Guide to Dueling: Difference between revisions

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[[Category:Guide]]
All credit for this guide goes to '''HotNSexy'''.
All credit for this guide goes to '''HotNSexy'''.



Revision as of 09:38, 10 August 2010

All credit for this guide goes to HotNSexy.

Best Gear

Melee Duelers

  • Headgear: Fancy Felt Hat, Fancy Leather Hat
  • Clothing: Fancy Dress Coat
  • Shoes: Fancy Riding Boots
  • Neckband: Brown Shawl, Mexican Bandana, Golden Buffalo

Range Duelers:

  • Headgear: Fancy Felt Hat, Fancy Leather Hat
  • Clothing: Fancy Coat, Black Coat, Fancy Dress Coat
  • Shoes: Brown Boots, Fancy Boots
  • Neckband: Fancy Bowtie, Blue Shawl, Black Shawl, Golden Buffalo

Other Items:

  • Walking Stick
  • Fireworks Rocket
  • Tequila + Donkey

Skill Points

Skill Points Descriptions

  • Vigor: Increases damage inflicted with a melee weapon
  • Toughness: Lowers your opponent’s damage
  • Health Points: No effect in duels, but more HP helps you survive
  • Dodging: Increases the chance of dodging a shot
  • Reflex: Lowers your opponent’s damage
  • Aim: Increases the chance of successfully landing a shot
  • Shooting: Increases damage inflicted with a range weapon
  • Appearance: Lowers your opponent's value when attacking
  • Tactics: Lowers your opponent’s attack value when defending


  • Note: The following skill distribution statistics are for dueling and not for jobs.
  • Note: Please notice I have provided 2 recommendations for each regular dueler build.
  • Note: Skills that are not one of the “main” skills are not listed for each build.
  • Note: Attribute/Skills Points received from quests are not included.
  • Note: Dueling gear is NOT included in the calculations! The following numbers would be your "base" stats.
  • Note: The following assumes you have the best possible gear for your build.
  • Note: Please be aware that some builds are probably better than others. The following just lists various proper builds, not which one is better than another.
  • Note: You don't need to follow the numbers exactly as they are. Being in the general range should be fine.
  • Note: To calculate based on my percentages, you need to take your level and multiply it by 3 to get your total SP, and take your level for the total AP. Then multiply those numbers by the percentages I suggested to determine how many points you should have in each skill.

Skill Distribution

Click here for a spreadsheet that will automatically calculate your stats based on this guide

Created by b00k

Melee Duelers (Regular)

  • Attribute Points: Mostly in Strength, Optional in Mobility, Optional in Charisma
  • Skill Points: Vigor, Dodging, Aim, Appearance, Tactics.


% Distribution:

Attribute Points

  • 70% Strength
  • 30% Charisma

Skill Points

  • 10% Vigor
  • 25% Dodging
  • 25% Aim
  • 20% Appearance
  • 20% Tactics


Scenario 1: Level 70

  • 70 AP = 49 Strength, 21 Charisma
  • 210 SP = 21 Vigor, 52-53 Dodging, 52-53 Aim, 42 Appearance, 42 Tactics

TOTAL

  • 70 Vigor
  • 52-53 Dodging
  • 52-53 Aim
  • 63 Appearance
  • 63 Tactics


Scenario 2: Level 50

  • 50 AP = 35 Strength, 15 Charisma
  • 150 SP = 15 Vigor, 37-38 Dodging, 37-38 Aim, 30 Appearance, 30 Tactics

TOTAL

  • 50 Vigor
  • 37-38 Dodging
  • 37-38 Aim
  • 45 Appearance
  • 45 Tactics


Scenario 3: Level 20

  • 20 AP = 14 Strength, 6 Charisma
  • 60 SP = 6 Vigor, 15 Dodging, 15 Aim, 12 Appearance, 12 Tactics

TOTAL

  • 20 Vigor
  • 15 Dodging
  • 15 Aim
  • 18 Appearance
  • 18 Tactics


OR


% Distribution:

