Talk:Main Story

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Main Story

The main story is meant to introduce and test players in all aspects of the game. The nine part series of quests involves duelling, fort battles and jobs that will test your skills and give you a unique reward item for each quest stage. The only requirement to begin the first part of the main story is to have completed the quest Save the Saloon, Part 2.

The Outpost

<spoiler>

ID:1

A new job

Quest Giver Requirements Requires Reward
Sheriffnpc.png
Reached level 10

Resolve: Showdown (Save the saloon, part 2)

Resolve: Clean up time (The Outpost)

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10

Start
The saloon is finally free of bandits - but for how long? The old outpost has been empty for a while now and is in a bad state. We need a good man there to protect us from lurking dangers. This sounds like a good job for you, would you like to man the post? Quest hint: The old outpost is located in the South East of the map, not far from the Indian village.
Finish
Thanks for taking this position. As soon as new outlaws appear they we will be warned. You are a true hero.
ID:1

Clean up time

Quest Giver Requirements Requires Reward
Mainstory fort inside.png
Reached level 10

Accept: A new job (The Outpost)
Go to Old Outpost

Union flag 1/1

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35

Start
You reach the run-down outpost, it seems like nobody has been here for a long time since everything is filled with rubble, dirt and broken palisades. The first thing you want to do is to obtain and raise a flag.
Finish
The flag is waving proudly in the wind. Every bandit around will know that the outpost is back in action and hopefully will stay away.
ID:1

Clean up time

Quest Giver Requirements Requires Reward
Mainstory fort inside.png
Reached level 10

Resolve: Clean up time (The Outpost)
Go to Old Outpost

Build irrigation system (30 minutes)

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40

Start
It is time to rebuild the outpost. The water reserves are polluted and full of sand. This makes a longer stay impossible, so you should build an irrigation system first.
Finish
Finally you can take a refreshing bath in fresh water after a hard day's work. It feels good to wash off all that dust as you start to like your new job.
ID:1

Clean up time

Quest Giver Requirements Requires Reward
Mainstory fort inside.png
Reached level 10

Resolve: Clean up time (The Outpost)
Go to Old Outpost

Laying railroad tracks (30 minutes)

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40

Start
You will also need provisions from the next town. Once there was a railroad directly to the outpost but the tracks have since been rusting away. You will need to repair them.
Finish
Your provision deliveries are secured now and the outpost starts to look decent again. It is just that you start to feel lonely in the prairie.
ID:1

Clean up time

Quest Giver Requirements Requires Reward
Mainstory fort inside.png
Reached level 10

Resolve: Clean up time (The Outpost)
Go to Old Outpost

Repair fences (30 minutes)

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40

Start
The palisades around the outpost have been destroyed which makes defending the outpost quite tough. You decided that it is better to start rebuilding them.
Finish
While working, you notice a coyote strolling around casually, watching you. Although it is just a wild animal, you are happy having some company.
ID:1

Shoe

Quest Giver Requirements Requires Reward
Mainstory fort cojote.png
Reached level 10

Resolve: Clean up time (The Outpost)
Go to Coyote

T-Bone-Steak 1/1

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35

Start
It really gets lonely out here. No bandits in sight, only a coyote is to be seen every now and then in the vast distance. Since you saw a cow nearby a few days ago, you decide to win the coyote's friendship over with a big steak.
Finish
The coyote sniffs at the steak but walks away soon after. You could swear he looks offended and you wonder why.
ID:1

Shoe

Quest Giver Requirements Requires Reward
Mainstory fort cojote.png
Reached level 10

Resolve: Shoe (The Outpost)
Go to Coyote

Tomato 1/1

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35

Start
The coyote stays in the vicinity but he is not fully trusting you yet. You think about what else you could give him, but the only thing growing near here are tomatoes. You guess it is worth a try.
Finish
Not really - a coyote that eats tomatoes? He seems to be happy about the offering and this seems to mark the beginning of a friendship. You notice his white paws, they look just like he is wearing shoes and so you decide to name him that: Shoe.
ID:1

A one-sided friendship

Quest Giver Requirements Requires Reward
Mainstory fort indian.png
Reached level 10

Resolve: Shoe (The Outpost)
Go to Shawnee Indian

Defeat Excited Indian $50
Start
Indian: Auchomae se elsis!An Indian! You don't understand his language, but he seems to be very upset about something. Maybe it's because of his cow you hunted to attract the coyote? You try to explain yourself but he cannot understand you either and challenges you to a duel.
Finish
The Indian retreats to the woods after you beat him. You're stuck with a bad conscience because seemingly you stole his cow. This was not a good first step towards making friends in the wilderness.
ID:1

A one-sided friendship

Quest Giver Requirements Requires Reward
Mainstory fort indian.png
Reached level 10

Resolve: A one-sided friendship (The Outpost)
Go to Shawnee Indian

Horn of a cow 1/1

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35

Start
Somehow, you have to make it up to the Indian. Although the coyote is a nice companion, you would like human friends as well. You feel sorry for the poor guy and want to make him a present. Strangely, the first thing that comes to mind is the horn of his dead cow. Let's see if this is really a good idea.
Finish
You: Hello, please accept this gift as a token of my friendship!The tribe reacts very negatively towards the horn and chases you out of their village. Now that you think about what you have done, it doesn't come as a surprise.
ID:1

A one-sided friendship

Quest Giver Requirements Requires Reward
Mainstory fort indian.png
Reached level 10

Resolve: A one-sided friendship (The Outpost)
Go to Shawnee Indian

Equip Red Indian necklace 1/1

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35

Start
You can't get the Indian tribe out of your head. Maybe it was just your clothing they didn't like? You decide to dress up like one of them and try and apologize again.
Finish
You: I come in peace. I am really sorry about your cow!The Indians chase you away, again. Good job! Seemingly they didn't like that you dressed up like them and got insulted by your attire. Maybe you should just leave them alone for a while and concentrate on rebuilding the fort.
ID:1

Help at the last second

Quest Giver Requirements Requires Reward
Mainstory fort inside.png
Reached level 10

Resolve: A one-sided friendship (The Outpost)
Go to Old Outpost

Felling trees (30 minutes)

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40

Start
Time passes and you continue your work at the outpost. Slowly it starts to feel like a home to you, but you are still missing a nice wooden cabin to sleep in. You should cut some wood so you can start the construction.
Finish
While busy working, the Indian from before emerges from the woods. He seems to be very agitated.Indian: Palinka! Palinka!It seems that he wants you to follow him, so that is what you decide to do.
ID:1

Help at the last second

Quest Giver Requirements Requires Reward
Mainstory fort indian.png
Reached level 10

Resolve: Help at the last second (The Outpost)
Go to Shawnee Indian

Granite mining (30 minutes)

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40

Start
The Indian leads you to the quarry. Other members of his tribe are standing around and they look really worried while trying to dig something out. It seems like somebody was buried under a rock fall. How terrible! You run and help the tribe by removing the stones.
Finish
Finally you remove the last stone and pull a little girl from the debris. Somebody tells you that her name is "Light as a feather". How appropriate. Indian: Biboa, kajszi palinka! You are happy to have helped and return to your outpost, relieved of your guilt.
ID:1

A discovery

Quest Giver Requirements Requires Reward
Mainstory fort cojote.png
Reached level 10

Resolve: Help at the last second (The Outpost)
Go to Coyote

Distance travelled: 3000/3000

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45

Start
Day after day goes by and Shoe seems to be bored. You decide to take a hike with him. Together you set out to explore the area around the outpost on foot.
Finish
After a long trek you decide to take a rest in a nice shaded place, but Shoe all of a sudden goes crazy and runs off. Still tired, you run after him.You: Shoe, what is it?You follow the coyote to a beaver dam. What a blessing! It has been a long winter for the Indians, there are not many animals left to hunt. Maybe you should show them what you have found.
ID:1

A discovery

Quest Giver Requirements Requires Reward
Mainstory fort indian.png
Reached level 10

Resolve: A discovery (The Outpost)
Go to Shawnee Indian

Demolishing the dam (30 minutes)

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40

Start
You: Come with me, I have to show you something.You proudly present your trove to the Indians - the beaver dam. You help them hunt as you did accidentally steal their last cow.
Finish
Together you tear down the dam. The Indians are very grateful and they finally forgive you for the theft of the cow. They now become your friends.
ID:1

A discovery

Quest Giver Requirements Requires Reward
Mainstory fort indian.png
Reached level 10

Resolve: A discovery (The Outpost)
Go to Shawnee Indian

Oranges 5/5

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30

Start
The tribe finally has enough to eat as they celebrate. The Indians invite you to a feast. While you do not want to show up empty-handed, you decide to take care of dessert. How about some fruit?
Finish
You are now very happy to have some company. You even teach the Indians some words of your language so that you will be able to communicate better in the future.You: Friendship!Indians: Friendship!The feast lasts until late night. As the morning arrives, you have to get back to your duties.
ID:1

