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(Created page with "==Quests== ===Coyotes=== {{quest |npc=Barkeeper Henry Walker |unlock=Reached level 90 ::::::Resolve: Heading into a new adventure (Showdown) ::::::Resolve: [[The travelli...")
 
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|unlock=Resolve: Charlie (Arrival in Jacksonville)
|unlock=Resolve: Charlie (Arrival in Jacksonville)
::::::Go to Jacksonville
::::::Go to Jacksonville
|requires=**Fist 1/1
|requires=**Unarmed
|reward=**100 Experience points
|reward=**100 Experience points
|text=<spoiler text="Show Text">'''Maya Roalstad:''' It has been a very exhausting journey, but we've finally made it! Do you think Charlie will recognise you? Let's find out! Please remember to leave your guns at the hotel, the prison guards won't take kindly to gunslingers.</spoiler>
|text=<spoiler text="Show Text">'''Maya Roalstad:''' It has been a very exhausting journey, but we've finally made it! Do you think Charlie will recognise you? Let's find out! Please remember to leave your guns at the hotel, the prison guards won't take kindly to gunslingers.</spoiler>
Line 202: Line 202:
|unlock=Resolve: Charlie (Prison visit)
|unlock=Resolve: Charlie (Prison visit)
::::::Go to Jacksonville
::::::Go to Jacksonville
|requires=**Fist 1/1
|requires=**Unarmed
**Defeat Bandit (duel)
**Defeat Bandit (duel)
|reward=**200 Experience points
|reward=**200 Experience points
Line 272: Line 272:
|unlock=Resolve: Charlie (Trapped)
|unlock=Resolve: Charlie (Trapped)
::::::Go to Old Mine
::::::Go to Old Mine
|requires=**Fist 1/1
|requires=**Unarmed
|reward=**100 Experience points
|reward=**100 Experience points
|text=<spoiler text="Show Text">'''Charlie the Fly:''' {PLAYER_NAME}? It really is you! Come here and let me hug you… and put away that gun, don't be silly. If you don't want to do it for our old friendship, do it for the charming Ms. Roalstad. My boys visited her in the hotel and convinced her to come with them. A little insurance, I'm sure you understand.</spoiler>
|text=<spoiler text="Show Text">'''Charlie the Fly:''' {PLAYER_NAME}? It really is you! Come here and let me hug you… and put away that gun, don't be silly. If you don't want to do it for our old friendship, do it for the charming Ms. Roalstad. My boys visited her in the hotel and convinced her to come with them. A little insurance, I'm sure you understand.</spoiler>

Revision as of 11:22, 21 December 2011

Quests

Coyotes

Resolve: Heading into a new adventure (Showdown)
Resolve: The travelling circus (An unforgettable evening)
  • Requires:
    • Hunting coyotes (4 hours)
  • Reward:
    • 200 Experience points
  • Quest Text: <spoiler text="Show Text">Barkeeper Henry Walker: Hello {PLAYER_NAME}, have you already made plans for today? Farmer Bennett could really use a hand protecting his ranch from the coyotes, it'd be nice if you could help him out. He isn't the fastest man anymore you know, with his limp and all...</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Barkeeper Henry Walker: Did you catch the coyotes? You look pretty pale, must have been a pretty solid hunt. Here, take a mouthful - this one's on the house.</spoiler>

Masquerade ball

  • Quest Giver: Maya Roalstad
  • Prerequisites: Resolve: Charlie (Coyotes)
  • Requires:
    • Brown top hat 1/1 or Hair feather 1/1
    • Fancy dress coat 1/1 or Dancer's dress 1/1
    • Black tie 1/1 or Pearl choker 1/1
    • Black linen pants 1/1 or Petticoat 1/1
    • Al Swearengen's eagle belt 1/1 or Adah Isaacs Menkens belt 1/1
    • Mask 1/1
    • Steering a paddle steamer (4 hours)
  • Reward:
    • 300 Experience points
    • 1 skill point towards Appearance
  • Quest Text: <spoiler text="Show Text">Maya Roalstad: Do you remember our nice night out at the circus? We should do something like that again! There is a masked ball tonight on the paddle steamer. Good clothes are required as well as a mask of course.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Maya Roalstad: The ride has been so marvellous, but you haven't said a word all evening. Is something troubling you?</spoiler>

