The raid

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The raid is a quest line given by The Sheriff. It is one of the more lucrative quest lines in terms of experience points, cash, and skill points. The story begins with the discovery of a body, has two paths which branch off early, and takes the player half way across the world.

Quests

Burying

  • Quest Giver: Sheriff John Fitzburn
  • Prerequisites: Level 67, Friday
  • Requires:
    • Grave robber (3 hours) (Done)
  • Reward:
  • Quest Text: <spoiler text="Show Text">Sheriff John Fitzburn: Hello _____! Good that you are here, I need your help. Farmer Simmons told me that there is a dead man in the desert. Can you please help me carry him away and bury him?</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Sheriff John Fitzburn: May he rest in peace. What did you find there? A note? What is that written on there? A secret meeting? You should take a look at that.</spoiler>

Personal Profile

Hello little brother,
I was just about to start a big deal with a few good friends. But the Sheriff caught me during the last deal and now I'm stuck in jail in Yuma. You have to take care of the deal for me, little brother! In the Coyote desert near Capura someone will be waiting for me during the next five business days. The desert is in the south east of the country. You haven't met these men before. Wear a green shawl so they recognize you.
Take care bro. Don't mess it up!
Your brother Jeremy

Listening

  • Quest Giver: Coyote desert of Capura
  • Prerequisites: The raid (Burying), Tuesday
  • Requires:
    • Green shawl 1/1 (Done)
    • You can complete this quest on a Tuesday. (Done)
    • Skill Hiding at 60 (with bonus) (Done)
  • Reward:
  • Quest Text: <spoiler text="Show Text">You duck down behind a big rock and wait.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Two men appear. A few minutes later a third man shows up.

Lucas: Hello Walter, hello Dumbly.
Walter: Hello Lucas!
Dumbly nods.
Lucas: Where is Jeremy?
Walter: He's in Yuma, he got into some trouble. He wanted to send a trustworthy replacement.
Lucas: We can't wait forever. Scott must have found a replacement by now. He's waiting for us in the Dickson Forest.
Walter: We'll wait for another 5 minutes. We'll ride away if no one shows up. We should not miss out on the 20.000 dollars. </spoiler>

Decision

After completing Listening, you must make a decision, notify the sheriff, or join the bandits. Once you accept and complete the next quest, you've chosen your path and there's no turning back. How should you choose a path?

Build: The jobs required in the bandits' path are predominantly shooting jobs, while those in the sheriff's path are hiding jobs

Roleplaying/Morality: Choose the side of law and order, or join the outlaws.

Rewards: Going by cash, the bandits' path is the best at $13,578 vs $6,426. Going by XP, the sheriff's path is best at 10,250 XP vs 7,800. Both paths have the same skill point rewards.

Possibly the most important reason: <spoiler text="Click to read">The bandit's path is the only way to get the second key.</spoiler>

The Bandits' Path

Once you complete the first quest in this path, Emerging from the Coyote Desert, you can no longer do the second path, so make sure this is the one you want.

Emerging

  • Quest Giver: Coyote desert of Capura
  • Prerequisites: The raid (Listening)
  • Requires:
    • -
  • Reward:
  • Quest Text: <spoiler text="Show Text">Step out of your hiding spot and join the bandits.

Hint: In this quest you have a choice. You can tell the Sheriff about the mugs or join them.</spoiler>

  • Epilogue: <spoiler text="Show Epilogue">Elmyr: Hello, Jeremy sent me! I am Shorty.

Lucas: Hello, I'm Lucas, this is Walter and that there is Dumbly.
Walter: Hello!
Dumbly nods to you.</spoiler>

Participating

  • Quest Giver: Coyote desert of Capura
  • Prerequisites: The raid (Emerging)
  • Requires:
    • Bounty hunter (2 hours 30 minutes) (Done)
  • Reward:
  • Quest Text: <spoiler text="Show Text">Walter: We're just about to start a big deal. I don't trust you quite yet. A few days ago one of our guys took off. All we know is that he went north. Find him and take care of him. He is a well known head hunter. Keep your ears open and talk to the other head hunters to find out more about him. </spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Ah good, now you know where these traitors are.</spoiler>

Whacking

  • Quest Giver: Coyote desert of Capura
  • Prerequisites: The raid (Participating)
  • Requires:
    • Defeat Traitor (Done)
  • Reward:
  • Quest Text: <spoiler text="Show Text">Walter: I didn't want to know his whereabouts, I wanted his head. Take care of the traitor. </spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Walter: Very good, you really got rid of him. I think we can now introduce you to our boss Scott. We meet up in Dickson Forest It is a good way away from here. Lucas, saddle the horses. Dumbly, are you ready?