Unintended visit

Quest Giver Requirements Requires Reward
Mainstory fort inside.png
Reached level 10

Resolve: A discovery (The Outpost)
Go to Old Outpost

Carving out claims (30 minutes)

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40

Start
It could not be going any better, you have finally met new friends. But the work on the outpost has not made any progress. Your sense of duty scolds you, get to work! You take Shoe with you in order to stake off the surroundings of the outpost.
Finish
Shoe: Snarl!You: Shoe, what's the matter?You sneak through the brush and spot some shady men. Are they bandits? You decide to eavesdrop on them.Short shady man: Gems, sparkling gems. We will be rich!Taller, shady man: Yes, but we have to get rid of the Indians first.You have heard enough, you jump out of the bushes.
ID:1

Unintended visit

Quest Giver Requirements Requires Reward
Mainstory fort inside.png
Reached level 10

Resolve: Unintended visit (The Outpost)
Go to Old Outpost

Defeat Bigger dodgy man $50
Start
You: You there! Get out of here this instance!Man: Who are you? Have you been eavesdropping on us? Let's see what you got!
Finish
You have defeated the leader. The rest of the men take to their heels and get away. What gems have the men been talking about, and what do they want here? Furthermore, what does all of that have to do with the Indians?
ID:1

Unintended visit

Quest Giver Requirements Requires Reward
Mainstory fort inside.png
Reached level 10

Resolve: Unintended visit (The Outpost)
Go to Old Outpost

NPC duels won: 5/5

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45

Start
Shoe: Snarl!You: You think there are more of these men around? Come, let's comb through the area and drive these crooks off.
Finish
The shady men are gone for now, but you are concerned about the Indians. The men said they wanted to get rid off them so you will have to protect the Indians.
ID:1

Protection

Quest Giver Requirements Requires Reward
Mainstory fort indian.png
Reached level 10

Resolve: Unintended visit (The Outpost)
Go to Shawnee Indian

Installing a barbed wire fence (30 minutes)

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50

Start
Indian: Danger?!You: Exactly! You are in danger, but don't worry. I already have a plan to protect you.There is a lot of barbed wire around the outpost; you decide to dismantle it and put it up around the Indian village.
Finish
The outpost is not safe anymore but you care about the Indians' safety now. Who would notice that you are giving away all of the barbed wire anyway?
ID:1

Protection

Quest Giver Requirements Requires Reward
Mainstory fort indian.png
Reached level 10

Resolve: Protection (The Outpost)
Go to Shawnee Indian

Pebble 1/1

Rotten club 1/1

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60

Start
Indian: Safety?You: Well, the barbed wire will slow down the enemies but what if they get through after all? You need weapons. You get some weapons from the nearest town. While these are actually intended to go to the outpost, the Indians need to be protected. Quest hint: Every gunsmith has a different assortment of weapons. If you do not find the gun you want, go to the next town and look for them there.
Finish
The Indians are armed now. But will they be able to handle the weapons? You should teach the Indians how to fight properly.
ID:1

Protection

Quest Giver Requirements Requires Reward
Mainstory fort indian.png
Reached level 10

Resolve: Protection (The Outpost)
Go to Shawnee Indian

Experience gained in NPC duels: 50/50

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45

Start
You: Very well, let's start with target practice, we'll take some small-time crooks. Just watch me and stay close.You should do some duels with the Indians until they have gained enough experience in order to defend themselves.
Finish
The Indians are now somewhat safe but they do not excel in handling their guns yet. You need to keep a wary eye so you get back to working on the outpost.
ID:1

The rookie

Quest Giver Requirements Requires Reward
Mainstory fort recruit.png
Reached level 10

Resolve: Protection (The Outpost)
Go to Henry Borne

Sawing wood (30 minutes)

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50

Start
Days laterStranger: I am Henry Borne, a new recruit and I have been deployed to take over the outpost here. You are in command here, can you brief me?You: A new recruit? Well, I have not heard anything about this.Borne: The Sheriff sent me to relieve you. So the fort does not have any weapons or barbed wire at all?You: Erm....No. Erm... Therefore it is good that you are here. We should build palisades so you can get instructed right away.That was close... this Henry guy should not find out about the Indians. If he was really sent by the Sheriff, you have to cover up giving away the guns and barbed wire.
Finish
The whole thing is Greek to you - a new recruit, and you should not have gotten a message about it? Henry Borne...the name rings a bell. But your sense of duty is greater than your suspicion.
ID:1

The rookie

Quest Giver Requirements Requires Reward
Mainstory fort recruit.png
Reached level 10

Resolve: The rookie (The Outpost)
Go to Henry Borne

Tomato 1/1

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30

Start
Shoe: Grrrr!Borne: What kind of critter is that? Coyotes belong in the wilderness and not in an outpost! Do something, it wants to bite me!You quickly give Shoe a tomato to calm him down. Strange, Shoe has never acted up that way.
Finish
Can you trust the new recruit? Maybe he's right and Shoe is just a wild animal that does not belong in a fort. You should keep a close eye on the recruit to see if he is a good guy.
ID:1

The rookie

Quest Giver Requirements Requires Reward
Mainstory fort recruit.png
Reached level 10

Resolve: The rookie (The Outpost)
Go to Henry Borne

Breaking in horses (30 minutes)

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50

Start
Borne: I saw some wild horses not far from the outpost, we could really use those for our work here!You are angry at yourself, who is giving orders around here now? Well, you really have neglected the outpost lately. It is about time for such a job.
Finish
While riding, you ask yourself how the Indians are. You have not been able to visit them for a while due to Henry Borne being around. He should not catch wind of the Indians being there until you know whether you can trust him.
ID:1

Twinkle in the night

Quest Giver Requirements Requires Reward
Mainstory fort cojote.png
Reached level 10

Resolve: The rookie (The Outpost)
Go to Coyote

Tomato 1/1

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30

Start
One night your coyote awakes you. He has something in his jaws - what might this be?Shoe: Woof woof.You reach for his jaws but he doesn't want to let go of it.Shoe: Grrrr.You should offer him a tomato in exchange, if you value your hand.
Finish
You don't believe your eyes as you realize what's in your hand - A gem! Holy Moses! Where did Shoe find this? You follow the coyote into the brush and discover a cave.
ID:1

Twinkle in the night

Quest Giver Requirements Requires Reward
Mainstory fort mine.png
Reached level 10

Resolve: Twinkle in the night (The Outpost)
Go to Mine

Searching for semi-precious stones (30 minutes)

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55

Start
A mine on the Indian's territory! Might that be the reason why the men wanted to attack the Indians? You descend further into the mine to find out whether there are gems here.
Finish
Indeed, the mine is full of gems. So this is what the men were here for. The mine is located on Indian territory, they would be in great danger if anyone found out.Shoe: Snarl!You: Is someone there?You don't see anyone... what did Shoe see? You quickly decide to return to the outpost before Borne notices that you are gone.
ID:1

Perfidy

Quest Giver Requirements Requires Reward
Mainstory fort recruit.png
Reached level 10

Resolve: Twinkle in the night (The Outpost)
Go to Henry Borne

Setting up telegraph poles (30 minutes)

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55

Start
The next day.Borne: A severe storm raged last night and the telegraph poles tumbled over. We should go and repair them. Oh, and can you please leave the coyote here? It always bares its teeth when it sees me.You: A storm? I did not notice that... well, duty calls. Alright, Shoe, you stay here - we will be right back.You join Henry and head for the poles. You are cut off from the world without the telegraph.
Finish
You are out on the prairie and repair the poles. It is strange that they fell over with not that much of a storm. Suddenly, you are hit over the head by something and everything turns to black.
ID:1

Perfidy

Quest Giver Requirements Requires Reward
Mainstory fort recruit.png
Reached level 10

Resolve: Perfidy (The Outpost)
Go to Henry Borne

Defeat Henry Borne aka Dutch Henry $50
Start
When you wake up, Borne stands before you with a gun in hand. You are dizzy.Borne: Well, the tables have turn now... I finally lured you away from that critter and knocked you out. The bandits you drove off a couple of days ago were my men. Now the way to the gems is free.You: Henry Borne, I now know why I knew that name. Should I call you Dutch Henry instead? The infamous thief! I should have recognized you sooner.So Henry Borne is Dutch Henry, the infamous horse thief. He laughs in your face while everything falls into place. You quickly draw your gun.
Finish
Dutch Henry's men: Hold! You thought this would work, but we're here as well. Your last hour has come!Borne's accomplices have come to his aid and you are too dizzy to defeat them all. Dutch Henry, he is after the gems in the mine - something has to happen, and quickly!
ID:1

Perfidy

Quest Giver Requirements Requires Reward
Mainstory fort recruit.png
Reached level 10

Resolve: Perfidy (The Outpost)
Go to Henry Borne

Digging graves (30 minutes)

