.2011 at 00:00 until the 05.11.2011 at 00:00.<br />
|requires=**-<br />
|reward=**10 Experience points<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' Wahh, {PLAYER_NAME}! You scared me! Why am I so nervous? That I can tell you... death is after me! It has already claimed so many people... I don't know what to do anymore. It will get me too! I don't even dare to go out on the street anymore... Maybe that's where he is waiting. Could you maybe check outside to see if he's there?!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' He isn't there? Oh thank you, thank you... Could you check a rumor for me? I heard that death has come to the ghost town, and since then no one lives there anymore... They say it claimed everyone. Could you ride into the ghost town and tell me if there is any truth to this?</spoiler><br />
}}<br />
<br />
===Treat - Henry===<br />
{{Seasonal Quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=This quest can only be accepted starting on the 27.10.2011 at 00:00 until the 01.11.2011 at 00:00.<br />
::::::Unresolved: Halloween (Trick - Henry)<br />
::::::Unresolved: Halloween (Treat - Maya)<br />
::::::Candied orange 1/1<br />
|requires=**Candied orange 1/1<br />
|reward=**10 Experience points <br />
**1 attribute point towards Charisma <br />
**A treat for Henry on Halloween<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' Oh, you have a surprise for me? Well, now I'm very curious...</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' Thank you so much! I love candied oranges.</spoiler><br />
}}<br />
<br />
===Trick - Henry===<br />
{{Seasonal Quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=This quest can only be accepted starting on the 27.10.2011 at 00:00 until the 01.11.2011 at 00:00.<br />
::::::Unresolved: Halloween (Treat - Henry)<br />
::::::Unresolved: Halloween (Trick - Maya)<br />
::::::Stinky fish 1/1<br />
|requires=**Stinky fish 1/1<br />
|reward=**10 Experience points <br />
**1 attribute point towards Mobility<br />
**A trick for Henry on Halloween<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' Oh, you have a surprise for me? Well, now I'm very curious...</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' Eww! Disgusting! Get out of my saloon before I slug you! And don't bother coming back unless you can pay for your own whiskey!</spoiler><br />
}}<br />
<br />
===Treat - Maya===<br />
{{Seasonal Quest<br />
|npc=[[Maya Roalstad]]<br />
|unlock=This quest can only be accepted starting on the 27.10.2011 at 00:00 until the 01.11.2011 at 00:00.<br />
::::::Unresolved: Halloween (Trick - Maya)<br />
::::::Unresolved: Halloween (Treat - Henry)<br />
::::::Candied orange 1/1<br />
|requires=**Candied orange 1/1<br />
|reward=**10 Experience points <br />
**1 attribute point towards Charisma <br />
**A treat for Maya on Halloween<br />
|text=<spoiler text="Show Text">'''Maya Roalstad:''' Oh, you have a surprise for me? Well, now I'm very curious...</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Maya Roalstad:''' Thank you very much! I'm crazy about candied oranges.</spoiler><br />
}}<br />
<br />
===Trick - Maya===<br />
{{Seasonal Quest<br />
|npc=[[Maya Roalstad]]<br />
|unlock=This quest can only be accepted starting on the 27.10.2011 at 00:00 until the 01.11.2011 at 00:00.<br />
::::::Unresolved: Halloween (Treat - Maya)<br />
::::::Unresolved: Halloween (Trick - Henry)<br />
::::::Stinky fish 1/1<br />
|requires=**Stinky fish 1/1<br />
|reward=**10 Experience points <br />
**1 attribute point towards Mobility<br />
**A trick for Maya on Halloween<br />
|text=<spoiler text="Show Text">'''Maya Roalstad:''' Oh, you have a surprise for me? Well, now I'm very curious...</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Maya Roalstad:''' That stench is repulsive! Damn, stand still so I can punch you!</spoiler><br />
}}<br />
<br />
==Total Reward==<br />
*30 [[Experience]] points<br />
*1 [[attribute point]] towards Charisma<br />
*1 [[attribute point]] towards Mobility<br />
*[[Medals List|A treat for Henry on Halloween]] ''or'' [[Medals List|A treat for Maya on Halloween]]<br />
*[[Medals List|A trick for Maya on Halloween]] ''or'' [[Medals List|A trick for Henry on Halloween]]<br />
<br />
==Quests==<br />
===The death of a town===<br />
{{quest<br />
|npc=[[Ghost town]]<br />
|unlock=Resolve: Halloween (Fear)<br />
::::::Go to Ghost town<br />
|requires=**-<br />
|reward=**50 Experience points <br />
**The sheriff's report<br />
|text=<spoiler text="Show Text">Once again the lonely, abandoned town lies in front of you. It's time to find out what caused this town to die. What terrible thing might have happened here to make all the residents flee from it as fast as they could?</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">Here and there, you see the traces of a fight and also find a dried-up well. In an old archive you discover a sheriff's report that is deeply disturbing. This should provide enough proof for Henry.</spoiler><br />
}}<br />
<br />
===The terrible truth===<br />
{{quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=Resolve: Halloween (The death of a town)<br />
|requires=**The sheriff's report 1/1<br />
|reward=**20 Experience points<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' Henry? ... Yes? Oh, it's you {PLAYER_NAME}, did you see death outside? No?! Great! Quick, tell me what you found out about the ghost town.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' So death really came to that town? I knew it! Oh no, he'll get me too, along with all the others... Oh no, oh no! ... What? I shouldn't be so superstitious? Well, if you're so brave, why don't you go wipe him out... If you dare face death!</spoiler><br />
}}<br />
<br />
===Rumors===<br />
{{quest<br />
|npc=[[Sheriff John Fitzburn]]<br />
|unlock=Resolve: Halloween (The terrible truth)<br />
|requires=**-<br />
|reward=**10 Experience points<br />
|text=<spoiler text="Show Text">'''Sheriff John Fitzburn:''' I heard you need a troublemaker? Maybe I can help you.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Sheriff John Fitzburn:''' I heard rumors that someone in the neighboring town is creating a lot of chaos with hold-ups, brawls and even worse crimes. Maybe this is the person you're looking for. Why don't you ask the old woman in the forest? She was in that town just recently and might be able to tell you more.</spoiler><br />
}}<br />
<br />
===The woman in the forest===<br />
{{quest<br />
|npc=[[The old woman]]<br />
|unlock=Resolve: Halloween (Rumors)<br />
::::::Go to The old woman<br />
|requires=**-<br />
|reward=**10 Experience points<br />
|text=<spoiler text="Show Text">'''The old woman:''' Ah {PLAYER_NAME}, I was looking for you. How do I know your name? Because I have the power of second sight. I also know why you're here... But before I help you, you have to do something for me too! Are you willing to do that?</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''The old woman:''' So you're willing to help me. Don't worry, you just have to get me a few things. I need a new crystal ball from the mountains where they break the rock, toad blood from the rivers of the country, and the heart of a coyote. If you can get me these things, I'll help you too.</spoiler><br />
}}<br />
<br />
===A small favor===<br />
{{quest<br />
|npc=[[The old woman]]<br />
|unlock=Resolve: Halloween (The woman in the forest)<br />
::::::Go to The old woman<br />
|requires=**Crystal ball 1/1 <br />
**Toad blood 1/1 <br />
**Coyote heart 1/1<br />
|reward=**100 Experience points<br />
|text=<spoiler text="Show Text">'''The old woman:''' So you agree to help me... good, good! But hurry! I can hardly wait...</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''The old woman:''' Ha ha, thank you! Wait just a moment, I'll perform the ritual. The heart for the emotions, the blood for life! Show yourself! Ah... Yes, I understand, HA HA, just as I thought! Go to the sheriff and talk to him. He'll have a surprise for you... HAHAhahaha.</spoiler><br />
}}<br />
<br />
===Double-dealing===<br />
{{quest<br />
|npc=[[Sheriff John Fitzburn]]<br />
|unlock=Resolve: Halloween (A small favor)<br />
|requires=**-<br />
|reward=**10 Experience points<br />
|text=<spoiler text="Show Text">'''Sheriff John Fitzburn:''' {PLAYER_NAME}, is it you? I have a warrant poster here that has your name on it! We should sit down and have a talk!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Sheriff John Fitzburn:''' They say you robbed the bank in this town yesterday! But I know it wasn't you, because during the time it happened we were both drinking here at the saloon... There must be someone out on the streets who looks just like you. Find him and try to clear your name! The best thing for you to do is explore the entire area!</spoiler><br />
}}<br />
<br />
===You're your own biggest enemy===<br />
{{quest<br />
|npc=[[Sheriff John Fitzburn]]<br />
|unlock=Resolve: Halloween (Double-dealing)<br />
|requires=**Composite sketch 1/1 <br />
**Defeat Evil twin (duel)<br />
|reward=**200 Experience points<br />
|text=<spoiler text="Show Text">'''Sheriff John Fitzburn:''' {PLAYER_NAME}! They say you're currently robbing the postal station! I was just going to head over there to arrest you... Come with me and we'll see what's going on... THERE! On the street, isn't that you? Let's follow quickly!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Sheriff John Fitzburn:''' This drawing is certainly interesting. It looks exactly like you. Do you have a twin? The world is full of strange coincidences. Well, now your name should be cleared again.</spoiler><br />
}}<br />
<br />
===Death===<br />
{{quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=Resolve: Halloween (You're your own biggest enemy)<br />
|requires=**Defeat Death (duel)<br />
|reward=**100 Experience points <br />
**Death's scythe<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' Death is here! He's outside and waiting for me! He wants to get me... I don't want to die! But until I come out, he will kill one resident after the next! That's what he said. Can't you go outside for me?</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' You scared him away? Wonderful! Then I can finally go home again. Oh, look, he dropped something. Maybe you can use it.</spoiler><br />
}}<br />
<br />
==Total Reward==<br />
*500 [[Experience]] points<br />
*[[Quest products|The sheriff's report]] (removed during quest)<br />
*[[Guns|Death's scythe]]</div>Slygoxxhttps://wiki.the-west.net/index.php?title=Independence_Day&diff=25978Independence Day2018-01-06T11:14:07Z<p>Slygoxx: </p>
<hr />
<div>==Seasonal Quests==<br />
===Looking for a helping hand===<br />
{{Seasonal Quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=Reached level 10<br />
::::::This quest can only be accepted starting on the 01.07.2011 at 00:00 until the 05.07.2011 at 00:00.<br />
|requires=**Laying railroad tracks (4 hours)<br />
|reward=**50 Experience points <br />
**$50<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' Psst {PLAYER_NAME}! Come over here for a second and listen. Yesterday I tried copying a Chinese formula... but unfortunately the entire shed blew up around me. The sheriff wasn't too happy about it either and is now looking for the villain! But I really want to make a good impression during the parade in a few days! Why don't you go over there and check if you can find a Chinese track worker near the track construction site who will tell you the secret of the rockets.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' Ha, well done! I'll just take a quick look to see if I have everything. I'll be back in a moment.</spoiler><br />
}}<br />
<br />
===The black powder isn't black enough===<br />
{{Seasonal Quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=Resolve: Independence Day (Looking for a helping hand)<br />
::::::This quest can only be accepted starting on the 01.07.2011 at 00:00 until the 05.07.2011 at 00:00.<br />
|requires=**Coal 4/4<br />
|reward=**50 Experience points <br />
**$50<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' I'm back. I found everything except coal. And that's exactly what I need the most of! Go get me some - about four to five pieces should be enough. And hurry, I can hardly wait!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' Great! Now I just have to grind up the coal pieces and mix them with the other ingredients.</spoiler><br />
}}<br />
<br />
===It's all about the mixture...===<br />
{{Seasonal Quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=Resolve: Independence Day (The black powder isn't black enough)<br />
::::::This quest can only be accepted starting on the 01.07.2011 at 00:00 until the 05.07.2011 at 00:00.<br />
|requires=**-<br />
|reward=**Prototype<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' Here, {PLAYER_NAME}, take a look! What a work of art. Take the rocket!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' Look for a suitable place where we can do some testing. Maybe a ghost town would work?</spoiler><br />
}}<br />
<br />
===Ignition===<br />
{{Seasonal Quest<br />
|npc=[[Ghost town]]<br />
|unlock=Resolve: Independence Day (It's all about the mixture...)<br />
::::::This quest can only be accepted starting on the 01.07.2011 at 00:00 until the 05.07.2011 at 00:00.<br />
::::::Go to Ghost town<br />
|requires=**Go to Ghost town<br />
|reward=**Dud<br />
**$10<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' This should be the perfect place to set it off without being watched. Let's light the fuse quickly and then get out of here...</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' Hmm, nothing happened... Damn, what a piece of junk!</spoiler><br />
}}<br />
<br />
===What a lousy Independence Day===<br />
{{Seasonal Quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=Resolve: Independence Day (Ignition)<br />
::::::This quest can only be accepted starting on the 01.07.2011 at 00:00 until the 05.07.2011 at 00:00.<br />
|requires=**-<br />
|reward=**Fireworks rocket<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' I see, so it didn't work this time either..in fact it didn't even take off. Let me see that thing!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' Oh, the black powder got wet... Of course it can't work like that! Get it out of my sight.</spoiler><br />
}}<br />
<br />
===Henryane I===<br />
{{Seasonal Quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=Resolve: Independence Day (What a lousy Independence Day)<br />
::::::This quest can only be accepted starting on the 01.07.2011 at 00:00 until the 05.07.2011 at 00:00.<br />
|requires=**-<br />
|reward=**Happy Independence Day <br />
**2 attribute points towards Charisma<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' I managed to build the rocket! Take a good look at how it's flying!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' BOOM! These colors are fantastic. Congratulations on Independence Day and the first successful rocket launch in America!</spoiler><br />
}}<br />
<br />
==Total Reward==<br />
*$110<br />
*100 [[Experience]] points<br />
*[[Products|Prototype]] (removed during quest)<br />
*[[Products|Dud]] (removed during quest)<br />
*[[Products|Fireworks rocket]]<br />
*2 [[attribute points]] towards Charisma<br />
*[[Medals List|Happy Independence Day]]<br />
<br />
==Quests==<br />
===Cleaning up after the party===<br />
{{quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=Resolve: Independence Day (Ignition)<br />
|requires=**Prototype 1/1 <br />
**Dud 1/1<br />
|reward=**Tomato<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' What?! I'm supposed to clear out my trash? Damn sheriff!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' Oh, you already cleaned up for me? Then I'll give you a little treat. I hope you like the taste.</spoiler><br />
}}<br />
<br />
==Total Reward==<br />
*[[Work products|Tomato]]</div>Slygoxxhttps://wiki.the-west.net/index.php?title=Easter&diff=25977Easter2018-01-06T11:13:55Z<p>Slygoxx: </p>
<hr />
<div>==Seasonal Quests==<br />
===Easter lamb===<br />
{{Seasonal Quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=Reached level 15<br />
::::::This quest can only be accepted starting on the 21.04.2011 at 00:00 until the 01.05.2011 at 00:00.<br />
|requires=**Tending sheep (4 hours)<br />
|reward=**25 Experience points<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' Howdy {PLAYER_NAME}! It's almost Easter time. I still need a few supplies for the feast. Bring me a lamb and maybe I will have something for you then.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' You didn't find a lamb? What are you doing here then?</spoiler><br />
}}<br />
<br />
===Easter eggs===<br />
{{Seasonal Quest<br />
|npc=[[Maya Roalstad]]<br />
|unlock=Reached level 15<br />
::::::This quest can only be accepted starting on the 21.04.2011 at 00:00 until the 01.05.2011 at 00:00.<br />
|requires=**-<br />
|reward=**-<br />
|text=<spoiler text="Show Text">'''Maya Roalstad:''' Do you feel like finding some Easter eggs? Well, the first place I would look would be in the ghost town!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Maya Roalstad:''' Well, get going! Or do you want someone else to find the eggs?</spoiler><br />
}}<br />
<br />
===The Easter Bunny===<br />
{{Seasonal Quest<br />
|npc=[[Sheriff John Fitzburn]]<br />
|unlock=Reached level 15<br />
::::::This quest can only be accepted starting on the 21.04.2011 at 00:00 until the 01.05.2011 at 00:00.<br />
|requires=**Exploration (4 hours)<br />
|reward=**200 Experience points<br />
|text=<spoiler text="Show Text">'''Sheriff John Fitzburn:''' Reputedly there is this rabbit that should be around here somewhere at this time of year. If you find him on your travels, catch him and bring him here! I'm sure he'll make a good roast. And now get going. I don't feel like wasting my time with you anymore.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Sheriff John Fitzburn:''' You didn't find him? As usual, I have to do it myself again.</spoiler><br />
}}<br />
<br />
===Easter fire===<br />
{{Seasonal Quest<br />
|npc=[[Waupee]]<br />
|unlock=Reached level 15<br />
::::::This quest can only be accepted starting on the 21.04.2011 at 00:00 until the 01.05.2011 at 00:00.<br />
|requires=**Wood 15/15<br />
|reward=**100 Experience points<br />
|text=<spoiler text="Show Text">'''Waupee:''' The white men do not know the first thing about a good fire. Now the missionaries want to start a huge fire and that will most likely burn down most of the forests around here. But Waupee knows how to protect his tribe! Therefore I have agreed to organize this so called Easter fire for the white men. I still need a lot of dry wood. Go and find wood, it's time you help out a bit!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Waupee:''' Yes, this is good, strong wood. This should help us start a nice big fire that can be seen all the way out in the prairie.</spoiler><br />
}}<br />
<br />
==Total Reward==<br />
*325 [[Experience]] points<br />
<br />
==Quests==<br />
===Hunting turkey===<br />
{{quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=Resolve: Easter (Easter lamb)<br />
|requires=**Turkey 5/5<br />
|reward=**50 Experience points <br />
**$50<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' There you are again... Too bad, I guess there ain't no one better here. Do you want to prove yourself again? Go and hunt yourself a few turkeys and then bring them to me. I guess even you can do that.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' At least that you could manage. Come back later, I might have something else to do for you.</spoiler><br />
}}<br />
<br />
===T-Bone Steak===<br />
{{quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=Resolve: Easter (Hunting turkey)<br />
|requires=**T-Bone-Steak 5/5<br />
|reward=**50 Experience points <br />
**$50<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' The feast still doesn't have enough meat. Too little meat is not good at all! All the idiots will start fighting again and fights usually lead to broken bones... And in the end dear old Henry has to take care of the mess! No, just this one time no one will have to go out with his feet first! {PLAYER_NAME}, go ahead and get me a few juicy T-Bone Steaks.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' Good, very good! One doesn't shoot well with a fat stomach but they can drink more!</spoiler><br />
}}<br />
<br />
===Catching fish===<br />
{{quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=Resolve: Easter (T-Bone Steak)<br />
|requires=**Trout 3/3 <br />
**Salmon 2/2<br />
|reward=**100 Experience points <br />
**$50<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' {PLAYER_NAME}! Do you see the guys in black over there? That scumbag of a missionary just invited himself and his whole mob to my feast and, if that wasn't enough, they now insist on me serving fish! Where in the world should I find some fish at this late stage?</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' You caught some fish? Now I guess I have to go to the kitchens and cook it, thanks a lot! You still get a little something, and those preachers get their fish.</spoiler><br />
}}<br />
<br />
===Easter egg in the ghost town===<br />
{{quest<br />
|npc=[[Maya Roalstad]]<br />
|unlock=Resolve: Easter (Easter eggs)<br />
::::::Go to Ghost town<br />
|requires=**Go to Ghost town<br />
|reward=**50 Experience points <br />
**1. Easter egg<br />
|text=<spoiler text="Show Text">Search in the ghost town for an Easter egg.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">Next to the Easter egg you find a note that marks the eastern connection point as next spot for the egg hunt.</spoiler><br />
}}<br />
<br />
===Easter egg in the east===<br />
{{quest<br />
|npc=[[East Point]]<br />
|unlock=Resolve: Easter (Easter egg in the ghost town)<br />
::::::Go to East Point<br />
|requires=**Go to East Point<br />
|reward=**100 Experience points <br />
**2. Easter egg<br />
|text=<spoiler text="Show Text">Search for another Easter egg on the eastern connection point.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">After you have found the Easter egg you see yet another note that leads the way to the western connection point.</spoiler><br />
}}<br />
<br />
===Easter egg in the west===<br />
{{quest<br />
|npc=[[West Point]]<br />
|unlock=Resolve: Easter (Easter egg in the east)<br />
::::::Go to West Point<br />
|requires=**Go to West Point<br />
|reward=**150 Experience points <br />
**3. Easter egg<br />
|text=<spoiler text="Show Text">Search the area and you might find an Easter egg.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">You do find an Easter egg, but the note with the hint about the next Easter egg is illegible. You have no idea where to look next. Well, maybe you will find it by chance somewhere?</spoiler><br />
}}<br />
<br />
===The end of the search===<br />
{{quest<br />
|npc=[[Maya Roalstad]]<br />
|unlock=Resolve: Easter (Easter eggs)<br />
|requires=**1. Easter egg 1/1 <br />
**2. Easter egg 1/1 <br />
**3. Easter egg 1/1<br />
|reward=**1 attribute point towards Strength <br />
**1 attribute point towards Charisma<br />
|text=<spoiler text="Show Text">'''Maya Roalstad:''' Bring me all the Easter eggs you found. The one that brings me the most eggs gets a surprise!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Maya Roalstad:''' You only found three Easter eggs? Too bad... Well, at least better than the others! But one egg is still missing... But I'm sure it'll be found eventually.</spoiler><br />
}}<br />
<br />
===Happy Easter===<br />
{{quest<br />
|npc=[[Sheriff John Fitzburn]]<br />
|unlock=Resolve: Easter (Catching fish)<br />
::::::Resolve: Easter (Easter egg in the west)<br />
::::::Resolve: Easter (The Easter Bunny)<br />
::::::Resolve: Easter (Easter fire)<br />
|requires=**-<br />
|reward=**Rotten eggs<br />
|text=<spoiler text="Show Text">'''Sheriff John Fitzburn:''' Happy Easter {PLAYER_NAME}! Go and wish another Western citizen "Happy Easter" and receive their wishes back.<br /><br />
'''''Hint:''' You have to go to the Chat and wish another player "Happy Easter" and you have to receive the same back.''</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Sheriff John Fitzburn:''' Do you smell this? Disgusting! Ah, there is another Easter Egg that no one has found... and it doesn't look like anyone should eat it anymore... Here, take it. Do what you want with it!</spoiler><br />
}}<br />
<br />
==Total Reward==<br />
*$150<br />
*500 [[Experience]] points<br />
*[[Quest products|1. Easter egg]] (removed during quest)<br />
*[[Quest products|2. Easter egg]] (removed during quest)<br />
*[[Quest products|3. Easter egg]] (removed during quest)<br />
*[[Weapons|Rotten eggs]]<br />
*1 [[attribute point]] towards Strength <br />
*1 [[attribute point]] towards Charisma</div>Slygoxxhttps://wiki.the-west.net/index.php?title=The_treasure&diff=25976The treasure2018-01-06T11:13:22Z<p>Slygoxx: </p>
<hr />
<div>==Quests==<br />
===The other tribes===<br />
{{quest<br />
|npc=[[Waupee]]<br />
|unlock=Resolve: [[Heading into a new adventure]] (Showdown)<br />
::::::Resolve: [[Waupee's Grandfather]] (The Thievery)<br />
::::::Resolve: [[The great journey]] (Hunt among friends)<br />
::::::Reached level 75<br />
|requires=**Whiskey 15/15 <br />
**Puma skin 20/20 <br />
**Semi-precious stones 15/15 <br />
**Cigarettes 15/15<br />
|reward=**2500 Experience points<br />
|text=<spoiler text="Show Text">'''Waupee:''' Hello {PLAYER_NAME}. As I've heard from Henry, you are interested in the great trek to the West. I have to warn you, the trek will pass through Cree territory on its way; I don't think they are particulary friendly to settlers. But you are lucky, my brother Flowing Water is going into the Cree territory for peace negotiations, perhaps he can cut you a deal with them. Please fetch him some goods so that he can trade with the Cree.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Waupee:''' What? The Cree didnt want to trade and declared war? Dear Manitou, we have to prepare quickly!</spoiler><br />
}}<br />
<br />
===War preparations===<br />
{{quest<br />
|npc=[[Waupee]]<br />
|unlock=Resolve: The treasure (The other tribes)<br />
|requires=**Wood 40/40 <br />
**Lasso 20/20 <br />
**Beaver trap 10/10<br />
|reward=**1500 Experience points<br />
|text=<spoiler text="Show Text">'''Waupee:''' Our scouts reported that the Cree are marching towards us, we have to prepare for the upcoming battle. We will need planks to build palisades, rope to hold it together and some traps to slow them down. Being a white man you should be able to get your hands on these things easily; could you please bring us some?</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Waupee:''' Thank you! My brothers and sisters will start with the work and build palisades.</spoiler><br />
}}<br />
<br />
===Building palisades===<br />
{{quest<br />
|npc=[[Waupee]]<br />
|unlock=Resolve: The treasure (War preparations)<br />
|requires=**Build palisades (10 hours)<br />
|reward=**1000 Experience points<br />
|text=<spoiler text="Show Text">'''Waupee:''' You want to help my brothers and sisters with building palisades? That is very nice of you. Please hurry so that the palisades are up before the Cree arrive.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Waupee:''' Now that we have the palisades, the Cree can attack, we are well protected.</spoiler><br />
}}<br />
<br />
===Where are the weapons===<br />
{{quest<br />
|npc=[[Waupee]]<br />
|unlock=Resolve: The treasure (Building palisades)<br />
|requires=**Bow 30/30 <br />
**Gun 15/15 <br />
**Rounds 45/45<br />
|reward=**2000 Experience points<br />
|text=<spoiler text="Show Text">'''Waupee:''' {PLAYER_NAME}, you won't believe what just happened. All our traditionally crafted bows as well as the guns we traded from the white men are gone! What can we do without them? Please help me and my tribe and get us some guns and ammunition so we can defend ourselves.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Waupee:''' Watch out! The Cree are coming! Hold your positions!</spoiler><br />
}}<br />
<br />
===The Cree scouts===<br />
{{quest<br />
|npc=[[Waupee]]<br />
|unlock=Resolve: The treasure (Where are the weapons)<br />
|requires=**Defeat Cree scout (duel)<br />
|reward=**750 Experience points<br />
|text=<spoiler text="Show Text">'''Waupee:''' Do you see the white horses? That's the Cree's scouts, coming to assess the situation.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Waupee:''' Very good, you defeated the scout. I hope this will buy us some time.</spoiler><br />
}}<br />
<br />
===Another scout===<br />
{{quest<br />
|npc=[[Waupee]]<br />
|unlock=Resolve: The treasure (The Cree scouts)<br />
|requires=**Defeat Experienced Cree scout (duel)<br />
|reward=**1000 Experience points<br />
|text=<spoiler text="Show Text">'''Waupee:''' There is another scout. Go and deal with him, we need to buy more time.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Waupee:''' You defeated the second scout, but I fear that the worst is still to come.</spoiler><br />
}}<br />
<br />
===The echelon===<br />
{{quest<br />
|npc=[[Waupee]]<br />
|unlock=Resolve: The treasure (Another scout)<br />
|requires=**Defeat Cree warrior (duel)<br />
|reward=**1500 Experience points<br />
|text=<spoiler text="Show Text">'''Waupee:''' It is time, {PLAYER_NAME}, the Cree are sending their most feared warriors against us!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Waupee:''' We've done it! Look, one of their scouts is coming towards us with a white flag. He invites us for a pau wau with the chief of the Cree, what an honour!</spoiler><br />
}}<br />
<br />
===There could be peace===<br />
{{quest<br />
|npc=[[Waupee]]<br />
|unlock=Resolve: The treasure (The echelon)<br />
|requires=**-<br />
|reward=**250 Experience points<br />
|text=<spoiler text="Show Text">'''Waupee:''' As a sign of good will, we have to surrender our weapons before we can see the Cree chief.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Waupee:''' I will translate the chief's words for you, {PLAYER_NAME}.</spoiler><br />
}}<br />
<br />
===The meeting with the Cree chief===<br />
{{quest<br />