Dumbly nods.</spoiler>

Ambushed

  • Quest Giver: Dickson Forest
  • Prerequisites: The raid (Whacking), Wednesday
  • Requires:
    • Ambush stagecoach (3 hours) (Done)
  • Reward:
  • Quest Text: <spoiler text="Show Text">Scott: Hello my friends. You're Shorty? Walter, is he clean?

Walter: Shorty is clean!
Scott: OK, I've got the plans here when the next stage coaches get here. One of them is transporting an important letter. The sender is mayor Breagon, and it is addressed to Judge McConer. Ambush stage coaches until you find the letter. </spoiler>

  • Epilogue: <spoiler text="Show Epilogue">Scott: Very nice. This is the letter. A Bob Hoover is chief witness against a very influential man named Mr Brown. We get 10.000 dollars when we get rid of him, 20.000 when we get him alive. Now we know which train he'll take to court.</spoiler>

Organizing

  • Quest Giver: Dickson Forest
  • Prerequisites: The raid (Ambushed)
  • Requires:
    • Roll with wire 1/1 (Done)
    • Dynamite 5/5 (Done)
    • Rounds 10/10 (Done)
    • Pocket watch 4/4 (Done)
    • Schofield 1/1 (Done)
  • Reward:
  • Quest Text: <spoiler text="Show Text">Scott: We need a few things to ambush the train.

Here is a list:
- 1x Roll with wire
- 5x dynamite
- 10x Rounds
- 4x pocket watches
- 1x Schofield </spoiler>

  • Epilogue: <spoiler text="Show Epilogue">Scott: Now we should have everything we need. We're almost done with the preparations.</spoiler>

Stopping

  • Quest Giver: Dickson Forest
  • Prerequisites: The raid (Organizing)
  • Requires:
    • Robbing trains (4 hours) (Done)
  • Reward:
  • Quest Text: <spoiler text="Show Text">Scott: Lets go, Lets go! Our clocks are synchronized and we are armed. Dumbly and Lucas already left to set up the dynamite.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Scott: Bob, Bob, Bob. Why do you look like you've seen a ghost? Surprised to see me? Good work guys, now all we have to do is take him to Mr Brown.</spoiler>

Guarding

  • Quest Giver: Dickson Forest
  • Prerequisites: The raid (Stopping)
  • Requires:
    • Prison guard (2 hours 30 minutes) (Done)
  • Reward:
  • Quest Text: <spoiler text="Show Text">Scott: Lets go, Lets go! Our clocks are synchronized and we are armed. Dumbly and Lucas already left to set up the dynamite.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Scott: Lets take the captives to Mr Brown. Make sure he doesn't get away!</spoiler>

Sharing

  • Quest Giver: Dickson Forest
  • Prerequisites: The raid (Guarding)
  • Requires:
    • Defeat Lucas (Done)
  • Reward:
  • Quest Text: <spoiler text="Show Text">Scott: Each of us gets 5.000 dollars.

Lucas: But Scott, 20.000 split between five is 4.000.
Scott: Smart Boy. As I said, each of us gets 5.000 dollars. You don't mind Shorty, do you? Get rid of him.</spoiler>

  • Epilogue: <spoiler text="Show Epilogue">Dumbly takes 5.000 dollars without saying another word and leaves the room.

Walter: Alright! I have my 5.000. See you!
Walter leaves the room.</spoiler>

The Sheriff's Path

Once you complete the first quest in this path, Notifying from John Fitzburn, you can no longer do the other path, so make sure this is the one you want. You have to be especially careful of this one, since the first quest is "free", so it's easy to accidentally accept and complete it without thinking.

