Talk:Main Story: Difference between revisions
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== Main Story == | == Main Story == | ||
The main story is meant to introduce and test players in all aspects of the game. The nine part series of quests involves duelling, fort battles and jobs that will test your skills and give you a unique reward item for each quest stage. The only requirement to begin the first part of the main story is to have completed the quest [[Save the Saloon, Part 2]]. | The main story is meant to introduce and test players in all aspects of the game. The nine part series of quests involves duelling, fort battles and jobs that will test your skills and give you a unique reward item for each quest stage. The only requirement to begin the first part of the main story is to have completed the quest [[Save the Saloon, Part 2]]. | ||
__TOC__ | |||
== | == The Outpost == | ||
<spoiler> | |||
{{Quests | {{Quests | ||
|name=A new job | |name=A new job | ||
|questgiver=Sheriff John Fitzburn | |questgiver=Sheriff John Fitzburn | ||
|filename= | |filename=Sheriffnpc | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: Showdown (Save the saloon, part 2) | Resolve: Showdown (Save the saloon, part 2) | ||
Line 18: | Line 18: | ||
|name=Clean up time | |name=Clean up time | ||
|questgiver=Old Outpost | |questgiver=Old Outpost | ||
|filename= | |filename=mainstory_fort_inside | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Accept: A new job (The Outpost)<br /> | Accept: A new job (The Outpost)<br /> | ||
Line 30: | Line 30: | ||
|name=Clean up time | |name=Clean up time | ||
|questgiver=Old Outpost | |questgiver=Old Outpost | ||
|filename= | |filename=mainstory fort inside | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: Clean up time (The Outpost)<br /> | Resolve: Clean up time (The Outpost)<br /> | ||
Line 42: | Line 42: | ||
|name=Clean up time | |name=Clean up time | ||
|questgiver=Old Outpost | |questgiver=Old Outpost | ||
|filename= | |filename=mainstory fort inside | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: Clean up time (The Outpost)<br /> | Resolve: Clean up time (The Outpost)<br /> | ||
Line 54: | Line 54: | ||
|name=Clean up time | |name=Clean up time | ||
|questgiver=Old Outpost | |questgiver=Old Outpost | ||
|filename= | |filename=mainstory fort inside | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: Clean up time (The Outpost)<br /> | Resolve: Clean up time (The Outpost)<br /> | ||
Line 66: | Line 66: | ||
|name=Shoe | |name=Shoe | ||
|questgiver=Coyote | |questgiver=Coyote | ||
|filename= | |filename=mainstory_fort_cojote | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: Clean up time (The Outpost)<br /> | Resolve: Clean up time (The Outpost)<br /> | ||
Line 78: | Line 78: | ||
|name=Shoe | |name=Shoe | ||
|questgiver=Coyote | |questgiver=Coyote | ||
|filename= | |filename=mainstory_fort_cojote | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: Shoe (The Outpost)<br /> | Resolve: Shoe (The Outpost)<br /> | ||
Line 90: | Line 90: | ||
|name=A one-sided friendship | |name=A one-sided friendship | ||
|questgiver=Shawnee Indian | |questgiver=Shawnee Indian | ||
|filename= | |filename=mainstory_fort_indian | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: Shoe (The Outpost)<br /> | Resolve: Shoe (The Outpost)<br /> | ||
Line 102: | Line 102: | ||
|name=A one-sided friendship | |name=A one-sided friendship | ||
|questgiver=Shawnee Indian | |questgiver=Shawnee Indian | ||
|filename= | |filename=mainstory_fort_indian | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: A one-sided friendship (The Outpost)<br /> | Resolve: A one-sided friendship (The Outpost)<br /> | ||
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|name=A one-sided friendship | |name=A one-sided friendship | ||
|questgiver=Shawnee Indian | |questgiver=Shawnee Indian | ||
|filename= | |filename=mainstory_fort_indian | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: A one-sided friendship (The Outpost)<br /> | Resolve: A one-sided friendship (The Outpost)<br /> | ||
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|name=Help at the last second | |name=Help at the last second | ||
|questgiver=Old Outpost | |questgiver=Old Outpost | ||
|filename= | |filename=mainstory_fort_inside | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: A one-sided friendship (The Outpost)<br /> | Resolve: A one-sided friendship (The Outpost)<br /> | ||
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|name=Help at the last second | |name=Help at the last second | ||
|questgiver=Shawnee Indian | |questgiver=Shawnee Indian | ||
|filename= | |filename=mainstory_fort_indian | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: Help at the last second (The Outpost)<br /> | Resolve: Help at the last second (The Outpost)<br /> | ||
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|name=A discovery | |name=A discovery | ||
|questgiver=Coyote | |questgiver=Coyote | ||
|filename= | |filename=mainstory_fort_cojote | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: Help at the last second (The Outpost)<br /> | Resolve: Help at the last second (The Outpost)<br /> | ||
Line 162: | Line 162: | ||
|name=A discovery | |name=A discovery | ||
|questgiver=Shawnee Indian | |questgiver=Shawnee Indian | ||
|filename= | |filename=mainstory_fort_indian | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: A discovery (The Outpost)<br /> | Resolve: A discovery (The Outpost)<br /> | ||
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|name=A discovery | |name=A discovery | ||
|questgiver=Shawnee Indian | |questgiver=Shawnee Indian | ||
|filename= | |filename=mainstory_fort_indian | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: A discovery (The Outpost)<br /> | Resolve: A discovery (The Outpost)<br /> | ||
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|name=Unintended visit | |name=Unintended visit | ||
|questgiver=Old Outpost | |questgiver=Old Outpost | ||
|filename= | |filename=mainstory_fort_inside | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: A discovery (The Outpost)<br /> | Resolve: A discovery (The Outpost)<br /> | ||
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|name=Unintended visit | |name=Unintended visit | ||
|questgiver=Old Outpost | |questgiver=Old Outpost | ||
|filename= | |filename=mainstory_fort_inside | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: Unintended visit (The Outpost)<br /> | Resolve: Unintended visit (The Outpost)<br /> | ||
Line 210: | Line 210: | ||
|name=Unintended visit | |name=Unintended visit | ||
|questgiver=Old Outpost | |questgiver=Old Outpost | ||
|filename= | |filename=mainstory_fort_inside | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: Unintended visit (The Outpost)<br /> | Resolve: Unintended visit (The Outpost)<br /> | ||
Line 222: | Line 222: | ||
|name=Protection | |name=Protection | ||
|questgiver=Shawnee Indian | |questgiver=Shawnee Indian | ||
|filename= | |filename=mainstory_fort_indian | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: Unintended visit (The Outpost)<br /> | Resolve: Unintended visit (The Outpost)<br /> | ||
Line 234: | Line 234: | ||
|name=Protection | |name=Protection | ||
|questgiver=Shawnee Indian | |questgiver=Shawnee Indian | ||
|filename= | |filename=mainstory_fort_indian | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: Protection (The Outpost)<br /> | Resolve: Protection (The Outpost)<br /> | ||
Line 247: | Line 247: | ||
|name=Protection | |name=Protection | ||
|questgiver=Shawnee Indian | |questgiver=Shawnee Indian | ||
|filename= | |filename=mainstory_fort_indian | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: Protection (The Outpost)<br /> | Resolve: Protection (The Outpost)<br /> | ||
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|name=The rookie | |name=The rookie | ||
|questgiver=Henry Borne | |questgiver=Henry Borne | ||
|filename= | |filename=mainstory_fort_recruit | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: Protection (The Outpost)<br /> | Resolve: Protection (The Outpost)<br /> | ||
Line 271: | Line 271: | ||
|name=The rookie | |name=The rookie | ||
|questgiver=Henry Borne | |questgiver=Henry Borne | ||
|filename= | |filename=mainstory_fort_recruit | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: The rookie (The Outpost)<br /> | Resolve: The rookie (The Outpost)<br /> | ||
Line 283: | Line 283: | ||
|name=The rookie | |name=The rookie | ||
|questgiver=Henry Borne | |questgiver=Henry Borne | ||
|filename= | |filename=mainstory_fort_recruit | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: The rookie (The Outpost)<br /> | Resolve: The rookie (The Outpost)<br /> | ||
Line 295: | Line 295: | ||
|name=Twinkle in the night | |name=Twinkle in the night | ||
|questgiver=Coyote | |questgiver=Coyote | ||
|filename= | |filename=mainstory_fort_cojote | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: The rookie (The Outpost)<br /> | Resolve: The rookie (The Outpost)<br /> | ||
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|name=Twinkle in the night | |name=Twinkle in the night | ||
|questgiver=Mine | |questgiver=Mine | ||
|filename= | |filename=mainstory_fort_mine | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: Twinkle in the night (The Outpost)<br /> | Resolve: Twinkle in the night (The Outpost)<br /> | ||
Line 319: | Line 319: | ||
|name=Perfidy | |name=Perfidy | ||
|questgiver=Henry Borne | |questgiver=Henry Borne | ||
|filename= | |filename=mainstory_fort_recruit | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: Twinkle in the night (The Outpost)<br /> | Resolve: Twinkle in the night (The Outpost)<br /> | ||
Line 331: | Line 331: | ||
|name=Perfidy | |name=Perfidy | ||
|questgiver=Henry Borne | |questgiver=Henry Borne | ||
|filename= | |filename=mainstory_fort_recruit | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: Perfidy (The Outpost)<br /> | Resolve: Perfidy (The Outpost)<br /> | ||
Line 343: | Line 343: | ||
|name=Perfidy | |name=Perfidy | ||
|questgiver=Henry Borne | |questgiver=Henry Borne | ||
|filename= | |filename=mainstory_fort_recruit | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: Perfidy (The Outpost)<br /> | Resolve: Perfidy (The Outpost)<br /> | ||
Line 355: | Line 355: | ||
|name=Perfidy | |name=Perfidy | ||
|questgiver=Henry Borne | |questgiver=Henry Borne | ||
|filename= | |filename=mainstory_fort_recruit | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: Perfidy (The Outpost)<br /> | Resolve: Perfidy (The Outpost)<br /> | ||
Line 369: | Line 369: | ||
|name=Moving in | |name=Moving in | ||
|questgiver=Shawnee Indian | |questgiver=Shawnee Indian | ||
|filename= | |filename=mainstory_fort_indian | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: The decision (The Outpost)<br /> | |||
Go to Shawnee Indian | Go to Shawnee Indian | ||
|complete=Go to Shawnee Indian | |complete=Go to Shawnee Indian | ||
Line 378: | Line 378: | ||
20 Bonds<br /> | 20 Bonds<br /> | ||
Title: Šuŋgmánitu Tȟaŋka Ob'wačhi<br /> | Title: Šuŋgmánitu Tȟaŋka Ob'wačhi<br /> | ||
{{ItemReward| | {{ItemReward|farmer_neck|Worker bandana}} | ||
|start text=Indian: Friends!You are deeply moved, the Indians have saved your scalp. The deep friendship between them and yourself is sealed.You: Friends! You will now live with me at the outpost, nothing can happen to you here. | |start text=Indian: Friends!You are deeply moved, the Indians have saved your scalp. The deep friendship between them and yourself is sealed.You: Friends! You will now live with me at the outpost, nothing can happen to you here. | ||
|finish text=The Indians move to the outpost with you and your friend Shoe. Now they are pretty safe from being harmed, and you can guard the outpost and live with the Indians at the same time. | |finish text=The Indians move to the outpost with you and your friend Shoe. Now they are pretty safe from being harmed, and you can guard the outpost and live with the Indians at the same time. | ||
Line 385: | Line 385: | ||
|name=The decision | |name=The decision | ||
|questgiver=Henry Borne | |questgiver=Henry Borne | ||
|filename= | |filename=mainstory_fort_recruit | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: Perfidy (The Outpost)<br /> | Resolve: Perfidy (The Outpost)<br /> | ||
Line 392: | Line 392: | ||
|complete= | |complete= | ||
|reward={{Reward|experience|50|50 Experience points}}<br /> | |reward={{Reward|experience|50|50 Experience points}}<br /> | ||
{{ItemReward| | {{ItemReward|Cigaretts|Filtered Cigarettes}} | ||
|start text=You let me live? I, err, would of course have done the same - I would never have pushed you into your grave. I just wanted to scare you. Quest hint: There are two possibilities to handle Dutch Henry. Think about what you want to do before you finish the quest. | |start text=You let me live? I, err, would of course have done the same - I would never have pushed you into your grave. I just wanted to scare you. Quest hint: There are two possibilities to handle Dutch Henry. Think about what you want to do before you finish the quest. | ||
|finish text=You look after Dutch Henry as the Sheriff takes him away. Hopefully he'll come to his senses in jail. | |finish text=You look after Dutch Henry as the Sheriff takes him away. Hopefully he'll come to his senses in jail. | ||
Line 399: | Line 399: | ||
|name=The decision | |name=The decision | ||
|questgiver=Henry Borne | |questgiver=Henry Borne | ||
|filename= | |filename=mainstory_fort_recruit | ||
|unlock=Reached level 10<br /> | |unlock=Reached level 10<br /> | ||
Resolve: Perfidy (The Outpost)<br /> | Resolve: Perfidy (The Outpost)<br /> | ||
Line 406: | Line 406: | ||
|complete= | |complete= | ||
|reward={{Reward|experience|50|50 Experience points}}<br /> | |reward={{Reward|experience|50|50 Experience points}}<br /> | ||
{{ItemReward| | {{ItemReward|Salpetersalt|Stomach Medicine}} | ||
|start text=No! Please, do whatever you want, but do not push me into the grave, please!!! Quest hint: There are two possibilities to handle Dutch Henry. Think about what you want to do before you finish the quest. | |start text=No! Please, do whatever you want, but do not push me into the grave, please!!! Quest hint: There are two possibilities to handle Dutch Henry. Think about what you want to do before you finish the quest. | ||
|finish text=You push Dutch Henry into the grave that was thought to be yours with a determined nudge. You do have a bit of a guilty conscience though. | |finish text=You push Dutch Henry into the grave that was thought to be yours with a determined nudge. You do have a bit of a guilty conscience though. | ||
}} | }} | ||
</spoiler> | |||
== | == Call to Adventure == | ||
<spoiler> | |||
{{Quests | {{Quests | ||
|name=Call for help | |name=Call for help | ||
|questgiver=Sheriff John Fitzburn | |questgiver=Sheriff John Fitzburn | ||
|filename= | |filename=Sheriffnpc | ||
|unlock=Reached level 20<br /> | |unlock=Reached level 20<br /> | ||
Resolve: Moving in (The Outpost)<br /> | Resolve: Moving in (The Outpost)<br /> | ||
|complete=Printing newspaper 'The Western Star' (30 minutes) | |complete=Printing newspaper 'The Western Star' (30 minutes) | ||
|reward={{Reward|experience|80|80 Experience points}} | |reward={{Reward|experience|80|80 Experience points}} | ||
Line 427: | Line 427: | ||
|name=Ambush | |name=Ambush | ||
|questgiver=Sheriff John Fitzburn | |questgiver=Sheriff John Fitzburn | ||
|filename= | |filename=Sheriffnpc | ||
|unlock=Reached level 20<br /> | |unlock=Reached level 20<br /> | ||
Resolve: Call for help (Call to adventure) | Resolve: Call for help (Call to adventure) | ||
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|name=Investigation | |name=Investigation | ||
|questgiver=Sheriff John Fitzburn | |questgiver=Sheriff John Fitzburn | ||
|filename= | |filename=Sheriffnpc | ||
|unlock=Reached level 20<br /> | |unlock=Reached level 20<br /> | ||
Resolve: Ambush (Call to adventure) | Resolve: Ambush (Call to adventure) | ||
Line 449: | Line 449: | ||
|name=Investigation | |name=Investigation | ||
|questgiver=Sheriff John Fitzburn | |questgiver=Sheriff John Fitzburn | ||
|filename= | |filename=Sheriffnpc | ||
|unlock=Reached level 20<br /> | |unlock=Reached level 20<br /> | ||
Resolve: Investigation (Call to adventure) | Resolve: Investigation (Call to adventure) | ||
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|name=The Search | |name=The Search | ||
|questgiver=Rattlesnake Canyon | |questgiver=Rattlesnake Canyon | ||
|filename= | |filename=mainstory_canyon | ||
|unlock=Reached level 20<br /> | |unlock=Reached level 20<br /> | ||
Accept: Investigation (Call to adventure)<br /> | Accept: Investigation (Call to adventure)<br /> | ||
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|name=The Search | |name=The Search | ||
|questgiver=Rattlesnake Canyon | |questgiver=Rattlesnake Canyon | ||
|filename= | |filename=mainstory_canyon | ||
|unlock=Reached level 20<br /> | |unlock=Reached level 20<br /> | ||
Resolve: The Search (Call to adventure)<br /> | Resolve: The Search (Call to adventure)<br /> | ||
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|name=Sam | |name=Sam | ||
|questgiver=Rattlesnake Canyon | |questgiver=Rattlesnake Canyon | ||
|filename= | |filename=mainstory_canyon | ||
|unlock=Reached level 20<br /> | |unlock=Reached level 20<br /> | ||
Resolve: The Search (Call to adventure)<br /> | Resolve: The Search (Call to adventure)<br /> | ||
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|name=Finally a clue | |name=Finally a clue | ||
|questgiver=Rattlesnake Canyon | |questgiver=Rattlesnake Canyon | ||
|filename= | |filename=mainstory_canyon | ||
|unlock=Reached level 20<br /> | |unlock=Reached level 20<br /> | ||
Resolve: Sam (Call to adventure)<br /> | Resolve: Sam (Call to adventure)<br /> | ||
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|name=Follow the trail | |name=Follow the trail | ||
|questgiver=Rattlesnake Canyon | |questgiver=Rattlesnake Canyon | ||
|filename= | |filename=mainstory_canyon | ||
|unlock=Reached level 20<br /> | |unlock=Reached level 20<br /> | ||
Resolve: Finally a clue (Call to adventure)<br /> | Resolve: Finally a clue (Call to adventure)<br /> | ||
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|name=Follow the trail | |name=Follow the trail | ||
|questgiver=Rattlesnake Canyon | |questgiver=Rattlesnake Canyon | ||
|filename= | |filename=mainstory_canyon | ||
|unlock=Reached level 20<br /> | |unlock=Reached level 20<br /> | ||
Resolve: Follow the trail (Call to adventure)<br /> | Resolve: Follow the trail (Call to adventure)<br /> | ||
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|name=Unexpected aid | |name=Unexpected aid | ||
|questgiver=Rattlesnake Canyon | |questgiver=Rattlesnake Canyon | ||
|filename= | |filename=mainstory_canyon | ||
|unlock=Reached level 20<br /> | |unlock=Reached level 20<br /> | ||
Resolve: Follow the trail (Call to adventure)<br /> | Resolve: Follow the trail (Call to adventure)<br /> | ||
Line 545: | Line 545: | ||
|name=Join forces | |name=Join forces | ||
|questgiver=Sam McKenzy | |questgiver=Sam McKenzy | ||
|filename= | |filename=mainstory_canyon_sam | ||
|unlock=Reached level 20<br /> | |unlock=Reached level 20<br /> | ||
Resolve: Unexpected aid (Call to adventure)<br /> | Resolve: Unexpected aid (Call to adventure)<br /> | ||
Line 553: | Line 553: | ||
|start text=Sam:I pulled your butt out of the fire. So here is the deal: I will help you with your business in this canyon, afterwards you accompany me back to Newport.You consent to the deal and tell Sam the whole story of the ambush, the Indians, the gemstones.Sam:Wow, what a story... I will help you now. Best we first scout the area around the camp. If we infiltrate the camp we have to make sure not to run into more of these patrols by accident. | |start text=Sam:I pulled your butt out of the fire. So here is the deal: I will help you with your business in this canyon, afterwards you accompany me back to Newport.You consent to the deal and tell Sam the whole story of the ambush, the Indians, the gemstones.Sam:Wow, what a story... I will help you now. Best we first scout the area around the camp. If we infiltrate the camp we have to make sure not to run into more of these patrols by accident. | ||
|finish text=Okay, here is the report - These scoundrels are guarding your stones pretty well. We will need a solid plan and some preparations before acting. This will not be a walk in the park. | |finish text=Okay, here is the report - These scoundrels are guarding your stones pretty well. We will need a solid plan and some preparations before acting. This will not be a walk in the park. | ||
Finish hint: You need to choose a profession to continue the quest. | |||
}} | }} | ||
{{Quests | {{Quests | ||
|name=Planning | |name=Planning | ||
|questgiver=Sam McKenzy | |questgiver=Sam McKenzy | ||
|filename= | |filename=mainstory_canyon_sam | ||
|unlock=Reached level 20<br /> | |unlock=Reached level 20<br /> | ||
Resolve: Join forces (Call to adventure)<br /> | Resolve: Join forces (Call to adventure)<br /> | ||
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|name=Planning | |name=Planning | ||
|questgiver=Sam McKenzy | |questgiver=Sam McKenzy | ||
|filename= | |filename=mainstory_canyon_sam | ||
|unlock=Reached level 20<br /> | |unlock=Reached level 20<br /> | ||
Resolve: Planning (Call to adventure)<br /> | Resolve: Planning (Call to adventure)<br /> | ||
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|name=Planning | |name=Planning | ||
|questgiver=Sam McKenzy | |questgiver=Sam McKenzy | ||
|filename= | |filename=mainstory_canyon_sam | ||
|unlock=Reached level 20<br /> | |unlock=Reached level 20<br /> | ||
Resolve: Join forces (Call to adventure)<br /> | Resolve: Join forces (Call to adventure)<br /> | ||
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|name=Planning | |name=Planning | ||
|questgiver=Sam McKenzy | |questgiver=Sam McKenzy | ||
|filename= | |filename=mainstory_canyon_sam | ||
|unlock=Reached level 20<br /> | |unlock=Reached level 20<br /> | ||
Resolve: Planning (Call to adventure)<br /> | Resolve: Planning (Call to adventure)<br /> | ||
Line 609: | Line 608: | ||
|name=Planning | |name=Planning | ||
|questgiver=Sam McKenzy | |questgiver=Sam McKenzy | ||
|filename= | |filename=mainstory_canyon_sam | ||
|unlock=Reached level 20<br /> | |unlock=Reached level 20<br /> | ||
Resolve: Join forces (Call to adventure)<br /> | Resolve: Join forces (Call to adventure)<br /> | ||
Line 622: | Line 621: | ||
|name=Planning | |name=Planning | ||
|questgiver=Sam McKenzy | |questgiver=Sam McKenzy | ||
|filename= | |filename=mainstory_canyon_sam | ||
|unlock=Reached level 20<br /> | |unlock=Reached level 20<br /> | ||
Resolve: Planning (Call to adventure)<br /> | Resolve: Planning (Call to adventure)<br /> | ||
Line 634: | Line 633: | ||
|name=Planning | |name=Planning | ||
|questgiver=Sam McKenzy | |questgiver=Sam McKenzy | ||
|filename= | |filename=mainstory_canyon_sam | ||
|unlock=Reached level 20<br /> | |unlock=Reached level 20<br /> | ||
Resolve: Join forces (Call to adventure)<br /> | Resolve: Join forces (Call to adventure)<br /> | ||
Line 647: | Line 646: | ||
|name=Planning | |name=Planning | ||
|questgiver=Sam McKenzy | |questgiver=Sam McKenzy | ||
|filename= | |filename=mainstory_canyon_sam | ||
|unlock=Reached level 20<br /> | |unlock=Reached level 20<br /> | ||
Resolve: Planning (Call to adventure)<br /> | Resolve: Planning (Call to adventure)<br /> | ||
Line 659: | Line 658: | ||
|name=Stealth attack | |name=Stealth attack | ||
|questgiver=The hidden gem storage | |questgiver=The hidden gem storage | ||
|filename= | |filename=mainstory_canyon_safe | ||
|unlock=Reached level 20<br /> | |unlock=Reached level 20<br /> | ||
Resolve: Planning (Call to adventure)<br /> | |||
Go to The hidden gem storage | Go to The hidden gem storage | ||
|complete=NPC duels won: 5/5 | |complete=NPC duels won: 5/5 | ||
Line 671: | Line 670: | ||
|name=Lockpicks | |name=Lockpicks | ||
|questgiver=The hidden gem storage | |questgiver=The hidden gem storage | ||
|filename= | |filename=mainstory_canyon_safe | ||
|unlock=Reached level 20<br /> | |unlock=Reached level 20<br /> | ||
Resolve: Stealth attack (Call to adventure)<br /> | Resolve: Stealth attack (Call to adventure)<br /> | ||
Line 683: | Line 682: | ||
|name=An old friend | |name=An old friend | ||
|questgiver=The returned Dutch Henry | |questgiver=The returned Dutch Henry | ||
|filename= | |filename=mainstory_canyon_henry | ||
|unlock=Reached level 20<br /> | |unlock=Reached level 20<br /> | ||
Resolve: Lockpicks (Call to adventure)<br /> | Resolve: Lockpicks (Call to adventure)<br /> | ||
Line 696: | Line 695: | ||
|name=Rescue mission | |name=Rescue mission | ||
|questgiver=The returned Dutch Henry | |questgiver=The returned Dutch Henry | ||
|filename= | |filename=mainstory_canyon_henry | ||
|unlock=Reached level 20<br /> | |unlock=Reached level 20<br /> | ||
Resolve: Lockpicks (Call to adventure)<br /> | Resolve: Lockpicks (Call to adventure)<br /> | ||
Line 709: | Line 708: | ||
|name=Gem smugglers | |name=Gem smugglers | ||
|questgiver=The hidden gem storage | |questgiver=The hidden gem storage | ||
|filename= | |filename=mainstory_canyon_safe | ||
|unlock=Reached level 20<br /> | |unlock=Reached level 20<br /> | ||
Resolve: An old friend | Resolve: An old friend (Call to adventure)<br /> | ||
Go to The hidden gem storage | Go to The hidden gem storage | ||
|complete=Build railroad station (5 hours) | |complete=Build railroad station (5 hours) | ||
Line 721: | Line 720: | ||
|name=Gem smugglers | |name=Gem smugglers | ||
|questgiver=The hidden gem storage | |questgiver=The hidden gem storage | ||
|filename= | |filename=mainstory_canyon_safe | ||
|unlock=Reached level 20<br /> | |unlock=Reached level 20<br /> | ||
Resolve: Gem smugglers (Call to adventure)<br /> | Resolve: Gem smugglers (Call to adventure)<br /> | ||
Line 733: | Line 732: | ||
|name=Return home | |name=Return home | ||
|questgiver=The hidden gem storage | |questgiver=The hidden gem storage | ||
|filename= | |filename=mainstory_canyon_safe | ||
|unlock=Reached level 20<br /> | |unlock=Reached level 20<br /> | ||
Resolve: Gem smugglers (Call to adventure)<br /> | Resolve: Gem smugglers (Call to adventure)<br /> | ||
Line 745: | Line 744: | ||
|name=Return home | |name=Return home | ||
|questgiver=Burned down Outpost | |questgiver=Burned down Outpost | ||
|filename= | |filename=mainstory_fort_burned | ||
|unlock=Reached level 20<br /> | |unlock=Reached level 20<br /> | ||
Resolve: Return home (Call to adventure)<br /> | Resolve: Return home (Call to adventure)<br /> | ||
Line 754: | Line 753: | ||
25 Bonds<br /> | 25 Bonds<br /> | ||
Title: Raider of the lost gem<br /> | Title: Raider of the lost gem<br /> | ||
Choose: | Choose:<br /> | ||
{{ItemReward| | {{ItemReward|mexican_weapon_melee|Mexican machete}}<br /> | ||
{{ItemReward| | {{ItemReward|mexican_weapon_ranged|The Mexican}} | ||
|start text=You:Noooooooo! What happened here? The Outpost! It has been burned to the ground! It seems like all the water from the surroundings has been drained, the aridity must have set everything ablaze. The Indians! Gone!!! | |start text=You:Noooooooo! What happened here? The Outpost! It has been burned to the ground! It seems like all the water from the surroundings has been drained, the aridity must have set everything ablaze. The Indians! Gone!!! | ||
|finish text=Sam: The same thing is happening in all over the prairie, water is drained, people disappear. Some say they are enslaved. It has to be the same people behind this as in Newport. Let's head there and find out!You kneel in the ashes of your former home. You swear to take bitter revenge on the culprits. If there is a connection between this and Newport you will find out.The next station on your adventure will be Newport then. Hopefully you will uncover the truth and find who is behind the incident on your Outpost. | |finish text=Sam: The same thing is happening in all over the prairie, water is drained, people disappear. Some say they are enslaved. It has to be the same people behind this as in Newport. Let's head there and find out!You kneel in the ashes of your former home. You swear to take bitter revenge on the culprits. If there is a connection between this and Newport you will find out.The next station on your adventure will be Newport then. Hopefully you will uncover the truth and find who is behind the incident on your Outpost. | ||
}} | }}</spoiler> | ||
== No Water in Newport == | |||
== | <spoiler> | ||
{{Quests | {{Quests | ||
|name=Heading to Newport | |name=Heading to Newport | ||
|questgiver=Sheriff John Fitzburn | |questgiver=Sheriff John Fitzburn | ||
|filename= | |filename=Sheriffnpc | ||
|unlock=Reached level 30<br /> | |unlock=Reached level 30<br /> | ||
Resolve: Return home (Call to adventure)<br /> | Resolve: Return home (Call to adventure)<br /> | ||
|complete=Resolve: Cold welcome (No water in Newport) | |complete=Resolve: Cold welcome (No water in Newport) | ||
|reward={{Reward|experience|25|25 Experience points}} | |reward={{Reward|experience|25|25 Experience points}} | ||
Line 777: | Line 775: | ||
|name=Cold welcome | |name=Cold welcome | ||
|questgiver=Newport | |questgiver=Newport | ||
|filename= | |filename=mainstory_newport_city | ||
|unlock=Reached level 30<br /> | |unlock=Reached level 30<br /> | ||
Accept: Heading to Newport (No water in Newport)<br /> | Accept: Heading to Newport (No water in Newport)<br /> | ||
Line 789: | Line 787: | ||
|name=Cold welcome | |name=Cold welcome | ||
|questgiver=Newport | |questgiver=Newport | ||
|filename= | |filename=mainstory_newport_city | ||
|unlock=Reached level 30<br /> | |unlock=Reached level 30<br /> | ||
Resolve: Cold welcome (No water in Newport)<br /> | Resolve: Cold welcome (No water in Newport)<br /> | ||
Line 795: | Line 793: | ||
|complete=Slept: 1/1 | |complete=Slept: 1/1 | ||
|reward={{Reward|experience|50|50 Experience points}}<br /> | |reward={{Reward|experience|50|50 Experience points}}<br /> | ||
{{ItemReward| | {{ItemReward|sam_tooth|Sam}} | ||
|start text=You are walking through Newport. The town is as dry as bone, even in the horse troughs you only find a scarce droplet of old, stinky water. People ogle you from a safe distance. You decide to call it a day as you are tired from your journey here.You say goodbye to Sam. It is time for you to part. She hugs you and gives you a goodbye present - her lucky tooth.Sam:This has always brought me luck, my father gave it to me. Now it shall fortune you. I have to look for my family. Please find the culprits behind the problems in this town.You decide to call it a day and go check for a cozy bed in the hotel. | |start text=You are walking through Newport. The town is as dry as bone, even in the horse troughs you only find a scarce droplet of old, stinky water. People ogle you from a safe distance. You decide to call it a day as you are tired from your journey here.You say goodbye to Sam. It is time for you to part. She hugs you and gives you a goodbye present - her lucky tooth.Sam:This has always brought me luck, my father gave it to me. Now it shall fortune you. I have to look for my family. Please find the culprits behind the problems in this town.You decide to call it a day and go check for a cozy bed in the hotel. | ||
