Mission un-passible: Difference between revisions
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[[Category:Quests]] | |||
==Mission un-passible== | |||
{{Quests | |||
|name=Rumor | |||
|questgiver=Barkeeper Henry Walker | |||
|filename=Barkeeper | |||
|unlock=Reached level 132 | |||
Resolve: Showdown (Save the saloon, part 2) | |||
|complete= Resolve: Ask John (Mission un-passible) | |||
|reward={{Reward|experience|500|500 Experience points}} | |||
|start text=Hello {PLAYER_NAME}! Did you hear about the courier from The West? He came to the city yesterday evening. Do you know where this was? In the Sheriff's office! I think John has a special mission for you. But I don't know too much. Don't hesitate. Go and ask him! | |||
|finish text=I knew it, yes, I knew it. It has to be something big, something impossible, that's why he chose you! | |||
}} | |||
{{Quests | |||
|name=Ask John | |||
|questgiver=Sheriff John Fitzburn | |||
|filename=Sheriffnpc | |||
|unlock=Accept: Rumor (Mission un-passible) | |||
|complete=Equip Shoshone 1/1 | |||
|reward={{Reward|experience|500|500 Experience points}} | |||
{{ItemReward|Oat|Oat}} | |||
|start text=Good to see you {PLAYER_NAME}. Did Henry tell you about the courier? Hmm, damn gossip! Yes, I have a big problem, but I cannot tell you now, the walls have ears. I think... you are the person who can help me. What it is? I will tell you later, when we leave town. If you want to go with us and earn some money, be ready by tomorrow. Catch a good horse! | |||
|finish text=What a beautiful horse this will make for the long travel. | |||
}} | |||
{{Quests | |||
|name=Babysit | |||
|questgiver=Sheriff John Fitzburn | |||
|filename=Sheriffnpc | |||
|unlock=Resolve: Ask John (Mission un-passible) | |||
|complete=Explore The West (5 hours) | |||
|reward={{Reward|experience|100|100 Experience points}} | |||
|start text={PLAYER_NAME}I have to tell you something. The two of us know what we are doing, but the other two are just greenhorns. So, you will have to babysit them a bit. Hurry up, we have to leave this area as soon as possible. | |||
|finish text=Here... A perfect place for a break. The first guard will be Sam and Tom. Next will be you and I. Be careful, this is Dakota's area. | |||
}} | |||
{{Quests | |||
|name=Between a rock and a hard place | |||
|questgiver=Sheriff John Fitzburn | |||
|filename=Sheriffnpc | |||
|unlock=Resolve: Babysit (Mission un-passible) | |||
|complete=Tent 1/1 | |||
Duels won: 8/8 | |||
|reward={{Reward|experience|1000|1000 Experience points}} | |||
|start text=I hope that they are sleeping. If they knew what we are up to, they would go straight back to the city. You know that the white people and Indians have a pact. My friend from Holbrook overheard two bandits talking in the saloon. They spoke about a silver rock. Silver rock is the holy place for Native Americans. So it means they want to rob a holy place. | |||
|finish text=Oh, thank goodness, you didn't sleep. If you would not have been here, they would have killed us. So, we are between a rock and a hard place. Bandits and angry Native Americans. What can we do? | |||
}} | |||
{{Quests | |||
|name=Bandit hideout | |||
|questgiver=Sheriff John Fitzburn | |||
|filename=Sheriffnpc | |||
|unlock=Resolve: Between a rock and a hard place (Mission un-passible) | |||
|complete=Go to Ghost town | |||
|reward={{Reward|experience|100|100 Experience points}} | |||
|start text=The traces led us to the Ghost Town. I think the gang could be held up there. Be ready for when they attack us. Got your rifle? | |||
|finish text=I hope we are in the right place. | |||
}} | |||
{{Quests | |||
|name=Main street | |||
|questgiver=Ghost town | |||
|filename=Ghosttown | |||
|unlock=Go to Ghost town | |||
Resolve: Bandit hideout (Mission un-passible) | |||
|complete=Adventures played: 3/3 | |||
Bandit duels won : 10/10 | |||
|reward={{Reward|experience|500|500 Experience points}} | |||
{{ItemReward|Salpetersalt|Stomach Medicine}} | |||
