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[[Category:Guide]] | |||
All credit for this guide goes to '''HotNSexy'''. | All credit for this guide goes to '''HotNSexy'''. | ||
Revision as of 09:38, 10 August 2010
All credit for this guide goes to HotNSexy.
Best Gear
Melee Duelers
- Headgear: Fancy Felt Hat, Fancy Leather Hat
- Clothing: Fancy Dress Coat
- Shoes: Fancy Riding Boots
- Neckband: Brown Shawl, Mexican Bandana, Golden Buffalo
Range Duelers:
- Headgear: Fancy Felt Hat, Fancy Leather Hat
- Clothing: Fancy Coat, Black Coat, Fancy Dress Coat
- Shoes: Brown Boots, Fancy Boots
- Neckband: Fancy Bowtie, Blue Shawl, Black Shawl, Golden Buffalo
Other Items:
- Walking Stick
- Fireworks Rocket
- Tequila + Donkey
Skill Points
Skill Points Descriptions
- Vigor: Increases damage inflicted with a melee weapon
- Toughness: Lowers your opponent’s damage
- Health Points: No effect in duels, but more HP helps you survive
- Dodging: Increases the chance of dodging a shot
- Reflex: Lowers your opponent’s damage
- Aim: Increases the chance of successfully landing a shot
- Shooting: Increases damage inflicted with a range weapon
- Appearance: Lowers your opponent's value when attacking
- Tactics: Lowers your opponent’s attack value when defending
- Note: The following skill distribution statistics are for dueling and not for jobs.
- Note: Please notice I have provided 2 recommendations for each regular dueler build.
- Note: Skills that are not one of the “main” skills are not listed for each build.
- Note: Attribute/Skills Points received from quests are not included.
- Note: Dueling gear is NOT included in the calculations! The following numbers would be your "base" stats.
- Note: The following assumes you have the best possible gear for your build.
- Note: Please be aware that some builds are probably better than others. The following just lists various proper builds, not which one is better than another.
- Note: You don't need to follow the numbers exactly as they are. Being in the general range should be fine.
- Note: To calculate based on my percentages, you need to take your level and multiply it by 3 to get your total SP, and take your level for the total AP. Then multiply those numbers by the percentages I suggested to determine how many points you should have in each skill.
Skill Distribution
Click here for a spreadsheet that will automatically calculate your stats based on this guide
Created by b00k
Melee Duelers (Regular)
- Attribute Points: Mostly in Strength, Optional in Mobility, Optional in Charisma
- Skill Points: Vigor, Dodging, Aim, Appearance, Tactics.
% Distribution:
Attribute Points
- 70% Strength
- 30% Charisma
Skill Points
- 10% Vigor
- 25% Dodging
- 25% Aim
- 20% Appearance
- 20% Tactics
Scenario 1: Level 70
- 70 AP = 49 Strength, 21 Charisma
- 210 SP = 21 Vigor, 52-53 Dodging, 52-53 Aim, 42 Appearance, 42 Tactics
TOTAL
- 70 Vigor
- 52-53 Dodging
- 52-53 Aim
- 63 Appearance
- 63 Tactics
Scenario 2: Level 50
- 50 AP = 35 Strength, 15 Charisma
- 150 SP = 15 Vigor, 37-38 Dodging, 37-38 Aim, 30 Appearance, 30 Tactics
TOTAL
- 50 Vigor
- 37-38 Dodging
- 37-38 Aim
- 45 Appearance
- 45 Tactics
Scenario 3: Level 20
