Jobs: Difference between revisions

From Wiki The-West EN
Jump to navigation
No edit summary
Line 45: Line 45:
#Allan Quatermain’s weapons – this comprises the Allan Quatermain’s adventure knife/revolver and rifle. Having two of the set equipped gives you a +100 labour point bonus in all jobs
#Allan Quatermain’s weapons – this comprises the Allan Quatermain’s adventure knife/revolver and rifle. Having two of the set equipped gives you a +100 labour point bonus in all jobs


#Work instructions – these can only be brought on the union pacific shop, under “buffs”.
#Work instructions – these can only be brought on the union pacific shop, under “buffs”. (all can be used




Line 51: Line 51:
|<center>'''Type'''</center>
|<center>'''Type'''</center>
|<center>'''Bonus'''</center>
|<center>'''Bonus'''</center>
|<center>'''Uses'''</center>
|<center>'''Cost in bonds'''</center>
|<center>'''Cost in bonds'''</center>
|-
|-
|Item 1 Col 1
|Trivial Work Instructions
|Item 1 Col 2
|+50
|}  
|5
|23
|-
|Simple Work Instructions
|+75
|5
|33
|-
|Trivial detailed Work Instructions
|+50
|10
|39
|-
|Advanced Work Instructions
|+150
|5
|49
|-
|Simple detailed Work Instructions
|+75
|10
|59
|-
|Advanced detailed Work Instructions
|+150
|10
|95
|-
|Expert Work Instructions
|+150
|5
|123
|-
|Expert detailed Work Instructions
|+150
|10
|239
|}


==Rewards==
==Rewards==

Revision as of 05:50, 1 June 2013

Jobs are at the heart of the whole western economy, offering valuable experience, cash and products to players. These things allow for survival - and progress to be made in the Wild West. So, to be a success, you have to go out there and work hard!

It all will start with fixing spurs, then as you grow and be more skilled, you will be able to do farming along with some basic mining jobs. Every time you reach a new level, all the new jobs you unlocked will be revealed. When your each lvl 120, all the jobs will be open to you.

Read on to understand all the features of jobs

An overview

Currently, there are 127 jobs in the game. All the jobs are sorted in groups of 3 to 6, depending on their type. For instance, the “mining jobs” – silver mining, Mine sulphur, Mine lead, Dig for rare gemstones, Mine saltpeter and prospecting are all found in the same work area. You can find a particular job by using the minimap

Newjobsystem2.png


The above image shows a typical job page. The five pickaxes in the top left section of the page represent your labour points, showing how good you are in this particular job. The two large circles in the bottom represent Danger and job motivation respectively. The right side of the page shows the different times at which you can do the job – 15 seconds, 10 minutes and 1 hour. The rewards are shown in the horizontal bars. By order, they are experience, cash and value of drops. The product drop rates are further down the red bar, given as a percentage

Under the “start” bar, beside the green hammer is the energy requirement for the job. In addition, the distance to the job site is shown in the top-right corner of the page

Unlocking Jobs

When you start out in the game, not all jobs are open for you to do. The above picture shows a bunch of high level jobs, which are "locked". You can work on them only after fulfilling one of two things - having sufficient labour points in the job OR reaching the required level. For example, freeing slaves requires you to have 751 total labour points or for you to be lvl 99.

In the early stages, some aspects of a job are locked. The 10 min and 1 hour work periods are open for you to do only after you reach lvl 10 and 20 respectively

Cancelling work

It is always possible to cancel the work you are doing right now or jobs you have queued to be done later on. Just click on the X next to the job. The energy will be automatically refunded. If you cancel a job assignment while walking to the job site, you instantly jump back to the beginning point of your journey. If you cancel the 2nd job in your queue, the 3rd job is pushed forward

Labor points

Every job has 5 skill slots, the job represented above – coal mining, requires 2 x vigor, reflex, tactics and trading. The skill points you have in each slot are added up to give the total labour points you have in the job. They are represented by the pickaxes, which can take the form of three colors – bronze, silver and gold. The green bar under the pickaxes represents the progress towards getting the next pickaxe. When you have all 5 at gold, the bar stays full.

