The ghost town
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Quests
The town drenched in fog
- Quest Giver: Barkeeper Henry Walker
- Prerequisites: Reached level 40
- Resolve: Angel of love (Tomorrow's widow)
- Requires:
- Go to Ghost town
- Reward:
- 500 Experience points
- Quest Text: <spoiler text="Show Text">Barkeeper Henry Walker: Hello {PLAYER_NAME}, how nice to see you back in my saloon. It just so happens that I heard a rumor from a traveler... An eerie rumor about a town that appears during the night. In the morning it is drenched in fog and then vanishes at noon. Well, ten horses couldn't drag me there... but if you're brave enough, you should go look for the town. As far as I can tell from the rumors, the town is somewhere in the northwest.</spoiler>
- Epilogue: <spoiler text="Show Epilogue">Barkeeper Henry Walker: So you have found the ghost town! Did you get an unsettling feeling when you were there? ... Something is wrong with that place. Be careful!</spoiler>
High noon exorcism
- Quest Giver: Maya Roalstad
- Prerequisites: Resolve: The ghost town (The town drenched in fog)
- Go to Ghost town
- Requires:
- Go to Ghost town
- Lose against Mike's ghost (duel)
- Reward:
- 100 Experience points
- Quest Text: <spoiler text="Show Text">Maya Roalstad: You were in the ghost town and saw Mike's ghost there?! Oh no... what shall we do? He's probably seeking revenge and will bring us all great harm! We have to do something about him! Go to the ghost town and hit the ghost with a bullet between the eyes! Let's see how he will like that. Send him back to wherever he came from.</spoiler>
- Epilogue: <spoiler text="Show Epilogue">Maya Roalstad: Oh no! Bullets don't work and you barely got out alive? He will kill us all until he gets what he wants...</spoiler>
Alternative methods
- Quest Giver: Maya Roalstad
- Prerequisites: Resolve: The ghost town (High noon exorcism)
- Requires:
- Shoot (pass out) Jenny (duel)
- Reward:
- 250 Experience points
- Braid
- Quest Text: <spoiler text="Show Text">Maya Roalstad: This concerns our lives... I think that we now have to take more drastic measures! You know just as well as I do, what Mike wants... Jenny! Look for her and bring Mike some proof that he no longer has any reason to linger in the earthly realm. Satisfy his lust for revenge! I hope this will appease him...</spoiler>
- Epilogue: <spoiler text="Show Epilogue">Maya Roalstad: Poor Jenny... but it had to be. After all, this concerns our lives!</spoiler>
R.I.P.
- Quest Giver: Maya Roalstad
- Prerequisites: Resolve: The ghost town (Alternative methods)
- Requires:
- Go to Ghost town
- Braid 1/1
- Reward:
- 1000 Experience points
- Holy talisman
- Quest Text: <spoiler text="Show Text">Maya Roalstad: Now return to the ghost town and bring the ghost the proof of Jenny's demise. Oh please, let it work... I'm still much too young and pretty to die!</spoiler>
- Epilogue: <spoiler text="Show Epilogue">Maya Roalstad: After you toss Jenny's braid in front of the ghost, Mike slowly dissolves into thin air with a triumphant laugh. Once the ghost has finally left the world, the fear that gripped you also vanishes and the ghost town doesn't seem even half as scary to you.</spoiler>
I'm not afraid
- Quest Giver: Ghost town
- Prerequisites: Resolve: The ghost town (R.I.P.)
- Go to Ghost town
- Requires:
- Go to Ghost town
- Reward:
- Ruby
- 100 Experience points
- Quest Text: <spoiler text="Show Text">Search the abandoned town for clues or hidden treasures.</spoiler>
- Epilogue: <spoiler text="Show Epilogue">After an intensive search of the town, you also find a beautiful ruby that probably came from an old robbery.</spoiler>
Searched and found
- Quest Giver: Ghost town
- Prerequisites: Resolve: The ghost town (I'm not afraid)
- Go to Ghost town
- Requires:
- Ruby 1/1
- Printing newspaper *The Western Star* (10 hours)
- Reward:
- $1000
- Quest Text: <spoiler text="Show Text">You should return the ruby to its proper owner. A classified ad should reach the owner. Maybe there will even be a hefty reward...</spoiler>
- Epilogue: <spoiler text="Show Epilogue">After a few days and many wrong "owners", an old woman contacts you who seems to be the real owner. You meet with her and give her the ruby. The woman seems to be very grateful to you and tells you about gangs who often meet in the ghost town and have already robbed many visitors and travelers. But when the gangs get together to hatch plans, they always come unarmed. Maybe you can do something about the gangs.</spoiler>
It's easier to talk without weapons
- Quest Giver: Ghost town
- Prerequisites: Resolve: The ghost town (Searched and found)
- Go to Ghost town
- Unarmed
- Requires:
- Go to Ghost town
- Reward:
- 250 Experience points
- Quest Text: <spoiler text="Show Text">When you put down your weapons and move towards the middle of the town, two men suddenly step out of the shadows across from you. They seem to be unarmed, just like you, and they want to talk to you.</spoiler>
- Epilogue: <spoiler text="Show Epilogue">These two bandits tell you that the entire area and all bandits in the vicinity are controlled by three men. They meet once a week in a remote, abandoned manor-house to discuss their plans.</spoiler>
Fire in the rafters
- Quest Giver: Ghost town
- Prerequisites: Resolve: The ghost town (It's easier to talk without weapons)
- Go to Ghost town
- Requires:
- Fire fighter (8 hours)
- Reward:
- 500 Experience points
- Quest Text: <spoiler text="Show Text">When you get to the abandoned manor-house, you are shocked to see that the house has been set ablaze. Now you have to act quickly and try to put out the fire; otherwise the meeting place will be destroyed and you will be right back at the beginning with your information.</spoiler>
- Epilogue: <spoiler text="Show Epilogue">Unfortunately all your efforts were unsuccessful and the house burned down completely.</spoiler>
No meeting without meeting place
- Quest Giver: Ghost town
- Prerequisites: Resolve: The ghost town (Fire in the rafters)
- Go to Ghost town
- Requires:
- Construct manor-house (10 hours)
- Reward:
- 500 Experience points
- Quest Text: <spoiler text="Show Text">The only chance that you still have is to completely rebuild the house. You really hope that you will finish the house in time and that it ends up having enough similarity with the old one, so that the bandits won't notice anything.</spoiler>
- Epilogue: <spoiler text="Show Epilogue">You managed to finish the house in time and it looks remarkably similar to the old house. Now you just have to wait until the bandits show up.</spoiler>