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55

Start
Borne: Well, you are helpless without your coyote, right? I can now take my time to clear out the gem mine with my accomplices without you interfering.You: Borne, you will pay for this!Borne: We'll see about that, now shut your trap. You will dig your own grave so I can get rid of you once and for all.Borne threatens you with his gun so you cannot do anything but to start digging.
Finish
You are tied up and helpless. Dutch Henry Borne threatens you with a gun and there doesn't seem to be a way out. Your own grave awaits you...
ID:1

Perfidy

Quest Giver Requirements Requires Reward
Mainstory fort recruit.png
Reached level 10

Resolve: Perfidy (The Outpost)
Go to Henry Borne

Defeat Henry Borne aka Dutch Henry $50
Start
What is that noise coming from the bushes? Indians! Shoe must have led the Indians to come to your rescue!Indians: Attack!The Indians overrun the bandits with the weapons you gave them. They free you and you can now catch Dutch Henry Borne off-guard.
Finish
You: Game over, Henry Borne aka Dutch Henry.Borne: No, I've lost... this stupid coyote, I should have taken care of him as well.Shoe comes running and bares his teeth. Finish hint: You have to decide now - will you let Dutch Henry live, or will you push him into his grave?
ID:1

Moving in

Quest Giver Requirements Requires Reward
Mainstory fort indian.png
Reached level 10

Resolve: The decision (The Outpost)
Go to Shawnee Indian

Go to Shawnee Indian

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500


$1000
20 Bonds
Title: Šuŋgmánitu Tȟaŋka Ob'wačhi

Worker bandana
Start
Indian: Friends!You are deeply moved, the Indians have saved your scalp. The deep friendship between them and yourself is sealed.You: Friends! You will now live with me at the outpost, nothing can happen to you here.
Finish
The Indians move to the outpost with you and your friend Shoe. Now they are pretty safe from being harmed, and you can guard the outpost and live with the Indians at the same time.
ID:1

The decision

Quest Giver Requirements Requires Reward
Mainstory fort recruit.png
Reached level 10

Resolve: Perfidy (The Outpost)
Unresolved: The decision (The Outpost)
Go to Henry Borne

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50


Filtered Cigarettes
Start
You let me live? I, err, would of course have done the same - I would never have pushed you into your grave. I just wanted to scare you. Quest hint: There are two possibilities to handle Dutch Henry. Think about what you want to do before you finish the quest.
Finish
You look after Dutch Henry as the Sheriff takes him away. Hopefully he'll come to his senses in jail.
ID:1

The decision

Quest Giver Requirements Requires Reward
Mainstory fort recruit.png
Reached level 10

Resolve: Perfidy (The Outpost)
Unresolved: The decision (The Outpost)
Go to Henry Borne

Reward gfx.png

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Reward experience.png

50


Stomach Medicine
Start
No! Please, do whatever you want, but do not push me into the grave, please ! Quest hint: There are two possibilities to handle Dutch Henry. Think about what you want to do before you finish the quest.
Finish
You push Dutch Henry into the grave that was thought to be yours with a determined nudge. You do have a bit of a guilty conscience though.

</spoiler>

Call to Adventure

<spoiler>

ID:1

Call for help

Quest Giver Requirements Requires Reward
Sheriffnpc.png
Reached level 20

Resolve: Moving in (The Outpost)

Printing newspaper 'The Western Star' (30 minutes)

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80

Start
Haven't seen you in while. You did not hear about the terrible incidents yet? No? You are pretty isolated in that outpost, hum.Listen up: Some small prairie cities have been drained, the inhabitants needed to sell their land because the water disappeared. Now the water is short in Newport - the major town of The West. Newport is needing help, they are searching for a hero, it is all over the news. Go over to the news station and have a look.
Finish
You have to get back to the Outpost? I see, if you change your mind about helping Newport let me know.You are very sorry about the happenings in Newport, but you have another urgent task: The Outpost. Plus you cannot just abandon the Indians. You explain your situation to the sheriff. Now back to duty, back to the Outpost.
ID:1

Ambush

Quest Giver Requirements Requires Reward
Sheriffnpc.png
Reached level 20

Resolve: Call for help (Call to adventure)

NPC duels won: 5/5

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88

Start
You explain to the sheriff that you really need to get to your Outpost.As you returned to the outpost it was in a complete turmoil. The fort was ambushed by gem thieves - all the gems have been stolen from the mine, some Indians are injured, and where the hell is your coyote Shoe?You hurry to the sheriff and tell him what happened. Sheriff:Maybe you can still seize some of the bandits. They cannot be too far.
Finish
Sheriff:So, you have been able to chase down some petty criminals, but none were related to the ambush. Still no sign of your coyote Shoe either. Maybe the thieves took him with them. The culprits need to be punished, but you have no clue where to start investigating.
ID:1

Investigation

Quest Giver Requirements Requires Reward
Sheriffnpc.png
Reached level 20

Resolve: Ambush (Call to adventure)

Wanted dead or alive posters created: 1/1

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85

Start
An ambush? Coyote-kidnapping? Thieves attacked the outpost? Gems?Sorry, I can't help you right now, all forces are assigned to the Newport incidents at the moment. You will have to take care of this issue yourself. Any suspects yet? No? Best to put bounties on some outlaws – one of them will spit out some clues. Quest hint: You can put a bounty on someone's head in the sheriff building in your town.
Finish
Ok, I questioned some of the suspects. None of them were involved in the ambush. Nevertheless, we received some information of a witness.
ID:1

Investigation

Quest Giver Requirements Requires Reward
Sheriffnpc.png
Reached level 20

Resolve: Investigation (Call to adventure)

Resolve: The Search (Call to adventure)

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Reward experience.png

80

Start
A witness reported he saw some men driving a fully loaded carriage. They have been in a hurry to get to Rattlesnake Canyon. You don't know where that is? That's a notorious hideout for all kinds of rascals and scoundrels. You can find it centered North of the map.
Finish
I advise you to be wary of strangers in Rattlesnake canyon. The police never investigates there because it is way too dangerous.
ID:1

The Search

Quest Giver Requirements Requires Reward
Mainstory canyon.png
Reached level 20

Accept: Investigation (Call to adventure)
Go to Rattlesnake Canyon

Spike 5/5

Roll of cloth 5/5

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90

Start
You are awe-struck by the might of this canyon. How will you ever find the culprits in here? If Shoe was with you he would find a trail in a jiffy - but he was kidnapped. You decide to pitch a base camp here for your investigation.
Finish
The camp looks neat. But you cannot escape the nagging feeling that pairs of eyes are observing you from the undergrowth. Creepy. You miss your loyal friend Shoe and hope nothing has happened to him.
ID:1

The Search

Quest Giver Requirements Requires Reward
Mainstory canyon.png
Reached level 20

Resolve: The Search (Call to adventure)
Go to Rattlesnake Canyon

Coal mining (2 hours)

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80

Start
The next day...You wake up with a harsh ache in your back. Time to start the search. You search through the woods of Rattlesnake canyon and come upon a deep mine. Seems to be a good spot to hide a ton on gems in. You head off to sneak a closer peak at that mine.
Finish
What a non-starter. No single clue in the mine. As you prowl back to your camp you see a figure meddling with your stuff. Silently you sneak up.
ID:1

Sam

Quest Giver Requirements Requires Reward
Mainstory canyon.png
Reached level 20

Resolve: The Search (Call to adventure)
Go to Rattlesnake Canyon

Defeat Shape at your camp $50
Start
A strange figure is fumbling with your stuff at your return to the base camp.You:Freeze! Who are you and what are you fumbling around my camp? Where is my coyote and all the gems?The figure seems shocked to see you but the turns to run away. As quick as a wink you draw your weapon.
Finish
You:Huh? A girl? Are you one of the ambushers? Where are the gems?Girl:No, I have nothing to do with any ambush... My name is Sam, I am from Newport. Look, I heard stories about you, you are quite famous around the prairie. I thought maybe if I can track you down I could ask for your help. Newport is in despair, we have no water left, and people keep disappearing every day.You have no time and have your own issues. You explain to her your situation and send her away nice but firmly. She leaves deeply disappointed.
ID:1

Finally a clue

Quest Giver Requirements Requires Reward
Mainstory canyon.png
Reached level 20

Resolve: Sam (Call to adventure)
Go to Rattlesnake Canyon

River fishing (1 hour)

Reward gfx.png

Reward gfx.png

Reward experience.png

88

Start
You decide to call it a day and get something to eat. Sitting with your fishing rod you still think of this girl... Following you all the way through this hideous canyon. She seemed so desperate. Maybe it was wrong to send her away.
Finish
You did not pull out a big fish but a gemstone! You finally found a clue! The thieves must have stopped by here.
ID:1

Follow the trail

Quest Giver Requirements Requires Reward
Mainstory canyon.png
Reached level 20

Resolve: Finally a clue (Call to adventure)
Go to Rattlesnake Canyon

Half-eaten tomato 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

60

Start
You search the whole area and find more gemstones. The trail leads to a horse ground. You should search new clues there. Quest hint: The trail leads to a nearby horse ground. Try to find the job location on the map and work there until you find new clues.
Finish
You found a bitten tomatoe. That can only mean that Shoe was here! At least the kidnappers feed him well. It seems you are on the right track.
ID:1