Talk

  • Quest Giver: Maya Roalstad
  • Prerequisites: Resolve: Charlie (Masquerade ball)
  • Requires:
    • Old newspaper 1/1
  • Reward:
    • 100 Experience points
  • Quest Text: <spoiler text="Show Text">Maya Roalstad: Hey {PLAYER_NAME}, why still the long face? Spill the beans, what's up?

Ah, okay. You and Charlie grew up together? And now you're feeling guilty because he turned to a life of crime while everything worked out for you? Go pay him a visit, perhaps there is something you can do for him. I can come along if you want me to!</spoiler>

  • Epilogue: <spoiler text="Show Epilogue">Maya Roalstad: Great, I need a change of scene anyway. Let's meet at the train station on Tuesday!</spoiler>

Construction work

  • Quest Giver: Maya Roalstad
  • Prerequisites: Resolve: Charlie (Talk)
  • Requires:
    • Wood 100/100
    • Iron rod 100/100
    • Nails 100/100
    • Sledge hammer 5/5
  • Reward:
    • 500 Experience points
    • $5000
  • Quest Text: <spoiler text="Show Text">Maya Roalstad: Bad news {PLAYER_NAME}: The train station was destroyed by a tornado, even the tracks have been badly damaged. Maybe you could assist the reconstruction efforts by collecting some building materials? The railroad company would be willing to pay extra for your effort.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Maya Roalstad: That is a lot of wood. The construction workers seem to be more optimistic now.</spoiler>

Rebuilding

  • Quest Giver: Maya Roalstad
  • Prerequisites: Resolve: Charlie (Construction work)
  • Requires:
    • Build railroad station (40 hours)
  • Reward:
    • 750 Experience points
    • 1 skill point towards Stamina
  • Quest Text: <spoiler text="Show Text">Maya Roalstad: I heard that the rebuilding is rapidly progressing. If you helped out a bit then the railroad would be usable again very soon.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Maya Roalstad: You look exhausted. Go rest, tomorrow we will be on our way in a nice, comfortable train carriage.</spoiler>

Train Ride

  • Quest Giver: Maya Roalstad
  • Prerequisites: Resolve: Charlie (Rebuilding)
  • Requires:
    • Train ticket 2/2
  • Reward:
    • 100 Experience points
  • Quest Text: <spoiler text="Show Text">Maya Roalstad: Now that the train station is finally operating again we can head off to Jacksonville. Could you get us tickets?</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Maya Roalstad: You've got to be kidding me! The railway bridge a few miles out of town has collapsed! Only a couple of days ago did the railroad company say they believed it wasn't damaged at all by the tornado. At least nobody was hurt.

You don't want to lose any more time, do you? It's time to get in the saddle, we'll have to ride quickly.</spoiler>

Supplies

  • Quest Giver: Maya Roalstad
  • Prerequisites: Resolve: Charlie (Train Ride)
  • Requires:
    • Mutton 3/3
    • Buffalo meat 5/5
    • Loaf of bread 7/7
  • Reward:
    • 300 Experience points
    • $200
  • Quest Text: <spoiler text="Show Text">Maya Roalstad: We still need quite a lot of provisions since it's a long way to Jacksonville. Here, I made a list for you of everything we'll need.

Hint: Maya's seems to have an unusual taste. You can find many but not all of the requested items from common jobs. An experienced adventurer would use a sharp bowie knife for butchering and water for baking bread.</spoiler>

  • Epilogue: <spoiler text="Show Epilogue">Maya Roalstad: Don't look at me like that! I don't want to starve somewhere in the desert. Let's get in the saddle.

