Paths of communication: Difference between revisions

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==Quests==
[[Category:Quests]]
===Information is often worth more than gold===
=Paths of communication=
{{quest
 
|npc=[[Sheriff John Fitzburn]]
{{Quests
|unlock=Reached level 35
|name=Information is often worth more than gold
|requires=**Roll with wire 5/5
|questgiver=Sheriff John Fitzburn
|reward=**150 Experience points
|filename=Sheriffnpc
|text=<spoiler text="Show Text">'''Sheriff John Fitzburn:''' Did you know that information can often decide over life and death? That's why news should be transmitted as soon as possible. You can support us in this by helping us erect a few telegraph poles. When you're done with that, bring me a little bit of wire.</spoiler>
|unlock=Reached level 70
|epilogue=<spoiler text="Show Epilogue">'''Sheriff John Fitzburn:''' Very good, with this wire I might also be able to set up a telegraph here in the saloon.</spoiler>
|complete={{ItemBorder|String|Roll of wire|5}}
|reward={{Reward|experience|500|500 experience points}}
|start text=Did you know that information can often decide over life and death? That's why news should be transmitted as soon as possible. You can support us in this by helping us erect a few telegraph poles. When you're done with that, bring me a little bit of wire.
|finish text=Very good, with this wire I might also be able to set up a telegraph here in the saloon.
}}
}}


===When the postman rings once===
{{Quests
{{quest
|name=When the postman rings once
|npc=[[Sheriff John Fitzburn]]
|questgiver=Sheriff John Fitzburn
|unlock=Resolve: Paths of communication (Information is often worth more than gold)
|filename=Sheriffnpc
|requires=**Catching horses (10 hours)
|unlock='''Resolve:''' [[#Information is often worth more than gold|Information is often worth more than gold (Paths of communication)]]
|reward=**150 Experience points
|complete={{JobReq|Catch_horses|Catching horses|4 hours}}
|text=<spoiler text="Show Text">'''Sheriff John Fitzburn:''' We now have a telegraph, but this can't replace a real letter. We should also set up a Pony Express in our town. What do you think? Can you catch a few nice strong and quick horses for us?</spoiler>
|reward={{Reward|experience|750|750 experience points}}
|epilogue=<spoiler text="Show Epilogue">'''Sheriff John Fitzburn:''' These are really nice animals. They should be well-suited for the long journeys.</spoiler>
|start text=We now have a telegraph, but this can't replace a real letter. We should also set up a Pony Express in our town. What do you think? Can you catch a few nice strong and quick horses for us?
|finish text=These are really nice animals. They should be well-suited for the long journeys.
}}
}}


===When the postman rings twice===
{{Quests
{{quest
|name=When the postman rings twice
|npc=[[Sheriff John Fitzburn]]
|questgiver=Sheriff John Fitzburn
|unlock=Resolve: Paths of communication (When the postman rings once)
|filename=Sheriffnpc
|requires=**Saddle 2/2
|unlock='''Resolve:''' [[#When the postman rings once|When the postman rings once (Paths of communication)]]
|reward=**50 Experience points
|complete={{ItemBorder|Saddle|Saddle|2}}
|text=<spoiler text="Show Text">'''Sheriff John Fitzburn:''' But first the horses have to be trained, of course. {PLAYER_NAME}, do you think that you could take over this task? When you have broken in two horses, please also bring me their saddles, so that I can get them fitted to the size of the postmen.</spoiler>
|reward={{Reward|experience|500|500 experience points}}
|epilogue=<spoiler text="Show Epilogue">'''Sheriff John Fitzburn:''' That was quick. Then I'll send the first rider on his way at once.
|start text=But first the horses have to be trained, of course. {PLAYER_NAME}, do you think that you could take over this task? When you have broken in two horses, please also bring me their saddles, so that I can get them fitted to the size of the postmen.
</spoiler>
|finish text=That was quick. Then I'll send the first rider on his way at once.
}}
}}


===When the postman rings three times===
{{Quests
{{quest
|name=When the postman rings three times
|npc=[[Sheriff John Fitzburn]]
|questgiver=Sheriff John Fitzburn
|unlock=Resolve: Paths of communication (When the postman rings twice)
|filename=Sheriffnpc
|requires=**Repairing a covered wagon (8 hours)
|unlock='''Resolve:''' [[#When the postman rings twice|When the postman rings twice (Paths of communication)]]
|reward=**250 Experience points
|complete={{JobReq|Repair_wagon|Repairing a covered wagon|4 hours}}
|text=<spoiler text="Show Text">'''Sheriff John Fitzburn:''' All right, the Pony Express is on its way. Now we can try to get ourselves a stage coach. {PLAYER_NAME}, do you think that you can repair an old covered wagon?</spoiler>
|reward={{Reward|experience|550|550 experience points}}
|epilogue=<spoiler text="Show Epilogue">'''Sheriff John Fitzburn:''' The wagon looks really good again. This means that our own stage coach should be able to set out on its first drive soon.</spoiler>
|start text=All right, the Pony Express is on its way. Now we can try to get ourselves a stage coach. {PLAYER_NAME}, do you think that you can repair an old covered wagon?
|finish text=The wagon looks really good again. This means that our own stage coach should be able to set out on its first drive soon.
}}
}}


