Talk:Dark is the Night

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Dark is the Night

ID:1

Loss of something precious

Quest Giver Requirements Requires Reward
Lady.png
Reached level 105

Resolve: Showdown (Save the saloon, part 2)

Accept: Loss of something precious (Dark is the night)

Reward gfx.png

Reward gfx.png

Reward experience.png

700

Start
{PLAYER_NAME}! Thank god! My nephew! We went to the big cemetery for this whole Day of the Dead thing but I lost him and now it’s getting dark! They closed the cemetery but could you check just to be sure? I’ll search for him in town.
Finish
Thanks so much! I’ll never forget this! Hint: Continue at a location favored by ghosts
ID:1

Deciding what to take

Quest Giver Requirements Requires Reward
Ghosttown.png
Reached level 105

Go to Ghost town
Resolve: Loss of something precious (Dark is the night)

Honey wine 1/1 or Lantern 1/1 or Ghostly music 1/1 or Ammunition slide 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

3000

Start
You decide to take a little something with you. Just in case.
Finish
You feel a lot safer now and ready for the walk!
ID:1

Shelter from the rain

Quest Giver Requirements Requires Reward
Ghosttown.png
Reached level 105

Resolve: Deciding what to take (Dark is the night)
Reach 1 skill points in the profession Blacksmith.
Go to Ghost town

Reach 600 skill points in the profession Blacksmith.

Lantern 1/1
Clearing the forest (5 hours)

Reward gfx.png

Reward gfx.png

Reward experience.png

1500

Start
The cemetery gates yawn lonely and quiet while you step through. Carefully you make your way through the graves. Purely by accident you come to touch two entwined crosses. Instantly it starts raining. You curse under your breath and look for shelter under a tree.
Finish
The rain stops just as quickly as it has begun but you find yourself shivering.
ID:1

The vampire

Quest Giver Requirements Requires Reward
Ghosttown.png
Reached level 105

Resolve: Shelter from the rain (Dark is the night)
Go to Ghost town

Spike 3/3

Reward gfx.png

Reward gfx.png

Reward experience.png

2500

Start
A man passes you with a book in hand. He looks over and blinks. Stranger: I wouldn’t stand there if I were you… That’s where he was buried. The vampire I mean. Casually he walks his way… A vampire?! What was the best weapon against those beast again?
Finish
Armed with a few dowels you quickly step away from the eerie big tree and hurry on in search for the boy!
ID:1

Light for the lost

Quest Giver Requirements Requires Reward
Ghosttown.png
Reached level 105

Resolve: The vampire (Dark is the night)
Go to Ghost town

Lantern 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

1500

Start
Finally you hear a faint weep. You follow it and young boy sitting next to a grave. Boy: I hate the dark! I hate the dark… please… You smile warmly and offer him your lantern for comfort.
Finish
The light shines right through the boy and for the first time he looks at you through lucent eyes. Goosebumps run up your back! He grins at you and with a faint 'Thanks' he vanishes.
ID:1

Directions

Quest Giver Requirements Requires Reward
Ghosttown.png
Reached level 105

Resolve: Light for the lost (Dark is the night)
Go to Ghost town

Chalk 8/8

Reward gfx.png

Reward gfx.png

Reward experience.png

4000

Start
Another weeping. Lantern far in front, you walk on. This time the boy seems physical enough. You grab his hand firmly and make for the exit…. Where was that again?
Finish
After half an eternity you could at least rule out a few paths. Luckily the stranger with his book comes by again and is kind enough to show you out. You turn to thank him but he’s already gone. High time to get back home!
ID:1

For the faint hearted

Quest Giver Requirements Requires Reward
Ghosttown.png
Reached level 105

Resolve: Deciding what to take (Dark is the night)
Reach 1 skill points in the profession Master Saddler.
Go to Ghost town

Cigarettes 2/2

Reach 600 skill points in the profession Master Saddler.
Ammunition slide 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

