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==Quests==
[[Category:Quests]] [[Category:Secret Quests]]
===The town drenched in fog===
=The ghost town=
{{quest
 
|npc=[[Barkeeper Henry Walker]]
{{Quests
|unlock=Reached level 40
|name=The town drenched in fog
::::::Resolve: [[Angel of love]] (Tomorrow's widow)
|questgiver=Barkeeper Henry Walker
|requires=**Go to Ghost town
|filename=Barkeeper
|reward=**500 Experience points
|unlock=Reached level 45<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' Hello {PLAYER_NAME}, how nice to see you back in my saloon. It just so happens that I heard a rumor from a traveler... An eerie rumor about a town that appears during the night. In the morning it is drenched in fog and then vanishes at noon. Well, ten horses couldn't drag me there... but if you're brave enough, you should go look for the town. As far as I can tell from the rumors, the town is somewhere in the northwest.</spoiler>
'''Resolve:''' [[Angel of love#Tomorrow's widow|Tomorrow's widow (Angel of love)]]
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' So you have found the ghost town! Did you get an unsettling feeling when you were there? ... Something is wrong with that place. Be careful!</spoiler>
|complete=<font size="3">'''Go to [[Ghost town]]'''</font>
|reward={{Reward|experience|1500|1500 experience points}}
|start text=Hello {PLAYER_NAME}, how nice to see you back in my saloon. It just so happens that I heard a rumor from a traveler... An eerie rumor about a town that appears during the night. In the morning it is drenched in fog and then vanishes at noon. Well, ten horses couldn't drag me there... but if you're brave enough, you should go look for the town. As far as I can tell from the rumors, the town is somewhere in the northwest.
|finish text=So you have found the ghost town! Did you get an unsettling feeling when you were there? ... Something is wrong with that place. Be careful!
}}
}}


===High noon exorcism===
{{Quests
{{quest
|name=High noon exorcism
|npc=[[Maya Roalstad]]
|questgiver=Maya Roalstad
|unlock=Resolve: The ghost town (The town drenched in fog)
|filename=Lady
::::::Go to Ghost town
|unlock=Go to Ghost town<br />
|requires=**Go to Ghost town
'''Resolve:''' [[#The town drenched in fog|The town drenched in fog (The ghost town)]]'''
**Lose against Mike's ghost (duel)
|complete=<font size="3">'''Go to: [[Ghost town]]<br />
|reward=**100 Experience points
'''Lose against:''' [[Mike's ghost]]</font>
|text=<spoiler text="Show Text">'''Maya Roalstad:''' You were in the ghost town and saw Mike's ghost there?! Oh no... what shall we do? He's probably seeking revenge and will bring us all great harm! We have to do something about him! Go to the ghost town and hit the ghost with a bullet between the eyes! Let's see how he will like that. Send him back to wherever he came from.</spoiler>
|reward={{Reward|experience|300|300 experience points}}
|epilogue=<spoiler text="Show Epilogue">'''Maya Roalstad:''' Oh no! Bullets don't work and you barely got out alive? He will kill us all until he gets what he wants...</spoiler>
|start text=You were in the ghost town and saw Mike's ghost there?! Oh no... what shall we do? He's probably seeking revenge and will bring us all great harm! We have to do something about him! Go to the ghost town and hit the ghost with a bullet between the eyes! Let's see how he will like that. Send him back to wherever he came from.
|finish text=Oh no! Bullets don't work and you barely got out alive? He will kill us all until he gets what he wants...
}}
}}


===Alternative methods===
{{Quests
{{quest
|name=Alternative methods
|npc=[[Maya Roalstad]]
|questgiver=Maya Roalstad
|unlock=Resolve: The ghost town (High noon exorcism)
|filename=Lady
|requires=**Shoot (pass out) Jenny (duel)
|unlock='''Resolve:''' [[#High noon exorcism|High noon exorcism (The ghost town)]]
|reward=**250 Experience points
|complete=<font size="3">'''Knock out:''' [[Jenny]]</font>
**Braid
|reward={{Reward|experience|750|750 experience points}}<br />
|text=<spoiler text="Show Text">'''Maya Roalstad:''' This concerns our lives... I think that we now have to take more drastic measures! You know just as well as I do, what Mike wants... Jenny! Look for her and bring Mike some proof that he no longer has any reason to linger in the earthly realm. Satisfy his lust for revenge! I hope this will appease him...</spoiler>
{{ItemReward|Ponytail|Braid}}
|epilogue=<spoiler text="Show Epilogue">'''Maya Roalstad:''' Poor Jenny... but it had to be. After all, this concerns our lives!</spoiler>
|start text=This concerns our lives... I think that we now have to take more drastic measures! You know just as well as I do, what Mike wants... Jenny! Look for her and bring Mike some proof that he no longer has any reason to linger in the earthly realm. Satisfy his lust for revenge! I hope this will appease him...
|finish text=Poor Jenny... but it had to be. After all, this concerns our lives!
}}
}}