|npc=[[Chief Mistawasis]]<br />
|unlock=Resolve: The treasure (There could be peace)<br />
::::::Unarmed<br />
::::::Go to Chief Mistawasis<br />
|requires=**Go to Chief Mistawasis<br />
|reward=**250 Experience points<br />
|text=<spoiler text="Show Text">'''Chief Mistawasis:''' You fought bravely and defeated my best warrior, white man. Your bravery and strength should not go unrewarded. Listen to what I have to say.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Chief Mistawasis:''' It was a long time ago that we fought the white men. Again, the Cree have to realise that we cannot win against you and your guns. You may cross the Cree territory, but only after we've made a traditional peace settlement.</spoiler><br />
}}<br />
<br />
===Preparations for peace negotiations===<br />
{{quest<br />
|npc=[[Chief Mistawasis]]<br />
|unlock=Resolve: The treasure (The meeting with the Cree chief)<br />
::::::Go to Chief Mistawasis<br />
|requires=**Go to Chief Mistawasis<br />
**Calumet 4/4 <br />
**Tobacco 12/12<br />
|reward=**250 Experience points<br />
|text=<spoiler text="Show Text">'''Chief Mistawasis:''' Before we can start the peace negotiations, we need calumets and some tobacco. Please get us some.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Chief Mistawasis:''' You have everything we need? Very good, the traditional peace negotiations can begin.</spoiler><br />
}}<br />
<br />
===The peace negotiations===<br />
{{quest<br />
|npc=[[Chief Mistawasis]]<br />
|unlock=Resolve: The treasure (Preparations for peace negotiations)<br />
::::::Go to Chief Mistawasis<br />
|requires=**Go to Chief Mistawasis<br />
**Peace negotiations (48 hours)<br />
|reward=**250 Experience points<br />
|text=<spoiler text="Show Text">'''Chief Mistawasis:''' As Waupee told me, your name is {PLAYER_NAME}. My name is Mistawasis and I am the chief of this Cree tribe. The peace negotiations of our tribe take two days and two nights. Fear not, you will be provided with everything you need.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Chief Mistawasis:''' {PLAYER_NAME}, Waupee told me about the adventures you've had so far. May Manitou continue to guide your journey in the future.</spoiler><br />
}}<br />
<br />
===Parting from Mistawasis===<br />
{{quest<br />
|npc=[[Chief Mistawasis]]<br />
|unlock=Resolve: The treasure (The peace negotiations)<br />
::::::Go to Chief Mistawasis<br />
|requires=**Go to Chief Mistawasis<br />
|reward=**Wooden box<br />
**Sacajawea's pants<br />
**Indian Belt<br />
|text=<spoiler text="Show Text">'''Chief Mistawasis:''' It is time to part ways, {PLAYER_NAME}. Please take the pants and belt of my father as a sign of appreciation. The wooden chest over there is also yours, but I couldn't tell you what it contains - it has never been opened before.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Chief Mistawasis:''' May the spirits of our ancestors guide you on your journey. I will ask for them to watch over you.</spoiler><br />
}}<br />
<br />
===Tribal gathering===<br />
{{quest<br />
|npc=[[Waupee]]<br />
|unlock=Resolve: The treasure (Parting from Mistawasis)<br />
::::::Resolve: Animal Spirits (The Path of the Bear)<br />
::::::Resolve: Animal Spirits (The Path of the Puma)<br />
::::::Resolve: Animal Spirits (The Path of the Eagle)<br />
::::::Resolve: Animal Spirits (The Path of the Snake)<br />
|requires=**Chasing bandits (8 hours) <br />
**Break up gangs (8 hours) <br />
**Bounty hunter (8 hours)<br />
|reward=**500 Experience points<br />
|text=<spoiler text="Show Text">'''Waupee:''' {PLAYER_NAME}, we have a huge problem! Our tribal gathering is endangered. Lots of white men are attacking our tribe and forcing us off our land. Please help us to defend against them.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Waupee:''' Thank you, {PLAYER_NAME}. But the celebration is not yet safe. Our camp in the woods was totally destroyed during that battle. Please visit our village again tomorrow.</spoiler><br />
}}<br />
<br />
===Cleanup efforts===<br />
{{quest<br />
|npc=[[Waupee's Indian village]]<br />
|unlock=Resolve: The treasure (Tribal gathering)<br />
::::::Go to Waupee's Indian village<br />
|requires=**Go to Waupee's Indian village <br />
**Totem of the Snakes 1/1 <br />
**Totem of the Pumas 1/1 <br />
**Totem of the Eagles 1/1 <br />
**Totem of the Bears 1/1 <br />
**Hay 10/10 <br />
**Wood 15/15 <br />
**Coal 5/5 <br />
**Nails 15/15<br />
|reward=**1000 Experience points<br />
|text=<spoiler text="Show Text">'''Waupee:''' Good to see you again. As you can see, our village has been vandalised: the camp fire was extinguished, our huts were destroyed and our totems - a golden puma, a silver eagle, a bronze bear and a copper snake - were stolen during the battle. We need to rebuild it quickly, perhaps I can make you a brother of the tribe if you help us with this. To find our totems, you have to be at one with the animals. Go meditate on the holy rock and the animal spirits will guide you to their totems.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Waupee:''' Hey {PLAYER_NAME}, thank you very much. The celebration site looks very beautiful again.</spoiler><br />
}}<br />
<br />
===Totem of the Snakes===<br />
{{quest<br />
|npc=[[Holy rock]]<br />
|unlock=Accept: The treasure (Cleanup efforts)<br />
::::::Unresolved: The treasure (Cleanup efforts)<br />
::::::Snake 1/1<br />
::::::Go to Holy rock<br />
|requires=**Go to Holy rock <br />
**Snake 1/1<br />
|reward=**100 Experience points<br />
|text=<spoiler text="Show Text">With a snake on your lap you listen to the wind...</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">After several hours you open your eyes. The snake has gone and you have a strange feeling that you will find the totem of the snake next to a fence.</spoiler><br />
}}<br />
<br />
===Totem of the Pumas===<br />
{{quest<br />
|npc=[[Holy rock]]<br />
|unlock=Accept: The treasure (Cleanup efforts)<br />
::::::Unresolved: The treasure (Cleanup efforts)<br />
::::::Puma 1/1<br />
::::::Go to Holy rock<br />
|requires=**Go to Holy rock <br />
**Puma 1/1<br />
|reward=**100 Experience points<br />
|text=<spoiler text="Show Text">Your puma is lying next to you and listening to the wind...</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">After several hours you open your eyes. The puma has gone and you have a strange feeling that you will find the totem of the puma in a mine if you sacrifice a lot of gold dust.</spoiler><br />
}}<br />
<br />
===Totem of the Eagles===<br />
{{quest<br />
|npc=[[Holy rock]]<br />
|unlock=Accept: The treasure (Cleanup efforts)<br />
::::::Unresolved: The treasure (Cleanup efforts)<br />
::::::Sea Eagle 1/1<br />
::::::Go to Holy rock<br />
|requires=**Go to Holy rock <br />
**Sea Eagle 1/1<br />
|reward=**100 Experience points<br />
|text=<spoiler text="Show Text">Your eagle is lying next to you and listening to the wind...</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">After several hours you open your eyes. The eagle has gone and you have a strange feeling that you will find the totem of the eagle in a rare metal mine if you sacrifice a lot of silver.</spoiler><br />
}}<br />
<br />
===Totem of the Bears===<br />
{{quest<br />
|npc=[[Holy rock]]<br />
|unlock=Accept: The treasure (Cleanup efforts)<br />
::::::Unresolved: The treasure (Cleanup efforts)<br />
::::::Grizzly Bear 1/1<br />
::::::Go to Holy rock<br />
|requires=**Go to Holy rock <br />
**Grizzly Bear 1/1<br />
|reward=**100 Experience points<br />
|text=<spoiler text="Show Text">Your bear is lying next to you and listening to the wind...</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">After several hours you open your eyes. The bear has gone and you have a strange feeling that you will find the totem of the bear in a gemstone mine if you sacrifice a lot of semi-precious stones.</spoiler><br />
}}<br />
<br />
===Ornaments===<br />
{{quest<br />
|npc=[[Waupee's Indian village]]<br />
|unlock=Resolve: The treasure (Cleanup efforts)<br />
::::::Go to Waupee's Indian village<br />
|requires=**Go to Waupee's Indian village <br />
**Semi-precious stones 10/10 <br />
**Fool's gold 10/10 <br />
**Eagle feather 10/10 <br />
**Lotus blossom 10/10 <br />
**Peace flower 3/3 <br />
**Golden figurine 2/2<br />
|reward=**500 Experience points<br />
|text=<spoiler text="Show Text">'''Waupee:''' Everything is back in place, but that special something is missing, maybe some flowers and decorations!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Waupee:''' The area looks beautiful now, thank you very much. Now we have to get some food.</spoiler><br />
}}<br />
<br />
===Provisions===<br />
{{quest<br />
|npc=[[Waupee's Indian village]]<br />
|unlock=Resolve: The treasure (Ornaments)<br />
::::::Go to Waupee's Indian village<br />
|requires=**Go to Waupee's Indian village <br />
**Salmon 10/10 <br />
**Trout 10/10 <br />
**Crab meat 10/10 <br />
**Blueberries 15/15 <br />
**Flour 10/10 <br />
**Corn 15/15<br />
|reward=**750 Experience points<br />
|text=<spoiler text="Show Text">'''Waupee:''' We don't need much, but there is a lot of us. Simple food is enough.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Waupee:''' I can't tell you how grateful I am! You will be our guest of honour at the celebration on Sunday. Tradition demands that everyone wears the traditional dress during this celebration, so I hope you own some Indian clothing? See you on Sunday then.</spoiler><br />
}}<br />
<br />
===Celebration===<br />
{{quest<br />
|npc=[[Waupee's Indian village]]<br />
|unlock=Resolve: The treasure (Provisions)<br />
::::::Go to Waupee's Indian village<br />
::::::You can complete this quest on a Sunday.<br />
::::::Indian feather hat 1/1<br />
::::::Indian clothing 1/1<br />
::::::Moccasins 1/1<br />
::::::Golden Indian necklace 1/1<br />
::::::Mustang 1/1<br />
::::::Brown Indian pants 1/1<br />
::::::Indian Belt 1/1<br />
|requires=**Go to Waupee's Indian village<br />
|reward=**500 Experience points<br />
|text=<spoiler text="Show Text">'''Waupee:''' {PLAYER_NAME}, glad you could make it. The celebration started some minutes ago. To become a member of the tribe, you have to learn our traditional dance. Are you up for it?</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">Just as you were about to dance, you hear a big bang. One woman screams "The pale faces!", {PLAYER_NAME}.</spoiler><br />
}}<br />
<br />
===Tactical retreat===<br />
{{quest<br />
|npc=[[Waupee's Indian village]]<br />
|unlock=Resolve: The treasure (Celebration)<br />
::::::Go to Waupee's Indian village<br />
|requires=**Go to Waupee's Indian village<br />
|reward=**-<br />
|text=<spoiler text="Show Text">'''Waupee:''' {PLAYER_NAME}, there are too many! We have to retreat!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Waupee:''' We made it and most of us are safe! Again, we were driven from our land, but our revenge will come, and now this is not only our fight but also yours because you are now a member of our tribe. We will fight bravely and take what belongs to us. {PLAYER_NAME}, soon we will meet again in the face of the enemy.</spoiler><br />
}}<br />
<br />
==Total Reward==<br />
*14,900 [[Experience]] points<br />
*[[Useable products|Wooden box]]<br />
*[[Pants|Sacajawea's pants]]<br />
*[[Belts|Indian belt]]</div>Slygoxxhttps://wiki.the-west.net/index.php?title=It_smells_like_a_treasure&diff=25975It smells like a treasure2018-01-06T11:11:47Z<p>Slygoxx: </p>
<hr />
<div>By proceeding into this page, you agree that you are willing to be exposed to spoilers and will not repost these spoilers outside this page. If you would prefer to solve these quests on your own then please close this page.<br />
<br />
==Secret Quests==<br />
===The map to happiness===<br />
{{Secret Quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=The completed map 1/1<br />
|requires=**-<br />
|reward=**Item list<br />
**300 Experience points<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' What have you got there {PLAYER_NAME}? Hmm, interesting... a map. Let me see, try something, yeah, it might fit... Let me take a look in the back if I've got something to compare. Um...I'll be right back.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' Oh, {PLAYER_NAME}! No, I wasn't running off... You see, here is your map. What's this? This is a list of items you might need for a hypothetical treasure hunt...Of course, I dug it out for you! What would I do with gold? I'm happy with my bar and the measly tips... Here, take the list and find the treasure.</spoiler><br />
}}<br />
<br />
===The journey into the unknown===<br />
{{Secret Quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=Warm meal 1/1<br />
::::::A torch 1/1<br />
::::::A backpack 1/1<br />
::::::Dynamite 3/3<br />
::::::Spade 1/1<br />
::::::Pickaxe 1/1<br />
::::::Oxcart 1/1<br />
|requires=**-<br />
|reward=**500 Experience points<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' So, you've got all the things you need for your adventure. Let's see if you really have everything.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' Well, looks like you've got everything. I'd also deposit the money in the bank. There's some riffraff sneaking around out there. Who knows when you might get to a bank again. Good luck on your search and don't forget old Henry when you find your treasure...</spoiler><br />
}}<br />
<br />
===The treasure in the cave===<br />
{{Secret Quest<br />
|npc=[[The cave]]<br />
|unlock=Resolve: It smells like a treasure (The journey into the unknown)<br />
::::::Go to The cave<br />
::::::The completed map 1/1<br />
|requires=**A torch 1/1<br />
|reward=**10 Experience points<br />
**Ash<br />
|text=<spoiler text="Show Text">According to the map, the treasure must be hidden in this cave. You light your torch and enter the darkness.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">Ouch, blast! If only the stupid torch hadn't gone out while you were on your way back... Unfortunately, all you found was a heap of ashes from your torch and a couple of large rocks your head ran into in the dark.</spoiler><br />
}}<br />
<br />
===The treasure in the rubble===<br />
{{Secret Quest<br />
|npc=[[The cliff]]<br />
|unlock=Resolve: It smells like a treasure (The journey into the unknown)<br />
::::::Go to The cliff<br />
::::::The completed map 1/1<br />
|requires=**Dynamite 3/3<br />
|reward=**5 Experience points<br />
**Pebbles<br />
|text=<spoiler text="Show Text">This pile of rubble at the cliff could be the spot marked on the map. It's going to be an awful lot of work moving all that rock out of the way, but a little dynamite ought to shorten the job.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">Oops, that may have been a little too much dynamite. If there was ever any treasure here, it's nothing but dust now.</spoiler><br />
}}<br />
<br />
===The treasure in the river===<br />
{{Secret Quest<br />
|npc=[[The riverbed]]<br />
|unlock=Resolve: It smells like a treasure (The journey into the unknown)<br />
::::::Go to The riverbed<br />
::::::The completed map 1/1<br />
|requires=**Spade 1/1<br />
|reward=**Broken spade<br />
**Rusty Muzzle-loader<br />
|text=<spoiler text="Show Text">Carefully, you wade out to the sandbank in the river. This is exactly the place marked on the map. You grab your spade enthusiastically and start to dig.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">Crack! Your spade breaks when you hit something hard. You drop into the cold water and keep digging with your hands. What could it be? The treasure?! Your hand finds something metallic. You pull the object carefully out of the muddy water and see a rusty muzzle-loader someone must have thrown away in the water.</spoiler><br />
}}<br />
<br />
===The treasure in the clearing===<br />
{{Secret Quest<br />
|npc=[[Forest meadow]]<br />
|unlock=Resolve: It smells like a treasure (The journey into the unknown)<br />
::::::Resolve: It smells like a treasure (The treasure in the cave)<br />
::::::Resolve: It smells like a treasure (The treasure in the rubble)<br />
::::::Resolve: It smells like a treasure (The treasure in the river)<br />
::::::Go to Forest meadow<br />
::::::The completed map 1/1<br />
|requires=**Pickaxe 1/1<br />
|reward=**-<br />
|text=<spoiler text="Show Text">You come to the clearing, the last spot marked on the map. You raise your pickaxe and draw back for the first swing...</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">But before you bring the pickaxe down, you hear a voice. Quickly, you hide in the brush. Does someone want to steal your treasure?</spoiler><br />
}}<br />
<br />
===Ambush===<br />
{{Secret Quest<br />
|npc=[[Forest meadow]]<br />
|unlock=Resolve: It smells like a treasure (The treasure in the clearing)<br />
::::::Go to Forest meadow<br />
::::::The completed map 1/1<br />
|requires=**Lose against An unknown person (duel)<br />
**The completed map 1/1<br />
**A backpack 1/1<br />
**Oxcart 1/1<br />
|reward=**$1<br />
|text=<spoiler text="Show Text">You wait quietly in the brush. A man arrives with a spade. He starts to dig in exactly the spot you wanted to work. After about 15 minutes, the man finds a wooden chest. You have to act fast. That treasure belongs to you and not some idiot who just happened by! You jump up to pounce on the man...</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">Someone hits you on the head from behind with a club. You don't stand a chance and lose consciousness. When you come to, you have a headache and find a 1 dollar bill next to you. It must have been a put-up job. Well, you'll get even!</spoiler><br />
}}<br />
<br />
===That hurts===<br />
{{Secret Quest<br />
|npc=[[Sheriff John Fitzburn]]<br />
|unlock=Resolve: It smells like a treasure (Ambush)<br />
|requires=**-<br />
|reward=**50 Experience points<br />
|text=<spoiler text="Show Text">'''Sheriff John Fitzburn:''' I see, {PLAYER_NAME}. Somebody in some forest somewhere hit you over the head from behind. And I'm supposed to track him down? All right, try to convince me...</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Sheriff John Fitzburn:''' Because it's my job... HA HA, I hardly think it's my job to go looking for someone who may not even exist. Bring me some proof and I'll do something. But until you can do that, I'll deal with real crimes. Like why my bottle of whiskey is empty again...</spoiler><br />
}}<br />
<br />
===The track===<br />
{{Secret Quest<br />
|npc=[[Forest meadow]]<br />
|unlock=Resolve: It smells like a treasure (That hurts)<br />
::::::Go to Forest meadow<br />
|requires=**-<br />
|reward=**-<br />
|text=<spoiler text="Show Text">You enter the clearing again and curse yourself for making such a greenhorn mistake. But you pull yourself together and start looking for tracks.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">After about 15 minutes, you find the relatively fresh wheel tracks of an oxcart. The stinkin' pigs must have loaded your treasure onto YOUR cart and driven off. Well, this time it's your turn to catch them unaware. You loosen your weapon and follow the tracks...</spoiler><br />
}}<br />
<br />
===The Chinese man===<br />
{{Secret Quest<br />
|npc=[[The Chinese man]]<br />
|unlock=Resolve: It smells like a treasure (The track)<br />
::::::Go to The Chinese man<br />
|requires=**-<br />
|reward=**-<br />
|text=<spoiler text="Show Text">'''{PLAYER_NAME}:''' Howdy. Have you seen two men come by here on an oxcart?</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Chinese man:''' Yes, not too long ago. They were headed toward the river on a heavily laden cart. That way... to the north.</spoiler><br />
}}<br />
<br />
===Showdown at the river===<br />
{{Secret Quest<br />
|npc=[[The river]]<br />
|unlock=Resolve: It smells like a treasure (The Chinese man)<br />
::::::Go to The river<br />
|requires=**Defeat Robber (duel)<br />
|reward=**Gold dust<br />
**500 Experience points<br />
|text=<spoiler text="Show Text">You see two men trying to row their boat, riding downstream very low in the water. You quickly realize that these are the two men who attacked you. You draw your weapon and attack the robbers in a blind rage.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">You were able to finish off one of the two robbers. But during the fight, one of your shots must have put a hole in the hull of the boat. It quickly begins to sink and drags the second man into the depths. Helplessly, you stand on the shore and watch... The man and the treasure are lost.</spoiler><br />
}}<br />
<br />
===The gold in the river===<br />
{{Secret Quest<br />
|npc=[[The river]]<br />
|unlock=Resolve: It smells like a treasure (Showdown at the river)<br />
::::::Go to The river<br />
::::::Hollowed-out tree trunk 1/1<br />
|requires=**Hollowed-out tree trunk 1/1<br />
**Gold dust 1/1<br />
**Item list 1/1<br />
|reward=**Piece of gold<br />
**500 Experience points<br />
|text=<spoiler text="Show Text">You hastily toss your hollowed-out tree trunk into the water and climb aboard. You paddle to the spot where the boat went down with the gold. You lean overboard and start fishing in the water for the gold.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">Suddenly a wave tosses you overboard. Wheezing, you reach the nearby shore. Unfortunately, the gold dust was washed out of your pocket during this misfortune, but you were able to grab one piece of gold. You were driven quite a way downstream during all of this. You try to locate the spot where the gold is, but after hours of searching, you can't find it again. The gold is lost forever.</spoiler><br />
}}<br />
<br />
==Total Reward==<br />
*$1<br />
*1,865 [[Experience]] points<br />
*[[Quest products|Item list]] (removed during quest)<br />
*[[Quest products|Ash]]<br />
*[[Quest products|Pebbles]]<br />
*[[Quest products|Broken spade]]<br />
*[[Weapons#Muzzle-loaders|Rusty Muzzle-loader]]<br />
*[[Work products|Gold dust]]<br />
*[[Quest products|Piece of gold]]</div>Slygoxxhttps://wiki.the-west.net/index.php?title=The_murder&diff=25974The murder2018-01-06T11:11:18Z<p>Slygoxx: </p>
<hr />
<div>By proceeding into this page, you agree that you are willing to be exposed to spoilers and will not repost these spoilers outside this page. If you would prefer to solve these quests on your own then please close this page.<br />
<br />
==Secret Quests==<br />
===It was murder===<br />
{{Secret Quest<br />
|npc=[[Sheriff John Fitzburn]]<br />
|unlock=A piece of bloody fabric 1/1<br />
|requires=**-<br />
|reward=**Deputy<br />
|text=<spoiler text="Show Text">'''Sheriff John Fitzburn:''' Interesting, where did you get that scrap of fabric? Hmm, in the forest... I think I should take a look at it.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Sheriff John Fitzburn:''' I suspected as much. We searched the forest and found Mr. Charlton's body there. He owned the largest property in the area. I don't have enough men at the moment... but I'm sure you can give me a hand in this matter. I hereby authorize you to act as my deputy. Ride over to the mansion, try to find a clue there and follow it.</spoiler><br />
}}<br />
<br />
===The property===<br />
{{Secret Quest<br />
|npc=[[The property]]<br />
|unlock=Resolve: The murder (It was murder)<br />
::::::Go to The property<br />
|requires=**-<br />
|reward=**50 Experience points<br />
**Old photo<br />
|text=<spoiler text="Show Text">Mr. Charlton's property is in front of you. This is a proud property that is equivalent to a small town in terms of value and estate size. But the property is completely deserted and no one has been here for at least a week, aside from a few wild animals. You quickly start searching for clues. Maybe you can find something...</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">You find an old photo of Mr. Charlton and get a few clues about people who were in this house not long ago. It must still be possible to find them somewhere in the vicinity.</spoiler><br />
}}<br />
<br />
===The Mexican in the shade===<br />
{{Secret Quest<br />
|npc=[[The Mexican]]<br />
|unlock=Resolve: The murder (The property)<br />
::::::Go to The Mexican<br />
|requires=**-<br />
|reward=**20 Experience points<br />
|text=<spoiler text="Show Text">A young Mexican is sleeping beneath a tree. According to the description, this should be one of the people who were on the property just recently. Wake him up by kicking him in the side!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Enrico:''' Arghh! Who's there?! What, how... deputy?! What I was doing at the property? I worked there, mucking out the stables for that scumbag Charlton. What, he's dead? No, it wasn't me... Why would I want to kill him? But maybe you should ask the dancer. As far as I know, he always promised to marry her, but wrote her out of the will when he was done with her... She is certainly capable of murder!</spoiler><br />
}}<br />
<br />
===Dried tears===<br />
{{Secret Quest<br />
|npc=[[The dancer]]<br />
|unlock=Resolve: The murder (The property)<br />
::::::Go to The dancer<br />
|requires=**-<br />
|reward=**20 Experience points<br />
**Kudram's parasol ''or'' Walking stick<br />
|text=<spoiler text="Show Text">You meet a woman in a traveling merchant's wagon who is obviously a dancer and stares sadly at a picture of Mr. Charlton. You approach the wagon on your horse and address the woman.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Dancer:''' Huh? {PLAYER_NAME}, deputy? What do you want from me? Whether I know Mr. Charlton? Robert Charlton, of course. He was my fiance... Why the past tense? Because he got that tramp pregnant... that maid. What?! He was killed! No, I didn't know that... oh, my darling! I'm sure it was that Mexican Enrico! He was also in love with Julia, the maid. When he found out that Robert got her pregnant, he broke a window and demolished the entire smithy... I'm sure it was him! Or maybe that supposed son? Every time Robert drank too much, he got so incredibly sad and angry. One time he told me that he has a son out of wedlock and put him into an orphanage, after a friend pressured him into it. I think he called him Daniel. Oh, my Robert... Take one of these items and put it in his grave. Both of them meant a lot to him.</spoiler><br />
}}<br />
<br />
===The lonely rider===<br />
{{Secret Quest<br />
|npc=[[The gunslinger]]<br />
|unlock=Resolve: The murder (The property)<br />
::::::Go to The gunslinger<br />
|requires=**-<br />
|reward=**20 Experience points<br />
|text=<spoiler text="Show Text">Ahead, you see a lonely rider with a pair of dangerous-looking revolvers. He makes a very downcast impression on you. He notices you very late and you can just catch him hiding an old photo of a woman in his saddlebag. You ride over to him and nod at him. He doesn't seem to be very eager to speak, but you still address him.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Gunslinger:''' What do you want? Well, what does a deputy want from me? Do I know a Charlton? I'd prefer not to, but I have that misfortune. Disappeared, you say... ha, let the vultures get him! He might be dead? Even better... the maid probably poisoned him. Why do I say that? Because that respectable gentleman took advantage of her, and right in front of his fiance! She was utterly miserable. And then there was her friend, the Mexican. How do I know all this? I was a... guest at the mansion. I was there on personal business, but that's irrelevant here. My name? Daniel! And now leave me alone, I want to get to the next town, to a hotel where I can sleep!</spoiler><br />
}}<br />
<br />
===The breeding ground===<br />
{{Secret Quest<br />
|npc=[[The horse breeder]]<br />
|unlock=Resolve: The murder (The property)<br />
::::::Go to The horse breeder<br />
|requires=**-<br />
|reward=**20 Experience points<br />
|text=<spoiler text="Show Text">You ride across the pastures of a large breeding ground. Large herds of horses are to your left and right, along with a few men who are currently trying to break in some of the horses. After a while you come to a ranch, where an older man is smoking a pipe on the porch. It's Mr. Cartwright, who is probably known to everyone in the area.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Mr. Cartwright:''' Well, who do we have here? Hmm, how can I help you, deputy {PLAYER_NAME}? Do I know Mr. Charlton? Hmm, yes, that was a long while back. Once upon a time, we used to be friends. But then there was that deal with his bastard son... he didn't want to acknowledge him. That made the mother so unhappy, she died, and then he put the boy into an orphanage. That was just too much for me. I couldn't look him straight in the eye anymore after that shameful deed. I never saw him again. Were those all your questions? Or should I tell you a few more stories? No? Too bad, it was just getting interesting...</spoiler><br />
}}<br />
<br />
===Despair===<br />
{{Secret Quest<br />
|npc=[[The maid]]<br />
|unlock=Resolve: The murder (The property)<br />
::::::Go to The maid<br />
|requires=**-<br />
|reward=**20 Experience points<br />
|text=<spoiler text="Show Text">At a river near a large manor-house, you come across a pregnant woman who apparently wants to apply for a job as a maid. You sit down next to her and ask her for her name.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Julia:''' My name? I'm Julia. Yes, I worked for Mr. Charlton, but I ran away. He... I couldn't take it anymore. Why? He... he violated me. And I was afraid that my Enrico would avenge me, once he found out I was pregnant. No! My Enrico would never hurt anyone. Never. What?! Mr. Charlton was killed? No, no, it's out of the question that it was Enrico! Who else could it have been? Maybe his fiance, she was always jealous of me, because Mr. Charlton was always giving me lecherous looks. Or maybe Mr. Cartwright. Why Mr. Cartwright? Because he came to visit once and the two men had a very loud argument. No, I didn't hear what it was about. Only that Mr. Cartwright threatened Mr. Charlton. Oh, it's so late already... I have to get to that house quickly and introduce myself. But who would want to hire a pregnant woman?</spoiler><br />
}}<br />
<br />
===The suspects===<br />
{{Secret Quest<br />
|npc=[[Sheriff John Fitzburn]]<br />
