Popup.js: Difference between revisions
No edit summary |
No edit summary |
||
Line 92: | Line 92: | ||
data[key] = Math.ceil($('#input_level input').val() * data[key]); | data[key] = Math.ceil($('#input_level input').val() * data[key]); | ||
} else { | } else { | ||
data[key] = -data[key]; | |||
per_level = " (per Level)"; | per_level = " (per Level)"; | ||
} | } | ||
Line 108: | Line 109: | ||
html+='<br/>'; | html+='<br/>'; | ||
} | } | ||
if (data. | if (data.bonus){ | ||
for (var i = 0; i < data.bonus.length;i++){ | for (var i = 0; i < data.bonus.length;i++){ | ||
html += '<p class="popup_bonus">'+data.bonus[i]+'</p>'; | html += '<p class="popup_bonus">'+data.bonus[i]+'</p>'; |
Revision as of 20:11, 5 July 2017
$('body').append('
');
$(document).mousemove(function(e) {
if (Popup.active) { Popup.setPosition(e); }
});
if ($("#input_level").length == 1) {
var input_level = $('<input type="number" class="west" placeholder="Level" min="0" max="150">').bind("propertychange keyup input paste", function() { if (this.value > 150) { this.value = 150; } else if (this.value < 0) { this.value = 0; } $(".calc").each(function() { if (input_level.val() == 0) { $(this).html(this.id); $('.per_level_off').addClass('per_level').removeClass('per_level_off'); } else { $(this).html(Math.ceil(Number(this.id) * input_level.val())); $('.per_level').addClass('per_level_off').removeClass('per_level'); } }); }).appendTo($("#input_level"));
}
//Search
if ($("#input_search").length == 1) {
var input_search = $('<input type="search" class="west" placeholder="Search">').bind("propertychange keyup input paste", function() { var val = this.value; if (val == ) { $('.item_container').show(); } else { $('.item_container').hide(); $('.item_container').filter(function() { return $(this).attr('data-popup').toLowerCase().indexOf(val) > -1; }).show(); } }).appendTo($("#input_search"));
}
var Popup = {
content : "", delay : 200, active : false, show: function(obj) { console.time('create_popup'); Popup.content = Popup.createPopup($(obj).attr('data-popup'), $(obj).attr('data-cdn-cat'), $(obj).attr('data-cdn-img')); Popup.active = true; Popup.setTimeout(); Popup.getContainer().html(Popup.content); console.timeEnd('create_popup'); }, hide: function() { Popup.getEl().css({ display: 'none', top: 0, left: 0 }); Popup.active = false; Popup.clearTimeout(); }, setTimeout: function() { Popup.clearTimeout(); Popup.timer = window.setTimeout(function() { Popup.getEl().css('display', 'block'); }, Popup.delay); }, clearTimeout : function() { if (Popup.timer) window.clearTimeout(Popup.timer); }, getEl : function() { return $('.popup_window'); }, getContainer : function() { return $('.popup_contents'); }, createPopup: function(data, cdn_cat, cdn_name) { data = JSON.parse(data);
var html = '
' + data.name + '
' + data.type + '
';
for (var cat in Popup.data) { var cnt = 0; for (var key in Popup.data[cat]) { if (data.hasOwnProperty(key)) { cnt++; var per_level = ""; if (data[key] < 1 && cat == 'skills') { if ($('#input_level input').val() > 0) { data[key] = Math.ceil($('#input_level input').val() * data[key]); } else {
data[key] = -data[key];