Follow the trail

Quest Giver Requirements Requires Reward
Mainstory canyon.png
Reached level 20

Resolve: Follow the trail (Call to adventure)
Go to Rattlesnake Canyon

Half-eaten tomato 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

60

Start
The area is full of small gemstone pieces. You feel that you will get closer to the truth soon. The trail leads to a white tent. You should search for new clues there. Quest hint: The trail leads to a specific job location on the map. Work there until you find new clues.
Finish
Another tomatoe! You are happy that Shoe is a hearty eater. But what is that? You hear faint whispers from the thicket. Cautiously you peak through the branches. You spot a guarded camp in front of you, this must be the kidnapper's camp. Shoe and the gemstones need to be here somewhere!
ID:1

Unexpected aid

Quest Giver Requirements Requires Reward
Mainstory canyon.png
Reached level 20

Resolve: Follow the trail (Call to adventure)
Go to Rattlesnake Canyon

Defeat The Shoenapper $50
Start
Patrol:Hey, who is that? What are you doing here? Wait a sec... you are the Outpost employee! Phew, you thought to sneak in here this easy?
Finish
You managed to bring down the first patrol, but there are two more of them. Just too many for a single person. The situation seems lost - but what is this? Suddenly Sam, the Newport girl, jumping from a big tree taking out the other guard and knocks him out. Quickly you can escape the situation.Sam:So, now you are happy to see me again, right? You owe me one.
ID:1

Join forces

Quest Giver Requirements Requires Reward
Mainstory canyon sam.png
Reached level 20

Resolve: Unexpected aid (Call to adventure)
Go to Sam McKenzy

Exploration (3 hours)

Reward gfx.png

Reward gfx.png

Reward experience.png

111

Start
Sam:I pulled your butt out of the fire. So here is the deal: I will help you with your business in this canyon, afterwards you accompany me back to Newport.You consent to the deal and tell Sam the whole story of the ambush, the Indians, the gemstones.Sam:Wow, what a story... I will help you now. Best we first scout the area around the camp. If we infiltrate the camp we have to make sure not to run into more of these patrols by accident.
Finish
Okay, here is the report - These scoundrels are guarding your stones pretty well. We will need a solid plan and some preparations before acting. This will not be a walk in the park. Finish hint: You need to choose a profession to continue the quest.
ID:1

Planning

Quest Giver Requirements Requires Reward
Mainstory canyon sam.png
Reached level 20

Resolve: Join forces (Call to adventure)
Reach 1 skill points in the profession Field Cook.
Go to Sam McKenzy

Stewed beans and bacon 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

70

Start
You are field cook, right? We might have to fight some more outlaws. Some stewed beans and bacon will help us a great deal. This item strengthens the skills Vigor and Dodging. Definitely a huge support in case of a duel. Quest hint: You have not learned the recipe yet? Complete the quest group "The Teacher" to get it.
Finish
Well done. The stew is tasty. I bet you had a masterful crafting teacher.
ID:1

Planning

Quest Giver Requirements Requires Reward
Mainstory canyon sam.png
Reached level 20

Resolve: Planning (Call to adventure)
Go to Sam McKenzy

Number of crafted items: 5/5

Reward gfx.png

Reward gfx.png

Reward experience.png

86

Start
I am quite impressed with your crafting skills. Can you craft some more useful items, just to be prepared?
Finish
We are steeled and armed. Let us wait until the sunset and stealth into the camp to free your coyote and get your gems back.
ID:1

Planning

Quest Giver Requirements Requires Reward
Mainstory canyon sam.png
Reached level 20

Resolve: Join forces (Call to adventure)
Reach 1 skill points in the profession Tonic Peddler.
Go to Sam McKenzy

Pipe Brush 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

70

Start
You are a tonic paddler, right? We might have to fight some outlaws when stealthing into the camp. Can you craft a pipe brush? A pipe brush increases you duel motivation. This can come in handy facing more enemies. Quest hint: You have not learned the recipe yet? Complete the quest group "The Teacher" to get it.
Finish
Awesome, I feel highly motivated to kick some scoundrel butt. But let us play it safe and craft some more items to prepare ourselves.
ID:1

Planning

Quest Giver Requirements Requires Reward
Mainstory canyon sam.png
Reached level 20

Resolve: Planning (Call to adventure)
Go to Sam McKenzy

Number of crafted items: 5/5

Reward gfx.png

Reward gfx.png

Reward experience.png

86

Start
I am quite impressed with your crafting skills. Can you craft some more useful items, just to be prepared?
Finish
We are steeled and armed. Let us wait until the sunset and stealth into the camp to free your coyote and get your gems back.
ID:1

Planning

Quest Giver Requirements Requires Reward
Mainstory canyon sam.png
Reached level 20

Resolve: Join forces (Call to adventure)
Reach 1 skill points in the profession Blacksmith.
Go to Sam McKenzy

Bayonet 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

70

Start
You are a blacksmith, right? How about crafting a bayonet? A bayonet inflicts a whole lot more damage in combat. Equipped with this the patrols will be swept off their feet for sure. Quest hint: You have not learned the recipe yet? Complete the quest group "The Teacher" to get it.
Finish
Phew this bayonet is really sharp. You could cut steel with it, I bet. You know a great deal of crafting, right?
ID:1

Planning

Quest Giver Requirements Requires Reward
Mainstory canyon sam.png
Reached level 20

Resolve: Planning (Call to adventure)
Go to Sam McKenzy

Number of crafted items: 5/5

Reward gfx.png

Reward gfx.png

Reward experience.png

86

Start
I am quite impressed with your crafting skills. Can you craft some more useful items, just to be prepared?
Finish
We are steeled and armed. Let us wait until the sunset and stealth into the camp to free your coyote and get your gems back.
ID:1

Planning

Quest Giver Requirements Requires Reward
Mainstory canyon sam.png
Reached level 20

Resolve: Join forces (Call to adventure)
Reach 1 skill points in the profession Master Saddler.
Go to Sam McKenzy

Shoed hooves 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

70

Start
You are a saddler, right? Just in case we need to scram, please craft a pair of shoed hooves. If our plan is going badly and we are facing even more troops this might come in handy to escape quickly. Quest hint: You have not learned the recipe yet? Complete the quest group "The Teacher" to get it.
Finish
Good job. These outlaws will have no chance staying on our heels if we escape.
ID:1

Planning

Quest Giver Requirements Requires Reward
Mainstory canyon sam.png
Reached level 20

Resolve: Planning (Call to adventure)
Go to Sam McKenzy

Number of crafted items: 5/5

Reward gfx.png

Reward gfx.png

Reward experience.png

86

Start
I am quite impressed with your crafting skills. Can you craft some more useful items, just to be prepared?
Finish
We are steeled and armed. Let us wait until the sunset and stealth into the camp to free your coyote and get your gems back.
ID:1

Stealth attack

Quest Giver Requirements Requires Reward
Mainstory canyon safe.png
Reached level 20

Resolve: Planning (Call to adventure)
Go to The hidden gem storage

NPC duels won: 5/5

Reward gfx.png

Reward gfx.png

Reward experience.png

90

Start
Sam:Psst, be quiet. Can you see their guards? I counted five of them. They must not ring the alarm bells or we are screwed. Therefore we need to take them out man by man and stay hidden at the same time. Can you do this?
Finish
What a success. The guards are all rendered harmless. Nobody rang the alarm. You and Sam are slowly advancing into the camp unseen.
ID:1

Lockpicks

Quest Giver Requirements Requires Reward
Mainstory canyon safe.png
Reached level 20

Resolve: Stealth attack (Call to adventure)
Go to The hidden gem storage

Sledge hammer 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

50

Start
Cheered too soon. A steel solid lock is guarding the camp door.Sam:Damn, this is some solid lock. I can break in some easy doors, but this is a bit much. We should get some heavy supply in order to break it.
Finish
You deal a feisty blow to the lock. The door swings open with a loud creek. All the gems are in there. Shoe is hopping out, greeting out happily.Sam:Hey Shoe, nice to meet you. Wow, this must be tons of gemstones. They are sparkling in a hundred colors.
ID:1

An old friend

Quest Giver Requirements Requires Reward
Mainstory canyon henry.png
Reached level 20

Resolve: Lockpicks (Call to adventure)
Resolve: The decision (The Outpost)
Go to The returned Dutch Henry

Defeat The runaway Dutch Henry $50
Start
Hello {PLAYER_NAME}, nice to see you again. Surprised to see me? You made a big mistake sparing my life. I escaped the old sheriff and had plenty of time to recover and figure out a plan how to get these precious stones. You will not step in my way twice!
Finish
Sam:So this is the guy you told me about? The one who claimed to be a recruit and ambushed you at the Outpost.This time you will play it safe. You tie up Dutch Henry and will send him behind bars yourself once you are done here.
ID:1