===When the postman rings for the last time===
{{Quests
{{quest
|name=When the postman rings for the last time
|npc=[[Sheriff John Fitzburn]]
|questgiver=Sheriff John Fitzburn
|unlock=Resolve: Paths of communication (When the postman rings three times)
|filename=Sheriffnpc
|requires=**Guarding the stage coach (10 hours)
|unlock='''Resolve:''' [[#When the postman rings three times|When the postman rings three times (Paths of communication)]]
|reward=**500 Experience points
|complete={{JobReq|Guarding_stagecoach|Guarding the stage coach|10 hours}}
**1 attribute point towards Mobility
|reward={{Reward|experience|1750|1750 experience points}}<br />
|text=<spoiler text="Show Text">'''Sheriff John Fitzburn:''' Hello {PLAYER_NAME}, it's good that you're here! I just found out that a gang of bandits is roaming through the area and our stage coach has just left town. Can you ride after it and protect it? Then you would really calm my nerves.</spoiler>
{{AttributeReward|Mobility|1|1 attribute point towards Mobility}}
|epilogue=<spoiler text="Show Epilogue">'''Sheriff John Fitzburn:''' Very nice, I just found out that the stage coach has arrived safely in the next town. This means that our blossoming town finally has a functioning communication network. And all this is thanks to you.</spoiler>
|start text=Hello {PLAYER_NAME}, it's good that you're here! I just found out that a gang of bandits is roaming through the area and our stage coach has just left town. Can you ride after it and protect it? Then you would really calm my nerves.
|finish text=Very nice, I just found out that the stage coach has arrived safely in the next town. This means that our blossoming town finally has a functioning communication network. And all this is thanks to you.
}}
}}
==Total Reward==
**1100 [[Experience]] points
**1 [[attribute point]] towards Mobility

Revision as of 05:54, 5 December 2014

Paths of communication

ID:1

Information is often worth more than gold

Quest Giver Requirements Requires Reward
Sheriffnpc.png
Reached level 70

Reward gfx.png

Reward gfx.png

Reward experience.png

500

Start
Did you know that information can often decide over life and death? That's why news should be transmitted as soon as possible. You can support us in this by helping us erect a few telegraph poles. When you're done with that, bring me a little bit of wire.
Finish
Very good, with this wire I might also be able to set up a telegraph here in the saloon.
ID:1

When the postman rings once

Quest Giver Requirements Requires Reward
Sheriffnpc.png
Resolve: Information is often worth more than gold (Paths of communication)
Catch_horses
4 hours

Reward gfx.png

Reward gfx.png

Reward experience.png

750

Start
We now have a telegraph, but this can't replace a real letter. We should also set up a Pony Express in our town. What do you think? Can you catch a few nice strong and quick horses for us?
Finish
These are really nice animals. They should be well-suited for the long journeys.
ID:1

When the postman rings twice

Quest Giver Requirements Requires Reward
Sheriffnpc.png
Resolve: When the postman rings once (Paths of communication)

Reward gfx.png

Reward gfx.png

Reward experience.png

500

Start
But first the horses have to be trained, of course. {PLAYER_NAME}, do you think that you could take over this task? When you have broken in two horses, please also bring me their saddles, so that I can get them fitted to the size of the postmen.
Finish
That was quick. Then I'll send the first rider on his way at once.
ID:1

When the postman rings three times

Quest Giver Requirements Requires Reward
Sheriffnpc.png
Resolve: When the postman rings twice (Paths of communication)
Repair_wagon
4 hours

Reward gfx.png

Reward gfx.png

Reward experience.png

550

Start
All right, the Pony Express is on its way. Now we can try to get ourselves a stage coach. {PLAYER_NAME}, do you think that you can repair an old covered wagon?
Finish
The wagon looks really good again. This means that our own stage coach should be able to set out on its first drive soon.
ID:1

When the postman rings for the last time

Quest Giver Requirements Requires Reward
Sheriffnpc.png
Resolve: When the postman rings three times (Paths of communication)
Guarding_stagecoach
10 hours

Reward gfx.png

Reward gfx.png

Reward experience.png

1750


Reward gfx.png

Reward gfx.png

Reward bg.png

Mobility.png

1

Start
Hello {PLAYER_NAME}, it's good that you're here! I just found out that a gang of bandits is roaming through the area and our stage coach has just left town. Can you ride after it and protect it? Then you would really calm my nerves.
Finish
Very nice, I just found out that the stage coach has arrived safely in the next town. This means that our blossoming town finally has a functioning communication network. And all this is thanks to you.