|unlock=Resolve: The murder (The Mexican in the shade)<br />
::::::Resolve: The murder (Dried tears)<br />
::::::Resolve: The murder (The lonely rider)<br />
::::::Resolve: The murder (The breeding ground)<br />
::::::Resolve: The murder (Despair)<br />
|requires=**-<br />
|reward=**200 Experience points<br />
|text=<spoiler text="Show Text">You quickly tell the sheriff everything you found out.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Sheriff John Fitzburn:''' Hmm, interesting. So I was right to make you a deputy. You did good work and found these five suspects. Unfortunately the evidence isn't strong enough yet to convict the true criminal. Go back out and keep looking for clues. I think you'll be most likely to find something near the property. Good luck! And remember, the longer you wait, the less of a chance we have to catch the murderer.</spoiler><br />
}}<br />
<br />
===The evidence===<br />
{{Secret Quest<br />
|npc=[[Sheriff John Fitzburn]]<br />
|unlock=Will 1/1<br />
::::::Engagement ring 1/1<br />
::::::Birth certificate 1/1<br />
::::::Sinister plans 1/1<br />
::::::A doctor's report 1/1<br />
::::::A bent branding iron 1/1<br />
|requires=**-<br />
|reward=**500 Experience points<br />
|text=<spoiler text="Show Text">'''Sheriff John Fitzburn:''' So you think you've collected all of the clues?</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Sheriff John Fitzburn:''' Well, that does seem to be enough to convict the murderer. Take another close look at all of the clues you have and tell me who the murderer is.</spoiler><br />
}}<br />
<br />
==Total Reward==<br />
*850 [[Experience]] points<br />
*[[Quest products|Old photo]]<br />
*[[Set products|Kudram's parasol]] ''or'' [[Set products|Walking stick]]<br />
*[[Medals List#Wreath Medals|Deputy]]</div>Slygoxxhttps://wiki.the-west.net/index.php?title=Animal_Spirits&diff=25973Animal Spirits2018-01-06T11:10:45Z<p>Slygoxx: </p>
<hr />
<div>==Quests==<br />
===The Path of the Bear ''Part 1''===<br />
{{quest<br />
|npc=[[Waupee]]<br />
|unlock=Reached level 100<br /><br />
::::::Resolve: [[The travelling circus]] (The Ringmaster)<br />
::::::Attribute Strength at 50 (with bonus)<br />
|requires=**-<br />
|reward=**-<br />
|text=<spoiler text="Show Text">'''Waupee:''' Greetings {PLAYER_NAME}. I am glad that during your time in the west you have attained the strength of my tribe. Let me lead you now on the path of the bear.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Waupee:''' Listen to the wisdom of your old friend.</spoiler><br />
}}<br />
<br />
===The Path of the Bear ''Part 2''===<br />
{{quest<br />
|npc=[[Waupee]]<br />
|unlock=Resolve: Animal Spirits (The Path of the Bear ''Part 1'')<br />
|requires=**Blueberries 1/1<br />
**Tomato 1/1<br />
**Rum 1/1<br />
|reward=**The potion of the Bear<br />
|text=<spoiler text="Show Text">'''Waupee:''' In order for you to prepare for walking the path of the bear, we need some ingredients for a potion.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Waupee:''' With this potion, we can prepare your mind for the task ahead.</spoiler><br />
}}<br />
<br />
===The Path of the Bear ''Part 3''===<br />
{{quest<br />
|npc=[[Waupee]]<br />
|unlock=Resolve: Animal Spirits (The Path of the Bear ''Part 2'')<br />
|requires=**The potion of the Bear 1/1<br />
**Hunting grizzly bears (10 hours)<br />
|reward=**3 attribute points towards Strength<br />
**2000 Experience points<br />
**Grizzly Bear<br />
|text=<spoiler text="Show Text">'''Waupee:''' Now go to the place where your mind can become at one with the animal.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Waupee:''' You've become at one with the animal now. It will follow you until Manitou demands that your ways part once more.</spoiler><br />
}}<br />
<br />
===The Path of the Puma ''Part 1''===<br />
{{quest<br />
|npc=[[Waupee]]<br />
|unlock=Reached level 100<br /><br />
::::::Resolve: [[The travelling circus]] (The Ringmaster)<br />
::::::Attribute Dexterity at 50 (with bonus)<br />
|requires=**-<br />
|reward=**-<br />
|text=<spoiler text="Show Text">'''Waupee:''' Greetings {PLAYER_NAME}. I am glad that during your time in the west you have attained the dexterity of my tribe. Let me lead you now on the path of the puma.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Waupee:''' Listen to the wisdom of your old friend.</spoiler><br />
}}<br />
<br />
===The Path of the Puma ''Part 2''===<br />
{{quest<br />
|npc=[[Waupee]]<br />
|unlock=Resolve: Animal Spirits (The Path of the Puma ''Part 1'')<br />
|requires=**Sulfuric rock 1/1<br />
**Oranges 1/1<br />
**Tobacco 1/1<br />
|reward=**The potion of the Puma<br />
|text=<spoiler text="Show Text">'''Waupee:''' In order for you to prepare for walking the path of the puma, we need some ingredients for a potion.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Waupee:''' With this potion, we can prepare your mind for the task ahead.</spoiler><br />
}}<br />
<br />
===The Path of the Puma ''Part 3''===<br />
{{quest<br />
|npc=[[Waupee]]<br />
|unlock=Resolve: Animal Spirits (The Path of the Puma ''Part 2'')<br />
|requires=**The potion of the Puma 1/1<br />
**Hunt pumas (10 hours)<br />
|reward=**3 attribute points towards Dexterity<br />
**2000 Experience points<br />
**Puma<br />
|text=<spoiler text="Show Text">'''Waupee:''' Now go to the place where your mind can become at one with the animal.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Waupee:''' You've become at one with the animal now. It will follow you until Manitou demands that your ways part once more.</spoiler><br />
}}<br />
<br />
===The Path of the Eagle ''Part 1''===<br />
{{quest<br />
|npc=[[Waupee]]<br />
|unlock=Reached level 100<br /><br />
::::::Resolve: [[The travelling circus]] (The Ringmaster)<br />
::::::Attribute Mobility at 50 (with bonus)<br />
|requires=**-<br />
|reward=**-<br />
|text=<spoiler text="Show Text">'''Waupee:''' Greetings {PLAYER_NAME}. I am glad that during your time in the west you have attained the mobility of my tribe. Let me lead you now on the path of the eagle.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Waupee:''' Listen to the wisdom of your old friend.</spoiler><br />
}}<br />
<br />
===The Path of the Eagle ''Part 2''===<br />
{{quest<br />
|npc=[[Waupee]]<br />
|unlock=Resolve: Animal Spirits (The Path of the Eagle ''Part 1'')<br />
|requires=**Potato 1/1<br />
**Saltpeter 1/1<br />
**Tequila 1/1<br />
|reward=**The potion of the Eagle<br />
|text=<spoiler text="Show Text">'''Waupee:''' In order for you to prepare for walking the path of the eagle, we need some ingredients for a potion.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Waupee:''' With this potion, we can prepare your mind for the task ahead.</spoiler><br />
}}<br />
<br />
===The Path of the Eagle ''Part 3''===<br />
{{quest<br />
|npc=[[Waupee]]<br />
|unlock=Resolve: Animal Spirits (The Path of the Eagle ''Part 2'')<br />
|requires=**The potion of the Eagle 1/1<br />
**Collect eagle feathers (10 hours)<br />
|reward=**3 attribute points towards Mobility<br />
**2000 Experience points<br />
**Sea Eagle<br />
|text=<spoiler text="Show Text">'''Waupee:''' Now go to the place where your mind can become at one with the animal.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Waupee:''' You've become at one with the animal now. It will follow you until Manitou demands that your ways part once more.</spoiler><br />
}}<br />
<br />
===The Path of the Snake ''Part 1''===<br />
{{quest<br />
|npc=[[Waupee]]<br />
|unlock=Reached level 100<br /><br />
::::::Resolve: [[The travelling circus]] (The Ringmaster)<br />
::::::Attribute Charisma at 50 (with bonus)<br />
|requires=**-<br />
|reward=**-<br />
|text=<spoiler text="Show Text">'''Waupee:''' Greetings {PLAYER_NAME}. I am glad that during your time in the west you have attained the charisma of my tribe. Let me lead you now on the path of the snake.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Waupee:''' Listen to the wisdom of your old friend.</spoiler><br />
}}<br />
<br />
===The Path of the Snake ''Part 2''===<br />
{{quest<br />
|npc=[[Waupee]]<br />
|unlock=Resolve: Animal Spirits (The Path of the Snake ''Part 1'')<br />
|requires=**Lotus blossom 1/1<br />
**Elixir 1/1<br />
**Glass of water 1/1<br />
|reward=**The potion of the Snake<br />
|text=<spoiler text="Show Text">'''Waupee:''' In order for you to prepare for walking the path of the snake, we need some ingredients for a potion.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Waupee:''' With this potion, we can prepare your mind for the task ahead.</spoiler><br />
}}<br />
<br />
<br />
===The Path of the Snake ''Part 3''===<br />
{{quest<br />
|npc=[[Waupee]]<br />
|unlock=Resolve: Animal Spirits (The Path of the Snake ''Part 2'')<br />
|requires=**The potion of the Snake 1/1<br />
**Hunt rattlesnakes (10 hours)<br />
|reward=**3 attribute points towards Mobility<br />
**2000 Experience points<br />
**Snake<br />
|text=<spoiler text="Show Text">'''Waupee:''' Now go to the place where your mind can become at one with the animal.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Waupee:''' You've become at one with the animal now. It will follow you until Manitou demands that your ways part once more.</spoiler><br />
}}<br />
<br />
==Total Reward==<br />
*8000 [[Experience]] points<br />
*[[Quest products|The potion of the Bear]] ''(removed during quest)''<br />
*[[Quest products|Grizzly Bear]]<br />
*[[Quest products|The potion of the Puma]] ''(removed during quest)''<br />
*[[Quest products|Puma]]<br />
*[[Quest products|The potion of the Eagle]] ''(removed during quest)''<br />
*[[Quest products|Sea Eagle]]<br />
*[[Quest products|The potion of the Snake]] ''(removed during quest)''<br />
*[[Quest products|Snake]]<br />
*3 [[attribute points]] towards Strength<br />
*3 [[attribute points]] towards Dexterity<br />
*3 [[attribute points]] towards Mobility<br />
*3 [[attribute points]] towards Charisma</div>Slygoxxhttps://wiki.the-west.net/index.php?title=The_travelling_circus&diff=25972The travelling circus2018-01-06T11:10:08Z<p>Slygoxx: </p>
<hr />
<div>==Quests==<br />
===The travelling circus===<br />
{{quest<br />
|npc=[[Maya Roalstad]]<br />
|unlock=Reached level 90<br />
|requires=**-<br />
|reward=**-<br />
|text=<spoiler text="Show Text">'''Maya Roalstad:''' Welcome {PLAYER_NAME}! Have you heard that a travelling circus is in town? I have to go there, I find that all so fascinating. Will you accompany me?</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Maya Roalstad:''' Wonderful, let's get ready, I'll show you the way to the circus.</spoiler><br />
}}<br />
<br />
===The Ringmaster===<br />
{{quest<br />
|npc=[[The travelling circus (Quest Giver)]]<br />
|unlock=Resolve: The travelling circus (The travelling circus)<br />
::::::Go to The travelling circus<br />
|requires=**Go to The travelling circus<br />
|reward=**-<br />
|text=<spoiler text="Show Text">'''The Ringmaster:''' Dear friends, what brings you here? The show... it's a shame! We can't hold it, because he have a "small" problem. But you are not here to listen to my sorrows...</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''The Ringmaster:''' Ok, I will tell you! Last night, this good-for-nothing rascal snuck up into our camp and opened all the cages. Perhaps you could search for some of the animals, but I guess they are lost forever.</spoiler><br />
}}<br />
<br />
===Poacher===<br />
{{quest<br />
|npc=[[Sheriff John Fitzburn]]<br />
|unlock=Resolve: The travelling circus (The Ringmaster)<br />
::::::Reached level 95<br />
|requires=**-<br />
|reward=**Sheriff's star<br />
|text=<spoiler text="Show Text">'''Sheriff John Fitzburn:''' {PLAYER_NAME}, I guess you remember when I gave you the deputy's badge? How about wearing it once more? I might have a job for you, are you interested?</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Sheriff John Fitzburn:''' Very good, I knew I could rely on you. There are some poachers in the area that won't even back down when the farmers show up. We have to bring them to justice. There are too many for me alone, but with both of us they shouldn't be a problem. Leave as soon as possible, every hour you wait increases the chance they'll strike again.</spoiler><br />
}}<br />
<br />
===The new Horse===<br />
{{quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=Resolve: The travelling circus (The Ringmaster)<br />
|requires=**Transfer horses (10 hours)<br />
|reward=**Small pony <br />
**500 Experience points<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' Hello {PLAYER_NAME}, have you seen my new pony? It is so funny and it can even dance to the piano player's tunes! Haha, I have never seen anything more hilarious! Where did I get it? Well.. I found it. What? It belongs to the circus and I have to give it back? No way! Not without a reimbursement. Maybe another horse?</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' The horses you brought into town are really beautiful, although they can't dance. Okay, they can carry the beer barrels for the saloon. Take your pony and do whatever you want.</spoiler><br />
}}<br />
<br />
===A Fistful of Dollars===<br />
{{quest<br />
|npc=[[Ted the Sly]]<br />
|unlock=Resolve: The travelling circus (Poacher)<br />
::::::Go to Ted the Sly<br />
::::::Sheriff's star 1/1<br />
|requires=**$5000 <br />
**Go to Ted the Sly<br />
|reward=**50 Experience points<br />
|text=<spoiler text="Show Text">'''Ted the Sly:''' You come to me about animals that got lost... and just expect me to talk. What would you say if I told you that my story is going to cost you? I'll tell you one thing, my words do not come cheap.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Ted the Sly:''' Interesting. So you're willing to pay me a small fortune for this information. Well then I'll keep my side of the deal. Follow me back, there are many ears...</spoiler><br />
}}<br />
<br />
===Information broker===<br />
{{quest<br />
|npc=[[Ted the Sly]]<br />
|unlock=Resolve: The travelling circus (A Fistful of Dollars)<br />
::::::Go to Ted the Sly<br />
|requires=**Work as a traveling merchant (5 hours)<br />
**Go to Ted the Sly<br />
|reward=**250 Experience points<br />
|text=<spoiler text="Show Text">'''Ted the Sly:''' I have heard that you can buy different animals around here. Maybe you should try to pose as a trader and check out the trade routes in this area. You should be able to find something there.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Ted the Sly:''' You haven't found anything? That's too bad. Maybe I can help you if you still need it...</spoiler><br />
}}<br />
<br />
===Two Fistfuls of Dollars===<br />
{{quest<br />
|npc=[[Ted the Sly]]<br />
|unlock=Resolve: The travelling circus (Information broker)<br />
::::::Go to Ted the Sly<br />
|requires=**$10000<br />
**Go to Ted the Sly<br />
|reward=**150 Experience points<br />
|text=<spoiler text="Show Text">'''Ted the Sly:''' I've heard you need to know a secret password to enter into the animal trade black market. Unfortunately this information didn't come with your first payment. Would you like to pay for it now?</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Ted the Sly:''' The password is "albino gazelle". Because I'm a nice person I'll try to find the exact transfer site for you.</spoiler><br />
}}<br />
<br />
===The Loading Dock===<br />
{{quest<br />
|npc=[[Ted the Sly]]<br />
|unlock=Resolve: The travelling circus (Two Fistfuls of Dollars)<br />
::::::Go to Ted the Sly<br />
|requires=**White water transport (10 hours)<br />
**Go to Ted the Sly<br />
|reward=**1500 Experience points<br />
|text=<spoiler text="Show Text">'''Ted the Sly:''' I was able to find out that the animals will be transported by boat. You should move your search near the white water station.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Ted the Sly:''' Nice work, you've discovered their hideout.</spoiler><br />
}}<br />
<br />
===An Interesting Find===<br />
{{quest<br />
|npc=[[Ted the Sly]]<br />
|unlock=Resolve: The travelling circus (The Loading Dock)<br />
::::::Go to Ted the Sly<br />
|requires=**Break up gangs (5 hours)<br />
**Go to Ted the Sly<br />
|reward=**2500 Experience points <br />
**Elephant<br />
|text=<spoiler text="Show Text">'''Ted the Sly:''' You should hurry up and deal with the gang before they can ship out the animals.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Ted the Sly:''' What the hell is that? An elephant! It seems they were able to sell all other animals already. Better than nothing!</spoiler><br />
}}<br />
<br />
===Show me===<br />
{{quest<br />
|npc=[[William the Cheerful]]<br />
|unlock=Resolve: The travelling circus (Poacher)<br />
::::::Go to William the Cheerful<br />
::::::Sheriff's star 1/1<br />
|requires=**Canvas 1/1<br />
**Go to William the Cheerful<br />
|reward=**1000 Experience points <br />
**Rodeo trophy<br />
|text=<spoiler text="Show Text">'''William the Cheerful:''' Greetings, what brings you here? Interesting... I must confess that I find arguments over bargaining or information boring. I am also not the violent type. How about a little trade? That is fun and interesting. Perhaps you can find something that I would be willing to exchange for information?</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''William the Cheerful:''' That was pretty good! However I'm not completely satisfied just yet. I propose a new deal. How about that?</spoiler><br />
}}<br />
<br />
===I bet William won't notice===<br />
{{quest<br />
|npc=[[William the Cheerful]]<br />
|unlock=Resolve: The travelling circus (Show me)<br />
::::::Go to William the Cheerful<br />
|requires=**Rodeo trophy 1/1<br />
**Go to William the Cheerful<br />
|reward=**50 Experience points <br />
**Coal<br />
|text=<spoiler text="Show Text">'''William the Cheerful:''' Oh, you have something new for me? Show me.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''William the Cheerful:''' Are you trying to pull my leg? That is the same trophy I gave you! Get lost! I shouldn't have given you anything at all. If you want to talk to me again, you should bring me something really valuable.</spoiler><br />
}}<br />
<br />
===How it flashes and sparkles===<br />
{{quest<br />
|npc=[[William the Cheerful]]<br />
|unlock=Resolve: The travelling circus (I bet William won't notice)<br />
::::::Go to William the Cheerful<br />
::::::Uncut ruby 1/1<br />
|requires=**Uncut ruby 1/1<br />
**Go to William the Cheerful<br />
|reward=**2000 Experience points <br />
**Map showing the animals' hiding places.<br />
|text=<spoiler text="Show Text">'''William the Cheerful:''' It is beautiful, I want to have it. I have to have it, give it to me!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''William the Cheerful:''' Here, take this map in return. You should find the animals I traded.</spoiler><br />
}}<br />
<br />
===The scent of meat===<br />
{{quest<br />
|npc=[[Ghost town]]<br />
|unlock=Resolve: The travelling circus (How it flashes and sparkles)<br />
::::::Go to Ghost town<br />
::::::Map showing the animals' hiding places. 1/1<br />
|requires=**Map showing the animals' hiding places. 1/1<br />
**Go to Ghost town<br />
|reward=**2500 Experience points<br />
**Lion<br />
|text=<spoiler text="Show Text">''The map seems to point to a little stable in the ghost town. As you approach the stable, you smell rotting meat and hear a suspicious growling.''</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">''As you come around the corner, a big lion jumps at you, knocks you over and starts licking your face. During the struggle, you lose the map and it is gone with the wind. This must be the lion from the circus... Better not trust his friendliness though, you should drug him up immediately.''</spoiler><br />
}}<br />
<br />
===Gain her trust===<br />
{{quest<br />
|npc=[[Aretha the Cold Blooded]]<br />
|unlock=Resolve: The travelling circus (Poacher)<br />
::::::Go to Aretha the Cold Blooded<br />
::::::Sheriff's star 1/1<br />
|requires=**Ambush (10 hours)<br />
**Go to Aretha the Cold Blooded<br />
|reward=**500 Experience points<br />
|text=<spoiler text="Show Text">'''Aretha the Cold Blooded:''' Who's there?! Come out of the trees slowly. Who are you? {PLAYER_NAME}? What do you want? Join me? Haha, never heard anything so funny! What gave you the idea I need a partner? You want to prove to me your skills? Do it, but remember: I won't hesitate to shoot you in the back if I don't like what I see.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Aretha the Cold Blooded:''' Well, that wasn't too bad. Next time there is some wannabe hero standing in your way, shoot him and don't just knock him down. Understood?</spoiler><br />
}}<br />
<br />
===She still doesn't trust me===<br />
{{quest<br />
|npc=[[Aretha the Cold Blooded]]<br />
|unlock=Resolve: The travelling circus (Gain her trust)<br />
::::::Go to Aretha the Cold Blooded<br />
|requires=**Robbing trains (5 hours)<br />
**Go to Aretha the Cold Blooded<br />
|reward=**250 Experience points<br />
|text=<spoiler text="Show Text">'''Aretha the Cold Blooded:''' You still want to prove yourself? I have a new target for you. A train! If you pull it off then you won't have any problems skimming the cream.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Aretha the Cold Blooded:''' Haha, that was good fun! Did you see the faces of the passengers when I shot the conductor in the back? Brilliant!</spoiler><br />
}}<br />
<br />
===Trust is good, control is better.===<br />
{{quest<br />
|npc=[[Aretha the Cold Blooded]]<br />
|unlock=Resolve: The travelling circus (She still doesn't trust me)<br />
::::::Go to Aretha the Cold Blooded<br />
|requires=**Defeat Aretha the Cold Blooded (duel)<br />
**Go to Aretha the Cold Blooded<br />
|reward=**1000 Experience points<br />
|text=<spoiler text="Show Text">'''Aretha the Cold Blooded:''' You did well. Actually, very well. Too well for my liking! *click*</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">''You just managed to dodge the deadly bullet in the nick of time. You were able to hit Aretha's weapon, destroying it, but she was able to escape to the woods. She must be waiting there somewhere between the trees. Find her before she finds you.''</spoiler><br />
}}<br />
<br />
===Of hunters and hunted===<br />
{{quest<br />
|npc=[[Aretha the Cold Blooded]]<br />
|unlock=Resolve: The travelling circus (Trust is good, control is better.)<br />
::::::Go to Aretha the Cold Blooded<br />
|requires=**Defeat Aretha the Cold Blooded (duel)<br />
**Go to Aretha the Cold Blooded<br />
|reward=**1000 Experience points<br />
|text=<spoiler text="Show Text">''You hear some noise above you. You turn around in a glimpse and look up. From the corner of your eye you see Aretha jumping towards you, wielding an axe.''</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">''Again, you made a narrow escape from Aretha's deadly ambush. Unfortunately, Aretha could also flee after your fight, though she was lightly wounded. You saw her running towards an old fort.''</spoiler><br />
}}<br />
<br />
===The Last Stand===<br />
{{quest<br />
|npc=[[Aretha the Cold Blooded]]<br />
|unlock=Resolve: The travelling circus (Of hunters and hunted)<br />
::::::Go to Aretha the Cold Blooded<br />
|requires=**Shoot (pass out) Aretha the Cold Blooded (duel)<br />
**Go to Aretha the Cold Blooded<br />
|reward=**2500 Experience points<br />
**Wolf<br />
|text=<spoiler text="Show Text">''Coughing, you arrive at the old fort. You carefully sneak forwards until you see Aretha run around a corner. You sprint after her, just to be greeted by the unpleasant look of a gun barrel. It is Aretha is pointing the gun at your head, with an evil grin spread across her face.''</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">''Phew, Aretha lies in front of you. Her revolver has seen better days and has literally turned to dust in her hand, but not without giving you a good fright. After it quiets down once more, you hear the low whining of a dog. You look behind a bush and see an injured wolf, seemingly injured by Aretha in her rage. You take him with you and tend to him until he returns to good health.''</spoiler><br />
}}<br />
<br />
===Successful Hunt===<br />
{{quest<br />
|npc=[[Sheriff John Fitzburn]]<br />
|unlock=Resolve: The travelling circus (An Interesting Find)<br />
::::::Resolve: The travelling circus (The scent of meat)<br />
::::::Resolve: The travelling circus (The Last Stand)<br />
|requires=**Sheriff's star 1/1<br />
|reward=**1750 Experience points <br />
**$2500<br />
|text=<spoiler text="Show Text">'''Sheriff John Fitzburn:''' Great job {PLAYER_NAME}. You found and saved a lot of animals. I think your work here is done. Give me back the deputy's badge and fetch your reward.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Sheriff John Fitzburn:''' Well, we just need a place for the animals now. Perhaps you know of a place where we can accomodate them?</spoiler><br />
}}<br />
<br />
===A new home===<br />
{{quest<br />
|npc=[[The travelling circus (Quest Giver)]]<br />
|unlock=Resolve: The travelling circus (Successful Hunt)<br />
::::::Resolve: The travelling circus (The new Horse)<br />
::::::Go to The travelling circus<br />
|requires=**Elephant 1/1 <br />
**Lion 1/1 <br />
**Small pony 1/1 <br />
**Wolf 1/1 <br />
**Rabbit 10/10 <br />
**Little Kid 7/7<br />
**Go to The travelling circus<br />
|reward=**7500 Experience points<br />
|text=<spoiler text="Show Text">'''The Ringmaster:''' {PLAYER_NAME}, you have found most of the animals, it's incredible. If you can bring us the last few animals we can finally open up the circus!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''The Ringmaster:''' Excellent! That should be enough animals for us to hold a show again. Visit the show on Saturday evening. Of course the entry is free for you.</spoiler><br />
}}<br />
<br />
===An unforgettable evening===<br />
{{quest<br />
|npc=[[Maya Roalstad]]<br />
|unlock=Resolve: The travelling circus (A new home)<br />
|requires=**Go to The travelling circus<br />
|reward=**Steel lined box<br />
|text=<spoiler text="Show Text">'''Maya Roalstad:''' The circus show will finally happen? Great! I'm really happy that it's beginning.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''The Ringmaster:''' Thank you for helping us save the circus. As a symbol of our gratitude, there is a small chest in the corner for you. I don't know what's in it but it's worth taking a look.</spoiler><br />
}}<br />
<br />
==Total Reward==<br />
*$2,500<br />
*24,000 [[Experience]] points<br />
*[[Quest products|Sheriff's star]]<br />
*[[Quest products|Small pony]] ''(removed during quest)''<br />
*[[Quest products|Elephant]] ''(removed during quest)''<br />
*[[Work products|Rodeo trophy]]<br />
*[[Work products|Coal]]<br />
*[[Quest products|Map showing the animals' hiding places.]] ''(removed during quest)''<br />
*[[Quest products|Lion]] ''(removed during quest)''<br />
*[[Quest products|Wolf]] ''(removed during quest)''<br />
*[[Useable products|Steel lined box]]</div>Slygoxxhttps://wiki.the-west.net/index.php?title=The_farm&diff=25971The farm2018-01-06T11:08:50Z<p>Slygoxx: </p>
<hr />
<div>Game of life is the [[Character Classes|class]]-specific questline for the [[Character Classes#Worker|Worker]] class.<br />
<br />
==Quests==<br />
===Scarecrow===<br />
{{quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=Character class: Worker<br />
|requires=**Scare birds off the field (2 hours)<br />
|reward=**Red rags ''or'' Blue rags<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' Good that I see you here {PLAYER_NAME}. Your uncle Nathan is looking for you and wants you to scare off the crows from his fields. He's told me that the harvest won't be good this year to begin with, but that the birds will fully ruin it. There was nothing I could say. The farm has seen better days, mind you.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' Even if the times are hard you shouldn't walk around dressed worse than the scarecrow. Here you have a pair of old clothes.</spoiler><br />
}}<br />
<br />
===Happy pigs===<br />
{{quest<br />
|npc=[[Nathan]]<br />
|unlock=Resolve: The farm (Scarecrow)<br />
|requires=**Tending pigs (2 hours)<br />
|reward=**20 Experience points<br />
|text=<spoiler text="Show Text">'''Nathan:''' You've been a great help. Your parents would be so proud of you. Ah, you should have seen your mother. She was so beautiful... and she could sing... she sang at every opportunity. Even in the pig sty.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Nathan:''' Your aunt and me are so happy to have you. We don't know how we would finish all the work without you.</spoiler><br />
}}<br />
<br />
===Father's screwdriver===<br />
{{quest<br />
|npc=[[Nathan]]<br />
|unlock=Resolve: The farm (Happy pigs)<br />
|requires=**Mucking out the stables (4 hours)<br />
|reward=**Screwdriver<br />
|text=<spoiler text="Show Text">'''Nathan:''' I would love to keep you from having to do the dirty work on the fields and send you to the university instead, but the times are hard. We can be happy if we don't have to give up the farm after this year.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Nathan:''' You found a screw driver while you were mucking out the stables? It might be one of your father's. You can keep it.</spoiler><br />
}}<br />
<br />
===Neighbor Butch===<br />
{{quest<br />
|npc=[[Nathan]]<br />
|unlock=Resolve: The farm (Father's screwdriver)<br />
|requires=**Harvesting fields (2 hours)<br />
|reward=**40 Experience points<br />
|text=<spoiler text="Show Text">'''Nathan:''' Butch, from the neighbor's farm is getting on my nerves. I know that he's interested in our farm, but I've told him a few times that we are not selling! But... if we can't harvest the grains very soon, then I'm not sure that we'll have a chance not to.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Nathan:''' Butch seems to be loaded. No idea how he does it. The prices for beef are ridiculously low and I don't think he does anything else on his farm.</spoiler><br />
}}<br />
<br />
===Hardy===<br />
{{quest<br />
|npc=[[Nathan]]<br />
|unlock=Resolve: The farm (Neighbor Butch)<br />
|requires=**Tending sheep (3 hours)<br />
|reward=**Brown bandana<br />
