Items: Difference between revisions

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===Hats and Caps===
===Hats and Caps===


There are hats, caps and headbands. You can purchase them at the tailor. They can raise attributes and skills.
There are hats, caps and headbands. You can purchase them at the tailor. They can raise attributes and skills.
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===Neckbands===
===Neckbands===


Neckbands are bandanas, ties and jewellery. You can purchase them at the general store. Neckbands can raise attributes and skills.
Neckbands are bandanas, ties and jewellery. You can purchase them at the general store. Neckbands can raise attributes and skills.
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===Clothing===
===Clothing===


Clothes are shirts, jackets or coats. You can purchase them at the tailor. Clothes can raise attributes and skills.
Clothes are shirts, jackets or coats. You can purchase them at the tailor. Clothes can raise attributes and skills.
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===Shoes===
===Shoes===


Shoes can be purchased at the tailor. They can raise attributes and skills. A lot of shoes raise your stamina.
Shoes can be purchased at the tailor. They can raise attributes and skills. A lot of shoes raise your stamina.
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===Dueling weapons===
===Dueling weapons===


Dueling weapons are melee weapons and firearms. They can give attribute and skill advantages. Each weapon has a specific damage range. That number gives the range of health points that the enemy will lose if you score a hit. Dueling weapons can be purchased at the gunsmith. Dueling weapons cannot be used during a fort battle.
Dueling weapons are melee weapons and firearms. They can give attribute and skill advantages. Each weapon has a specific damage range. That number gives the range of health points that the enemy will lose if you score a hit. Dueling weapons can be purchased at the gunsmith. Dueling weapons cannot be used during a fort battle.
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===Firearms===
===Firearms===


Firearms are bows and rifles. They can give attribute and skill advantages. Each weapon has a damage range. That number gives the range of health points that the enemy will lose if you score a hit. The gunsmith sells dueling weapons. Shootout weapons cannot be used in a duel.
Firearms are bows and rifles. They can give attribute and skill advantages. Each weapon has a damage range. That number gives the range of health points that the enemy will lose if you score a hit. The gunsmith sells dueling weapons. Shootout weapons cannot be used in a duel.
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===Animals===
===Animals===


The animals in The West are donkeys and horses. They raise your speed when you move around on the map.
The animals in The West are donkeys and horses. They raise your speed when you move around on the map.
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===Work products===
===Work products===


Work products are items that you can find only while working specific jobs. They cannot be purchased. They do not give any skill or attribute points, but they are often needed to complete quests. When you work on a job for 30 minutes you have the stated probability to find the work product for this job. If you work for 2 hours you could find four items if you are really lucky. It is possible to equip items. They often don't provide any bonuses unless used with a set.
Work products are items that you can find only while working specific jobs. They cannot be purchased. They do not give any skill or attribute points, but they are often needed to complete quests. When you work on a job for 30 minutes you have the stated probability to find the work product for this job. If you work for 2 hours you could find four items if you are really lucky. It is possible to equip items. They often don't provide any bonuses unless used with a set.
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Revision as of 03:05, 12 June 2010

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Items

Items are a very important part in The West. They give you your special appearance and also give useful bonuses. There are items for different body parts and uses and every item has different advantages. There are 3 ways of getting items. You can purchase them in a town, find them during work, or receive them as a reward for a quest. All items can be seen in your profile. There are eight different kinds of items:

Hat.png

Hats and Caps

There are hats, caps and headbands. You can purchase them at the tailor. They can raise attributes and skills.

Neckband.png

Neckbands

Neckbands are bandanas, ties and jewellery. You can purchase them at the general store. Neckbands can raise attributes and skills.

Clothing.png

Clothing

Clothes are shirts, jackets or coats. You can purchase them at the tailor. Clothes can raise attributes and skills.

Shoes.png

Shoes

Shoes can be purchased at the tailor. They can raise attributes and skills. A lot of shoes raise your stamina.

Weapon.png

Dueling weapons

Dueling weapons are melee weapons and firearms. They can give attribute and skill advantages. Each weapon has a specific damage range. That number gives the range of health points that the enemy will lose if you score a hit. Dueling weapons can be purchased at the gunsmith. Dueling weapons cannot be used during a fort battle.

Gun.png

Firearms

Firearms are bows and rifles. They can give attribute and skill advantages. Each weapon has a damage range. That number gives the range of health points that the enemy will lose if you score a hit. The gunsmith sells dueling weapons. Shootout weapons cannot be used in a duel.

Mount.png

Animals

The animals in The West are donkeys and horses. They raise your speed when you move around on the map.

Product.png

Work products

Work products are items that you can find only while working specific jobs. They cannot be purchased. They do not give any skill or attribute points, but they are often needed to complete quests. When you work on a job for 30 minutes you have the stated probability to find the work product for this job. If you work for 2 hours you could find four items if you are really lucky. It is possible to equip items. They often don't provide any bonuses unless used with a set.