===R.I.P.===
{{Quests
{{quest
|name=R.I.P.
|npc=[[Maya Roalstad]]
|questgiver=Maya Roalstad
|unlock=Resolve: The ghost town (Alternative methods)
|filename=Lady
|requires=**Go to Ghost town
|unlock='''Resolve:''' [[#Alternative methods|Alternative methods (The ghost town)]]
**Braid 1/1
|complete=<font size="3">'''Go to:''' [[Ghost town]]</font><br />
|reward=**1000 Experience points
{{ItemBorder|Ponytail|Braid|1}}
**Holy talisman
|reward={{Reward|experience|3000|3000 experience points}}<br />
|text=<spoiler text="Show Text">'''Maya Roalstad:''' Now return to the ghost town and bring the ghost the proof of Jenny's demise. Oh please, let it work... I'm still much too young and pretty to die!</spoiler>
{{ItemReward|HolyTalisman|Holy talisman}}
|epilogue=<spoiler text="Show Epilogue">'''Maya Roalstad:''' After you toss Jenny's braid in front of the ghost, Mike slowly dissolves into thin air with a triumphant laugh. Once the ghost has finally left the world, the fear that gripped you also vanishes and the ghost town doesn't seem even half as scary to you.</spoiler>
|start text=Now return to the ghost town and bring the ghost the proof of Jenny's demise. Oh please, let it work... I'm still much too young and pretty to die!
|finish text=After you toss Jenny's braid in front of the ghost, Mike slowly dissolves into thin air with a triumphant laugh. Once the ghost has finally left the world, the fear that gripped you also vanishes and the ghost town doesn't seem even half as scary to you.
}}
}}


===I'm not afraid===
{{Quests
{{quest
|name=I'm not afraid
|npc=[[Ghost town]]
|questgiver=Ghost town
|unlock=Resolve: The ghost town (R.I.P.)
|filename=GhostTown
::::::Go to Ghost town
|unlock=Go to Ghost town<br />
|requires=**Go to Ghost town
'''Resolve:''' [[#R.I.P.|R.I.P. (The ghost town)]]
|reward=**Ruby
|complete=<font size="3">'''Go to:''' [[Ghost town]]</font>
**100 Experience points
|reward={{ItemReward|Ruby|Ruby}}<br />
|text=<spoiler text="Show Text">Search the abandoned town for clues or hidden treasures.</spoiler>
{{Reward|experience|300|300 experience points}}<br />
|epilogue=<spoiler text="Show Epilogue">After an intensive search of the town, you also find a beautiful ruby that probably came from an old robbery.</spoiler>
{{Reward|money|250|$250}}
|start text=Search the abandoned town for clues or hidden treasures.
|finish text=After an intensive search of the town, you also find a beautiful ruby that probably came from an old robbery.
}}
}}


===Searched and found===
{{Quests
{{quest
|name=Casino banale
|npc=[[Ghost town]]
|questgiver=Ghost town
|unlock=Resolve: The ghost town (I'm not afraid)
|filename=GhostTown
::::::Go to Ghost town
|unlock='''Resolve:''' [[#I'm not afraid|I'm not afraid (The ghost town)]]
|requires=**Ruby 1/1
|complete=<font size="3">'''Go to:''' [[Ghost town]]</font>
**Printing newspaper *The Western Star* (10 hours)
|reward={{Reward|experience|150|150 experience points}}
|reward=**$1000
|start text=You're searching for the casino in the hope of getting some information.
|text=<spoiler text="Show Text">You should return the ruby to its proper owner. A classified ad should reach the owner. Maybe there will even be a hefty reward...</spoiler>
|finish text=You think that you have found the right place. But you don't see anyone else... Maybe you're not wearing the right clothes...
|epilogue=<spoiler text="Show Epilogue">After a few days and many wrong "owners", an old woman contacts you who seems to be the real owner. You meet with her and give her the ruby. The woman seems to be very grateful to you and tells you about gangs who often meet in the ghost town and have already robbed many visitors and travelers. But when the gangs get together to hatch plans, they always come unarmed. Maybe you can do something about the gangs.</spoiler>
}}
}}


