Talk:Fort Fighting For Dummies: Difference between revisions

From Wiki The-West EN
Jump to navigation
 
(8 intermediate revisions by the same user not shown)
Line 15: Line 15:




This indicates the difference between specific fighters too. Fighters with a square character are either members of the digging town (attackers side) or part of the town that owns the fort (defenders side). The rest of the fighters  are represented with a semi circular shape.


This indicates the difference between the fighters that are members of the digging town (for attackers) or the town that owns the fort (for defenders).
====The Classes bonuses summary====
 
*'''Adventurer'''
Special skills: '''Ghosting'''. This means that after 2-4 shots, there is a high chance that you guys pretty much "disappear" from the fort map. You are still on the map, we can all see you, but you cannot be shot. You're invincible. You're the ultimate blockers.
 
''Writer's comment'': We love you, we truly do. You guys have the ability to ghost. Okay, landing a hit is like winning the lottery and this can be frustrating, we know. But think of this. Forts are won or lost because of you. If you block long enough, we keep it. If you capture a sector the attackers need, you give them a huge bonus. We love you.
 
*'''Dueller'''
Special skills: '''Crits'''. This means that you can cause very high damage to the opponent. You have the chance of dealing a damage that's equal to 10% the opponent's Maximum HP + your gun damage (plus the extra damage you get from your leadership). Yes, this is why you see some crazy hits like 1500 or even 3000. Those are crits by duellers.
 
''Writer's comment'': Yes we love your damage. Yes we love your crits. And yes we do adore the fact that you can ko the right blocker at the right time and let us get to the flag/wall/tower. You are our damage dealers.
 
*'''Soldier'''
Special skills: '''Sharing Leadership''' and '''High Health'''. For all the other classes, 1 skill point that's spend on Health skill points, it gives them 10 health. For you guys, it gives you 15 health (if you are premium, this goes up to 20 health). Furthermore, you increase the leadership of you and 4 of your neighbouring players by 25% (50% if you're premium). Do not focus too much on this now though until you're an experienced player.
 
''Writer's comment'': You're the meatshields, our front line, taking the bullet for the rest. You always move to protect the rest of your team mates. Capable both of blocking and shooting, you're a very good all around class.
 
 
*'''Worker'''
Special skills: '''Increased sector bonus'''. You get 30% more (or 60% if you are premium) bonus from the sector. So if someone in  your sector has a gun that gives +3 attack to all, you get that and on top of it 30% more. Same goes for damage and the rest of the bonuses. This bonus includes buildings, walls and tower bonuses.
 
''Writer's comment'': You are a good blocker that can deal some damage. You're pretty much like an enhanced soldier when it comes to being a meatshield. On your tower you're just beasts.
 
 
*'''Greenhorn'''. Special skills: '''None'''
 
''Writer's comment'':You are those romantic guys that decided not to pick a class before you reach 150 or you're just too indecisive to do so. You have no fort fighting skills. You're just mediocre meatshields. The rest of the team is waiting for you to finally make up your mind and pick one of the 4 above mentioned classes. Do it already!

Latest revision as of 08:59, 2 April 2016

The Classes

Taking a closer look at the characters on the map, you will distinguish the five classes that are available in the game.


Classes.jpg


You may also notice that some players are represented as a square character or a semi circular shape


Owning Digging.jpg


This indicates the difference between specific fighters too. Fighters with a square character are either members of the digging town (attackers side) or part of the town that owns the fort (defenders side). The rest of the fighters are represented with a semi circular shape.

The Classes bonuses summary

  • Adventurer

Special skills: Ghosting. This means that after 2-4 shots, there is a high chance that you guys pretty much "disappear" from the fort map. You are still on the map, we can all see you, but you cannot be shot. You're invincible. You're the ultimate blockers.

Writer's comment: We love you, we truly do. You guys have the ability to ghost. Okay, landing a hit is like winning the lottery and this can be frustrating, we know. But think of this. Forts are won or lost because of you. If you block long enough, we keep it. If you capture a sector the attackers need, you give them a huge bonus. We love you.

  • Dueller

Special skills: Crits. This means that you can cause very high damage to the opponent. You have the chance of dealing a damage that's equal to 10% the opponent's Maximum HP + your gun damage (plus the extra damage you get from your leadership). Yes, this is why you see some crazy hits like 1500 or even 3000. Those are crits by duellers.

Writer's comment: Yes we love your damage. Yes we love your crits. And yes we do adore the fact that you can ko the right blocker at the right time and let us get to the flag/wall/tower. You are our damage dealers.

  • Soldier

Special skills: Sharing Leadership and High Health. For all the other classes, 1 skill point that's spend on Health skill points, it gives them 10 health. For you guys, it gives you 15 health (if you are premium, this goes up to 20 health). Furthermore, you increase the leadership of you and 4 of your neighbouring players by 25% (50% if you're premium). Do not focus too much on this now though until you're an experienced player.

Writer's comment: You're the meatshields, our front line, taking the bullet for the rest. You always move to protect the rest of your team mates. Capable both of blocking and shooting, you're a very good all around class.


  • Worker

Special skills: Increased sector bonus. You get 30% more (or 60% if you are premium) bonus from the sector. So if someone in your sector has a gun that gives +3 attack to all, you get that and on top of it 30% more. Same goes for damage and the rest of the bonuses. This bonus includes buildings, walls and tower bonuses.

Writer's comment: You are a good blocker that can deal some damage. You're pretty much like an enhanced soldier when it comes to being a meatshield. On your tower you're just beasts.


  • Greenhorn. Special skills: None

Writer's comment:You are those romantic guys that decided not to pick a class before you reach 150 or you're just too indecisive to do so. You have no fort fighting skills. You're just mediocre meatshields. The rest of the team is waiting for you to finally make up your mind and pick one of the 4 above mentioned classes. Do it already!