|finish text=The next morning... You back aches from the cheap hotel bed and your breath still stinks from the drinks you had at the hotel bar.You wanted to get some information in the bar but nobody talked to you about the town. At least, the saloon keeper told you to best pay the mayor of this town a visit. There you can get some detailed information about the drained town. | |finish text=The next morning... You back aches from the cheap hotel bed and your breath still stinks from the drinks you had at the hotel bar.You wanted to get some information in the bar but nobody talked to you about the town. At least, the saloon keeper told you to best pay the mayor of this town a visit. There you can get some detailed information about the drained town. | ||
Line 802: | Line 800: | ||
|name=Water theft | |name=Water theft | ||
|questgiver=Mayor | |questgiver=Mayor | ||
|filename= | |filename=mainstory_newport_major | ||
|unlock=Reached level 30<br /> | |unlock=Reached level 30<br /> | ||
Resolve: Cold welcome (No water in Newport)<br /> | Resolve: Cold welcome (No water in Newport)<br /> | ||
Line 815: | Line 813: | ||
|name=Water theft | |name=Water theft | ||
|questgiver=Bank of Newport | |questgiver=Bank of Newport | ||
|filename= | |filename=mainstory_newport_bank | ||
|unlock=Reached level 30<br /> | |unlock=Reached level 30<br /> | ||
Resolve: Water theft (No water in Newport)<br /> | Resolve: Water theft (No water in Newport)<br /> | ||
Line 827: | Line 825: | ||
|name=Water theft | |name=Water theft | ||
|questgiver=Bank of Newport | |questgiver=Bank of Newport | ||
|filename= | |filename=mainstory_newport_bank | ||
|unlock=Reached level 30<br /> | |unlock=Reached level 30<br /> | ||
Resolve: Water theft (No water in Newport)<br /> | Resolve: Water theft (No water in Newport)<br /> | ||
Line 839: | Line 837: | ||
|name=The new Sheriff | |name=The new Sheriff | ||
|questgiver=Mayor | |questgiver=Mayor | ||
|filename= | |filename=mainstory_newport_major | ||
|unlock=Reached level 30<br /> | |unlock=Reached level 30<br /> | ||
Resolve: Water theft (No water in Newport)<br /> | Resolve: Water theft (No water in Newport)<br /> | ||
Line 851: | Line 849: | ||
|name=Sheriff duties | |name=Sheriff duties | ||
|questgiver=Newport | |questgiver=Newport | ||
|filename= | |filename=mainstory_newport_city | ||
|unlock=Reached level 30<br /> | |unlock=Reached level 30<br /> | ||
Resolve: The new Sheriff (No water in Newport)<br /> | Resolve: The new Sheriff (No water in Newport)<br /> | ||
Line 863: | Line 861: | ||
|name=Sheriff duties | |name=Sheriff duties | ||
|questgiver=Newport | |questgiver=Newport | ||
|filename= | |filename=mainstory_newport_major | ||
|unlock=Reached level 30<br /> | |unlock=Reached level 30<br /> | ||
Resolve: Sheriff duties (No water in Newport)<br /> | Resolve: Sheriff duties (No water in Newport)<br /> | ||
Line 876: | Line 874: | ||
|name=The theft | |name=The theft | ||
|questgiver=Bank of Newport | |questgiver=Bank of Newport | ||
|filename= | |filename=mainstory_newport_bank | ||
|unlock=Reached level 30<br /> | |unlock=Reached level 30<br /> | ||
Resolve: Sheriff duties (No water in Newport)<br /> | Resolve: Sheriff duties (No water in Newport)<br /> | ||
Line 888: | Line 886: | ||
|name=Searchparty | |name=Searchparty | ||
|questgiver=Mayor | |questgiver=Mayor | ||
|filename= | |filename=mainstory_newport_major | ||
|unlock=Reached level 30<br /> | |unlock=Reached level 30<br /> | ||
Resolve: The theft (No water in Newport)<br /> | Resolve: The theft (No water in Newport)<br /> | ||
Line 900: | Line 898: | ||
|name=Search the thief | |name=Search the thief | ||
|questgiver=Desert Thief Camp | |questgiver=Desert Thief Camp | ||
|filename= | |filename=mainstory_newport_desert | ||
|unlock=Reached level 30<br /> | |unlock=Reached level 30<br /> | ||
Accept: Searchparty (No water in Newport)<br /> | Accept: Searchparty (No water in Newport)<br /> | ||
Line 912: | Line 910: | ||
|name=Catch the thief | |name=Catch the thief | ||
|questgiver=Desert Thief Camp | |questgiver=Desert Thief Camp | ||
|filename= | |filename=mainstory_newport_desert | ||
|unlock=Reached level 30<br /> | |unlock=Reached level 30<br /> | ||
Resolve: Search the thief (No water in Newport)<br /> | Resolve: Search the thief (No water in Newport)<br /> | ||
Line 918: | Line 916: | ||
|complete=Defeat Water Thief | |complete=Defeat Water Thief | ||
|reward={{Reward|experience|70|70 Experience points}}<br /> | |reward={{Reward|experience|70|70 Experience points}}<br /> | ||
{{ItemReward| | {{ItemReward|empty_bottles|Water reserves}} | ||
|start text=You hear some faint voices from the sand. Two people are arguing.Voice: This mischievous man. He told us to steal these empty bottles. I mean, why??Other voice: This means that there was no water in the bank at all. I bet he sold it!You are positive: these are the water thieves. You draw your weapon. | |start text=You hear some faint voices from the sand. Two people are arguing.Voice: This mischievous man. He told us to steal these empty bottles. I mean, why??Other voice: This means that there was no water in the bank at all. I bet he sold it!You are positive: these are the water thieves. You draw your weapon. | ||
|finish text=You managed to tackle the person with the water reserves down. The other one is running away. As you inspect the water reserve you are startled - it is empty!!! No way.Why was the bottle empty? The thief is refusing to talk to you. Anyway, you should bring the culprit to the mayor. | |finish text=You managed to tackle the person with the water reserves down. The other one is running away. As you inspect the water reserve you are startled - it is empty!!! No way.Why was the bottle empty? The thief is refusing to talk to you. Anyway, you should bring the culprit to the mayor. | ||
Line 925: | Line 923: | ||
|name=Questioning | |name=Questioning | ||
|questgiver=Newport | |questgiver=Newport | ||
|filename= | |filename=mainstory_newport_city | ||
|unlock=Reached level 30<br /> | |unlock=Reached level 30<br /> | ||
Resolve: Searchparty (No water in Newport)<br /> | Resolve: Searchparty (No water in Newport)<br /> | ||
Line 937: | Line 935: | ||
|name=Snooping | |name=Snooping | ||
|questgiver=Mayor's Residence | |questgiver=Mayor's Residence | ||
|filename= | |filename=mainstory_newport_majorhouse | ||
|unlock=Reached level 30<br /> | |unlock=Reached level 30<br /> | ||
Resolve: Questioning (No water in Newport)<br /> | Resolve: Questioning (No water in Newport)<br /> | ||
Line 949: | Line 947: | ||
|name=Snooping | |name=Snooping | ||
|questgiver=Mayor's Residence | |questgiver=Mayor's Residence | ||
|filename= | |filename=mainstory_newport_majorhouse | ||
|unlock=Reached level 30<br /> | |unlock=Reached level 30<br /> | ||
Resolve: Snooping (No water in Newport)<br /> | Resolve: Snooping (No water in Newport)<br /> | ||
Line 961: | Line 959: | ||
|name=Hunted | |name=Hunted | ||
|questgiver=Desert Thief Camp | |questgiver=Desert Thief Camp | ||
|filename= | |filename=mainstory_newport_desert | ||
|unlock=Reached level 30<br /> | |unlock=Reached level 30<br /> | ||
Resolve: Snooping (No water in Newport)<br /> | Resolve: Snooping (No water in Newport)<br /> | ||
Line 974: | Line 972: | ||
|name=Desert thieves | |name=Desert thieves | ||
|questgiver=Desert Thief Camp | |questgiver=Desert Thief Camp | ||
|filename= | |filename=mainstory_newport_desert | ||
|unlock=Reached level 30<br /> | |unlock=Reached level 30<br /> | ||
Resolve: Hunted (No water in Newport)<br /> | Resolve: Hunted (No water in Newport)<br /> | ||
Line 986: | Line 984: | ||
|name=Desert thieves | |name=Desert thieves | ||
|questgiver=Desert Thief Camp | |questgiver=Desert Thief Camp | ||
|filename= | |filename=mainstory_newport_desert | ||
|unlock=Reached level 30<br /> | |unlock=Reached level 30<br /> | ||
Character class: Adventurer<br /> | Character class: Adventurer<br /> | ||
Line 999: | Line 997: | ||
|name=Desert thieves | |name=Desert thieves | ||
|questgiver=Desert Thief Camp | |questgiver=Desert Thief Camp | ||
|filename= | |filename=mainstory_newport_desert | ||
|unlock=Reached level 30<br /> | |unlock=Reached level 30<br /> | ||
Resolve: Desert thieves (No water in Newport)<br /> | Resolve: Desert thieves (No water in Newport)<br /> | ||
Line 1,011: | Line 1,009: | ||
|name=Desert thieves | |name=Desert thieves | ||
|questgiver=Desert Thief Camp | |questgiver=Desert Thief Camp | ||
|filename= | |filename=mainstory_newport_desert | ||
|unlock=Reached level 30<br /> | |unlock=Reached level 30<br /> | ||
Character class: Dueller<br /> | Character class: Dueller<br /> | ||
Line 1,024: | Line 1,022: | ||
|name=Desert thieves | |name=Desert thieves | ||
|questgiver=Desert Thief Camp | |questgiver=Desert Thief Camp | ||
|filename= | |filename=mainstory_newport_desert | ||
|unlock=Reached level 30<br /> | |unlock=Reached level 30<br /> | ||
Character class: Soldier<br /> | Character class: Soldier<br /> | ||
Line 1,038: | Line 1,036: | ||
|name=Desert thieves | |name=Desert thieves | ||
|questgiver=Desert Thief Camp | |questgiver=Desert Thief Camp | ||
|filename= | |filename=mainstory_newport_desert | ||
|unlock=Reached level 30<br /> | |unlock=Reached level 30<br /> | ||
Character class: Worker<br /> | Character class: Worker<br /> | ||
Line 1,051: | Line 1,049: | ||
|name=Return of the water | |name=Return of the water | ||
|questgiver=Water Pipes | |questgiver=Water Pipes | ||
|filename= | |filename=mainstory_newport_pipes | ||
|unlock=Reached level 30<br /> | |unlock=Reached level 30<br /> | ||
Resolve: Desert thieves (No water in Newport)<br /> | |||
Go to Water Pipes | Go to Water Pipes | ||
|complete=Access to the pipes 1/1 | |complete=Access to the pipes 1/1 | ||
Line 1,063: | Line 1,061: | ||
|name=Return of the water | |name=Return of the water | ||
|questgiver=Water Pipes | |questgiver=Water Pipes | ||
|filename= | |filename=mainstory_newport_pipes | ||
|unlock=Reached level 30<br /> | |unlock=Reached level 30<br /> | ||
Resolve: Return of the water (No water in Newport)<br /> | Resolve: Return of the water (No water in Newport)<br /> | ||
Line 1,075: | Line 1,073: | ||
|name=Sneak into newport | |name=Sneak into newport | ||
|questgiver=Newport | |questgiver=Newport | ||
|filename= | |filename=mainstory_newport_city | ||
|unlock=Reached level 30<br /> | |unlock=Reached level 30<br /> | ||
Resolve: Return of the water (No water in Newport)<br /> | Resolve: Return of the water (No water in Newport)<br /> | ||
Line 1,087: | Line 1,085: | ||
|name=Sneak into newport | |name=Sneak into newport | ||
|questgiver=Newport | |questgiver=Newport | ||
|filename= | |filename=mainstory_newport_city | ||
|unlock=Reached level 30<br /> | |unlock=Reached level 30<br /> | ||
Resolve: Sneak into newport (No water in Newport)<br /> | Resolve: Sneak into newport (No water in Newport)<br /> | ||
Line 1,100: | Line 1,098: | ||
|name=Deal with the Mayor | |name=Deal with the Mayor | ||
|questgiver=Mayor | |questgiver=Mayor | ||
|filename= | |filename=mainstory_newport_major | ||
|unlock=Reached level 30<br /> | |unlock=Reached level 30<br /> | ||
Resolve: Sneak into newport (No water in Newport)<br /> | Resolve: Sneak into newport (No water in Newport)<br /> | ||
Line 1,108: | Line 1,106: | ||
|start text=Mayor: Ah, you! What are you doing here? Rattlesnake!!...uhm Rattlesnake?You: Rattlesnake will not help you now. You are behind all this! You are the culprit draining the water from the surroundings! I found the pipes.Mayor: Oh no, please! Yes, I sold the water and I was supposed to sell the whole town. But I am just a henchman. They forced me to do it, they kidnapped my wife.I have never seen the big boss myself... But I know a name... H-h-his name is Calvin.They warned me of you, because you are snooping around. They burned down the outpost and kidnapped your Indian friends. They forced me to get rid of you before you can find out anything. | |start text=Mayor: Ah, you! What are you doing here? Rattlesnake!!...uhm Rattlesnake?You: Rattlesnake will not help you now. You are behind all this! You are the culprit draining the water from the surroundings! I found the pipes.Mayor: Oh no, please! Yes, I sold the water and I was supposed to sell the whole town. But I am just a henchman. They forced me to do it, they kidnapped my wife.I have never seen the big boss myself... But I know a name... H-h-his name is Calvin.They warned me of you, because you are snooping around. They burned down the outpost and kidnapped your Indian friends. They forced me to get rid of you before you can find out anything. | ||
|finish text=You know that you are on the right track. The mayor is just a henchman of some bigger villain. The one who burned your Outpost. All you have to do is follow the pipes to the next destination of your adventure. But what to do with the mayor? | |finish text=You know that you are on the right track. The mayor is just a henchman of some bigger villain. The one who burned your Outpost. All you have to do is follow the pipes to the next destination of your adventure. But what to do with the mayor? | ||
Finish hint: You have three possibilities to deal with the mayor. Think about your choice before completing the following quest. | |||
}} | }} | ||
{{Quests | {{Quests | ||
|name=Possibility 1 | |name=Possibility 1 | ||
|questgiver=Mayor | |questgiver=Mayor | ||
|filename= | |filename=mainstory_newport_major | ||
|unlock=Reached level 30<br /> | |unlock=Reached level 30<br /> | ||
Resolve: Deal with the Mayor (No water in Newport)<br /> | Resolve: Deal with the Mayor (No water in Newport)<br /> | ||
Line 1,126: | Line 1,123: | ||
$1000<br /> | $1000<br /> | ||
1 skill point towards Aiming<br /> | 1 skill point towards Aiming<br /> | ||
Choose: | Choose:<br /> | ||
{{ItemReward|Pilgrim undergarn|Pilgrim undergarn}}<br /> | {{ItemReward|Pilgrim undergarn|Pilgrim undergarn}}<br /> | ||
{{ItemReward|Pilgrim | {{ItemReward|Pilgrim pants|Pilgrim trousers}} | ||
|start text=You decide to deal with the mayor yourself. This filthy son of an outlaw has to be punished by the real law of the desert - that is you. | |start text=You decide to deal with the mayor yourself. This filthy son of an outlaw has to be punished by the real law of the desert - that is you. | ||
|finish text=You have dealt with the mayor yourself. The shocked villagers thank you. You decide to give all the gemstones you have left at the outpost to the Newport inhabitants. They have suffered enough.Your next stop is clear - You just have to follow the pipes to come closer to the truth - to this Calvin. | |finish text=You have dealt with the mayor yourself. The shocked villagers thank you. You decide to give all the gemstones you have left at the outpost to the Newport inhabitants. They have suffered enough.Your next stop is clear - You just have to follow the pipes to come closer to the truth - to this Calvin. | ||
Line 1,135: | Line 1,132: | ||
|name=Possibility 2 | |name=Possibility 2 | ||
|questgiver=Mayor | |questgiver=Mayor | ||
|filename= | |filename=mainstory_newport_major | ||
|unlock=Reached level 30<br /> | |unlock=Reached level 30<br /> | ||
Resolve: Deal with the Mayor (No water in Newport)<br /> | Resolve: Deal with the Mayor (No water in Newport)<br /> | ||
Line 1,147: | Line 1,144: | ||
Title: The good<br /> | Title: The good<br /> | ||
1 skill point towards Leadership<br /> | 1 skill point towards Leadership<br /> | ||
Choose: | Choose:<br /> | ||
{{ItemReward|Pilgrim undergarn|Pilgrim undergarn}}<br /> | {{ItemReward|Pilgrim undergarn|Pilgrim undergarn}}<br /> | ||
{{ItemReward|Pilgrim | {{ItemReward|Pilgrim pants|Pilgrim trousers}} | ||
|start text=You decide that the mayor should get a second chance. He himself is just a victim of a bigger culprit. He should stand in front of the inhabitants of Newport and regret his deeds. | |start text=You decide that the mayor should get a second chance. He himself is just a victim of a bigger culprit. He should stand in front of the inhabitants of Newport and regret his deeds. | ||
|finish text=The mayor put his cards on the table and confessed to the villagers what he did. You struggled to keep the inhabitants from lynching him. He is banned from Newport and sent into exile. You decide to give all the gemstones you have left at the outpost to the Newport inhabitants. They have suffered enough.Your next stop is clear - You just have to follow the pipes to come closer to the truth - to this Calvin.. | |finish text=The mayor put his cards on the table and confessed to the villagers what he did. You struggled to keep the inhabitants from lynching him. He is banned from Newport and sent into exile. You decide to give all the gemstones you have left at the outpost to the Newport inhabitants. They have suffered enough.Your next stop is clear - You just have to follow the pipes to come closer to the truth - to this Calvin.. | ||
Line 1,156: | Line 1,153: | ||
|name=Possibility 3 | |name=Possibility 3 | ||
|questgiver=Mayor | |questgiver=Mayor | ||
|filename= | |filename=mainstory_newport_major | ||
|unlock=Reached level 30<br /> | |unlock=Reached level 30<br /> | ||
Resolve: Deal with the Mayor (No water in Newport)<br /> | Resolve: Deal with the Mayor (No water in Newport)<br /> | ||
Line 1,168: | Line 1,165: | ||
Title: The ugly<br /> | Title: The ugly<br /> | ||
1 skill point towards Tactics<br /> | 1 skill point towards Tactics<br /> | ||
Choose: | Choose:<br /> | ||
{{ItemReward|Pilgrim undergarn|Pilgrim undergarn}}<br /> | {{ItemReward|Pilgrim undergarn|Pilgrim undergarn}}<br /> | ||
{{ItemReward|Pilgrim | {{ItemReward|Pilgrim pants|Pilgrim trousers}} | ||
|start text=Rattlesnake: What has happened? I feel so dizzy... So the mayor was the one behind the water shortages. He duped me and the poor inhabitants. Just leave him to us. We will take care of this matter.You can just leave the mayor behind with Rattlesnake and the enraged inhabitants. Shall they seal the mayors fate? | |start text=Rattlesnake: What has happened? I feel so dizzy... So the mayor was the one behind the water shortages. He duped me and the poor inhabitants. Just leave him to us. We will take care of this matter.You can just leave the mayor behind with Rattlesnake and the enraged inhabitants. Shall they seal the mayors fate? | ||
|finish text=You leave the mayor to the enraged mob of angry Newport villagers. You decide to give all the gemstones you have left at the outpost to the Newport inhabitants. They have suffered enough.Your next stop is clear - You just have to follow the pipes to come closer to the truth - to this Calvin.. | |finish text=You leave the mayor to the enraged mob of angry Newport villagers. You decide to give all the gemstones you have left at the outpost to the Newport inhabitants. They have suffered enough.Your next stop is clear - You just have to follow the pipes to come closer to the truth - to this Calvin.. | ||
}} | }} | ||
</spoiler> | |||
== | == Down With Fort Mencer == | ||
<spoiler> | |||
{{Quests | {{Quests | ||
|name=Follow the trail | |name=Follow the trail | ||
|questgiver=Sheriff John Fitzburn | |questgiver=Sheriff John Fitzburn | ||
|filename= | |filename=Sheriffnpc | ||
|unlock=Reached level 40<br /> | |unlock=Reached level 40<br /> | ||
Resolve: Possibility 1 (No water in Newport) or Resolve: Possibility 2 (No water in Newport) or Resolve: Possibility 3 (No water in Newport) | Resolve: Possibility 1 (No water in Newport) or Resolve: Possibility 2 (No water in Newport) or Resolve: Possibility 3 (No water in Newport) | ||
|complete=Pickaxe 10/10 | |complete=Pickaxe 10/10 | ||
Line 1,191: | Line 1,188: | ||
|name=Follow the trail | |name=Follow the trail | ||
|questgiver=Sheriff John Fitzburn | |questgiver=Sheriff John Fitzburn | ||
|filename= | |filename=Sheriffnpc | ||
|unlock=Reached level 40<br /> | |unlock=Reached level 40<br /> | ||
Resolve: Follow the trail (Down with Fort Mencer) | Resolve: Follow the trail (Down with Fort Mencer) | ||
Line 1,202: | Line 1,199: | ||
|name=Fort Mencer | |name=Fort Mencer | ||
|questgiver=Fort Mencer | |questgiver=Fort Mencer | ||
|filename= | |filename=mainstory_fortmencer_fort | ||
|unlock=Reached level 40<br /> | |unlock=Reached level 40<br /> | ||
Accept: Follow the trail (Down with Fort Mencer)<br /> | Accept: Follow the trail (Down with Fort Mencer)<br /> | ||
Line 1,214: | Line 1,211: | ||
|name=Alive | |name=Alive | ||
|questgiver=Bonnie's Farm | |questgiver=Bonnie's Farm | ||
|filename= | |filename=mainstory_fortmencer_farm | ||
|unlock=Reached level 40<br /> | |unlock=Reached level 40<br /> | ||
Resolve: Fort Mencer (Down with Fort Mencer)<br /> | Resolve: Fort Mencer (Down with Fort Mencer)<br /> | ||
Line 1,226: | Line 1,223: | ||
|name=Farmlife | |name=Farmlife | ||
|questgiver=Bonnie's Farm | |questgiver=Bonnie's Farm | ||
|filename= | |filename=mainstory_fortmencer_farm | ||
|unlock=Reached level 40<br /> | |unlock=Reached level 40<br /> | ||
Resolve: Alive (Down with Fort Mencer)<br /> | Resolve: Alive (Down with Fort Mencer)<br /> | ||
Line 1,238: | Line 1,235: | ||
|name=Farmlife | |name=Farmlife | ||
|questgiver=Bonnie's Farm | |questgiver=Bonnie's Farm | ||
|filename= | |filename=mainstory_fortmencer_farm | ||
|unlock=Reached level 40<br /> | |unlock=Reached level 40<br /> | ||
Resolve: Farmlife (Down with Fort Mencer)<br /> | Resolve: Farmlife (Down with Fort Mencer)<br /> | ||
Line 1,251: | Line 1,248: | ||
|name=Nigel's Universal Remedy | |name=Nigel's Universal Remedy | ||
|questgiver=Nigel the Weapon Dealer | |questgiver=Nigel the Weapon Dealer | ||
|filename= | |filename=mainstory_fortmencer_nigel | ||
|unlock=Reached level 40<br /> | |unlock=Reached level 40<br /> | ||
Resolve: Farmlife (Down with Fort Mencer)<br /> | Resolve: Farmlife (Down with Fort Mencer)<br /> | ||
Line 1,263: | Line 1,260: | ||
|name=Nigel's Universal Remedy | |name=Nigel's Universal Remedy | ||
|questgiver=Nigel the Weapon Dealer | |questgiver=Nigel the Weapon Dealer | ||
|filename= | |filename=mainstory_fortmencer_nigel | ||
|unlock=Reached level 40<br /> | |unlock=Reached level 40<br /> | ||
Resolve: Nigel's Universal Remedy (Down with Fort Mencer)<br /> | Resolve: Nigel's Universal Remedy (Down with Fort Mencer)<br /> | ||
Line 1,275: | Line 1,272: | ||
|name=Nigel's Universal Remedy | |name=Nigel's Universal Remedy | ||
|questgiver=Nigel the Weapon Dealer | |questgiver=Nigel the Weapon Dealer | ||
|filename= | |filename=mainstory_fortmencer_nigel | ||
|unlock=Reached level 40<br /> | |unlock=Reached level 40<br /> | ||
Resolve: Nigel's Universal Remedy (Down with Fort Mencer)<br /> | Resolve: Nigel's Universal Remedy (Down with Fort Mencer)<br /> | ||
Line 1,287: | Line 1,284: | ||
|name=Nigel's Universal Remedy | |name=Nigel's Universal Remedy | ||
|questgiver=Nigel the Weapon Dealer | |questgiver=Nigel the Weapon Dealer | ||
|filename= | |filename=mainstory_fortmencer_nigel | ||
|unlock=Reached level 40<br /> | |unlock=Reached level 40<br /> | ||
Resolve: Nigel's Universal Remedy (Down with Fort Mencer)<br /> | Resolve: Nigel's Universal Remedy (Down with Fort Mencer)<br /> | ||
Line 1,299: | Line 1,296: | ||
|name=Nigel's Universal Remedy | |name=Nigel's Universal Remedy | ||
|questgiver=Nigel the Weapon Dealer | |questgiver=Nigel the Weapon Dealer | ||
|filename= | |filename=mainstory_fortmencer_nigel | ||
|unlock=Reached level 40<br /> | |unlock=Reached level 40<br /> | ||
Resolve: Nigel's Universal Remedy (Down with Fort Mencer)<br /> | Resolve: Nigel's Universal Remedy (Down with Fort Mencer)<br /> | ||
Line 1,311: | Line 1,308: | ||
|name=Nigel's Universal Remedy | |name=Nigel's Universal Remedy | ||
|questgiver=Nigel the Weapon Dealer | |questgiver=Nigel the Weapon Dealer | ||
|filename= | |filename=mainstory_fortmencer_nigel | ||
|unlock=Reached level 40<br /> | |unlock=Reached level 40<br /> | ||
Resolve: Nigel's Universal Remedy (Down with Fort Mencer)<br /> | Resolve: Nigel's Universal Remedy (Down with Fort Mencer)<br /> | ||
Line 1,323: | Line 1,320: | ||
|name=Justice in Adillo | |name=Justice in Adillo | ||
|questgiver=The Young Marshal | |questgiver=The Young Marshal | ||
|filename= | |filename=mainstory_fortmencer_marshal | ||
|unlock=Reached level 40<br /> | |unlock=Reached level 40<br /> | ||
Resolve: Farmlife (Down with Fort Mencer)<br /> | Resolve: Farmlife (Down with Fort Mencer)<br /> | ||
Line 1,335: | Line 1,332: | ||
|name=Justice in Adillo | |name=Justice in Adillo | ||
|questgiver=The Young Marshal | |questgiver=The Young Marshal | ||
|filename= | |filename=mainstory_fortmencer_marshal | ||
|unlock=Reached level 40<br /> | |unlock=Reached level 40<br /> | ||
Resolve: Justice in Adillo (Down with Fort Mencer)<br /> | Resolve: Justice in Adillo (Down with Fort Mencer)<br /> | ||
Line 1,347: | Line 1,344: | ||
|name=Justice in Adillo | |name=Justice in Adillo | ||
|questgiver=The Young Marshal | |questgiver=The Young Marshal | ||
|filename= | |filename=mainstory_fortmencer_marshal | ||
|unlock=Reached level 40<br /> | |unlock=Reached level 40<br /> | ||
Resolve: Justice in Adillo (Down with Fort Mencer)<br /> | Resolve: Justice in Adillo (Down with Fort Mencer)<br /> | ||
Line 1,359: | Line 1,356: | ||
|name=Justice in Adillo | |name=Justice in Adillo | ||
|questgiver=The Young Marshal | |questgiver=The Young Marshal | ||
|filename= | |filename=mainstory_fortmencer_marshal | ||
|unlock=Reached level 40<br /> | |unlock=Reached level 40<br /> | ||
Resolve: Justice in Adillo (Down with Fort Mencer)<br /> | Resolve: Justice in Adillo (Down with Fort Mencer)<br /> | ||
Line 1,371: | Line 1,368: | ||
|name=Gold rushing | |name=Gold rushing | ||
|questgiver=Seth the Treasure Hunter | |questgiver=Seth the Treasure Hunter | ||
|filename= | |filename=mainstory_fortmencer_seth | ||
|unlock=Reached level 40<br /> | |unlock=Reached level 40<br /> | ||
Resolve: Farmlife (Down with Fort Mencer)<br /> | Resolve: Farmlife (Down with Fort Mencer)<br /> | ||
Line 1,383: | Line 1,380: | ||
|name=Gold rushing | |name=Gold rushing | ||
|questgiver=Seth the Treasure Hunter | |questgiver=Seth the Treasure Hunter | ||
|filename= | |filename=mainstory_fortmencer_seth | ||
|unlock=Reached level 40<br /> | |unlock=Reached level 40<br /> | ||
Resolve: Gold rushing (Down with Fort Mencer)<br /> | Resolve: Gold rushing (Down with Fort Mencer)<br /> | ||
Line 1,396: | Line 1,393: | ||
|name=Gold rushing | |name=Gold rushing | ||
|questgiver=Seth the Treasure Hunter | |questgiver=Seth the Treasure Hunter | ||
|filename= | |filename=mainstory_fortmencer_seth | ||
|unlock=Reached level 40<br /> | |unlock=Reached level 40<br /> | ||
Resolve: Gold rushing (Down with Fort Mencer)<br /> | Resolve: Gold rushing (Down with Fort Mencer)<br /> | ||
Line 1,409: | Line 1,406: | ||
|name=Gold rushing | |name=Gold rushing | ||
|questgiver=Seth the Treasure Hunter | |questgiver=Seth the Treasure Hunter | ||
|filename= | |filename=mainstory_fortmencer_seth | ||
|unlock=Reached level 40<br /> | |unlock=Reached level 40<br /> | ||
Resolve: Gold rushing (Down with Fort Mencer)<br /> | Resolve: Gold rushing (Down with Fort Mencer)<br /> | ||
Line 1,422: | Line 1,419: | ||
|name=Gold rushing | |name=Gold rushing | ||
|questgiver=Seth the Treasure Hunter | |questgiver=Seth the Treasure Hunter | ||
|filename= | |filename=mainstory_fortmencer_seth | ||
|unlock=Reached level 40<br /> | |unlock=Reached level 40<br /> | ||
Resolve: Gold rushing (Down with Fort Mencer)<br /> | Resolve: Gold rushing (Down with Fort Mencer)<br /> | ||
Line 1,435: | Line 1,432: | ||
|name=Gold rushing | |name=Gold rushing | ||
|questgiver=Seth the Treasure Hunter | |questgiver=Seth the Treasure Hunter | ||
|filename= | |filename=mainstory_fortmencer_seth | ||
|unlock=Reached level 40<br /> | |unlock=Reached level 40<br /> | ||
Resolve: Gold rushing (Down with Fort Mencer)<br /> | |||
Go to Seth the Treasure Hunter | Go to Seth the Treasure Hunter | ||
|complete=Bartering with Indians (4 hours) | |complete=Bartering with Indians (4 hours) | ||
|reward={{Reward|experience|120|120 Experience points}}<br /> | |reward={{Reward|experience|120|120 Experience points}}<br /> | ||
{{ItemReward| | {{ItemReward|mainstory_fortmencer_map2|Seth}} | ||
|start text=Seth: Very good, you crafted some good items. Let us see if you can get my second map piece back by bartering these items with the Indians. Good luck, they can be really stubborn business partners. | |start text=Seth: Very good, you crafted some good items. Let us see if you can get my second map piece back by bartering these items with the Indians. Good luck, they can be really stubborn business partners. | ||
|finish text=Seth: You managed to get it? | |finish text=Seth: You managed to get it? | ||
Line 1,448: | Line 1,445: | ||
|name=Gold rushing | |name=Gold rushing | ||
|questgiver=Seth the Treasure Hunter | |questgiver=Seth the Treasure Hunter | ||
|filename= | |filename=mainstory_fortmencer_seth | ||
|unlock=Reached level 40<br /> | |unlock=Reached level 40<br /> | ||
Resolve: Gold rushing (Down with Fort Mencer)<br /> | Resolve: Gold rushing (Down with Fort Mencer)<br /> | ||
Line 1,461: | Line 1,458: | ||
|name=Gold rushing | |name=Gold rushing | ||
|questgiver=Seth the Treasure Hunter | |questgiver=Seth the Treasure Hunter | ||
|filename= | |filename=mainstory_fortmencer_seth | ||
|unlock=Reached level 40<br /> | |unlock=Reached level 40<br /> | ||
Resolve: Gold rushing (Down with Fort Mencer)<br /> | Resolve: Gold rushing (Down with Fort Mencer)<br /> | ||
Line 1,473: | Line 1,470: | ||
|name=Trojan Horse | |name=Trojan Horse | ||
|questgiver=Bonnie's Farm | |questgiver=Bonnie's Farm | ||
|filename= | |filename=mainstory_fortmencer_farm | ||
|unlock=Reached level 40<br /> | |unlock=Reached level 40<br /> | ||
Resolve: Gold rushing (Down with Fort Mencer)<br /> | Resolve: Gold rushing (Down with Fort Mencer)<br /> | ||
Line 1,488: | Line 1,485: | ||
|name=Trojan Horse | |name=Trojan Horse | ||
|questgiver=Bonnie's Farm | |questgiver=Bonnie's Farm | ||
|filename= | |filename=mainstory_fortmencer_farm | ||
|unlock=Reached level 40<br /> | |unlock=Reached level 40<br /> | ||
Accept: Trojan Horse (Down with Fort Mencer)<br /> | Accept: Trojan Horse (Down with Fort Mencer)<br /> | ||
Line 1,503: | Line 1,500: | ||
|name=Trojan Horse | |name=Trojan Horse | ||
|questgiver=Bonnie's Farm | |questgiver=Bonnie's Farm | ||
|filename= | |filename=mainstory_fortmencer_farm | ||
|unlock=Reached level 40<br /> | |unlock=Reached level 40<br /> | ||
Accept: Trojan Horse (Down with Fort Mencer)<br /> | Accept: Trojan Horse (Down with Fort Mencer)<br /> | ||
Line 1,516: | Line 1,513: | ||
|name=Assault on Fort Mencer | |name=Assault on Fort Mencer | ||
|questgiver=Fort Mencer | |questgiver=Fort Mencer | ||
|filename= | |filename=mainstory_fortmencer_fort | ||
|unlock=Reached level 40<br /> | |unlock=Reached level 40<br /> | ||
Resolve: Trojan Horse (Down with Fort Mencer)<br /> | Resolve: Trojan Horse (Down with Fort Mencer)<br /> | ||
Line 1,526: | Line 1,523: | ||
$1000<br /> | $1000<br /> | ||
Title: Rider of the Trojan horse<br /> | Title: Rider of the Trojan horse<br /> | ||
Choose: | Choose:<br /> | ||
{{ItemReward| | {{ItemReward|gentleman_animal|Gallant horse}}<br /> | ||
{{ItemReward| | {{ItemReward|dancer_animal|Lady horse}} | ||