Your journey to Jacksonville has finally began. After several days you find a ranch, deep in the Midwest.</spoiler>

The Ranch

  • Quest Giver: Ranch
  • Prerequisites: Resolve: Charlie (Supplies)
Go to Ranch
  • Requires:
    • -
  • Reward:
    • 100 Experience points
  • Quest Text: <spoiler text="Show Text">Dan Lewis: Howdy strangers! Name is Dan Lewis, third generation horse breeder. This land is part of my ranch. What brings you here?

Maya Roalstad: Oh, we are just passing through sir. We're sorry for any inconvenience we may have caused. Come on, {PLAYER_NAME}, let's be on our way.
Dan Lewis: My fair lady, please wait. By all means, I am the one who needs to apologise. You and your companion seem to be honest folks. It is quite late and it would not be a good Christian if I were to let you sleep under some rocks. Please accept my apology and my invitation.</spoiler>

  • Epilogue: <spoiler text="Show Epilogue">Dan Lewis: Marvellous! Let's hurry inside, my dear wife has already prepared a nice dinner.</spoiler>

Rodeo

  • Quest Giver: Ranch
  • Prerequisites: Resolve: Charlie (The Ranch)
Go to Ranch
  • Requires:
    • Skill Horseback riding at 50 (with bonus)
    • Organize a rodeo (6 hours)
  • Reward:
    • 300 Experience points
    • Wooden box
    • Saddle pommel
    • Title: Rodeo Champion
  • Quest Text: <spoiler text="Show Text">Dan Lewis: Good morning, {PLAYER_NAME}! I was just looking at your horses. Beautiful animals, but let me guess: Ms. Roalstad's mare is holding you back, isn't she? Some horses just aren't suited to long treks.

How about this: There is a big rodeo in town tonight but one of my cowboys is ill. My ranch has a reputation for losing at these events, so if you could fill in for him and do well then I would gladly offer you a faster horse for the lady.</spoiler>

  • Epilogue: <spoiler text="Show Epilogue">Dan Lewis: Well I'll be damned, {PLAYER_NAME}, that was incredible! Keep the trophy, saving my ranch's reputation is enough for me. First thing in the morning I'll let your friend choose one of my best horses. I hope you reach Jacksonville safe and sound.

You continue your journey south west. A week later you see smoke rising behind a hill on the horizon.</spoiler>

Indian village

Go to Indian village
  • Requires:
    • Chasing bandits (6 hours)
  • Reward:
    • 400 Experience points
  • Quest Text: <spoiler text="Show Text">The source of the smoke is a destroyed Indian village. Some of the tents are still burning and a group of outlaws are about to massacre the villagers. The Indians seem to outnumber the outlaws but they are poorly armed. It looks like you still shave a chance to save them.

Maya Roalstad: That is terrible! Come on, {PLAYER_NAME}, do something!</spoiler>

  • Epilogue: <spoiler text="Show Epilogue">While the villagers turn the tide of the battle, thanks to your help, it looks like you are about to face the ringleaders of the gang in a shootout.</spoiler>

Billy the Quick

  • Quest Giver: Indian village
  • Prerequisites: Resolve: Charlie (Indian village)
Go to Indian village
  • Requires:
    • Defeat Billy the Quick (duel)
  • Reward:
    • 200 Experience points
    • Precise revolver No 1
  • Quest Text: <spoiler text="Show Text">Billy the Quick: I will teach you to not stick your nose into things that don't concern you!</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Billy the Quick goes down.</spoiler>

Francis the Tough

  • Quest Giver: Indian village
  • Prerequisites: Resolve: Charlie (Billy the Quick)
Go to Indian village
  • Requires:
    • Defeat Francis the Tough (duel)
  • Reward:
    • 200 Experience points
    • Black waistcoat
  • Quest Text: <spoiler text="Show Text">Francis the Tough: I hate wannabe heroes! This one is for Billy!</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Seems like Francis wasn't so tough after all.</spoiler>

Savior of the village

  • Quest Giver: Indian village
  • Prerequisites: Resolve: Charlie (Francis the Tough)
Go to Indian village
  • Requires:
    • -
  • Reward:
    • 100 Experience points
    • Rose Water
  • Quest Text: <spoiler text="Show Text">Indian chief: Thank you stranger. Please take these elixirs as a token of our gratitude. Your wounds will heal a lot faster after drinking these.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Indian chief: May the spirits lead you on your way!