===It's easier to talk without weapons===
{{Quests
{{quest
|name=Clothes make the man
|npc=[[Ghost town]]
|questgiver=Ghost town
|unlock=Resolve: The ghost town (Searched and found)
|filename=GhostTown
::::::Go to Ghost town
|unlock=Go to Ghost town<br />
::::::Unarmed
'''Resolve:''' [[#Casino banale|Casino banale (The ghost town)]]<br />
|requires=**Go to Ghost town
<font size="3">'''Equip:''' {{ItemBorder|FancyPilgrimJacket|Fancy pilgrim jacket|}}<br />
|reward=**250 Experience points
'''Equip:''' {{ItemBorder|Sombrero|Sombrero|}}<br />
|text=<spoiler text="Show Text">When you put down your weapons and move towards the middle of the town, two men suddenly step out of the shadows across from you. They seem to be unarmed, just like you, and they want to talk to you.</spoiler>
'''Equip:''' {{ItemBorder|Indiangold|Aztec gold|}}</font>
|epilogue=<spoiler text="Show Epilogue">These two bandits tell you that the entire area and all bandits in the vicinity are controlled by three men. They meet once a week in a remote, abandoned manor-house to discuss their plans.</spoiler>
|complete=<font size="3">'''Go to:''' [[Ghost town]]</font>
|reward={{Reward|experience|150|150 experience points}}
|start text=After you have put on the correct clothing, the casino guests reveal themselves from all directions and welcome you as one of them. Mingle among them and try to get some useful information.
|finish text=After you have gambled away a few dollars, you meet a gorgeous woman who tells you a little story once you buy her a drink. It's a story about a chest with three locks. Each of these locks needs a particular and very rare key. Even she doesn't know where this treasure is supposed to be, but she once saw one of the keys - shown to her by a member of the Confederate Army, who was travelling to his base...
}}
}}


===Fire in the rafters===
{{Quests
{{quest
|name=Searched and found
|npc=[[Ghost town]]
|questgiver=Ghost town
|unlock=Resolve: The ghost town (It's easier to talk without weapons)
|filename=GhostTown
::::::Go to Ghost town
|unlock=Go to Ghost town<br />
|requires=**Fire fighter (8 hours)
'''Resolve:''' [[#I'm not afraid|I'm not afraid (The ghost town)]]
|reward=**500 Experience points
|complete={{JobReq|Print_newspapers|Printing newspaper 'The Western Star'|1 hour}}
|text=<spoiler text="Show Text">When you get to the abandoned manor-house, you are shocked to see that the house has been set ablaze. Now you have to act quickly and try to put out the fire; otherwise the meeting place will be destroyed and you will be right back at the beginning with your information.</spoiler>
{{ItemBorder|Ruby|Ruby|1}}
|epilogue=<spoiler text="Show Epilogue">Unfortunately all your efforts were unsuccessful and the house burned down completely.</spoiler>
|reward={{Reward|money|1000|$1000}}
|start text=You should return the ruby to its proper owner. A classified ad should reach the owner. Maybe there will even be a hefty reward...
|finish text=After a few days and many wrong "owners", an old woman contacts you who seems to be the real owner. You meet with her and give her the ruby. The woman seems to be very grateful to you and tells you about gangs who often meet in the ghost town and have already robbed many visitors and travellers. But when the gangs get together to hatch plans, they always come unarmed. Maybe you can do something about the gangs.
}}
}}


===No meeting without meeting place===
{{Quests
{{quest
|name=It's easier to talk without weapons
|npc=[[Ghost town]]
|questgiver=Ghost town
|unlock=Resolve: The ghost town (Fire in the rafters)
|filename=Ghosttown
::::::Go to Ghost town
|unlock=Go to Ghost town<br />
|requires=**Construct manor-house (10 hours)
'''Resolve:''' [[#Searched and found|Searched and found (The ghost town)]]<br />
|reward=**500 Experience points
<font size="3">'''Equip:'''</font> {{ItemBorder|Fist|Fist|}}
|text=<spoiler text="Show Text">The only chance that you still have is to completely rebuild the house. You really hope that you will finish the house in time and that it ends up having enough similarity with the old one, so that the bandits won't notice anything.</spoiler>
|complete=<font size="3">'''Go to:''' [[Ghost town]]</font>
|epilogue=<spoiler text="Show Epilogue">You managed to finish the house in time and it looks remarkably similar to the old house. Now you just have to wait until the bandits show up.</spoiler>
|reward={{Reward|experience|750|750 experience points}}
|start text=When you put down your weapons and move towards the middle of the town, two men suddenly step out of the shadows across from you. They seem to be unarmed, just like you, and they want to talk to you.
|finish text=These two bandits tell you that the entire area and all bandits in the vicinity are controlled by three men. They meet once a week in a remote, abandoned manor-house to discuss their plans.
}}
}}