|start text=You and your allies are on position. You are steering the fake stagecoach towards the fort. The gatling gun is hidden inside and will be fired by Nigel.A drunk guard is opening the door. Seems like Seth has done his job well. You drive into the Fort. The marshal is ready to give you fire assistance from the outside.Your target is to get this Calvin in your hands. | |start text=You and your allies are on position. You are steering the fake stagecoach towards the fort. The gatling gun is hidden inside and will be fired by Nigel.A drunk guard is opening the door. Seems like Seth has done his job well. You drive into the Fort. The marshal is ready to give you fire assistance from the outside.Your target is to get this Calvin in your hands. | ||
|finish text=After a big battle you took down the Fort with united forces. But no trace of the big villain Calvin. You put some scoundrels through the mill. The result: obviously Calvin was warned. He fled the Fort once the assault started. You will have to track him down again.Maybe the sheriff knows something. | |finish text=After a big battle you took down the Fort with united forces. But no trace of the big villain Calvin. You put some scoundrels through the mill. The result: obviously Calvin was warned. He fled the Fort once the assault started. You will have to track him down again.Maybe the sheriff knows something. | ||
Line 1,535: | Line 1,532: | ||
|name=Seth's Way | |name=Seth's Way | ||
|questgiver=Seth the Treasure Hunter | |questgiver=Seth the Treasure Hunter | ||
|filename= | |filename=mainstory_fortmencer_seth | ||
|unlock=Reached level 40<br /> | |unlock=Reached level 40<br /> | ||
Accept: Gold rushing (Down with Fort Mencer)<br /> | Accept: Gold rushing (Down with Fort Mencer)<br /> | ||
Line 1,544: | Line 1,541: | ||
|reward=Title: The bored Cowboy<br /> | |reward=Title: The bored Cowboy<br /> | ||
{{Reward|experience|110|110 Experience points}}<br /> | {{Reward|experience|110|110 Experience points}}<br /> | ||
{{ItemReward| | {{ItemReward|mainstory_fortmencer_map1|Seth}} | ||
|start text=You decide to wait here with Seth for one month. Phew, that's boring... | |start text=You decide to wait here with Seth for one month. Phew, that's boring... | ||
|finish text=You really picked this option??? Ok.... You nearly died of boredom, but finally Seth's partner was released. You ambush him and rob him of the map. | |finish text=You really picked this option??? Ok.... You nearly died of boredom, but finally Seth's partner was released. You ambush him and rob him of the map. | ||
Line 1,551: | Line 1,548: | ||
|name=Your Way | |name=Your Way | ||
|questgiver=Seth the Treasure Hunter | |questgiver=Seth the Treasure Hunter | ||
|filename= | |filename=mainstory_fortmencer_seth | ||
|unlock=Reached level 40<br /> | |unlock=Reached level 40<br /> | ||
Accept: Gold rushing (Down with Fort Mencer)<br /> | Accept: Gold rushing (Down with Fort Mencer)<br /> | ||
Line 1,559: | Line 1,556: | ||
|complete=Prison guard (5 hours) | |complete=Prison guard (5 hours) | ||
|reward={{Reward|experience|110|110 Experience points}}<br /> | |reward={{Reward|experience|110|110 Experience points}}<br /> | ||
{{ItemReward| | {{ItemReward|mainstory_fortmencer_map1|Seth}} | ||
|start text=Waiting here a whole month??? No way. You decide to walk into that prison and solve the case your way. | |start text=Waiting here a whole month??? No way. You decide to walk into that prison and solve the case your way. | ||
|finish text=Perfect. You stole the map underneath the pillow of the prisoner. Easy. | |finish text=Perfect. You stole the map underneath the pillow of the prisoner. Easy. | ||
}} | }} | ||
</spoiler> | |||
== | == The North, the South and the brunette == | ||
<spoiler> | |||
{{Quests | {{Quests | ||
|name=The Renegade | |name=The Renegade | ||
|questgiver=Sheriff John Fitzburn | |questgiver=Sheriff John Fitzburn | ||
|filename= | |filename=Sheriffnpc | ||
|unlock=Reached level 50<br /> | |unlock=Reached level 50<br /> | ||
Resolve: Assault on Fort Mencer (Down with Fort Mencer)<br /> | Resolve: Assault on Fort Mencer (Down with Fort Mencer)<br /> | ||
|complete=Last known address 1/1 | |complete=Last known address 1/1 | ||
|reward={{Reward|experience|130|130 Experience points}} | |reward={{Reward|experience|130|130 Experience points}} | ||
Line 1,580: | Line 1,577: | ||
|name=Searching | |name=Searching | ||
|questgiver=Sheriff John Fitzburn | |questgiver=Sheriff John Fitzburn | ||
|filename= | |filename=Sheriffnpc | ||
|unlock=Reached level 50<br /> | |unlock=Reached level 50<br /> | ||
Resolve: The Renegade (The North, the South and the brunette) | Resolve: The Renegade (The North, the South and the brunette) | ||
Line 1,591: | Line 1,588: | ||
|name=Searching | |name=Searching | ||
|questgiver=The city of Sad Hill | |questgiver=The city of Sad Hill | ||
|filename= | |filename=mainstory_sadhill | ||
|unlock=Reached level 50<br /> | |unlock=Reached level 50<br /> | ||
Accept: Searching (The North, the South and the brunette)<br /> | Accept: Searching (The North, the South and the brunette)<br /> | ||
Line 1,597: | Line 1,594: | ||
|complete=Fire fighter (4 hours) | |complete=Fire fighter (4 hours) | ||
|reward={{Reward|experience|120|120 Experience points}}<br /> | |reward={{Reward|experience|120|120 Experience points}}<br /> | ||
{{ItemReward| | {{ItemReward|love confessions|Love Letter}} | ||
|start text=You arrive at Sad Hill. The town is vastly abandoned as the sheriff reported earlier. You hear faint gun sounds from the distant army camps. You are not surprised that the soldier chose to run away, this siege seems to have exhausted the whole area.The town is pretty small and you manage to find the address in no time... But what is that? You do not trust your eyes: The according house is burning bright.What happened here? All evidence on how to find the deserter are consumed by the flames. You decide to extinguish the flames as quick as possible. | |start text=You arrive at Sad Hill. The town is vastly abandoned as the sheriff reported earlier. You hear faint gun sounds from the distant army camps. You are not surprised that the soldier chose to run away, this siege seems to have exhausted the whole area.The town is pretty small and you manage to find the address in no time... But what is that? You do not trust your eyes: The according house is burning bright.What happened here? All evidence on how to find the deserter are consumed by the flames. You decide to extinguish the flames as quick as possible. | ||
|finish text=You finally get out of the flames coughing and exhausted. The only thing you have managed to save from the hot flames was a letter. You decide to open it:My beloved Jane,I have deserted from the army and acquired all the money needed to buy you everything you've ever dreamed. But they are on my heels and I need to go underground for a brief spell. Do not worry. Love you, Bill. | |finish text=You finally get out of the flames coughing and exhausted. The only thing you have managed to save from the hot flames was a letter. You decide to open it:My beloved Jane,I have deserted from the army and acquired all the money needed to buy you everything you've ever dreamed. But they are on my heels and I need to go underground for a brief spell. Do not worry. Love you, Bill. | ||
Line 1,604: | Line 1,601: | ||
|name=Searching | |name=Searching | ||
|questgiver=The city of Sad Hill | |questgiver=The city of Sad Hill | ||
|filename= | |filename=mainstory_sadhill | ||
|unlock=Reached level 50<br /> | |unlock=Reached level 50<br /> | ||
Resolve: Searching (The North, the South and the brunette)<br /> | Resolve: Searching (The North, the South and the brunette)<br /> | ||
Line 1,617: | Line 1,614: | ||
|name=Searching | |name=Searching | ||
|questgiver=The city of Sad Hill | |questgiver=The city of Sad Hill | ||
|filename= | |filename=mainstory_sadhill | ||
|unlock=Reached level 50<br /> | |unlock=Reached level 50<br /> | ||
Resolve: Searching (The North, the South and the brunette)<br /> | Resolve: Searching (The North, the South and the brunette)<br /> | ||
Line 1,629: | Line 1,626: | ||
|name=An unpleasant meeting | |name=An unpleasant meeting | ||
|questgiver=Sad Hill gallows | |questgiver=Sad Hill gallows | ||
|filename= | |filename=mainstory_sadhill_gallows | ||
|unlock=Reached level 50<br /> | |unlock=Reached level 50<br /> | ||
Resolve: Searching (The North, the South and the brunette)<br /> | Resolve: Searching (The North, the South and the brunette)<br /> | ||
Line 1,641: | Line 1,638: | ||
|name=The gallows trick | |name=The gallows trick | ||
|questgiver=Sad Hill gallows | |questgiver=Sad Hill gallows | ||
|filename= | |filename=mainstory_sadhill_gallows | ||
|unlock=Reached level 50<br /> | |unlock=Reached level 50<br /> | ||
Resolve: An unpleasant meeting (The North, the South and the brunette)<br /> | Resolve: An unpleasant meeting (The North, the South and the brunette)<br /> | ||
Line 1,653: | Line 1,650: | ||
|name=The gallows trick | |name=The gallows trick | ||
|questgiver=Sad Hill gallows | |questgiver=Sad Hill gallows | ||
|filename= | |filename=mainstory_sadhill_gallows | ||
|unlock=Reached level 50<br /> | |unlock=Reached level 50<br /> | ||
Resolve: The gallows trick (The North, the South and the brunette)<br /> | Resolve: The gallows trick (The North, the South and the brunette)<br /> | ||
Line 1,666: | Line 1,663: | ||
|name=Abandoned | |name=Abandoned | ||
|questgiver=Sad Hill gallows | |questgiver=Sad Hill gallows | ||
|filename= | |filename=mainstory_sadhill_gallows | ||
|unlock=Reached level 50<br /> | |unlock=Reached level 50<br /> | ||
Resolve: The gallows trick (The North, the South and the brunette)<br /> | Resolve: The gallows trick (The North, the South and the brunette)<br /> | ||
Line 1,678: | Line 1,675: | ||
|name=Silent Revenge | |name=Silent Revenge | ||
|questgiver=Sad Hill gallows | |questgiver=Sad Hill gallows | ||
|filename= | |filename=mainstory_sadhill_gallows | ||
|unlock=Reached level 50<br /> | |unlock=Reached level 50<br /> | ||
Resolve: Abandoned (The North, the South and the brunette)<br /> | Resolve: Abandoned (The North, the South and the brunette)<br /> | ||
Line 1,687: | Line 1,684: | ||
|reward={{Reward|experience|90|90 Experience points}}<br /> | |reward={{Reward|experience|90|90 Experience points}}<br /> | ||
$500<br /> | $500<br /> | ||
{{ItemReward| | {{ItemReward|Marmelade|Jam}} | ||
|start text=The brunette is sitting in the saloon boozing away your money. You decide to wait until he falls asleep in the hotel, sneak into his room, and rob him. Haha, you imagine his face in the morning when he wakes up and notices the money is missing. | |start text=The brunette is sitting in the saloon boozing away your money. You decide to wait until he falls asleep in the hotel, sneak into his room, and rob him. Haha, you imagine his face in the morning when he wakes up and notices the money is missing. | ||
|finish text=The brunette is fast asleep in his room. There is a heavy stench of whiskey in the air. You manage to rob what's left from his pockets... You find a jar of jam in his luggage too. A nice compensation. | |finish text=The brunette is fast asleep in his room. There is a heavy stench of whiskey in the air. You manage to rob what's left from his pockets... You find a jar of jam in his luggage too. A nice compensation. | ||
Line 1,694: | Line 1,691: | ||
|name=The Hunt | |name=The Hunt | ||
|questgiver=Sad Hill gallows | |questgiver=Sad Hill gallows | ||
|filename= | |filename=mainstory_sadhill_gallows | ||
|unlock=Reached level 50<br /> | |unlock=Reached level 50<br /> | ||
Resolve: Silent Revenge (The North, the South and the brunette)<br /> | Resolve: Silent Revenge (The North, the South and the brunette)<br /> | ||
Line 1,707: | Line 1,704: | ||
|name=Loud Revenge | |name=Loud Revenge | ||
|questgiver=Sad Hill gallows | |questgiver=Sad Hill gallows | ||
|filename= | |filename=mainstory_sadhill_gallows | ||
|unlock=Reached level 50<br /> | |unlock=Reached level 50<br /> | ||
Resolve: Abandoned (The North, the South and the brunette)<br /> | Resolve: Abandoned (The North, the South and the brunette)<br /> | ||
Line 1,714: | Line 1,711: | ||
Go to Sad Hill gallows | Go to Sad Hill gallows | ||
|complete=Defeat The brunette | |complete=Defeat The brunette | ||
|reward={{ItemReward| | |reward={{ItemReward|Powerfood|Concentrate}}<br /> | ||
{{Reward|experience|150|150 Experience points}} | {{Reward|experience|150|150 Experience points}} | ||
|start text=The brunette is sitting in the saloon boozing away your money. Wow, this makes you even more angry. You decide to barge into the room and challenge him to a duel. | |start text=The brunette is sitting in the saloon boozing away your money. Wow, this makes you even more angry. You decide to barge into the room and challenge him to a duel. | ||
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|name=The Hunt | |name=The Hunt | ||
|questgiver=Sad Hill gallows | |questgiver=Sad Hill gallows | ||
|filename= | |filename=mainstory_sadhill_gallows | ||
|unlock=Reached level 50<br /> | |unlock=Reached level 50<br /> | ||
Resolve: Loud Revenge (The North, the South and the brunette)<br /> | Resolve: Loud Revenge (The North, the South and the brunette)<br /> | ||
Line 1,735: | Line 1,732: | ||
|name=A surprising encounter | |name=A surprising encounter | ||
|questgiver=Broken stagecoach outside Sad Hill | |questgiver=Broken stagecoach outside Sad Hill | ||
|filename= | |filename=mainstory_sadhill_stagecoach | ||
|unlock=Reached level 50<br /> | |unlock=Reached level 50<br /> | ||
Resolve: The Hunt (The North, the South and the brunette)<br /> | |||
Reach 1 skill points in the profession Field Cook.<br /> | Reach 1 skill points in the profession Field Cook.<br /> | ||
Go to Broken stagecoach outside Sad Hill | Go to Broken stagecoach outside Sad Hill | ||
Line 1,748: | Line 1,745: | ||
|name=A surprising encounter | |name=A surprising encounter | ||
|questgiver=Broken stagecoach outside Sad Hill | |questgiver=Broken stagecoach outside Sad Hill | ||
|filename= | |filename=mainstory_sadhill_stagecoach | ||
|unlock=Reached level 50<br /> | |unlock=Reached level 50<br /> | ||
Resolve: The Hunt (The North, the South and the brunette)<br /> | |||
Reach 1 skill points in the profession Tonic Peddler.<br /> | Reach 1 skill points in the profession Tonic Peddler.<br /> | ||
Go to Broken stagecoach outside Sad Hill | Go to Broken stagecoach outside Sad Hill | ||
Line 1,761: | Line 1,758: | ||
|name=A surprising encounter | |name=A surprising encounter | ||
|questgiver=Broken stagecoach outside Sad Hill | |questgiver=Broken stagecoach outside Sad Hill | ||
|filename= | |filename=mainstory_sadhill_stagecoach | ||
|unlock=Reached level 50<br /> | |unlock=Reached level 50<br /> | ||
Resolve: The Hunt (The North, the South and the brunette)<br /> | |||
Reach 1 skill points in the profession Blacksmith.<br /> | Reach 1 skill points in the profession Blacksmith.<br /> | ||
Go to Broken stagecoach outside Sad Hill | Go to Broken stagecoach outside Sad Hill | ||
Line 1,774: | Line 1,771: | ||
|name=A surprising encounter | |name=A surprising encounter | ||
|questgiver=Broken stagecoach outside Sad Hill | |questgiver=Broken stagecoach outside Sad Hill | ||
|filename= | |filename=mainstory_sadhill_stagecoach | ||
|unlock=Reached level 50<br /> | |unlock=Reached level 50<br /> | ||
Resolve: The Hunt (The North, the South and the brunette)<br /> | |||
Reach 1 skill points in the profession Master Saddler.<br /> | Reach 1 skill points in the profession Master Saddler.<br /> | ||
Go to Broken stagecoach outside Sad Hill | Go to Broken stagecoach outside Sad Hill | ||
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|name=A surprising encounter | |name=A surprising encounter | ||
|questgiver=Broken stagecoach outside Sad Hill | |questgiver=Broken stagecoach outside Sad Hill | ||
|filename= | |filename=mainstory_sadhill_stagecoach | ||
|unlock=Reached level 50<br /> | |unlock=Reached level 50<br /> | ||
Resolve: A surprising encounter (The North, the South and the brunette)<br /> | |||
Go to Broken stagecoach outside Sad Hill | Go to Broken stagecoach outside Sad Hill | ||
|complete=Paper with the cache location 1/1 | |complete=Paper with the cache location 1/1 | ||
Line 1,799: | Line 1,796: | ||
|name=The Northern Army | |name=The Northern Army | ||
|questgiver=Broken stagecoach outside Sad Hill | |questgiver=Broken stagecoach outside Sad Hill | ||
|filename= | |filename=mainstory_sadhill_stagecoach | ||
|unlock=Reached level 50<br /> | |unlock=Reached level 50<br /> | ||
Resolve: A surprising encounter (The North, the South and the brunette)<br /> | Resolve: A surprising encounter (The North, the South and the brunette)<br /> | ||
Line 1,811: | Line 1,808: | ||
|name=The Southern Army | |name=The Southern Army | ||
|questgiver=Southern Army Camp | |questgiver=Southern Army Camp | ||
|filename= | |filename=mainstory_sadhill_south | ||
|unlock=Reached level 50<br /> | |unlock=Reached level 50<br /> | ||
Resolve: The Northern Army (The North, the South and the brunette)<br /> | Resolve: The Northern Army (The North, the South and the brunette)<br /> | ||
Line 1,819: | Line 1,816: | ||
Weapon Part 3 1/1 | Weapon Part 3 1/1 | ||
|reward={{Reward|experience|150|150 Experience points}}<br /> | |reward={{Reward|experience|150|150 Experience points}}<br /> | ||
{{ItemReward| | {{ItemReward|handmade_weapon|Handmade Weapon}} | ||
|start text=Confederate soldier:You are prisoners of the Confederate army. As prisoners, you'll have a lot of hard labor to do. We have plenty of tasks today. First, you will steal horses from the Union army. Then, you will collect eagle feathers for our bowmen. The last task is to hunt grizzly bears which keep stealing out provisions. No complaints, or you will not eat today.This is not good. You need to find a way to break out of jail, and get to this cemetery where the renegade hid the Confederate gold.Brunette:Listen, I have an idea how to get out of here: a couple of years ago, I was a prisoner in Burnham City. I escaped with a handmade weapon. Just try to find some useful stuff while working the prison labor and we will be out of here in a jiffy. Quest hint: You will find pieces for your weapon while doing the tasks the Confederate soldier has given you. | |start text=Confederate soldier:You are prisoners of the Confederate army. As prisoners, you'll have a lot of hard labor to do. We have plenty of tasks today. First, you will steal horses from the Union army. Then, you will collect eagle feathers for our bowmen. The last task is to hunt grizzly bears which keep stealing out provisions. No complaints, or you will not eat today.This is not good. You need to find a way to break out of jail, and get to this cemetery where the renegade hid the Confederate gold.Brunette:Listen, I have an idea how to get out of here: a couple of years ago, I was a prisoner in Burnham City. I escaped with a handmade weapon. Just try to find some useful stuff while working the prison labor and we will be out of here in a jiffy. Quest hint: You will find pieces for your weapon while doing the tasks the Confederate soldier has given you. | ||
|finish text=Perfect. You found the proper material for a weapon and gave them to the brunette. The area around Sad Hill is covered with old weapon pieces from the war.The brunette manufactured a weird looking, but working gun. | |finish text=Perfect. You found the proper material for a weapon and gave them to the brunette. The area around Sad Hill is covered with old weapon pieces from the war.The brunette manufactured a weird looking, but working gun. | ||
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|name=The Southern Army | |name=The Southern Army | ||
|questgiver=Southern Army Camp | |questgiver=Southern Army Camp | ||
|filename= | |filename=mainstory_sadhill_south | ||
|unlock=Reached level 50<br /> | |unlock=Reached level 50<br /> | ||
Resolve: The Southern Army (The North, the South and the brunette)<br /> | Resolve: The Southern Army (The North, the South and the brunette)<br /> | ||
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|name=The Northern Army | |name=The Northern Army | ||
|questgiver=Southern Army Camp | |questgiver=Southern Army Camp | ||
|filename= | |filename=mainstory_sadhill_south | ||
|unlock=Reached level 50<br /> | |unlock=Reached level 50<br /> | ||
Resolve: The Southern Army (The North, the South and the brunette)<br /> | Resolve: The Southern Army (The North, the South and the brunette)<br /> | ||
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|name=The Northern Army | |name=The Northern Army | ||
|questgiver=Northern Army Camp | |questgiver=Northern Army Camp | ||
|filename= | |filename=mainstory_sadhill_south | ||
|unlock=Reached level 50<br /> | |unlock=Reached level 50<br /> | ||
Resolve: The Northern Army (The North, the South and the brunette)<br /> | Resolve: The Northern Army (The North, the South and the brunette)<br /> | ||
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|name=The Northern Army | |name=The Northern Army | ||
|questgiver=Northern Army Camp | |questgiver=Northern Army Camp | ||
|filename= | |filename=mainstory_sadhill_south | ||
|unlock=Reached level 50<br /> | |unlock=Reached level 50<br /> | ||
Resolve: The Northern Army (The North, the South and the brunette)<br /> | Resolve: The Northern Army (The North, the South and the brunette)<br /> | ||
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|name=The Northern Army | |name=The Northern Army | ||
|questgiver=Northern Army Camp | |questgiver=Northern Army Camp | ||
|filename= | |filename=mainstory_sadhill_south | ||
|unlock=Reached level 50<br /> | |unlock=Reached level 50<br /> | ||
Resolve: The Northern Army (The North, the South and the brunette)<br /> | Resolve: The Northern Army (The North, the South and the brunette)<br /> | ||
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|name=The Northern Army | |name=The Northern Army | ||
|questgiver=Northern Army Camp | |questgiver=Northern Army Camp | ||
|filename= | |filename=mainstory_sadhill_south | ||
|unlock=Reached level 50<br /> | |unlock=Reached level 50<br /> | ||
Resolve: The Northern Army (The North, the South and the brunette)<br /> | Resolve: The Northern Army (The North, the South and the brunette)<br /> | ||
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|name=The Cemetery | |name=The Cemetery | ||
|questgiver=Northern Army Camp | |questgiver=Northern Army Camp | ||
|filename= | |filename=mainstory_sadhill_south | ||
|unlock=Reached level 50<br /> | |unlock=Reached level 50<br /> | ||
Resolve: The Northern Army (The North, the South and the brunette)<br /> | |||
Go to Northern Army Camp | Go to Northern Army Camp | ||
|complete=This quest is only available between 18:00 and 23:59 o'clock. | |complete=This quest is only available between 18:00 and 23:59 o'clock. | ||
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|name=The buried treasure | |name=The buried treasure | ||
|questgiver=Sad Hill Cemetery | |questgiver=Sad Hill Cemetery | ||
|filename= | |filename=mainstory_sadhill_cemetary | ||
|unlock=Reached level 50<br /> | |unlock=Reached level 50<br /> | ||
Resolve: The Cemetery (The North, the South and the brunette)<br /> | Resolve: The Cemetery (The North, the South and the brunette)<br /> | ||
Go to Sad Hill Cemetery | Go to Sad Hill Cemetery | ||
|complete=Treasure hunt (5 hours) | |complete=Treasure hunt (5 hours) | ||
|reward={{ItemReward| | |reward={{ItemReward|mainstory_sadhill_gold|Confederate Gold}}<br /> | ||
{{Reward|experience|98|98 Experience points}} | {{Reward|experience|98|98 Experience points}} | ||
|start text=Finally you've made it to the graveyard. You hope the dark-haired man will keep his word this time, as you remember him leaving you to rot in jail last time.Brunette:Time to put the gun down. The last name that I know is "Stinton". The first name is "John", and there we have it: look for John Stinton. | |start text=Finally you've made it to the graveyard. You hope the dark-haired man will keep his word this time, as you remember him leaving you to rot in jail last time.Brunette:Time to put the gun down. The last name that I know is "Stinton". The first name is "John", and there we have it: look for John Stinton. | ||
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|name=Do not trust the brunette | |name=Do not trust the brunette | ||
|questgiver=Sad Hill Cemetery | |questgiver=Sad Hill Cemetery | ||
|filename= | |filename=mainstory_sadhill_cemetary | ||
|unlock=Reached level 50<br /> | |unlock=Reached level 50<br /> | ||
Resolve: The buried treasure (The North, the South and the brunette)<br /> | Resolve: The buried treasure (The North, the South and the brunette)<br /> | ||
Line 1,942: | Line 1,939: | ||
25 Bonds<br /> | 25 Bonds<br /> | ||
$1000<br /> | $1000<br /> | ||
Choose: | Choose:<br /> | ||
{{ItemReward| | {{ItemReward|indian_weapon_melee|Indian tomahawk}}<br /> | ||
{{ItemReward| | {{ItemReward|indian_weapon_ranged|Indian bow}} | ||
|start text=The brunette has left you to rot in prison. You do not trust him. Maybe he tries something fishy again. You point your gun at him. | |start text=The brunette has left you to rot in prison. You do not trust him. Maybe he tries something fishy again. You point your gun at him. | ||
|finish text=Brunette: You dirty....Haha, that is good. You laugh out loudly but you stumble into the grave you dug. There you are... helpless like a beetle on its back. Noooooo!The dark-haired man keeps his word. He takes half of the money from the cache and throws the other half into the grave. Maybe he felt guilty for leaving you in a lurch.Well, at least you still have the other half. Time to stick to Calvin's heels. Next stop: poker championship! | |finish text=Brunette: You dirty....Haha, that is good. You laugh out loudly but you stumble into the grave you dug. There you are... helpless like a beetle on its back. Noooooo!The dark-haired man keeps his word. He takes half of the money from the cache and throws the other half into the grave. Maybe he felt guilty for leaving you in a lurch.Well, at least you still have the other half. Time to stick to Calvin's heels. Next stop: poker championship! | ||
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|name=Trust the brunette | |name=Trust the brunette | ||
|questgiver=Sad Hill Cemetery | |questgiver=Sad Hill Cemetery | ||
|filename= | |filename=mainstory_sadhill_cemetary | ||
|unlock=Reached level 50<br /> | |unlock=Reached level 50<br /> | ||
Resolve: The buried treasure (The North, the South and the brunette)<br /> | Resolve: The buried treasure (The North, the South and the brunette)<br /> | ||
Line 1,962: | Line 1,959: | ||
25 Bonds<br /> | 25 Bonds<br /> | ||
$1000<br /> | $1000<br /> | ||
Choose: | Choose:<br /> | ||
{{ItemReward| | {{ItemReward|indian_weapon_melee|Indian tomahawk}}<br /> | ||
{{ItemReward| | {{ItemReward|indian_weapon_ranged|Indian bow}} | ||
|start text=You gave your word. The brunette and you cooperate. You should both just go into a saloon, have a couple drinks and part ways peacefully. | |start text=You gave your word. The brunette and you cooperate. You should both just go into a saloon, have a couple drinks and part ways peacefully. | ||
|finish text=The next day you wake up alone. The brunette left with half of the money in the cache. He too kept his word this time.Time to get on Calvin's heels. Next stop: poker championship! | |finish text=The next day you wake up alone. The brunette left with half of the money in the cache. He too kept his word this time.Time to get on Calvin's heels. Next stop: poker championship! | ||
}} | }} | ||
</spoiler> | |||
== Playing against the rules == | |||
<spoiler> | |||
{{Quests | |||
|name=Returning the Confederate Gold | |||
|questgiver=Sheriff John Fitzburn | |||
|filename=Sheriffnpc | |||
|unlock=Reached level 60<br /> | |||
== | Resolve: Do not trust the brunette (The North, the South and the brunette) | ||
|complete=Confederate Gold 1/1 <br /> | |||
Serving in the army (9 hours) | |||
|reward={{Reward|experience|100|100 Experience points}}<br /> | |||
{{ItemReward|enough_money|Enough money}} | |||
|start text=Sheriff: You managed to track down the deserter soldier I told you about. Good job! And even more, you found the stolen cache of Confederate Gold. I'm impressed.The army will pay a huge reward if you return this cache. But wait, did you sign up for the army to gain access to this graveyard? You will have to do your service at the army, or I will have to arrest you as a deserter too. Sorry, but the law is law. | |||
|finish text=The army paid you a good reward for returning the cache plus a nice pay for your services. Now you have gained enough money to be able to attend the poker championship, and to meet your suspect Calvin face to face. | |||
}} | |||
{{Quests | |||
|name=Crystal Town | |||
|questgiver=Sheriff John Fitzburn | |||
|filename=Sheriffnpc | |||
|unlock=Reached level 60<br /> | |||
Resolve: Returning the Confederate Gold (Playing against the rules) | |||
|complete=Resolve: Meeting Bella (Playing against the rules) | |||
|reward={{Reward|experience|55|55 Experience points}} | |||
|start text=Sheriff: With this money you can sign up for the biggest poker championship in the prairie. How exciting. I cross my fingers!Oh yes, the poker championship takes place on a steamboat that is anchoring at Crystal Town. You can find it in the Northwest.Calvin, the man you suspect to be the mastermind behind the burned Outpost, the happenings at Newport will be there too. If you manage to make it to the finals, you will face him. | |||
|finish text=What, you lost all your money? What a shame. You will have to find a new way to get enough money very fast. The championship starts soon and this is the only way to face Calvin. | |||
}} | |||
{{Quests | |||
|name=Meeting Bella | |||
|questgiver=Bella | |||
|filename=mainstory_6_bella | |||
|unlock=Reached level 60<br /> | |||
Accept: Crystal Town (Playing against the rules)<br /> | |||
Go to Bella | |||
|complete=Lotus blossom 5/5 <br /> | |||
Enough money 1/1 | |||
|reward={{Reward|experience|130|130 Experience points}} | |||
|start text=You still have some time left until the poker championship begins. You decide to kill the time by prowling around the town. Maybe you meet some of your competitors or even Calvin himself.On the street, a very pretty lady jostles against you. The lotus flower that was attached to her hair falls down into the mud.Woman: Oh pardon me. That was my fault. No, no need to get me another flower. I am fine.You insist to compensate the ruined hair accessory. | |||
|finish text=Woman: Thank you. My name you ask? It is Bella. But I have to leave now. Bye.You say goodbye and part. You watch her hurry away. What a nice lady... After 30 minutes you realize that your money is gone. No way, she stole it from you when she jostled against you!You searched the whole Crystal Town. Bella is gone with your money. | |||
}} | |||
{{Quests | |||
|name=The duel contest | |||
|questgiver=Crystal Town | |||
|filename=mainstory_6_saloon | |||
|unlock=Reached level 60<br /> | |||
Resolve: Meeting Bella (Playing against the rules)<br /> | |||
Go to Crystal Town | |||
|complete=NPC duels lost: 5/5 | |||
|reward={{Reward|experience|200|200 Experience points}} | |||
|start text=This is not good. Your money has been stolen. You will not be able to participate in the poker game. Disappointed you go to the saloon to have a drink and clear your head.As you approach the saloon you see a big crowd. A duel contest is happening there. You ask to participate.Gunslinger: No way. We do not like the likes of you here. What? You are not the best duelist? You might lose most of the duels? Hmm, this changes everything. Ok, you may participate.This is your chance to win enough money to participate in the poker championship. Your plan: Losing the first duels in the first rounds to have heavy stakes against you. | |||