Your journey continues southeast again. Jacksonville is not far away now!</spoiler>

Arrival in Jacksonville

  • Quest Giver: Jacksonville
  • Prerequisites: Resolve: Charlie (Savior of the village)
Go to Jacksonville
  • Requires:
    • Oil 5/5
    • Tequila 10/10
    • Whiskey 10/10
    • Rum 10/10
  • Reward:
    • 500 Experience points
  • Quest Text: <spoiler text="Show Text">Hotel owner: Good evening travellers. Unfortunately we are fully booked, but if you would run some errands for me I will allow you to sleep in the attic for free.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Hotel owner: Very good! My bar has been in low supply since the robbery...

Maya Roalstad: Robbery?

Hotel owner: There's nothing to worry about, ma'am; I wish you and your friend a pleasant night.</spoiler>

Prison visit

  • Quest Giver: Jacksonville
  • Prerequisites: Resolve: Charlie (Arrival in Jacksonville)
Go to Jacksonville
  • Requires:
    • Unarmed
  • Reward:
    • 100 Experience points
  • Quest Text: <spoiler text="Show Text">Maya Roalstad: It has been a very exhausting journey, but we've finally made it! Do you think Charlie will recognise you? Let's find out! Please remember to leave your guns at the hotel, the prison guards won't take kindly to gunslingers.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Turnkey: Charlie Mitchell? I have to disappoint you. Some scoundrels blew a huge hole through the prison wall around two months ago. Almost all of the inmates of cell block three were fleeing that night, The Fly was one of them. Nobody has been able to catch them since, so the countryside is a lot less safe now.</spoiler>

Ambush

  • Quest Giver: Jacksonville
  • Prerequisites: Resolve: Charlie (Prison visit)
Go to Jacksonville
  • Requires:
    • Unarmed
    • Defeat Bandit (duel)
  • Reward:
    • 200 Experience points
  • Quest Text: <spoiler text="Show Text">You leave the prison in silence. The thought that your long journey was for nothing won't leave your mind. Reaching the main road, you witness an armed robbery, in the light of the day! Your guns are still back at the hotel, but you can't just do nothing about this crime.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">After you have sent the outlaw to the ground, the citizens of Jacksonville gather around, patting you on the shoulder and praising your braveness. Apparently no one has challenged them since the prison break, not after the sheriff was shot.</spoiler>

Law...

  • Quest Giver: Jacksonville
  • Prerequisites: Resolve: Charlie (Ambush)
Go to Jacksonville
  • Requires:
    • Work as a sheriff (10 hours)
  • Reward:
    • 400 Experience points
  • Quest Text: <spoiler text="Show Text">Mayor: {PLAYER_NAME}, you may just be the person to help our beautiful town during these hard times. I am pleased to offer you the position of town sheriff, with all the duties and privileges this job brings.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Mayor: I see that you've already caught some of the scoundrels. The prison is almost repaired as well, soon Jacksonville will be peaceful again.</spoiler>

... and Order

  • Quest Giver: Jacksonville
  • Prerequisites: Resolve: Charlie (Law...)
Go to Jacksonville
  • Requires:
    • Work as a marshal (10 hours)
  • Reward:
    • 400 Experience points
    • Title: Marshall
  • Quest Text: <spoiler text="Show Text">Mayor: Good, you're here {PLAYER_NAME}! I have a telegram from a federal marshal, he wants to make you his deputy marshal until the rest of the bandits are returned to prison.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Mayor: Now we're only missing Charlie the Fly and what remains of his gang. Fortunately one of his cronies sang like a bird, they are hiding in an old mine shaft nearby. Good luck, {PLAYER_NAME}!</spoiler>