===Palaver===
{{Quests
{{quest
|name=Fire in the rafters
|npc=[[Ghost town]]
|questgiver=Ghost town
|unlock=Resolve: The ghost town (No meeting without meeting place)
|filename=GhostTown
::::::Go to Ghost town
|unlock=Go to Ghost town<br />
|requires=**-
'''Resolve:''' [[#It's easier to talk without weapons|It's easier to talk without weapons (The ghost town)]]
|reward=**100 Experience points
|complete={{JobReq|Fire_fighter|Fire fighter|8 hours}}
|text=<spoiler text="Show Text">At first the three bandit leaders are very surprised that you waited for them in the abandoned manor-house. But you can convince them that you would like to join them and even have a good plan or two in mind for new robberies. After a short period of skepticism, they are ready to speak to you.</spoiler>
|reward={{Reward|experience|1500|1500 experience points}}
|epilogue=<spoiler text="Show Epilogue">The bandits tell you about their different activities in the region, especially about their casino in the ghost town. But it is very well hidden and the casino employees have strict orders to hide from anyone who appears in the casino without the correct clothing. After a few inquiries, you find out that the visitors are recognized by their elegant jacket, the sombrero and an old chain that probably has an Aztec origin.</spoiler>
|start text=When you get to the abandoned manor-house, you are shocked to see that the house has been set ablaze. Now you have to act quickly and try to put out the fire; otherwise the meeting place will be destroyed and you will be right back at the beginning with your information.
|finish text=Unfortunately all your efforts were unsuccessful and the house burned down completely.
}}
}}


===Duel I===
{{Quests
{{quest
|name=No meeting without meeting place
|npc=[[Ghost town]]
|questgiver=Ghost town
|unlock=Resolve: The ghost town (Palaver)
|filename=GhostTown
::::::Go to Ghost town
|unlock=Go to Ghost town<br />
|requires=**Shoot (pass out) Billy the knife (duel)
'''Resolve:''' [[#Fire in the rafters|Fire in the rafters (The ghost town)]]
|reward=**500 Experience points
|complete={{JobReq|Manor_house|Construct manor-house|10 hours}}
|text=<spoiler text="Show Text">Suddenly one of the bandits pulls out his gun and shoots a hole into the wall, just missing your ear. Of course you immediately realize that you somehow said too much. You quickly drop to the side and reach for your own weapon...</spoiler>
|reward={{Reward|experience|1500|1500 experience points}}
|epilogue=<spoiler text="Show Epilogue">Hit, the first bandit falls to the ground, but now the other two bandits have also drawn their guns. You realize that you also have to confront these other two in order to leave the house alive.</spoiler>
|start text=The only chance that you still have is to completely rebuild the house. You really hope that you will finish the house in time and that it ends up having enough similarity with the old one, so that the bandits won't notice anything.
|finish text=You managed to finish the house in time and it looks remarkably similar to the old house. Now you just have to wait until the bandits show up.
}}
}}


===Duel II===
{{Quests
{{quest
|name=Palaver
|npc=[[Ghost town]]
|questgiver=Ghost town
|unlock=Resolve: The ghost town (Duel I)
|filename=GhostTown
::::::Go to Ghost town
|unlock=Go to Ghost town<br />
|requires=**Defeat Carlos (duel)
'''Resolve:''' [[#No meeting without meeting place|No meeting without meeting place (The ghost town)]]
|reward=**500 Experience points
|complete=<font size="3">'''None'''</font>
|text=<spoiler text="Show Text">With eyes full of hatred and madness, the second bandit storms forward to avenge his fallen friend. He twirls his large knife in the air like a maniac, which luckily blocks you from the view of the third bandit, so that he is unable to aim at you. Skillfully you always place yourself in such a way that the attacker with the knife is in the path of the other one and you therefore only have to concentrate on the opponent in front of you.</spoiler>
|reward={{Reward|experience|300|300 experience points}}
|epilogue=<spoiler text="Show Epilogue">After a few seconds of this fight, which is leaving its marks on you as well as your opponent, a shot from the back room breaks your concentration. With great alarm you see that the third bandit has shot his partner in the back, making him fall to the ground either unconscious or dead.</spoiler>
|start text=At first the three bandit leaders are very surprised that you waited for them in the abandoned manor-house. But you can convince them that you would like to join them and even have a good plan or two in mind for new robberies. After a short period of scepticism, they are ready to speak to you.
|finish text=The bandits tell you about their different activities in the region, especially about their casino in the ghost town. But it is very well hidden and the casino employees have strict orders to hide from anyone who appears in the casino without the correct clothing. After a few inquiries, you find out that the visitors are recognized by their elegant jacket, the sombrero and an old chain that probably has an Aztec origin.
}}
}}