1500

Start
The cemetery gates yawn lonely and quiet while you step through. Carefully you make your way through the graves. You pass a stub but something doesn’t seem right. You take out a cigarette to stop your nervous heart.
Finish
Behind you the clouds slowly drift away and the moon shines his cold light over the graveyard. You look down and stumble backwards!
ID:1

Lonely shadow

Quest Giver Requirements Requires Reward
Ghosttown.png
Reached level 105

Resolve: For the faint hearted (Dark is the night)
Go to Ghost town

Plant trees (5 hours)

Reward gfx.png

Reward gfx.png

Reward experience.png

2500

Start
A man passes you with a book in hand. He looks over and blinks. Stranger: Odd, wouldn’t you say? No tree, yet it throws a shadow like one. Poor guy hanged himself on it once. They cut the tree to prevent others from following. Casually he walks his way… You look at the stud, then the shadow. You can’t help but feel sorry for the tree.
Finish
You put a little acorn into the ground next to the stud. As you walk away you hear the sound of wind rustling through leaves. You hurry on in search for the boy!
ID:1

The nun

Quest Giver Requirements Requires Reward
Ghosttown.png
Reached level 105

Resolve: Lonely shadow (Dark is the night)
Go to Ghost town

Ammunition slide 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

1500

Start
Finally you hear a voice. You follow it when a nun with red eyes makes a corner, coming right towards you. She opens her mouth releasing a terrible cry!
Finish
You fire all you’ve got to distract the beast and quickly make an escape between the graves.
ID:1

Directions

Quest Giver Requirements Requires Reward
Ghosttown.png
Reached level 105

Resolve: The nun (Dark is the night)
Go to Ghost town

Chalk 8/8

Reward gfx.png

Reward gfx.png

Reward experience.png

4000

Start
Another sound, this time weeping. Gun ready, you walk on. The voice seems young enough and your grip eases around the iron. You grab the boy’s hand firmly and make for the exit…. Where was that again?
Finish
After half an eternity you could at least rule out a few paths. Luckily the stranger with his book comes by again and is kind enough to show you out. You turn to thank him but he’s already gone. High time to get back home!
ID:1

Silent sorrow

Quest Giver Requirements Requires Reward
Ghosttown.png
Reached level 105

Resolve: Deciding what to take (Dark is the night)
Reach 1 skill points in the profession Tonic Peddler.
Go to Ghost town

Reach 600 skill points in the profession Tonic Peddler.

Ghostly music 1/1
Gone to pray: 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

1500

Start
The cemetery gates yawn lonely and quiet while you step through. Statues throw their eerie gaze on you… maybe the nearby church is a little friendlier. The boy could be there, too.
Finish
Slowly you walk down the isles, keeping an eye out for the boy but it appears he’s not here. Instead you find a young nurse idling through the rows. She seems unhappy, her clothes from another time.
ID:1

The nurse

Quest Giver Requirements Requires Reward
Ghosttown.png
Reached level 105

Resolve: Silent sorrow (Dark is the night)
Go to Ghost town

Bandages 5/5

Reward gfx.png

Reward gfx.png

Reward experience.png

2500

Start
A man passes you with a book in hand. He looks at you, then over to the nurse. Stranger: She’s been like this ever since the demolition of the old hospital. Maybe she’s just bored… but I guess that’s none of my business. Casually he walks his way… You wonder where he came from but quickly muse what good you could do for that poor soul.
Finish
The moment the nurse sees the bandages her face lights up! A big smile on her face she takes the white things and rushes off… right through a wall! You hurry on in search for the boy!
ID:1

Jumping guards

Quest Giver Requirements Requires Reward
Ghosttown.png
Reached level 105

Resolve: The nurse (Dark is the night)
Go to Ghost town

Ghostly music 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

1500

Start
After a chilly walk over the cemetery you finally hear something. You follow the sound to a big tomb but just as you’re about to approach the door five wild and terribly big dogs jump out of nowhere and they don’t seem friendly! You need something to calm them, fast!
Finish
You sing for half an eternity until the last of the dogs fell asleep. On tiptoes you move towards the tomb and look for the boy but again nothing but graves and figures you don’t want to get a closer look at.
ID:1

