Talk:Jobs: Difference between revisions

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Hello all,
Hello all,


So, as an overview of what needs to be done, this page is one of the first to be made. Since it was created, no changes were made - it contains 2008 era information. Then, jobs were unsosphicated, now they are with so many changes
This page about Jobs is one of the first to be made. Since it was created, no changes were made - it contains 2008 era information. Then, jobs were unsophisticated, now things are vastly different, warranting the need for a complete makeover


I'll start off with an overview about the importance of jobs, then start to work on the different aspects of jobs one by one
I'll start off with an overview about the importance of jobs, then start to work on the different aspects of jobs one by one




This that have to be added
These things have to be added - in order


1. Importance of jobs, an overview
*Importance of jobs, an overview
2. Control (starting, cancelling and reports)
*Control (starting, cancelling and reports) + minimap
3.
*a view of the job page


*rewards
**wages
**XP
**Luck
***products
***gear for luck - holiday set, others (+adv bonus)
***Drops and the Key 3 hunt


    1 Jobs
 
        1.1 Cancelling work
*labor points (pickaxes)
    2 Job values
**gear
        2.1 Wages
**buffs (work instructions + allan's weapons)
        2.2 Experience
 
        2.3 Luck
*Danger
        2.4 Danger
 
        2.5 Motivation
*Motivation
    3 Labor points
 
        3.1 Example
*Others
    4 Job List
**Gold and silver jobs
**Ideas on working - ie, durations and builds
 
probably, the list of jobs may be changed, but that will come later
 
also, credits to all those whose explanations and research have been used to make this page will be mentioned here -
1. Da Twista and the beta forum
2. Futurama1001 for explaining about the pickaxes

Latest revision as of 18:00, 24 May 2013

Hello all,

This page about Jobs is one of the first to be made. Since it was created, no changes were made - it contains 2008 era information. Then, jobs were unsophisticated, now things are vastly different, warranting the need for a complete makeover

I'll start off with an overview about the importance of jobs, then start to work on the different aspects of jobs one by one


These things have to be added - in order

  • Importance of jobs, an overview
  • Control (starting, cancelling and reports) + minimap
  • a view of the job page
  • rewards
    • wages
    • XP
    • Luck
      • products
      • gear for luck - holiday set, others (+adv bonus)
      • Drops and the Key 3 hunt


  • labor points (pickaxes)
    • gear
    • buffs (work instructions + allan's weapons)
  • Danger
  • Motivation
  • Others
    • Gold and silver jobs
    • Ideas on working - ie, durations and builds

probably, the list of jobs may be changed, but that will come later

also, credits to all those whose explanations and research have been used to make this page will be mentioned here - 1. Da Twista and the beta forum 2. Futurama1001 for explaining about the pickaxes