===Duel III===
{{Quests
{{quest
|name=Duel I
|npc=[[Ghost town]]
|questgiver=Ghost town
|unlock=Resolve: The ghost town (Duel II)
|filename=GhostTown
::::::Go to Ghost town
|unlock=Go to Ghost town<br />
|requires=**Shoot (pass out) El Capitano (duel)
'''Resolve:''' [[#Palaver|Palaver (The ghost town)]]
|reward=**1000 Experience points
|complete=<font size="3">'''Knock out:''' [[Billy the knife]]</font>
**Charlatan's shoes
|reward={{Reward|experience|1500|1500 experience points}}
|text=<spoiler text="Show Text">When the third bandit sees the terror on your face, he bursts out laughing and hisses at you in a murderous tone that these two were just standing in his way. In front of you is a man who is ready for anything, and the way he handles his gun, he is certainly no beginner. You're faced with what must be one of the toughest fights of your life.</spoiler>
|start text=Suddenly one of the bandits pulls out his gun and shoots a hole into the wall, just missing your ear. Of course you immediately realize that you somehow said too much. You quickly drop to the side and reach for your own weapon...
|epilogue=<spoiler text="Show Epilogue">You're quite relieved that it isn't you but your opponents who are lying there on the ground. You know with absolute certainty that it would not have taken much to make everything go differently. But this time the luck was on your side.</spoiler>
|finish text=Hit, the first bandit falls to the ground, but now the other two bandits have also drawn their guns. You realize that you also have to confront these other two in order to leave the house alive.
}}
}}


===Looking for traces, no thanks!===
{{Quests
{{quest
|name=Duel II
|npc=[[Ghost town]]
|questgiver=Ghost town
|unlock=Resolve: The ghost town (Duel III)
|filename=GhostTown
::::::Go to Ghost town
|unlock=Go to Ghost town<br />
|requires=**Building coffins (6 hours)
'''Resolve:''' [[#Duel I|Duel I (The ghost town)]]
**Digging graves (6 hours)
|complete=<font size="3">'''Defeat:''' [[Carlos]]</font>
|reward=**$75
|reward={{Reward|experience|1500|1500 experience points}}
|text=<spoiler text="Show Text">Once your breathing has calmed down a little and you look around the room exhausted, you see what a terrible picture this makes. You think that there is no way that you can just leave the bodies of the three bandits here. You decide to give them a proper burial.</spoiler>
|start text=With eyes full of hatred and madness, the second bandit storms forward to avenge his fallen friend. He twirls his large knife in the air like a maniac, which luckily blocks you from the view of the third bandit, so that he is unable to aim at you. Skillfully you always place yourself in such a way that the attacker with the knife is in the path of the other one and you therefore only have to concentrate on the opponent in front of you.
|epilogue=<spoiler text="Show Epilogue">When you place the bodies in the coffins, you notice that they have a few dollars in their pockets. They won't need those anymore, you tell yourself, and you take them.</spoiler>
|finish text=After a few seconds of this fight, which is leaving its marks on you as well as your opponent, a shot from the back room breaks your concentration. With great alarm you see that the third bandit has shot his partner in the back, making him fall to the ground either unconscious or dead.
}}
}}