|finish text=Great. People laugh at you while raising their bets. Bets are placed 1000:1 against you. A good probability to secretly place a bet on your own head now. | |||
}} | |||
{{Quests | |||
|name=The duel contest | |||
|questgiver=Crystal Town | |||
|filename=mainstory_6_saloon | |||
|unlock=Reached level 60<br /> | |||
Resolve: The duel contest (Playing against the rules)<br /> | |||
Go to Crystal Town | |||
|complete=NPC duels won: 5/5 | |||
|reward={{Reward|experience|155|155 Experience points}}<br /> | |||
{{ItemReward|enough_money|Enough money}} | |||
|start text=Your plan is working out - One duel after the other were lost. Everybody is betting against you to win. All you have to do now is win the next couple of duels and you will have enough money to enter the poker championship. | |||
|finish text=The surrounding crowd hardly believe their eyes. You knock down the final contestants and win the duel tournament. With the money from your secretly placed bets you have earned enough money again. Screw this thief Bella. | |||
}} | |||
{{Quests | |||
|name=The duel contest | |||
|questgiver=Crystal Town | |||
|filename=mainstory_6_saloon | |||
|unlock=Reached level 60<br /> | |||
Resolve: The duel contest (Playing against the rules)<br /> | |||
Go to Crystal Town | |||
|complete=Defeat Gunslinger from the duel contest | |||
|reward={{Reward|experience|100|100 Experience points}} | |||
|start text=Just as you want to leave with your money, the gunslinger steps in your way.Gunslinger: You cheater! You said you will lose all duels. You are a liar!He draws his gun. | |||
|finish text=The gunslinger trolls away. All you said was that you might lose the first few duels. So no lying there. | |||
}} | |||
{{Quests | |||
|name=The bank incident | |||
|questgiver=Crystal Town | |||
|filename=mainstory_6_saloon | |||
|unlock=Reached level 60<br /> | |||
Resolve: The duel contest (Playing against the rules)<br /> | |||
Go to Crystal Town | |||
|complete=Enough money 1/1 <br /> | |||
Amount deposited into a foreign bank: 1000/1000 | |||
|reward={{Reward|experience|180|180 Experience points}} | |||
|start text=The streets of Crystal Town are too dangerous to carry that much money on you. A lot of people try to earn the entrance fee to the poker game in the last minutes with shady methods. This time nobody will steal your money. You are going to the bank of Crystal Town to pay in the money you have just won.Bank Accountant: How may I help you? A bank pay in. No problem. Quest hint: You have to pay the money in any bank that is not located in your own town. | |||
|finish text=The moment you hand over your money two masked figures are storming the bank.Masked Figure: Hands where I can see them! Nobody moves. Now give me all your dollars.No way, all your dollars again? You hurry after the thieves into the outskirts. Did the second figure look familiar somehow? | |||
}} | |||
{{Quests | |||
|name=The bank incident | |||
|questgiver=Outskirts of Crystal Town | |||
|filename=mainstory_6_outskirts | |||
|unlock=Reached level 60<br /> | |||
Resolve: The bank incident (Playing against the rules)<br /> | |||
Go to Outskirts of Crystal Town | |||
|complete=Wanted persons caught: 1/1 | |||
|reward={{Reward|experience|88|88 Experience points}}<br /> | |||
{{ItemReward|enough_money|Enough money}} | |||
|start text=You really have bad luck. This is the second time you lose the money you need for the Poker Championship.You cannot spot the thieves in the outskirts. Going to the sheriff will take too long. The championship will start soon. You decide to take the matter into your hands. One bounty in the sheriff office must fit the burglars. You just have to look through all the bounties and catch the one that fits the bank robbery. You will find the culprit. | |||
|finish text=Finally you found the right one not far away from the town. Seems a lot of people in Crystal Town are mutating into pickpockets and bank robbers to get access to the steam ship to chance their luck. As you get the money, the thief starts running again. | |||
}} | |||
{{Quests | |||
|name=Safe Bella | |||
|questgiver=Helpless Bella | |||
|filename=mainstory_6_outskirts_bella | |||
|unlock=Reached level 60<br /> | |||
Resolve: The bank incident (Playing against the rules)<br /> | |||
Unresolved: Abandoned Bella (Playing against the rules)<br /> | |||
Don't accept: Abandoned Bella (Playing against the rules)<br /> | |||
Go to Helpless Bella | |||
|complete=Enough money 1/1 | |||
|reward={{Reward|experience|100|100 Experience points}} | |||
|start text=On your way back to Crystal Town you encounter the thief. This time undisguised - it was Bella. She is trapped by some Indians. They are pointing their guns at her.Bella:Hello, please stop. Please help me. These Indians say I have walked over their holy land. They require money. A lot of money.Even if Bella stole your money, you are not able to just leave her here. You decide to help her out. | |||
|finish text=Bella thanked you a thousand times. Great. That is the third time that your money is gone. It turns out that Bella, too lost the money she stole from you. | |||
}} | |||
{{Quests | |||
|name=The poor missionaries | |||
|questgiver=Outskirts of Crystal Town | |||
|filename=mainstory_6_outskirts | |||
|unlock=Reached level 60<br /> | |||
Resolve: Safe Bella (Playing against the rules)<br /> | |||
Go to Outskirts of Crystal Town | |||
|complete=Mercenary work (9 hours) | |||
|reward={{Reward|experience|150|150 Experience points}} | |||
|start text=You are on your way back to Crystal Town with Bella. You both keep quarreling about the lost money until you encounter some missionaries. One of them seems happy to see you and comes rushing.Missionary: Finally somebody came. The town is full of bandits! They stole all our money because of this poker championship entry fee. Please, we need this money to build our mission. If you bring it back you get 10%. That should be enough to get on that steamship.You decide to help them. You need the money badly. | |||
|finish text=You trailed down the tracks of the thieves. They seem to be bloody green boys who wanted to get a chance of luck. Your mercenary assignment is done. | |||
}} | |||
{{Quests | |||
|name=Take the money | |||
|questgiver=Outskirts of Crystal Town | |||
|filename=mainstory_6_outskirts | |||
|unlock=Reached level 60<br /> | |||
Resolve: The poor missionaries (Playing against the rules)<br /> | |||
Unresolved: Leave the money with the poor missionaries (Playing against the rules)<br /> | |||
Don't accept: Leave the money with the poor missionaries (Playing against the rules)<br /> | |||
Go to Outskirts of Crystal Town | |||
|complete= | |||
|reward={{ItemReward|enough_money|Enough money}}<br /> | |||
{{Reward|experience|200|200 Experience points}} | |||
|start text=You bring the stolen money back to the missionaries.Missionary:Ok, here is your reward, please take it.Other missionary: But brother, you must not give him 10%. That is not enough to build our mission and help the needy...Screw the needy. You took the money. | |||
|finish text=There is no other way to meet Calvin face to face. | |||
}} | |||
{{Quests | |||
|name=And again... | |||
|questgiver=Outskirts of Crystal Town | |||
|filename=mainstory_6_outskirts | |||
|unlock=Reached level 60<br /> | |||
Resolve: Take the money (Playing against the rules)<br /> | |||
Go to Outskirts of Crystal Town | |||
|complete=Defeat Bella the pickpocket<br /> | |||
Enough money 1/1 | |||
|reward={{Reward|experience|66|66 Experience points}} | |||
|start text=As you walk away from the missionaries your bad consciousness still bites you. Suddenly you hear a CLICK sound from a gun. Bella is pointing her weapon at you.Bella:Ok, nice and steady. Hand over the money. | |||
|finish text=Bella's bank thief comrade darts out of the bushes and catches you off guard. You wrestle him, but he knocked you down. She got away with the money... The third time! | |||
}} | |||
{{Quests | |||
|name=Leave the money with the poor missionaries | |||
|questgiver=Outskirts of Crystal Town | |||
|filename=mainstory_6_outskirts | |||
|unlock=Resolve: The poor missionaries (Playing against the rules)<br /> | |||
Unresolved: Take the money (Playing against the rules)<br /> | |||
Don't accept: Take the money (Playing against the rules)<br /> | |||
Reached level 60<br /> | |||
Go to Outskirts of Crystal Town | |||
|complete= | |||
|reward={{Reward|experience|55|55 Experience points}} | |||
|start text=You bring the stolen money back to the missionaries.Missionary: Ok, here is your reward, please take it.Other missionary: But brother, you must not give him 10%. That is not enough to build our mission and help the needy...You do not take the money, that would not be kindhearted. | |||
|finish text=They need it to build their mission. Without a penny you go back to Crystal Town. | |||
}} | |||
{{Quests | |||
|name=Abandoned Bella | |||
|questgiver=Helpless Bella | |||
|filename=mainstory_6_outskirts_bella | |||
|unlock=Reached level 60<br /> | |||
Resolve: The bank incident (Playing against the rules)<br /> | |||
Unresolved: Safe Bella (Playing against the rules)<br /> | |||
Don't accept: Safe Bella (Playing against the rules)<br /> | |||
Go to Helpless Bella | |||
|complete= | |||
|reward={{Reward|experience|100|100 Experience points}} | |||
|start text=On your way back to Crystal Town you encounter a familiar face - Bella. She is trapped by some Indians. They are pointing their guns at her.Bella:Hello, please stop. Please help me. These Indians say I have walked over their holy land. They require money. A lot of money.She stole your money. No way you will help her out. | |||
|finish text=Bella: What, you are leaving me here? In the outskirts with Indians? No way. You will pay dearly for this! | |||
}} | |||
{{Quests | |||
|name=Abandoned Bella | |||
|questgiver=Crystal Town | |||
|filename=mainstory_6_saloon | |||
|unlock=Reached level 60<br /> | |||
Resolve: Abandoned Bella (Playing against the rules)<br /> | |||
Go to Crystal Town | |||
|complete=Enough money 1/1 <br /> | |||
Build palisades (9 hours) | |||
|reward={{Reward|experience|99|99 Experience points}} | |||
|start text=Finally you managed to get back to Crystal Town. Great. You have enough money. All you have to do is wait for the poker championship to the open doors now.Deputy:Stop right there! Is this the culprit who left you in the outskirts lady?Bella is nodding to the deputy and points at you. Nice, you have been arrested.After some talking you persuade the deputy to set you free if you do some community service and pay a bail. | |||
|finish text=You had to set up a palisade for a missionary near town. But your money is gone. The third time. | |||
}} | |||
{{Quests | |||
|name=Scrape up your money | |||
|questgiver=Crystal Town | |||
|filename=mainstory_6_saloon | |||
|unlock=Reached level 60<br /> | |||
Resolve: Abandoned Bella (Playing against the rules)<br /> | |||
Go to Crystal Town | |||
|complete=Money earned from jobs: 1000/1000<br /> | |||
Money earned at mobile trader: 1000/1000<br /> | |||
Money won in NPC duels: 500/500 | |||
|reward={{Reward|experience|150|150 Experience points}} | |||
|start text=The poker championship will start on Sunday. Until then you will have to scrape up every dollar you can afford. | |||
|finish text=That is not enough money. What should you do? You will have to make the best of your situation. You will not be able to face Calvin at the poker table. You need a plan B. | |||
}} | |||
{{Quests | |||
|name=Unexpected help | |||
|questgiver=Crystal Town | |||
|filename=mainstory_6_saloon | |||
|unlock=Reached level 60<br /> | |||
Resolve: Scrape up your money (Playing against the rules)<br /> | |||
Go to Crystal Town | |||
|complete=Resolve: Steering the ship (Playing against the rules) | |||
|reward={{ItemReward|poker_invitation|Invitation for the Poker Championship}}<br /> | |||
{{Reward|experience|170|170 Experience points}} | |||
|start text=You sit in the saloon of Crystal Town devastated. But, things always seem to happen when you least expect them.Man bolting into the saloon: Can anyone of you steer a ship? Our captain has been arrested for robbing the bank. Now the Queen Carossa will not be able to leave the harbor. But the poker championship is scheduled on open water. We can only do the poker championship on water to prevent cheating, stealing, assaults and everything else. Who is taking the job? You? Then be here on Sunday. No weapons are allowed! Oh yes, and you get a free invitation to the Poker Championship! Quest hint: No quest is there? Then read the text closely to know when you have to be there equipped with what. | |||
|finish text=Thanks for helping us out with the ship. Here is the invitation to the poker championship. | |||
}} | |||
{{Quests | |||
|name=The pre-rounds | |||
|questgiver=Poker Championship | |||
|filename=mainstory_6_pokertable | |||
|unlock=Reached level 60<br /> | |||
Resolve: Unexpected help (Playing against the rules)<br /> | |||
Go to Poker Championship | |||
|complete=Invitation for the Poker Championship 1/1 <br /> | |||
Fine motor skills at 30 (with bonus)<br /> | |||
Tactics at 30 (with bonus) | |||
|reward={{Reward|experience|188|188 Experience points}} | |||
|start text=The poker championship begins. You show your invitation to the accountant. You are in! Finally!!You check the ship. Getting on Calvin before the final is not possible. He is too well protected. He sure is a very cautious man. Thus you take your seat at the poker table. The first games begin. You will be able to take out your first few opponents just with skill alone. | |||
|finish text=The first few games are over. You made it into the Quarter finals. Your opponents here will become way stronger. Mere skill and a poker face will not be sufficient to beat them. | |||
}} | |||
{{Quests | |||
|name=Quarter final | |||
|questgiver=Poker Championship | |||
|filename=mainstory_6_pokertable | |||
|unlock=Reached level 60<br /> | |||
Resolve: The pre-rounds (Playing against the rules)<br /> | |||
Go to Poker Championship | |||
|complete=Marked cards 1/1 | |||
|reward={{Reward|experience|133|133 Experience points}} | |||
|start text=The quarter final. One of your opponents will be Bella. She can play the cards way better than you. This lousy pickpocket, you have to get rid of her.You forge a plan: every contestant was given private pack of cards. Nobody is trusting each other here. The Queen Carossa is stuffed with shady people.Time to pay Bella back for what she has done to you. Go and steal her cards from her pocket. Mark them with coal and slide them back. She will be disqualified as a cheater. Quest hint: Do the right thing while having the right item equipped. It is all in the text. | |||
|finish text=Smooth like a cat you steal her pack of cards, mark them with a piece of coal and slide them back into her pocket.The cards are checked before the Quarter Final. Bella's cards are spotted as marked. She got disqualified. YES!!! You won the quarter finals without any effort. | |||
}} | |||
{{Quests | |||
|name=Semi final | |||
|questgiver=Poker Championship | |||
|filename=mainstory_6_pokertable | |||
|unlock=Reached level 60<br /> | |||
Resolve: Quarter final (Playing against the rules)<br /> | |||
Go to Poker Championship | |||
|complete=Sleepy potion 1/1 <br /> | |||
Crab meat 15/15 | |||
|reward={{Reward|experience|250|250 Experience points}} | |||
|start text=The semi final. You have to win this table to face Calvin, the reason why you are here. You managed to smuggle your weapon with you on board. This is your chance.But first, the semi final. The trick with the marked cards will not work here. A new pack will be played, but there will be dinner before the semi final starts. Maybe you can arrange something that makes the opponents dizzy. Time to visit a tonic peddler. He might just have the right elixir for you. | |||
|finish text=You managed to serve some crab meat mixed with a sleepy potion you got from a tonic peddler. You place your dish between the others at the buffet.Your contestants are so sleepy, they can't hold their cards properly. You won the semi finals. | |||
}} | |||
{{Quests | |||
|name=Face to Face with Calvin | |||
|questgiver=Finals with Calvin | |||
|filename=mainstory_6_calvin | |||
|unlock=Reached level 60<br /> | |||
Resolve: Semi final (Playing against the rules)<br /> | |||
Go to Finals with Calvin | |||
|complete=Defeat Masked Bandit | |||
|reward={{Reward|experience|168|168 Experience points}} | |||
|start text=You reached the finals. Your opponent is Calvin. He was too well protected to get close him but now is the time. It does not matter if you win or lose. Your plan - you have a gun and you will get the information you need. Just a few minutes and your chance will come. But then...Masked Bandit:Ok hands up everybody! Hand over the jackpot and nobody will be hurt.Some masked Bandits have stormed the ship. Nobody on the ship has a gun. You are glad you smuggled one on board. | |||
|finish text=Turmoil is happening on the boat. The bandit is able to run away and is jumping on deck of a small longboat that is tied to the Queen Carossa. He is getting away! Follow him. | |||
}} | |||
{{Quests | |||
|name=Finding bandits | |||
|questgiver=Outskirts of Crystal Town | |||
|filename=mainstory_6_outskirts | |||
|unlock=Reached level 60<br /> | |||
Resolve: Face to Face with Calvin (Playing against the rules)<br /> | |||
Go to Outskirts of Crystal Town | |||
|complete=Chasing bandits (6 hours) | |||
|reward={{Reward|experience|188|188 Experience points}} | |||
|start text=No! The bandits have stolen the jackpot. No jackpot - no finals - no face off with Calvin. This was so close! Calvin's Bodyguards brought him safely back to his cabin. This means you will have to follow them. | |||
|finish text=After a long chase you finally caught up with the bandit. You rip off the mask - it is Bella!Bella:Yes it is me. I stole the jackpot. Please, I will tell you everything I know. But first free my son.I am working for Calvin. He-he blackmailed me. They got my son, they kidnapped him. Please, he will do something to him because I failed to keep you off this boat. I had no choice. Please...do something. | |||
}} | |||
{{Quests | |||
|name=The peaceful way | |||
|questgiver=Outskirts of Crystal Town | |||
|filename=mainstory_6_outskirts | |||
|unlock=Reached level 60<br /> | |||
Resolve: Finding bandits (Playing against the rules)<br /> | |||
Unresolved: The brutal way (Playing against the rules)<br /> | |||
Don't accept: The brutal way (Playing against the rules)<br /> | |||
Go to Outskirts of Crystal Town | |||
|complete=Peace negotiations (8 hours) | |||
|reward={{Reward|experience|3000|3000 Experience points}}<br /> | |||
25 Bonds<br /> | |||
Title: Peaceful maverick<br /> | |||
$1000<br /> | |||
{{ItemReward|sleepy_belt|Night belt}} | |||
|start text=Violence is no solution. Poor Bella. Calvin has kidnapped her son and blackmailed her to get rid of you. You decide to help her. Bella explains where Calvin is holding her son hostage. You decide to free him the peaceful way. | |||
|finish text=After hours of negotiating you finally managed to persuade the kidnappers to free Bella's son. They too were blackmailed or pressed for money.As you return to the boat, Calvin is gone. Bella told you all she knows about Calvin. As you already know he is a highly influential man. In the disguise as a huge benefactor, he is doing shady business. Bella was working for him. Her order was to keep you away from him. That is why she stole the money - but you always managed to get it back.You will need a new lead. But you are positive now that he is behind all of this. | |||
}} | |||
{{Quests | |||
|name=The brutal way | |||
|questgiver=Outskirts of Crystal Town | |||
|filename=mainstory_6_outskirts | |||
|unlock=Reached level 60<br /> | |||
Resolve: Finding bandits (Playing against the rules)<br /> | |||
Unresolved: The peaceful way (Playing against the rules)<br /> | |||
Don't accept: The peaceful way (Playing against the rules)<br /> | |||
Go to Outskirts of Crystal Town | |||
|complete=Fort battle completed: 1/1 | |||
|reward={{Reward|experience|3500|3500 Experience points}}<br /> | |||
25 Bonds<br /> | |||
Title: Bold maverick<br /> | |||
$1000<br /> | |||
{{ItemReward|sleepy_belt|Night belt}} | |||
|start text=These scoundrels will pay for this. Poor Bella. Calvin has kidnapped her son and blackmailed her to get rid of you. You decide to help her. Bella explains where Calvin is holding her son hostage. You decide to free him the brutal way. | |||
|finish text=You smashed the fort of the kidnappers and found Bella's son. She thanked you a thousand times.As you return to the boat, Calvin is gone. Bella told you all she knows about Calvin. As you already know he is a highly influential man. In the disguise as a huge benefactor, he is doing shady business. Bella was working for him. Her order was to keep you away from him. That is why she stole the money - but you always managed to get it back.You will need a new lead. But you are positive now that he is behind all of this. | |||
}} | |||
{{Quests | |||
|name=Steering the ship | |||
|questgiver=Crystal Town | |||
|filename=mainstory_6_outskirts | |||
|unlock=Reached level 60<br /> | |||
Accept: Unexpected help (Playing against the rules)<br /> | |||
You can complete this quest on a Sunday.<br /> | |||
Equip Fist 1/1 <br /> | |||
Go to Crystal Town | |||
|complete=Steering a paddle steamer (9 hours) | |||
|reward={{Reward|experience|170|170 Experience points}} | |||
|start text=You arrived at Crystal Town at the right time. You got the job. | |||
|finish text=Finally you board the Queen Carossa. | |||
}} | |||
</spoiler> | |||
== Once upon a time in 'The West' == | |||
<spoiler> | |||
{{Quests | |||
|name=Find Chayenne | |||
|questgiver=Saltwater Ranch | |||
|filename=mainstory_7_ranch | |||
|unlock=Reached level 70<br /> | |||
Resolve: A piece of cloth (Once upon a time in "The West")<br /> | |||
Go to Saltwater Ranch | |||
|complete=Resolve: Meeting Chayenne (Once upon a time in "The West") | |||
|reward={{Reward|experience|200|200 Experience points}} | |||
|start text=You have a trace. Chayenne hides somewhere in the prairie. You will find him. | |||
|finish text=It seems Chayenne was just a misunderstanding. You should get back to Jenny and report your newest insights. | |||
}} | |||
{{Quests | |||
|name=A man with no name | |||
|questgiver=Sheriff John Fitzburn | |||
|filename=Sheriffnpc | |||
|unlock=Reached level 70<br /> | |||
Resolve: The peaceful way (Playing against the rules) | |||
|complete=Chalk 10/10 | |||
|reward={{Reward|experience|200|200 Experience points}} | |||
|start text=Sheriff: You are now positive that Calvin is behind the Outpost, Newport and everything else? This man is paying my salary. I am sorry, I can't help you.But I have a new lead. I do not know what is wrong these days, people keep asking me about this Calvin. Just some days ago a stranger came in and asked me where to find him. You asked me for the name of this stranger? I have no idea, he did not give me a name... Did not talk a lot. He was a creepy fellow, always playing on an old harmonica. It gave me a shiver...But I remember something, he asked me for some paper to make a note. I still got the pile of paper he used. He took the first page. If you get me some chalk, maybe we can make a copy of his handwriting. | |||
|finish text=The sheriff rubs the chalk on the pile of paper the stranger made a note on. You can see a press copy of the writing.Sheriff:Perfect. It says "Take Mortimer Railroad to Saltwater at 5 pm". Hmm, this means he wanted to take the train. That is worth a try. | |||
}} | |||
{{Quests | |||
|name=Taking the train | |||
|questgiver=Sheriff John Fitzburn | |||
|filename=Sheriffnpc | |||
|unlock=Reached level 70<br /> | |||
Resolve: A man with no name (Once upon a time in "The West") | |||
|complete=Resolve: Arrival at Saltwater (Once upon a time in "The West") | |||
|reward={{Reward|experience|200|200 Experience points}} | |||
|start text=Sheriff: This means your next destination is Saltwater... This city is located in the Southwest of the map. The stranger that was hunting Calvin went there by train. It goes every day at 5pm. Hey, do not forget to buy a ticket first. Quest hint: No idea where to go? Read the text closely to know the place, the time and the required item! | |||
|finish text=Sheriff: You made it to Saltwater. I hope you will find what you seek there. | |||
}} | |||
{{Quests | |||
|name=Arrival at Saltwater | |||
|questgiver=Saltwater Station | |||
|filename=mainstory_7_station | |||
|unlock=Reached level 70<br /> | |||
Accept: Taking the train (Once upon a time in "The West")<br /> | |||
Train ticket 1/1 <br /> | |||
This quest is only available between 16:00 and 18:00 o'clock.<br /> | |||
Reach 1 skill points in the profession Field Cook.<br /> | |||
Go to Saltwater Station | |||
|complete=Jam 5/5 | |||
|reward={{Reward|experience|333|333 Experience points}} | |||
|start text=Your train finally stops at Saltwater. It was a long journey and your butt hurts from sitting so long. As you enter the station you see people running out of the building in terror. What is happening? You hurry inside.Inside the building you see a stranger surrounded by men in dustcoats. The dustcoats are pointing their guns at him.Stranger: You! Quick help me. You look like a Field Cook. Quick, throw over some jam. This helps my aiming.Is this the guy who was asking the sheriff for Calvin? He is holding a harmonica. There is no time to think about that. You will never know that if he is dead. You decide to help him. Quest hint: If you are missing the required recipe, you can buy it at the player market or from the traveling merchant. Or you can just buy the item on the market. | |||
|finish text=Thanks to the jam the strange man was able to fight the men in dustcoats off. You approach him.Stranger:Thank you. They nearly took me out. Why they attacked me? Well, I asked them about somebody named Calvin. Think I hit the right spot because they instantly drew their guns on the sound of that name. Who I am? I never tell people my name. You can call me harmonica if you want to.The stranger tells you that he is searching for a man named Calvin. After you told him your story with Calvin he looks at you understanding. Still, he refuses to tell what score he has to settle with him. You agree that you should team up to find your common enemy. | |||
}} | |||
{{Quests | |||
|name=Arrival at Saltwater | |||
|questgiver=Saltwater Station | |||
|filename=mainstory_7_station | |||
|unlock=Reached level 70<br /> | |||
Accept: Taking the train (Once upon a time in "The West")<br /> | |||
Train ticket 1/1 <br /> | |||
This quest is only available between 16:00 and 18:00 o'clock.<br /> | |||
Reach 1 skill points in the profession Tonic Peddler.<br /> | |||
Go to Saltwater Station | |||
|complete=Sulfuric Acid 5/5 | |||
|reward={{Reward|experience|333|333 Experience points}} | |||
|start text=Your train finally stops at Saltwater. It was a long journey and your butt hurts from sitting. As you enter the station you see people running out of the building in terror. What is happening? You hurry inside.Inside the building you see a stranger surrounded by men in dustcoats. The dustcoats are pointing their guns at him.Stranger: You! Quick help me. You look like a Tonic Peddler. Quick, throw some sulfuric acid at these outlaws. It is corrosive, they will be put to flight.Is this the guy who was asking the sheriff for Calvin? He is holding a harmonica. There is no time to think about that. You will never know that if he is dead. You decide to help him. Quest hint: If you are missing the required recipe, you can buy it at the player market or from the traveling merchant. Or you can just buy the item on the market. | |||
|finish text=You aim and throw some sulfuric acid at the dustcoats. They scream in pain and run away. You approach the stranger.Stranger:Thank you. They nearly took me out. Why they attacked me? Well, I asked them about somebody named Calvin. Think I hit the right spot because they instantly drew their guns on the sound of the name. Who I am? I never tell people my name. You can call me harmonica if you want to.The stranger tells you that he is searching for a man named Calvin. After you told him your story with Calvin he looks at you understanding. Still, he refuses to tell what score he has to settle with him. You agree that you should team up to find your common enemy. | |||
}} | |||
{{Quests | |||
|name=Arrival at Saltwater | |||
|questgiver=Saltwater Station | |||
|filename=mainstory_7_station | |||
|unlock=Reached level 70<br /> | |||
Accept: Taking the train (Once upon a time in "The West")<br /> | |||
Train ticket 1/1 <br /> | |||
This quest is only available between 16:00 and 18:00 o'clock.<br /> | |||
Reach 1 skill points in the profession Blacksmith.<br /> | |||
Go to Saltwater Station | |||
|complete=Weightstone 5/5 | |||
|reward={{Reward|experience|333|333 Experience points}} | |||
|start text=Your train finally stops at Saltwater. It was a long journey and your butt hurts from sitting so long. As you enter the station you see people running out of the building in terror. What is happening? You hurry inside.Inside the building you see a stranger surrounded by men in dustcoats. The dustcoats are pointing their guns at him.Stranger: You! Quick help me. You look like a Blacksmith. Quick, throw over some weightstones. This will boost my damage.Is this the guy who was asking the sheriff for Calvin? He is holding a harmonica. There is no time to think about that. You will never know that if he is dead. You decide to help him. Quest hint: If you are missing the required recipe, you can buy it at the player market or from the traveling merchant. Or you can just buy the item on the market. | |||
|finish text=Thanks to the weightstones the strange man was able to fight the men in dustcoats off. You approach him.Stranger:Thank you. They nearly took me out. Why they attacked me? Well, I asked them about somebody named Calvin. Think I hit the right spot because they instantly drew their guns on the sound of that name. Who I am? I never tell people my name. You can call me harmonica if you want to.The stranger tells you that he is searching a man named Calvin. After you told him your story with Calvin he looks at you understanding. Still, he refuses to tell what score he has to settle with him. You agree that you should team up to find your common enemy. | |||
}} | |||
{{Quests | |||
|name=Arrival at Saltwater | |||
|questgiver=Saltwater Station | |||
|filename=mainstory_7_station | |||
|unlock=Reached level 70<br /> | |||
Accept: Taking the train (Once upon a time in "The West")<br /> | |||
Train ticket 1/1 <br /> | |||
This quest is only available between 16:00 and 18:00 o'clock.<br /> | |||
Reach 1 skill points in the profession Master Saddler.<br /> | |||
Go to Saltwater Station | |||
|complete=Concentrate 5/5 | |||
|reward={{Reward|experience|333|333 Experience points}} | |||