|text=<spoiler text="Show Text">'''Nathan:''' Your father used to tend the sheep in any weather. You seem to be made of the same wood, it doesn't seem to bother you any more than it did him when you get soaked tending sheep.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Nathan:''' Are you cold? Well, your father wasn't as sensible then. Here, take this neckband so you can at least keep a warm neck.</spoiler><br />
}}<br />
<br />
===The early bird catches the worm===<br />
{{quest<br />
|npc=[[Nathan]]<br />
|unlock=Resolve: The farm (Hardy)<br />
|requires=**Mow pasture (4 hours)<br />
|reward=**60 Experience points<br />
|text=<spoiler text="Show Text">'''Nathan:''' The pasture has to be mowed and that means to get up real early. The cut gets best when the grass still has the morning dew on it.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Nathan:''' Yes, the life of a farmer is hard, but it also has it's benefits. Other people sit on their desks and dream of their free life. You should be happy to be out here in the fresh air.</spoiler><br />
}}<br />
<br />
===Ripe beans===<br />
{{quest<br />
|npc=[[Nathan]]<br />
|unlock=Resolve: The farm (The early bird catches the worm)<br />
|requires=**Beans 4/4<br />
|reward=**Warm meal<br />
|text=<spoiler text="Show Text">'''Nathan:''' The beans are ripe and need to be picked. I would help you, but my rheumatism is getting too bad, there is no way I can pick beans without regretting it later.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Nathan:''' Abigail is going to make us baked beans. There is nothing better after a hard day of work.</spoiler><br />
}}<br />
<br />
===The fortune hunt===<br />
{{quest<br />
|npc=[[Nathan]]<br />
|unlock=Resolve: The farm (Ripe beans)<br />
|requires=**Corn 6/6<br />
|reward=**Brown ragged shoes<br />
|text=<spoiler text="Show Text">'''Nathan:''' You ask me about your parents? Well, there isn't much to say... they had big plans and tried their luck in the West. Abigail and I followed a few years later. It was a good time, but not always easy. There were a lot of dreams and wishes we had to set aside. You were still very young when the typhoid fever got them. But now we've really talked enough. The corn won't harvest itself, you know.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Nathan:''' Abigail has repaired a pair of old boots for you. I'm sure you can use them for your work.</spoiler><br />
}}<br />
<br />
===The Dead are dead===<br />
{{quest<br />
|npc=[[Nathan]]<br />
|unlock=Resolve: The farm (The fortune hunt)<br />
|requires=**Milling grains (2 hours)<br />
|reward=**80 Experience points<br />
|text=<spoiler text="Show Text">'''Nathan:''' Why do you keep asking about your parents? The dead are dead. They won't come back just because you talk about them. The only important thing is that we are alive. And to keep us alive, we have to keep working.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Nathan:''' You should know that there is nothing that would make me give up this farm. This is my home, I don't want to leave. And I also want to die here.<br /><br />
'''''Hint:''' This quest sequence continues as soon as you reach level 15.''</spoiler><br />
}}<br />
<br />
===Fall storms===<br />
{{quest<br />
|npc=[[Nathan]]<br />
|unlock=Reached level 15<br />
::::::Resolve: The farm (The Dead are dead)<br />
|requires=**Repair fences (4 hours)<br />
|reward=**$50<br />
|text=<spoiler text="Show Text">'''Nathan:''' The storms started early this year. One of the large spruces fell into a pig's enclosure and damaged the fence. You should fix it right away, before the pigs get lose.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Nathan:''' One of the pigs got badly hurt when the spruce came down. We have to put it down. We'll have blood soup and pig's head aspic for weeks. Yummy!</spoiler><br />
}}<br />
<br />
===Tomato salad===<br />
{{quest<br />
|npc=[[Nathan]]<br />
|unlock=Resolve: The farm (Fall storms)<br />
|requires=**Tomato 5/5<br />
|reward=**$80<br />
|text=<spoiler text="Show Text">'''Nathan:''' Your parents were hardworking people. But it has always been important to be able to enjoy something special from time to time. They started to grow tomatoes a long time ago. It's tomato season again. Abigail will make a nice tomato salad when you bring her a few tomatoes.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Nathan:''' There are people that don't like tomatoes, but savor ketchup. Isn't that strange? We have so many tomatoes, we can't even eat them all. I will go to the market to sell them, and because you have helped us so much, I will share the earnings with you.</spoiler><br />
}}<br />
<br />
===Drought===<br />
{{quest<br />
|npc=[[Nathan]]<br />
|unlock=Resolve: The farm (Tomato salad)<br />
|requires=**Build irrigation system (4 hours)<br />
|reward=**Brown cap<br />
|text=<spoiler text="Show Text">'''Nathan:''' It hasn't rained for weeks. Our neighbor Butch is already grinning from ear to ear. He put up an irrigation system already last year and I'm sure he hopes now, that we'll have to sell our farm due to drought. That cannot happen! Your parents would never have accepted that. You have to put in an irrigation system. We badly need water!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Nathan:''' The work has really paid off. Now the whole river would have to dry out to keep our fields dry. I bought this cap for you when I went to town yesterday because I saw that the sun was blinding you when you were out in the fields.</spoiler><br />
}}<br />
<br />
===Working and freezing===<br />
{{quest<br />
|npc=[[Nathan]]<br />
|unlock=Resolve: The farm (Drought)<br />
|requires=**Wood 10/10<br />
|reward=**1 attribute point towards Strength<br />
**Fishing rod<br />
|text=<spoiler text="Show Text">'''Nathan:''' The winter is coming quickly and our wood supply is not going to get us through the winter. This cold and wet weather doesn't do my rheumatism well. This job you'll have to get done without me again.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Nathan:''' While you were getting the wood and working your muscles I thought I had to do something for you. I made you a fishing rod. I used to love fishing, but the field work just doesn't leave much time. But it is so important to think about something other than work from time to time.</spoiler><br />
}}<br />
<br />
===Butch is persistent===<br />
{{quest<br />
|npc=[[Nathan]]<br />
|unlock=Resolve: The farm (Working and freezing)<br />
|requires=**Granite blocks 5/5<br />
|reward=**100 Experience points<br />
|text=<spoiler text="Show Text">'''Nathan:''' We badly need more weight on our roof. The last storm has already blown off a few shingles. The next storm might take the whole roof. You should go the quarry and get a few stone blocks to add some weight.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Nathan:''' Butch was at the quarry as well? I bet he asked if I am still not willing to sell? Ha! I wouldn't pay too much attention to the rubbish he's telling.<br /><br />
'''''Hint:''' This quest sequence continues as soon as you reach level 20.''</spoiler><br />
}}<br />
<br />
===The truth===<br />
{{quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=Reached level 20<br />
::::::Resolve: The farm (Butch is persistent)<br />
|requires=**Setting up telegraph poles (8 hours)<br />
|reward=**Wrench <br />
**Tool box<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' Nathan is keeping you pretty busy... I don't want to bud in, but I have known Nathan since he showed up here with Abigail. They took good care of you after your parents died. You were only a few years old at that time. But I'm probably saying too much... But you should know, Nathan is not really your uncle, and Abigail isn't your aunt. I have always hoped that they would tell you themselves one day, but if they haven't done so by now, then I don't expect them to do so in the future. I tell you this because the other day I almost got killed when a telegraph pole came down and almost hit me, right next to my saloon. And I guess then you'd never learn the truth. Could you please go and strengthen that telegraph pole a bit? I'll give you the tools of course, and you can keep it when you are done.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' Great work! I used to get around a lot, and I believe that I'm a good barkeeper, but I'm an awful handyman. Ah, I just remember, I still have a wrench that used to belong to your father. I borrowed it years ago and somehow never remembered to give it back. Here you go.</spoiler><br />
}}<br />
<br />
===Your parents' grave===<br />
{{quest<br />
|npc=[[Nathan]]<br />
|unlock=Resolve: The farm (The truth)<br />
|requires=**Resolve: The farm (Rest in peace)<br />
|reward=**100 Experience points<br />
|text=<spoiler text="Show Text">'''Nathan:''' You have talked to Henry... You didn't talk loudly, but I could pick up a few words. Yes, it is true! I'm not your uncle. Abigail and me came here without anything. There was nothing here but disease, hunger and a few people. One of them was Henry. We went to your parents farm to ask for some water and food. When no one opened the door we went inside and we found you parents dead in their beds. You looked awful and were more dead than alive. We took care of you... and the farm... believe me, it is better if no one else finds out. Henry is the only one other than us that knows the truth, and it should stay that way.<br />
Your parent's grave is up at the Wolf Creek...<br /><br />
'''''Hint:''' The position of your parent's grave is marked with a white dot on the mini map (quest giver).<br />
''On the map the grave is marked with a square symbol, like that of a job.''</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Nathan:''' We never talked about your parent's grave because we though it would be easier for you to leave the past behind. It was a mistake.</spoiler><br />
}}<br />
<br />
====Rest in peace====<br />
{{quest<br />
|npc=[[Grave of your Parents]]<br />
|unlock=Accept: The farm (Your parents' grave)<br />
::::::Go to Grave of your Parents<br />
|requires=**-<br />
|reward=**5 skill points<br />
|text=<spoiler text="Show Text">This place radiates a peaceful quiet.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">You kneel at your parents' grave. May they rest in peace.</spoiler><br />
}}<br />
<br />
===Nathan's apology===<br />
{{quest<br />
|npc=[[Nathan]]<br />
|unlock=Resolve: The farm (Your parents' grave)<br />
|requires=**Coal 8/8<br />
|reward=**Brown clothing ''or'' Black clothing ''or'' Linen shirt<br />
|text=<spoiler text="Show Text">'''Nathan:''' Will you please forgive us that we never told you the truth? It was a big mistake to have lied to you for such a long time, but it doesn't change that we have taken you in as our child. We did what had to be done. It would have given us so much trouble if we had told the truth. I have to good recipe against the dark thoughts: Hard work. For our smithy we need coals. Think about it and then judge us.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Nathan:''' Your clothes are very sooty. Abigail won't let you in the house like that, you should get changed.</spoiler><br />
}}<br />
<br />
===Inheritance fight===<br />
{{quest<br />
|npc=[[Nathan]]<br />
|unlock=Resolve: The farm (Nathan's apology)<br />
|requires=**Well drilling (4 hours)<br />
|reward=**120 Experience points<br />
|text=<spoiler text="Show Text">'''Nathan:''' What? The farm is legally yours? What is that supposed to mean? I'm sure there aren't even any papers left that say who your parents were. And who do you think will change the papers to your name? Especially now that the farm is going so badly. We have to stick together and shouldn't waste time with legal stuff. You should take a look at the well instead. It doesn't bring water up anymore.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Nathan:''' I'm sorry {PLAYER_NAME}. I didn't want to yell at you. It's just that the problems are starting to get to me. The harvest wasn't very good this year, and if nothing unexpected happens, I'm going to have to sell the farm. That mustn't happen. And it won't happen if we work together.</spoiler><br />
}}<br />
<br />
===Sabotage===<br />
{{quest<br />
|npc=[[Nathan]]<br />
|unlock=Resolve: The farm (Inheritance fight)<br />
|requires=**Building a bridge (5 hours)<br />
|reward=**150 Experience points<br />
|text=<spoiler text="Show Text">'''Nathan:''' Ah, not another problem! The wooden bridge that leads to our farm collapsed. It has to be fixed right away. I'll help you.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Nathan:''' Do you see those sowing marks at the bridge posts? That was no accident! Who would do something like that? Butch? Oh yes... I would not be surprised! I'm sure he's done this because I refuse to sell him that farm. Ha, never will he get this farm. NEVER!<br /><br />
'''''Hint:'''This quest sequence continues as soon as you reach level 25.''</spoiler><br />
}}<br />
<br />
===Butch's railroad station===<br />
{{quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=Reached level 25<br />
::::::Resolve: The farm (Sabotage)<br />
|requires=**Build railroad station (3 hours)<br />
|reward=**Map<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' The problems with the bridge bother me. Butch could really have something to do with it. Right now he's building a little railroad station on his land. Yes, you heard right. A railroad station, and yes, you are right, there are no train tracks anywhere. Why don't you take a closer look at this?</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' Butch seems to know more than we do. But lets put one and one together. He's building a railroad station and he's very interested in buying your farm. What is so special about your farm? Ah darn, it doesn't make any sense! Let's take a look at this area on the map... maybe we've missed something...</spoiler><br />
}}<br />
<br />
===Abigail's death===<br />
{{quest<br />
|npc=[[Nathan]]<br />
|unlock=Resolve: The farm (Butch's railroad station)<br />
|requires=**Building coffins (4 hours)<br />
|reward=**180 Experience points<br />
|text=<spoiler text="Show Text">'''Nathan:''' Something awful happened... my wife... my dear Abigail is dead! She went out in the morning to pick agaves. On the way she must have fallen off the horse... when they found her, it was already too late... Oh god... why could you let this happen? My dear Abigail...</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Nathan:''' Abigail was so proud of you... she loved you very much. We have a lot of hard trials to master. I don't know if I can do this...</spoiler><br />
}}<br />
<br />
===Farewell Abigail===<br />
{{quest<br />
|npc=[[Nathan]]<br />
|unlock=Resolve: The farm (Abigail's death)<br />
|requires=**Tequila 3/3<br />
|reward=**Fancy jewelry<br />
|text=<spoiler text="Show Text">'''Nathan:''' We need schnapps for the funeral. A lot of schnapps. Tequila! I would love to just drink myself to death, but that's exactly what Butch wants. I'm not going to do him that favor. Be careful when you pick the agaves.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Nathan:''' We should get the burner out of the barn. It's been a long time since I made schnapps. Abigail forbid it to me, but I think it is OK if we have a drink in her honor. She wanted you to have this necklace in case of her parting...</spoiler><br />
}}<br />
<br />
===The railroad arrives===<br />
{{quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=Resolve: The farm (Farewell Abigail)<br />
|requires=**Defeat Rowdy (duel)<br />
|reward=**Crowbar<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' I can't get that railroad station business out of my thoughts. I think I found out what plans Butch holds. This morning there was a story in the paper stating that the Southern Pacific Railroad company is planning to develop a railroad system in this area. But for that they need to build a bridge over the river... And the best place for this bridge is your land. Be careful, I have a bad feeling about this.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' Speak of the devil. What did that rowdy want with you? Looked like he was just trying to scare you a bit. I've got something for you. This crowbar will help you with the next person that tries to do you in.</spoiler><br />
}}<br />
<br />
===Missing evidence===<br />
{{quest<br />
|npc=[[Nathan]]<br />
|unlock=Resolve: The farm (The railroad arrives)<br />
|requires=**Building windmills (4 hours)<br />
|reward=**200 Experience points<br />
|text=<spoiler text="Show Text">'''Nathan:''' I miss Abigail so much... I don't know how to keep going without her. And then the sabotage on the bridge... and now they are trying to do you in! I'm sure that Butch is behind all this. Earlier I heard a really loud noise, ran outside, and came just in time to see the windmill collapse. Sabotage again! I have to talk to the sheriff. You need to fix the windmill while I'm gone!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Nathan:''' The sheriff says that he can't do anything right now. Not without evidence. Ha, he'll get the evidence he needs.</spoiler><br />
}}<br />
<br />
===Unexpected help===<br />
{{quest<br />
|npc=[[Nathan]]<br />
|unlock=Resolve: The farm (Missing evidence)<br />
|requires=**Iron rod 8/8<br />
|reward=**Brown feather hat<br />
|text=<spoiler text="Show Text">'''Nathan:''' I need a few iron rods to strengthen the windmill and the bridge. Butch's saw won't help him much then! We need to make sure we're safe as long as the sheriff doesn't help us.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Nathan:''' I'm really worried about you, and I want to help you as good as I can. Waupee's grandfather gave me this hat years ago. It has magical powers. You don't believe me? Put it on and you'll see how it makes you light and agile as a feather. I won't be as worried about you while you are wearing this.<br /><br />
'''''Hint:''' This quest sequence continues as soon as you reach level 30.''</spoiler><br />
}}<br />
<br />
===Fire!===<br />
{{quest<br />
|npc=[[Nathan]]<br />
|unlock=Reached level 30<br />
::::::Resolve: The farm (Unexpected help)<br />
|requires=**Fire fighter (4 hours)<br />
|reward=**1 attribute point towards Strength<br />
**300 Experience points<br />
|text=<spoiler text="Show Text">'''Nathan:''' Fire! FIRE! {PLAYER_NAME}, help me! Together we might be able to put out the fire before it causes too much damage.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Nathan:''' Puhh, we prevented the worst, but the horse stables don't look too good.</spoiler><br />
}}<br />
<br />
===Arson===<br />
{{quest<br />
|npc=[[Nathan]]<br />
|unlock=Resolve: The farm (Fire!)<br />
|requires=**Construct a ranch house (6 hours)<br />
|reward=**350 Experience points<br />
|text=<spoiler text="Show Text">'''Nathan:''' While we are working on the horse stables, we should also make an entrance gate. One with nice white horse heads on the posts. It has to be nicer than the one Butch has on his ranch. He should see that he can't scare us.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Nathan:''' Hoopla! What is that between the burned wood? An empty bottle... that doesn't belong here. And a bit of black liquid is still inside... that smells like oil! I take this bottle to the sheriff and tell him to arrest Butch... This is arson!</spoiler><br />
}}<br />
<br />
===The bounty hunter===<br />
{{quest<br />
|npc=[[Sheriff John Fitzburn]]<br />
|unlock=Resolve: The farm (Arson)<br />
|requires=**Defeat Bounty hunter (duel)<br />
|reward=**Brown pilgrim's shoes<br />
|text=<spoiler text="Show Text">'''Sheriff John Fitzburn:''' I'm not denying that the fire was arson, but I still don't have any proof that Butch is behind it. I'm looking into this, but you need to be patient.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Sheriff John Fitzburn:''' Uh, someone really has it in for you. There are even headhunters looking for you. This guy dropped something... A little note. What does it say?<br /><br /><br />
''You cannot miss {PLAYER_NAME}. Prancing through town, nose high in the air. And also check the saloon. A good beating should do it.''<br /><br /><br />
Hmm, you don't look that snobbish. You need help. It's not much, but those shoes can help you a bit maybe.</spoiler><br />
}}<br />
<br />
===Investigations===<br />
{{quest<br />
|npc=[[Nathan]]<br />
|unlock=Resolve: The farm (The bounty hunter)<br />
|requires=**Drilling for oil (8 hours)<br />
|reward=**400 Experience points<br />
|text=<spoiler text="Show Text">'''Nathan:''' John is an idiot! Sitting in the saloon, drinking his whiskey, giving you a pair of stupid shoes, while people get murdered around him. Let's take matters into our own hands. Let's look into this oil bottle business first. It can only come from the oil field close by. Try to find out who bought a small bottle from there lately.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Nathan:''' The investigations showed us that a Mr Brown bought a few bottles of oil? I know that name. Might be that I saw his name in regards to the speculation business in the newspaper.<br /><br />
'''''Hint:''' This quest sequence continues as soon as you reach level 35.''</spoiler><br />
}}<br />
<br />
===Suspicion===<br />
{{quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=Reached level 35<br />
::::::Resolve: The farm (Investigations)<br />
|requires=**Defeat Butch (duel)<br />
|reward=**500 Experience points<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' Did you hear what happened to Butch? Someone made a real massacre with his cattle. You can imagine how upset he is. It sounds like he suspects Nathan. It's not exactly a secret that those two don't like each other at all. Why don't you go over and try to talk to Butch?</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' Butch is a hothead! But you really didn't need to mess him up this badly. But listen to this, a strange guy named Mr Brown visited me earlier. He asked me about Nathan. I kicked him out, I don't like nosey people like this in my saloon. He was also so drunk that I wouldn't have given him another drink anyway.</spoiler><br />
}}<br />
<br />
===Butch switches sides===<br />
{{quest<br />
|npc=[[Nathan]]<br />
|unlock=Resolve: The farm (Suspicion)<br />
|requires=**Construct manor-house (10 hours)<br />
|reward=**Bone necklace<br />
|text=<spoiler text="Show Text">'''Nathan:''' What did you do to Butch? He just came to me, all intimidated, and wanted to talk. It's unbelievable what he had to say! Mr. Brown gave him a lot of money to build this railroad station and to buy our farm. In return, Butch was to transfer the papers into Mr. Brown's name for the ranch, the farm and the railroad station, so that Brown could sell it as a package to the Southern Pacific Railroad company. Both Butch and Mr. Brown would have made a lot of money in this deal. Got it so far? But then, Butch got really nervous when he realized that Mr. Brown is a very impatient business partner who was also behind the attacks on our farm. It's very likely that Mr. Brown is also responsible for the massacre of Butch's cattle. It looks like this guy will do anything to get what he wants. It drove him nuts that he couldn't get me to sell. Butch apologized to me and offered to help fight Mr. Brown. We'll reinforce the doors and windows of this house and take turns standing guard. We won't take any more risks!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Nathan:''' It's strangely quiet around here lately. The calm before the storm? I think I told you about Waupee's grandfather and his magical powers? I went back to him yesterday to ask for his advice. He took his bone necklace and fawned it through his herbal fire. The strength of Manitu shall lie in the man wearing it. But you know... I think this is going a bit far. But then, the shamans have knowledge about things that we will never understand.</spoiler><br />
}}<br />
<br />
===Meeting Mr Brown===<br />
{{quest<br />
|npc=[[Sheriff John Fitzburn]]<br />
|unlock=Resolve: The farm (Butch switches sides)<br />
|requires=**Letter 1/1<br />
|reward=**500 Experience points<br />
|text=<spoiler text="Show Text">'''Sheriff John Fitzburn:''' I've made some inquiries about that mysterious Mr. Brown. Interesting guy. The Southern Pacific Railroad has already been offered two properties and a railroad station, and they are very interested. The offers are for Butch's and Nathan's land. Then Butch's story seems to be true. My contact with the Southern Pacific also told me where Mr. Brown spends his evenings. He says you can set your clocks by it. The place is called Cindy's Diner, and he shows up there every night at 7 p.m. to the minute. After dinner he drinks a bottle of whiskey and by 9 p.m. he's usually completely hammered. At around 11 p.m. he leaves the diner. I suggest that you go there and that you try to find some evidence.<br /><br />
'''''Hint:'''The position of Cindy's Diner is marked with a white dot on the mini map (quest giver).<br /><br />
''On the map the diner is marked with a square symbol, like that of a job.''</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Sheriff John Fitzburn:''' If I had known that this guy would blow his top like this, I would never have suggested for you to go there alone. The letter that you took from Mr. Brown is the missing evidence that there is some lawless business going on behind closed doors at the Southern Pacific Railroad. There are always people that can be bribed... I'll try to find out more.</spoiler><br />
}}<br />
<br />
====The ice cold Mr Brown====<br />
{{quest<br />
|npc=[[Cindy's diner]]<br />
|unlock=This quest can only be accepted between 19:00 and 20:59 o'clock.<br />
::::::Unresolved: The farm (The drunk Mr Brown)<br />
::::::Accept: The farm (Meeting Mr Brown)<br />
::::::Go to Cindy's diner<br />
|requires=**Defeat Mr Brown (duel)<br />
|reward=**Letter<br />
**$687<br />
**900 Experience points<br />
|text=<spoiler text="Show Text">'''Mr Brown:''' I have been waiting for you {PLAYER_NAME}. Sit down. We have something to talk about. I heard that you are interested in my work. But if you poke your nose into other people's business, it might get broken. I'm going to teach you a lesson so you learn a little respect for the future.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Mr Brown:''' You filthy pig! I have powerful friends at the Southern Pacific Railroad. Very powerful friends! You haven't seen the last of me.</spoiler><br />
}}<br />
<br />
====The drunk Mr Brown====<br />
{{quest<br />
|npc=[[Cindy's diner]]<br />
|unlock=This quest can only be accepted between 21:00 and 22:59 o'clock.<br />
::::::Unresolved: The farm (The ice cold Mr Brown)<br />
::::::Accept: The farm (Meeting Mr Brown)<br />
::::::Go to Cindy's diner<br />
|requires=**Defeat Mr Brown (duel)<br />
|reward=**Letter<br />
**Empty bottle<br />
**$287<br />
**900 Experience points<br />
|text=<spoiler text="Show Text">'''Mr Brown:''' Hey {PLAYER_NAME}, come to my table! You really are an idiot... a big idiot! Haha, you come straight from the pig sty to the pub... you at least could have taken a shower. I almost thought you were a pig... hahaha! Now listen to me... I'll teach you a lesson. Now, where is my revolver? Ah, there it is...</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Mr Brown:''' You filthy pig! I have powerful friends at the Southern Pacific Railroad. Very powerful friends! You haven't seen the last of me.</spoiler><br />
}}<br />
<br />
===That, what really counts===<br />
{{quest<br />
|npc=[[Nathan]]<br />
|unlock=Resolve: The farm (Meeting Mr Brown)<br />
|requires=**-<br />
|reward=**-<br />
|text=<spoiler text="Show Text">'''Nathan:''' I've been lying awake all night long trying to find out what the next steps should be. Such a big company as Southern Pacific won't just give in without a fight. There will be others that will try to get our land. And they might be more dangerous than that Mr. Brown. I would never forgive myself if something happened to you because I was so stubborn. I will transfer the farm's ownership to you. It is your choice what you want to do with it. If you want to sell it, I will understand. Don't worry about me.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Nathan:''' Good that you are rational and that you are not trying to convince me otherwise. I was never rich, but I still never missed anything. All the things I love are priceless anyway. I decided to build a small hut up at the Wolf Creek, close to where your parents, and now Abigail, are buried. I'll be closer to her then. I've spent my whole life working really hard, I've decided to spend the rest of my days up in the mountains, fishing and exploring. Farewell, {PLAYER_NAME}.</spoiler><br />
}}<br />
<br />
===New beginning===<br />
{{quest<br />
|npc=[[Maya Roalstad]]<br />
|unlock=Resolve: The farm (That, what really counts)<br />
::::::Unresolved: The farm (Perseverance)<br />
::::::Unresolved: The farm (Bridge construction)<br />
|requires=**-<br />
|reward=**3 skill points towards Trading<br />
**$10000<br />
|text=<spoiler text="Show Text">'''Maya Roalstad:''' A few days ago, one of the higher-ups at the Southern Pacific Railroad was in the saloon. He seemed to like my dancing a lot and now he keeps sending me candy and flowers. I heard that Nathan wants to transfer his farm to you. That is your chance! Do you even know what kind of money they are talking about? The Southern Pacific could save tons of money if they can build their railroad tracks straight across that land, and they're willing to pay $12,000 for the farm. I could get that deal started and I would only take a very small part of it as a commission. That would leave you with a lot of money. Don't you think you deserve this after all that hard work for those many years?<br /><br />
'''''Hint:''' You have three options to end the story. Your choice cannot be undone.''</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Maya Roalstad:''' I knew that I could talk to you. It was nice to do business with you. You now have the world at your feet. You're rich!</spoiler><br />