To get to the silver level, you have to collect all 5 bronze axes. 5 silver pickaxes are needed to reach the golden level

It must be noted that the pickaxes do not directly affect the cash and experience you get in the job – they are simply a representation for how good you are in a job. The amount of cash, xp and luck values increase, directly affected by the labor points. This increase in rewards is great initially, but as you get more and more lp, the increases become less and less, until they become almost linear There are only two cases where the pickaxes play a significant role –

  • If you have bronze pickaxes, it means you’re relatively unqualified for the job at hand. The danger levels are typically high. As soon as you get the fifth bronze pickaxe, the danger goes down considerably.
  • getting all five golden pickaxes in a job gives a bonus, of 50% in finding the job product

There are various ways of gaining extra labour points in a job

  1. Gear – click the ‘work clothes” button to find the best clothes in your inventory for the job. It is advisable to do research to find out about other pieces of clothing whichc an contribute to a greater increase in lp. You can either buy them in the stores, travelling merchant or procure them over the market. Also, there are set items which give extra skill points, some sets give you more labour points in certain jobs
  1. Allan Quatermain’s weapons – this comprises the Allan Quatermain’s adventure knife/revolver and rifle. Having two of the set equipped gives you a +100 labour point bonus in all jobs
  1. Work instructions – these can only be brought on the union pacific shop, under “buffs”. (all can be used


Type
Bonus
Uses
Cost in bonds
Trivial Work Instructions
50
5 23
Simple Work Instructions
75
5 33
Trivial detailed Work Instructions
50
10 39
Advanced Work Instructions
150
5 49
Simple detailed Work Instructions
75
10 59
Advanced detailed Work Instructions
150
10 95
Expert Work Instructions
150
5 123
Expert detailed Work Instructions
150
10 239

Rewards

Money.pngCash

Currently, Jobs are the only known direct source of cash in the game – there are many ways of getting experience and bonds, but money only comes from jobs. All the 23 Billion dollars currently in player's accounts have come from jobs.

The money you will earn is accurately represented in the bars on the job page – you will earn nothing more, nothing less than the amount specified when you started the job. When motivation drops, the amount of money you can get also drops

Xp.pngExperience

Luck.pngLuck

Danger.pngDanger

For all jobs there is an element of danger. Irrespective of working time, the risk of getting hurt is constant. The level of danger in all jobs is calculated by the labour points you hold in the job.

This picture shows a low danger level – green with a 7% chance of getting hurt – meaning that your chances of injury are low, and if an injury happens, the damage is low.

For this job, the labour points are lower – so, the danger is higher at 45%, at yellow

Here, the danger is at its’ maximum, red with a 99% chance of getting hurt

You get hurt, relative to your health points, so while a person with 2000 Hp can suffer a damage of 400 HP, a person with 14000 Hp can get a damage of 2800 HP. It all depends on the amount of labour points you have in the job

For the high end jobs, danger can be cut considerably, from 80% to 40% if you manage to collect all 5 bronze pickaxes. From then on, it will decrease gradually as you amass more lp in the job

Motivation.pngMotivation

Motivation affects the rewards you can get from work – the lower the motivation is, the less rewards you get – the rates of luck, cash and experience all go down. The only things which are unaffected is the danger and the chance of finding products.

In the picture here, the motivation is full – as seen by the four green circles. One circle is removed when the motivation drops bellow 75%. Then, the rewards drop. They will drop again when the motivation crosses 50%

  1. In a 15s job, motivation drops by 2%
  2. In a 10min job, motivation drops by 4%
  3. In a 1 hour job, motivation drops by 12%

With time, motivation does not replenish itself. At midnight motivation for all jobs is restored to 100%

There are certain buffs which can be used to restore motivation during the day

Job List

A list of all jobs can be found here.