|start text=Your train finally stops at Saltwater. It was a long journey and your butt hurts from sitting so long. As you enter the station you see people running out of the building in terror. What is happening? You hurry inside.Inside the building you see a stranger surrounded by men in dustcoats. The dustcoats are pointing their guns at him.Stranger: You! Quick help me. You look like a Saddler. Quick, throw over some Concentrate food. We need to get out of here as quickly as possible.Is this the guy who was asking the sheriff for Calvin? He is holding a harmonica. There is no time to think about that. You will never know that if he is dead. You decide to help him. Quest hint: If you are missing the required recipe, you can buy it at the player market or from the traveling merchant. Or you can just buy the item on the market. | |||
|finish text=Thanks to the concentrate food you and the strange man were able to escape. You approach him.Stranger:Thank you. They nearly took me out. Why they attacked me? Well, I asked them about somebody named Calvin. Think I hit the right spot because they instantly drew their guns on the sound of that name. Who I am? I never tell people my name. You can call me harmonica if you want to.The stranger tells you that he is searching a man named Calvin. After you told him your story with Calvin he looks at you understanding. Still, he refuses to tell what score he has to settle with him. You agree that you should team up to find your common enemy. | |||
}} | |||
{{Quests | |||
|name=The Escort | |||
|questgiver=Saltwater Station | |||
|filename=mainstory_7_station | |||
|unlock=Reached level 70<br /> | |||
Resolve: Arrival at Saltwater (Once upon a time in "The West")<br /> | |||
Go to Saltwater Station | |||
|complete=Distance travelled: 50000/50000 | |||
|reward={{Reward|experience|55|55 Experience points}} | |||
|start text=You keep exchanging some words with the stranger. This is the guy the sheriff told you about, indeed. Somehow he seems so familiar. But from where? You do not recall.Before you can get any information a young woman appears in the train station.Woman: Uhm, hello. These are no good days for a lady to travel. The streets are full of bandits and even the train station is not safe. You look like trustworthy men. Can you escort me home to the ranch? My husband was supposed to pick me up here but he did not show up.Noble as you are, you agree to guide her home safely. You learn her name: Jenny. | |||
|finish text=On your way to the ranch you encountered some usual scoundrels. No sign of the men in the dustcoats. Who are these men, why did they threaten the nameless stranger?You learn from Jenny that she is freshly married to the farmer of Saltwater ranch. He has a little son from his first marriage. He recently purchased the land and Jenny was about to move in today. They do not know each other for that long and she has never been at his ranch. She seems pretty excited. How nice to help such a young luck. | |||
}} | |||
{{Quests | |||
|name=The Missing | |||
|questgiver=Saltwater Ranch | |||
|filename=mainstory_7_ranch | |||
|unlock=Reached level 70<br /> | |||
Resolve: The Escort (Once upon a time in "The West")<br /> | |||
Go to Saltwater Ranch | |||
|complete=Model Train Station 1/1 <br /> | |||
Piece of cloth 1/1 | |||
|reward={{Reward|experience|177|177 Experience points}} | |||
|start text=As you enter Saltwater Ranch Jenny rushes in to welcome her husband and her step-son. But she is not able to find him and the little Timmy, her step-son. A chill rushes up your guts: Calvin.Jenny: Hello? Anyone home??? Where are they??You decide to check the surroundings of the house. Maybe you can find a trace. Quest hint: Do some jobs in the surrounding of the house. Maybe you will find something that hints to the whereabouts of Jenny's family. | |||
|finish text=After a long search you found two things: A model of a train station. The train station must be a toy of the little boy you assume. And a white piece of cloth - it looks the dustcoats the people wore who attacked your nameless comrade. This piece will bring you to the culprit, you are positive.You make tea for Jenny and leave her for the night. | |||
}} | |||
{{Quests | |||
|name=A piece of cloth | |||
|questgiver=Saltwater Ranch | |||
|filename=mainstory_7_ranch | |||
|unlock=Reached level 70<br /> | |||
Resolve: The Missing (Once upon a time in "The West")<br /> | |||
Go to Saltwater Ranch | |||
|complete=Hint to the kidnapper 1/1 | |||
|reward={{Reward|experience|360|360 Experience points}} | |||
|start text=You have found a white piece of cloth in the surroundings of Saltwater Ranch. Somebody must have a torn coat. And you will find him.Harmonica: Lets ask around. You get the best information when working as a sheriff. Show the people the torn coat piece. He cannot be far. Somebody must have seen him. Quest hint: Be sure to equip the item. This time, you will have to do the job more than once. Getting information is no quick task. | |||
|finish text=You asked around in Saltwater the whole day already. Finally you have a trace. The barkeeper of the Saloon pins your interest on a local outlaw. He hands you a wanted poster. | |||
}} | |||
{{Quests | |||
|name=Meeting Chayenne | |||
|questgiver=Hideout of Cheyenne | |||
|filename=mainstory_7_cheyenne | |||
|unlock=Reached level 70<br /> | |||
Accept: Find Chayenne (Once upon a time in "The West")<br /> | |||
Go to Hideout of Cheyenne | |||
|complete=Defeat Suspect Cheyenne | |||
|reward={{Reward|experience|200|200 Experience points}} | |||
|start text=Together with the nameless man you are off to visit the outlaw. After a long search through the desert you finally spot his hiding place.Harmonica: Over there, it is him. And he is missing a piece of cloth from his coat! You! Where is the family of Jenny? | |||
|finish text=Chayenne: This is all a big misunderstanding. Yes, I have been at Saltwater Ranch. But it wasn't me who kidnapped the family. I am investigating this case too. You know... I am a sellsword. I got an offer to kidnap a man. Once I arrived at the Ranch I saw that there was a boy too. I do not kidnap boys.I ripped the piece of cloth from my coat as I ran away from the ranch. I do not know the name of the man who made the offer. As I saw this nameless stranger on the station I thought maybe you are the new one who is assigned to kidnap the boy. I wanted to stop you. Sorry for that.So Chayenne claims he did not do it. Then who is the real culprit? You should get back to Jenny. | |||
}} | |||
{{Quests | |||
|name=Back to Jenny | |||
|questgiver=Saltwater Ranch | |||
|filename=mainstory_7_ranch | |||
|unlock=Reached level 70<br /> | |||
Resolve: Find Chayenne (Once upon a time in "The West")<br /> | |||
Go to Saltwater Ranch | |||
|complete=Guarding the stage coach (9 hours) | |||
|reward={{Reward|experience|340|340 Experience points}} | |||
|start text=Chayenne is just a mere outlaw who claims to be innocent. Who ordered him to kidnap her husband? You want to return to Jenny, a stagecoach is waiting outside. It seems that she has decided to return home. You want to report the latest news to her but the nameless man stops you.Harmonica: Wait. I sense something is not right. There are some other people over there, in the bushes! Let us sit on lookout here. This can lead us to the truth. | |||
|finish text=You linger in the bushes and observe the situation. Why are these men here? And what do they want from Jenny? Can they have something to do with the kidnapping of her family? | |||
}} | |||
{{Quests | |||
|name=Saving Jenny | |||
|questgiver=Saltwater Ranch | |||
|filename=mainstory_7_ranch | |||
|unlock=Reached level 70<br /> | |||
Resolve: Back to Jenny (Once upon a time in "The West")<br /> | |||
Go to Saltwater Ranch | |||
|complete=NPC duels won: 15/15 | |||
|reward={{Reward|experience|255|255 Experience points}} | |||
|start text=Suddenly you see one of the men draw a gun. They are here to assassinate Jenny! No time to think about that, you dart out of your hiding spot.You see Chayenne, the outlaw who was supposed to kidnap her husband. He too was observing the situation and bolts to the stagecoach to safe her. | |||
|finish text=You managed to safe Jenny. That was close. Chayenne tells her about the false accusation. He came to the farm to tell her that he is innocent. He seems to like her a lot. He promises to stay on the Ranch to protect her.Jenny: Hmm, so you were supposed to just kidnap my husband. Whoever is behind this did not know about me and wants to get rid of me now too. Plus, I searched the house again. No valuables are stolen.Saltwater Ranch was not attacked by mere outlaws. Something bigger is behind this. Maybe the model train station is a lead. There is an inscription on the model "Mortimer Railroad"... You leave Chayenne to watch Jenny and make your way to the Mortimer Raolroad Company. | |||
}} | |||
{{Quests | |||
|name=Get information peacefully | |||
|questgiver=Mortimer Railroad Company | |||
|filename=mainstory_7_railroad | |||
|unlock=Reached level 70<br /> | |||
Resolve: Saving Jenny (Once upon a time in "The West")<br /> | |||
Don't accept: Get information the rough way (Once upon a time in "The West")<br /> | |||
Unresolved: Get information the rough way (Once upon a time in "The West")<br /> | |||
Go to Mortimer Railroad Company | |||
|complete=Equip Model Train Station 1/1 <br /> | |||
Tactics at 50 (with bonus) | |||
|reward={{Reward|experience|255|255 Experience points}} | |||
|start text=You follow the lead of the miniature train station. Mortimer Railroad is located in Saltwater city. You encounter the chief of Mortimer Railroad. He must know something and you will get this information.Railroad company chief: H-h-hello. Uhm this railroad miniature station? Uhm... no I have not seen it before. Y-y-yes it has the name of the company b-b-but I am sorry I can't be of help here.You can't get rid of the nagging feeling that he is not telling you everything. | |||
|finish text=With your superb skill of tactics you were able to intimidate the railroad chief.Railroad company chief: Ok, I tell you the truth. It is the ranch. Saltwater ranch is located on a very important piece of land. There is a lake on the property. The steam powered railroad needs a water reserve on the way to fill up the tanks. And Saltwater Ranch is the only water opportunity in miles.Calvin, a very rich man owns part of the railroad company. He wants to build a railroad line through the prairie. For this, he needs this piece of land.Listen, I did not agree with the methods he uses.Calvin... again. | |||
}} | |||
{{Quests | |||
|name=Get information the rough way | |||
|questgiver=Mortimer Railroad Company | |||
|filename=mainstory_7_railroad | |||
|unlock=Reached level 70<br /> | |||
Resolve: Saving Jenny (Once upon a time in "The West")<br /> | |||
Don't accept: Get information peacefully (Once upon a time in "The West")<br /> | |||
Unresolved: Get information peacefully (Once upon a time in "The West")<br /> | |||
Go to Mortimer Railroad Company | |||
|complete=Equip Model Train Station 1/1 <br /> | |||
Appearance at 50 (with bonus) | |||
|reward={{Reward|experience|255|255 Experience points}} | |||
|start text=You follow the lead of the miniature train station. Mortimer Railroad is located in Saltwater city. You encounter the chief of Mortimer Railroad. He must know something and you will get this information.Railroad company chief: H-h-hello. Uhm this railroad miniature station? Uhm... no I have not seen it before. Y-y-yes it has the name of the company b-b-but I am sorry I can't be of help here.You can't get rid of the nagging feeling that he is not telling you everything. | |||
|finish text=With a persuading dose of your appearance skills you were able to intimidate the railroad chief.Railroad company chief: Ok, I tell you the truth. It is the ranch. Saltwater ranch is located on a very important piece of land. There is a lake on the property. The steam powered railroad needs a water reserve on the way to fill up the tanks. And Saltwater Ranch is the only water opportunity in miles.Calvin, a very rich man owns part of the railroad company. He wants to build a railroad line through the prairie. For this, he needs this piece of land.Listen, I did not agree with the methods he uses.Calvin... again. | |||
}} | |||
{{Quests | |||
|name=Back to Jenny | |||
|questgiver=Mortimer Railroad Company | |||
|filename=mainstory_7_railroad | |||
|unlock=Reached level 70<br /> | |||
Resolve: Get information peacefully (Once upon a time in "The West")<br /> | |||
Go to Mortimer Railroad Company | |||
|complete=Ambush (5 hours) | |||
|reward={{Reward|experience|55|55 Experience points}} | |||
|start text=So Calvin is behind the kidnapping at Saltwater ranch. He wants the territory. He did not know about Jenny, the wife of the rancher. That is why he planned to get rid of her as she showed up. But now you know his plan and you will foil it.Harmonica: We know from the Mortimer Chief that he and Calvin have a meeting because he is not happy with his work.Anyway, Calvin is arriving at the station. We should ambush the station and surprise him. | |||
|finish text=You ambush the station but somehow Calvin must have foreseen that move. It is a trap. The railroad company chief, he must have snitched you.A bunch of scoundrels lock you up in a wagon. You are Calvin's prisoners now. | |||
}} | |||
{{Quests | |||
|name=Get out violently | |||
|questgiver=Mortimer Railroad Company | |||
|filename=mainstory_7_railroad | |||
|unlock=Reached level 70<br /> | |||
Resolve: Back to Jenny (Once upon a time in "The West")<br /> | |||
Don't accept: Get out peacefully (Once upon a time in "The West")<br /> | |||
Unresolved: Get out peacefully (Once upon a time in "The West")<br /> | |||
Go to Mortimer Railroad Company | |||
|complete=Defeat Bouncer<br /> | |||
Beaten unconscious in NPC duels: 1/1 | |||
|reward={{Reward|experience|345|345 Experience points}} | |||
|start text=Calvin: You have stepped in my way for the last time. You stay here and rot while I go and get what I need.You have to get out of here quick. Calvin is on his way to Saltwater Ranch to intimidate Jenny and get her land. You choose the violent way and fight your way out. | |||
|finish text=A tough fight but you managed to get out of your prison in time. You should hurry to Jenny before Calvin arrives. | |||
}} | |||
{{Quests | |||
|name=Get out peacefully | |||
|questgiver=Mortimer Railroad Company | |||
|filename=mainstory_7_railroad | |||
|unlock=Reached level 70<br /> | |||
Resolve: Back to Jenny (Once upon a time in "The West")<br /> | |||
Don't accept: Get out violently (Once upon a time in "The West")<br /> | |||
Unresolved: Get out violently (Once upon a time in "The West")<br /> | |||
Go to Mortimer Railroad Company | |||
|complete=Smuggled goods 10/10 | |||
|reward={{Reward|experience|345|345 Experience points}} | |||
|start text=Calvin: You have stepped in my way the last time. You stay here and rot while I go and get what I need.You have to get out of here quick. Calvin is on his way to Saltwater Ranch to intimidate Jenny and get her land. You choose to bribe the glower and get out peacefully. | |||
|finish text=Luckily you had some valuables with you. A few pieces of smuggled goods opened the doors. You should hurry to Jenny before Calvin arrives. | |||
}} | |||
{{Quests | |||
|name=Constructing a station | |||
|questgiver=Saltwater Ranch | |||
|filename=mainstory_7_ranch | |||
|unlock=Reached level 70<br /> | |||
Resolve: Get out violently (Once upon a time in "The West")<br /> | |||
Go to Saltwater Ranch | |||
|complete=You have to finish quest Constructing a station (Once upon a time in "The West") in 24 hours.<br /> | |||
Mine sulfur (8 hours)<br /> | |||
White water transport (8 hours) | |||
|reward={{Reward|experience|555|555 Experience points}} | |||
|start text=`You got back to Jenny in time...Jenny: I have searched the house and found the deed of ownership of Saltwater Ranch. It seems my husband knew about the true value of the land.The deed reassures clearly that my husband is the rightful owner if he is able to build a train station within a certain period of time. That is why we kept this miniature train station. It was no toy of the little Timmy, it was a plan of a real train station that my husband wanted to construct here. Well, the ultimatum ends today. How can he fulfill this?You roll up your sleeves and start constructing the train station. Still, with the help of the nameless man and Chayenne you will hardly make it in time. | |||
|finish text=Phew, you finished the railroad station in time. You made it! | |||
}} | |||
{{Quests | |||
|name=Get enough money the adventurer way | |||
|questgiver=Saltwater Ranch | |||
|filename=mainstory_7_ranch | |||
|unlock=Reached level 70<br /> | |||
Resolve: Constructing a station (Once upon a time in "The West")<br /> | |||
Don't accept: Get enough money the duelist way (Once upon a time in "The West")<br /> | |||
Unresolved: Get enough money the duelist way (Once upon a time in "The West")<br /> | |||
Go to Saltwater Ranch | |||
|complete=$ 5000<br /> | |||
Bounty hunter (10 hours) | |||
|reward={{Reward|experience|365|365 Experience points}} | |||
|start text=Calvin enters the Ranch with a smile of success.Calvin: You think you can play games with me? That contract has a flaw, her husband did not write her into the small print. This means the ranch is up for a compulsory auction. You will never have enough money to stop that. The price is too high.Chayenne: I have a plan. There is a huge bounty on my head. If you turn me in to the sheriff you will get enough money to ransom the ranch. | |||
|finish text=Thanks to Chayennes sacrifice you were able to ransom the farm. He is transported to the state prison for severe outlaws. You have to get Chayenne back out of prison somehow. | |||
}} | |||
{{Quests | |||
|name=Get enough money the duelist way | |||
|questgiver=Saltwater Ranch | |||
|filename=mainstory_7_ranch | |||
|unlock=Reached level 70<br /> | |||
Resolve: Constructing a station (Once upon a time in "The West")<br /> | |||
Don't accept: Get enough money the adventurer way (Once upon a time in "The West")<br /> | |||
Unresolved: Get enough money the adventurer way (Once upon a time in "The West")<br /> | |||
Go to Saltwater Ranch | |||
|complete=$ 5000<br /> | |||
Wanted persons caught: 5/5 | |||
|reward={{Reward|experience|365|365 Experience points}} | |||
|start text=Calvin enters the Ranch with a smile of success.Calvin: You think you can play games with me? That contract has a flaw, her husband did not write her into the small print. This means the ranch is up for a compulsory auction. You will never have enough money to stop that. The price is too high.Chayenne: I have a plan. There is a huge bounty on my head. If you turn me in to the sheriff you will get enough money to ransom the ranch. | |||
|finish text=Thanks to Chayennes sacrifice you were able to ransom the farm. He is transported to the state prison for severe outlaws. You have to get Chayenne back out of prison somehow. | |||
}} | |||
{{Quests | |||
|name=Free Cheyenne | |||
|questgiver=Saltwater Ranch | |||
|filename=mainstory_7_ranch | |||
|unlock=Reached level 70<br /> | |||
Resolve: Get enough money the adventurer way (Once upon a time in "The West")<br /> | |||
Go to Saltwater Ranch | |||
|complete=Transporting prisoners (2 hours) | |||
|reward={{Reward|experience|356|356 Experience points}} | |||
|start text=You turned Chayenne in by the sheriff to cash the bounty on his head. You are surprised how high the bounty is. Enough cash to ransom Saltwater Ranch.Jenny: We can't just abandon Chayenne. He was transported to the state prison. You have to get him out of there. | |||
|finish text=Together with the nameless man you manage to camouflage as deputies and guard the prisoner transport. In an unnoticed moment you are able to free Chayenne and flee. Time to return to Jenny. | |||
}} | |||
{{Quests | |||
|name=The Game | |||
|questgiver=Calvin | |||
|filename=mainstory_7_showdown | |||
|unlock=Reached level 70<br /> | |||
Resolve: Free Cheyenne (Once upon a time in "The West")<br /> | |||
Go to Calvin | |||
|complete=Poisoned poker game 1/1 | |||
|reward={{Reward|experience|155|155 Experience points}} | |||
|start text=As you approach the Saltwater Ranch you see a big SOLD sign at the entrance. What is happening? As you approach further you suddenly hear the click of a gun. You are surrounded and trapped. Calvin is coming out of the Ranch House smiling.Calvin: Welcome to my property. I said, you are not able to win against me. I am the most influential man in the prairie. And I have the best lawyers.But I am a passionate poker player, as you know. How about this: we complete what we did not by the steamboat. I do not like to leave open challenges. If you manage to beat me in a poker game the ranch is yours. Get some cards.You have a plan. You will put some rattlesnake poison on those cards. This will knock out Calvin. Quest hint: Again: Equip the right item and do the right job. | |||
|finish text=Face to face you sit by a table with Calvin, finally! Too many guns are pointed at your head to try something funny. But the poisoned cards will do their deed. | |||
}} | |||
{{Quests | |||
|name=The Game | |||
|questgiver=Calvin | |||
|filename=mainstory_7_showdown | |||
|unlock=Reached level 70<br /> | |||
Resolve: The Game (Once upon a time in "The West")<br /> | |||
Go to Calvin | |||
|complete=Defeat Calvin | |||
|reward={{Reward|experience|565|565 Experience points}} | |||
|start text=Calvin: Now deal the cards!What? You should deal the cards... Uhm... Oh oh. Something better happens now...Calvin: What are you waiting for? I knew you would try something funny. You poisoned the cards? I will make you eat these cards.Luckily the nameless man steps in. He is playing the harmonica.Calvin: W-w-w-what is this sound? You?The nameless stranger is stepping out of the shadows still playing on his harmonica.Calvin is looking stunned. Something about the eerie music seems to make him vulnerable. You catch the moment and draw your gun. | |||
|finish text=A big shootout is happening. Calvin's men have opened fire. You, Chayenne and the nameless are holding up. Everything is happening very fast.Calvin is a damn good sharp shooter. You manage to give him a winged shot. At the same time the nameless is going down. He is injured by a bullet. As you jump over to drag him under cover, Calvin is fleeing with his scoundrels.Harmonica: Ouch, I am severely injured... Uff... You know, you know me from somewhere, don't you? My name... it is ....Harmonica passed out. | |||
}} | |||
{{Quests | |||
|name=A puzzle piece truth | |||
|questgiver=Calvin | |||
|filename=mainstory_7_showdown | |||
|unlock=Reached level 70<br /> | |||
Resolve: The Game (Once upon a time in "The West")<br /> | |||
Go to Calvin | |||
|complete=Gone to pray: 5/5 | |||
|reward={{Reward|experience|3000|3000 Experience points}}<br /> | |||
25 Bonds<br /> | |||
Title: Harmonica Player<br /> | |||
$1000<br /> | |||
{{ItemReward|tonicpeddler_fk_weapon|Acid Battle Gun}} | |||
|start text=The nameless stranger has a severe wound. You dragged him to the next inn. You hope he will make it. There is something he wanted to tell you - his name. You decide to pray for him. Maybe that helps. | |||
|finish text=Harmonica wakes up. He seems really exhausted.Harmonica: My name is Randy... It is a long time ago... We have been at the same orphanage, do you remember? Calvin was there too.Find... Find the left and the right hand of the devil... They will be able to help you...Harmonica has passed out again. Randy... The name of the stranger is Randy... You know this name... Your head is spinning...It is true that you have been raised at an orphanage for problematic children. But you do not remember anything from this time. There is just a black hole in your head where this memory is supposed to be.The keepers of the hotel will take a look after Harmonica - or Randy. You are off to find the men who are called the right and the left hand of the devil. Maybe they can help you remember. | |||
}} | |||
</spoiler> | |||
== The right and the left hand of the devil == | |||
<spoiler> | |||
{{Quests | |||
|name=The right hand of the devil | |||
|questgiver=Sheriff John Fitzburn | |||
|filename=Sheriffnpc | |||
|unlock=Reached level 80<br /> | |||
Resolve: A puzzle piece truth (Once upon a time in "The West") | |||
|complete=Resolve: Prison break (The right and the left hand of the devil) | |||
|reward={{Reward|experience|200|200 Experience points}} | |||
|start text=Sheriff: You have been through quite something. You saved a ranch from being sold, met a new friend, the nameless harmonica player and you met Calvin face to face.Now you are questioning your true self. You seem confused. You can't remember your childhood and this orphanage.You are searching for two men they call the left and the right hand of the devil? Yes, of course I have heard of them. They have their names because they are the fastest colts in the whole desert. These filthy outlaws are well on top of the list of the most wanted men. I do not know where the left hand is located. But the right hand - I caught him myself. He wanted to steal horses with his brother.You want to talk to him? He is sitting behind bars - not in a normal prison - he is in custody at Westchester, a prison for the most vile scoundrels of the prairie. | |||
|finish text=The sheriff eyes you suspiciously. Cold sweat is running down your forehead. He then returns to sipping his drink. | |||
}} | |||
{{Quests | |||
|name=Prison break | |||
|questgiver=High Security Prison | |||
|filename=ms8_prison | |||
|unlock=Reached level 80<br /> | |||
Accept: The right hand of the devil (The right and the left hand of the devil)<br /> | |||
Go to High Security Prison | |||
|complete=Resolve: Fake Snake (The right and the left hand of the devil)<br /> | |||
Resolve: Nitric Acid (The right and the left hand of the devil) | |||
|reward={{Reward|experience|400|400 Experience points}} | |||
|start text=You find the right hand of the devil in Cell 9. He sits miserably on the cold stone floor. There is not even a proper bed in his cell.Right Hand:I am innocent, you have to believe m- No way. {PLAYER_NAME}? You've come here to visit me? It has been ages.What? You don't remember me? Calvin? Wait, there is a lot of stuff. I will explain everything once you got me out of here. This is no place to talk.I have planned my escape since I arrived here. It has 2 phases. Are you in to help me? | |||
|finish text=The breakout plan went perfectly. Throwing the fake rattlesnake on the guards made them scream like little girls and run away. The coast is clear to use the nitric acid. You break the outlaw out of the cell in no time. You get a wriggle on and flee from the high security prison. | |||
}} | |||
{{Quests | |||
|name=Fake Snake | |||
|questgiver=High Security Prison | |||
|filename=ms8_prison | |||
|unlock=Reached level 80<br /> | |||
Accept: Prison break (The right and the left hand of the devil)<br /> | |||
Go to High Security Prison | |||
|complete=Fake Snake 1/1 | |||
|reward={{Reward|experience|220|220 Experience points}} | |||
|start text=Right hand: Okay, to get out of here we need to get rid of all these guards. There are dozens of them that watch me closely day and night.The guards are afraid of rattlesnakes, but it is way too dangerous to bring one here. I do not want anybody to die. You have to find a fake snake. That should be enough to scare the hell out of them. Quest hint: Get some snake skins and stuff them. Hmm, what is a good job to get the stuffing? You need to equip the base material and refine it by doing the right job. | |||
|finish text=Right hand: Well done. This fake snake looks really life-like. The guards will freak out and run for their lives. | |||
}} | |||
{{Quests | |||
|name=Nitric Acid | |||
|questgiver=High Security Prison | |||
|filename=ms8_prison | |||
|unlock=Reached level 80<br /> | |||
Accept: Prison break (The right and the left hand of the devil)<br /> | |||
Go to High Security Prison | |||
|complete=Nitric Acid 1/1 | |||
|reward={{Reward|experience|222|222 Experience points}} | |||
|start text=Right hand: I need to get out of this cell somehow. The keys are not kept in here; this is a high security prison.You will have to melt the bars somehow. They are made of metal, if you can get your hands on some nitric acid... Quest hint: Nitric acid is made of saltpetre and ammonia. Manure contains a fair amount of that stuff. Hmm, where is a good place to get manure? You need to equip the base material and refine it by doing the right job. | |||
|finish text=Right hand: Good job. We will be able to corrode the bars of my cell in no time. | |||
}} | |||
{{Quests | |||
|name=The left hand of the devil | |||
|questgiver=The right hand of the devil | |||
|filename=ms8_right_hand | |||
|unlock=Reached level 80<br /> | |||
Resolve: Prison break (The right and the left hand of the devil)<br /> | |||
Go to The right hand of the devil | |||
|complete=This quest is only available between 18:00 and 00:00 o'clock.<br /> | |||
Transfer horses (5 hours) | |||
|reward={{Reward|experience|360|360 Experience points}} | |||
|start text=Right hand: Thanks for getting me out of prison. It is all by brother's fault. I tried to cross his thievery plans again - all he has in mind is stealing horses. But it all went wrong, and instead of him, the sheriff arrested me. It has always been like that since we were kids, remember? So you have no clue what happened at the orphanage, right? All I know is that Calvin, you, Harmonica and my brother have been there a long time. I am too young to remember everything that happened. But my brother should be able to remember. I hope he does not want something in exchange for that. He is a greedy bum.First, we need to catch my brother. I know that he is magically drawn to a herd of unbranded horses - especially when the sun is setting and he can steal them undetected. | |||
|finish text=As promised, the older brother shows up trying to steal the horses. On sight they instantly engage in an argument. They seem to be the complete opposite. While the right hand is virtuous, the left hand is ruthless. But they both seem to have a good heart.Right hand:I knew it. You mischievous bum. Why can't you just live according to the law for one second?Left hand:You troublemaking sissy. You always cross my plans. Can't you just be a good thief to make dad proud? | |||
}} | |||
{{Quests | |||
|name=A man's last will | |||
|questgiver=The left hand of the devil | |||
|filename=ms8_left_hand | |||
|unlock=Reached level 80<br /> | |||
Resolve: The left hand of the devil (The right and the left hand of the devil)<br /> | |||
Go to The left hand of the devil | |||
|complete=Organize a rodeo (8 hours) | |||
|reward={{Reward|experience|200|200 Experience points}} | |||
|start text=After some time the argument reaches the crux of the matter.Left hand:Listen: Our father is about to die. He gave me his last wish on his deathbed. He wants me to teach you how to become a real thief and follow in his footsteps. This is his last will and you will fulfill it. Here is the plan: We'll organize a rodeo festival. Don't worry about the horses, I have plenty stolen ones. This will attract a lot of people with money. I will disguise myself as a coachman and escort them from the station to the rodeo before noon. Then you will rob them. Easy. Nothing will go wrong and dad will be proud. But first, the rodeo. | |||