per_level = " (per Level)"; } } html += Popup.data[cat][key].replace('#1', data[key]).replace('#2', per_level); } } if (cnt > 0) { html += '
'; } }
if (data.text){ for (var i = 0; i < data.text.length;i++){
html += '
'+data.text[i]+'
';
}
html+='
';
}
if (data.bonus){
for (var i = 0; i < data.bonus.length;i++){
html += '
'+data.bonus[i]+'
';
}
html+='
';
}
if (data.jobs){
html += '
for (var i =0; i<data.jobs.length;i++){
html += ''}
html += '<img src="https://westzzs.innogamescdn.com/images/jobs/'+data.jobs[i][1]+'.png"/> | '+data.jobs[i][0]+' |
';
} if (data.craft){
html += '
<img src="https://westzzs.innogamescdn.com/images/crafting/profsymbol_'+data.craft.id+'_small.png"/> | ';
for (var i = 0;i<data.craft.req.length;i++){ html += ''} html += ''; for (var i = 0;i<data.craft.req.length;i++){ html += ''} html += '
|
';
}
html += '
Speed: +' + data.spd + '%
'; if (data.set) html += '
' + data.set + '
';
if (data.sp) { html += '<img src="/images/5/57/Buy_price.png"/>' + data.bp + ' <img src="/images/f/fc/Sell_price.png"/> ' + data.sp + '
'; } else { html += 'Unsalable
'; }
if (data.lvl) html += 'Level ' + data.lvl + '
'; if (data.sex) { if (data.sex == 0) { html += '<img src="/images/c/c5/Gender_m.png"/> '; } else { html += '<img src="/images/4/41/Gender_f.png"/> '; } }
if (data.auc == 1){
html += 'Auctionable
';
} else {
html += 'Not auctionablehtml += '
'; } if (data.upg == 0) { html += 'Not upgradeable
'; } else { html += 'Upgradeable
'; }
[item=' + data.id + ']
';
return html; },
setPosition : function (e) { var window_width = $(window).width();
var window_height = $(window).height(); var popup_width = Popup.getEl().outerWidth(); var popup_height = Popup.getEl().outerHeight() var pos_x = e.clientX; var pos_y = e.clientY; var top; var left; var margin_top = 20; var margin_left = 20; if (pos_x + popup_width + margin_left > window_width) { left = pos_x - popup_width - margin_left + (e.pageX - e.clientX); } else { left = pos_x + margin_left + (e.pageX - e.clientX); } if (pos_y + popup_height + margin_top > window_height) { top = window_height - popup_height + (e.pageY - e.clientY); } else { top = pos_y + margin_top + (e.pageY - e.clientY); } Popup.getEl().css({ top: top, left: left });
},
data: { dmg: {
dmg: '
#1 Damages
', dmglvl: '
+ #1 Damages (per Level)
'
}, skills: {
str: '
+ #1 Strength#2
', mob: '
+ #1 Mobility#2
', dex: '
+ #1 Dexterity#2
', cha: '
+ #1 Charisma#2
', con: '
+ #1 Construction#2
', vig: '
+ #1 Vigor#2
', tou: '
+ #1 Toughness#2
', sta: '
+ #1 Stamina#2
', hea: '
+ #1 Health Points#2
', rid: '
+ #1 Horseback Riding#2
', ref: '
+ #1 Reflex#2
', dod: '
+ #1 Dodging#2
', hid: '
+ #1 Hiding#2
', swi: '
+ #1 Swimming#2
', aim: '
+ #1 Aiming#2
', sho: '
+ #1 Shooting#2
', pit: '
+ #1 Setting traps#2
', fin: '
+ #1 Fine Motor Skills#2
', rep: '
+ #1 Repairing#2
', lea: '
+ #1 Leadership#2
', tac: '
+ #1 Tactics#2
', tra: '
+ #1 Trading#2
', ani: '
+ #1 Animal Instinct#2
', app: '
+ #1 Appearance#2
'
}, fb: {
fbdef: '
+ #1 Defense (Fort battle bonus)
', fboff: '
+ #1 Attack (Fort battle bonus)
', fbres: '
+ #1 Resistance (Fort battle bonus)
', fbdefs: '
+ #1 Defense (Fort battle sector bonus)
', fboffs: '
+ #1 Attack (Fort battle sector bonus)
', fbdmgs: '
+ #1 Damages (Fort battle sector bonus)
'
} }
};