|start text=You are riding into the main street of the Ghost Town. It looks like nobody has lived here for a long time. You can hear the whimpers of your greenhorn comrades. They seem to be really scared. You notice someone around the bank. You grab your rifle and... someone shoots at you! | |||
|finish text=Blood is everywhere, on your jacket, on your hands... but this is not your blood! The Sheriff has been hurt! You need to help him quick! | |||
}} | |||
{{Quests | |||
|name=Who is hurt? | |||
|questgiver=Sheriff John Fitzburn | |||
|filename=Sheriffnpc | |||
|unlock=Resolve: Main street (Mission un-passible) | |||
|complete=Whiskey 5/5 | |||
Bandages 10/10 | |||
|reward={{Reward|experience|1000|1000 Experience points}} | |||
|start text=Looks like I got hit badly, I need some bandages and whisky. One of the bandits took my backpack and ran towards the South. I am afraid that I can't be a part of this mission any longer. I have to stay here and stop the bleeding. You have to finish it now... | |||
|finish text=Thank you for the bandages. Give me the whisky! | |||
}} | |||
{{Quests | |||
|name=Lonely road | |||
|questgiver=Sheriff John Fitzburn | |||
|filename=Sheriffnpc | |||
|unlock=Resolve: Who is hurt? (Mission un-passible) | |||
|complete=Melting Bullets (8 hours) | |||
Smuggling (4 hours) | |||
|reward={{Reward|experience|100|100 Experience points}} | |||
|start text={PLAYER_NAME}, please go to Waupee, he can help you. We have to stop this gang. If they rob the Indian's holy place, it'll result in a war. Silver Rock is a big deal for Native Americans and we should respect that. Waupee can help you with the chief of the tribe. Try to find some weapons for the Indians please. | |||
|finish text=Perfect! Now you have some weapons for the chief of the Waupee tribe. The Sheriff is going back to town with the two greenhorns. You and your horse have a very lonely road ahead. | |||
}} | |||
{{Quests | |||
|name=More weapons | |||
|questgiver=Waupee | |||
|filename=Indian | |||
|unlock=Resolve: Lonely road (Mission un-passible) | |||
|complete=Precise Winchester 1/1 | |||
|reward={{Reward|money|5000|$5000}} | |||
{{Reward|experience|1000|1000 Experience points}} | |||
|start text=Hello my old friend. I hope the sheriff told you everything about this mission. Thank you for the weapons, that's a very nice gift. I had to tell Maya everything too as she has some kind of "friend" who sells dynamite. I think we have 3 days before the bandits arrive. We need more rifles! | |||
|finish text=Now we have enough of rifles. Go to Maya and take this package, then go back to the Indian village. | |||
}} | |||
{{Quests | |||
|name=Bouquet for dynamite | |||
|questgiver=Maya Roalstad | |||
|filename=Lady | |||
|unlock=Resolve: More weapons (Mission un-passible) | |||
|complete=Lotus blossom 7/7 | |||
|reward={{ItemReward|Dynamite|Dynamite}} x5 | |||
|start text=Hi, yes, I have dynamite for Waupee but it costed me a lot. I hope that Waupee can make up for this. What I like? Some white flowers, 7 of them please. | |||
|finish text=A bouquet for me? How beautiful! | |||
}} | |||
{{Quests | |||
|name=Teaching | |||
|questgiver=Waupee | |||
|filename=Indian | |||
|unlock=Resolve: Bouquet for dynamite (Mission un-passible) | |||
|complete=Aiming at 10-1000 (with bonus) | |||
Recruiting Soldiers (9 hours) | |||
|reward={{Reward|experience|1000|1000 Experience points}} | |||
|start text=You were gone for a long time, did something happen? We don't have much time but could you teach my people to fight? They need to know how to use the weapons and how to fight this gang. I already have a plan on how we can win this battle. | |||
|finish text=I hope that we are ready. Someone has seen the bandits, they're about one day away from us. | |||
}} | |||
{{Quests | |||
|name=Defend the village | |||
|questgiver=Waupee | |||
|filename=Indian | |||
|unlock=Resolve: Teaching (Mission un-passible) | |||
|complete=Adventures played: 5/5 | |||
