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Revision as of 08:53, 3 August 2010
This is the official version log for The West International version. Please note that The West was first available in English from version 1.09, so some previous updates are missing. Please add these to the list if you find the correct change log for a version.
The game is currently running Version 1.27 (Revision 9813).
Version One
Version 1.10
Character classes - There are now four character classes available. Each player that is level 10 or higher can choose a class. Each class has it's own bonus, for example the duelist gets a speed bonus and the worker gets an experience bonus for every job.
To choose on a class go on to your Character screen.
Quests - There are 3 new groups of quests. Two of which are available at level 18.
New items - some new products are available
The support is now available.
A number of big fixes have been made.
If you have problems please contact the support. To do this go to Settings->Support.
Version 1.11
New character class premium. Dueling premium no longer extendable (being phased out). Shooting added to rankings. Misc bug fixes.
Version 1.12
Premium feature: List of jobs on 'Work' button Mortician: Show town duel stats New personal settings: Profile + Pony express
Hotel stages require twice the points as before. Town bank log now only shows the last 7 days worth. Removed greenhorn duel protection.
Version 1.13
The changes will include: Towns can set their own profile Scrolling with arrow keys Performance inprovements in the inventory and shops
Sorry for the lack of more detailed information. The jobs will not change in this update.
Version 1.14
The changes include: 4 new quest groups. Positions of jobs on map will move. New jobs Old jobs modified (difficulty, xp, money etc) Ability to remove uploaded pictures. Cityhall log feature. New products
Version 1.15
The changes include: Players will now receive a report if a premium feature expires. The server time is now shown at the bottom right of the layout. Town forums will be deleted after a town is disbanded. New Quest for Christmas, only available during December.
One small amendment: There are 2 new quests, one is available throughout all of December, another is available only on the 24th and 25th.
Version 1.16
This version does not update the game with any large new features, however it provides the infrastructure for version 1.17 which will be a massive content update.
Some of the notable changes will be: There will be female working process pictures (for the top right of the screen). The town logs now stay for 7 days. Character banners will be available under Settings->Profile->Signature. These are images with information like your name, town, class, level that you can use on your homepage or forum. The server time will be visible in the browser window title. Player's will be able to scroll to their current work in one click, as well as other minor changes. Motivation will influence the chance of getting an item.
Although this update doesn't seem like much, there is a lot of hidden content included ready to be unlocked when version 1.17 is released.
Version 1.17
The changes include: New quest group for each class, over 120 new quests in total. Quest Employers are now visible on the map Messages to all town members are now possible New items that can only be worn by a specific class Fixed map tiles for Safari on Mac OS X Fixed travel duration bug in tasks
Version 1.18
Please note that this will not include the new forts feature.
The changes include: Level cap removed (was 99) [incorrectly translated] At the start a player's start location is nearer to a tobacco field. Quest employers marked with a white point. It is no longer possible to sell your burned uniform. Whiskey is now possible to sell. Skill and attribute displays will no longer be generated by the server. This should improve performance. New quest series completable in March only. New quest series for those level 75 and above. We'll also be adding a new tutorial for new players.
Version 1.19
The biggest changes are to items:
- Some items can only be worn by men or women
- There will be new sets of items (more below)
- Some of the old items will be grouped into sets of items
- If you wear more than one item from a grouped set of items (for example gray rags, gray shoes) you will receive an extra skill bonus
- Most new items will be available in town shops
- Some existing items will have new bonuses
The new sets of clothing will be:
- Mexican
- Pigrim (male)
- Pilgrim (female)
- Dancer (female)
- Gentleman (male)
- Farmer
- Quaker
- Indian
There will also be a new quest group which will start at level 67. It has one other secret requirement. In addition to this, there will be a short quest to solve the soldier uniform problems for soldiers.
Other changes include:
- A more flexible design of the homepage
- The town forum link is not shown if you are not a resident of a town
- It will be possible to report offensive telegrams and profiles
- Misc bug fixes
- Ability to switch over from report to report
Version 1.20
After the update it will be possible to construct forts and take part in fort battles.
Forts: Every sector now has three spots to build forts. They can be built by a town's councilors. Several buildings can be constructed in the fort, each of them giving different advantages. Constructing buildings in a fort requires products, like wood, iron and stone.
Fort battles: It is possible to try and take over the fort of another town in a big fort battle. Such a battle can be declared by a town's councilor. The fight begins 24 hours later, and the town's members should go to the fort in time to help attacking or defending the fort. The defenders have to hold the fort for 100 battle rounds, or defeat the attackers. The attackers have to take over the fort's flag that is located right in the middle of the fort and have to hold it for 10 rounds, or they have to defeat all defenders. If the attackers win, the attacking town takes over the fort.
There are still a few things that do not work as intended but are being worked on: So far no experience points are gained in fort battles and no items are found Constructing towers, gates and walls has no effect yet The store cannot be constructed yet
You can find more info about forts in the help.