|finish text=The younger brother asked you for help. Together, you managed to prepare the whole rodeo. Is the younger brother really up to robbing these people? He seems so righteous, but how can you refuse a father's dying wish? You glimpse a sparkle in his eyes.Left hand:Don't worry, I have a plan to teach my older brother a lesson. | |||
}} | |||
{{Quests | |||
|name=A man's last will | |||
|questgiver=The left hand of the devil | |||
|filename=ms8_left_hand | |||
|unlock=Reached level 80<br /> | |||
Resolve: A man's last will (The right and the left hand of the devil)<br /> | |||
Go to The left hand of the devil | |||
|complete=Sheriff star of the mission 1/1 | |||
|reward={{Reward|experience|330|330 Experience points}} | |||
|start text=Right hand:My father is about to die? Bah, this is the third time the old scoundrel has feigned a heart attack just to convince me to follow in his footsteps as the most ambitious thief.No way. We will teach my older brother a lesson. We will rob the stagecoaches. But we will not rob the poor people. This time, it will be my brother who is robbed. He will see how that feels.The stagecoach will arrive some time before noon. Be sure to disguise yourself. A black shawl and a black woolly hat will do the trick. Time for robbing some stagecoaches! | |||
|finish text=At wait for the stagecoach at the agreed time. As you see it slowly approaching, you dart out of the bushes disguised as bandits and wielding your weapons.The younger brother jumps onto the driver's bench and points the gun at his older brother. He is so startled that he can't react. You empty the older brother's pockets and find... a sheriff's star?Right hand:What the -? Where did you get this star from?The older brother confesses about a missionary he planned to rob. He stole the star from the local sheriff. You interrupted his plan with the unbranded horses.Rich missionaries? That is weird. Usually they only do community work. Can there be a new trail at this missionary? You and the brothers agree to have a look there. | |||
}} | |||
{{Quests | |||
|name=The mission | |||
|questgiver=Mission | |||
|filename=ms8_missionary | |||
|unlock=Reached level 80<br /> | |||
Resolve: A man's last will (The right and the left hand of the devil)<br /> | |||
Go to Mission | |||
|complete=Items bought from the market: 5/5<br /> | |||
Items sold at market: 5/5 | |||
|reward={{Reward|experience|400|400 Experience points}} | |||
|start text=You enter the missionary town. To be able to snoop around, you decide to pose as the new sheriff and his federal agents.Mission Girl:Finally there is a new sheriff! And two federal agents, too!It is well overdue. We need help here! There are so many goods to deliver that we need a helping hand to transport them. Missionaries are very busy and hardworking people, so I am sure you do not mind. | |||
|finish text=You help the missionaries deliver the goods. Your back aches terribly because you had to do all the work alone. The younger brother spent his time flirting with young missionary girls. Thanks a lot.These goods must have earned them a fortune. You wonder what they do with all their money. | |||
}} | |||
{{Quests | |||
|name=Playing sheriff | |||
|questgiver=Mission | |||
|filename=ms8_missionary | |||
|unlock=Reached level 80<br /> | |||
Resolve: The mission (The right and the left hand of the devil)<br /> | |||
Go to Mission | |||
|complete=Use 'Strange envelope' | |||
|reward={{Reward|experience|200|200 Experience points}} | |||
|start text=Left hand:We have to find out some clues about what is going on here. Where does all their money go? The missionaries will not give me any information. They seem scared. Lets snoop around their trading routes a bit playing sheriff. We'll check the travelling merchants in the area. The sheriff star will get us some information. Quest hint: Getting some information out of the travelling merchants will take some time. Do not worry if you don't succeed on the first try. | |||
|finish text=You prowl around the area checking the trade merchants the missionaries are doing business with. Trading missionaries making money is strange enough. But what happened to you now is even stranger.Strange Man:Psst!!! You, over there. You! You are these federal agents, right? Here, take this, keep your eyes shut and get away. And whatever you do, stay away from that barn!As you open the envelope you see that there is some money in it. A bribe? Did this man mistake you for a real federal agent? The barn... Hmmm.... | |||
}} | |||
{{Quests | |||
|name=Snoop around | |||
|questgiver=Barn | |||
|filename=ms8_barn | |||
|unlock=Reached level 80<br /> | |||
Accept: Snoop around (The right and the left hand of the devil)<br /> | |||
This quest is only available between 21:00 and 06:00 o'clock.<br /> | |||
Equip Pilgrim's woolly hat 1/1 or Equip Pilgrim's hat 1/1<br /> | |||
Go to Barn | |||
|complete= | |||
|reward={{Reward|experience|360|360 Experience points}} | |||
|start text=You arrive at the barn. You decide to watch it for a while. | |||
|finish text=You sneak towards the barn and are confronted with an eerie sight. The barn is lit brightly. Missionaries are busy shovelling money out of the barn onto a stagecoach. And look who is sitting on the driver's bench... Calvin. Before you can act the stagecoach is speeding away.Left hand:What the? Oh my, this is Calvin. I have heard that he has become a mean outlaw. He got away with all the money I planned to steal here. He will pay for that. | |||
}} | |||
{{Quests | |||
|name=The painting | |||
|questgiver=Barn | |||
|filename=ms8_barn | |||
|unlock=Reached level 80<br /> | |||
Resolve: Snoop around (The right and the left hand of the devil)<br /> | |||
Go to Barn | |||
|complete=Picture of a fight 1/1 | |||
|reward={{Reward|experience|430|430 Experience points}} | |||
|start text=The next morning you confront the missionaries with your discovery. They tell you about Calvin.Mission Girl:This man is threatening us. He said he will send out his outlaws and take our land if we do not pay him a large amount of protection money every month.Why do we not defend ourselves? We are not allowed to stand up to him. Missionaries are sworn to live a peaceful life in accordance with the bible. No fighting.There must be some way to help the people at the mission. You have to prove that it is okay to fight. Maybe you can find a painting somewhere that portrays a biblical fight scene? Hmm, where do you get paintings from? Quest hint: It will take some time until you find a suitable picture. | |||
|finish text=Perfect. You show the missionaries a painting that inspires them to take up arms.Left hand:These people have never held a weapon in their hands. Are you sure we can teach them how to fight? | |||
}} | |||
{{Quests | |||
|name=Gear | |||
|questgiver=Practice Field | |||
|filename=ms8_practice_field | |||
|unlock=Reached level 80<br /> | |||
Resolve: The painting (The right and the left hand of the devil)<br /> | |||
Go to Practice Field | |||
|complete=Broken clay jug 10/10 <br /> | |||
Club with nail 10/10 <br /> | |||
Granite 10/10 | |||
|reward={{Reward|experience|200|200 Experience points}} | |||
|start text=The two brothers try to teach the people how to shoot a gun. The first shot nearly killed you.Left hand: These missionaries, they have never held a proper weapon in their life. Anyhow, we should get them some gear, but I do not think they can handle a gun or something like a tomahawk. Maybe you can find something suitable? Quest hint: You can get these items from town shops or the market. | |||
|finish text=The people of the mission can handle these weapons better than a proper weapon. Well, if you are willing to use a word like "better" in this context. | |||
}} | |||
{{Quests | |||
|name=Army training | |||
|questgiver=Practice Field | |||
|filename=ms8_practice_field | |||
|unlock=Reached level 80<br /> | |||
Resolve: Gear (The right and the left hand of the devil)<br /> | |||
Go to Practice Field | |||
|complete=Hunt pumas (6 hours) | |||
|reward={{Reward|experience|330|330 Experience points}} | |||
|start text=Left hand:It is time to go back to basics. I am a skilled fort fighter, my brother a skilled duelist. That is how we got those nicknames. We should be able to teach the missionaries how to fight.After some practice the left hand decides to pose a final challenge to the missionaries.Left hand: They are ready for a challenge. I saw some wild pumas in the area. I used to wrestle pumas from time to time to practice my skills. That should do it. | |||
|finish text=The idea of picking real pumas was not the best one. The missionaries look pretty bruised, but at least they have learned the basics of combat. With a bit luck they can defeat Calvin's henchmen. | |||
}} | |||
{{Quests | |||
|name=Some aid | |||
|questgiver=Practice Field | |||
|filename=ms8_practice_field | |||
|unlock=Reached level 80<br /> | |||
Resolve: Army training (The right and the left hand of the devil)<br /> | |||
Reach 1 skill points in the profession Field Cook.<br /> | |||
Go to Practice Field | |||
|complete=Roast Turkey 5/5 | |||
|reward={{Reward|experience|300|300 Experience points}} | |||
|start text=Right hand:Hey, you are a field cook, right? These missionaries will not be ready for the fight against Calvin if we do not help them out a bit. Can you make some Roast Turkey? It will give them a bonus to strength and appearance. This will support them in their fight. Quest hint: If you have not learned the required recipe yet, complete the crafting quest line or buy it from the market or the travelling merchant. | |||
|finish text=That was some good advice, the missionaries are fighting much better. | |||
}} | |||
{{Quests | |||
|name=Training an army | |||
|questgiver=Practice Field | |||
|filename=ms8_practice_field | |||
|unlock=Reached level 80<br /> | |||
Resolve: Army training (The right and the left hand of the devil)<br /> | |||
Reach 1 skill points in the profession Tonic Peddler.<br /> | |||
Go to Practice Field | |||
|complete=Tea 5/5 | |||
|reward={{Reward|experience|300|300 Experience points}} | |||
|start text=Right hand:Hey, you are a tonic peddler, right? These missionaries will not be ready for the fight against Calvin if we do not help them out a bit. Can you make some Tea? It will give them an energy bonus. They are pretty exhausted from training. Freshly strengthened they will gain new power. This will support them in their fight. Quest hint: If you have not learned the required recipe yet, complete the crafting quest line or buy it from the market or the travelling merchant. | |||
|finish text=That was some good advice, the missionaries are fighting much better. | |||
}} | |||
{{Quests | |||
|name=Training an army | |||
|questgiver=Practice Field | |||
|filename=ms8_practice_field | |||
|unlock=Reached level 80<br /> | |||
Resolve: Army training (The right and the left hand of the devil)<br /> | |||
Reach 1 skill points in the profession Blacksmith.<br /> | |||
Go to Practice Field | |||
|complete=Hilt 5/5 | |||
|reward={{Reward|experience|300|300 Experience points}} | |||
|start text=Right hand:Hey, you are a blacksmith, right? These missionaries will not be ready for the fight against Calvin if we do not help them out a bit. Can you make some Hilts for their weapons? It will not only help them not to lose their gear, but it will also boost their damage as they hit like little girls at the moment. This will support them in their fight. Quest hint: If you have not learned the required recipe yet, complete the crafting quest line or buy it from the market or the travelling merchant. | |||
|finish text=That was some good advice, the missionaries are fighting much better. | |||
}} | |||
{{Quests | |||
|name=Training an army | |||
|questgiver=Practice Field | |||
|filename=ms8_practice_field | |||
|unlock=Reached level 80<br /> | |||
Resolve: Army training (The right and the left hand of the devil)<br /> | |||
Reach 1 skill points in the profession Master Saddler.<br /> | |||
Go to Practice Field | |||
|complete=Spurs 5/5 | |||
|reward={{Reward|experience|300|300 Experience points}} | |||
|start text=Right hand:Hey, you are a master saddler, right? These missionaries will not be ready for the fight against Calvin if we do not help them out a bit. Can you make some Spurs for their horses? If we have to retreat then this will help to get away as fast as possible. This will shorten the travel time. Quest hint: If you have not learned the required recipe yet, complete the crafting quest line or buy it from the market or the travelling merchant. | |||
|finish text=That was some good advice, the missionaries are fighting much better. | |||
}} | |||
{{Quests | |||
|name=The right hand's way | |||
|questgiver=Practice Field | |||
|filename=ms8_practice_field | |||
|unlock=Reached level 80<br /> | |||
Resolve: Some aid (The right and the left hand of the devil) or Resolve: Training an army (The right and the left hand of the devil)<br /> | |||
Don't accept: The left hand's way (The right and the left hand of the devil)<br /> | |||
Unresolved: The left hand's way (The right and the left hand of the devil)<br /> | |||
Don't accept: The missionary's way (The right and the left hand of the devil)<br /> | |||
Unresolved: The missionary's way (The right and the left hand of the devil)<br /> | |||
Go to Practice Field | |||
|complete=Robbing trains (9 hours) | |||
|reward={{Reward|experience|300|300 Experience points}} | |||
|start text=Right hand:The people are fully prepared. Time to attack Calvin. When we are finished I will tell you everything you want to know. But first we need to help these poor missionaries.Here is my plan: Calvin's henchmen are transporting the money on the train. He owns the whole Mortimer train company. We'll catch him completely off-guard on one of his trips. Quest hint: You have three options to choose from on how you want to attack Calvin and free the poor missionaries. | |||
|finish text=The train ambush went perfectly. Calvin and his scoundrels were caught completely unaware. The missionaries fought like wild berserkers.Right hand:Good job. Unfortunately Calvin got away with the money, but his henchmen will leave the missionaries alone from now on. | |||
}} | |||
{{Quests | |||
|name=The left hand's way | |||
|questgiver=Practice Field | |||
|filename=ms8_practice_field | |||
|unlock=Reached level 80<br /> | |||
Resolve: Some aid (The right and the left hand of the devil) or Resolve: Training an army (The right and the left hand of the devil)<br /> | |||
Don't accept: The right hand's way (The right and the left hand of the devil)<br /> | |||
Unresolved: The right hand's way (The right and the left hand of the devil)<br /> | |||
Don't accept: The missionary's way (The right and the left hand of the devil)<br /> | |||
Unresolved: The missionary's way (The right and the left hand of the devil)<br /> | |||
Go to Practice Field | |||
|complete=Duels as challenger: 5/5 | |||
|reward={{Reward|experience|400|400 Experience points}} | |||
|start text=Left hand:Forget my brother's plan. He is always too clever and tries to be tricky. I say: we go the direct route. The risk is too high that they get away with the train.Here is my plan: The prophet must go to the mountain instead of waiting for the mountain to move. We preempt them. We will duel all the dirty scoundrels in the area. This will be a message understood. Quest hint: You have three options to choose from on how you want to attack Calvin and free the poor missionaries. | |||
|finish text=The plan went perfectly. You and the missionaries streamed out into the prairie and took down every scoundrel prepared to screw anything with a heartbeat. The missionaries fought like wild berserkers.Left hand:Good job. Unfortunately we did not catch Calvin, he fled with the money. But his henchmen will leave the missionaries alone from now on. | |||
}} | |||
{{Quests | |||
|name=The missionary's way | |||
|questgiver=Practice Field | |||
|filename=ms8_practice_field | |||
|unlock=Reached level 80<br /> | |||
Resolve: Some aid (The right and the left hand of the devil) or Resolve: Training an army (The right and the left hand of the devil)<br /> | |||
Don't accept: The right hand's way (The right and the left hand of the devil)<br /> | |||
Unresolved: The right hand's way (The right and the left hand of the devil)<br /> | |||
Don't accept: The left hand's way (The right and the left hand of the devil)<br /> | |||
Unresolved: The left hand's way (The right and the left hand of the devil)<br /> | |||
Go to Practice Field | |||
|complete=Fort battle completed: 1/1 | |||
|reward={{Reward|experience|500|500 Experience points}} | |||
|start text=Mission Girl:I have a better plan. We missionaries are ready to fight. You taught us well enough to prove our skills. Calvin's henchmen are taking the money to a nearby fort. I say we target the root of the trouble and destroy their fort. Quest hint: You have three options to choose from on how you want to attack Calvin and free the poor missionaries. | |||
|finish text=The plan went perfectly. You and the missionaries streamed out into the prairie and attacked the fort. The missionaries fought like wild berserkers.Mission Girl:Good job. Unfortunately we did not catch Calvin, he fled with the money. But his henchmen will leave us alone from now on. | |||
}} | |||
{{Quests | |||
|name=The marriage | |||
|questgiver=Mission | |||
|filename=ms8_missionary | |||
|unlock=Reached level 80<br /> | |||
Resolve: The right hand's way (The right and the left hand of the devil) or Resolve: The left hand's way (The right and the left hand of the devil) or Resolve: The missionary's way (The right and the left hand of the devil)<br /> | |||
Go to Mission | |||
|complete=Resolve: The marriage (The right and the left hand of the devil) or Resolve: Get out of this (The right and the left hand of the devil) | |||
|reward={{Reward|experience|300|300 Experience points}} | |||
|start text=Right hand:Thanks for helping the people in the mission. But I need your help one last time. You know that I really like this one missionary girl. I promised to marry her, but the marriage means living the life of a missionary, too. Missionaries work all day, I do not know if I can handle this. What should I do? | |||
|finish text=Right hand:Phew, thanks for helping me out. Now my brother can tell you what happened in that orphanage.He seems a little devastated that Calvin has managed to pick up all the money from the barn. Talk to him. | |||
}} | |||
{{Quests | |||
|name=The marriage | |||
|questgiver=Mission | |||
|filename=ms8_missionary | |||
|unlock=Reached level 80<br /> | |||
Accept: The marriage (The right and the left hand of the devil)<br /> | |||
Don't accept: Get out of this (The right and the left hand of the devil)<br /> | |||
Unresolved: Get out of this (The right and the left hand of the devil)<br /> | |||
Go to Mission | |||
|complete=Jobs finished: 999/999 | |||
|reward={{Reward|experience|350|350 Experience points}}<br /> | |||
Title: The left hand of the devil | |||
|start text=Right hand:You say I should stand by my word and marry the girl? Yes, that is probably right.But marrying a missionary means a lot of labour. Can you please help me with a bit of that? Quest hint: You have two options to choose from. Read both quests and then choose wisely. | |||
|finish text=You help the right hand of the devil to do all the work a missionary has to do. You hands hurt badly, but you know you made a good decision. At least the girl looks really happy. | |||
}} | |||
{{Quests | |||
|name=Get out of this | |||
|questgiver=Mission | |||
|filename=ms8_missionary | |||
|unlock=Reached level 80<br /> | |||
Accept: The marriage (The right and the left hand of the devil)<br /> | |||
Don't accept: The marriage (The right and the left hand of the devil)<br /> | |||
Unresolved: The marriage (The right and the left hand of the devil)<br /> | |||
Go to Mission | |||
|complete=Marriage swindler (5 hours) | |||
|reward={{Reward|experience|200|200 Experience points}}<br /> | |||
Title: The right hand of the devil | |||
|start text=Left hand:We have to get my brother out of this situation! He can't spend his life here working day and night. I want to teach him to become a famous horse thief. Do you have a plan to get out of here? Quest hint: You have two options to choose from. Read both quests and then choose wisely. | |||
|finish text=You learned a trick from an old marriage swindler and teach it to the right hand. Poor girl, but at least the right hand of the devil looks happy now. | |||
}} | |||
{{Quests | |||
|name=Snoop around | |||
|questgiver=Barn | |||
|filename=ms8_barn | |||
|unlock=Reached level 80<br /> | |||
Resolve: Playing sheriff (The right and the left hand of the devil)<br /> | |||
Go to Barn | |||
|complete=Resolve: Snoop around (The right and the left hand of the devil) | |||
|reward={{Reward|experience|360|360 Experience points}} | |||
|start text=Right hand:That was strange... a man giving us money because we pretended to be federal agents. He tried to bribe the law... There has to be more behind that.He told us not to go to that barn. We should spy on it. They keep it shut all day. Maybe we can find out something if we disguise ourselves as missionaries and sneak into the barn at night. They all wear pilgrim head garments. This should be ok. Quest hint: Can't see the next quest? Read the text closely to find the time and equipment you need. | |||
|finish text=You tell the left and the right hands everything you know about Calvin. The right hand has a crush on one of the girls there. The left hand is mad that Calvin got away with the money he planned to steal. They both agree to help the people in the mission out of different motives.The left hand promises to tell you all he knows once you manage to get the money back and give him a share. | |||
}} | |||
{{Quests | |||
|name=The real truth | |||
|questgiver=The left hand of the devil | |||
|filename=ms8_left_hand | |||
|unlock=Reached level 80<br /> | |||
Resolve: The marriage (The right and the left hand of the devil)<br /> | |||
Go to The left hand of the devil | |||
|complete=Pony 5/5 | |||
|reward={{Reward|experience|3000|3000 Experience points}}<br /> | |||
$1000<br /> | |||
25 Bonds<br /> | |||
{{ItemReward|lucky_charm|Lucky Charm}} | |||
|start text=Left hand: Now it is time to tell you the truth. All the money I wanted to steal from these missionaries is gone. Give me your horse and I will tell you the whole story. | |||
|finish text=Left hand: What is that??? Ponies??? Well, screw it. I'll tell you what happened in that orphanage. We all were there. You, me, my brother and Calvin. Children around us were picked up. But not us.One day, a shady man came and wanted to adopt a child to recruit him. This man was nobody other than Wesley Hardin, the deadliest gunslinger of all time. It was said that he has killed 42 people. We all were scared.He never had a son so he wanted to train somebody to be as vile as him.You know... we never did get along well with Calvin. He was a misfit. Renly kept annoying him with his scary harmonica playing. It always ended up with Calvin crying, he was a real whiner. This is why he freaked out when he heard that song at Saltwater.So the day Mr Hardin wanted to pick us up came. We hid in our secret treehouse and left poor Calvin. He was picked up instead of us by the shady man.Somehow it is our fault that he is what he is today. We could have saved him.What a story. You now remember. It was really mean of you. But children are cruel. You should go to the sheriff with your accusations against Calvin. | |||
}} | |||
</spoiler> | |||
== Unchained == | |||
<spoiler> | |||
{{Quests | |||
|name=The password | |||
|questgiver=Secret Club | |||
|filename=ms9_pit | |||
|unlock=Reached level 90<br /> | |||
Resolve: The club (Unchained)<br /> | |||
Go to Secret Club | |||
|complete=Equip Password 1/1 | |||
|reward={{Reward|experience|400|400 Experience points}} | |||
|start text=The password... All you can imagine is that Calvin took place in the Poker Championship. This means he likes to play cards, poker and all other kinds of gambling. Maybe you should try jobs that involve places like this for a clue. | |||
|finish text=Finally you gained access to the secret club with the password. That was difficult. Calvin is doing a big deal to keep his inner circle very exclusive.You look around. Slaves are presented everywhere for purchase but Hilda is not here. To get Calvin's attention you feign interest in one of the expensive slaves. Calvin took the bait. He invites you to his private home. Hilda has to be there. The plan: buy a very good expensive slave and pretend an incidental interest in Hilda. | |||
}} | |||
{{Quests | |||
|name=Next stop Shadyland | |||
|questgiver=Sheriff John Fitzburn | |||
|filename=Sheriffnpc | |||
|unlock=Reached level 90<br /> | |||
Resolve: The real truth (The right and the left hand of the devil) | |||
|complete=Resolve: Search for a hint (Unchained) | |||
|reward={{Reward|experience|300|300 Experience points}} | |||
|start text=Sheriff: Orphanage? You say Calvin is involved in shady business and claiming protection money from peaceful missionaries? I said, I can't help you with that if you do not bring me any evidence. I will not turn against the hand that feeds me just on assumptions.Anyways, we have way more serious problems in the area than that. We hear stories about slavery. This is a major crime in this part of the prairie. The West is a free land.Find out who is doing this business, kid. Talk to the sheriff in Shadyland. He is the one who reported this. | |||
|finish text=Sheriff:You have met the sheriff of Shadyland. Help him solve this case. I want to have the culprit kept behind bars. | |||
}} | |||
{{Quests | |||
|name=Search for a hint | |||
|questgiver=Shadyland Sheriff | |||
|filename=ms9_sheriff | |||
|unlock=Reached level 90<br /> | |||
Accept: Next stop Shadyland (Unchained)<br /> | |||
Go to Shadyland Sheriff | |||
|complete=Hint 1/1 | |||
|reward={{ItemReward|marriage_picture|Picture}}<br /> | |||
{{Reward|experience|355|355 Experience points}} | |||
|start text=Sheriff: Welcome to Shadyland. I am the local sheriff here. Fitzburn sent you as a reinforcement? Very good.I am trying to solve the cases of slavery that have occurred around this town. I have no clue what to do and who is behind all this. Can you please roam the area and interrogate some people that are working on the fields? Slaves have been spotted in some special jobs. Maybe you can find out something. Quest hint: No clue what to do? Do some jobs and ask people. | |||
|finish text=Sheriff:You met some workers on a cotton field? They provided you with a hint. Lets see. A marriage invitation... Oh, there is a picture inside. | |||
}} | |||
{{Quests | |||
|name=Find the couple | |||
|questgiver=Shadyland Sheriff | |||
|filename=ms9_sheriff | |||
|unlock=Reached level 90<br /> | |||
Resolve: Search for a hint (Unchained)<br /> | |||
Go to Shadyland Sheriff | |||
|complete=Resolve: Free Rondo (Unchained) | |||
|reward={{Reward|experience|320|320 Experience points}} | |||
|start text=Sheriff: What did you find out on the cotton field? You report to the sheriff that you have met some people that report about a case of slavery. They said they have been co-workers with a young couple. Obviously they have planned to marry. They sent out these invitations but after that, they have never been seen.Sheriff: Hmm, they have the suspicion that these workers have been slaves and their owner did not allow them to marry. So they fled the plantation. A possible solution... Get on their heels. There is a picture of the loving couple inside the invitation. You should be able to find them with that. They have to be somewhere on this map. Quest hint: Equip the picture and look around the area. | |||
|finish text=You have found one of the two missing persons.Sheriff: Hello Rondo, I am the sheriff here. You are safe now. | |||
}} | |||
{{Quests | |||
|name=Free Rondo | |||
|questgiver=Holy rock | |||
|filename=holy rock | |||
|unlock=Reached level 90<br /> | |||
Accept: Find the couple (Unchained)<br /> | |||
Equip Picture 1/1 <br /> | |||
Go to Holy rock | |||
|complete=Picture 1/1 <br /> | |||
NPC duels won: 5/5 | |||
|reward={{Reward|experience|299|299 Experience points}} | |||
|start text=Your search has brought you to a mountain. Some activity is going on there. You spot some people there too. A couple others are shackled... Can this be a slave transport? You decide to sneak a bit closer. You make your way through the rocks closer to the camp. Gotcha! One of the shackled men is the one on the marriage picture.You draw your gun and knock out the guards. | |||
|finish text=You free the shackled man. His name is Rondo. You show him the picture.Rondo: Thanks for saving me. This picture... My sweet Hilda. Oh how I miss her. We planned to marry but the landlord did not want us to. That is why we tried to flee from the cotton field. He caught us and sold each of us to a different man. I do not know if Hilda is dead or alive.Poor Rondo. You decide to help him and take revenge on his former landlord. This man belongs behind bars. Together you return to the sheriff. | |||
}} | |||
{{Quests | |||
|name=Find Mr. Crittle | |||
|questgiver=Shadyland Sheriff | |||
|filename=ms9_sheriff | |||
|unlock=Reached level 90<br /> | |||
Resolve: Find the couple (Unchained)<br /> | |||
Go to Shadyland Sheriff | |||
|complete=Resolve: Destroy Crittle's camp (Unchained) | |||
|reward={{Reward|experience|340|340 Experience points}} | |||
|start text=Rondo can identify his former owner, Mr. Crittle, the one who sold him. Slavery is a major crime in the prairie and needs to be punished. You two have the same goal: getting Mr. Crittle behind bars so you agree to work together.Sheriff: Rondo has described his former owner. Mr. Crittle is smoking a lot cigars, has a long scar on his face, brown hair, and wears glasses. He must be hiding somewhere in the prairie. Find him. | |||
|finish text=You managed to deliver Mr. Crittle and his henchmen to the sheriff. Perfect! During interrogating Crittle you find out that he is not the one behind all this.Obviously, Rondo's wife-to-be Hilda is still alive. He sold her back to the man he bought her from. This seems to be the man behind the slavery. But his true identity is unknown to Crittle. It seems he makes a big deal in hiding his identity.But nobody will be able to hide from you for long. You have a trace to the real culprit. All you have to do is find out where Hilda is. | |||
}} | |||
{{Quests | |||
|name=Find Mr. Crittle | |||
|questgiver=Mr. Crittle | |||
|filename=crittle1 | |||
|unlock=Reached level 90<br /> | |||
Accept: Find Mr. Crittle (Unchained)<br /> | |||
Unresolved: Find Mr. Crittle (Unchained)<br /> | |||
Go to Mr. Crittle | |||
|complete=Defeat Mr.Crittle | |||
|reward=$-500 | |||
|start text=This man seems to fit Rondo's description. If you are sure it is him go and take him down. | |||
|finish text=Ahw, bad luck. This was not the one. This man has blond hair. Listen to Rondo's description once more and find the real culprit. | |||
}} | |||
{{Quests | |||
|name=Find Mr. Crittle | |||
|questgiver=Mr. Crittle | |||
|filename=crittle1 | |||
|unlock=Reached level 90<br /> | |||
Accept: Find Mr. Crittle (Unchained)<br /> | |||
Unresolved: Find Mr. Crittle (Unchained)<br /> | |||
Go to Mr. Crittle | |||
|complete=Defeat Mr.Crittle | |||