- 20 AP = 14 Strength, 6 Charisma
- 60 SP = 6 Vigor, 15 Dodging, 15 Aim, 12 Appearance, 12 Tactics
TOTAL
- 20 Vigor
- 15 Dodging
- 15 Aim
- 18 Appearance
- 18 Tactics
OR
% Distribution:
Attribute Points
- 80% Strength
- 20% Mobility
Skill Points
- 30% Vigor
- 30% Dodging
- 40% Aim
Scenario 1: Level 70
- 70 AP = 56 Strength, 14 Mobility
- 210 SP = 63 Vigor, 63 Dodging, 84 Aim
TOTAL
- 119 Vigor
- 77 Dodging
- 84 Aim
Scenario 2: Level 50
- 50 AP = 40 Strength, 10 Mobility
- 150 SP = 45 Vigor, 45 Dodging, 60 Aim
TOTAL
- 85 Vigor
- 55 Dodging
- 60 Aim
Scenario 3: Level 20
- 20 AP = 16 Strength, 4 Mobility
- 60 SP = 18 Vigor, 18 Dodging, 24 Aim
TOTAL
- 34 Vigor
- 22 Dodging
- 24 Aim
Melee Duelers (Resistance)
- Attribute Points: Mostly in Strength, Optional in Mobility, Optional in Charisma
- Skill Points: Vigor, Toughness, Reflex, Aim
% Distribution:
Attribute Points
- 100% Strength
Skill Points
- 20% Toughness
- 55% Reflex
- 25% Aim
Resistance Formula: Toughness + .5 Reflex (Against Melee); Reflex + .5 Toughness (Against Range)
Scenario 1: Level 70
- 70 AP = 70 Strength
- 210 SP = 42 Toughness, 115 Reflex, 53 Aim
TOTAL
- 70 Vigor
- 112 Toughness
- 115 Reflex
- 53 Aim
Scenario 2: Level 50
- 50 AP = 50 Strength
- 150 SP = 30 Toughness, 82 Reflex, 38 Aim
TOTAL
- 50 Vigor
- 80 Toughness
- 82 Reflex
- 38 Aim
Scenario 3: Level 20
- 20 AP = 20 Strength
- 60 SP = 12 Toughness, 33 Reflex, 15 Aim
TOTAL
- 20 Vigor
- 32 Toughness
- 33 Reflex
- 15 Aim
Range Duelers (Regular)
- Attribute Points: Mostly in Dexterity, Optional in Mobility, Optional in Charisma
- Skill Points: Dodging, Aim, Shooting, Appearance, Tactics
% Distribution:
Attribute Points
- 80% Dexterity
- 20% Charisma
Skill Points
- 45% Shooting
- 10% Aim
- 25% Dodging
- 20% Appearance
- 0% Tactics
Scenario 1: Level 70
- 70 AP = 56 Dexterity, 14 Charisma
- 210 SP = 94-95 Shooting, 21 Aim, 52-53 Dodging, 42 Appearance, 0 Tactics
TOTAL
- 150-151 Shooting
- 77 Aim
- 52-53 Dodging
- 56 Appearance
- 14 Tactics
Scenario 2: Level 50
- 50 AP = 40 Dexterity, 10 Charisma
- 150 SP = 67-68 Shooting, 15 Aim, 37-38 Dodging, 30 Appearance, 0 Tactics
TOTAL
- 107-108 Shooting
- 55 Aim
- 37-38 Dodging
- 40 Appearance
- 10 Tactics
Scenario 3: Level 20
- 20 AP = 16 Dexterity, 4 Charisma
- 60 SP = 27 Shooting, 6 Aim, 15 Dodging, 12 Appearance, 0 Tactics
TOTAL
- 43 Shooting
- 22 Aim
- 15 Dodging
- 16 Appearance
- 4 Tactics
OR
% Distribution:
Attribute Points
- 80% Dexterity
- 20% Mobility
Skill Points
- 55% Shooting
- 15% Aim
- 30% Dodging
Scenario 1: Level 70
- 70 AP = 56 Dexterity, 14 Mobility
- 210 SP = 115-116 Shooting, 31-32 Aim, 63 Dodging
TOTAL
- 171-172 Shooting
- 87-88 Aim
- 77 Dodging
Scenario 2: Level 50
- 50 AP = 40 Dexterity, 10 Mobility
- 150 SP = 82-83 Shooting, 22-23 Aim, 45 Dodging
TOTAL
- 122-123 Shooting
- 62-63 Aim
- 55 Dodging
Scenario 3: Level 20
- 20 AP = 16 Dexterity, 4 Mobility
- 60 SP = 33 Shooting, 9 Aim, 18 Dodging
TOTAL
- 49 Shooting
- 25 Aim
- 22 Dodging
Range Duelers (Resistance) Not recommended
- Attribute Points: Mostly in Dexterity, Optional in Mobility, Optional in Charisma
- Skill Points: Toughness, Reflex, Aim, Shooting
% Distribution:
Attribute Points
- 100% Dexterity
Skill Points