Guns: A new weapon class is now available. Guns can be bought at the gunsmith and will be added to the already constructed gunsmiths. During fort battles only guns are used, dueling weapons have no effect. If you don't have a gun while taking part in a battle, you will use rocks that are lying on the ground. Dueling weapons are exclusively used in duels, guns just in fort battles. The easy way to differentiate between the two is: Guns are equipped in the slot to the right of the clothing slot, dueling weapons are equipped in the slot to the left.
Other changes: The background and the towns can be hidden on the mini map The ranking is now not sorted by name anymore, but by the date the town was finished. Shortly there will be another change that will take fort points into consideration The job "Constructing a fort" has been changed to "Constructing a manor house" to prevent confusion. The job's settings were not changed The travel speed is now shown in mph. With that we make it clearer to show if a percent bonus is relative or absolute New screen-shots have been created for the front page Health points, experience points and energy are now also displayed with numbers Dollar amounts are not shown in the Saloon anymore so that spies are less valuable
The forts are a very new feature. They are very complex and are still being tweaked. Please understand that over time we will have to change calculations and settings to create a good game balance.
Version 1.21
Fort Battles
- You now get experience points for fort battles
- Survivors in a fort battle have the chance to find items
- There is a graveyard in each fort that show the results of the last battles
- Dying in a fort battle doesn't have affect on the 48 hour duel block
- Counselors of the attacking and defending towns have the chance to give priority to players so that they definitely get a spot in the battle
- The fort battle rules are now shown
- It is shown which town fights on which side of the battle
Other
- There is a new town ranking that includes forts and other values
- The homepage now has links to all InnoGames games
- Horses are now shown on the left side (just looks a lot nicer)
- The page selection for messages is more convenient when a lot of pages exist
- The town rights in the fort has been fixed
- The level 67 quest sequence has been made easier
- Players receive a message when there have been unsuccessful logins since the last login
- Players in a spot are sortable
Version 1.22
Achievements
- Players can earn achievements
- The requirements for achievements are secret
- Achievements are shown on the player profile and do not give any bonuses to your character
- Change to the duel formula: Toughness and Reflex influence the damage by 75% instead of 100%
- Holiday mode
- Players in holiday mode won't be deleted
- After being in holiday mode for 24 hours a player can not be dueled
- After being in holiday mode for 2 months a player will receive an email and holiday mode will be deactivated
- New interface (required for a new chat feature in the next version)
- Fort changes
- Raised bonuses on wall by 100%
- Bonuses are shown on the battle overview
- New items and item set: 'sleepyhead'
- Not available in town shops
- Players who reach level 99 can now earn duel experience and raise their dueling level.
Version 1.23
General
- Game internal release data for the development on The-West.
- New awards have been added.
- New quest sequence (thanksgiving).
- Server and game settings have been integrated into the user interface.
Game logic
- Energy is being refilled after level up.
- Fort battle map is reflecting the building stages of the fort.
- Different player limits for the fort battles, depended on the size of the fort. small (defender 42/attacker 50), medium (def 80/att 100), large (def 120/att 140)
User interface:
- The town and fort profiles have been redone.
- A new BBCode was added for the town and fort profile.
- Ranking has been visually redesigned.
- The interface of the menu "Settings" has been redone.
- A new signature is available.
- Fort battle statistics contains now the number of dodged and missed shots. It is also possible to see, how many rounds a player has been online.
- The map adjusts to the browser's size now. The margin of the deactivated chat has been removed.
- Configuration menu for the map
- Town forum links are being highlighted if new posts have been made.
- Cross browser compatibility enhanced.
- The fort battle overview is using different icons for different fort sizes.
Bugfixes
- Sorting of fort battle results is no longer case sensitive.
- Recruiting page is now IE8 compatible.
- Switching reports is now sorted by date.
- Forum threads do not lose posts anymore.
- Hidden forums are only shown with sufficient rights.
Quests
- The Easter quest is now available in all locations.
Premium
- Nuggets can be transferred between players.
Version 1.24
Gameplay
- Truce time for fortbattles introduced: It's not possible to declare battles during Christmas holidays. The truce times can be looked up in the server configuration page.
- Medium fortbattles: Defenders have 4 more spots now, formerly 80, now 84.
Content
- Some new hurt messages are introduced.
- New Christmas quests and a few other new quests.
General
- Added version information to the server settings page.
- Minimap can now be moved like a window.
Bugfixes
- Removed and fixed falsely given backpacker and globetrotter rewards.
- Battle map bugfix: Soldier tower in large forts at level 3 were handled as worker tower.
- Fortbattle client shows now the correct visibility zones.
- Level 99 players are not deleted from the Hall of Fame any more. Already deleted players lack now the character class information, the other data could be restored however.