Rescue mission

Quest Giver Requirements Requires Reward
Mainstory canyon henry.png
Reached level 20

Resolve: Lockpicks (Call to adventure)
Resolve: The decision (The Outpost)
Go to The returned Dutch Henry

Defeat The returned Dutch Henry $50
Start
Hello {PLAYER_NAME}, nice to see you again. Surprised to see me? You made a big mistake burying me alive at the Outpost. I am so bloody angry. It took me days to dig my way up the earth. Days that have been plenty of time to think about revenge. Your days are numbered!
Finish
Sam:So this is the guy you told me about? The one who claimed to be a recruit and ambushed you at the Outpost.This time you will play it safe. You tie up Dutch Henry and will send him behind bars yourself once you are done here.
ID:1

Gem smugglers

Quest Giver Requirements Requires Reward
Mainstory canyon safe.png
Reached level 20

Resolve: An old friend (Call to adventure)
Go to The hidden gem storage

Build railroad station (5 hours)

Reward gfx.png

Reward gfx.png

Reward experience.png

150

Start
The next problem is rising, how are you two supposed to transport these stones? It must be a ton of them.Sam: Listen, I got an idea. We will not be able to transport the stones back by carrying them. We should build a railroad station and transport these gems by train.
Finish
Very good. The way of transportation is clear. But is it really safe to travel across the prairie with a ton of gems? A lot of train robberies have been reported lately.
ID:1

Gem smugglers

Quest Giver Requirements Requires Reward
Mainstory canyon safe.png
Reached level 20

Resolve: Gem smugglers (Call to adventure)
Go to The hidden gem storage

Building coffins (1 hour)

Reward gfx.png

Reward gfx.png

Reward experience.png

87

Start
Sam: I am not sure about this. Transporting a ton of gemstones through the whole prairie. The train will be robbed for sure, the west is swarmed by too many outlaws these days.Sam is right. You both turn you mind over a solution.Sam: That is it! We hide the gems in coffins. Nobody is raiding a train loaded with coffins.
Finish
A perfect plan. Nobody will imagine coffins stuffed with gemstones. Your journey back to the Outpost seems secure now. You are looking forward to meeting the Indians again. They will think of you as their hero.
ID:1

Return home

Quest Giver Requirements Requires Reward
Mainstory canyon safe.png
Reached level 20

Resolve: Gem smugglers (Call to adventure)
Go to The hidden gem storage

Go to Old Outpost

Reward gfx.png

Reward gfx.png

Reward experience.png

25

Start
Together, Sam and you depart with the smuggle-train to the Outpost. On the way, Sam is telling you about Newport.Sam: Newport was such a calm town. Until it started. The water began to shorten, people were forced to sell their land. Some people even disappeared, and no clue who is behind it all. This happened to a smaller town too. Newport will turn to a ghost town soon if nothing is done. You have to help us.
Finish
You decide to introduce Sam to the Indians once you arrive - But, what is this? You see smoke in the air in front of you.
ID:1

Return home

Quest Giver Requirements Requires Reward
Mainstory fort burned.png
Reached level 20

Resolve: Return home (Call to adventure)
Go to Burned down Outpost

Go to Burned down Outpost

Reward gfx.png

Reward gfx.png

Reward experience.png

1000


$1000
25 Bonds
Title: Raider of the lost gem
Choose:

Mexican machete

The Mexican
Start
You:Noooooooo! What happened here? The Outpost! It has been burned to the ground! It seems like all the water from the surroundings has been drained, the aridity must have set everything ablaze. The Indians! Gone !
Finish
Sam: The same thing is happening in all over the prairie, water is drained, people disappear. Some say they are enslaved. It has to be the same people behind this as in Newport. Let's head there and find out!You kneel in the ashes of your former home. You swear to take bitter revenge on the culprits. If there is a connection between this and Newport you will find out.The next station on your adventure will be Newport then. Hopefully you will uncover the truth and find who is behind the incident on your Outpost.

</spoiler>

No Water in Newport

<spoiler>

ID:1

Heading to Newport

Quest Giver Requirements Requires Reward
Sheriffnpc.png
Reached level 30

Resolve: Return home (Call to adventure)

Resolve: Cold welcome (No water in Newport)

Reward gfx.png

Reward gfx.png

Reward experience.png

25

Start
I have heard what happened to your Outpost - burned down to the ground. I am really sorry to hear that. I hope you find the culprits. It smells like somebody wanted to keep you from snooping around...Maybe you can find some clues at Newport, horrible things are happening there. Water is drained from the surrounding. Rumors say that people sign up for slave camps just to get water.The town is located in the very Southwest of the map. You cannot miss it, Newport is the biggest town in the prairie.
Finish
I wish you'd find who is behind these happenings at Newport. My gut tells me that these incidents are linked to your outpost. If you need something, just tell me.
ID:1

Cold welcome

Quest Giver Requirements Requires Reward
Mainstory newport city.png
Reached level 30

Accept: Heading to Newport (No water in Newport)
Go to Newport

Defeat Gunslinger Rattlesnake

Reward gfx.png

Reward gfx.png

Reward experience.png

50

Start
As you want to enter the town a big guy armed with a rusty Deringer steps in your way.Gunslinger: Hey stranger. Who are you? We aint need no trouble makers here. Get the hell out, we have no water to spare for the likes of you.
Finish
Before the situation gets any worse Sam is stepping between youSam: Stop it Rattlesnake! {PLAYER_NAME} is here to help us. Sorry, this is the gunslinger of the town. The mayor has hired him to keep peace. He is here to guard the city from water thieves.The gunslinger observes you closely and trots away with a grunt. What a nice welcome. As you watch the gunslinger disappear into the theater you decide you should go and poke around Newport a bit.
ID:1

Cold welcome

Quest Giver Requirements Requires Reward
Mainstory newport city.png
Reached level 30

Resolve: Cold welcome (No water in Newport)
Go to Newport

Slept: 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

50


Sam
Start
You are walking through Newport. The town is as dry as bone, even in the horse troughs you only find a scarce droplet of old, stinky water. People ogle you from a safe distance. You decide to call it a day as you are tired from your journey here.You say goodbye to Sam. It is time for you to part. She hugs you and gives you a goodbye present - her lucky tooth.Sam:This has always brought me luck, my father gave it to me. Now it shall fortune you. I have to look for my family. Please find the culprits behind the problems in this town.You decide to call it a day and go check for a cozy bed in the hotel.
Finish
The next morning... You back aches from the cheap hotel bed and your breath still stinks from the drinks you had at the hotel bar.You wanted to get some information in the bar but nobody talked to you about the town. At least, the saloon keeper told you to best pay the mayor of this town a visit. There you can get some detailed information about the drained town.
ID:1

Water theft

Quest Giver Requirements Requires Reward
Mainstory newport major.png
Reached level 30

Resolve: Cold welcome (No water in Newport)
Go to Mayor

Beaver trap 5/5

Lasso 5/5

Reward gfx.png

Reward gfx.png

Reward experience.png

87

Start
Mayor: Welcome to Newport, {PLAYER_NAME}. Your business here are strange happenings you say? Yes, we are obviously short on water here but it is only a period of aridity. Therefore a lot of thieves are lingering around the area. The last water reserves are being kept in the bank. That is irony, we keep water in the bank instead of dollars.If you want to help here, instead of sniffing around, you better guard the bank from water thieves. Set up some traps.
Finish
Mayor:Nice, you found some traps to guard the bank. You know, without water, there is nothing but dust and decay. But with water, there is life. That is the immutable law of the desert. You control the water, and you control everything...Muahahaha...Uhm...sorry about that I am sometimes saying weird things...Anyway, you keep a close eye on that bank tonight.Something about this mayor seems weird. You do not trust this person... Still, you walk to your assigned position at the bank.
ID:1

Water theft

Quest Giver Requirements Requires Reward
Mainstory newport bank.png
Reached level 30

Resolve: Water theft (No water in Newport)
Go to Bank of Newport

This quest is only available between 18:00 and 23:59 o'clock.