Attribute Points

  • 80% Strength
  • 20% Mobility

Skill Points

  • 30% Vigor
  • 30% Dodging
  • 40% Aim


Scenario 1: Level 70

  • 70 AP = 56 Strength, 14 Mobility
  • 210 SP = 63 Vigor, 63 Dodging, 84 Aim

TOTAL

  • 119 Vigor
  • 77 Dodging
  • 84 Aim


Scenario 2: Level 50

  • 50 AP = 40 Strength, 10 Mobility
  • 150 SP = 45 Vigor, 45 Dodging, 60 Aim

TOTAL

  • 85 Vigor
  • 55 Dodging
  • 60 Aim


Scenario 3: Level 20

  • 20 AP = 16 Strength, 4 Mobility
  • 60 SP = 18 Vigor, 18 Dodging, 24 Aim

TOTAL

  • 34 Vigor
  • 22 Dodging
  • 24 Aim

Melee Duelers (Resistance)

  • Attribute Points: Mostly in Strength, Optional in Mobility, Optional in Charisma
  • Skill Points: Vigor, Toughness, Reflex, Aim


% Distribution:

Attribute Points

  • 100% Strength

Skill Points

  • 20% Toughness
  • 55% Reflex
  • 25% Aim


Resistance Formula: Toughness + .5 Reflex (Against Melee); Reflex + .5 Toughness (Against Range)


Scenario 1: Level 70

  • 70 AP = 70 Strength
  • 210 SP = 42 Toughness, 115 Reflex, 53 Aim

TOTAL

  • 70 Vigor
  • 112 Toughness
  • 115 Reflex
  • 53 Aim


Scenario 2: Level 50

  • 50 AP = 50 Strength
  • 150 SP = 30 Toughness, 82 Reflex, 38 Aim

TOTAL

  • 50 Vigor
  • 80 Toughness
  • 82 Reflex
  • 38 Aim


Scenario 3: Level 20

  • 20 AP = 20 Strength
  • 60 SP = 12 Toughness, 33 Reflex, 15 Aim

TOTAL

  • 20 Vigor
  • 32 Toughness
  • 33 Reflex
  • 15 Aim

Range Duelers (Regular)

  • Attribute Points: Mostly in Dexterity, Optional in Mobility, Optional in Charisma
  • Skill Points: Dodging, Aim, Shooting, Appearance, Tactics


% Distribution:

Attribute Points

  • 80% Dexterity
  • 20% Charisma

Skill Points

  • 45% Shooting
  • 10% Aim
  • 25% Dodging
  • 20% Appearance
  • 0% Tactics


Scenario 1: Level 70

  • 70 AP = 56 Dexterity, 14 Charisma
  • 210 SP = 94-95 Shooting, 21 Aim, 52-53 Dodging, 42 Appearance, 0 Tactics

TOTAL

  • 150-151 Shooting
  • 77 Aim
  • 52-53 Dodging
  • 56 Appearance
  • 14 Tactics


Scenario 2: Level 50

  • 50 AP = 40 Dexterity, 10 Charisma
  • 150 SP = 67-68 Shooting, 15 Aim, 37-38 Dodging, 30 Appearance, 0 Tactics

TOTAL

  • 107-108 Shooting
  • 55 Aim
  • 37-38 Dodging
  • 40 Appearance
  • 10 Tactics


Scenario 3: Level 20

  • 20 AP = 16 Dexterity, 4 Charisma
  • 60 SP = 27 Shooting, 6 Aim, 15 Dodging, 12 Appearance, 0 Tactics

TOTAL

  • 43 Shooting
  • 22 Aim
  • 15 Dodging
  • 16 Appearance
  • 4 Tactics


OR


% Distribution:

Attribute Points

  • 80% Dexterity
  • 20% Mobility

Skill Points

  • 55% Shooting
  • 15% Aim
  • 30% Dodging


Scenario 1: Level 70

  • 70 AP = 56 Dexterity, 14 Mobility
  • 210 SP = 115-116 Shooting, 31-32 Aim, 63 Dodging

TOTAL

  • 171-172 Shooting
  • 87-88 Aim
  • 77 Dodging


Scenario 2: Level 50

  • 50 AP = 40 Dexterity, 10 Mobility
  • 150 SP = 82-83 Shooting, 22-23 Aim, 45 Dodging

TOTAL

  • 122-123 Shooting
  • 62-63 Aim
  • 55 Dodging


Scenario 3: Level 20

  • 20 AP = 16 Dexterity, 4 Mobility
  • 60 SP = 33 Shooting, 9 Aim, 18 Dodging

TOTAL

  • 49 Shooting
  • 25 Aim
  • 22 Dodging

Range Duelers (Resistance) Not recommended

  • Attribute Points: Mostly in Dexterity, Optional in Mobility, Optional in Charisma
  • Skill Points: Toughness, Reflex, Aim, Shooting