===Casino banale===
{{Quests
{{quest
|name=Duel III
|npc=[[Ghost town]]
|questgiver=Ghost town
|unlock=Resolve: The ghost town (I'm not afraid)
|filename=GhostTown
::::::Go to Ghost town
|unlock=Go to Ghost town<br />
|requires=**Go to Ghost town
'''Resolve:''' [[#Duel II|Duel II (The ghost town)]]
|reward=**50 Experience points
|complete=<font size="3">'''Knock out:''' [[El Capitano]]</font>
|text=<spoiler text="Show Text">You're searching for the casino in the hope of getting some information.</spoiler>
|reward={{Reward|experience|3000|3000 experience points}}<br />
|epilogue=<spoiler text="Show Epilogue">You think that you have found the right place. But you don't see anyone else... Maybe you're not wearing the right clothes...</spoiler>
{{ItemReward|CharlatanShoes|Charlatan's shoes}}
|start text=When the third bandit sees the terror on your face, he bursts out laughing and hisses at you in a murderous tone that these two were just standing in his way. In front of you is a man who is ready for anything, and the way he handles his gun, he is certainly no beginner. You're faced with what must be one of the toughest fights of your life.
|finish text=You're quite relieved that it isn't you but your opponents who are lying there on the ground. You know with absolute certainty that it would not have taken much to make everything go differently. But this time the luck was on your side.
}}
}}


==Total Reward==
{{Quests
*$1,075
|name=Looking for traces, no thanks!
*5,350 [[Experience]] points
|questgiver=Ghost town
*[[Products|Braid]] (removed during quest)
|filename=GhostTown
*[[Products|Ruby]] (removed during quest)
|unlock='''Resolve:''' [[#Duel III|Duel III (The ghost town)]]
*[[Shoes#Other|Charlatan's shoes]]
|complete={{JobReq|Build_coffins|Building coffins|8 hours}}<br />
 
{{JobReq|Digging_graves|Digging graves|1 hour}}
==Secret Quests==
|reward={{Reward|money|75|$75}}
By proceeding into this section, you agree that you are willing to be exposed to spoilers and will not repost these spoilers outside this page. If you would prefer to solve these quests on your own then please do not read on further.
|start text=Once your breathing has calmed down a little and you look around the room exhausted, you see what a terrible picture this makes. You think that there is no way that you can just leave the bodies of the three bandits here. You decide to give them a proper burial.
 
|finish text=When you place the bodies in the coffins, you notice that they have a few dollars in their pockets. They won't need those anymore, you tell yourself, and you take them.
===Clothes make the man===
{{Secret Quest
|npc=[[Ghost town]]
|unlock=Resolve: The ghost town (Casino banale)
::::::Go to Ghost town
::::::Fancy dress coat 1/1
::::::Sombrero 1/1
::::::Aztec gold 1/1
|requires=**Go to Ghost town
|reward=**50 Experience points
|text=<spoiler text="Show Text">After you have put on the correct clothing, the casino guests reveal themselves from all directions and welcome you as one of them. Mingle among them and try to get some useful information.</spoiler>
|epilogue=<spoiler text="Show Epilogue">After you have gambled away a few dollars, you meet a gorgeous woman who tells you a little story once you buy her a drink. It's a story about a chest with three locks. Each of these locks needs a particular and very rare key. Even she doesn't know where this treasure is supposed to be, but she once saw one of the keys - shown to her by a member of the Confederate Army, who was traveling to his base...</spoiler>
}}
}}
==Total Reward==
*50 [[Experience]] points

Revision as of 07:46, 6 December 2014

The ghost town

ID:1

The town drenched in fog

Quest Giver Requirements Requires Reward
Barkeeper.png
Reached level 45

Resolve: Tomorrow's widow (Angel of love)

Go to Ghost town

Reward gfx.png

Reward gfx.png

Reward experience.png

1500

Start
Hello {PLAYER_NAME}, how nice to see you back in my saloon. It just so happens that I heard a rumor from a traveler... An eerie rumor about a town that appears during the night. In the morning it is drenched in fog and then vanishes at noon. Well, ten horses couldn't drag me there... but if you're brave enough, you should go look for the town. As far as I can tell from the rumors, the town is somewhere in the northwest.
Finish
So you have found the ghost town! Did you get an unsettling feeling when you were there? ... Something is wrong with that place. Be careful!
ID:1

High noon exorcism

Quest Giver Requirements Requires Reward
Lady.png
Go to Ghost town

Resolve: The town drenched in fog (The ghost town)

Go to: Ghost town

Lose against: Mike's ghost

Reward gfx.png

Reward gfx.png

Reward experience.png

300

Start
You were in the ghost town and saw Mike's ghost there?! Oh no... what shall we do? He's probably seeking revenge and will bring us all great harm! We have to do something about him! Go to the ghost town and hit the ghost with a bullet between the eyes! Let's see how he will like that. Send him back to wherever he came from.
Finish
Oh no! Bullets don't work and you barely got out alive? He will kill us all until he gets what he wants...
ID:1