Reward gfx.png

Reward gfx.png

Reward experience.png

55

Start
You diligently place the traps you have gathered around the bank. In case any burglar is forcing entry to the bank tonight, you will be able to catch him for sure. You decide to stay close to the bank when the sun sets down.
Finish
You are sitting on watch nearby the bank. Something about this mayor strikes you. Aridity... nonsense... He is definitely not the trustworthy type. "Control the water you control everything", he told you. Buried in your thoughts about the mayor and Newport you are suddenly startled by a noise.CLAPWhat a coincidence, the bank is robbed while you are sitting and watching it.
ID:1

Water theft

Quest Giver Requirements Requires Reward
Mainstory newport bank.png
Reached level 30

Resolve: Water theft (No water in Newport)
Go to Bank of Newport

Defeat Water Thief

Reward gfx.png

Reward gfx.png

Reward experience.png

80

Start
You hear a loud scream. Might be that somebody stepped in one of your traps. As you approach the bank you can see a figure jammed in the beaver trap with his right foot. Another person is struggling to open the trap.You start to run and draw your weapon at the same time.
Finish
You won the duel, but one of the thieves is bolting away. The one in your trap remains helpless.Something about the thief is strange, he does not seem to struggle to get free.Well, your task is done here. You arrest the thief and bring him to the mayor.
ID:1

The new Sheriff

Quest Giver Requirements Requires Reward
Mainstory newport major.png
Reached level 30

Resolve: Water theft (No water in Newport)
Go to Mayor

Reward gfx.png

Reward gfx.png

Reward experience.png

10

Start
Mayor: Great job, {PLAYER_NAME}. You managed to capture the water thief. We need somebody with your qualities around here. Therefore, I appoint you as the new sheriff of Newport.'Gratulations. The inhabitants will feel a lot safer here. And a lot of work has been untouched. This will keep you from sniffing - ahem - from becoming thirsty....
Finish
Seems like you are the new involuntary sheriff. Wow. You have to take a deep breath and sit down to digest that. You will have a lot to do in town for the next few days.
ID:1

Sheriff duties

Quest Giver Requirements Requires Reward
Mainstory newport city.png
Reached level 30

Resolve: The new Sheriff (No water in Newport)
Go to Newport

Jobs finished: 50/50

Reward gfx.png

Reward gfx.png

Reward experience.png

90

Start
The mayor has assigned you to carry out the sheriff's duty. There are a lot of jobs the inhabitants need help with. They all approach you with their pledges.You do not know whether you are coming or going because of all the work. No time to investigate further... But dutiful as you are you complete every task.
Finish
Your head is spinning from all the work. You barely have time to investigate further about the drained ground and kidnapping at the Outpost.You get a creeping feeling that the mayor is very happy without you sniffing through the town. Was the sheriff thing and the bank robbery just a set-up?
ID:1

Sheriff duties

Quest Giver Requirements Requires Reward
Mainstory newport major.png
Reached level 30

Resolve: Sheriff duties (No water in Newport)
Go to Newport

$ 200

Money won in NPC duels: 350/350

Reward gfx.png

Reward gfx.png

Reward experience.png

96

Start
Before you are able to think about any set-ups, the mayor has told you to take care of the outlaws roaming the city. A lot of inhabitants have been robbed lately for their last pennies.You decide to pick the most suspicious outlaws you can find, run them down and return the money... Again you will not have the time to investigate any further.
Finish
You are pretty exhausted from the day. You decide to continue with your investigations tomorrow whatever happens.You think of some way to dupe the mayor, if he will notice you sniffing around he will load you with even more work. You must have a plan to get a sneaky look into this bank.
ID:1

The theft

Quest Giver Requirements Requires Reward
Mainstory newport bank.png
Reached level 30

Resolve: Sheriff duties (No water in Newport)
Go to Bank of Newport

Amount deposited into a foreign bank: 1001/1001

Reward gfx.png

Reward gfx.png

Reward experience.png

90

Start
Something smells fishy here. You are positive that this whole sheriff duty thing is a pretext to keep you away from sniffing around. The mayor's gunslinger is always around keeping an eye on you.During your rest you were able to scheme a plan how to check the bank inconspicuously. The bank has to put every sum above 1000 Dollars into the safe. This is a good way to take a sneaky look into the water reserves. Quest hint: You have to pay the money into a bank that is not located in your own town.
Finish
You get to the bank to pay in your money. As the bank accountant flings open the safe door she stops in terror - the water reserve is gone. No way! Somebody has to have stolen it!You hurry to report to the mayor.
ID:1

Searchparty

Quest Giver Requirements Requires Reward
Mainstory newport major.png
Reached level 30

Resolve: The theft (No water in Newport)
Go to Mayor

Water reserves 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

150

Start
Mayor: Uhm...aaah... the water has been stolen? What? You are the sheriff, why did you not keep a close eye on the bank? This is all your fault. Quick, assemble some people and search the area. The thieves cannot be far!
Finish
Mayor:The water reserve bottles are empty. They have been empty as he stole them, he said? Nonsense, these outlaws are telling whatever they can to stay alive. Do not believe this scoundrels. We have the culprit now. Now get into the city and proceed your sheriff duties and stop sniffing around.
ID:1

Search the thief

Quest Giver Requirements Requires Reward
Mainstory newport desert.png
Reached level 30

Accept: Searchparty (No water in Newport)
Go to Desert Thief Camp

Distance travelled: 5000/5000

Reward gfx.png

Reward gfx.png

Reward experience.png

88

Start
You prowl through the desert. You are thirsty as hell... Can this be a coincidence? Or was the whole water theft again a scheme to make you look bad because you are an unpleasant sniffer.It has been hours since you started your search. The stolen water reserves must be here somewhere. You move on restlessly.
Finish
In a faint distance you can see some figures is the sand dunes. What is that? A camp? You approach the camp silently.
ID:1

Catch the thief

Quest Giver Requirements Requires Reward
Mainstory newport desert.png
Reached level 30

Resolve: Search the thief (No water in Newport)
Go to Desert Thief Camp

Defeat Water Thief

Reward gfx.png

Reward gfx.png

Reward experience.png

70


Water reserves
Start
You hear some faint voices from the sand. Two people are arguing.Voice: This mischievous man. He told us to steal these empty bottles. I mean, why??Other voice: This means that there was no water in the bank at all. I bet he sold it!You are positive: these are the water thieves. You draw your weapon.
Finish
You managed to tackle the person with the water reserves down. The other one is running away. As you inspect the water reserve you are startled - it is empty ! No way.Why was the bottle empty? The thief is refusing to talk to you. Anyway, you should bring the culprit to the mayor.
ID:1

Questioning

Quest Giver Requirements Requires Reward
Mainstory newport city.png
Reached level 30

Resolve: Searchparty (No water in Newport)
Go to Newport

Appearance at 25 (with bonus)

Reward gfx.png

Reward gfx.png

Reward experience.png

90

Start
Did the thief really lie to you? Was the bottle empty when he stole it? You decide to question him.With your outstanding appearance you should be able to intimidate the thief enough to get the truth out of him.
Finish
Thief I swear it, the bottle was empty when I stole it from the bank. The mayor, he is the one behind all that. He is selling the water to someone else. People who cannot afford the water have to sell their land for a penny. And us, he paid us to steal these bottles.What a confession. You believe him, you knew this was all a set-up. But you need proof. You should have a closer look on this mayor. Maybe sneaking into his house might unveil something.
ID:1

Snooping

Quest Giver Requirements Requires Reward
Mainstory newport majorhouse.png
Reached level 30

Resolve: Questioning (No water in Newport)
Go to Mayor's Residence

Evidence 1/1

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96

Start
The confession of the thief is stuck in your mind. Can the mayor have drained and sold the water reserves to force people to sell their land cheap? Is he behind all that?It might be risky, but you think you should sneak into the mayor's house unseen to look around...Go on exploration in the house. But you will need to take something explosive with you to open doors. Quest hint: Some quests like this one need to be solved with a trick: do the according job, and equip the required item in your inventory.
Finish
You sneak around every inch of the mayor's house. You find conspicious documents... They say something about the water...and you! "Keep {PLAYER_NAME} from sniffing around and get rid of him as soon as possible..." Before you are able to get into details which link the mayor to the missing water, you suddenly hear footsteps: Rattlesnake.
ID:1

Snooping

Quest Giver Requirements Requires Reward
Mainstory newport majorhouse.png
Reached level 30

Resolve: Snooping (No water in Newport)
Go to Mayor's Residence

Defeat Gunslinger Rattlesnake

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88

Start
Gunslinger Rattlesnake: You? What are you doing here? A broken lock? Did you break in? You thief! Freeze!Oh no, the gunslinger spotted you. This is not good.
Finish
You managed to catch Rattlesnake off guard and escape into the desert. That was bad luck, the mayor will do everything to keep you out now. You cannot return to Newport now to continue your investigation anymore.Seems like you need a good plan. Or maybe good new comrades.
ID:1

Hunted

Quest Giver Requirements Requires Reward
Mainstory newport desert.png
Reached level 30

Resolve: Snooping (No water in Newport)
Go to Desert Thief Camp

Equip Brown slouch hat 1/1

Equip Brown Poncho 1/1

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99

Start
The mayor has put a huge bounty on your head. The charge: You are guilty of stealing water and of attempted burglary into the mayor's house. Great, this ruthless mayor has pinned everything on you before you were able to blame him.His plan worked out very well to get rid of you like this. Anyway, you should disguise yourself before a squadron of headhunters find you. Quest hint: You can find this equipment in the stores of towns. Remember that each town offers different items.
Finish
You look totally different now. Camouflaged you decide to find the desert thieves. You arrested two of them, but maybe they can forgive you and help you to solve this. At least you have a common enemy.
ID:1