- 15% Shooting
- 0% Aim
- 45% Toughness
- 40% Reflex
Resistance Formula: Toughness + .5 Reflex (Against Melee); Reflex + .5 Toughness (Against Range)
Scenario 1: Level 70
- 70 AP = 70 Dexterity
- 210 SP = 31-32 Shooting, 0 Aim, 94-95 Toughness, 84 Reflex
TOTAL
- 101-102 Shooting
- 70 Aim
- 94-95 Toughness
- 84 Reflex
Scenario 2: Level 50
- 50 AP = 50 Dexterity
- 150 SP = 22-23 Shooting, 0 Aim, 67-68 Toughness, 60 Reflex
TOTAL
- 72-73 Shooting
- 50 Aim
- 67-68 Toughness
- 60 Reflex
Scenario 3: Level 20
- 20 AP = 20 Dexterity
- 60 SP = 9 Shooting, 0 Aim, 27 Toughness, 24 Reflex
TOTAL
- 29 Shooting
- 20 Aim
- 27 Toughness
- 24 Reflex
Alternate Builds
The following are alternate set-ups derived from the the original builds in the first post. Some of these builds are just variations of the above, while others are actually better. I have made minor notes after each build to indicate the gains/losses compared to the original. Also, please be aware it's assumed you picked the soldier class for the builds that use appearance/tactics. Please keep in mind that these builds are only guides to a strong dueling set-up. It's not necessarily advised that you copy them exactly as they are. They will guide you to where your skills should be, and you need to adjust them on your own based on your situation and/or your gear.
Click here for a spreadsheet that will calculate your stats based on the following builds
Created by b00k
Melee Duelers (Regular) Alternate
- Attribute Points: Split Strength/Charisma
- Skill Points: Vigor, Dodging, Aim, Appearance, Tactics
% Distribution:
Attribute Points
- 50% Strength
- 50% Charisma
Skill Points
- 20% Vigor
- 25% Dodging
- 25% Aim
- 15% Appearance
- 15% Tactics
Scenario 1: Level 70
- 70 AP = 35 Strength, 35 Charisma
- 210 SP = 42 Vigor, 52-53 Dodging, 52-53 Aim, 32 Appearance, 32 Tactics
TOTAL
- 77 Vigor
- 52-53 Dodging
- 52-53 Aim
- 67 Appearance
- 67 Tactics
More Vigor, Appearance, Tactics (Aim, Dodging)
Less HP
OR
% Distribution:
Attribute Points
- 100% Strength
Skill Points
- 20% Vigor
- 40% Dodging
- 40% Aim
Scenario 1: Level 70
- 70 AP = 70 Strength
- 210 SP = 42 Vigor, 84 Dodging, 84 Aim
TOTAL
- 112 Vigor
- 80 Dodging
- 88 Aim
More Dodging, HP
Less Vigor
Melee Duelers (Resistance) Alternate
- Attribute Points: Mostly in Strength
- Skill Points: Vigor, Toughness, Reflex, Aim
% Distribution:
Attribute Points
- 100% Strength
Skill Points
- 15% Toughness
- 60% Reflex
- 25% Aim
Resistance Formula: Toughness + .5 Reflex (Against Melee); Reflex + .5 Toughness (Against Range)
Scenario 1: Level 70
- 70 AP = 70 Strength
- 210 SP = 32 Toughness, 125 Reflex, 53 Aim
TOTAL
- 70 Vigor
- 102 Toughness
- 125 Reflex
- 53 Aim
More Reflex
Less Toughness
Range Duelers (Regular) Alternate
- Attribute Points: Mostly in Dexterity, Optional in Charisma
- Skill Points: Dodging, Aim, Shooting, Appearance, Tactics
% Distribution:
Attribute Points
- 100% Dexterity
- 0% Charisma
Skill Points
- 40% Shooting
- 5% Aim
- 25% Dodging
- 30% Appearance
- 0% Tactics
Scenario 1: Level 70
- 70 AP = 70 Dexterity
- 210 SP = 84 Shooting, 10 Aim, 53 Dodging, 63 Appearance, 0 Tactics
TOTAL
- 154 Shooting
- 80 Aim
- 53 Dodging
- 63 Appearance
- 0 Tactics