Mine entrance

  • Quest Giver: Old Mine
  • Prerequisites: Resolve: Charlie (... and Order)
Go to Old Mine
  • Requires:
    • Pickaxe 1/1
    • Spade 1/1
  • Reward:
    • 150 Experience points
  • Quest Text: <spoiler text="Show Text">You found the old mine pretty easily, however the support columns have seen better days. This could be a very short adventure without the proper equipment.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">You feel confident with all these tools in your backpack, prepared for whatever awaits you in the mine.</spoiler>

Mine shaft

  • Quest Giver: Old Mine
  • Prerequisites: Resolve: Charlie (Mine entrance)
Go to Old Mine
  • Requires:
    • Defeat Bruce Hughes (duel)
  • Reward:
    • 200 Experience points
  • Quest Text: <spoiler text="Show Text">Past a bend in the shaft you meet a mountain of a man, seemingly a guard for Charlie's gang.

Guard: Hey you, don't ya think I didn't see you back there! Come out now and get the beating of your life from old Bruce Hughes!</spoiler>

  • Epilogue: <spoiler text="Show Epilogue">After a tough brawl Bruce finally goes down. The impact of his collapse shakes the entire mine shaft, causing fine sand to trickle from the ceiling.</spoiler>

Trapped

  • Quest Giver: Old Mine
  • Prerequisites: Resolve: Charlie (Mine shaft)
Go to Old Mine
  • Requires:
    • Granite mining (5 hours)
  • Reward:
    • 200 Experience points
  • Quest Text: <spoiler text="Show Text">Your worst fears become reality when the mine shaft starts to collapse above you. At the last second you dive into a stable branch of the shaft but all ways in and out of the mine are blocked. It is time to do some digging.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Digging through the rubble is hard work. Once you finally break through, a ragged band of strangers draws near - one of them seems very familiar.</spoiler>

Old friends

  • Quest Giver: Old Mine
  • Prerequisites: Resolve: Charlie (Trapped)
Go to Old Mine
  • Requires:
    • Unarmed
  • Reward:
    • 100 Experience points
  • Quest Text: <spoiler text="Show Text">Charlie the Fly: {PLAYER_NAME}? It really is you! Come here and let me hug you… and put away that gun, don't be silly. If you don't want to do it for our old friendship, do it for the charming Ms. Roalstad. My boys visited her in the hotel and convinced her to come with them. A little insurance, I'm sure you understand.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Charlie the Fly: There, I knew we could come to an agreement. Welcome to my gang! What will we do first? I think I want to rob a stagecoach. It's been a long time since I did that, over four years.</spoiler>

Stagecoach

  • Quest Giver: Old Mine
  • Prerequisites: Resolve: Charlie (Old friends)
Go to Old Mine
  • Requires:
    • Ambush stagecoach (5 hours)
  • Reward:
    • 300 Experience points
    • Steel lined box
  • Quest Text: <spoiler text="Show Text">Charlie the Fly: We need three things for a successful robbery: A good place for the ambush, the exact schedule of the stagecoach and partners in crime you can rely on. Oh and some guns, of course. How fortunate we have all these things, isn't it {PLAYER_NAME}?</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Charlie the Fly: Everything went like clockwork. I knew I could rely on you! Choose one of the chests and let's get out of here!</spoiler>

Bank

  • Quest Giver: Old Mine
  • Prerequisites: Resolve: Charlie (Stagecoach)
Go to Old Mine
  • Requires:
    • Rob a bank (8 hours)
  • Reward:
    • 300 Experience points
    • Stack of bonds
  • Quest Text: <spoiler text="Show Text">Charlie the Fly: Stagecoaches are all well and good, but now you've proven yourself we can aim higher. The Bank of Jacksonville for example. It'll be fun to take the savings from the good and honest men that threw me into prison!</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Charlie the Fly: Perfect! You've got a talent for this. I am sure you will find someone who'll buy these bonds we found in the safe. We'll just keep the cash.