|reward={{Reward|experience|400|400 Experience points}} | |||
|start text=Gang is here! Gang is here! They arrived sooner than expected. We have no choice. We have to fight... now! | |||
|finish text={PLAYER_NAME}, the bandits.. they... they have our chief! They... What shall I tell my people? | |||
}} | |||
{{Quests | |||
|name=Chief in trouble | |||
|questgiver=Waupee | |||
|filename=Indian | |||
|unlock=Resolve: Defend the village (Mission un-passible) | |||
|complete=Free slaves (4 hours) | |||
Chase away highwaymen (3 hours) | |||
|reward={{Reward|experience|1000|1000 Experience points}} | |||
|start text=After a long chase you reached the camp of bandits.Waupee: Quiet. Everybody please don't make a sound. No one must see us. I'll go left and you go right. We can do this, we can set the chief free. If you have any problems, just whistle. | |||
|finish text=You are amazing. That was impossible, but you did it. You defeated 10 of them single-handed. | |||
}} | |||
{{Quests | |||
|name=Winning the battle | |||
|questgiver=Waupee | |||
|filename=Indian | |||
|unlock=Resolve: Chief in trouble (Mission un-passible) | |||
|complete= | |||
|reward={{Reward|experience|1500|1500 Experience points}} | |||
|start text=My chief sent something for you. We want to thank you for everything that you have done for us. Now, you are a part of the tribe and your Indian name will be: KUCKUNNIWI. It means "Little Wolf" | |||
|finish text=Why Little Wolf? This is what you are. | |||
}} | |||
__NOTOC__ |
Revision as of 04:13, 19 August 2016
Mission un-passible
ID:1 | Rumor | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 132
|
Resolve: Ask John (Mission un-passible) | ||||
Start |
Finish |
ID:1 | Ask John | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Accept: Rumor (Mission un-passible) | Equip Shoshone 1/1 |
|
|||
Start |
Finish |
ID:1 | Babysit | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Resolve: Ask John (Mission un-passible) | Explore The West (5 hours) | ||||
Start |
Finish |
ID:1 | Between a rock and a hard place | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Resolve: Babysit (Mission un-passible) | Tent 1/1
Duels won: 8/8 |
||||
Start |
Finish |
ID:1 | Bandit hideout | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Resolve: Between a rock and a hard place (Mission un-passible) | Go to Ghost town | ||||
Start |
Finish |
ID:1 | Main street | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Go to Ghost town
|
Adventures played: 3/3
Bandit duels won : 10/10 |
|
|||
Start |
Finish |
ID:1 | Who is hurt? | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Resolve: Main street (Mission un-passible) | Whiskey 5/5
Bandages 10/10 |
||||
Start |
Finish |
ID:1 | Lonely road | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Resolve: Who is hurt? (Mission un-passible) | Melting Bullets (8 hours)
Smuggling (4 hours) |
||||
Start |
Finish |
ID:1 | More weapons | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Resolve: Lonely road (Mission un-passible) | Precise Winchester 1/1 | ||||
Start |
Finish |
ID:1 | Bouquet for dynamite | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Resolve: More weapons (Mission un-passible) | Lotus blossom 7/7 | x5 | |||
Start |
Finish |
ID:1 | Teaching | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Resolve: Bouquet for dynamite (Mission un-passible) | Aiming at 10-1000 (with bonus)
Recruiting Soldiers (9 hours) |
||||
Start |
Finish |
ID:1 | Defend the village | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Resolve: Teaching (Mission un-passible) | Adventures played: 5/5 | ||||
Start |
Finish |
ID:1 | Chief in trouble | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Resolve: Defend the village (Mission un-passible) | Free slaves (4 hours)
Chase away highwaymen (3 hours) |
||||
Start |
Finish |
ID:1 | Winning the battle | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Resolve: Chief in trouble (Mission un-passible) | |||||
Start |
Finish |