}}<br />
<br />
===Perseverance===<br />
{{quest<br />
|npc=[[Sheriff John Fitzburn]]<br />
|unlock=Resolve: The farm (That, what really counts)<br />
::::::Unresolved: The farm (New beginning)<br />
::::::Unresolved: The farm (Bridge construction)<br />
|requires=**-<br />
|reward=**5 skill points towards Stamina<br />
**3000 Experience points<br />
|text=<spoiler text="Show Text">'''Sheriff John Fitzburn:''' I have a hot lead here. It looks like Southern Pacific is entangled in a corruption scandal that goes all the way to the highest level. It will take a while to collect the necessary evidence to start a lawsuit. But I'm sure that we can win and that a lot of farmers can get their land back. It's pretty much a miracle that you still haven't lost the farm. Others who tried to resist the Southern Pacific Railroad weren't so lucky.<br /><br />
'''''Hint:''' You have three options to end the story. Your choice cannot be undone.''</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Sheriff John Fitzburn:''' Such a case takes a lot of perseverance. It can take years until the guilty ones are convicted. I'm very thankful that you are going to help me. Nathan can be very proud of you and I know Abigail would have wanted nothing more than that you fight for the right thing.</spoiler><br />
}}<br />
<br />
===Bridge construction===<br />
{{quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=Resolve: The farm (That, what really counts)<br />
::::::Unresolved: The farm (New beginning)<br />
::::::Unresolved: The farm (Perseverance)<br />
|requires=**Wood 16/16<br />
**Granite blocks 10/10<br />
**Iron rod 8/8<br />
**Building a bridge (12 hours)<br />
|reward=**5 skill points towards Construction<br />
**$5000<br />
**2000 Experience points<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' {PLAYER_NAME}, I have an idea... Why don't you build a railroad bridge yourself? I'm sure you can do it! We would all help you with it. There are enough supplies in the area as well. The Southern Pacific can purchase the full usage rights for the bridge... for a pretty penny, of course. And you don't have to sell the farm. What do you think?<br /><br />
'''''Hint:''' You have three options to end the story. Your choice cannot be undone.''</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' This bridge is amazing! It already has the perfect name... Nathan christened it ''Abigail's Bridge''. Wait... do you hear this? That is the first train!</spoiler><br />
}}<br />
<br />
==Total Reward==<br />
===Maya's path===<br />
*$10,817 (The ice cold Mr Brown) ''or'' $10,417 (The drunk Mr Brown)<br />
*4000 [[Experience]] points<br />
*[[Clothing#Rags|Red rags]] ''or'' [[Clothing#Rags|Blue rags]]<br />
*[[Weapons|Screwdriver]]<br />
*[[Neckbands#Bandanas|Brown bandana]]<br />
*[[Work products|Warm meal]]<br />
*[[Shoes#Ragged shoes|Brown ragged shoes]]<br />
*[[Headgear#Caps|Brown cap]]<br />
*[[Work products|Fishing rod]]<br />
*[[Weapons|Wrench]]<br />
*[[Work products|Tool box]]<br />
*[[Clothing#Clothing|Brown clothing]] ''or'' [[Clothing#Clothing|Black clothing]] ''or'' [[Clothing#Class specific|Linen shirt]]<br />
*[[Work products|Map]]<br />
*[[Work products|Fancy jewelry]]<br />
*[[Weapons|Crowbar]]<br />
*[[Headgear#Class specific|Brown feather hat]]<br />
*[[Shoes#Class specific|Brown pilgrim's shoes]]<br />
*[[Neckbands#Class specific|Bone necklace]]<br />
*[[Quest products|Letter]] (removed during quest)<br />
*[[Quest products|Empty bottle]] (The drunk Mr Brown)<br />
*2 [[attribute points]] towards Strength<br />
*5 [[skill points]]<br />
*3 [[skill points]] towards Trading<br />
<br />
===The Sheriff's path===<br />
*$817 (The ice cold Mr Brown) ''or'' $417 (The drunk Mr Brown)<br />
*7000 [[Experience]] points<br />
*[[Clothing#Rags|Red rags]] ''or'' [[Clothing#Rags|Blue rags]]<br />
*[[Weapons|Screwdriver]]<br />
*[[Neckbands#Bandanas|Brown bandana]]<br />
*[[Work products|Warm meal]]<br />
*[[Shoes#Ragged shoes|Brown ragged shoes]]<br />
*[[Headgear#Caps|Brown cap]]<br />
*[[Work products|Fishing rod]]<br />
*[[Weapons|Wrench]]<br />
*[[Work products|Tool box]]<br />
*[[Clothing#Clothing|Brown clothing]] ''or'' [[Clothing#Clothing|Black clothing]] ''or'' [[Clothing#Class specific|Linen shirt]]<br />
*[[Work products|Map]]<br />
*[[Work products|Fancy jewelry]]<br />
*[[Weapons|Crowbar]]<br />
*[[Headgear#Class specific|Brown feather hat]]<br />
*[[Shoes#Class specific|Brown pilgrim's shoes]]<br />
*[[Neckbands#Class specific|Bone necklace]]<br />
*[[Quest products|Letter]] (removed during quest)<br />
*[[Quest products|Empty bottle]] (The drunk Mr Brown)<br />
*2 [[attribute points]] towards Strength<br />
*5 [[skill points]]<br />
*5 [[skill points]] towards Stamina<br />
<br />
===Henry's path===<br />
*$5,817 (The ice cold Mr Brown) ''or'' $5,417 (The drunk Mr Brown)<br />
*6000 [[Experience]] points<br />
*[[Clothing#Rags|Red rags]] ''or'' [[Clothing#Rags|Blue rags]]<br />
*[[Weapons|Screwdriver]]<br />
*[[Neckbands#Bandanas|Brown bandana]]<br />
*[[Work products|Warm meal]]<br />
*[[Shoes#Ragged shoes|Brown ragged shoes]]<br />
*[[Headgear#Caps|Brown cap]]<br />
*[[Work products|Fishing rod]]<br />
*[[Weapons|Wrench]]<br />
*[[Work products|Tool box]]<br />
*[[Clothing#Clothing|Brown clothing]] ''or'' [[Clothing#Clothing|Black clothing]] ''or'' [[Clothing#Class specific|Linen shirt]]<br />
*[[Work products|Map]]<br />
*[[Work products|Fancy jewelry]]<br />
*[[Weapons|Crowbar]]<br />
*[[Headgear#Class specific|Brown feather hat]]<br />
*[[Shoes#Class specific|Brown pilgrim's shoes]]<br />
*[[Neckbands#Class specific|Bone necklace]]<br />
*[[Quest products|Letter]] (removed during quest)<br />
*[[Quest products|Empty bottle]] (The drunk Mr Brown)<br />
*2 [[attribute points]] towards Strength<br />
*5 [[skill points]]<br />
*5 [[skill points]] towards Construction</div>Slygoxxhttps://wiki.the-west.net/index.php?title=Game_of_life&diff=25970Game of life2018-01-06T11:00:47Z<p>Slygoxx: </p>
<hr />
<div>Game of life is the [[Character Classes|class]]-specific questline for the [[Character Classes#Dueller|Dueller]] class.<br />
<br />
==Quests==<br />
===Shining shoes===<br />
{{quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=Character class: Dueller<br />
|requires=**Quarter 4/4<br />
|reward=**20 Experience points ''or'' Yellow bandana<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' Good that I see you {PLAYER_NAME}. Your father has been at Ben Stark's in the House of the rising sun all night long. You should have seen him this morning. Dead drunk! He also lost his last dollars. Your mother was more than upset, but well, you know how she is. She's an angel and would probably forgive your dad even if he had lost her last pair of bloomers. Your sister Anna has asked me to lend her a few quarters so she can buy some food. Could you please pay me back?</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' Without you your family wouldn't look so good now. Ah, there comes your sister.</spoiler><br />
}}<br />
<br />
===You asked for it===<br />
{{quest<br />
|npc=[[Anna]]<br />
|unlock=Resolve: Game of life (Shining shoes)<br />
|requires=**Defeat Rebellious guy (duel)<br />
|reward=**Rotten club<br />
|text=<spoiler text="Show Text">'''Anna:''' Hello {PLAYER_NAME}. Thank you for settling my debts with Henry.<br /><br />
I think you still have to learn how to shine shoes though, there comes a customer of yours back into the saloon, he wants his money back. Hmmm, his shoes look flawless... Careful, he's pulling out his club!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Anna:''' I don't like it when you fight, but I guess in this case you didn't have a choice. You can't put up with everything.</spoiler><br />
}}<br />
<br />
===Plantation work===<br />
{{quest<br />
|npc=[[Anna]]<br />
|unlock=Resolve: Game of life (You asked for it)<br />
|requires=**Picking cotton (3 hours)<br />
|reward=**$30<br />
|text=<spoiler text="Show Text">'''Anna:''' I still remember how you used to throw rocks at cans. When you were a kid it was your biggest dream to be a famous gunslinger one day. But look what became of our father. He sure knows how to use a gun, but that's about all the knows. If he keeps going like this he might even lose his miserable job at the cotton fields. Could you put up his work for today? He's probably already back at the Rising Sun and is losing the rest of his money to Ben Stark.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Anna:''' You don't look very happy, but don't forget what father went through the last years. Keep the few dollars. Father would just lose them again anyway.</spoiler><br />
}}<br />
<br />
===Sweet work===<br />
{{quest<br />
|npc=[[Anna]]<br />
|unlock=Resolve: Game of life (Plantation work)<br />
|requires=**Picking sugar cane (4 hours)<br />
|reward=**1 skill point towards Shooting<br />
**Boomerang<br />
|text=<spoiler text="Show Text">'''Anna:''' I'm sure that we can get back on our feet. I'm just worried about father. He's a different person ever since he was dishonorably discharged from the army two years again. I hope he'll forget one day... We have to look at the future. I've just seen a sign that they are looking for working for the sugar cane plantation.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Anna:''' Good and honest work always pays off. Oh, what is that you brought back? Did you find that on the field? I wonder what it's good for.</spoiler><br />
}}<br />
<br />
===Easy money===<br />
{{quest<br />
|npc=[[Anna]]<br />
|unlock=Resolve: Game of life (Sweet work)<br />
|requires=**Newspaper *The Western Star* 1/1<br />
|reward=**50 Experience points<br />
|text=<spoiler text="Show Text">'''Anna:''' Of course field work is exhausting. But I found you a much more relaxing job as a newspaper boy. With that you can also get around town a bit and meet a few people. Could you bring me back a newspaper when you are done please?</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Anna:''' Lets look at the job offers...</spoiler><br />
}}<br />
<br />
===Recruiting===<br />
{{quest<br />
|npc=[[Anna]]<br />
|unlock=Resolve: Game of life (Easy money)<br />
|requires=**Guarding the fort (4 hours)<br />
|reward=**100 Experience points<br />
|text=<spoiler text="Show Text">'''Anna:''' The army is looking for recruits. That would be something for you. But lets not tell our father about that. He gets too upset if he even hears the word army.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Anna:''' Shouldn't you be at the fort right now? The military drill doesn't seem to suit you. You are just like your father in that respect, he could never take orders either.</spoiler><br />
}}<br />
<br />
===Desertion part 1===<br />
{{quest<br />
|npc=[[Anna]]<br />
|unlock=Resolve: Game of life (Recruiting)<br />
|requires=**Defeat Corporal (duel)<br />
|reward=**Yellow poncho ''or'' Green poncho<br />
|text=<spoiler text="Show Text">'''Anna:''' I've been watching the corporal for an hour now... Could it be possible that they've already realized your desertion?</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Anna:''' You and your father are very similar when it comes to reaching your goals. Make it or break it. I'm really worried! The army doesn't take jokes when it comes to desertion. It's only a matter of time until they get back here. You should get other clothes so they don't recognize you right away.</spoiler><br />
}}<br />
<br />
===Gambling debts===<br />
{{quest<br />
|npc=[[Anna]]<br />
|unlock=Resolve: Game of life (Desertion part 1)<br />
|requires=**Prospecting (4 hours)<br />
|reward=**$120<br />
|text=<spoiler text="Show Text">'''Anna:''' Father is in big trouble. He borrowed a lot of money from Ben Stark to take part in a high stakes poker game. I guess I don't have to tell you how it ended. Father has lost everything and now has high debts with Ben Stark! I heard that Ben can get very dangerous when it comes to money. The good thing is that he accepts gold as payment as well because he knows that we can't come up with enough money quickly. I know a good spot at the river to find gold. Come with me.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Anna:''' Today is our lucky day. This gold is more than enough to settle our father's debts with Ben. I think we'll still have some gold left that we can exchange for a few dollars for ourselves.</spoiler><br />
}}<br />
<br />
===A piece of the action===<br />
{{quest<br />
|npc=[[Maya Roalstad]]<br />
|unlock=Resolve: Game of life (Gambling debts)<br />
|requires=**Carving out claims (4 hours)<br />
|reward=**$150 ''or'' Yellow woolly hat<br />
|text=<spoiler text="Show Text">'''Maya Roalstad:''' Hello {PLAYER_NAME}. I have a job for you. Interested? I heard that Anna has found gold down at the river. I'd like to get a piece of the action before the big gold rush starts. I can't get away from here right now, so I'd like to ask you to carve out a claim for me.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Maya Roalstad:''' Thank you {PLAYER_NAME}. Here is your payment. Or would you prefer this hat? I've made it myself, but in the end, I don't really like the color.<br /><br />
'''''Hint:''' This quest sequence continues as soon as you reach level 15.''</spoiler><br />
}}<br />
<br />
===Back to normal===<br />
{{quest<br />
|npc=[[Anna]]<br />
|unlock=Reached level 15<br />
::::::Resolve: Game of life (A piece of the action)<br />
|requires=**Sawing wood (6 hours)<br />
|reward=**1 skill point towards Vigor<br />
**120 Experience points<br />
|text=<spoiler text="Show Text">'''Anna:''' Where have you been? There is a lot work waiting for you at home. Father wants to build a new shed. He seems like a new man since that horrendous poker game, I guess he knows he has to make up for a lot. I'm sure he would be happy if you would help him cut up the wood.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Anna:''' Have you ever seen a father this happy? And it looks like you had fun as well. I feel like we're a real family, it's been a long time since it felt that way.</spoiler><br />
}}<br />
<br />
===Career===<br />
{{quest<br />
|npc=[[Anna]]<br />
|unlock=Resolve: Game of life (Back to normal)<br />
|requires=**Printing newspaper *The Western Star* (6 hours)<br />
|reward=**Black cotton shoes<br />
|text=<spoiler text="Show Text">'''Anna:''' The Makers of the newspaper have asked for you. They were so happy with your work selling the papers that they would like to hire you to help them print the papers. Nice career jump! And you wanted to be a gunslinger. Good that you got that rubbish out of your head.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Anna:''' If you keep going like this, you'll be chief editor soon. I saw those great shoes earlier and I just had to buy them for you. You have to pay attention to your looks now that you work this job.</spoiler><br />
}}<br />
<br />
===Desertion part 2===<br />
{{quest<br />
|npc=[[Anna]]<br />
|unlock=Resolve: Game of life (Career)<br />
|requires=**Defeat Sergeant (duel)<br />
|reward=**180 Experience points<br />
|text=<spoiler text="Show Text">'''Anna:''' Do you see that sergeant over there at the rain barrel? He's been watching you for a while... the guys from the army really have it in for you.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Anna:''' I don't think it was a good idea to go to the army...</spoiler><br />
}}<br />
<br />
===Home sweet home===<br />
{{quest<br />
|npc=[[Anna]]<br />
|unlock=Resolve: Game of life (Desertion part 2)<br />
|requires=**Roll of cloth 3/3<br />
|reward=**Red bow ''or'' Blue bow ''or'' Green bow ''or'' Yellow bow<br />
|text=<spoiler text="Show Text">'''Anna:''' Mother wants to make new curtains. Three rolls of cloth should be enough. Isn't that great? Just a few days ago it looked like we're going to lose the house and now we even have enough money to make it nicer.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Anna:''' Home sweet home! With the new curtains it looks much more homey now. Mother now wants to make a new bow from the rest of the cloth. You can choose the color.<br /><br />
'''''Hint:''' This quest sequence continues as soon as you reach level 20.''</spoiler><br />
}}<br />
<br />
===House of the rising sun===<br />
{{quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=Reached level 20<br />
::::::Resolve: Game of life (Home sweet home)<br />
|requires=**Resolve: Game of life (The lion's den)<br />
|reward=**Throwing knives<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' {PLAYER_NAME}, I have to tell you something. Yesterday Ben Stark and a few of the men from the House of the Rising Sun were here. They are planning something and your fathers name was mentioned a few times. There is a secret meeting at the House of the Rising Sun at 16:00 o'clock. Maybe you should be there as well...<br /><br />
'''''Hint:''' The position of the House of the Rising Sun is marked with a white dot on the mini map (quest giver).<br /><br />
''On the map the House of the Rising Sun is marked with a square symbol, like that of a job.''</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' Thank God... you're alive! Your father is alright as well? You really escaped the lion's den there. Ben Stark seems to think that he can do whatever he wants. He's probably right as well. You have to go into hiding for a bit. There is a little chamber at the saloon where I can hide you for a while. Take those throwing knives. You might need them.</spoiler><br />
}}<br />
<br />
====Full house====<br />
{{quest<br />
|npc=[[House of the rising sun]]<br />
|unlock=This quest can only be accepted between 16:00 and 23:59 o'clock.<br />
::::::Accept: Game of life (House of the rising sun)<br />
::::::Go to House of the rising sun<br />
|requires=**$1000<br />
|reward=**1 attribute point towards Mobility<br />
**1 attribute point towards Dexterity<br />
|text=<spoiler text="Show Text">'''Ben Stark:''' Well, who do we have here? The later the night, the nicer the guests... We are having a nice little poker game. Your father is our guest of honor, but so far he hasn't been very lucky. Are you here to take him back home?... Oh, never mind, as he's just lost your house. But maybe you'll find a cozy place in a barn... Hahaha! Maybe you'd like to join us! The entrance fee is $1000.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Ben Stark:''' Respect! You won back the house and I now owe you over $10000. There's a little catch though. You both won't get out of here alive, and as the star prize is a pair of coffins! Excuse me please... I don't like blood... Get rid them them boys!</spoiler><br />
}}<br />
<br />
====Down to the knife====<br />
{{quest<br />
|npc=[[House of the rising sun]]<br />
|unlock=Resolve: Game of life (Full house)<br />
::::::Go to House of the rising sun<br />
|requires=**Defeat Mick (duel)<br />
|reward=**$145<br />
**Push dagger<br />
|text=<spoiler text="Show Text">'''Mick:''' I'll let you feel my knife and then I'll serve you instead of turkey on Thanksgiving!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Mick:''' Jeff, help me...</spoiler><br />
}}<br />
<br />
====Between the eyes====<br />
{{quest<br />
|npc=[[House of the rising sun]]<br />
|unlock=Resolve: Game of life (Down to the knife)<br />
::::::Go to House of the rising sun<br />
|requires=**Defeat Jeff (duel)<br />
|reward=**$247<br />
**Muzzle-loader<br />
|text=<spoiler text="Show Text">'''Jeff:''' You wait... I'll shoot you right between the eyes!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Jeff:''' Scott... What are you just standing around over there. Do something!</spoiler><br />
}}<br />
<br />
====The lion's den====<br />
{{quest<br />
|npc=[[House of the rising sun]]<br />
|unlock=Resolve: Game of life (Between the eyes)<br />
::::::Go to House of the rising sun<br />
|requires=**Defeat Scott (duel)<br />
|reward=**$389<br />
**Rusty machete<br />
|text=<spoiler text="Show Text">'''Scott:''' Mick... Jeff? Why are you lying on the floor? What did you do to my brothers? You should meet my machete! I'll cut off your arms!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Scott:''' We won't forget this, don't even think about it... You won't get away with this!</spoiler><br />
}}<br />
<br />
===The power of rage===<br />
{{quest<br />
|npc=[[Anna]]<br />
|unlock=Resolve: Game of life (House of the rising sun)<br />
|requires=**Building coffins (4 hours)<br />
|reward=**$857<br />
|text=<spoiler text="Show Text">'''Anna:''' Your eyes sparkle with anger... But I can't say that I don't like it! Ben Stark and his men are all over town. You seem to have kicked off something huge. I didn't know quite how powerful Ben Stark is. I always thought he's just a little crook who's ripping off our dad, but it seems that he has his fingers in just about everything. You're going to have to fight him... And you'll need a lot of coffins.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Anna:''' I don't want that you to get into danger, but it's probably your destiny to fight Ben Stark. Someone has to do it after all. Everyone in town seems to be terrified of him and his men. It is time for this to end. I've put together all of my savings and I want you to have them. It is not much, but it is all I have and I don't know how else I could help you.</spoiler><br />
}}<br />
<br />
===Desertion part 3===<br />
{{quest<br />
|npc=[[Anna]]<br />
|unlock=Resolve: Game of life (The power of rage)<br />
|requires=**Defeat Lieutenant (duel)<br />
|reward=**$518<br />
**200 Experience points<br />
|text=<spoiler text="Show Text">'''Anna:''' The Lieutenant over there at the bar is constantly peering at a piece of paper and then back to you. Is that a warrant of apprehension? Careful, he's getting up, and now he's coming over here...</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Anna:''' If this keeps going the army will soon have a general on your track.<br /><br />
'''''Hint:''' This quest sequence continues as soon as you reach level 25.''</spoiler><br />
}}<br />
<br />
===Waupee's dream===<br />
{{quest<br />
|npc=[[Waupee]]<br />
|unlock=Reached level 25<br />
::::::Resolve: Game of life (Desertion part 3)<br />
|requires=**Exploration (8 hours)<br />
|reward=**1 attribute point towards Dexterity<br />
**Arrow head<br />
|text=<spoiler text="Show Text">'''Waupee:''' I usually stay out of other people's business, but last night I had a strange dream. The hills and the rivers were on fire and a lonely wolf walked through the flames. You are the wolf, and you are in grave danger. I will help you in your fight against Ben Stark. The white men are very determined, but blind for the little things. Lets take a little walk together and explore the surroundings.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Waupee:''' As you can see, Ben Stark's men are everywhere. It would not be smart to fight all of them. It would be better to fight what makes them strong. That would be Ben Stark and the House of the Rising Sun. This arrow head will help you in your task.</spoiler><br />
}}<br />
<br />
===An explosive idea===<br />
{{quest<br />
|npc=[[Anna]]<br />
|unlock=Resolve: Game of life (Waupee's dream)<br />
|requires=**Dynamite 5/5<br />
|reward=**530 Experience points<br />
|text=<spoiler text="Show Text">'''Anna:''' I know you're up to something... something is different since you've talked to Waupee... Come, tell me what it is {PLAYER_NAME}!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Anna:''' Dynamite! That'll be a nice firework when the House of the Rising Sun blows up.</spoiler><br />
}}<br />
<br />
===Revenge===<br />
{{quest<br />
|npc=[[Anna]]<br />
|unlock=Resolve: Game of life (An explosive idea)<br />
|requires=**Resolve: Game of life (Demolition work)<br />
|reward=**Brown leather vest ''or'' Brown shirt ''or'' Black shirt<br />
|text=<spoiler text="Show Text">'''Anna:''' Just make sure that no one sees you when you attach the dynamite.<br /><br />
'''''Hint:''' The position of the House of the Rising Sun is marked with a white dot on the mini map (quest giver).<br /><br />
''On the map the House of the Rising Sun is marked with a round symbol, like that of a job.''</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Anna:''' The explosion could be heard all the way here and the paint crumbled on our heads. I hope that'll leave a mark in Ben Starks evil businesses. You've got some blood on your clothes though, you should change.</spoiler><br />
}}<br />
<br />
====Incident====<br />
{{quest<br />
|npc=[[House of the rising sun]]<br />
|unlock=Accept: Game of life (Revenge)<br />
::::::Go to House of the rising sun<br />
|requires=**Defeat Watchman (duel)<br />
|reward=**$1036<br />
|text=<spoiler text="Show Text">'''Guard:''' Who is there?</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Guard:''' You... will... regre...</spoiler><br />
}}<br />
<br />
====Demolition work====<br />
{{quest<br />
|npc=[[House of the rising sun]]<br />
|unlock=Resolve: Game of life (Incident)<br />
::::::Go to House of the rising sun<br />
|requires=**Dynamite 5/5<br />
|reward=**Brown lace-up shoes<br />
|text=<spoiler text="Show Text">The dynamite feels cold in your hands. The air is clean and calm and you are looking for strategically good places to attach it.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''BOOOM!''' Debris is raining down and a smoke cloud is slowly rising. The Rising Sun has almost completely been destroyed. Everyone that has been in the building at the time of the explosion will at least have an ear ache for the next few days. A pair of shoes was blown right down onto the street.</spoiler><br />
}}<br />
<br />
===Buffalo hunt===<br />
{{quest<br />
|npc=[[Waupee]]<br />
|unlock=Resolve: Game of life (Revenge)<br />
|requires=**Hunting buffalo (12 hours)<br />
|reward=**3 skill points towards Aiming<br />
|text=<spoiler text="Show Text">'''Waupee:''' Ben Stark has disappeared. And there is nothing to be seen of his men either. The danger has not passed yet though, there were no bodies found in the ruins of the Rising Sun. Someone must have tipped him and his men off at the last moment. I will go on the buffalo hunt with my men in the next few days. I give you the honor to accompany us. The buffalo is a proud animal, the hunt will strengthen your senses.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Waupee:''' You have a very calm hand. My people thank you for you help at the hunt. Manitu shall be with you and your family.<br /><br />
'''''Hint:''' This quest sequence continues as soon as you reach level 30.''</spoiler><br />
}}<br />
<br />
===Desertion part 4===<br />
{{quest<br />
|npc=[[Anna]]<br />
|unlock=Reached level 30<br />
::::::Resolve: Game of life (Buffalo hunt)<br />
|requires=**Defeat Captain (duel)<br />
|reward=**$821<br />
**800 Experience points<br />
|text=<spoiler text="Show Text">'''Anna:''' {PLAYER_NAME}, there is a man in uniform behind you. He looks very unfriendly and I don't think that's because he didn't like Henry's whiskey.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Anna:''' The army is very persistent. You have to admit it.</spoiler><br />
}}<br />
<br />
===Distraction===<br />
{{quest<br />
|npc=[[Sheriff John Fitzburn]]<br />
|unlock=Resolve: Game of life (Desertion part 4)<br />
|requires=**Prison guard (10 hours)<br />
|reward=**Fancy black felt hat<br />
|text=<spoiler text="Show Text">'''Sheriff John Fitzburn:''' I have good news for you. A few of Ben Starks men surrendered to me today. I'm sure you'll enjoy working as a prison guard to make sure they don't disappear again. It seems that the destruction of the Rising Sun also destroyed the gang.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Sheriff John Fitzburn:''' Those backstabbing pigs... They played us! You've barely been gone for two hours and the town turned into a disaster zone. Ben Stark and his men showed up here, started shooting around and were gone before anyone figured out what to do. Your sister Anna has been very brave. We tried to hold the saloon together, but she got hit in the chest by a bullet. A doctor already took care of her, she isn't doing too well, but he said she'll make it. She was really lucky, the bullet just barely missed her heart. They took her to the hospital. I'm afraid though that Ben Stark will come back! And next time I'm sure he'll bring all his men. But we'll give them a good fight. Most people in town already said that they want to help. Could you get some discipline into that group? I'll make you my deputy for that time. Take this hat, so they take you seriously.<br /><br />
'''''Hint:''' This quest sequence continues as soon as you reach level 35.''</spoiler><br />
}}<br />
<br />
===Unexpected assistance===<br />
{{quest<br />
|npc=[[Waupee]]<br />
|unlock=Reached level 35<br />
::::::Resolve: Game of life (Distraction)<br />
|requires=**Trading with Indians (10 hours)<br />
|reward=**1000 Experience points<br />
|text=<spoiler text="Show Text">'''Waupee:''' My people will help you in the fight against Ben Stark. His gang has shot a lot of buffaloes to get their furs. They don't care about the meat, so they just leave it. My people can't accept this kind of waste. You should talk to the chief of my tribe and set the conditions for an alliance.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Waupee:''' My people will help you in your task. We've already dug up the hatchet.</spoiler><br />
}}<br />
<br />
===Common sense===<br />
{{quest<br />
|npc=[[Maya Roalstad]]<br />
|unlock=Resolve: Game of life (Unexpected assistance)<br />
::::::Unresolved: Game of life (Rear cover)<br />
::::::Unresolved: Game of life (The path of God)<br />
|requires=**Skill Horseback riding at 30 (with bonus)<br />
**Skill Animal instinct at 30 (with bonus)<br />
|reward=**5 skill points towards Dodging<br />
**Quarter Horse<br />
|text=<spoiler text="Show Text">'''Maya Roalstad:''' This is Madness! We are sitting here in the open in the town. I don't find it that honorable to die. I want to live and leave this town as long as I can. Ben Stark and his gang don't show mercy. They will want revenge to us standing up to them. There are two very fast horses in the stables. We can take flight on them and come back when the story is dead and buried.<br /><br />