More Shooting, Aim, Appearance
Less Tactics
OR
% Distribution:
Attribute Points
- 100% Dexterity
- 0% Mobility
Skill Points
- 50% Shooting
- 10% Aim
- 40% Dodging
Scenario 1: Level 70
- 70 AP = 70 Dexterity
- 210 SP = 105 Shooting, 21 Aim, 84 Dodging
TOTAL
- 175 Shooting
- 91 Aim
- 84 Dodging
More Shooting, Aim, Dodging
Range Duelers (Resistance) Not recommended - Alternate
- Attribute Points: Mostly in Dexterity
- Skill Points: Toughness, Reflex, Aim, Shooting
% Distribution:
Attribute Points
- 100% Dexterity
Skill Points
- 15% Shooting
- 0% Aim
- 38% Toughness
- 47% Reflex
Resistance Formula: Toughness + .5 Reflex (Against Melee); Reflex + .5 Toughness (Against Range)
Scenario 1: Level 70
- 70 AP = 70 Dexterity
- 210 SP = 32 Shooting, 0 Aim, 80 Toughness, 98 Reflex
TOTAL
- 102 Shooting
- 70 Aim
- 80 Toughness
- 98 Reflex
More Reflex
Less Toughness
Character Classes: Dueler vs. Soldier
Dueler Advantages:
- The speed on the map is increased by 10%. - Who Cares
- The motivation for dueling raises faster. It is increased 20% faster. - Big Deal
- You receive 10% more money in a duel. - ooo 1 more dollar!
Soldier Advantages:
- For each skill point given to the skill health points you receive an additional 5 health points for your character. - Thumbs Up
- The level needed to use a weapon is lowered by 3 levels. - Hell Yes!
- In duels you receive a bonus of 50% to your tactic skill. - It's Christmas!
Soldier Class > Dueler Class
How to defeat Resistance Duelers
To defeat a resistance dueler:
- Have very high vigor/shooting, probably at least double your opponent’s toughness or reflex. No one knows the damage formula.
- Have high dodge and hope to dodge each round, but make sure to have enough aim and shooting/vigor so you can hit at least once when attacking. When defending, hope they miss every round.
- Have high tactics if defending. High enough tactics would potentially cause a resistance dueler to miss every round.
- Become a resistance dueler yourself. The jobs are fairly decent. By level 70, Luck jobs include Firefighter, Evangelizing, Transport Ammo, Trading with Indians, Grave Robber. Money jobs include Drilling for Oil, Silver Mining, Iron Mining. Experience jobs include perhaps Constructing Manor-House, Constructing Ranch House, Evangelizing.
Range Dueler(Regular - Soldier Class - Defensive Build)
- Attribute Points: Mostly in Dexterity, Some in Charisma
- Skill Points: Dodging, Aim, Shooting, Tactics
% Distribution 1:
Attribute Points
- 70% Dexterity
- 30% Charisma
Skill Points
- 45% Shooting
- 18% Aim
- 29% Dodging
- 8% Tactics
Case Scenario 1: Level 70
- 70 AP = 49 Dexterity, 21 Charisma
- 210 SP = 94-95 Shooting, 37-38 Aim, 60-61 Dodging, 16-17 Tactics
TOTAL
- 143-144 Shooting
- 86-87 Aim
- 60-61 Dodging
- 55-57 w/ soldier's bonus - Tactics
With Range Dueling Gear: (w/ Fancy Felt Hat, Fancy Coat, Brown Boots, Fancy Bow tie ~Approximately)
TOTAL
- 185 Shooting
- 97-98 Aim
- 86-87 Dodging
- 96-98 Tactics
Epilogue
The information provided is really nothing more than just my own opinion, but the information can't be too far off.
If anyone notices any mathematical mistakes in the skill distribution section, please let me know.