Directions

Quest Giver Requirements Requires Reward
Ghosttown.png
Reached level 105

Resolve: Jumping guards (Dark is the night)
Go to Ghost town

Chalk 8/8

Reward gfx.png

Reward gfx.png

Reward experience.png

4000

Start
Another sound, this time weeping. The song still present in your mind, you follow the path east. The voice seems young and human this time. You grab the boy’s hand firmly and make for the exit…. Where was that again?
Finish
After half an eternity you could at least rule out a few paths. Luckily the stranger with his book comes by again and is kind enough to show you out. You turn to thank him but he’s already gone. High time to get back home!
ID:1

Going for a prayer

Quest Giver Requirements Requires Reward
Ghosttown.png
Reached level 105

Resolve: Deciding what to take (Dark is the night)
Reach 1 skill points in the profession Field Cook.
Go to Ghost town

Reach 600 skill points in the profession Field Cook.

Honey wine 1/1
Gone to pray: 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

1500

Start
The cemetery gates yawn lonely and quiet while you step through. Statues throw their eerie gaze on you… maybe the nearby church is a little friendlier. The boy could be there, after all.
Finish
Inside you discover yourself in the reflection of one of the windows… and something else behind you!
ID:1

The monk

Quest Giver Requirements Requires Reward
Ghosttown.png
Reached level 105

Resolve: Going for a prayer (Dark is the night)
Go to Ghost town

Song book 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

1500

Start
A man passes you with a book in hand. He looks at you, and shakes his head. Stranger: Don’t mind him. He can’t resist. The moment you see your reflection, a picture is being painted or something like that he’s there waving like a maniac. His way of communicating maybe? Casually he walks his way… You wonder where he came from but quickly muse how you can get rid of that monk.
Finish
Amongst the many books of the church you find a songbook with few illustrations. You give the monk one and start singing. After a while it’s just the monk singing in full delight while you silently make your exit.
ID:1

Tit for tat

Quest Giver Requirements Requires Reward
Ghosttown.png
Reached level 105

Resolve: The monk (Dark is the night)
Go to Ghost town

Honey wine 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

1500

Start
After a chilly walk over the cemetery you finally hear something. You follow the sound to a big tomb and nearly get a heart attack at the sight of the old pirate pointing his sabre at you! He grins and with one move is right next to you whispering something of a treasure in your ear. Just as you’re about to get excited you forgot it. The pirate laughs frantically and disappears… You huff in exhaustion. Time for a drink.
Finish
After a few nice sips the pirate sits next to you, eyes fixed on the bottle in your hand. You see his desire. You flash a grin at him take the bottle and empty it before walking away.
ID:1

Directions

Quest Giver Requirements Requires Reward
Ghosttown.png
Reached level 105

Resolve: Tit for tat (Dark is the night)
Go to Ghost town

Chalk 8/8

Reward gfx.png

Reward gfx.png

Reward experience.png

4000

Start
Another sound, this time weeping. The empty bottle in hand, you dance across the graveyard in a random direction. The voice seems young and human… you think. You grab at the boy and drag him away…. Where was the exit again?
Finish
After half an eternity you could at least rule out a few paths. Luckily the stranger with his book comes by again and is kind enough to show you out. You turn to thank him but he’s already gone. High time to get back home!
ID:1

Home at last

Quest Giver Requirements Requires Reward
Lady.png
Reached level 105

Resolve: Directions (Dark is the night) or Resolve: Directions (Dark is the night) or Resolve: Directions (Dark is the night) or Resolve: Directions (Dark is the night)

Wooden cross 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

6000


Twelve year old whiskey
Start
You found him! Oh, thank you, thank you My, you look like you’ve seen a ghost! Come here and have a drink.
Finish
You take the drink gladly and watch as the sun crawls slowly over the horizon.