% Distribution:

Attribute Points

  • 100% Dexterity

Skill Points

  • 15% Shooting
  • 0% Aim
  • 45% Toughness
  • 40% Reflex


Resistance Formula: Toughness + .5 Reflex (Against Melee); Reflex + .5 Toughness (Against Range)


Scenario 1: Level 70

  • 70 AP = 70 Dexterity
  • 210 SP = 31-32 Shooting, 0 Aim, 94-95 Toughness, 84 Reflex

TOTAL

  • 101-102 Shooting
  • 70 Aim
  • 94-95 Toughness
  • 84 Reflex


Scenario 2: Level 50

  • 50 AP = 50 Dexterity
  • 150 SP = 22-23 Shooting, 0 Aim, 67-68 Toughness, 60 Reflex

TOTAL

  • 72-73 Shooting
  • 50 Aim
  • 67-68 Toughness
  • 60 Reflex


Scenario 3: Level 20

  • 20 AP = 20 Dexterity
  • 60 SP = 9 Shooting, 0 Aim, 27 Toughness, 24 Reflex

TOTAL

  • 29 Shooting
  • 20 Aim
  • 27 Toughness
  • 24 Reflex

Alternate Builds

The following are alternate set-ups derived from the the original builds in the first post. Some of these builds are just variations of the above, while others are actually better. I have made minor notes after each build to indicate the gains/losses compared to the original. Also, please be aware it's assumed you picked the soldier class for the builds that use appearance/tactics. Please keep in mind that these builds are only guides to a strong dueling set-up. It's not necessarily advised that you copy them exactly as they are. They will guide you to where your skills should be, and you need to adjust them on your own based on your situation and/or your gear.

Click here for a spreadsheet that will calculate your stats based on the following builds

Created by b00k

Melee Duelers (Regular) Alternate

  • Attribute Points: Split Strength/Charisma
  • Skill Points: Vigor, Dodging, Aim, Appearance, Tactics


% Distribution:

Attribute Points

  • 50% Strength
  • 50% Charisma

Skill Points

  • 20% Vigor
  • 25% Dodging
  • 25% Aim
  • 15% Appearance
  • 15% Tactics


Scenario 1: Level 70

  • 70 AP = 35 Strength, 35 Charisma
  • 210 SP = 42 Vigor, 52-53 Dodging, 52-53 Aim, 32 Appearance, 32 Tactics

TOTAL

  • 77 Vigor
  • 52-53 Dodging
  • 52-53 Aim
  • 67 Appearance
  • 67 Tactics


More Vigor, Appearance, Tactics (Aim, Dodging)

Less HP


OR


% Distribution:

Attribute Points

  • 100% Strength

Skill Points

  • 20% Vigor
  • 40% Dodging
  • 40% Aim


Scenario 1: Level 70

  • 70 AP = 70 Strength
  • 210 SP = 42 Vigor, 84 Dodging, 84 Aim

TOTAL

  • 112 Vigor
  • 80 Dodging
  • 88 Aim


More Dodging, HP

Less Vigor

Melee Duelers (Resistance) Alternate

  • Attribute Points: Mostly in Strength
  • Skill Points: Vigor, Toughness, Reflex, Aim


% Distribution:

Attribute Points

  • 100% Strength

Skill Points

  • 15% Toughness
  • 60% Reflex
  • 25% Aim


Resistance Formula: Toughness + .5 Reflex (Against Melee); Reflex + .5 Toughness (Against Range)


Scenario 1: Level 70

  • 70 AP = 70 Strength
  • 210 SP = 32 Toughness, 125 Reflex, 53 Aim

TOTAL

  • 70 Vigor
  • 102 Toughness
  • 125 Reflex
  • 53 Aim


More Reflex

Less Toughness

Range Duelers (Regular) Alternate

  • Attribute Points: Mostly in Dexterity, Optional in Charisma
  • Skill Points: Dodging, Aim, Shooting, Appearance, Tactics


% Distribution:

Attribute Points

  • 100% Dexterity
  • 0% Charisma

Skill Points

  • 40% Shooting
  • 5% Aim
  • 25% Dodging
  • 30% Appearance
  • 0% Tactics


Scenario 1: Level 70

  • 70 AP = 70 Dexterity
  • 210 SP = 84 Shooting, 10 Aim, 53 Dodging, 63 Appearance, 0 Tactics

TOTAL

  • 154 Shooting
  • 80 Aim
  • 53 Dodging
  • 63 Appearance
  • 0 Tactics


More Shooting, Aim, Appearance

Less Tactics


OR


% Distribution:

Attribute Points

  • 100% Dexterity
  • 0% Mobility

Skill Points

  • 50% Shooting
  • 10% Aim
  • 40% Dodging


Scenario 1: Level 70

  • 70 AP = 70 Dexterity
  • 210 SP = 105 Shooting, 21 Aim, 84 Dodging

TOTAL

  • 175 Shooting
  • 91 Aim
  • 84 Dodging


More Shooting, Aim, Dodging

Range Duelers (Resistance) Not recommended - Alternate

  • Attribute Points: Mostly in Dexterity
  • Skill Points: Toughness, Reflex, Aim, Shooting


% Distribution:

Attribute Points

  • 100% Dexterity

Skill Points

  • 15% Shooting
  • 0% Aim
  • 38% Toughness
  • 47% Reflex


Resistance Formula: Toughness + .5 Reflex (Against Melee); Reflex + .5 Toughness (Against Range)


Scenario 1: Level 70

  • 70 AP = 70 Dexterity
  • 210 SP = 32 Shooting, 0 Aim, 80 Toughness, 98 Reflex

TOTAL

  • 102 Shooting
  • 70 Aim
  • 80 Toughness
  • 98 Reflex

More Reflex

Less Toughness


Character Classes: Dueler vs. Soldier

Dueler Advantages:

  • The speed on the map is increased by 10%. - Who Cares
  • The motivation for dueling raises faster. It is increased 20% faster. - Big Deal
  • You receive 10% more money in a duel. - ooo 1 more dollar!


Soldier Advantages:

  • For each skill point given to the skill health points you receive an additional 5 health points for your character. - Thumbs Up
  • The level needed to use a weapon is lowered by 3 levels. - Hell Yes!
  • In duels you receive a bonus of 50% to your tactic skill. - It's Christmas!


Soldier Class > Dueler Class

How to defeat Resistance Duelers

To defeat a resistance dueler:

  • Have very high vigor/shooting, probably at least double your opponent’s toughness or reflex. No one knows the damage formula.
  • Have high dodge and hope to dodge each round, but make sure to have enough aim and shooting/vigor so you can hit at least once when attacking. When defending, hope they miss every round.
  • Have high tactics if defending. High enough tactics would potentially cause a resistance dueler to miss every round.
  • Become a resistance dueler yourself. The jobs are fairly decent. By level 70, Luck jobs include Firefighter, Evangelizing, Transport Ammo, Trading with Indians, Grave Robber. Money jobs include Drilling for Oil, Silver Mining, Iron Mining. Experience jobs include perhaps Constructing Manor-House, Constructing Ranch House, Evangelizing.

Range Dueler(Regular - Soldier Class - Defensive Build)

  • Attribute Points: Mostly in Dexterity, Some in Charisma
  • Skill Points: Dodging, Aim, Shooting, Tactics


% Distribution 1:

Attribute Points

  • 70% Dexterity
  • 30% Charisma

Skill Points

  • 45% Shooting
  • 18% Aim
  • 29% Dodging
  • 8% Tactics


Case Scenario 1: Level 70

  • 70 AP = 49 Dexterity, 21 Charisma
  • 210 SP = 94-95 Shooting, 37-38 Aim, 60-61 Dodging, 16-17 Tactics

TOTAL

  • 143-144 Shooting
  • 86-87 Aim
  • 60-61 Dodging
  • 55-57 w/ soldier's bonus - Tactics


With Range Dueling Gear: (w/ Fancy Felt Hat, Fancy Coat, Brown Boots, Fancy Bow tie ~Approximately)

TOTAL

  • 185 Shooting
  • 97-98 Aim
  • 86-87 Dodging
  • 96-98 Tactics

Epilogue

The information provided is really nothing more than just my own opinion, but the information can't be too far off.

If anyone notices any mathematical mistakes in the skill distribution section, please let me know.