'''''Hint:''' At this point you have to choose one of three turns of events. You cannot undo your choice.''</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Maya Roalstad:''' Everyone is responsible for his own fate. It shows your common sense that you see it that way as well.</spoiler><br />
}}<br />
<br />
===Rear cover===<br />
{{quest<br />
|npc=[[Sheriff John Fitzburn]]<br />
|unlock=Resolve: Game of life (Unexpected assistance)<br />
::::::Unresolved: Game of life (Common sense)<br />
::::::Unresolved: Game of life (The path of God)<br />
|requires=**Defeat Ben Stark (duel)<br />
|reward=**5 skill points towards Appearance<br />
**Sawed-off shotgun<br />
|text=<spoiler text="Show Text">'''Sheriff John Fitzburn:''' Do you see that dust cloud on the horizon? They are on their way! This time we are prepared. Waupee has the northern entrance to the town secured with his fighters. I will take care of the eastern part with a few townsmen. you should go to the western part and take position at the church. But it's not likely that they'll come that way, the terrain is almost impassable. No excuses! I have promised your mother that I won't put you at risk. You've already done enough.<br /><br />
'''''Hint:''' At this point you have to choose one of three turns of events. You cannot undo your choice.''</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Sheriff John Fitzburn:''' Ah, God bless... You're alive! If you hadn't taken out Ben Stark, it would have ended badly for us, he would have gotten us from behind. They quickly saw that we were in the much better position and took flight after the first shots were fired. But what awful weapon did Ben Stark bring there? I hope you'll never point that at anyone innocent.</spoiler><br />
}}<br />
<br />
===The path of God===<br />
{{quest<br />
|npc=[[Anna]]<br />
|unlock=Resolve: Game of life (Unexpected assistance)<br />
::::::Unresolved: Game of life (Common sense)<br />
::::::Unresolved: Game of life (Rear cover)<br />
|requires=**Evangelizing (12 hours)<br />
|reward=**1 attribute point towards Charisma<br />
**Golden cross<br />
|text=<spoiler text="Show Text">'''Anna:''' {PLAYER_NAME}! I'm happy to see you again. It was dark for a long time, then there was this bright light that seemed to draw me to it. But something held me back and then I woke up in the hospital. I guess God had other plans for me. He has an important task for me... for us down here! Both you and me have been guided by hate for too long. Now it's time to spread the message of love. I hope you will help me?<br /><br />
'''''Hint:''' At this point you have to choose one of three turns of events. You cannot undo your choice.''</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Anna:''' Mother is very proud of you. Your positive influence has led father to lead a better life; to quit drinking and gambling. He now even goes to church on Sundays. Hallelujah!</spoiler><br />
}}<br />
<br />
===Desertion part 5===<br />
{{quest<br />
|npc=[[Anna]]<br />
|unlock=Resolve: Game of life (Common sense)<br />
|requires=**Cigars 1/1<br />
|reward=**Letter<br />
|text=<spoiler text="Show Text">'''Anna:''' This morning a nice colonel talked to me and told me that he doesn't want to waste his time sending his men after you anymore. He needs them for more important tasks. He wants to talk to you to finally settle the issues with your desertion. I found out that he's an avid cigar smoker. Bringing him a nice cigar might put him in a good mood.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Anna:''' Didn't I say that the colonel is a nice man and that you can talk to him? He respects that your freedom is more important for you than the service. And in the end, aren't you both fighting for freedom?</spoiler><br />
}}<br />
<br />
===Desertion part 5===<br />
{{quest<br />
|npc=[[Anna]]<br />
|unlock=Resolve: Game of life (Rear cover)<br />
|requires=**Cigars 1/1<br />
|reward=**Letter<br />
|text=<spoiler text="Show Text">'''Anna:''' This morning a nice colonel talked to me and told me that he doesn't want to waste his time sending his men after you anymore. He needs them for more important tasks. He wants to talk to you to finally settle the issues with your desertion. I found out that he's an avid cigar smoker. Bringing him a nice cigar might put him in a good mood.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Anna:''' Didn't I say that the colonel is a nice man and that you can talk to him? He respects that your freedom is more important for you than the service. And in the end, aren't you both fighting for freedom?</spoiler><br />
}}<br />
<br />
===Desertion part 5===<br />
{{quest<br />
|npc=[[Anna]]<br />
|unlock=Resolve: Game of life (The path of God)<br />
|requires=**Cigars 1/1<br />
|reward=**Letter<br />
|text=<spoiler text="Show Text">'''Anna:''' This morning a nice colonel talked to me and told me that he doesn't want to waste his time sending his men after you anymore. He needs them for more important tasks. He wants to talk to you to finally settle the issues with your desertion. I found out that he's an avid cigar smoker. Bringing him a nice cigar might put him in a good mood.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Anna:''' Didn't I say that the colonel is a nice man and that you can talk to him? He respects that your freedom is more important for you than the service. And in the end, aren't you both fighting for freedom?</spoiler><br />
}}<br />
<br />
===Discharge papers===<br />
{{quest<br />
|npc=[[Anna]]<br />
|unlock=Letter 1/1<br />
|requires=**Letter 1/1<br />
|reward=**2000 Experience points<br />
|text=<spoiler text="Show Text">'''Anna:''' The letter that the colonel gave you includes your papers of dismissal. I will give them to General Grant personally. You are a free man now.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Anna:''' Good luck.<br /><br />
I'll get going, but I'm sure we'll see each other again.</spoiler><br />
}}<br />
<br />
==Total Reward==<br />
===Maya's path===<br />
*$5,163<br />
*$150 ''or'' [[Headgear#Woolly hats|Yellow woolly hat]]<br />
*4930 [[Experience]] points<br />
*20 [[Experience]] points ''or'' [[Neckbands#Bandanas|Yellow bandana]]<br />
*[[Weapons#Clubs|Rotten club]]<br />
*[[Weapons#Class specific|Boomerang]]<br />
*[[Clothing#Ponchos|Yellow poncho]] ''or'' [[Clothing#Ponchos|Green poncho]]<br />
*[[Shoes#Cotton shoes|Black cotton shoes]]<br />
*[[Neckbands#Bows|Red bow]] ''or'' [[Neckbands#Bows|Blue bow]] ''or'' [[Neckbands#Bows|Green bow]] ''or'' [[Neckbands#Bows|Yellow bow]]<br />
*[[Weapons#Class specific|Throwing knives]]<br />
*[[Weapons#Daggers|Push dagger]]<br />
*[[Weapons#Muzzle-loaders|Muzzle-loader]]<br />
*[[Weapons#Machetes|Rusty machete]]<br />
*[[Neckbands#Class specific|Arrow head]]<br />
*[[Clothing#Class specific|Brown leather vest]] ''or'' [[Clothing#Shirts|Brown shirt]] ''or'' [[Clothing#Shirts|Black shirt]]<br />
*[[Shoes#Class specific|Brown lace-up shoes]]<br />
*[[Headgear#Class specific|Fancy black felt hat]]<br />
*[[Animals|Quarter Horse]]<br />
*[[Quest products|Letter]] (removed during quest)<br />
*1 [[skill point]] towards Shooting<br />
*1 [[skill point]] towards Vigor<br />
*1 [[attribute point]] towards Mobility<br />
*2 [[attribute points]] towards Dexterity<br />
*3 [[skill points]] towards Aiming<br />
*5 [[skill points]] towards Dodging<br />
<br />
===The Sheriff's path===<br />
*$5,163<br />
*$150 ''or'' [[Headgear#Woolly hats|Yellow woolly hat]]<br />
*4930 [[Experience]] points<br />
*20 [[Experience]] points ''or'' [[Neckbands#Bandanas|Yellow bandana]]<br />
*[[Weapons#Clubs|Rotten club]]<br />
*[[Weapons#Class specific|Boomerang]]<br />
*[[Clothing#Ponchos|Yellow poncho]] ''or'' [[Clothing#Ponchos|Green poncho]]<br />
*[[Shoes#Cotton shoes|Black cotton shoes]]<br />
*[[Neckbands#Bows|Red bow]] ''or'' [[Neckbands#Bows|Blue bow]] ''or'' [[Neckbands#Bows|Green bow]] ''or'' [[Neckbands#Bows|Yellow bow]]<br />
*[[Weapons#Class specific|Throwing knives]]<br />
*[[Weapons#Daggers|Push dagger]]<br />
*[[Weapons#Muzzle-loaders|Muzzle-loader]]<br />
*[[Weapons#Machetes|Rusty machete]]<br />
*[[Neckbands#Class specific|Arrow head]]<br />
*[[Clothing#Class specific|Brown leather vest]] ''or'' [[Clothing#Shirts|Brown shirt]] ''or'' [[Clothing#Shirts|Black shirt]]<br />
*[[Shoes#Class specific|Brown lace-up shoes]]<br />
*[[Headgear#Class specific|Fancy black felt hat]]<br />
*[[Weapons#Class specific|Sawed-off shotgun]]<br />
*[[Quest products|Letter]] (removed during quest)<br />
*1 [[skill point]] towards Shooting<br />
*1 [[skill point]] towards Vigor<br />
*1 [[attribute point]] towards Mobility<br />
*2 [[attribute points]] towards Dexterity<br />
*3 [[skill points]] towards Aiming<br />
*5 [[skill points]] towards Appearance<br />
<br />
===Anna's path===<br />
*$5,163<br />
*$150 ''or'' [[Headgear#Woolly hats|Yellow woolly hat]]<br />
*4930 [[Experience]] points<br />
*20 [[Experience]] points ''or'' [[Neckbands#Bandanas|Yellow bandana]]<br />
*[[Weapons#Clubs|Rotten club]]<br />
*[[Weapons#Class specific|Boomerang]]<br />
*[[Clothing#Ponchos|Yellow poncho]] ''or'' [[Clothing#Ponchos|Green poncho]]<br />
*[[Shoes#Cotton shoes|Black cotton shoes]]<br />
*[[Neckbands#Bows|Red bow]] ''or'' [[Neckbands#Bows|Blue bow]] ''or'' [[Neckbands#Bows|Green bow]] ''or'' [[Neckbands#Bows|Yellow bow]]<br />
*[[Weapons#Class specific|Throwing knives]]<br />
*[[Weapons#Daggers|Push dagger]]<br />
*[[Weapons#Muzzle-loaders|Muzzle-loader]]<br />
*[[Weapons#Machetes|Rusty machete]]<br />
*[[Neckbands#Class specific|Arrow head]]<br />
*[[Clothing#Class specific|Brown leather vest]] ''or'' [[Clothing#Shirts|Brown shirt]] ''or'' [[Clothing#Shirts|Black shirt]]<br />
*[[Shoes#Class specific|Brown lace-up shoes]]<br />
*[[Headgear#Class specific|Fancy black felt hat]]<br />
*[[Neckbands#Crosses|Golden cross]]<br />
*[[Quest products|Letter]] (removed during quest)<br />
*1 [[skill point]] towards Shooting<br />
*1 [[skill point]] towards Vigor<br />
*1 [[attribute point]] towards Mobility<br />
*2 [[attribute points]] towards Dexterity<br />
*3 [[skill points]] towards Aiming<br />
*1 [[attribute point]] towards Charisma</div>Slygoxxhttps://wiki.the-west.net/index.php?title=Black_Mountains&diff=25969Black Mountains2018-01-06T10:59:53Z<p>Slygoxx: </p>
<hr />
<div>Black Mountains is the [[Character Classes|class]]-specific questline for the [[Character Classes#Adventurer|Adventurer]] class.<br />
<br />
==Quests==<br />
===Where is the messenger?===<br />
{{quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=Character class: Adventurer<br />
|requires=**-<br />
|reward=**Henry's package<br />
**30 Experience points<br />
**$20<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' You want to experience great adventures? You don't look like an adventurer. Ah well... I have a package for you. Please take it to Steve Chuck, he's my brother-in-law. I can't take it myself, it's just too busy around here. It's not an easy journey, and there are lots of dangers. Could you still take it for me please?<br /><br />
'''''Hint:''' The position of Steve is marked with a white dot on the mini map (quest giver). You have to finish this quest and take the package to find Steve on the map.<br /><br />
''On the map Steve is marked with a square symbol, like that of a job.''</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' Take care of yourself. There is a lot of riffraff outside of town.</spoiler><br />
}}<br />
<br />
===Package===<br />
{{quest<br />
|npc=[[Steve Chuck]]<br />
|unlock=Resolve: Black Mountains (Where is the messenger?)<br />
::::::Go to Steve Chuck<br />
|requires=**Henry's package 1/1<br />
**Go to Steve Chuck<br />
|reward=**30 Experience points<br />
**$20<br />
|text=<spoiler text="Show Text">'''Steve:''' Steve: Hello. Is this package from Henry? Thank you. Not that I'm not happy about a package from him, but I'd really like to meet up with him again, it's been a long time. Well, I guess you can't do anything about that.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Steve:''' Let me open it right away... but don't run away now. I want to ask you something before you go.</spoiler><br />
}}<br />
<br />
===There goes the ox.===<br />
{{quest<br />
|npc=[[Steve Chuck]]<br />
|unlock=Resolve: Black Mountains (Package)<br />
::::::Go to Steve Chuck<br />
|requires=**Cowboy (4 hours)<br />
|reward=**50 Experience points<br />
**$60<br />
|text=<spoiler text="Show Text">'''Steve:''' Hey Stranger, could you help me round up my cows? The fence has been destroyed during the last storm and now the cows are wandering around all over the place. I've already fixed the fence but I guess I'm getting old, I'm not fast enough to catch them anymore. They are not going far away from the farm, but there are too many wild animals around.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Steve:''' Thank you my friend. You've helped me a lot.</spoiler><br />
}}<br />
<br />
===Back to Henry Walker===<br />
{{quest<br />
|npc=[[Steve Chuck]]<br />
|unlock=Resolve: Black Mountains (There goes the ox.)<br />
::::::Go to Steve Chuck<br />
|requires=**-<br />
|reward=**Letter<br />
**30 Experience points<br />
**$5<br />
|text=<spoiler text="Show Text">'''Steve:''' Could you take this message please? It's for Henry. We haven't seen each other for such a long time and I have so much to tell him. It would be great if you could help me. I can give you a small wage for it as well.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Steve:''' Thank you for doing this for me. Say hello to Henry from me please.</spoiler><br />
}}<br />
<br />
===Message from Steve===<br />
{{quest<br />
|npc=[[Barkeeper Henry Walker]]<br />
|unlock=Resolve: Black Mountains (Back to Henry Walker)<br />
|requires=**Letter 1/1<br />
|reward=**30 Experience points<br />
**$50<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' I see that everything worked out. And you even have a message for me from Steve? Well, that will be a drink on the house then.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' Cheers!</spoiler><br />
}}<br />
<br />
===Love note?===<br />
{{quest<br />
|npc=[[Maya Roalstad]]<br />
|unlock=Resolve: Black Mountains (Message from Steve)<br />
|requires=**-<br />
|reward=**Letter<br />
**50 Experience points<br />
**$50<br />
|text=<spoiler text="Show Text">'''Maya Roalstad:''' Hey {PLAYER_NAME}. I heard that you like to come out of your office from time to time to deliver messages. I have a request for you. Could you take this letter to my friend Gui-Kate? We haven't seen each other for a long time. You have probably noticed that Indians aren't welcome here, and I can't get away. One of my dancers is sick and I have to take over her part for the next few days. I would really appreciate it. Gui-Kate can be found in the south.<br /><br />
'''''Hint:''' The position of Gui-Kate is marked with a white dot on the mini map (quest giver). Gui-Kate cannot be found on every sector, he can only be found in the south.<br /><br />
''On the map Gui-Kate is marked with a square symbol, like that of a job.''</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Maya Roalstad:''' Thank you. But be careful. Don't forget what I told you.</spoiler><br />
}}<br />
<br />
===No good news===<br />
{{quest<br />
|npc=[[Gui-Kate]]<br />
|unlock=Resolve: Black Mountains (Love note?)<br />
::::::Go to Gui-Kate<br />
|requires=**Letter 1/1<br />
**Defeat Gui-Kate (duel)<br />
|reward=**180 Experience points<br />
**$100<br />
|text=<spoiler text="Show Text">'''Gui-Kate:''' I thought that you were bringing a gift for our tribe. But instead you deliver such disrespectful words. Are you intending to insult me? You cannot threaten me. Your Plummer-gang won't scare us away. This is our land, and that will not change. I won't let you get away with that, it's your head!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Gui-Kate:''' Next time I see you I won't let you get away. Mark my words Plummer!</spoiler><br />
}}<br />
<br />
===Blackmailer===<br />
{{quest<br />
|npc=[[Maya Roalstad]]<br />
|unlock=Resolve: Black Mountains (No good news)<br />
|requires=**-<br />
|reward=**50 Experience points<br />
|text=<spoiler text="Show Text">'''Maya Roalstad:''' I'm sorry that I brought you into such a dangerous situation. I was blackmailed. It was this guy dressed all in black that was here when I gave you the letter. You might have seen him? He only said I should give you the letter and tell you to give it to Gui-Kate at the junction. He threatened to kill me if I didn't do it. But if you want, you can take revenge. He has to be somewhere around here. His name is Plummer. I've heard this name a lot around town lately. He's here every night, between 16:00 and 23:00. Come here at that time and I'll show you where he is.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Maya Roalstad:''' See you later...</spoiler><br />
}}<br />
<br />
===There'll be trouble!===<br />
{{quest<br />
|npc=[[Maya Roalstad]]<br />
|unlock=Resolve: Black Mountains (Blackmailer)<br />
::::::This quest can only be accepted between 16:00 and 23:00 o'clock.<br />
|requires=**Defeat Jack Plummer (duel)<br />
|reward=**200 Experience points<br />
**$250<br />
|text=<spoiler text="Show Text">'''Maya Roalstad:''' There you are... I've been waiting for you. Over there... That's him! Well then {PLAYER_NAME}! Show you what you think of him!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Maya Roalstad:''' I hope it's all good with us now?</spoiler><br />
}}<br />
<br />
===At the front===<br />
{{quest<br />
|npc=[[Sheriff John Fitzburn]]<br />
|unlock=Resolve: Black Mountains (There'll be trouble!)<br />
|requires=**Guarding the fort (8 hours)<br />
|reward=**225 Experience points<br />
**$90<br />
|text=<spoiler text="Show Text">'''Sheriff John Fitzburn:''' They are still looking for recruits to fight at the front. You said you were looking for an adventure, didn't you? You can learn a lot about the world in the army. And I bet you don't have to play messenger very often with them, hahaha... The stage coach could have done that much faster anyway. What do you think?... You can start right away. We need every man we can get right now. I just heard that something big is going to come our way very soon. I don't know what it is, but you better be prepared!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Sheriff John Fitzburn:''' Hm... it seems that I've received wrong information. Nothing has happened so far. I guess you can leave again. But keep ready! There might be something happening at any time. I'll see you around.<br /><br />
'''''Hint:''' This quest sequence continues as soon as you reach level 26.''</spoiler><br />
}}<br />
<br />
===Message from Mugridge===<br />
{{quest<br />
|npc=[[Maya Roalstad]]<br />
|unlock=Resolve: Black Mountains (At the front)<br />
::::::Reached level 26<br />
|requires=**-<br />
|reward=**50 Experience points<br />
|text=<spoiler text="Show Text">'''Maya Roalstad:''' I have a message for you from a very strange guy... He says that he's an old friend of yours. Well... whatever, he's in jail right now and wants you to help him. I have no idea what he's done, but maybe you'll find out when you talk to the sheriff. He should know what he's done. At least if he isn't drunk again.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Maya Roalstad:''' John is just getting a bottle of whiskey. You should talk to him before he opens it.</spoiler><br />
}}<br />
<br />
===Bail===<br />
{{quest<br />
|npc=[[Sheriff John Fitzburn]]<br />
|unlock=Resolve: Black Mountains (Message from Mugridge)<br />
|requires=**$500<br />
|reward=**200 Experience points<br />
|text=<spoiler text="Show Text">'''Sheriff John Fitzburn:''' You're here because of Mugridge, right? Well, he was pretty drunk... not everyone can handle this much... hehe. I booked him to let him sleep it off. He started throwing chairs and tables around. Not sure what got into him. I'll let him out, but only if you pay for the damage he caused. He should be pretty sober by now.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Sheriff John Fitzburn:''' Well then. It is your money, you have to know what to do with it. I'll go get him.</spoiler><br />
}}<br />
<br />
===The whole Story===<br />
{{quest<br />
|npc=[[Mugridge]]<br />
|unlock=Resolve: Black Mountains (Bail)<br />
|requires=**-<br />
|reward=**25 Experience points<br />
|text=<spoiler text="Show Text">'''Mugridge:''' Hey my friend, it's been a long time! Thank you for bailing me out. I have to tell you something. And we don't have much time, so listen carefully. I'm trying to find an old Aztec treasure. And only I know the way. Ah, well... almost. That's why I ended up in jail. A group of scoundrels brought me in this pub. I had a bit too much to drink, as you know. And I talked a bit too much. And then I was dumb enough to tell them where the treasure is. We have to get going quickly, they cannot get there before us. Will you help me? We'll do 30:70... ah, OK, 50:50. Come on, say yes!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Mugridge:''' Great, I knew that I could count on you.</spoiler><br />
}}<br />
<br />
===Let's start the adventure===<br />
{{quest<br />
|npc=[[Mugridge]]<br />
|unlock=Resolve: Black Mountains (The whole Story)<br />
|requires=**Lamp 1/1 <br />
**Compass 1/1 <br />
**Pickaxe 1/1<br />
**Dynamite 1/1 <br />
**Spade 1/1<br />
|reward=**1025 Experience points <br />
**3 skill points towards Horseback riding<br />
|text=<spoiler text="Show Text">'''Mugridge:''' We have to travel far, {PLAYER_NAME}. But first we need the right equipment. Actually, I only came to this town to get the last few things I need for the trip. But those guys robbed me now and now I have not a single dollar left. We need to find another way to get the things we need. Since I already know the way to the treasure I believe you should get the rest of the stuff. That's a fair deal, don't you think?<br /><br />
For the compass you should go to Mr Brown. He'll be able to help you. I'm going to find out how we can get a pick axe and the other things.<br /><br />
'''''Hint:''' Mr. Brown can be found in the central areas of the country. You can't find him in every sector.<br /><br />
Mr. Brown is marked with a square symbol on the map, just like a job.''</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Mugridge:''' You're good... We don't have much time left though. It's a long trip.<br /><br />
'''''Hint:''' This quest sequence continues as soon as you reach level 30.''</spoiler><br />
}}<br />
<br />
====How it sparkles====<br />
{{quest<br />
|npc=[[Mugridge]]<br />
|unlock=Accept: Black Mountains (Let's start the adventure)<br />
|requires=**Searching for semi-precious stones (7 hours)<br />
|reward=**35 Experience points <br />
**Lamp <br />
**$80<br />
|text=<spoiler text="Show Text">'''Mugridge:''' We need a lamp. Hmm... Go look what the gem searchers are doing. Maybe you'll get one there.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Mugridge:''' Ah, there you are again. And you brought a lamp as well.</spoiler><br />
}}<br />
<br />
====It has to be straight====<br />
{{quest<br />
|npc=[[Mugridge]]<br />
|unlock=Accept: Black Mountains (Let's start the adventure)<br />
|requires=**Straightening the river (10 hours)<br />
|reward=**45 Experience points <br />
**Spade<br />
**$40<br />
|text=<spoiler text="Show Text">'''Mugridge:''' Hmm... a spade you might get when you help the the guys that are straightening the river.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Mugridge:''' Ah, you look great...</spoiler><br />
}}<br />
<br />
====Let it run====<br />
{{quest<br />
|npc=[[Mugridge]]<br />
|unlock=Accept: Black Mountains (Let's start the adventure)<br />
|requires=**Demolishing the dam (8 hours)<br />
|reward=**55 Experience points <br />
**Pickaxe<br />
**$100<br />
|text=<spoiler text="Show Text">'''Mugridge:''' We also need a pick axe. Let me think. I heard that they are demolishing the old dam at the river's crossing. Maybe they are looking for someone to help them. And make sure that it doesn't take so long this time!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Mugridge:''' Great. It worked.</spoiler><br />
}}<br />
<br />
====Go all out====<br />
{{quest<br />
|npc=[[Mugridge]]<br />
|unlock=Accept: Black Mountains (Let's start the adventure)<br />
|requires=**Prospecting (3 hours)<br />
|reward=**5 Experience points<br />
**Dynamite<br />
**$500<br />
|text=<spoiler text="Show Text">'''Mugridge:''' Hey {PLAYER_NAME}. It can go on. I've got a new job for you. Go to the prospectors. They are looking for someone to take care of the detonations. There is no one left ... aeh, I mean... well... ah, nothing. Be careful.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Mugridge:''' Ha! You survived... aeh... great! Well, let's keep going.</spoiler><br />
}}<br />
<br />
====East, West====<br />
{{quest<br />
|npc=[[Mr Brown]]<br />
|unlock=Accept: Black Mountains (Let's start the adventure)<br />
::::::Go to Mr Brown<br />
|requires=**Resolve: Black Mountains (East) <br />
**Resolve: Black Mountains (West)<br />
|reward=**225 Experience points<br />
**Compass<br />
**$300<br />
|text=<spoiler text="Show Text">'''Mr Brown:''' Howdy partner. You can help me measure the land. This is where the railroad will run. The tracks are being installed both from the west and from the east and now all that is missing is the connection, but it still has to be measured and calculated. My men could use some help.<br /><br />
'''''Hint:''' The position of the connection points is marked with a white dot on the mini map (quest giver). This location can only be found once on the map. You should look at the eastern and western areas for the connection points.<br /><br />
''On the map the connection points are marked with a square symbol, like that of a job.''</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Mr Brown:''' Ah, you've done good. You've helped me a lot. Take this compass as payment.</spoiler><br />
}}<br />
<br />
=====East=====<br />
{{quest<br />
|npc=[[East Point]]<br />
|unlock=Accept: Black Mountains (Let's start the adventure)<br />
::::::Go to East Point<br />
|requires=**-<br />
|reward=**-<br />
|text=<spoiler text="Show Text">The train tracks coming from the east end at this spot.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">You have found the eastern connection point.</spoiler><br />
}}<br />
<br />
=====West=====<br />
{{quest<br />
|npc=[[West Point]]<br />
|unlock=Accept: Black Mountains (Let's start the adventure)<br />
::::::Go to West Point<br />
|requires=**-<br />
|reward=**-<br />
|text=<spoiler text="Show Text">The train tracks coming from the west end at this spot.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">You have found the western connection point.</spoiler><br />
}}<br />
<br />
===Supplies===<br />
{{quest<br />
|npc=[[Mugridge]]<br />
|unlock=Resolve: Black Mountains (Let's start the adventure)<br />
::::::Reached level 30<br />
|requires=**Corn 5/5 <br />
**Beans 7/7 <br />
**Turkey 3/3 <br />
**Tobacco 9/9 <br />
**Ham 3/3 <br />
**Whiskey 1/1 <br />
**Salmon 3/3<br />
|reward=**1600 Experience points <br />
**4 skill points towards Trading<br />
|text=<spoiler text="Show Text">'''Mugridge:''' I've kept my ears open. Three men are planning to get going very soon. Right now they are putting together their equipment. I'm trying to delay their plans a bit so we have a bit more time. We just need some rations. Here is a shopping list. Please hurry!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Mugridge:''' Good, we can finally get going then!<br /><br />
'''''Hint:''' This quest sequence continues as soon as you reach level 35.''</spoiler><br />
}}<br />
<br />
====This stuff rocks====<br />
{{quest<br />
|npc=[[Mugridge]]<br />
|unlock=Accept: Black Mountains (Supplies)<br />
|requires=**Grain 3/3<br />
|reward=**80 Experience points<br />
**Whiskey<br />
**$150<br />
|text=<spoiler text="Show Text">'''Mugridge:''' Now the most important thing: Whiskey! I know a guy who can make us some. I just need some grain. He still owes me a favor.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Mugridge:''' This is good stuff!</spoiler><br />
}}<br />
<br />
====What's that smell?====<br />
{{quest<br />
|npc=[[Mugridge]]<br />
|unlock=Accept: Black Mountains (Supplies)<br />
|requires=**Salmon 3/3<br />
|reward=**50 Experience points<br />
**$20<br />
|text=<spoiler text="Show Text">'''Mugridge:''' You should go fishing in the river. I don't want some cheap old fish, I only eat salmon.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Mugridge:''' Aaaah... very nice! They look very tasty.</spoiler><br />
}}<br />
<br />
===Saddle your horse===<br />
{{quest<br />
|npc=[[Mugridge]]<br />
|unlock=Resolve: Black Mountains (Supplies)<br />
::::::Reached level 35<br />
|requires=**Saddle 1/1<br />
|reward=**150 Experience points<br />
**Whip<br />
|text=<spoiler text="Show Text">'''Mugridge:''' Good, now we have just about everything we need. All we need is a saddle. Maybe they'll give you one if you break in horses.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Mugridge:''' Great! We are ready. That means we can finally get going. I'll get my things.</spoiler><br />
}}<br />
<br />
===Not so fast!===<br />
{{quest<br />
|npc=[[Mugridge]]<br />
|unlock=Resolve: Black Mountains (Saddle your horse)<br />
|requires=**Defeat Peter Plummer (duel)<br />
|reward=**50 Experience points<br />
**$600<br />
**3 skill points towards Reflex<br />
|text=<spoiler text="Show Text">'''Mugridge:''' Alright, I'm back...hmmm, who is that scruffy looking guy over there? Isn't that Peter Plummer? He doesn't look very friendly...And now he's shooting at us!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Mugridge:''' Oh man, that was close! Oh, wait... I'm bleeding...</spoiler><br />
}}<br />
<br />
===Holy Crap!===<br />
{{quest<br />
|npc=[[Mugridge]]<br />
|unlock=Resolve: Black Mountains (Not so fast!)<br />
|requires=**-<br />
|reward=**150 Experience points<br />
|text=<spoiler text="Show Text">'''Mugridge:''' Crap, that filthy swine got me... I can't go anywhere like this. Well, what are you waiting for, go, before someone follows you. You need to go to the road junction north of here and from there on you need to ask for an old man named Jacob. Get going!<br /><br />