|reward=$-500 | |||
|start text=This man seems to fit Rondo's description. If you are sure it is him go and take him down. | |||
|finish text=Ahw, bad luck. This was not the one. This man has no glasses. Listen to Rondo's description once more and find the real culprit. | |||
}} | |||
{{Quests | |||
|name=Find Mr. Crittle | |||
|questgiver=Mr. Crittle | |||
|filename=crittle1 | |||
|unlock=Reached level 90<br /> | |||
Accept: Find Mr. Crittle (Unchained)<br /> | |||
Go to Mr. Crittle | |||
|complete=Defeat Mr.Crittle | |||
|reward={{Reward|experience|300|300 Experience points}} | |||
|start text=This man seems to fit Rondo's description. If you are sure it is him go and take him down. | |||
|finish text=Mr. Crittle: How dare you to take me down? Me, Mr. Crittle. I have influential friends. My henchmen will bring you down in a blink of an eye if you do not free me this very instant. | |||
}} | |||
{{Quests | |||
|name=Destroy Crittle's camp | |||
|questgiver=Mr. Crittle | |||
|filename=crittle1 | |||
|unlock=Reached level 90<br /> | |||
Resolve: Find Mr. Crittle (Unchained)<br /> | |||
Go to Mr. Crittle | |||
|complete=Petrol Bomb 1/1 <br /> | |||
Construct a mission (4 hours) | |||
|reward={{Reward|experience|360|360 Experience points}} | |||
|start text=The good news: You caught the right one. The bad news: It seems like Mr. Crittle is well protected. He is yelling and shouting at you. His henchmen will arrive here very soon. You should set up a nice welcome for them.Rondo: I have a good idea how to take down all his henchmen at once. First, we will build up a mission. They should think we think ourselves safe and erect a mission for the poor slaves on Crittle's plantation. If they take the bait they will probably wait until night and ambush the mission in the darkness. Second, we will fabricate some petrol bombs. Once the henchmen enter the mission we can knock them out all at once with a skillful throw. I was able to escape a slave camp with the help of these. For a petrol bomb you need a bottle of rum and a roll of cloth. A tonic peddler's job will help to manufacture a petrol bomb with these ingredients. Now go ahead. | |||
|finish text=Together with Rondo you were able to construct a shabby looking mission. It looks like you plan to give the slaves on Crittle's plantation a new home here. In reality this is a trap. You lie and wait in some distance of your mission.Rondo's plan worked out. The henchmen tried to ambush your mission. Once they are all in you knock them all out with your petrol bomb.You cuff these outlaws up and take them all in to the sheriff. Time to interrogate Mr.Crittle a bit. He will be more talkative with all his henchmen behind bars. | |||
}} | |||
{{Quests | |||
|name=Find Hilda the tough way | |||
|questgiver=Shadyland Sheriff | |||
|filename=ms9_sheriff | |||
|unlock=Reached level 90<br /> | |||
Resolve: Find Mr. Crittle (Unchained)<br /> | |||
Don't accept: Find Hilda the easy way (Unchained)<br /> | |||
Unresolved: Find Hilda the easy way (Unchained)<br /> | |||
Go to Shadyland Sheriff | |||
|complete=Wanted persons caught: 5/5 | |||
|reward={{Reward|experience|300|300 Experience points}} | |||
|start text=Sheriff: Well done. We have arrested the middleman. But without his boss we will never pluck the root of slavery from the prairie. How can we find out his identity?You are good at bounty hunting are you? How about catching some petty criminals. Somebody must know something. | |||
|finish text=You pinched every criminal in the prairie you could find. And finally you found a hint. One of the interrogated outlaws claims that he has worked for a man called ... Calvin. Who would have thought that? The outlaw claims that he was supposed to transport slaves. He assures that he declined the job and went underground since then. But to arrest him you will need solid proof. A mere accusation of a scoundrel is worth nothing. | |||
}} | |||
{{Quests | |||
|name=Find Hilda the easy way | |||
|questgiver=Shadyland Sheriff | |||
|filename=ms9_sheriff | |||
|unlock=Reached level 90<br /> | |||
Resolve: Find Mr. Crittle (Unchained)<br /> | |||
Don't accept: Find Hilda the tough way (Unchained)<br /> | |||
Unresolved: Find Hilda the tough way (Unchained)<br /> | |||
Go to Shadyland Sheriff | |||
|complete=Time spent working: 43200/43200 | |||
|reward={{Reward|experience|300|300 Experience points}} | |||
|start text=Sheriff: Well done. We have arrested the middleman. But without his boss we will never pluck the root of slavery from the prairie. How can we find out his identity?You are good at doing jobs are you? How about helping out some people in the prairie. Once you have earned some trust with honest work you will get some information. | |||
|finish text=You pinched every employer in the prairie you could find. And finally you found a hint. One of the farmers you have worked for seems to have received an offer to buy a slave. He affirms that he declined. But the name behind this is... Calvin. Who would have thought about that. But to arrest him you will need solid proof. A mere accusation of an old farmer is worth nothing. | |||
}} | |||
{{Quests | |||
|name=Caught in the act | |||
|questgiver=Shadyland Sheriff | |||
|filename=ms9_sheriff | |||
|unlock=Reached level 90<br /> | |||
Resolve: Find Hilda the tough way (Unchained) or Resolve: Find Hilda the easy way (Unchained)<br /> | |||
Go to Shadyland Sheriff | |||
|complete=Resolve: The password (Unchained) | |||
|reward={{Reward|experience|450|450 Experience points}} | |||
|start text=Sheriff: Calvin, seriously? I mean, this man is supporting the police, he is a great benefactor, you mean all this is just a smoke screen for his shady business?We need proof. This means you will have to catch him in the act. If you can arrange for him to sell you a slave we will be able to fill out this warrant.We need a solid plan. Calvin will not sell a slave to a stranger though. You have to gain his trust somehow.My agents have found out that he is meeting his inner circle somewhere in the prairie in his secret club every Monday and Friday. You have to find this place. I bet it is in a very deserted area. Calvin knows how you look. Luckily for you, they all hide their faces from each other. Be sure to disguise yourself with a mask. You have to look like a wealthy shot. Calvin needs to smell a big fish. I recommend a fancy cowboy hat and a fancy waistcoat. Good luck! | |||
|finish text=Sheriff:Perfect, you found the secret spot of Calvin's slave business. All you have to do is to make a deal with him.Rondo begs you to come with. He really wants to see his Hilda. It is risky but you agree to take him with you. Maybe you will need some fire assistance. | |||
}} | |||
{{Quests | |||
|name=The club | |||
|questgiver=Secret Club | |||
|filename=ms9_pit | |||
|unlock=Reached level 90<br /> | |||
Accept: Caught in the act (Unchained)<br /> | |||
You can complete this quest on a Monday. or You can complete this quest on a Friday.<br /> | |||
Equip Fancy waistcoat 1/1 <br /> | |||
Equip Fancy cowboy hat 1/1 <br /> | |||
Equip Mask 1/1 <br /> | |||
Go to Secret Club | |||
|complete= | |||
|reward={{Reward|experience|320|320 Experience points}} | |||
|start text=Finally you managed to find the secret club. There is a huge door barring the entrance. You decide to knock. The peephole is opening.Bouncer:Good evening mister. What is the password?A secret password??? Phew, uhm... What can this be?! You have no idea. | |||
|finish text=Damn. You came this far, but without a password you will not be able to gain access... | |||
}} | |||
{{Quests | |||
|name=Ransom Hilda | |||
|questgiver=Calvin's Mansion | |||
|filename=ms9_candyland | |||
|unlock=Reached level 90<br /> | |||
Resolve: Caught in the act (Unchained)<br /> | |||
Go to Calvin's Mansion | |||
|complete=Forged money 1/1 | |||
|reward={{Reward|experience|500|500 Experience points}} | |||
|start text=Hilda is employed as Calvin's private home keeper. You start to feign some interest in her because she is fluent in other languages. Calvin is happy because you want to buy two salves from him. Everything went well until Rondo and Hilda see each other. Calvin gets suspicious.Calvin: Hey wait a moment? Do you know each other somehow? Well this changes her price a bit. If you really want Hilda, I want to make business out of it: an extremely high sum of money. How should you get so much money? The only solution that pops your mind is forged money...To forge money, you need a printing plate from a bank and some indigo for the color of the fake dollar notes. Then you need to get to the Western Star Newspaper company and print some money.But you can't just walk into the Western Star offices and print some forged money. Wait until everybody leaves. The newspaper office closes at 6pm and opens again at 8am. | |||
|finish text=You hand over an enormous amount of freshly printed money. The deal is through. Calvin is happy with his money. You have freed Hilda and have bullet proof evidence that Calvin is a criminal. Perfect. Just as you want to walk out of the door Calvin calls you back... | |||
}} | |||
{{Quests | |||
|name=Accept the handshake | |||
|questgiver=Calvin's Mansion | |||
|filename=ms9_candyland | |||
|unlock=Reached level 90<br /> | |||
Resolve: Ransom Hilda (Unchained)<br /> | |||
Don't accept: Decline the handshake (Unchained)<br /> | |||
Unresolved: Decline the handshake (Unchained)<br /> | |||
Go to Calvin's Mansion | |||
|complete= | |||
|reward={{Reward|experience|300|300 Experience points}} | |||
|start text=Calvin: One moment. This is how you make deals? We need a handshake to seal it.Shaking the hand of this man? You do not want to have trouble, so you accept. Quest hint: The peaceful way is recommended for adventurers and workers. | |||
|finish text=Calvin is shaking your hand so hard that your mask is falling down. Oh no. This will be trouble. | |||
}} | |||
{{Quests | |||
|name=Oops | |||
|questgiver=Calvin's Mansion | |||
|filename=ms9_candyland | |||
|unlock=Reached level 90<br /> | |||
Resolve: Accept the handshake (Unchained)<br /> | |||
Go to Calvin's Mansion | |||
|complete=Break up gangs (3 hours) | |||
|reward={{Reward|experience|300|300 Experience points}} | |||
|start text=Calvin: Your mask has fallen down. You?! You fooled me?! Men! Get him!.Calvin's gang is circling you. These are way too many men. But you will not give up without a fight. | |||
|finish text=Calvin's gang are just too many people. You are not able to take them all out. They caught you sore and bruised and handcuffed your feet and hands.Calvin: This was the last time you interfere in my business. You will work in my mine until the cows go home. I have a small surprise for you. The man who took me from the orphanage: his last name was McQueen. Yes, you are right. My name is Calvin McQueen, or Bad McQueen how I liked to call myself years ago. The first Outlaw you had to face in your life years ago.Since you bullied me at the orphanage I swore to take revenge and bitter up your life. That went really well. I was your first enemy, I burned your Outpost and now I will take you out forever. Muahahaha! | |||
}} | |||
{{Quests | |||
|name=Decline the handshake | |||
|questgiver=Calvin's Mansion | |||
|filename=ms9_candyland | |||
|unlock=Reached level 90<br /> | |||
Resolve: Ransom Hilda (Unchained)<br /> | |||
Don't accept: Accept the handshake (Unchained)<br /> | |||
Unresolved: Accept the handshake (Unchained)<br /> | |||
Go to Calvin's Mansion | |||
|complete= | |||
|reward={{Reward|experience|300|300 Experience points}} | |||
|start text=Calvin: One moment. This is how you make deals? We need a handshake to seal it.Shaking the hand of this man? No way, you decide to decline it. Quest hint: The furious way is recommended for duelists and soldiers. | |||
|finish text=Calvin's eyes are widening in anger. He seems to fume. In rage he shoves the mask from your face. | |||
}} | |||
{{Quests | |||
|name=Rage | |||
|questgiver=Calvin's Mansion | |||
|filename=ms9_candyland | |||
|unlock=Reached level 90<br /> | |||
Resolve: Decline the handshake (Unchained)<br /> | |||
Go to Calvin's Mansion | |||
|complete=NPC duels won: 25/25 | |||
|reward={{Reward|experience|300|300 Experience points}} | |||
|start text=Calvin: You?! You fooled me?! Men! Get him!.Calvin's gang is circling you. There are way too many men. But you will not give up without a fight. | |||
|finish text=Calvin's gang are just too many people. You are not able to take them all out. They caught you sore and bruised and handcuffed your feet and hands.Calvin: This was the last time you interfere in my business. You will work in my mine until the cows go home. I have a small surprise for you. The man who took me from the orphanage: his last name was McQueen. Yes, you are right. My name is Calvin McQueen, or Bad McQueen how I liked to call myself years ago. The first Outlaw you had to face in your life years ago.Since you bullied me at the orphanage I swore to take revenge and bitter up your life. That went really well. I was your first enemy, I burned your Outpost and now I will take you out forever. Muahahaha! | |||
}} | |||
{{Quests | |||
|name=The mine | |||
|questgiver=Deep Dark Mine | |||
|filename=ms9_mine | |||
|unlock=Reached level 90<br /> | |||
Resolve: Oops (Unchained) or Resolve: Rage (Unchained)<br /> | |||
Go to Deep Dark Mine | |||
|complete=Dig for rare gemstones (12 hours) | |||
|reward={{Reward|experience|520|520 Experience points}} | |||
|start text=As you regain consciousness you find yourself in a dark mine. A lot of slaves are working there digging up rare gemstones. OUCH!!! Somebody whipped you.Overseer: Hey, you! Do not stand and stare. You are here to work.You have no chance but to start working... Bad McQueen. The outlaw you faced in your first adventure in The West. So Calvin has been your nemesis ever since. He is behind everything. And all because you kept bullying him when you were kids. Is that your fault?Buried in thought you start your labor. | |||
|finish text=Your hands hurt from the hard labor. You have to get out of this mine. Otherwise you will rot in here. You need a plan to trick the overseer. | |||
}} | |||
{{Quests | |||
|name=Plan A | |||
|questgiver=Deep Dark Mine | |||
|filename=ms9_mine | |||
|unlock=Reached level 90<br /> | |||
Resolve: The mine (Unchained)<br /> | |||
Don't accept: Plan B (Unchained)<br /> | |||
Unresolved: Plan B (Unchained)<br /> | |||
Go to Deep Dark Mine | |||
|complete=Lead 15/15 | |||
|reward={{Reward|experience|444|444 Experience points}} | |||
|start text=The other slaves have been able to find an old gun in the mine. It must be a hundred years old. It seems to work, but unfortunately it has no bullets. Beside gem stones, the mine carries lead. Pieces of lead make perfect bullets. | |||
|finish text=The weapon works. Finally you are able to bolt out of the mine. Time to head to the sheriff of Shadyland and tell him what happened. | |||
}} | |||
{{Quests | |||
|name=Plan B | |||
|questgiver=Deep Dark Mine | |||
|filename=ms9_mine | |||
|unlock=Reached level 90<br /> | |||
Resolve: The mine (Unchained)<br /> | |||
Don't accept: Plan A (Unchained)<br /> | |||
Unresolved: Plan A (Unchained)<br /> | |||
Go to Deep Dark Mine | |||
|complete=Bounty received: 10000/10000 | |||
|reward={{Reward|experience|444|444 Experience points}} | |||
|start text=You sneak up to the overseer and tell him that you are a famous bounty hunter.Overseer: Famous bounty hunter hum? A lot of money behind that hum? Then show me how much money you can earn with that and I might let you go. | |||
|finish text=You were able to trick the overseer with your bounties. You shared the bounty and he let you free. You are happy that all outlaws are corrupt. Time to head back to the Shadyland sheriff and get your warrant. | |||
}} | |||
{{Quests | |||
|name=The Warrant | |||
|questgiver=Shadyland Sheriff | |||
|filename=ms9_sheriff | |||
|unlock=Reached level 90<br /> | |||
Resolve: Plan A (Unchained) or Resolve: Plan B (Unchained)<br /> | |||
Go to Shadyland Sheriff | |||
|complete=Open warrant 1/1 | |||
|reward={{Reward|experience|200|200 Experience points}} | |||
|start text=You made your way out of the mine and report everything to the sheriff.Sheriff: A gemstone mine? With slave work? This is sufficient to get a warrant.The problem is, that I am a sheriff. Fitzburn is a sheriff too. But only a marshal can request a warrant for somebody with Calvin's political influence. | |||
|finish text=You got a warrant against Calvin. | |||
}} | |||
{{Quests | |||
|name=The Warrant | |||
|questgiver=Shadyland Sheriff | |||
|filename=ms9_sheriff | |||
|unlock=Reached level 90<br /> | |||
Resolve: The Warrant (Unchained)<br /> | |||
Go to Shadyland Sheriff | |||
|complete=Signature 10/10 | |||
|reward={{ItemReward|warrant|Signed Warrant}}<br /> | |||
{{Reward|experience|600|600 Experience points}} | |||
|start text=Sheriff: Well done we have a warrant. But law is law. The West does not seem very bureaucratic, but there are rules still. Especially for influential people like Calvin. To make this warrant rightful, you will need signatures of at least 10 people. I cant sign it because I am a man of law. You need signatures from civilians. Do you think you can get these? | |||
|finish text=Sheriff: Perfect, you got the warrant signed and sealed. Now arrest Calvin.Unfortunately he barricaded himself in his fortified manor. You will need a small army to conquer his residence. | |||
}} | |||
{{Quests | |||
|name=Signatures | |||
|questgiver=Burned down Outpost | |||
|filename=mainstory_fort_burned | |||
|unlock=Reached level 90<br /> | |||
Accept: The Warrant (Unchained)<br /> | |||
Go to Burned down Outpost | |||
|complete= | |||
|reward={{ItemReward|signature|Signature}} | |||
|start text=You enter the burned outpost. Your faithful friend, the coyote shoe, is waiting for you to finish your adventure here. And another person. It is Sam.Sam: Nice to see you. You know, you helped us so much at Newport, we decided to build up your home again with the gems you donated. Once you finish your adventure, you will have a home here.You thank Sam and the villagers a thousand times. | |||
|finish text=You got a signature for the warrant. | |||
}} | |||
{{Quests | |||
|name=The Signatures | |||
|questgiver=Newport | |||
|filename=mainstory_newport_city | |||
|unlock=Reached level 90<br /> | |||
Accept: The Warrant (Unchained)<br /> | |||
Go to Newport | |||
|complete= | |||
|reward={{ItemReward|signature|Signature}} | |||
|start text=You enter Newport City. Like your first entrance, you are welcomed by Rattlesnake, the moody gunslinger.Rattlesnake: I will sign this warrant with pleasure. Things are way better in Newport since you helped us. And I am the new mayor.Rattlesnake shows you his sheriff's badge with pride. | |||
|finish text=You got a signature for the warrant. | |||
}} | |||
{{Quests | |||
|name=The Signatures | |||
|questgiver=Bonnie's Farm | |||
|filename=mainstory_fortmencer_farm | |||
|unlock=Reached level 90<br /> | |||
Accept: The Warrant (Unchained)<br /> | |||
Go to Bonnie's Farm | |||
|complete= | |||
|reward={{ItemReward|signature|Signature}} | |||
|start text=Bonnie's farm looks prosperous. You see Seth and Nigel working the cattle. They are employed on the farm and are not dealing in any shady tonics or lost treasures anymore.Bonnie: Look who is here, thanks for everything. Since Fort Mencer is gone, I can breed cattle again without them being stolen by outlaws. Give me this warrant. I will sign it. | |||
|finish text=You got a signature for the warrant. | |||
}} | |||
{{Quests | |||
|name=The Signatures | |||
|questgiver=Sad Hill gallows | |||
|filename=mainstory_sadhill_gallow | |||
|unlock=Reached level 90<br /> | |||
Accept: The Warrant (Unchained)<br /> | |||
Go to Sad Hill gallows | |||
|complete= | |||
|reward={{ItemReward|signature|Signature}} | |||
|start text=Sadhill is looking better. The war has ended and the town is buzzing with people. Once you arrive at the gallows you see a filthy outlaw running away. This must be the new partner of the brunette.Brunette: Welcome back. Your job as my accomplice in the gallows trick has been taken. Business is running better than before. A warrant? Of course I will sign it. | |||
|finish text=You got a signature for the warrant. | |||
}} | |||
{{Quests | |||
|name=The Signatures | |||
|questgiver=Crystal Town | |||
|filename=mainstory_6_saloon | |||
|unlock=Reached level 90<br /> | |||
Accept: The Warrant (Unchained)<br /> | |||
Go to Crystal Town | |||
|complete= | |||
|reward={{ItemReward|signature|Signature}} | |||
|start text=Crystal town. The smell of petty criminals is gone. Since the Queen Carossa has left and the Poker Championship is over, the town is back to normal. Well some things never change. A girl is bumping into you and slips some cash from your shirt.Bella: You? Hi! How is the search for Calvin going? You need help. Of course I will sign you this warrant.Before you wave goodbye to Bella you check your belongings and claim back the money she stole from you. | |||
|finish text=You got a signature for the warrant. | |||
}} | |||
{{Quests | |||
|name=The Signatures | |||
|questgiver=Saltwater Ranch | |||
|filename=mainstory_7_ranch | |||
|unlock=Reached level 90<br /> | |||
Accept: The Warrant (Unchained)<br /> | |||
Go to Saltwater Ranch | |||
|complete= | |||
|reward={{ItemReward|signature|Signature}} | |||
|start text=You arrive at Saltwater Ranch. Jenny has married Cheyenne in the meantime. They seem a happy couple.Jenny: Thanks for everything. We earned a fortune with the ranch since you helped erecting the station here. Of course I help you with this warrant.As you want to leave you hear a sound of a harmonica song. Smiling you leave the ranch. | |||
|finish text=You got a signature for the warrant. | |||
}} | |||
{{Quests | |||
|name=The Signatures | |||
|questgiver=High Security Prison | |||
|filename=ms8_prison | |||
|unlock=Reached level 90<br /> | |||
Accept: The Warrant (Unchained)<br /> | |||
Go to High Security Prison | |||
|complete= | |||
|reward={{ItemReward|signature|Signature}} | |||
|start text=The left and the right hand of the devil are sitting behind bars. They seem to enjoy the time together. Finally they have stopped constantly arguing. You get their signatures and leave. | |||
|finish text=You got a signature for the warrant. | |||
}} | |||
{{Quests | |||
|name=The Signatures | |||
|questgiver=Barkeeper Henry Walker | |||
|filename=Barkeeper | |||
|unlock=Reached level 90<br /> | |||
Accept: The Warrant (Unchained) | |||
|complete= | |||
|reward={{ItemReward|signature|Signature}}<br /> | |||
{{ItemReward|signature|Signature}}<br /> | |||
{{ItemReward|signature|Signature}} | |||
|start text=You enter the good old saloon. Since you helped out Henry with Bad McQueen, he has plenty of customers.Henry: You are only missing three more signatures? Waupee, Maria and I will sign the warrant. You helped us a lot in the past years. Time to give something back. | |||
|finish text=You got a signature for the warrant. | |||
}} | |||
{{Quests | |||
|name=An army | |||
|questgiver=Enslaved People | |||
|filename=ms9_salves | |||
|unlock=Reached level 90<br /> | |||
Resolve: The Warrant (Unchained)<br /> | |||
Go to Enslaved People | |||
|complete=Free slaves (4 hours) | |||
|reward={{Reward|experience|330|330 Experience points}} | |||
|start text=Calvin barricades behind the walls of his mansion. You have never seen a better fortified manor than this fort. No way to tear it down alone. You have learned from the mistake at Fort Mencer.But you will need a whole army for that. And you know where to get one. If you can free the slaves from the mines they will agree to help you. | |||
|finish text=The slaves thank you for freeing them. You can't believe your eyes: the Indians from your outpost, the kidnapped people in Newport, they are all here.They are ready to bar the man who caught them... well, with some training. | |||
}} | |||
{{Quests | |||
|name=Preparing the showdown | |||
|questgiver=Enslaved People | |||
|filename=ms9_salves | |||
|unlock=Reached level 90<br /> | |||
Resolve: An army (Unchained)<br /> | |||
Reach 1 skill points in the profession Field Cook.<br /> | |||
Go to Enslaved People | |||
|complete=Vegetable dumpling 5/5 | |||
|reward={{Reward|experience|350|350 Experience points}} | |||
|start text=You are a field cook. With your skills you will be able to provide the slaves with some items that help in the fight against Calvin. Vegetable dumplings add a bonus on the skill leadership. | |||
|finish text=Slaves:We feel prepared for the final showdown. Calvin will pay for what he did to us. | |||
}} | |||
{{Quests | |||
|name=Preparing the showdown | |||
|questgiver=Enslaved People | |||
|filename=ms9_salves | |||
|unlock=Reached level 90<br /> | |||
Resolve: An army (Unchained)<br /> | |||
Reach 1 skill points in the profession Tonic Peddler.<br /> | |||
Go to Enslaved People | |||
|complete=Fruit liqueur 5/5 | |||
|reward={{Reward|experience|350|350 Experience points}} | |||
|start text=You are a tonic peddler. With your skills you will be able to provide the slaves with some items that help in the fight against Calvin. Fruit liqueur adds a bonus on health. | |||
|finish text=Slaves:We feel prepared for the final showdown. Calvin will pay for what he did to us. | |||
}} | |||
{{Quests | |||
|name=Preparing the showdown | |||
|questgiver=Enslaved People | |||
|filename=ms9_salves | |||
|unlock=Reached level 90<br /> | |||
Resolve: An army (Unchained)<br /> | |||
Reach 1 skill points in the profession Blacksmith.<br /> | |||
Go to Enslaved People | |||
|complete=Cooling Cloth 5/5 | |||
|reward={{Reward|experience|350|350 Experience points}} | |||
|start text=You are a master blacksmith. With your skills you will be able to provide the slaves with some items that help in the fight against Calvin. A cooling cloth adds an attack bonus for fort battles. | |||
|finish text=Slaves:We feel prepared for the final showdown. Calvin will pay for what he did to us. | |||
}} | |||
{{Quests | |||
|name=Preparing the showdown | |||
|questgiver=Enslaved People | |||
|filename=ms9_salves | |||
|unlock=Reached level 90<br /> | |||
Resolve: An army (Unchained)<br /> | |||
Reach 1 skill points in the profession Master Saddler.<br /> | |||
Go to Enslaved People | |||
|complete=Bridle 5/5 | |||
|reward={{Reward|experience|350|350 Experience points}} | |||
|start text=You are a master saddler. With your skills you will be able to provide the slaves with some items that help in the fight against Calvin. A bridle adds 50% speed. In case of a retreat this will be helpful. | |||
|finish text=Slaves:We feel prepared for the final showdown. Calvin will pay for what he did to us. | |||
}} | |||
{{Quests | |||
|name=The Last Battle | |||
|questgiver=Calvin's Mansion | |||
|filename=ms9_salves | |||
|unlock=Reached level 90<br /> | |||
Resolve: Preparing the showdown (Unchained)<br /> | |||
Go to Calvin's Mansion | |||
|complete=Fort battle won: 1/1 | |||
|reward={{Reward|experience|500|500 Experience points}} | |||
|start text=The final battle has arrived. You have a look at your army. The slaves might not be the best fighters, but they are brave and determined. You decide to hold a small speech.You:I see a whole army of my countrymen, here in defiance of tyranny! You have come to fight as free men. And free man you are!Fight and you may die. Run and you will live at least awhile. And dying in your bed many years from now, would you be willing to trade all the days from this day to that for one chance, just one chance, to come back here as young men and tell our enemies that they may take our lives but they will never take our freedom! | |||
|finish text=Encouraged by your glorious speech you won the battle. You have arrested Calvin and freed all remaining slaves. Rondo and Hilda can finally marry. The West will be a more peaceful part of the prairie. Now you have to decide what to do with your nemesis. | |||
}} | |||
{{Quests | |||
|name=Take Calvin into prison | |||
|questgiver=Calvin's Mansion | |||
|filename=ms9_candyland | |||
|unlock=Reached level 90<br /> | |||
Resolve: The Last Battle (Unchained)<br /> | |||
Don't accept: Take Calvin to the Outpost (Unchained)<br /> | |||
Unresolved: Take Calvin to the Outpost (Unchained)<br /> | |||
Go to Calvin's Mansion | |||
|complete= | |||
|reward=Title: The law | |||
|start text=You decide that Calvin will rot in prison.He was the one behind the ambush on the saloon, the outpost, Newport, everything. He deserves his penalty. | |||
|finish text=Calvin: Your decision is to let me rot in prison with all the other scoundrels. The prairie might be safe but this makes you nothing better than me. And there will be new enemies to face. Jails will be full soon.You are confident you made the right choice. You are the prairie's law. | |||
}} | |||
{{Quests | |||
|name=Take Calvin to the Outpost | |||
|questgiver=Calvin's Mansion | |||
|filename=ms9_candyland | |||
|unlock=Reached level 90<br /> | |||
Resolve: The Last Battle (Unchained)<br /> | |||
Don't accept: Take Calvin into prison (Unchained)<br /> | |||
Unresolved: Take Calvin into prison (Unchained)<br /> | |||
Go to Calvin's Mansion | |||
|complete= | |||
|reward=Title: Angel of mercy | |||
|start text=You decide that Calvin needs help.Yes, he did bad things, but it is your fault partly. You bullied him at the orphanage, you could have saved him from being picked up by the criminal McQueen.You decide that Calvin should live with you on the Outpost. | |||
|finish text=Calvin: Your decision is to let me live in the Outpost to get a second chance? That is very brave.You know that Calvin might run away or ambush you, but giving him no second chance would make you no better than him. | |||
}} | |||
{{Quests | |||
|name=Celebration | |||
|questgiver=Calvin's Mansion | |||
|filename=ms9_candyland | |||
|unlock=Reached level 90<br /> | |||
Resolve: Take Calvin into prison (Unchained) or Resolve: Take Calvin to the Outpost (Unchained)<br /> | |||
Go to Calvin's Mansion | |||
|complete=Perform with Buffalo Bill (1 hour) | |||
|reward={{Reward|experience|5000|5000 Experience points}}<br /> | |||
50 Bonds<br /> | |||
$5000<br /> | |||
{{ItemReward|celebration_jacket|Festive hero jacket}} | |||
|start text=Calvin will leave the inhabitants of the prairie alone. You are certain that a new enemy will come. The prairie is full of outlaws of the worst kind. But for the moment you only want to celebrate.A proper Wild West Show will be the perfect celebration for this day. | |||
|finish text=You have invited everybody: Sam, the Indians, Seth, Nigel, The devil brothers, Harmonica, The brunette, Bella, Bonnie, Jenny, the Newport people, the saloonies and so on. You friend Shoe is at your side.You friends have a special present for you: a jacket that will remind you of your adventure. With a smile on your lips you watch the sun setting down. This is a night to celebrate. As soon as it rises again, new adventures will await. | |||
}} | |||
</spoiler> |
Latest revision as of 02:28, 21 January 2016
Main Story
The main story is meant to introduce and test players in all aspects of the game. The nine part series of quests involves duelling, fort battles and jobs that will test your skills and give you a unique reward item for each quest stage. The only requirement to begin the first part of the main story is to have completed the quest Save the Saloon, Part 2.