Desert thieves

Quest Giver Requirements Requires Reward
Mainstory newport desert.png
Reached level 30

Resolve: Hunted (No water in Newport)
Go to Desert Thief Camp

Equip Sam's lucky tooth 1/1

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25

Start
You approach the camp and explain all that happened to one of them.Desert thief: So you want our help to deal with that mayor? But how can we trust you? You arrested two of my best men and the mayor is very good in manipulating people.
Finish
Desert thief: Wait, is this Sam's lucky tooth? So you are friends with her. Ok, this changes the deal. I will give you one chance to prove that you are no spy of the mayor. Help us with a special task.
ID:1

Desert thieves

Quest Giver Requirements Requires Reward
Mainstory newport desert.png
Reached level 30

Character class: Adventurer
Resolve: Desert thieves (No water in Newport)
Go to Desert Thief Camp

Products found: 50/50

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90

Start
Desert thief: You are an adventurer, right? This means you are good at finding stuff. Listen, we need some products we can trade with other desert camps to survive out here. The mayor has raided our camp a couple of days ago, his gunslingers stole everything from us. That is his tactics to keeps us silent. Can you get us some goods?
Finish
Desert thief: Quite good, you showed your good will. With these good we might keep us up some time. But still, I do not trust you enough.
ID:1

Desert thieves

Quest Giver Requirements Requires Reward
Mainstory newport desert.png
Reached level 30

Resolve: Desert thieves (No water in Newport)
Go to Desert Thief Camp

Repairing a covered wagon (2 hours)

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60

Start
Desert thief: We need to repair our covered wagons. The tops are weather-beaten and about to fall into pieces. We need these wagons for trading with other desert camps.
Finish
Desert thief: Fine work. I think you have earned our trust. We will show you the pipes now. We will explain everything once we are there.
ID:1

Desert thieves

Quest Giver Requirements Requires Reward
Mainstory newport desert.png
Reached level 30

Character class: Dueller
Resolve: Desert thieves (No water in Newport)
Go to Desert Thief Camp

Beaten unconscious in NPC duels: 2/2

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150

Start
Desert thief: You are an duelist, right? This means you have a stronger motivation for duels. We have some trouble with paid outlaws. The mayor is putting them onto us because we are a thorn in his flesh. We know what is going on. Can you take care of them?
Finish
Desert thief: Fine work. These outlaws will leave us alone for a while. I think you have earned our trust. We will show you the pipes now. We will explain everything once we are there.
ID:1

Desert thieves

Quest Giver Requirements Requires Reward
Mainstory newport desert.png
Reached level 30

Character class: Soldier
Resolve: Desert thieves (No water in Newport)
Go to Desert Thief Camp

Defeat Munition guarding Outlaw

Transport ammunition (4 hours)

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200

Start
Desert thief: You are a soldier, right? This means you can do dangerous jobs because you have more health points than other classes. Plus you have a tactics bonus on duels. You can complete a dangerous task for us: The mayor hired a gang of outlaws who are raiding and threatening our small camp - The mayor's way to silence us. Can you transport some ammunition here safely so we can defend ourselves? Be careful, the outlaws will try to stop you.
Finish
Desert thief: Fine work. We are well armed now. I think you have earned our trust. We will show you the pipes now. We will explain everything once we are there.
ID:1

Desert thieves

Quest Giver Requirements Requires Reward
Mainstory newport desert.png
Reached level 30

Character class: Worker
Resolve: Desert thieves (No water in Newport)
Go to Desert Thief Camp

Experience gained from jobs: 500/500

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150

Start
Desert thief: You are a worker, right? That means you get more experience in doing jobs. The mayor keeps sending outlaws that keep raiding our village. The camp looks horrible, but we are not very experienced workers. Can you show us some tricks how to work?
Finish
Desert thief: Fine work. We can finally improve the camp and secure it from outlaws. I think you have earned our trust. We will show you the pipes now. We will explain everything once we are there.
ID:1

Return of the water

Quest Giver Requirements Requires Reward
Mainstory newport pipes.png
Reached level 30

Resolve: Desert thieves (No water in Newport)
Go to Water Pipes

Access to the pipes 1/1

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99

Start
Desert thief: These are the pipes. The mayor is using them to drain the water from the surroundings. I have no idea where these pipes are leading to, but I guess someone bigger than the mayor is behind this. And they are making a fortune with the water they sell.There is an access key behind the fence. I would not get in there if I where you. There are trained coyotes in there. They drive everybody off the pipes who dare to enter. If it would just be possible to get rid of coyotes in an easy way... Quest hint: You should know what coyotes like from Main Story part 1. Do you remember? Then equip this item and then hunt some coyotes to gain the access.
Finish
Desert thief: Wow, who thought that coyotes are fond of tomatoes. I am deeply impressed and shocked at the same time.Just like your friend Shoe, these coyotes are eating the tomatoes out of your hand. They will be no danger anymore.
ID:1

Return of the water

Quest Giver Requirements Requires Reward
Mainstory newport pipes.png
Reached level 30

Resolve: Return of the water (No water in Newport)
Go to Water Pipes

Tool box 5/5

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99

Start
You arrive at the pipes. They are stuck from the sand and dust. You cant manage to redirect them with your bare hands.Desert thief: You need to change the direction of the rotary pistons on the pipes to funnel the water back into Newport. We need some gear for that.
Finish
With the gear you are able to loosen the pipes.Desert thief: You managed to change the flow direction of the water pipes. Nobody will remain thirsty anymore! But once the mayor will find out he will wipe out the whole desert thief camp and stop the pipes again. Time to deal with him.
ID:1

Sneak into newport

Quest Giver Requirements Requires Reward
Mainstory newport city.png
Reached level 30

Resolve: Return of the water (No water in Newport)
Go to Newport

Hay 10/10

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95

Start
You are not able to just walk into Newport. There is still a big bounty on your head. The inhabitants think you stole the water. Plus Rattlesnake will drive you out again in the blink of an eye. You have to enter camouflaged. The most common thing in the prairie are rolling hay bales. Sounds like a good disguise.
Finish
Stuffed into a big bulk of hay you sneak into Newport. Before dealing with the mayor you have to neutralize gunslinger Rattlesnake... but how?
ID:1

Sneak into newport

Quest Giver Requirements Requires Reward
Mainstory newport city.png
Reached level 30

Resolve: Sneak into newport (No water in Newport)
Go to Newport

You can complete this quest on a Tuesday.

Tequila 5/5

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150

Start
You know that Rattlesnake is going to the cinema every Tuesday. They are showing his favorite movie "Ringo" at that time. All you have to do is sneak into the cinema during the screening and pour a good, strong tequila into his beverage. He is a strong guy, you will need a good dose. This should knock him out for a while.
Finish
Perfect. You poured some tequilla into Rattlesnakes beverage. He is snoring like a bear in his cinema chair. This bought you some time, time to pay the mayor an unexpected visit.
ID:1

Deal with the Mayor

Quest Giver Requirements Requires Reward
Mainstory newport major.png
Reached level 30

Resolve: Sneak into newport (No water in Newport)
Go to Mayor

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25

Start
Mayor: Ah, you! What are you doing here? Rattlesnake ...uhm Rattlesnake?You: Rattlesnake will not help you now. You are behind all this! You are the culprit draining the water from the surroundings! I found the pipes.Mayor: Oh no, please! Yes, I sold the water and I was supposed to sell the whole town. But I am just a henchman. They forced me to do it, they kidnapped my wife.I have never seen the big boss myself... But I know a name... H-h-his name is Calvin.They warned me of you, because you are snooping around. They burned down the outpost and kidnapped your Indian friends. They forced me to get rid of you before you can find out anything.
Finish
You know that you are on the right track. The mayor is just a henchman of some bigger villain. The one who burned your Outpost. All you have to do is follow the pipes to the next destination of your adventure. But what to do with the mayor? Finish hint: You have three possibilities to deal with the mayor. Think about your choice before completing the following quest.
ID:1

Possibility 1

Quest Giver Requirements Requires Reward
Mainstory newport major.png
Reached level 30

Resolve: Deal with the Mayor (No water in Newport)
Unresolved: Possibility 2 (No water in Newport)
Unresolved: Possibility 3 (No water in Newport)
Go to Mayor

Defeat Mayor of Newport

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1500


20 Bonds
Title: The bad
$1000
1 skill point towards Aiming
Choose:

Pilgrim undergarn

Pilgrim trousers
Start
You decide to deal with the mayor yourself. This filthy son of an outlaw has to be punished by the real law of the desert - that is you.
Finish
You have dealt with the mayor yourself. The shocked villagers thank you. You decide to give all the gemstones you have left at the outpost to the Newport inhabitants. They have suffered enough.Your next stop is clear - You just have to follow the pipes to come closer to the truth - to this Calvin.
ID:1

Possibility 2

Quest Giver Requirements Requires Reward
Mainstory newport major.png
Reached level 30