'''''Hint:''' You have to go to the road junction in the north. It only exists once in the world. Look for the junction in the central northern areas.<br /><br />
''On the map the road junction is marked with a square symbol, like that of a job.''</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Mugridge:''' Good luck my friend... Don't worry about me... I'm tough, I'll make it...</spoiler><br />
}}<br />
<br />
===Negotiations===<br />
{{quest<br />
|npc=[[Junction]]<br />
|unlock=Resolve: Black Mountains (Holy Crap!)<br />
::::::Go to Junction<br />
|requires=**Trading with Indians (9 hours)<br />
|reward=**$30<br />
**450 Experience points<br />
|text=<spoiler text="Show Text">Trade with the Indians so they let you pass. They can also show you the right way. They might even be able to tell you something about the old Jacob.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">The Chaptee are satisfied and let you pass. They even tell you that you should travel further north and that you will find the old man Jacob there.<br /><br />
'''''Hint:''' The position of Jacob is marked with a white dot on the mini map (quest giver).<br /><br />
''On the map he is marked with a square symbol, like that of a job.''</spoiler><br />
}}<br />
<br />
===The treasure hunt begins===<br />
{{quest<br />
|npc=[[The old Jacob]]<br />
|unlock=Resolve: Black Mountains (Supplies)<br />
::::::Go to The old Jacob<br />
|requires=**Indian treasure 1/1<br />
|reward=**1700 Experience points<br />
|text=<spoiler text="Show Text">'''Jacob:''' So you are a friend of Mugridge, are you? And you want to find the old Aztec treasure? Yes yes... I'll try to help you, as good as I can. There are a lot of old mines in this area. A lot of treasure hunters have already tried their luck... But no one has found anything yet. Just look a round a bit, but be careful! There are still a few people around here that haven't quite given up yet, and they aren't afraid of violence. If you have any questions... You know where to find me.<br /><br />
'''''Hint:''' You have to accept this quest to be able to search on the places. Possible locations of the treasure are marked with a white dot on the mini map (quest giver).<br /><br />
''On the map they are marked with a round symbol, like that of a job.''</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Jacob:''' You have the treasure... unbelievable... it is true. It really exists... my treasure... MY TREASURE!</spoiler><br />
}}<br />
<br />
====Who is there?====<br />
{{quest<br />
|npc=[[Shaft]]<br />
|unlock=Accept: Black Mountains (The treasure hunt begins)<br />
::::::Go to Shaft<br />
|requires=**Defeat Scoundrel (duel)<br />
|reward=**$50<br />
|text=<spoiler text="Show Text">You're not alone. A scary looking guy is giving you a nasty look... he's grabbing his gun...</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">You're looking around more carefully in the mine shaft. But you don't find anything that gives you a hint as to where to find the treasure.</spoiler><br />
}}<br />
<br />
====Growling====<br />
{{quest<br />
|npc=[[Mine]]<br />
|unlock=Accept: Black Mountains (The treasure hunt begins)<br />
::::::Go to Mine<br />
|requires=**Skill Animal instinct at 20 (with bonus)<br />
|reward=**100 Experience points<br />
|text=<spoiler text="Show Text">A bone chilling growling comes from the mine... A bear! After a few rounds from your gun he takes off though.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">You take a closer look at the mine. But you don't find anything that leads you to think that the treasure might be down here.</spoiler><br />
}}<br />
<br />
====Someone here?====<br />
{{quest<br />
|npc=[[Mine]]<br />
|unlock=Accept: Black Mountains (The treasure hunt begins)<br />
::::::Go to Mine<br />
|requires=**Defeat Scoundrel (duel)<br />
|reward=**$60<br />
|text=<spoiler text="Show Text">You're not alone here. A grim looking guy is looking at you with a frightening expression. He spits at the ground and grabs his gun...</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">You take a closer look at the mine. But you don't find anything that leads you to think that the treasure might be down here.</spoiler><br />
}}<br />
<br />
====The mountains are beckoning====<br />
{{quest<br />
|npc=[[Mountain]]<br />
|unlock=Accept: Black Mountains (The treasure hunt begins)<br />
::::::Go to Mountain<br />
|requires=**Defeat Scoundrel (duel)<br />
|reward=**Aztec necklace<br />
**$24<br />
|text=<spoiler text="Show Text">The terrain is steep and rocky. There are tons of possible hiding places for a treasure on this mountain. But you're not alone here. A scary looking guy is giving you a nasty grin. He's grabbing for his gun...</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">You find an old Indian necklace. The treasure has to be here. Go deeper into the mountain.</spoiler><br />
}}<br />
<br />
===The treasure===<br />
{{quest<br />
|npc=[[Mountain]]<br />
|unlock=Accept: Black Mountains (The mountains are beckoning)<br />
::::::Go to Mountain<br />
|requires=**Skill Stamina at 25 (with bonus)<br />
|reward=**Indian treasure<br />
|text=<spoiler text="Show Text">You go deeper and deeper into the mountain. Behind a bend you see something glitter behind the wall in the shine of your torch. You put your whole weight against the wall until it collapses. You have done it.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">Take the treasure and go back to the old Jacob.</spoiler><br />
}}<br />
<br />
===My treasure!===<br />
{{quest<br />
|npc=[[The old Jacob]]<br />
|unlock=Resolve: Black Mountains (The treasure hunt begins)<br />
::::::Go to The old Jacob<br />
|requires=**Defeat Jacob (duel)<br />
|reward=**375 Experience points<br />
**$600<br />
**Indian treasure<br />
**Adventurer's jacket<br />
|text=<spoiler text="Show Text">'''Jacob:''' I've been looking for this treasure my whole life and now you come along and try to steal it? You are a thief... a dirty old thief! Give me the treasure, give it to me!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">You shall be cursed...</spoiler><br />
}}<br />
<br />
===Reunion===<br />
{{quest<br />
|npc=[[Mugridge]]<br />
|unlock=Resolve: Black Mountains (My treasure!)<br />
|requires=**Indian treasure 1/1<br />
|reward=**225 Experience points<br />
|text=<spoiler text="Show Text">'''Mugridge:''' My friend, you have actually done it... Is that the treasure you that you hold in your hands? Blimey... what else would it be... It is amazing... come, tell me everything that happened. I thought your were dead! Come, show it to me... Ah, it's way too dark in here. Let me look at it outside, in the sunlight.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Mugridge:''' I'll be right back...<br /><br /><br />
''Five minutes later''<br /><br />
'''{PLAYER_NAME}:''' Hmmm... I wonder where Mugridge is? I'll check... Mugridge? I think you've looked at the treasure long enough... Mugridge? Where are you?</spoiler><br />
}}<br />
<br />
===Tricked===<br />
{{quest<br />
|npc=[[Sheriff John Fitzburn]]<br />
|unlock=Resolve: Black Mountains (Reunion)<br />
|requires=**-<br />
|reward=**75 Experience points<br />
|text=<spoiler text="Show Text">'''Sheriff John Fitzburn:''' Ah, there is the adventurer. Mugridge tricked you, haeh? And now he disappeared? You should get on his track quickly. Didn't I tell you that there is something wrong with that guy? I could see it in his eyes. He went south-east.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Sheriff John Fitzburn:''' Good luck with your hunt... For your treasure.</spoiler><br />
}}<br />
<br />
===Possibility 1===<br />
{{quest<br />
|npc=[[Sheriff John Fitzburn]]<br />
|unlock=Resolve: Black Mountains (Tricked)<br />
::::::Don't accept: Black Mountains (Possibility 2)<br />
::::::Don't accept: Black Mountains (Possibility 3)<br />
::::::Unresolved: Black Mountains (Possibility 2)<br />
::::::Unresolved: Black Mountains (Possibility 3)<br />
::::::Unresolved: Black Mountains (Rude awakening)<br />
|requires=**Resolve: Black Mountains (He who laughs last)<br />
|reward=**-<br />
|text=<spoiler text="Show Text">'''Sheriff John Fitzburn:''' Find Mugridge and knock the stuffing out of him. Show him that you're not a person to mess with {PLAYER_NAME}, otherwise people will laugh about you for generations.<br /><br />
'''''Hint:''' The position of Mugridge is marked with a white dot on the mini map (quest giver). He is in the south-east.<br /><br />
''On the map he is marked with a square symbol, like that of a job.''</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Sheriff John Fitzburn:''' Very good. Now no one will laugh about you anymore. You're the real deal!</spoiler><br />
}}<br />
<br />
====He who laughs last====<br />
{{quest<br />
|npc=[[Mugridge]]<br />
|unlock=Accept: Black Mountains (Possibility 1)<br />
::::::Go to Mugridge<br />
|requires=**Defeat Mugridge (duel)<br />
|reward=**450 Experience points<br />
**Adventurer's hat<br />
**$9342<br />
**5 skill points towards Dodging<br />
**5 skill points towards Appearance<br />
|text=<spoiler text="Show Text">'''Mugridge:''' You've learned a lot on your travels, but I'm still smarter than you. I've been playing you the whole time, and I let you do all the dirty work. I had hoped that the old Jacob would take care of you, but on the other hand I'm happy to be able to do it myself. Say good bye to this world!</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Mugridge:''' See you in hell!</spoiler><br />
}}<br />
<br />
===Possibility 2===<br />
{{quest<br />
|npc=[[Sheriff John Fitzburn]]<br />
|unlock=Resolve: Black Mountains (Tricked)<br />
::::::Don't accept: Black Mountains (Possibility 1)<br />
::::::Don't accept: Black Mountains (Possibility 3)<br />
::::::Unresolved: Black Mountains (Possibility 1)<br />
::::::Unresolved: Black Mountains (Possibility 3)<br />
::::::Unresolved: Black Mountains (He who laughs last)<br />
|requires=**Resolve: Black Mountains (Rude awakening)<br />
|reward=**-<br />
|text=<spoiler text="Show Text">'''Sheriff John Fitzburn:''' Take Mugridge by surprise between 18:00 and 00:00. Rob him, while he's asleep. He'll look like an idiot on the next morning, I'm sure we won't see him around anymore after that. I'm sure he'll have some stuff besides the treasure that's worth stealing. I'll turn two blind eyes in this case. He deserves it!<br /><br />
'''''Hint:''' The position of Mugridge is marked with a white dot on the mini map (quest giver). He is in the south-east.<br /><br />
''On the map he is marked with a square symbol, like that of a job.''</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Sheriff John Fitzburn:''' Very good. Now no one will laugh about you anymore. You're the real deal!</spoiler><br />
}}<br />
<br />
====Rude awakening====<br />
{{quest<br />
|npc=[[Mugridge]]<br />
|unlock=Accept: Black Mountains (Possibility 2)<br />
::::::Go to Mugridge<br />
|requires=**Skill Fine motor skills at 25 (with bonus) <br />
**Skill Hiding at 25 (with bonus)<br />
|reward=**450 Experience points <br />
**Adventurer's hat <br />
**Mustang <br />
**$10961 <br />
**1 attribute point towards Mobility<br />
**5 skill points towards Hiding<br />
|text=<spoiler text="Show Text">Very carefully you sneak up on Mugridge... That pig is grunting in his sleep while you go through his pockets and untie the horse to ride back to town.</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">Mugridge is still sleeping... and snoring... You can't suppress a little grin.</spoiler><br />
}}<br />
<br />
===Possibility 3===<br />
{{quest<br />
|npc=[[Sheriff John Fitzburn]]<br />
|unlock=Resolve: Black Mountains (Tricked)<br />
::::::Don't accept: Black Mountains (Possibility 1)<br />
::::::Don't accept: Black Mountains (Possibility 2)<br />
::::::Unresolved: Black Mountains (Possibility 1)<br />
::::::Unresolved: Black Mountains (Possibility 2)<br />
::::::Unresolved: Black Mountains (Rude awakening)<br />
::::::Unresolved: Black Mountains (He who laughs last)<br />
|requires=**-<br />
|reward=**450 Experience points <br />
**Adventurer's hat <br />
**10 skill points<br />
|text=<spoiler text="Show Text">'''Sheriff John Fitzburn:''' You can just let Mugridge go. That would save you a lot of trouble... But not the ridicule of the people. Mugridge won't show his face around here for a while, if ever. He's probably scared to death of you, after what he's done... But I've got a little gift for you, so you don't stand here completely empty handed. As sheriff all I want is peace and quiet. Satisfied?</spoiler><br />
|epilogue=<spoiler text="Show Epilogue">'''Sheriff John Fitzburn:''' I wouldn't want to run after that idiot either. I hope you'll have a good day anyway. The hat looks nice on you!</spoiler><br />
}}<br />
<br />
==Total Reward==<br />
===Possibility 1===<br />
*$12,541<br />
*7995 [[Experience]] points<br />
*[[Quest products|Letter]] (removed during quest)<br />
*[[Quest products|Letter]] (removed during quest)<br />
*[[Quest products|Lamp]] (removed during quest)<br />
*[[Work products|Spade]]<br />
*[[Work products|Pickaxe]]<br />
*[[Work products|Dynamite]]<br />
*[[Quest products|Compass]] (removed during quest)<br />
*[[Work products|Whiskey]]<br />
*[[Weapons#Class specific|Whip]]<br />
*[[Work products|Aztec necklace]]<br />
*[[Work products|Indian treasure]] (removed during quest)<br />
*[[Clothing#Class specific|Adventurer's jacket]]<br />
*[[Headgear#Class specific|Adventurer's hat]]<br />
*3 [[skill points]] towards Horseback riding<br />
*4 [[skill points]] towards Trading<br />
*3 [[skill points]] towards Reflex<br />
*5 [[skill points]] towards Dodging<br />
*5 [[skill points]] towards Appearance<br />
<br />
===Possibility 2===<br />
*$14,160<br />
*7995 [[Experience]] points<br />
*[[Quest products|Letter]] (removed during quest)<br />
*[[Quest products|Letter]] (removed during quest)<br />
*[[Quest products|Lamp]] (removed during quest)<br />
*[[Work products|Spade]]<br />
*[[Work products|Pickaxe]]<br />
*[[Work products|Dynamite]]<br />
*[[Quest products|Compass]] (removed during quest)<br />
*[[Work products|Whiskey]]<br />
*[[Weapons#Class specific|Whip]]<br />
*[[Work products|Aztec necklace]]<br />
*[[Work products|Indian treasure]] (removed during quest)<br />
*[[Clothing#Class specific|Adventurer's jacket]]<br />
*[[Headgear#Class specific|Adventurer's hat]]<br />
*[[Animals|Mustang]]<br />
*3 [[skill points]] towards Horseback riding<br />
*4 [[skill points]] towards Trading<br />
*3 [[skill points]] towards Reflex<br />
*1 [[attribute point]] towards Mobility<br />
*5 [[skill points]] towards Hiding<br />
<br />
===Possibility 3===<br />
*$3199<br />
*7995 [[Experience]] points<br />
*[[Quest products|Letter]] (removed during quest)<br />
*[[Quest products|Letter]] (removed during quest)<br />
*[[Quest products|Lamp]] (removed during quest)<br />
*[[Work products|Spade]]<br />
*[[Work products|Pickaxe]]<br />
*[[Work products|Dynamite]]<br />
*[[Quest products|Compass]] (removed during quest)<br />
*[[Work products|Whiskey]]<br />
*[[Weapons#Class specific|Whip]]<br />
*[[Work products|Aztec necklace]]<br />
*[[Work products|Indian treasure]] (removed during quest)<br />
*[[Clothing#Class specific|Adventurer's jacket]]<br />
*[[Headgear#Class specific|Adventurer's hat]]<br />
*3 [[skill points]] towards Horseback riding<br />
*4 [[skill points]] towards Trading<br />
*3 [[skill points]] towards Reflex<br />
*10 [[skill points]]</div>Slygoxxhttps://wiki.the-west.net/index.php?title=Quests&diff=25968Quests2018-01-06T10:57:02Z<p>Slygoxx: /* Completion */</p>
<hr />
<div>'''Quests''' are tasks given to the player by [[NPC]]s. Upon completion, a reward is generally given, though some Quests serve only to give information or to unlock another Quest or [[Quest Giver]]. Some Quests are Decision Quests, which are groups of two or three Quests in which only one may be completed. With the exception of Class Quests, anyone can do any Quest as long as they meet the acceptance and completion requirements.<br />
<br />
<p>Note that Quests are only one aspect of the game. There's no need to be upset if you can't complete all Quests as soon as they become available. Most [[Jobs]] required by Quests can be done with gear alone, so even if you can't do it immediately, you should be able to eventually.</p><br />
<br />
==Requirements==<br />
===Access and Acceptance===<br />
These are two separate requirements common to all Quests. All must be met before a Quest becomes visible and may be accepted. For most, this is merely a level requirement.<br />
<br />
{| style="text-align: left; border: 2px solid black; border-collapse: collapse;" border="2" cellpadding="3" <br />
<br />
|-<br />
!Requirement<br />
!Explanation<br />
|-<br />
|Level || The minimum Character Level at which a Quest is available.<br />
|-<br />
|Class || This requirement applies only to the Class Quests which were implemented in [[Version_Log#Version_1.17|1.17]]. In order to begin the Quest Lines, a player must have chosen a class, thus they are not available until Level 10 at the earliest.<br />
|-<br />
|Decision || This is similar to a Quest requirement, but it refers to a certain Quest that must ''not'' have been completed.<br />
|-<br />
|Gender || The only example of this thus far is the Valentine's Day Quests, which have separate Quest Lines for male and female characters. Note that [[Character_Classes#Greenhorn|Greenhorns]] are unable to accept these Quests as they have not yet permanently chosen a Gender.<br />
|-<br />
|Item || These Quests require an item to be equipped for it to become visible. They are generally considered [[Secret Quests]]. This also applies to Quests which require no weapon to be equipped.<br />
|-<br />
|Quest || Most [[Quest Lines]] are linear, with completion of each unlocking the next. Some also require completion of a Quest from a different Quest Line. Finally, some Quests have sub-Quests, which require another Quest to be accepted, not completed, and usually, but not always, must be completed first.<br />
|-<br />
| [[Quest Giver]] || These Quests are given by [[Quest Giver]]s located on the map, instead of from [[NPC]]s in the [[Towns#Saloon|Saloon]]. With all such Quests, the player must travel to the Quest Giver before it can be accepted.<br />
|-<br />
|Time || Some Quests have a time requirement before they become visible. This may be time, e.g. after 19:00, day, e.g. Friday, or a date, which applies to Seasonal Quests.<br />
|}<br />
<br />
===Completion===<br />
These are the conditions which must be fulfilled before the Quest can be completed. In all cases, besides the one exception below, all conditions must be met simultaneously. For example, if a Quest has an item and skill requirement, the skill required must be accomplished without benefit of a different item equipped in that particular slot. Most of these requirements will be shown under '''Requires''' in the Quest window in game.<br />
<br />
{| style="text-align: left; border: 2px solid black; border-collapse: collapse;" border="2" cellpadding="3" <br />
<br />
|-<br />
!Requirement<br />
!Explanation<br />
|-<br />
|[[Duels|Duel]] || Most of these Quests simply require you to win a duel against a certain NPC. In these cases '''Requires''' will show ''Defeat''. A few Quests, indicated by ''Shoot'' require that the NPC be passed out, though whether you use a firearm or a melee weapon is irrelevant. There are also several Quests which require you to ''Lose'' the duel.<br />
|-<br />
|Cash || Some Quests require money, which is invariably lost upon completion, though such Quests often have a reward of comparable value. In all cases, the money is deducted from cash on hand first with any balance being deducted from your [[Towns#Bank|Bank]] account.<br />
|-<br />
| Confirm E-mail || This is only a requirement for one quest, [[Pony-Express]] (Message for you). This Quest can be completed on all Worlds, as long as your e-mail has been confirmed.<br />
|-<br />
|Item || Most of these Quests require [[Work products|products]] which are dropped during [[Jobs]]. It is by far the most common requirement of older Quests, but newer Quests tend towards Work Duration requirements. In most cases the required Items are consumed upon completion and removed from your [[Inventory]]. In some cases, the item is acquired by completing a sub-quest.<br />
|-<br />
|Level || There is only one Quest with a Level requirement for completion and that's [[Introduction]] (Advancing Levels). With every other Quest, Level is only an acceptance requirement.<br />
|-<br />
| Quest || When a Quest has sub-quests, completion of those sub-quests will usually be a requirement for completing the Quest which unlocked them. There are exceptions, primarily in the [[Character_Classes#Adventurer|Adventurer]] Quest Line, [[Black Mountains]], in which only the Products which the sub-quests give as rewards are required and it doesn't matter how they were acquired. In all cases, any sub-quest which hasn't been completed will no longer be available when the Quest which unlocked it is completed.<br />
|-<br />
| [[Quest Giver]] || Most Quests with Quest Givers require the character to be located at the Quest Giver for the Quest to be completed. In the case of Duel requirements, the Duels must be completed at the Quest Giver. Before [[Version_Log#Version_1.30|1.30]] there were many exceptions, but few are left.<br />
|-<br />
|[[Skills|Skill]] || These Quests require a Skill to be at or above a certain level. In all cases, bonuses from gear applies.<br />
|-<br />
|Time || Most time requirements apply only to accepting quests, but some are completion requirements as well.<br />
|-<br />
|Work Duration || These Quests require a certain total duration of work to be completed on a specific job. In all cases, only work done after accepting the Quest counts, but it doesn't need to all be accomplished at once. On [[Worlds]] with one-hour maximum job duration, these requirements are half of those with two-hour jobs. If the Quest was accepted before the World switched to one-hour jobs, cancel and accept the Quest again for the duration required to be halved.<br />
<br />
|}<br />
<br />
==Rewards==<br />
Rewards are of course the primary motivation for questing, although some people complete them for their own sake. Some rewards are better than others for individual Quests themselves and for entire Quest Lines.<br />
<br />
{| style="text-align: left; border: 2px solid black; border-collapse: collapse;" border="2" cellpadding="3" <br />
<br />
|-<br />
!Reward<br />
!Explanation<br />
|-<br />
|Cash || Cash rewards are always received as cash on hand. If you belong to a [[Towns|Towns]], make sure you [[Towns#Bank|Bank]] cash rewards promptly, especially the larger ones.<br />
|-<br />
|[[Experience]] || Experience Points are probably the most common reward. Instead of completing these Quests immediately, consider saving them until they can be used for leveling in order to refill your [[Health and Energy Points]].<br />
|-<br />
|Item || Often Item rewards are mundane, even if they are useful, but some are highly desirable rare items which are difficult or impossible to acquire by other means, especially in the case of [[Secret Quests]]. Even if there's no immediate obvious use for an item, it's recommend that you not sell them, especially in the case of irreplaceable items, or difficult to replace items like Handcuffs. Occasionally item rewards are required for another Quest in the same Quest Line, so be careful what you sell.<br />
|-<br />
|[[Medals]] || Some Quests give Medals for rewards. This is especially true of Holiday Quests, but it applies to others as well.<br />
|-<br />
|[[Premium]] || Several Quests give rewards consisting of several days free [[Premium#Classic_Premiums|Classic Premiums]], specifically More Energy, Automation, and Higher Income. <br />
|-<br />
|[[Skills|Skill Points]] || This category includes [[Skills#Attributes|Attribute Points]] as well, and they are popular among even those people who aren't otherwise interested in Quests. In most cases, AP and SP rewards are assigned to a specific Attribute or Skill, but occasionally they will be in the form of unused points. For a list of Quests with these rewards, see [[Quests with AP and SP Rewards]].<br />
<br />
|}<br />
<br />
==Medals==<br />
Besides specific [[Medals]] awarded for certain Quests, Medals are also awarded for reaching certain milestones in the total number of Quests completed. For details, see [[Medals_List#Quest_Set|Adventurer Medals]].<br />
<br />
[[Category:Basic Info]]<br />
[[Category:Helpful pages]]<br />
[[Category:Quests]]</div>Slygoxxhttps://wiki.the-west.net/index.php?title=Inventory&diff=25966Inventory2018-01-06T10:56:13Z<p>Slygoxx: /* Inventory */</p>
<hr />
<div>[[Category:Helpful pages]]<br />
==Inventory==<br />
[[File:Inventwiki.png|thumb|right]]<br />
The inventory shows what items you are wearing right now and which ones you have in your backpack.<br />
<br />
On the left side you see the [[Items|items]] you are currently wearing. The items you can wear at any time are a [[Headgear|headgear]], a [[Neckbands|neckband]], some [[Clothing|clothes]], a [[Belts|belt]], a pair of [[Pants|pants]] and one pair of [[Shoes|shoes]]. In addition you may carry a [[Weapons|dueling weapon]] in your right hand and a [[Guns|gun]] for [[Fort_Battles|fort battles]] in your left hand. Other items you can equip include a [[Animals|mount]] and a [[Work products|product]].<br />
<br />
These different types of items are separated into different tabs in your inventory. There is also a tab for recently used items and a search function.<br />
<br />
To equip an item either click an item in your inventory or drag it over to your worn items, depending on your browser.<br />
<br />
On the right side you can see the items you are carrying around in your backpack right now. None of the bonuses those items offer work as long as you don't wear them on your body. There is no limit as to how many things you can have in your backpack.<br />
<br />
===Inventory trader===<br />
[[File:Trader.jpg|left]]<br />
From your inventory screen, you can access a merchant with regular items for sale. This can be useful for quick access to a needed item without the hassle of finding a [[Towns|town]] to purchase it from.<br />
<br />
There is a [[Premium]] option available to reset the selection of items on offer by the inventory trader.<br />
<br />
===Equipment manager===<br />
[[File:EquipmentManager.jpg|left]]<br />
Users can save their current equipped inventory by clicking on the equipment manager icon. To save currently equipped items, type a set descriptive name in the ''Set name'' text box and click save. Users can save up to 2 sets without the "Automation" premium enabled and up to 20 sets with.<br />
<br />
Saved sets appear on the top of the equipment manager window and you can Equip / Replace / Delete them by clicking on the appropriate link. Hovering over the name of the sets will show you the items contained in that set. When finished, click on "Cancel"</div>Slygoxxhttps://wiki.the-west.net/index.php?title=Premium&diff=25965Premium2018-01-06T10:54:14Z<p>Slygoxx: /* Higher income */</p>
<hr />
<div>[[Category:Basic Info]][[Category:Important Information]]<br />
==Premium==<br />
[[File:Nuggets.png|left]]<br />
In the premium section you can purchase small ingame and comfort advantages. To get a premium account you need gold nuggets. Those cannot be found, they have to purchased with real life currency or earned, 15 nuggets at a time, from the 5-day login award.<br />
<br />
There are nine different premium accounts that you can activate for your character on [[:Category:World|worlds]] with enhanced premium. These are: "more energy", "automation", "higher income", "character bonus", "reset inventory trader", "placate Shaman", "item delivery", "halve waytime", "buy products", "reset traveling fair", and "deposit cash".<br />
<br />
"More energy", "automation", "higher income", and "character bonus" all cost 50 nuggets to activate and have a 2 week effect.<br />
<br />
Some worlds have complete premium available, these worlds have all the enhanced options enabled plus two additional premium features. These are "buy skill points" and "energy refill".<br />
<br />
When you purchase nuggets for your account, you receive the purchased nuggets for all worlds you have a character in. If you spend nuggets in one world, they are taken from your account in all other worlds as well.<br />
<br />
==Enhanced Premiums==<br />
Expanded premiums are selectively enabled on worlds, refer to the World Settings pages for more information regarding a specific world. Each has a different cost with an immediate effect.<br />
<br />
===More energy===<br />
[[File:Paenergy.png|left]]<br />
This premium account gives your character more [[Energy|energy points]] and with that the character can work longer before having to rest. Instead of 100 energy points, the character has 150. However, the biggest advantage is the regeneration. Your energy raises by 4.5 points an hour, instead of 3. You also receive a bonus of 50% in the [[Towns#Hotel|hotel]].<br />
<br />
===Automation===<br />
[[File:Paautomation.png|left]]<br />
With the premium advantage "automation" you can add up to eight tasks into the task queue. They are done in the order they are added. <br />
You also see a list of all [[Jobs|jobs]] you can do or will be able to do soon.<br />
<br />
===Higher income===<br />
[[File:Paincome.png|left]]<br />
With this premium account you get an additional 50% more [[Jobs#Wages|money]] when working on a job. You also find 50% more valuable [[Items|items]]. The advantage is instant when the premium is activated. It also raises the chance to find a work [[Work products|product]] by 50%. When it runs out, the wages go back to normal.<br />
<br />
'''Examples:'''<br />
<br />
*You would normally get 100 dollars for a job. With the premium account you make 150 dollars.<br />
*On your job you would usually find an item that is worth 200 dollars. With the premium account, you find an item worth 300 dollars.<br />