The Outpost
<spoiler>
ID:1 | A new job | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Showdown (Save the saloon, part 2) |
Resolve: Clean up time (The Outpost) | ||||
Start |
Finish |
ID:1 | Clean up time | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Accept: A new job (The Outpost) |
Union flag 1/1 | ||||
Start |
Finish |
ID:1 | Clean up time | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Clean up time (The Outpost) |
Build irrigation system (30 minutes) | ||||
Start |
Finish |
ID:1 | Clean up time | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Clean up time (The Outpost) |
Laying railroad tracks (30 minutes) | ||||
Start |
Finish |
ID:1 | Clean up time | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Clean up time (The Outpost) |
Repair fences (30 minutes) | ||||
Start |
Finish |
ID:1 | Shoe | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Clean up time (The Outpost) |
T-Bone-Steak 1/1 | ||||
Start |
Finish |
ID:1 | Shoe | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Shoe (The Outpost) |
Tomato 1/1 | ||||
Start |
Finish |
ID:1 | A one-sided friendship | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Shoe (The Outpost) |
Defeat Excited Indian | $50 | |||
Start |
Finish |
ID:1 | A one-sided friendship | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A one-sided friendship (The Outpost) |
Horn of a cow 1/1 | ||||
Start |
Finish |
ID:1 | A one-sided friendship | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A one-sided friendship (The Outpost) |
Equip Red Indian necklace 1/1 | ||||
Start |
Finish |
ID:1 | Help at the last second | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A one-sided friendship (The Outpost) |
Felling trees (30 minutes) | ||||
Start |
Finish |
ID:1 | Help at the last second | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Help at the last second (The Outpost) |
Granite mining (30 minutes) | ||||
Start |
Finish |
ID:1 | A discovery | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Help at the last second (The Outpost) |
Distance travelled: 3000/3000 | ||||
Start |
Finish |
ID:1 | A discovery | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A discovery (The Outpost) |
Demolishing the dam (30 minutes) | ||||
Start |
Finish |
ID:1 | A discovery | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A discovery (The Outpost) |
Oranges 5/5 | ||||
Start |
Finish |
ID:1 | Unintended visit | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A discovery (The Outpost) |
Carving out claims (30 minutes) | ||||
Start |
Finish |
ID:1 | Unintended visit | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Unintended visit (The Outpost) |
Defeat Bigger dodgy man | $50 | |||
Start |
Finish |
ID:1 | Unintended visit | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Unintended visit (The Outpost) |
NPC duels won: 5/5 | ||||
Start |
Finish |
ID:1 | Protection | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Unintended visit (The Outpost) |
Installing a barbed wire fence (30 minutes) | ||||
Start |
Finish |
ID:1 | Protection | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Protection (The Outpost) |
Pebble 1/1 Rotten club 1/1 |
||||
Start |
Finish |
ID:1 | Protection | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Protection (The Outpost) |
Experience gained in NPC duels: 50/50 | ||||
Start |
Finish |
ID:1 | The rookie | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Protection (The Outpost) |
Sawing wood (30 minutes) | ||||
Start |
Finish |
ID:1 | The rookie | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: The rookie (The Outpost) |
Tomato 1/1 | ||||
Start |
Finish |
ID:1 | The rookie | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: The rookie (The Outpost) |
Breaking in horses (30 minutes) | ||||
Start |
Finish |
ID:1 | Twinkle in the night | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: The rookie (The Outpost) |
Tomato 1/1 | ||||
Start |
Finish |
ID:1 | Twinkle in the night | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Twinkle in the night (The Outpost) |
Searching for semi-precious stones (30 minutes) | ||||
Start |
Finish |
ID:1 | Perfidy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Twinkle in the night (The Outpost) |
Setting up telegraph poles (30 minutes) | ||||
Start |
Finish |
ID:1 | Perfidy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Perfidy (The Outpost) |
Defeat Henry Borne aka Dutch Henry | $50 | |||
Start |
Finish |
ID:1 | Perfidy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Perfidy (The Outpost) |
Digging graves (30 minutes) | ||||
Start |
Finish |
ID:1 | Perfidy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Perfidy (The Outpost) |
Defeat Henry Borne aka Dutch Henry | $50 | |||
Start |
Finish |
ID:1 | Moving in | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: The decision (The Outpost) |
Go to Shawnee Indian | $1000 | |||
Start |
Finish |
ID:1 | The decision | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Perfidy (The Outpost) |
|||||
Start |
Finish |
ID:1 | The decision | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Perfidy (The Outpost) |
|||||
Start |
Finish |
</spoiler>
Call to Adventure
<spoiler>
ID:1 | Call for help | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Moving in (The Outpost) |
Printing newspaper 'The Western Star' (30 minutes) | ||||
Start |
Finish |
ID:1 | Ambush | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Call for help (Call to adventure) |
NPC duels won: 5/5 | ||||
Start |
Finish |
ID:1 | Investigation | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Ambush (Call to adventure) |
Wanted dead or alive posters created: 1/1 | ||||
Start |
Finish |
ID:1 | Investigation | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Investigation (Call to adventure) |
Resolve: The Search (Call to adventure) | ||||
Start |
Finish |
ID:1 | The Search | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Accept: Investigation (Call to adventure) |
Spike 5/5 Roll of cloth 5/5 |
||||
Start |
Finish |
ID:1 | The Search | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: The Search (Call to adventure) |
Coal mining (2 hours) | ||||
Start |
Finish |
ID:1 | Sam | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: The Search (Call to adventure) |
Defeat Shape at your camp | $50 | |||
Start |
Finish |
ID:1 | Finally a clue | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Sam (Call to adventure) |
River fishing (1 hour) | ||||
Start |
Finish |
ID:1 | Follow the trail | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Finally a clue (Call to adventure) |
Half-eaten tomato 1/1 | ||||
Start |
Finish |
ID:1 | Follow the trail | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Follow the trail (Call to adventure) |
Half-eaten tomato 1/1 | ||||
Start |
Finish |
ID:1 | Unexpected aid | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Follow the trail (Call to adventure) |
Defeat The Shoenapper | $50 | |||
Start |
Finish |
ID:1 | Join forces | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Unexpected aid (Call to adventure) |
Exploration (3 hours) | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Join forces (Call to adventure) |
Stewed beans and bacon 1/1 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Planning (Call to adventure) |
Number of crafted items: 5/5 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Join forces (Call to adventure) |
Pipe Brush 1/1 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Planning (Call to adventure) |
Number of crafted items: 5/5 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Join forces (Call to adventure) |
Bayonet 1/1 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Planning (Call to adventure) |
Number of crafted items: 5/5 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Join forces (Call to adventure) |
Shoed hooves 1/1 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Planning (Call to adventure) |
Number of crafted items: 5/5 | ||||
Start |
Finish |
ID:1 | Stealth attack | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Planning (Call to adventure) |
NPC duels won: 5/5 | ||||
Start |
Finish |
ID:1 | Lockpicks | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Stealth attack (Call to adventure) |
Sledge hammer 1/1 | ||||
Start |
Finish |
ID:1 | An old friend | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Lockpicks (Call to adventure) |
Defeat The runaway Dutch Henry | $50 | |||
Start |
Finish |
ID:1 | Rescue mission | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Lockpicks (Call to adventure) |
Defeat The returned Dutch Henry | $50 | |||
Start |
Finish |
ID:1 | Gem smugglers | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: An old friend (Call to adventure) |
Build railroad station (5 hours) | ||||
Start |
Finish |
ID:1 | Gem smugglers | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Gem smugglers (Call to adventure) |
Building coffins (1 hour) | ||||
Start |
Finish |
ID:1 | Return home | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Gem smugglers (Call to adventure) |
Go to Old Outpost | ||||
Start |
Finish |
ID:1 | Return home | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Return home (Call to adventure) |
Go to Burned down Outpost | $1000 | |||
Start |
Finish |
</spoiler>
No Water in Newport
<spoiler>
ID:1 | Heading to Newport | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Return home (Call to adventure) |
Resolve: Cold welcome (No water in Newport) | ||||
Start |
Finish |
ID:1 | Cold welcome | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Accept: Heading to Newport (No water in Newport) |
Defeat Gunslinger Rattlesnake | ||||
Start |
Finish |
ID:1 | Cold welcome | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Cold welcome (No water in Newport) |
Slept: 1/1 | ||||
Start |
Finish |
ID:1 | Water theft | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Cold welcome (No water in Newport) |
Beaver trap 5/5 Lasso 5/5 |
||||
Start |
Finish |
ID:1 | Water theft | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Water theft (No water in Newport) |
This quest is only available between 18:00 and 23:59 o'clock. | ||||
Start |
Finish |
ID:1 | Water theft | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Water theft (No water in Newport) |
Defeat Water Thief | ||||
Start |
Finish |
ID:1 | The new Sheriff | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Water theft (No water in Newport) |
|||||
Start |
Finish |
ID:1 | Sheriff duties | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: The new Sheriff (No water in Newport) |
Jobs finished: 50/50 | ||||
Start |
Finish |
ID:1 | Sheriff duties | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Sheriff duties (No water in Newport) |
$ 200 Money won in NPC duels: 350/350 |
||||
Start |
Finish |
ID:1 | The theft | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Sheriff duties (No water in Newport) |
Amount deposited into a foreign bank: 1001/1001 | ||||
Start |
Finish |
ID:1 | Searchparty | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: The theft (No water in Newport) |
Water reserves 1/1 | ||||
Start |
Finish |
ID:1 | Search the thief | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Accept: Searchparty (No water in Newport) |
Distance travelled: 5000/5000 | ||||
Start |
Finish |
ID:1 | Catch the thief | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Search the thief (No water in Newport) |
Defeat Water Thief | ||||
Start |
Finish |
ID:1 | Questioning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Searchparty (No water in Newport) |
Appearance at 25 (with bonus) | ||||
Start |
Finish |
ID:1 | Snooping | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Questioning (No water in Newport) |
Evidence 1/1 | ||||
Start |
Finish |
ID:1 | Snooping | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Snooping (No water in Newport) |
Defeat Gunslinger Rattlesnake | ||||
Start |
Finish |
ID:1 | Hunted | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Snooping (No water in Newport) |
Equip Brown slouch hat 1/1 Equip Brown Poncho 1/1 |
||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Hunted (No water in Newport) |
Equip Sam's lucky tooth 1/1 | ||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Character class: Adventurer |
Products found: 50/50 | ||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Desert thieves (No water in Newport) |
Repairing a covered wagon (2 hours) | ||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Character class: Dueller |
Beaten unconscious in NPC duels: 2/2 | ||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Character class: Soldier |
Defeat Munition guarding Outlaw Transport ammunition (4 hours) |
||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Character class: Worker |
Experience gained from jobs: 500/500 | ||||
Start |
Finish |
ID:1 | Return of the water | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Desert thieves (No water in Newport) |
Access to the pipes 1/1 | ||||
Start |
Finish |
ID:1 | Return of the water | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Return of the water (No water in Newport) |
Tool box 5/5 | ||||
Start |
Finish |
ID:1 | Sneak into newport | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Return of the water (No water in Newport) |
Hay 10/10 | ||||
Start |
Finish |
ID:1 | Sneak into newport | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Sneak into newport (No water in Newport) |
You can complete this quest on a Tuesday. Tequila 5/5 |
||||
Start |
Finish |
ID:1 | Deal with the Mayor | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Sneak into newport (No water in Newport) |
|||||
Start |
Finish |
ID:1 | Possibility 1 | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Deal with the Mayor (No water in Newport) |
Defeat Mayor of Newport | 20 Bonds | |||
Start |
Finish |
ID:1 | Possibility 2 | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Deal with the Mayor (No water in Newport) |
Attribute Charisma at 15 (with bonus) | 20 Bonds | |||
Start |
Finish |
ID:1 | Possibility 3 | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Deal with the Mayor (No water in Newport) |
20 Bonds | ||||
Start |
Finish |
</spoiler>
Down With Fort Mencer
<spoiler>
ID:1 | Follow the trail | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Possibility 1 (No water in Newport) or Resolve: Possibility 2 (No water in Newport) or Resolve: Possibility 3 (No water in Newport) |
Pickaxe 10/10 | ||||
Start |
Finish |
ID:1 | Follow the trail | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Follow the trail (Down with Fort Mencer) |
Resolve: Fort Mencer (Down with Fort Mencer) | ||||
Start |
Finish |
ID:1 | Fort Mencer | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Accept: Follow the trail (Down with Fort Mencer) |
Fort battle completed: 1/1 | ||||
Start |
Finish |
ID:1 | Alive | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Fort Mencer (Down with Fort Mencer) |
|||||
Start |
Finish |
ID:1 | Farmlife | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Alive (Down with Fort Mencer) |
Distance travelled by horse: 10000/10000 | ||||
Start |
Finish |
ID:1 | Farmlife | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Farmlife (Down with Fort Mencer) |
Hunting buffalo (2 hours) Hunting wolves (2 hours) |
||||
Start |
Finish |
ID:1 | Nigel's Universal Remedy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Farmlife (Down with Fort Mencer) |
Nigel's Universal Remedy 1/1 | ||||
Start |
Finish |
ID:1 | Nigel's Universal Remedy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Nigel's Universal Remedy (Down with Fort Mencer) |
Damage taken from jobs: 99/99 | ||||
Start |
Finish |
ID:1 | Nigel's Universal Remedy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Nigel's Universal Remedy (Down with Fort Mencer) |
Items sold at mobile trader: 10/10 | ||||
Start |
Finish |
ID:1 | Nigel's Universal Remedy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Nigel's Universal Remedy (Down with Fort Mencer) |
Defeat Enraged customer | ||||
Start |
Finish |
ID:1 | Nigel's Universal Remedy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Nigel's Universal Remedy (Down with Fort Mencer) |
$ 5000 | ||||
Start |
Finish |
ID:1 | Nigel's Universal Remedy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Nigel's Universal Remedy (Down with Fort Mencer) |
Gatling Gun 1/1 | ||||
Start |
Finish |
ID:1 | Justice in Adillo | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Farmlife (Down with Fort Mencer) |
Defeat Sleepy Marshal of Adillo | ||||
Start |
Finish |
ID:1 | Justice in Adillo | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Justice in Adillo (Down with Fort Mencer) |
NPC duels won: 10/10 | ||||
Start |
Finish |
ID:1 | Justice in Adillo | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Justice in Adillo (Down with Fort Mencer) |
Duels as challenger: 1/1 | ||||
Start |
Finish |
ID:1 | Justice in Adillo | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Justice in Adillo (Down with Fort Mencer) |
Protecting the wagon train (5 hours) | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Farmlife (Down with Fort Mencer) |
Seth's Map Piece Part 1 1/1 | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Jug of water 5/5 | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Pyrite disc 5/5 | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Knife 5/5 | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Leather bag 5/5 | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Bartering with Indians (4 hours) | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Seth's Map Piece Part 1 1/1 Seth's Map Piece Part 2 1/1 |
||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Defeat Thug of Fort Mencer | ||||
Start |
Finish |
ID:1 | Trojan Horse | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Resolve: Trojan Horse (Down with Fort Mencer) Resolve: Trojan Horse (Down with Fort Mencer) |
||||
Start |
Finish |
ID:1 | Trojan Horse | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Accept: Trojan Horse (Down with Fort Mencer) |
Nails 15/15 Confederate flag 1/1 |
||||
Start |
Finish |
ID:1 | Trojan Horse | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Accept: Trojan Horse (Down with Fort Mencer) |
Equip Black bowler hat 1/1 Equip Black waistcoat 1/1 |
||||
Start |
Finish |
ID:1 | Assault on Fort Mencer | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Trojan Horse (Down with Fort Mencer) |
This quest is only available between 21:00 and 23:59 o'clock. NPC duels won: 15/15 |
25 Bonds | |||
Start |
Finish |
ID:1 | Seth's Way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Accept: Gold rushing (Down with Fort Mencer) |
Exploration (720 hours) | Title: The bored Cowboy | |||
Start |
Finish |
ID:1 | Your Way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Accept: Gold rushing (Down with Fort Mencer) |
Prison guard (5 hours) | ||||
Start |
Finish |
</spoiler>
The North, the South and the brunette
<spoiler>
ID:1 | The Renegade | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Assault on Fort Mencer (Down with Fort Mencer) |
Last known address 1/1 | ||||
Start |
Finish |
ID:1 | Searching | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Renegade (The North, the South and the brunette) |
Resolve: Searching (The North, the South and the brunette) | ||||
Start |
Finish |
ID:1 | Searching | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Accept: Searching (The North, the South and the brunette) |
Fire fighter (4 hours) | ||||
Start |
Finish |
ID:1 | Searching | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Searching (The North, the South and the brunette) |
Love Letter 1/1 Toughness at 50 (with bonus) |
||||
Start |
Finish |
ID:1 | Searching | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Searching (The North, the South and the brunette) |
Plant trees (5 hours) | ||||
Start |
Finish |
ID:1 | An unpleasant meeting | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Searching (The North, the South and the brunette) |
Defeat Fugitive Outlaw | ||||
Start |
Finish |
ID:1 | The gallows trick | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: An unpleasant meeting (The North, the South and the brunette) |
Wanted dead posters created: 1/1 | ||||
Start |
Finish |
ID:1 | The gallows trick | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The gallows trick (The North, the South and the brunette) |
Lose against The brunette This quest is only available between 11:00 and 13:00 o'clock. |
||||
Start |
Finish |
ID:1 | Abandoned | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The gallows trick (The North, the South and the brunette) |
$ 2000 | ||||
Start |
Finish |
ID:1 | Silent Revenge | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Abandoned (The North, the South and the brunette) |
Window: Hotel opened | $500 | |||
Start |
Finish |
ID:1 | The Hunt | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Silent Revenge (The North, the South and the brunette) |
Distance travelled: 10000/10000 | ||||
Start |
Finish |
ID:1 | Loud Revenge | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Abandoned (The North, the South and the brunette) |
Defeat The brunette | ||||
Start |
Finish |
ID:1 | The Hunt | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Loud Revenge (The North, the South and the brunette) |
Distance travelled: 10000/10000 | ||||
Start |
Finish |
ID:1 | A surprising encounter | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Hunt (The North, the South and the brunette) |
Slice of cake 5/5 | ||||
Start |
Finish |
ID:1 | A surprising encounter | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Hunt (The North, the South and the brunette) |
Filtered cigarette 5/5 | ||||
Start |
Finish |
ID:1 | A surprising encounter | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Hunt (The North, the South and the brunette) |
Sharpened weapon 5/5 | ||||
Start |
Finish |
ID:1 | A surprising encounter | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Hunt (The North, the South and the brunette) |
Canteen 5/5 | ||||
Start |
Finish |
ID:1 | A surprising encounter | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: A surprising encounter (The North, the South and the brunette) |
Paper with the cache location 1/1 | ||||
Start |
Finish |
ID:1 | The Northern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: A surprising encounter (The North, the South and the brunette) |
Equip Handcuffs 1/1 | ||||
Start |
Finish |
ID:1 | The Southern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Northern Army (The North, the South and the brunette) |
Weapon Part 1 1/1 Weapon Part 2 1/1 |
||||
Start |
Finish |
ID:1 | The Southern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Southern Army (The North, the South and the brunette) |
Equip Handmade Weapon 1/1 Beaten unconscious in NPC duels: 5/5 |
||||
Start |
Finish |
ID:1 | The Northern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Southern Army (The North, the South and the brunette) |
Handmade Weapon 1/1 | ||||
Start |
Finish |
ID:1 | The Northern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Northern Army (The North, the South and the brunette) |
Oil 5/5 Cigars 10/10 |
||||
Start |
Finish |
ID:1 | The Northern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Northern Army (The North, the South and the brunette) |
Money won in NPC duels: 1000/1000 | ||||
Start |
Finish |
ID:1 | The Northern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Northern Army (The North, the South and the brunette) |
Drilling for oil (4 hours) Selling guns to Indians (4 hours) |
||||
Start |
Finish |
ID:1 | The Northern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Northern Army (The North, the South and the brunette) |
Equip Precise percussion rifle 1/1 NPC duels won: 15/15 |
||||
Start |
Finish |
ID:1 | The Cemetery | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Northern Army (The North, the South and the brunette) |
This quest is only available between 18:00 and 23:59 o'clock. | ||||
Start |
Finish |
ID:1 | The buried treasure | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Cemetery (The North, the South and the brunette) |
Treasure hunt (5 hours) | ||||
Start |
Finish |
ID:1 | Do not trust the brunette | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The buried treasure (The North, the South and the brunette) |
Defeat The brunette | Title: Mister eye for an eye | |||
Start |
Finish |
ID:1 | Trust the brunette | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The buried treasure (The North, the South and the brunette) |
Slept: 1/1 | Title: Mister blue-eyed | |||
Start |
Finish |
</spoiler>
Playing against the rules
<spoiler>
ID:1 | Returning the Confederate Gold | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Do not trust the brunette (The North, the South and the brunette) |
Confederate Gold 1/1 Serving in the army (9 hours) |
||||
Start |
Finish |
ID:1 | Crystal Town | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Returning the Confederate Gold (Playing against the rules) |
Resolve: Meeting Bella (Playing against the rules) | ||||
Start |
Finish |
ID:1 | Meeting Bella | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Accept: Crystal Town (Playing against the rules) |
Lotus blossom 5/5 Enough money 1/1 |
||||
Start |
Finish |
ID:1 | The duel contest | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Meeting Bella (Playing against the rules) |
NPC duels lost: 5/5 | ||||
Start |
Finish |
ID:1 | The duel contest | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The duel contest (Playing against the rules) |
NPC duels won: 5/5 | ||||
Start |
Finish |
ID:1 | The duel contest | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The duel contest (Playing against the rules) |
Defeat Gunslinger from the duel contest | ||||
Start |
Finish |
ID:1 | The bank incident | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The duel contest (Playing against the rules) |
Enough money 1/1 Amount deposited into a foreign bank: 1000/1000 |
||||
Start |
Finish |
ID:1 | The bank incident | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The bank incident (Playing against the rules) |
Wanted persons caught: 1/1 | ||||
Start |
Finish |
ID:1 | Safe Bella | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The bank incident (Playing against the rules) |
Enough money 1/1 | ||||
Start |
Finish |
ID:1 | The poor missionaries | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Safe Bella (Playing against the rules) |
Mercenary work (9 hours) | ||||
Start |
Finish |
ID:1 | Take the money | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The poor missionaries (Playing against the rules) |
|||||
Start |
Finish |
ID:1 | And again... | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Take the money (Playing against the rules) |
Defeat Bella the pickpocket Enough money 1/1 |
||||
Start |
Finish |
ID:1 | Leave the money with the poor missionaries | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Resolve: The poor missionaries (Playing against the rules) Unresolved: Take the money (Playing against the rules) |
|||||
Start |
Finish |
ID:1 | Abandoned Bella | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The bank incident (Playing against the rules) |
|||||
Start |
Finish |
ID:1 | Abandoned Bella | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Abandoned Bella (Playing against the rules) |
Enough money 1/1 Build palisades (9 hours) |
||||
Start |
Finish |
ID:1 | Scrape up your money | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Abandoned Bella (Playing against the rules) |
Money earned from jobs: 1000/1000 Money earned at mobile trader: 1000/1000 |
||||
Start |
Finish |
ID:1 | Unexpected help | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Scrape up your money (Playing against the rules) |
Resolve: Steering the ship (Playing against the rules) | ||||
Start |
Finish |
ID:1 | The pre-rounds | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Unexpected help (Playing against the rules) |
Invitation for the Poker Championship 1/1 Fine motor skills at 30 (with bonus) |
||||
Start |
Finish |
ID:1 | Quarter final | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The pre-rounds (Playing against the rules) |
Marked cards 1/1 | ||||
Start |
Finish |
ID:1 | Semi final | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Quarter final (Playing against the rules) |
Sleepy potion 1/1 Crab meat 15/15 |
||||
Start |
Finish |
ID:1 | Face to Face with Calvin | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Semi final (Playing against the rules) |
Defeat Masked Bandit | ||||
Start |
Finish |
ID:1 | Finding bandits | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Face to Face with Calvin (Playing against the rules) |
Chasing bandits (6 hours) | ||||
Start |
Finish |
ID:1 | The peaceful way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Finding bandits (Playing against the rules) |
Peace negotiations (8 hours) | 25 Bonds | |||
Start |
Finish |
ID:1 | The brutal way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Finding bandits (Playing against the rules) |
Fort battle completed: 1/1 | 25 Bonds | |||
Start |
Finish |
ID:1 | Steering the ship | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Accept: Unexpected help (Playing against the rules) |
Steering a paddle steamer (9 hours) | ||||
Start |
Finish |
</spoiler>
Once upon a time in 'The West'
<spoiler>
ID:1 | Find Chayenne | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: A piece of cloth (Once upon a time in "The West") |
Resolve: Meeting Chayenne (Once upon a time in "The West") | ||||
Start |
Finish |
ID:1 | A man with no name | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: The peaceful way (Playing against the rules) |
Chalk 10/10 | ||||
Start |
Finish |
ID:1 | Taking the train | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: A man with no name (Once upon a time in "The West") |
Resolve: Arrival at Saltwater (Once upon a time in "The West") | ||||
Start |
Finish |
ID:1 | Arrival at Saltwater | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Accept: Taking the train (Once upon a time in "The West") |
Jam 5/5 | ||||
Start |
Finish |
ID:1 | Arrival at Saltwater | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Accept: Taking the train (Once upon a time in "The West") |
Sulfuric Acid 5/5 | ||||
Start |
Finish |
ID:1 | Arrival at Saltwater | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Accept: Taking the train (Once upon a time in "The West") |
Weightstone 5/5 | ||||
Start |
Finish |
ID:1 | Arrival at Saltwater | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Accept: Taking the train (Once upon a time in "The West") |
Concentrate 5/5 | ||||
Start |
Finish |
ID:1 | The Escort | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Arrival at Saltwater (Once upon a time in "The West") |
Distance travelled: 50000/50000 | ||||
Start |
Finish |
ID:1 | The Missing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: The Escort (Once upon a time in "The West") |
Model Train Station 1/1 Piece of cloth 1/1 |
||||
Start |
Finish |
ID:1 | A piece of cloth | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: The Missing (Once upon a time in "The West") |
Hint to the kidnapper 1/1 | ||||
Start |
Finish |
ID:1 | Meeting Chayenne | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Accept: Find Chayenne (Once upon a time in "The West") |
Defeat Suspect Cheyenne | ||||
Start |
Finish |
ID:1 | Back to Jenny | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Find Chayenne (Once upon a time in "The West") |
Guarding the stage coach (9 hours) | ||||
Start |
Finish |
ID:1 | Saving Jenny | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Back to Jenny (Once upon a time in "The West") |
NPC duels won: 15/15 | ||||
Start |
Finish |
ID:1 | Get information peacefully | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Saving Jenny (Once upon a time in "The West") |
Equip Model Train Station 1/1 Tactics at 50 (with bonus) |
||||
Start |
Finish |
ID:1 | Get information the rough way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Saving Jenny (Once upon a time in "The West") |
Equip Model Train Station 1/1 Appearance at 50 (with bonus) |
||||
Start |
Finish |
ID:1 | Back to Jenny | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Get information peacefully (Once upon a time in "The West") |
Ambush (5 hours) | ||||
Start |
Finish |
ID:1 | Get out violently | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Back to Jenny (Once upon a time in "The West") |
Defeat Bouncer Beaten unconscious in NPC duels: 1/1 |
||||
Start |
Finish |
ID:1 | Get out peacefully | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Back to Jenny (Once upon a time in "The West") |
Smuggled goods 10/10 | ||||
Start |
Finish |
ID:1 | Constructing a station | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Get out violently (Once upon a time in "The West") |
You have to finish quest Constructing a station (Once upon a time in "The West") in 24 hours. Mine sulfur (8 hours) |
||||
Start |
Finish |
ID:1 | Get enough money the adventurer way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Constructing a station (Once upon a time in "The West") |
$ 5000 Bounty hunter (10 hours) |
||||
Start |
Finish |
ID:1 | Get enough money the duelist way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Constructing a station (Once upon a time in "The West") |
$ 5000 Wanted persons caught: 5/5 |
||||
Start |
Finish |
ID:1 | Free Cheyenne | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Get enough money the adventurer way (Once upon a time in "The West") |
Transporting prisoners (2 hours) | ||||
Start |
Finish |
ID:1 | The Game | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Free Cheyenne (Once upon a time in "The West") |
Poisoned poker game 1/1 | ||||
Start |
Finish |
ID:1 | The Game | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: The Game (Once upon a time in "The West") |
Defeat Calvin | ||||
Start |
Finish |
ID:1 | A puzzle piece truth | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: The Game (Once upon a time in "The West") |
Gone to pray: 5/5 | 25 Bonds | |||
Start |
Finish |
</spoiler>
The right and the left hand of the devil
<spoiler>
ID:1 | The right hand of the devil | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: A puzzle piece truth (Once upon a time in "The West") |
Resolve: Prison break (The right and the left hand of the devil) | ||||
Start |
Finish |
ID:1 | Prison break | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Accept: The right hand of the devil (The right and the left hand of the devil) |
Resolve: Fake Snake (The right and the left hand of the devil) Resolve: Nitric Acid (The right and the left hand of the devil) |
||||
Start |
Finish |
ID:1 | Fake Snake | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Accept: Prison break (The right and the left hand of the devil) |
Fake Snake 1/1 | ||||
Start |
Finish |
ID:1 | Nitric Acid | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Accept: Prison break (The right and the left hand of the devil) |
Nitric Acid 1/1 | ||||
Start |
Finish |
ID:1 | The left hand of the devil | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Prison break (The right and the left hand of the devil) |
This quest is only available between 18:00 and 00:00 o'clock. Transfer horses (5 hours) |
||||
Start |
Finish |
ID:1 | A man's last will | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: The left hand of the devil (The right and the left hand of the devil) |
Organize a rodeo (8 hours) | ||||
Start |
Finish |
ID:1 | A man's last will | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: A man's last will (The right and the left hand of the devil) |
Sheriff star of the mission 1/1 | ||||
Start |
Finish |
ID:1 | The mission | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: A man's last will (The right and the left hand of the devil) |
Items bought from the market: 5/5 Items sold at market: 5/5 |
||||
Start |
Finish |
ID:1 | Playing sheriff | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: The mission (The right and the left hand of the devil) |
Use 'Strange envelope' | ||||
Start |
Finish |
ID:1 | Snoop around | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Accept: Snoop around (The right and the left hand of the devil) |
|||||
Start |
Finish |
ID:1 | The painting | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Snoop around (The right and the left hand of the devil) |
Picture of a fight 1/1 | ||||
Start |
Finish |
ID:1 | Gear | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: The painting (The right and the left hand of the devil) |
Broken clay jug 10/10 Club with nail 10/10 |
||||
Start |
Finish |
ID:1 | Army training | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Gear (The right and the left hand of the devil) |
Hunt pumas (6 hours) | ||||
Start |
Finish |
ID:1 | Some aid | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Army training (The right and the left hand of the devil) |
Roast Turkey 5/5 | ||||
Start |
Finish |
ID:1 | Training an army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Army training (The right and the left hand of the devil) |
Tea 5/5 | ||||
Start |
Finish |
ID:1 | Training an army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Army training (The right and the left hand of the devil) |
Hilt 5/5 | ||||
Start |
Finish |
ID:1 | Training an army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Army training (The right and the left hand of the devil) |
Spurs 5/5 | ||||
Start |
Finish |
ID:1 | The right hand's way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Some aid (The right and the left hand of the devil) or Resolve: Training an army (The right and the left hand of the devil) |
Robbing trains (9 hours) | ||||
Start |
Finish |
ID:1 | The left hand's way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Some aid (The right and the left hand of the devil) or Resolve: Training an army (The right and the left hand of the devil) |
Duels as challenger: 5/5 | ||||
Start |
Finish |
ID:1 | The missionary's way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Some aid (The right and the left hand of the devil) or Resolve: Training an army (The right and the left hand of the devil) |
Fort battle completed: 1/1 | ||||
Start |
Finish |
ID:1 | The marriage | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: The right hand's way (The right and the left hand of the devil) or Resolve: The left hand's way (The right and the left hand of the devil) or Resolve: The missionary's way (The right and the left hand of the devil) |
Resolve: The marriage (The right and the left hand of the devil) or Resolve: Get out of this (The right and the left hand of the devil) | ||||
Start |
Finish |
ID:1 | The marriage | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Accept: The marriage (The right and the left hand of the devil) |
Jobs finished: 999/999 | Title: The left hand of the devil | |||
Start |
Finish |
ID:1 | Get out of this | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Accept: The marriage (The right and the left hand of the devil) |
Marriage swindler (5 hours) | Title: The right hand of the devil | |||
Start |
Finish |
ID:1 | Snoop around | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Playing sheriff (The right and the left hand of the devil) |
Resolve: Snoop around (The right and the left hand of the devil) | ||||
Start |
Finish |
ID:1 | The real truth | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: The marriage (The right and the left hand of the devil) |
Pony 5/5 | $1000 | |||
Start |
Finish |
</spoiler>
Unchained
<spoiler>
ID:1 | The password | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: The club (Unchained) |
Equip Password 1/1 | ||||
Start |
Finish |
ID:1 | Next stop Shadyland | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: The real truth (The right and the left hand of the devil) |
Resolve: Search for a hint (Unchained) | ||||
Start |
Finish |
ID:1 | Search for a hint | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: Next stop Shadyland (Unchained) |
Hint 1/1 | ||||
Start |
Finish |
ID:1 | Find the couple | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Search for a hint (Unchained) |
Resolve: Free Rondo (Unchained) | ||||
Start |
Finish |
ID:1 | Free Rondo | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: Find the couple (Unchained) |
Picture 1/1 NPC duels won: 5/5 |
||||
Start |
Finish |
ID:1 | Find Mr. Crittle | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Find the couple (Unchained) |
Resolve: Destroy Crittle's camp (Unchained) | ||||
Start |
Finish |
ID:1 | Find Mr. Crittle | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: Find Mr. Crittle (Unchained) |
Defeat Mr.Crittle | $-500 | |||
Start |
Finish |
ID:1 | Find Mr. Crittle | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: Find Mr. Crittle (Unchained) |
Defeat Mr.Crittle | $-500 | |||
Start |
Finish |
ID:1 | Find Mr. Crittle | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: Find Mr. Crittle (Unchained) |
Defeat Mr.Crittle | ||||
Start |
Finish |
ID:1 | Destroy Crittle's camp | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Find Mr. Crittle (Unchained) |
Petrol Bomb 1/1 Construct a mission (4 hours) |
||||
Start |
Finish |
ID:1 | Find Hilda the tough way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Find Mr. Crittle (Unchained) |
Wanted persons caught: 5/5 | ||||
Start |
Finish |
ID:1 | Find Hilda the easy way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Find Mr. Crittle (Unchained) |
Time spent working: 43200/43200 | ||||
Start |
Finish |
ID:1 | Caught in the act | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Find Hilda the tough way (Unchained) or Resolve: Find Hilda the easy way (Unchained) |
Resolve: The password (Unchained) | ||||
Start |
Finish |
ID:1 | The club | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: Caught in the act (Unchained) |
|||||
Start |
Finish |
ID:1 | Ransom Hilda | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Caught in the act (Unchained) |
Forged money 1/1 | ||||
Start |
Finish |
ID:1 | Accept the handshake | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Ransom Hilda (Unchained) |
|||||
Start |
Finish |
ID:1 | Oops | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Accept the handshake (Unchained) |
Break up gangs (3 hours) | ||||
Start |
Finish |
ID:1 | Decline the handshake | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Ransom Hilda (Unchained) |
|||||
Start |
Finish |
ID:1 | Rage | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Decline the handshake (Unchained) |
NPC duels won: 25/25 | ||||
Start |
Finish |
ID:1 | The mine | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Oops (Unchained) or Resolve: Rage (Unchained) |
Dig for rare gemstones (12 hours) | ||||
Start |
Finish |
ID:1 | Plan A | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: The mine (Unchained) |
Lead 15/15 | ||||
Start |
Finish |
ID:1 | Plan B | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: The mine (Unchained) |
Bounty received: 10000/10000 | ||||
Start |
Finish |
ID:1 | The Warrant | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Plan A (Unchained) or Resolve: Plan B (Unchained) |
Open warrant 1/1 | ||||
Start |
Finish |
ID:1 | The Warrant | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: The Warrant (Unchained) |
Signature 10/10 | ||||
Start |
Finish |
ID:1 | Signatures | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: The Warrant (Unchained) |
|||||
Start |
Finish |
ID:1 | The Signatures | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: The Warrant (Unchained) |
|||||
Start |
Finish |
ID:1 | The Signatures | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: The Warrant (Unchained) |
|||||
Start |
Finish |
ID:1 | The Signatures | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: The Warrant (Unchained) |
|||||
Start |
Finish |
ID:1 | The Signatures | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: The Warrant (Unchained) |
|||||
Start |
Finish |
ID:1 | The Signatures | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: The Warrant (Unchained) |
|||||
Start |
Finish |
ID:1 | The Signatures | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: The Warrant (Unchained) |
|||||
Start |
Finish |
ID:1 | The Signatures | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: The Warrant (Unchained) |
|||||
Start |
Finish |
ID:1 | An army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: The Warrant (Unchained) |
Free slaves (4 hours) | ||||
Start |
Finish |
ID:1 | Preparing the showdown | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: An army (Unchained) |
Vegetable dumpling 5/5 | ||||
Start |
Finish |
ID:1 | Preparing the showdown | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: An army (Unchained) |
Fruit liqueur 5/5 | ||||
Start |
Finish |
ID:1 | Preparing the showdown | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: An army (Unchained) |
Cooling Cloth 5/5 | ||||
Start |
Finish |
ID:1 | Preparing the showdown | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: An army (Unchained) |
Bridle 5/5 | ||||
Start |
Finish |
ID:1 | The Last Battle | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Preparing the showdown (Unchained) |
Fort battle won: 1/1 | ||||
Start |
Finish |
ID:1 | Take Calvin into prison | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: The Last Battle (Unchained) |
Title: The law | ||||
Start |
Finish |
ID:1 | Take Calvin to the Outpost | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: The Last Battle (Unchained) |
Title: Angel of mercy | ||||
Start |
Finish |
ID:1 | Celebration | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Take Calvin into prison (Unchained) or Resolve: Take Calvin to the Outpost (Unchained) |
Perform with Buffalo Bill (1 hour) | 50 Bonds | |||
Start |
Finish |
</spoiler>