Alternative methods

Quest Giver Requirements Requires Reward
Lady.png
Resolve: High noon exorcism (The ghost town) Knock out: Jenny

Reward gfx.png

Reward gfx.png

Reward experience.png

750


Braid
Start
This concerns our lives... I think that we now have to take more drastic measures! You know just as well as I do, what Mike wants... Jenny! Look for her and bring Mike some proof that he no longer has any reason to linger in the earthly realm. Satisfy his lust for revenge! I hope this will appease him...
Finish
Poor Jenny... but it had to be. After all, this concerns our lives!
ID:1

R.I.P.

Quest Giver Requirements Requires Reward
Lady.png
Resolve: Alternative methods (The ghost town) Go to: Ghost town

Reward gfx.png

Reward gfx.png

Reward experience.png

3000


Holy talisman
Start
Now return to the ghost town and bring the ghost the proof of Jenny's demise. Oh please, let it work... I'm still much too young and pretty to die!
Finish
After you toss Jenny's braid in front of the ghost, Mike slowly dissolves into thin air with a triumphant laugh. Once the ghost has finally left the world, the fear that gripped you also vanishes and the ghost town doesn't seem even half as scary to you.
ID:1

I'm not afraid

Quest Giver Requirements Requires Reward
GhostTown.png
Go to Ghost town

Resolve: R.I.P. (The ghost town)

Go to: Ghost town
Ruby

Reward gfx.png

Reward gfx.png

Reward experience.png

300


Reward gfx.png

Reward gfx.png

Reward money.png

250

Start
Search the abandoned town for clues or hidden treasures.
Finish
After an intensive search of the town, you also find a beautiful ruby that probably came from an old robbery.
ID:1

Casino banale

Quest Giver Requirements Requires Reward
GhostTown.png
Resolve: I'm not afraid (The ghost town) Go to: Ghost town

Reward gfx.png

Reward gfx.png

Reward experience.png

150

Start
You're searching for the casino in the hope of getting some information.
Finish
You think that you have found the right place. But you don't see anyone else... Maybe you're not wearing the right clothes...
ID:1

Clothes make the man

Quest Giver Requirements Requires Reward
GhostTown.png
Go to Ghost town

Resolve: Casino banale (The ghost town)

Equip:
Equip:
Equip:
Go to: Ghost town

Reward gfx.png

Reward gfx.png

Reward experience.png

150

Start
After you have put on the correct clothing, the casino guests reveal themselves from all directions and welcome you as one of them. Mingle among them and try to get some useful information.
Finish
After you have gambled away a few dollars, you meet a gorgeous woman who tells you a little story once you buy her a drink. It's a story about a chest with three locks. Each of these locks needs a particular and very rare key. Even she doesn't know where this treasure is supposed to be, but she once saw one of the keys - shown to her by a member of the Confederate Army, who was travelling to his base...
ID:1

Searched and found

Quest Giver Requirements Requires Reward
GhostTown.png
Go to Ghost town

Resolve: I'm not afraid (The ghost town)

Print_newspapers
1 hour

Reward gfx.png

Reward gfx.png

Reward money.png

1000

Start
You should return the ruby to its proper owner. A classified ad should reach the owner. Maybe there will even be a hefty reward...
Finish
After a few days and many wrong "owners", an old woman contacts you who seems to be the real owner. You meet with her and give her the ruby. The woman seems to be very grateful to you and tells you about gangs who often meet in the ghost town and have already robbed many visitors and travellers. But when the gangs get together to hatch plans, they always come unarmed. Maybe you can do something about the gangs.
ID:1

It's easier to talk without weapons

Quest Giver Requirements Requires Reward
Ghosttown.png
Go to Ghost town

Resolve: Searched and found (The ghost town)

Equip:
Go to: Ghost town

Reward gfx.png

Reward gfx.png

Reward experience.png

750

Start
When you put down your weapons and move towards the middle of the town, two men suddenly step out of the shadows across from you. They seem to be unarmed, just like you, and they want to talk to you.
Finish
These two bandits tell you that the entire area and all bandits in the vicinity are controlled by three men. They meet once a week in a remote, abandoned manor-house to discuss their plans.
ID:1

Fire in the rafters

Quest Giver Requirements Requires Reward
GhostTown.png
Go to Ghost town

Resolve: It's easier to talk without weapons (The ghost town)