Notifying

  • Quest Giver: Sheriff John Fitzburn
  • Prerequisites: The raid (Listening)
  • Requires:
    • -
  • Reward:
  • Quest Text: <spoiler text="Show Text">The text for this quest has not yet been transcribed.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">The epilogue for this quest has not yet been transcribed.</spoiler>

Search

  • Quest Giver: Dickson Forest
  • Prerequisites: The raid (Notifying)
  • Requires:
    • Exploration (4 hours 30 minutes) (Done)
  • Reward:
  • Quest Text: <spoiler text="Show Text">The text for this quest has not yet been transcribed.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">The epilogue for this quest has not yet been transcribed.</spoiler>

Shaking Off

  • Quest Giver: Sheriff John Fitzburn
  • Prerequisites: The raid (Search)
  • Requires:
    • Defeat Pursuer (Done)
  • Reward:
  • Quest Text: <spoiler text="Show Text">The text for this quest has not yet been transcribed.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">The epilogue for this quest has not yet been transcribed.</spoiler>

Organizing

  • Quest Giver: Sheriff John Fitzburn
  • Prerequisites: The raid (Shaking Off)
  • Requires:
    • Post horn 1/1 (Done)
    • Shackle 3/3 (Done)
    • Handcuffs 3/3 (Done)
  • Reward:
  • Quest Text: <spoiler text="Show Text">The text for this quest has not yet been transcribed.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">The epilogue for this quest has not yet been transcribed.</spoiler>

Guarding

  • Quest Giver: Sheriff John Fitzburn
  • Prerequisites: The raid (Organizing), Wednesday
  • Requires:
    • Guarding the stage coach (4 hours) (Done)
  • Reward:
  • Quest Text: <spoiler text="Show Text">The text for this quest has not yet been transcribed.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">The epilogue for this quest has not yet been transcribed.</spoiler>

Burglarizing

  • Quest Giver: Sheriff John Fitzburn
  • Prerequisites: The raid (Guarding)
  • Requires:
    • Burglary (3 hours) (Done)
  • Reward:
  • Quest Text: <spoiler text="Show Text">The text for this quest has not yet been transcribed.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">The epilogue for this quest has not yet been transcribed.</spoiler>

Planning

  • Quest Giver: Sheriff John Fitzburn
  • Prerequisites: The raid (Burglarizing)
  • Requires:
    • Resolve: The raid (Brewing) (Done)
  • Reward:
  • Quest Text: <spoiler text="Show Text">The text for this quest has not yet been transcribed.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">The epilogue for this quest has not yet been transcribed.</spoiler>
Brewing
  • Quest Giver: Waupee
  • Prerequisites: Accept The raid (Planning)
  • Requires:
    • Cooking pot 1/1 (Done)
    • Coyote tooth 1/1 (Done)
    • Elixir 3/3 (Done)
    • Berries 3/3 (Done)
    • Oranges 3/3 (Done)
    • Tomato 3/3 (Done)
    • Tequila 3/3 (Done)
  • Reward:
  • Quest Text: <spoiler text="Show Text">The text for this quest has not yet been transcribed.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">The epilogue for this quest has not yet been transcribed.</spoiler>

Hunting

  • Quest Giver: Sheriff John Fitzburn
  • Prerequisites: The raid (Planning)
  • Requires:
    • Chasing bandits (2 hours 30 minutes) (Done)
  • Reward:
  • Quest Text: <spoiler text="Show Text">The text for this quest has not yet been transcribed.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">The epilogue for this quest has not yet been transcribed.</spoiler>

Transporting

  • Quest Giver: Sheriff John Fitzburn
  • Prerequisites: The raid (Hunting)
  • Requires:
    • Transporting prisoners (2 hours 30 minutes) (Done)
  • Reward:
  • Quest Text: <spoiler text="Show Text">The text for this quest has not yet been transcribed.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">The epilogue for this quest has not yet been transcribed.</spoiler>

Defeating

  • Quest Giver: Dickson Forest
  • Prerequisites: The raid (Transporting)
  • Requires:
    • Defeat Scott (Done)
  • Reward:
  • Quest Text: <spoiler text="Show Text">The text for this quest has not yet been transcribed.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">The epilogue for this quest has not yet been transcribed.</spoiler>