I think we'll also keep Ms. Roalstad for now, we don't want you to do anything stupid.</spoiler>

Ambush

  • Quest Giver: Sheriff John Fitzburn
  • Prerequisites: Resolve: Charlie (Bank)
  • Requires:
    • Stack of bonds 1/1
  • Reward:
    • 100 Experience points
  • Quest Text: <spoiler text="Show Text">Sheriff John Fitzburn: Good morning, {PLAYER_NAME}. How is Charlie? No, don't try to run, the saloon is surrounded. Come sit down, we need to talk.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Sheriff John Fitzburn: I see. But at least we know now where that dirtbag keeps Maya. We know that he wants to get involved with bigger things and therefore tries to contact other gangs.

Here's the plan: We will send Charlie a fake invitation to a meeting with one of the biggest gang leaders. You will accompany him and arrest him at the right moment while my deputies free Maya. I know it's risky, but I can't just let you go.</spoiler>

Charlie's last performance

  • Quest Giver: Old Mine
  • Prerequisites: Resolve: Charlie (Ambush)
Go to Old Mine
  • Requires:
    • Perform with Buffalo Bill (8 hours)
  • Reward:
    • 1000 Experience points
  • Quest Text: <spoiler text="Show Text">Charlie the Fly: There you are. Guess who wants to meet up with us! Snake Eyes Morgan! Didn't even meet anyone of such high calibre like him in the can. That man is a legend and he wants us for a job. We'll meet up tomorrow evening, at Buffalo Bill's show.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Charlie the Fly: Something's wrong here. Snake Eyes should have been here already. Damn, that's Sheriff Fitzburn! We have to get out of here, before… what are you doing? No! Traitor! Your little girlfriend will pay for this!</spoiler>

Transporting prisoners

  • Quest Giver: Sheriff John Fitzburn
  • Prerequisites: Resolve: Charlie (Charlie's last performance)
  • Requires:
    • Transporting prisoners (8 hours)
  • Reward:
    • 300 Experience points
  • Quest Text: <spoiler text="Show Text">Sheriff John Fitzburn: It's been a long day, eh? I think you'll be happy to hear that my deputies arrested Charlie's goons and freed Maya. She is exhaused but otherwise unharmed. The doctor says she needs to stay in bed for a few days before she'll feel herself again.

In the meantime, you have to accompany me to Jacksonville. If we hand over Charlie together then our story of you being part of Charlie's gang won't sound so farfetched..

And don't worry, we'll take the train, it's much faster.</spoiler>

  • Epilogue: <spoiler text="Show Epilogue">Sheriff John Fitzburn: Judge Burke was more forgiving than I expected. He is probably is just glad that Charlie is back in prison. Come on scoundrel, I'll take you back to your cell!

Charlie the Fly: I trusted you, {PLAYER_NAME}! You will regret this. We shall meet again!</spoiler>

Home sweet home

  • Quest Giver: Maya Roalstad
  • Prerequisites: Resolve: Charlie (Transport prisoners)
  • Requires:
    • -
  • Reward:
    • 200 Experience points
    • Maya Roalstad's shawl
  • Quest Text: <spoiler text="Show Text">Maya Roalstad: I have to hand it to you {PLAYER_NAME}, you know how to take a lady out...

I'm only joking; come on, give me a smile. It was really brave of you to stick to Fitzburn's plan, I wouldn't have gotten out alive otherwise. Thank you!</spoiler>

  • Epilogue: <spoiler text="Show Epilogue">Maya Roalstad: I've heard that the circus will be back in town soon. You'll go with me again when they arrive, right?</spoiler>

Total Reward