Fire_fighter
8 hours

Reward gfx.png

Reward gfx.png

Reward experience.png

1500

Start
When you get to the abandoned manor-house, you are shocked to see that the house has been set ablaze. Now you have to act quickly and try to put out the fire; otherwise the meeting place will be destroyed and you will be right back at the beginning with your information.
Finish
Unfortunately all your efforts were unsuccessful and the house burned down completely.
ID:1

No meeting without meeting place

Quest Giver Requirements Requires Reward
GhostTown.png
Go to Ghost town

Resolve: Fire in the rafters (The ghost town)

Manor_house
10 hours

Reward gfx.png

Reward gfx.png

Reward experience.png

1500

Start
The only chance that you still have is to completely rebuild the house. You really hope that you will finish the house in time and that it ends up having enough similarity with the old one, so that the bandits won't notice anything.
Finish
You managed to finish the house in time and it looks remarkably similar to the old house. Now you just have to wait until the bandits show up.
ID:1

Palaver

Quest Giver Requirements Requires Reward
GhostTown.png
Go to Ghost town

Resolve: No meeting without meeting place (The ghost town)

None

Reward gfx.png

Reward gfx.png

Reward experience.png

300

Start
At first the three bandit leaders are very surprised that you waited for them in the abandoned manor-house. But you can convince them that you would like to join them and even have a good plan or two in mind for new robberies. After a short period of scepticism, they are ready to speak to you.
Finish
The bandits tell you about their different activities in the region, especially about their casino in the ghost town. But it is very well hidden and the casino employees have strict orders to hide from anyone who appears in the casino without the correct clothing. After a few inquiries, you find out that the visitors are recognized by their elegant jacket, the sombrero and an old chain that probably has an Aztec origin.
ID:1

Duel I

Quest Giver Requirements Requires Reward
GhostTown.png
Go to Ghost town

Resolve: Palaver (The ghost town)

Knock out: Billy the knife

Reward gfx.png

Reward gfx.png

Reward experience.png

1500

Start
Suddenly one of the bandits pulls out his gun and shoots a hole into the wall, just missing your ear. Of course you immediately realize that you somehow said too much. You quickly drop to the side and reach for your own weapon...
Finish
Hit, the first bandit falls to the ground, but now the other two bandits have also drawn their guns. You realize that you also have to confront these other two in order to leave the house alive.
ID:1

Duel II

Quest Giver Requirements Requires Reward
GhostTown.png
Go to Ghost town

Resolve: Duel I (The ghost town)

Defeat: Carlos

Reward gfx.png

Reward gfx.png

Reward experience.png

1500

Start
With eyes full of hatred and madness, the second bandit storms forward to avenge his fallen friend. He twirls his large knife in the air like a maniac, which luckily blocks you from the view of the third bandit, so that he is unable to aim at you. Skillfully you always place yourself in such a way that the attacker with the knife is in the path of the other one and you therefore only have to concentrate on the opponent in front of you.
Finish
After a few seconds of this fight, which is leaving its marks on you as well as your opponent, a shot from the back room breaks your concentration. With great alarm you see that the third bandit has shot his partner in the back, making him fall to the ground either unconscious or dead.
ID:1

Duel III

Quest Giver Requirements Requires Reward
GhostTown.png
Go to Ghost town

Resolve: Duel II (The ghost town)

Knock out: El Capitano

Reward gfx.png

Reward gfx.png

Reward experience.png

3000


Charlatan's shoes
Start
When the third bandit sees the terror on your face, he bursts out laughing and hisses at you in a murderous tone that these two were just standing in his way. In front of you is a man who is ready for anything, and the way he handles his gun, he is certainly no beginner. You're faced with what must be one of the toughest fights of your life.
Finish
You're quite relieved that it isn't you but your opponents who are lying there on the ground. You know with absolute certainty that it would not have taken much to make everything go differently. But this time the luck was on your side.
ID:1

Looking for traces, no thanks!

Quest Giver Requirements Requires Reward
GhostTown.png
Resolve: Duel III (The ghost town)
Build_coffins
8 hours

Digging_graves
1 hour

Reward gfx.png

Reward gfx.png

Reward money.png

75

Start
Once your breathing has calmed down a little and you look around the room exhausted, you see what a terrible picture this makes. You think that there is no way that you can just leave the bodies of the three bandits here. You decide to give them a proper burial.
Finish
When you place the bodies in the coffins, you notice that they have a few dollars in their pockets. They won't need those anymore, you tell yourself, and you take them.