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Initiating a fort battle in The West requires the town's councillor [[File:City_councillor.png]] or founder [[File:City_founder.png]] to journey to an enemy fort and click the "declare" button located in the lower right corner. [[File:declare_fight.png|right]]By doing so, a battle is scheduled to commence 24 hours later. The act of declaring a fort battle comes with a base cost of $1500 for a small fort, $5000 for a medium fort, and $10000 for a large fort. This cost is '''doubled''' for each battle already declared within the previous three hours. The funds for this endeavor are automatically deducted from the attacking town's treasury.
Initiating a fort battle in The West requires the town's councillor [[File:City_councillor.png]] or founder [[File:City_founder.png]] to journey to an enemy fort and click the "declare" button located in the lower right corner. [[File:declare_fight.png|right]]By doing so, a battle is scheduled to commence 24 hours later. The act of declaring a fort battle comes with a base cost of $1500 for a small fort, $5000 for a medium fort, and $10000 for a large fort. This cost is '''doubled''' for each battle already declared within the previous three hours. The funds for this endeavor are automatically deducted from the attacking town's treasury.
<center>[[File:Divider.png]]</center>
<center>[[File:Divider.png]]</center>
[[File:fortbattle_notification.png|left]]Following the declaration, a notification is dispatched to all participating players, signaling the beginning of strategic preparations. The report serves as a call to action, informing players that the metaphorical hatchet has been unearthed, and their assistance is crucial in the impending battle.
An attacked fort cannot be the target of a new offensive within 48 hours following the outbreak of the last battle on this fort.
<center>[[File:Divider.png]]</center>
Following the declaration, a report is dispatched to all participating players, signaling the beginning of strategic preparations. The report serves as a call to action, informing players that the metaphorical hatchet has been unearthed, and their assistance is crucial in the impending battle.
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Revision as of 11:24, 26 November 2023

Introduction
Attacker fortpage.png
Fort battles in The West are dynamic player-versus-player clashes that unfold in a turn-based structure. Two formidable teams, attackers and defenders, comprising up to 250 players in total (with a maximum of 130 attackers and 120 defenders - depending on the fort size), engage in a series of rounds. The ultimate goal is to secure victory conditions and, in doing so, take control of a fort currently owned by another town.

This strategic gameplay involves careful coordination and planning, as large groups of players collaborate to outmaneuver their opponents and claim dominance over these crucial locations.


Before the battle
Initiating a fort battle in The West requires the town's councillor City councillor.png or founder City founder.png to journey to an enemy fort and click the "declare" button located in the lower right corner.
Declare fight.png
By doing so, a battle is scheduled to commence 24 hours later. The act of declaring a fort battle comes with a base cost of $1500 for a small fort, $5000 for a medium fort, and $10000 for a large fort. This cost is doubled for each battle already declared within the previous three hours. The funds for this endeavor are automatically deducted from the attacking town's treasury.
Divider.png

An attacked fort cannot be the target of a new offensive within 48 hours following the outbreak of the last battle on this fort.

Divider.png

Following the declaration, a report is dispatched to all participating players, signaling the beginning of strategic preparations. The report serves as a call to action, informing players that the metaphorical hatchet has been unearthed, and their assistance is crucial in the impending battle.