*You work on a job and receive 60 dollars but no item. With a premium account you receive 90 dollars, but still no item.<br />
*The chance to receive a newspaper while selling them is 60%. With the premium bonus the chance is 90%.<br />
<br />
===Character bonus===<br />
[[File:Pacharacter.png|left]]<br />
The advantages of your respective [[Character_Classes|character class]] are doubled.<br />
<br><br />
<br><br />
<br><br />
===Reset inventory trader===<br />
[[File:trader_premium.png|left]]<br />
This premium is used to reset the items on offer from the [[Inventory#Inventory_trader|merchant]] found in the [[Inventory|inventory]] screen for a cost of 5 nuggets.<br />
<br />
===Placate Shaman===<br />
[[File:Pareskill.png|left]]<br />
Placate Shaman resets the [[Skills#Shaman|Shaman]] costs back to $250 per [[Skills#Attributes|attribute]] and $50 per [[Skills#Skills|skill]] for a cost of 18 nuggets.<br />
<br />
===Item delivery===<br />
[[File:delivery_premium.png|left]]<br />
Item delivery allows you to deliver items or money from any location on the [[Minimap|map]] without having to be present for a cost of 10 nuggets. You can also place items on the market remotely for 20 nuggets per offer.<br />
<br />
===Halve waytime===<br />
[[File:halve_waytime.png|left]]<br />
Halve waytime halves the travel time of any queued travel for a cost of 5 nuggets.<br />
<br><br />
<br><br />
===Buy products===<br />
[[File:product_premium.png|left]]<br />
Buy products allows you to purchase one product from any job you have at least one [[Jobs#Labor_points|labor point]] for. The cost depends on the chance of finding the product.<br />
<br><br />
<br><br />
===Reset traveling fair===<br />
[[File:fair_premium.png|left]]<br />
This allows you to immediately play the day's minigame on the traveling fair, thus receiving another reward, at a cost of 25 nuggets. <br />
<br />
===Deposit cash===<br />
[[File:Pabankpayin.png|left]]<br />
Deposit cash sends all cash on hand to your [[Towns#Bank|bank]] account with no fee irrespective of your current location for a cost of 10 nuggets.<br />
<br />
==Complete Premiums==<br />
Complete premiums are selectively enabled on worlds, refer to the World Settings pages for more information regarding a specific world. Worlds with complete premium have all of the enhanced premiums enabled, with the addition of two more premium advantages. Each has a different cost with an immediate effect.<br />
<br />
===Buy skill points===<br />
[[File:sp_premium.png|left]]<br />
Buy skill points allows you to purchase skill or attributes points for a base cost of 18 nuggets per skill point and 54 nuggets per attribute point. Every time you purchase a point the price for the next point increases by 18 for a skill point and 54 for an attribute point.<br />
<br />
===Energy refill===<br />
[[File:fill_energy_premium.png|left]]<br />
Energy refill restores your energy to 100 (150 energy if using Premium More Energy) for a cost of 18 nuggets.</div>Slygoxxhttps://wiki.the-west.net/index.php?title=The_West_FAQ&diff=25964The West FAQ2018-01-05T11:26:20Z<p>Slygoxx: /* Where can I find the product __________? */</p>
<hr />
<div>[[Category:Guide]]<br />
==Game Questions==<br />
<br />
====Help, my quest has disappeared!====<br />
There are two main reasons a quest may no longer be available:<br />
*The quest was a decision quest, so selecting one path causes the other to disappear. An example of a decision quest is The Decision (Fat loot or Sabotage), however you will encounter several others at higher levels. After 1.25, no new quests will rely on decisions made in earlier quests.<br />
*The quest was a time dependant quest, only available at a certain time, day or holiday season. This is particularly noticable for secret quests which may require a certain time on a certain day and holiday quests which will disappear once the holiday has passed, so it is adviced you endeavour to complete both asap.<br />
If neither of these apply then please contact the game support as it may be the result of a bug.<br />
<br />
====How do I leave my town?====<br />
Go to the residents list in your town hall, and in the bottom right corner is the button to leave your town. It is highly advised that if you are the only founder, that you should elect another founder before leaving the town otherwise you will never be able to get your "hat" back! Leaving another Founder in charge can give you your founder hat back later. Also be sure you truly trust the person you give the founder hat to, as they will then control the town and might not even give you a founder hat should you want to come back to town.<br />
<br />
====Where can I find the product __________?====<br />
A list of every product in the game can be found [[Work products|here]].<br />
<br />
====There is a soldier carrying a weapon above his level, is this a bug?====<br />
One of the soldiers' class bonuses is they can wield weapons three levels higher than their character level. Using the Double Class Bonuses premium, a premium soldier can then carry a weapon six levels higher than their character level. If you still think this is a bug then please contact support.<br />
<br />
====How do I withdraw money from the bank?====<br />
Currently there is no need to withdraw money from the bank as when a purchase or donation is made money is automatically deducted from your bank account if you are not carrying enough cash. For this reason there is no current method of withdrawing cash from the bank.<br />
<br />
====Where does the money go when I spend it in foreign towns?====<br />
When you spend money in foreign towns the town treasury receives a donation of 10% of the price paid, or 40% of the standard purchace price, and the rest disappears. All money spend in foreign hotel also disappears.<br />
<br />
====When I work or duel I am getting very little money and experience, help me!====<br />
The more frequently you perform the same job or duel you lose a certain amount of motivtion, currently 3% per hour for a job and 3% for one duel. The lower your motivation is the greater the penalty you receive in terms of experience and money (jobs only). Your motivation automatically rises in between doing the same job or duelling at a rate of 10% a day which can not be changed by sleeping or any other means.<br />
<br />
====Can I change the name of my town?====<br />
Only town founders can edit their town name. This can be done in the management section of the town hall.<br />
<br />
====I cannot duel anyone?!?====<br />
There are two reasons a player cannot be duelled:<br />
*You must be a member of a town with a mortician to duel.<br />
*You cannot duel if you have been knocked out within the past 48 hours.<br />
<br />
====My town founder has quit the game, can I take over?====<br />
If there are no founders in your town then councillors or citizens (if there are also no councillors) can take over the town by clicking "Become town's founder" in the residents page. If your town founder has been inactive for more than two weeks but is still physically in the town you can contact support and organise a replacement founder.<br />
<br />
====Can I reallocate my skill and attribute points?====<br />
Yes, after you complete the Waupee's Grandfather questline you unlock a feature called the Shaman. To go to the Shaman go to the skills menu and press the button showing Waupee's Grandfather in the top left. The Shaman allowa you to remove allocated skills and attributes starting at $50 for skills and $250 for attributes, which quickly rise after a purchase but slowly and continuously drop over time. You can then allocate these points a second time back in the skills menu. There is no limit on how often you can use the Shaman.<br />
<br />
====I can't find this product for a quest am I doing something wrong?====<br />
First of all, you need to make sure you have a positive amount of labor points for the certain job. Still, that does not guarantee that the product will drop in first try, as some quests require you work several times in order to find the required product. Also, in order to save time, make sure you queue 15s jobs, instead of 1h in order to save time.<br />
<br />
====What is the difference between an item and a product?====<br />
An item is any headband, clothing, shoes, weapon, etc which can either be purchased in a shop, found from a job or rewarded in a quest. The higher the luck percentage shown on a job screen, the more valuable a potential found item will be. The luck percentage does not effect the actual chance of finding an item, only the value. Motivation is said to effect the chance of finding an item.<br />
<br />
A product is any item found from a specific job(s) which can be equipped in your product slot. Some products offer set or item bonuses but most do not. Specific products are often required to complete quests. Products are only found from jobs at the rate shown on the job overview per half hour, which is not affected by motivation.<br />
<br />
====What does praying in the Church do?====<br />
No one except for the game developers know for certain the effect of praying in the church in a town. There are many theories that have been explored by players, but none of them have been proven to work. The developers have confirmed that praying indeed does have an effect, but they will not confirm or deny any users' beliefs.<br />
<br />
====My saloon is empty! How can I unlock all the characters in the saloon?====<br />
In order to unlock all the characters in your saloon, you need to complete some certain quests. The following table will tell you which quests you need to complete in order to unlock all the characters: <br />
<br />
<table border=1><br />
<tr><br />
<td style="padding:10px"><b>Name</b></td><br />
<td style="padding:10px"><b>Quest ID</b></td><br />
<td style="padding:10px"><b>Quest Name</b></td><br />
<td style="padding:10px"><b>Questline name</b></td><br />
</tr><br />
<tr><br />
<td style="padding:10px">Maya (Maria) Roalstad</td><br />
<td style="padding:10px">8</td><br />
<td style="padding:10px">Ambush 2</td><br />
<td style="padding:10px">Save the saloon, part 1</td><br />
</tr><br />
<tr><br />
<td style="padding:10px">Sheriff John Fitzburn</td><br />
<td style="padding:10px">123</td><br />
<td style="padding:10px">Advertising</td><br />
<td style="padding:10px">Cleanup efforts</td><br />
</tr><br />
<tr><br />
<td style="padding:10px">Waupee</td><br />
<td style="padding:10px">26</td><br />
<td style="padding:10px">The second henchman</td><br />
<td style="padding:10px">Manhunt</td><br />
</tr><br />
</table><br />
<br />
==Wiki Questions==</div>Slygoxxhttps://wiki.the-west.net/index.php?title=Lonesome_cowboy_set&diff=21652Lonesome cowboy set2017-10-26T18:44:30Z<p>Slygoxx: </p>
<hr />
<div>{{Title|'''Lonesome cowboy set'''}}<br />
<br />
<br />
<div id='input_level'></div><br />
<br />
<br />
<table width="100%" style= "background:none;"><br />
<tr><br />
<td align="center" valign="top" width="40%"><br />
{{Set<br />
|head=50713<br />
|neck=50714<br />
|cloth=50715<br />
|belt=50716<br />
|pant=50717<br />
|shoes=50718<br />
}}<br />
</td><br />
<td align="center" valign="top" width="60%"><br />
{| class="infoSet" style="padding:0;"<br />
|+ <br/><big>'''Set bonus'''</big><br />
|-<br />
|{{SetBonuses|nb=2|cha=-0.02|dex=-0.02|mob=-0.02|str=-0.02|dod=-0.1|hid=-0.1}}<br />
|-<br />
|{{SetBonuses|nb=3|cha=-0.03|dex=-0.03|mob=-0.03|str=-0.03|dod=-0.2|hid=-0.2|aim=-0.1}}<br />
|-<br />
|{{SetBonuses|nb=4|cha=-0.04|dex=-0.04|mob=-0.04|str=-0.04|dod=-0.4|hid=-0.4|aim=-0.3|lea=-0.3}}<br />
|-<br />
|{{SetBonuses|nb=5|cha=-0.05|dex=-0.05|mob=-0.05|str=-0.05|dod=-0.5|hid=-0.5|aim=-0.4|lea=-0.4|dmgsec=20}}<br />
|-<br />
|{{SetBonuses|nb=6|cha=-0.06|dex=-0.06|mob=-0.06|str=-0.06|dod=-0.6|hid=-0.6|aim=-0.6|lea=-0.6|res=20|dmgsec=20}}<br />
<br />
|}<br />
</td><br />
</tr><br />
</table><br />
<br />
<br />
<table width="100%" style= "background:none;"><br />
<tr><br />
<td align="center" valign="top" width="50%"><br />
{{Set<br />
|animal=50719<br />
|prod=50720<br />
}}<br />
</td><br />
<td align="center" valign="top" width="50%"><br />
{{Set<br />
|melee=50721<br />
|fire=50722<br />
|gun=50723<br />
}}<br />
</td><br />
</tr><br />
</table><br />
<br />
<br />
<table width="100%" style= "background:none;"><br />
<tr><br />
<td align="center" valign="top" width="50%"><br />
{| class="infoSet" style="padding:0;"<br />
|+ <br/><big>'''Set bonus'''</big><br />
|-<br />
|{{SetBonuses|nb=2|cha=-0.04|dex=-0.04|mob=-0.04|str=-0.04|hid=-0.2|pit=-0.2|res=15|dmgsec=15}}<br />
<br />
|}<br />
</td><br />
<td align="center" valign="top" width="50%"><br />
{| class="infoSet" style="padding:0;"<br />
|+ <br/><big>'''Set bonus'''</big><br />
|-<br />
|{{SetBonuses|nb=2|cha=-0.04|dex=-0.04|mob=-0.04|str=-0.04|dod=-0.2|aim=-0.2|res=15|dmgsec=15}}<br />
<br />
|}<br />
</td><br />
</tr><br />
</table><br />
[[Category:Item sets]]</div>Slygoxxhttps://wiki.the-west.net/index.php?title=MediaWiki:Common.js&diff=21598MediaWiki:Common.js2017-09-26T15:55:03Z<p>Slygoxx: </p>
<hr />
<div>/* Any JavaScript here will be loaded for all users on every page load. */<br />
if ($('.item_container').length!==0) {<br />
$('.item_container').each(function() {<br />
$(this).append('<img src="' + $(this).attr('data-url').replace('westzzs','westzz') + '">');<br />
})<br />
$('.item_container[data-link]').each(function(){<br />
$(this).find('img').wrap('<a href="'+$(this).attr('data-link')+'"></a>');<br />
});<br />
$(function() {<br />
$.getScript("https://wiki.the-west.net/wiki/Popup.js?action=raw");<br />
});<br />
}</div>Slygoxxhttps://wiki.the-west.net/index.php?title=MediaWiki:Common.js&diff=21597MediaWiki:Common.js2017-09-26T15:54:00Z<p>Slygoxx: </p>
<hr />
<div>/* Any JavaScript here will be loaded for all users on every page load. */<br />
if ($('.item_container').length!==0) {<br />
$('.item_container').each(function() {<br />
$(this).append('<img src="' + $(this).attr('data-url'.replace('westzzs','westzz') + '">');<br />
})<br />
$('.item_container[data-link]').each(function(){<br />
$(this).find('img').wrap('<a href="'+$(this).attr('data-link')+'"></a>');<br />
});<br />
$(function() {<br />
$.getScript("https://wiki.the-west.net/wiki/Popup.js?action=raw");<br />
});<br />
}</div>Slygoxxhttps://wiki.the-west.net/index.php?title=Template:Item_200&diff=21596Template:Item 2002017-09-26T15:44:14Z<p>Slygoxx: </p>
<hr />
<div><includeonly><div class="item_container {{{1|}}} {{#if:{{{bg|}}}|{{#ifexpr:{{{bg|}}}=0|empty|}}|}}" data-popup='{"name":"Red headband","type":"Headgear","cdn_cat":"head","cdn_img":"band_red","tou":2,"tra":1,"lvl":2,"id":200000,"bp":55,"sp":27,"upg":0,"auc":1}' data-url='https://westzz.innogamescdn.com/images/items/head/{{#if:{{{1|}}}|{{#ifeq:{{{1|}}}|||wear/}}|}}band_red.png' ></div></includeonly><noinclude>[[Category:Headgear]]<center>{{Item 200}}</center></noinclude></div>Slygoxxhttps://wiki.the-west.net/index.php?title=Popup.js&diff=21595Popup.js2017-09-26T15:41:51Z<p>Slygoxx: fix for new cdn url</p>
<hr />
<div>$('body').append('<div class="popup_window"><div class="popup_front"><div class="tw_bg_tl"></div><div class="tw_bg_tr"></div><div class="tw_bg_bl"></div><div class="tw_bg_br"></div></div><div class="popup_contents"></div></div>');<br />
$(document).on('mouseenter','.item_container',function(e){Popup.show(this);Popup.setPosition(e);});<br />
$(document).on('mouseleave','.item_container',function(){Popup.hide();});<br />
$(document).on('mousemove','.item_container', function(e){Popup.setPosition(e);});<br />
<br />
$('.item_level').mousedown(function(e){ e.preventDefault(); });<br />
$(document).on('click','.upgrade',function(){<br />
var container = $(this).closest('.item_container');<br />
var lvl = parseInt(container.attr('data-lvl'));<br />
if (lvl!==5){<br />
container.attr('data-lvl',lvl+1);<br />
container.find('.level').html(lvl+1);<br />
}<br />
Popup.show(container[0]);<br />
});<br />
$(document).on('click','.downgrade',function(){<br />
var container = $(this).closest('.item_container');<br />
var lvl = parseInt(container.attr('data-lvl'));<br />
if (lvl!==0){<br />
container.attr('data-lvl',lvl-1);<br />
container.find('.level').html(lvl-1);<br />
}<br />
Popup.show(container[0]);<br />
});<br />
<br />
if ($("#input_level").length == 1) {<br />
var input_level = $('<input type="number" style="width:80px;" class="west" placeholder="Your level" min="0" max="150">').bind("propertychange keyup input paste", function() {<br />
if (this.value > 150) {<br />
this.value = 150;<br />
} else if (this.value < 0) {<br />
this.value = 0;<br />
}<br />
$(".calc").each(function() {<br />
if (input_level.val() == 0) {<br />
$(this).html(this.id);<br />
$('.per_level_off').addClass('per_level').removeClass('per_level_off');<br />
} else {<br />
$(this).html(Math.ceil(Number(this.id) * input_level.val()));<br />
$('.per_level').addClass('per_level_off').removeClass('per_level');<br />
}<br />
});<br />
}).appendTo($("#input_level"));<br />
}<br />
<br />
<br />
//Search<br />
if ($("#input_search").length == 1) {<br />
var input_search = $('<input type="search" class="west" placeholder="Search">').bind("propertychange keyup input paste", function() {<br />
var val = this.value.toLowerCase();<br />
if (val == '') {<br />
$('.item_container').show();<br />
} else {<br />
$('.item_container').hide();<br />
$('.item_container').filter(function() {<br />
return $(this).attr('data-popup').toLowerCase().indexOf(val) > -1;<br />
}).show();<br />
}<br />
}).appendTo($("#input_search"));<br />
}<br />
<br />
//Switch weapons<br />
if ($("#switch").length == 1) {<br />
$("#fire").hide();<br />
$("#switch").on("click", function() {<br />
$('#melee, #fire').toggle()<br />
});<br />
}<br />
<br />
var Popup = {<br />
content : "",<br />
delay : 200,<br />
active : false,<br />
show: function(obj) {<br />
Popup.content = Popup.createPopup($(obj).attr('data-popup'), $(obj).attr('data-cdn-cat'), $(obj).attr('data-cdn-img'), parseInt($(obj).attr('data-lvl')));<br />
Popup.active = true;<br />
Popup.setTimeout();<br />
Popup.getContainer().html(Popup.content);<br />
},<br />
hide: function() {<br />
Popup.getEl().css({<br />
display: 'none',<br />
top: 0,<br />
left: 0<br />
});<br />
Popup.active = false;<br />
Popup.clearTimeout();<br />
},<br />
setTimeout: function() {<br />
Popup.clearTimeout();<br />
Popup.timer = window.setTimeout(function() {<br />
Popup.getEl().css('display', 'block');<br />
}, Popup.delay);<br />
},<br />
clearTimeout : function() {<br />
if (Popup.timer) window.clearTimeout(Popup.timer);<br />
},<br />
getEl : function() {<br />
return $('.popup_window');<br />
},<br />
getContainer : function() {<br />
return $('.popup_contents');<br />
},<br />
createPopup: function(data, cdn_cat, cdn_name, lvl) {<br />
data = JSON.parse(data);<br />
var html = '<div class="popup_image"><img src="https://westzz.innogamescdn.com/images/items/' + data.cdn_cat + '/' + data.cdn_img + '.png' + '"/></div><div class="popup_divider"></div><p class="popup_name">' + data.name + '</p><p class="popup_type">' + data.type + '</p><br/>';<br />
var upgraded = false;<br />
if ((lvl>=1)&&(lvl<=5)){<br />
upgraded = true;<br />
data.auc = false;<br />
}<br />
if (data.dmg_min&&data.dmg_max){<br />
if (upgraded) {<br />
data.dmg_min += Math.round(Math.max(1, data.dmg_min * 0.1 * lvl));<br />
data.dmg_max += Math.round(Math.max(1, data.dmg_max * 0.1 * lvl));<br />
}<br />
html += '<p class="popup_dmg">'+data.dmg_min+'-'+data.dmg_max+' Damages</p>';<br />
}<br />
for (var cat in Popup.data) {<br />
var cnt = 0;<br />
for (var key in Popup.data[cat]) {<br />
if (data.hasOwnProperty(key)) {<br />
cnt++;<br />
var per_level = "";<br />
if (data[key] < 0) {<br />
if ($('#input_level input').val() > 0) {<br />
data[key] = Math.ceil($('#input_level input').val() * -data[key]);<br />
if (upgraded){<br />
data[key] += Math.round(Math.max(1, data[key] * 0.1 * lvl));<br />
}<br />
} else {<br />
data[key] = -data[key];<br />
per_level = " (per Level)";<br />
if (upgraded){<br />
data[key] = Math.round(1e6 * (data[key] * 1 + Math.round(Math.max(1, data[key] * 1000 * lvl)) / 10000)) / 1e6;<br />
}<br />
}<br />
} else if (upgraded) {<br />
if (data[key]<1){<br />
data[key] = Math.round(1e6 * (data[key] * 1 + Math.round(Math.max(1, data[key] * 1000 * lvl)) / 10000)) / 1e6;<br />
} else {<br />
data[key] += Math.round(Math.max(1, data[key] * 0.1 * lvl));<br />
}<br />
}<br />
html += Popup.data[cat][key].replace('#1', data[key]).replace('#2', per_level);<br />
}<br />
}<br />
if (cnt > 0) {<br />
html += '<br/>';<br />
}<br />
}<br />
if (data.text){<br />
for (var i = 0; i < data.text.length;i++){<br />
html += '<p class="popup_text">'+data.text[i]+'</p>';<br />
}<br />
html+='<br/>';<br />
}<br />
if (data.bonus){<br />
for (var i = 0; i < data.bonus.length;i++){<br />
html += '<p class="popup_bonus">'+data.bonus[i]+'</p>';<br />
}<br />
html+='<br/>';<br />
}<br />
if (data.jobs){<br />
html += '<div style="text-align:center;"><table class="popup_job">';<br />
for (var i =0; i<data.jobs.length;i++){<br />
html += '<tr><td><img src="https://westzz.innogamescdn.com/images/jobs/'+data.jobs[i][1]+'.png"/></td><td><span>&nbsp;&nbsp;'+data.jobs[i][0]+'</span></td></tr>';<br />
}<br />
html += '</table></div>';<br />
}<br />
if (data.craft){<br />
html += '<div style="text-align:center;"><table class="popup_crafteditem"><tr><td><img src="https://westzz.innogamescdn.com/images/crafting/profsymbol_'+data.craft.id+'_small.png"/></td><td><table><tr>';<br />
for (var i = 0;i<data.craft.req.length;i++){<br />
html += '<td><img style="width:36px;height:36px;" src="https://westzz.innogamescdn.com/images/items/yield/'+data.craft.req[i][0]+'.png"/></td>';<br />
}<br />
html += '</tr><tr>';<br />
for (var i = 0;i<data.craft.req.length;i++){<br />
html += '<td><span>x'+data.craft.req[i][1]+'</span></td>';<br />
}<br />
html += '</tr></table></td></tr></table></div>';<br />
}<br />
html += '<div class="popup_infos">';<br />
if (data.spd){<br />
if (upgraded){<br />
data.spd += Math.round(Math.max(1, data.spd * 0.1 * lvl));<br />
}<br />
html += '<p class="popup_speed">Speed: +' + data.spd + '%</p><br/>';<br />
}<br />
if (data.set) html += '<p class="popup_set">' + data.set + '</p><br/>';<br />
if (data.sp) {<br />
html += '<img src="/images/5/57/Buy_price.png"/>' + data.bp + '&nbsp;&nbsp;&nbsp;&nbsp;<img src="/images/f/fc/Sell_price.png"/>&nbsp;' + data.sp + '<br/><br/>';<br />
} else {<br />
html += '<i>Unsalable</i><br/><br/>';<br />
}<br />
if (data.lvl) html += 'Level <b>' + data.lvl + '</b><br/>';<br />
if (data.sex) {<br />
if (data.sex == 0) {<br />
html += '<img src="/images/c/c5/Gender_m.png"/>&nbsp;&nbsp;&nbsp;';<br />
} else {<br />
html += '<img src="/images/4/41/Gender_f.png"/>&nbsp;&nbsp;&nbsp;';<br />
}<br />
}<br />
if (data.auc == 1){<br />
html += '<span class="popup_txtgreen">Auctionable</span><br/>';<br />
} else {<br />
html += '<span class="popup_txtred">Not auctionable</span><br/>';<br />
}<br />
if (data.upg == 0) {<br />
html += '<span class="popup_txtred">Not upgradeable</span><br/>';<br />
} else {<br />
html += '<span class="popup_txtgreen">Upgradeable</span><br/>';<br />
}<br />
html += '<br/><p class="popup_id">[item=<b>' + data.id + '</b>]</p></div>';<br />
return html;<br />
},<br />
setPosition : function (e) {<br />
var window_width = $(window).width();<br />
var window_height = $(window).height();<br />
var popup_width = Popup.getEl().outerWidth();<br />
var popup_height = Popup.getEl().outerHeight();<br />
var pos_x = e.clientX;<br />
var pos_y = e.clientY;<br />
var top;<br />
var left;<br />
var margin_top = 20;<br />
var margin_left = 20;<br />
if (pos_x + popup_width + margin_left > window_width) {<br />
left = pos_x - popup_width - margin_left + (e.pageX - e.clientX);<br />
} else {<br />
left = pos_x + margin_left + (e.pageX - e.clientX);<br />
}<br />
if (pos_y + popup_height + margin_top > window_height) {<br />
top = window_height - popup_height + (e.pageY - e.clientY);<br />
} else {<br />
top = pos_y + margin_top + (e.pageY - e.clientY);<br />
}<br />
Popup.getEl().css({<br />
top: top,<br />
left: left<br />
});<br />
},<br />
data: {<br />
dmg: {<br />
dmglvl: '<p class="popup_dmg">+ #1 Damages#2</p>'<br />
},<br />
skills: {<br />
str: '<p class="popup_attribute">+ #1 Strength#2</p>',<br />
mob: '<p class="popup_attribute">+ #1 Mobility#2</p>',<br />
dex: '<p class="popup_attribute">+ #1 Dexterity#2</p>',<br />
cha: '<p class="popup_attribute">+ #1 Charisma#2</p>',<br />
con: '<p class="popup_skill">+ #1 Construction#2</p>',<br />
vig: '<p class="popup_skill">+ #1 Vigor#2</p>',<br />
tou: '<p class="popup_skill">+ #1 Toughness#2</p>',<br />
sta: '<p class="popup_skill">+ #1 Stamina#2</p>',<br />
hea: '<p class="popup_skill">+ #1 Health Points#2</p>',<br />
rid: '<p class="popup_skill">+ #1 Horseback Riding#2</p>',<br />
ref: '<p class="popup_skill">+ #1 Reflex#2</p>',<br />
dod: '<p class="popup_skill">+ #1 Dodging#2</p>',<br />
hid: '<p class="popup_skill">+ #1 Hiding#2</p>',<br />
swi: '<p class="popup_skill">+ #1 Swimming#2</p>',<br />
aim: '<p class="popup_skill">+ #1 Aiming#2</p>',<br />
sho: '<p class="popup_skill">+ #1 Shooting#2</p>',<br />
pit: '<p class="popup_skill">+ #1 Setting traps#2</p>',<br />
fin: '<p class="popup_skill">+ #1 Fine Motor Skills#2</p>',<br />
rep: '<p class="popup_skill">+ #1 Repairing#2</p>',<br />
lea: '<p class="popup_skill">+ #1 Leadership#2</p>',<br />
tac: '<p class="popup_skill">+ #1 Tactics#2</p>',<br />
tra: '<p class="popup_skill">+ #1 Trading#2</p>',<br />
ani: '<p class="popup_skill">+ #1 Animal Instinct#2</p>',<br />
app: '<p class="popup_skill">+ #1 Appearance#2</p>'<br />
},<br />
fb: {<br />
fbdef: '<p class="popup_fb">+ #1 <b>Defense</b> (Fort battle bonus)</p>',<br />
fboff: '<p class="popup_fb">+ #1 <b>Attack</b> (Fort battle bonus)</p>',<br />
fbres: '<p class="popup_fb">+ #1 <b>Resistance</b> (Fort battle bonus)</p>',<br />
fbdefs: '<p class="popup_fb">+ #1 <b>Defense</b> (Fort battle sector bonus)</p>',<br />
fboffs: '<p class="popup_fb">+ #1 <b>Attack</b> (Fort battle sector bonus)</p>',<br />
fbdmgs: '<p class="popup_fb">+ #1 <b>Damages</b> (Fort battle sector bonus)</p>'<br />
}<br />
}<br />
};</div>Slygoxxhttps://wiki.the-west.net/index.php?title=Wiki_team&diff=21398Wiki team2017-08-19T21:01:34Z<p>Slygoxx: /* Want to Contribute? */</p>
<hr />
<div>==Wiki Team==<br />
<br />
Wiki contributors are the team that write and update articles here on the West Wiki. <br />
<br />
===Community Managers===<br />
*[[User:Da Twista|Da Twista]] - International Manager<br />
*[[User:Slygoxx|Slygoxx]] - Beta Manager<br />
<br />
===Wiki Contributors===<br />
*[[User:Thathanka|hudra]]<br />
*[[User:jarograv|jarograv]]<br />
*[[User:JWesten|JWesten]]<br />
*[[User:lulumcnoob|lulumcnoob]]<br />
<br />
''(Lists are in alphabetical order)''<br />
<br />
==Want to Contribute?==<br />
From time to time, the team will need help from members of the community to further improve the wiki. This may include spotting errors in articles, telling us about missing articles, suggesting ways to improve the wiki, etc. We also occasionally recruit new editors that wish to contribute by writing and updating articles. <br />
If you are interested in joining the Wiki team and contributing to improving the wiki, please feel free to contact '''Slygoxx''' via a private message on either the [https://forum.the-west.net/index.php?members/slygoxx.11236/ |West International Forum] or '''Leones''' on the [https://forum.beta.the-west.net/index.php?members/leones.506/ | West Beta forum].<br />
<br />
[[Category:Team]]</div>Slygoxxhttps://wiki.the-west.net/index.php?title=Wiki_team&diff=21397Wiki team2017-08-19T20:59:27Z<p>Slygoxx: </p>
<hr />
<div>==Wiki Team==<br />
<br />
Wiki contributors are the team that write and update articles here on the West Wiki. <br />
<br />
===Community Managers===<br />
*[[User:Da Twista|Da Twista]] - International Manager<br />
*[[User:Slygoxx|Slygoxx]] - Beta Manager<br />
<br />
===Wiki Contributors===<br />
*[[User:Thathanka|hudra]]<br />
*[[User:jarograv|jarograv]]<br />
*[[User:JWesten|JWesten]]<br />
*[[User:lulumcnoob|lulumcnoob]]<br />
<br />
''(Lists are in alphabetical order)''<br />
<br />
==Want to Contribute?==<br />
From time to time, the team will need help from members of the community to further improve the wiki. This may include spotting errors in articles, telling us about missing articles, suggesting ways to improve the wiki, etc. We also occasionally recruit new editors that wish to contribute by writing and updating articles. <br />
If you are interested in joining the Wiki team and contributing to improving the wiki, please feel free to contact '''Slygoxx''' via a private message on either the [https://forum.the-west.net/member.php?u=34084|West International Forum] or '''Leones''' on the [https://forum.beta.the-west.net/index.php?members/xshteff.1406 | West Beta forum].<br />
<br />
[[Category:Team]]</div>Slygoxxhttps://wiki.the-west.net/index.php?title=Wiki_team&diff=21396Wiki team2017-08-19T20:58:27Z<p>Slygoxx: /* Community Managers */</p>
<hr />
<div>==Wiki Team==<br />
<br />
Wiki contributors are the team that write and update articles here on the West Wiki. <br />
<br />
===Community Managers===<br />
*[[User:Da Twista|Da Twista]] - International Manager<br />
*[[User:Slygoxx|Leones]] - Beta Manager<br />
<br />
===Wiki Contributors===<br />
*[[User:Thathanka|hudra]]<br />
*[[User:jarograv|jarograv]]<br />
*[[User:JWesten|JWesten]]<br />
*[[User:lulumcnoob|lulumcnoob]]<br />
<br />
''(Lists are in alphabetical order)''<br />
<br />
==Want to Contribute?==<br />
From time to time, the team will need help from members of the community to further improve the wiki. This may include spotting errors in articles, telling us about missing articles, suggesting ways to improve the wiki, etc. We also occasionally recruit new editors that wish to contribute by writing and updating articles. <br />
If you are interested in joining the Wiki team and contributing to improving the wiki, please feel free to contact '''xShteff''' via a private message on either the [https://forum.the-west.net/member.php?u=34084|West International Forum] or the [https://forum.beta.the-west.net/index.php?members/xshteff.1406 | West Beta forum].<br />
<br />
[[Category:Team]]</div>Slygoxx