Resolve: Deal with the Mayor (No water in Newport)
Unresolved: Possibility 1 (No water in Newport)
Unresolved: Possibility 3 (No water in Newport)
Go to Mayor

Attribute Charisma at 15 (with bonus)

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1500


20 Bonds
$1000
Title: The good
1 skill point towards Leadership
Choose:

Pilgrim undergarn

Pilgrim trousers
Start
You decide that the mayor should get a second chance. He himself is just a victim of a bigger culprit. He should stand in front of the inhabitants of Newport and regret his deeds.
Finish
The mayor put his cards on the table and confessed to the villagers what he did. You struggled to keep the inhabitants from lynching him. He is banned from Newport and sent into exile. You decide to give all the gemstones you have left at the outpost to the Newport inhabitants. They have suffered enough.Your next stop is clear - You just have to follow the pipes to come closer to the truth - to this Calvin..
ID:1

Possibility 3

Quest Giver Requirements Requires Reward
Mainstory newport major.png
Reached level 30

Resolve: Deal with the Mayor (No water in Newport)
Unresolved: Possibility 1 (No water in Newport)
Unresolved: Possibility 2 (No water in Newport)
Go to Mayor

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2000


20 Bonds
$1000
Title: The ugly
1 skill point towards Tactics
Choose:

Pilgrim undergarn

Pilgrim trousers
Start
Rattlesnake: What has happened? I feel so dizzy... So the mayor was the one behind the water shortages. He duped me and the poor inhabitants. Just leave him to us. We will take care of this matter.You can just leave the mayor behind with Rattlesnake and the enraged inhabitants. Shall they seal the mayors fate?
Finish
You leave the mayor to the enraged mob of angry Newport villagers. You decide to give all the gemstones you have left at the outpost to the Newport inhabitants. They have suffered enough.Your next stop is clear - You just have to follow the pipes to come closer to the truth - to this Calvin..

</spoiler>

Down With Fort Mencer

<spoiler>

ID:1

Follow the trail

Quest Giver Requirements Requires Reward
Sheriffnpc.png
Reached level 40

Resolve: Possibility 1 (No water in Newport) or Resolve: Possibility 2 (No water in Newport) or Resolve: Possibility 3 (No water in Newport)

Pickaxe 10/10

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90

Start
You solved the water shortage problem at Newport - it was the Mayor? Wow, who would have thought that? You say he sold the water to some guy called Calvin? Calvin. I know this name. A Calvin is a big buzz in industry and politics and even supports the police services. But I bet that is a coincidence and he meant another Calvin. Your next task is to find out where these pipes are going to come closer to the real culprit. But digging up where these pipes lead... it must be hundreds of miles. You cannot do this on your own. Me and my deputies will help you with that. Just get us some pickaxes.
Finish
My men have been digging for hours now. There is good and bad news. The good news: My men found the end of the pipes. The bad news: The pipes are ending at Fort Mencer.
ID:1

Follow the trail

Quest Giver Requirements Requires Reward
Sheriffnpc.png
Reached level 40

Resolve: Follow the trail (Down with Fort Mencer)

Resolve: Fort Mencer (Down with Fort Mencer)

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25

Start
The pipes are leading to Fort Mencer. You do not know what that is? This is a mighty outlaw Fort. It is armed to the teeth and stuffed with the most gruesome scoundrels.I can't give you any support, it is too dangerous for my men. If I were you, I would leave Fort Mencer alone. Anyway, it is located in the North of the map. Good luck!
Finish
I have told you to leave Fort Mencer alone. No sheriff is ever daring closer than fifty miles from this fort.
ID:1

Fort Mencer

Quest Giver Requirements Requires Reward
Mainstory fortmencer fort.png
Reached level 40

Accept: Follow the trail (Down with Fort Mencer)
Go to Fort Mencer

Fort battle completed: 1/1

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150

Start
You arrive at Fort Mencer. The pipes end somewhere behind the walls and fortifications. Can this be the Calvin the mayor of Newport talked about? Is he behind all this? The fort is huge and impressive. A figure is standing on the balcony looking down at you.Scoundrel: Who on earth are you? The pipes? Scram! That is none of your business. What do you want to do? Conquer Fort Mencer all by yourself? Hahaha... Good luck.
Finish
Your attempt to ride Fort Mencer down all by yourself was a failure. The fort is just too big to take it down all alone.You did not even come close. The outlaws wrestled you down in a blink.You are lying with your face in the dirt.Defeated and severely injured.The vultures are circling.Your eyes are heavy.The world turns black...
ID:1

Alive

Quest Giver Requirements Requires Reward
Mainstory fortmencer farm.png
Reached level 40

Resolve: Fort Mencer (Down with Fort Mencer)
Go to Bonnie's Farm

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10

Start
You finally awake. Your surroundings are not familiar. Where the hell are you? What has happened? You remember: you were defeated at Fort Mencer and thought you would die in the desert... You see a figure.Woman: Hey, see who is awake. I found you half dead in front of the Fort. I am Bonnie. This is my farm. I brought you here to nurse you. Feeling better? Now tell me what happened.
Finish
You recapitulate your journey to Bonnie. The Outpost, how it was burned down, the happenings in Newport and the trail to somebody named Calvin that lead you here.Bonnie: I see. You have been through quite something. You are still too injured to move on. For now, stay on my ranch until you are fully recovered.You noticed a quick glow in Bonnie's eyes as you mentioned Calvin. Does she know about him? You decide not to ask her, you might offend her hospitality.
ID:1

Farmlife

Quest Giver Requirements Requires Reward
Mainstory fortmencer farm.png
Reached level 40

Resolve: Alive (Down with Fort Mencer)
Go to Bonnie's Farm

Distance travelled by horse: 10000/10000

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90

Start
Some days later...Bonnie: You look a lot better. Seems you have recovered. Saddle your horse and come with me. I want to show you the ranch.Bonnie shows you all around her ranch. You ride side by side. On your way you have a good conversation. You learn that she is tending the farm all by herself.
Finish
Your final stop is an overgrown grave. Bonnie has a sad expression on her face.Bonnie: This Calvin you told me about. I know him. He is a rich and influential man. He has his fingers in politics, trade and all kinds of business. Under the pretext of the wealthy patron he is dealing in slavery and all kinds of shady business. He is too influential to be suspected. Nobody can do anything about him.My father found out about that. He wanted to inform the authorities, but Calvin is supporting all kinds of community services. Nobody believed him.Hence, his gang tried to force my dad to sell the farm for a penny. In the end, dad paid with his life... He just could not accept that nobody would believe him. Since, I am tending the farm. Do you believe me?
ID:1

Farmlife

Quest Giver Requirements Requires Reward
Mainstory fortmencer farm.png
Reached level 40

Resolve: Farmlife (Down with Fort Mencer)
Go to Bonnie's Farm

Hunting buffalo (2 hours)

Hunting wolves (2 hours)

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100

Start
Another couple of days later...You feel a bit useless on the farm. Bonnie has been so kind and nurtured you as good as possible. Time to come in handy. You decide to help Bonnie with the farm work as a little thank you.Wild wolves keep catching the cattle. You should get rid of them and replace the missing buffaloes.
Finish
Bonnie: Thank you for helping me out with the farm work. In the meantime I have talked to some people. You will need a lot of help to take down the Fort. But I know just the right people.Nigel, a former gun dealerThe marshal he keeps the small town, Adillo, next to the farm cleanSeth, a crazy treasure hunter.Talk to them, they will help you take down Fort Mencer. Come back to me once you are finished.
ID:1

Nigel's Universal Remedy

Quest Giver Requirements Requires Reward
Mainstory fortmencer nigel.png
Reached level 40

Resolve: Farmlife (Down with Fort Mencer)
Go to Nigel the Weapon Dealer

Nigel's Universal Remedy 1/1

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105

Start
Nigel: No, no, no. You might be a good friend of Bonnie but I quit the whole weapon deal business a while ago.Well, I might consider something if you help me make some money. I am up for a new profitable business idea: selling my own wonder medicine. You help me establish my reputation, and I will help you with this Fort. Manufacture a potion of the prototype of Nigel's universal remedy. It consists of 10 blueberries and 10 pumpkins grinded together. Quest hint: Do you need help solving the quest? Have the required ingredients in your inventory. Then go and do a job to grind them (like you do with coffee or grains).
Finish
Nigel: Ah thank you for the potion. This will become my universal remedy...What do you mean a simple berry juice is no universal remedy?! It is all about marketing. If people believe in the product, it will cure. And it will get me a whole lot of money.
ID:1

Nigel's Universal Remedy

Quest Giver Requirements Requires Reward
Mainstory fortmencer nigel.png
Reached level 40

Resolve: Nigel's Universal Remedy (Down with Fort Mencer)
Go to Nigel the Weapon Dealer

Damage taken from jobs: 99/99

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98

Start
Nigel: Ok, time for the right marketing. Here is the plan. I organized a little product presentation. I will present Nigel's universal remedy in front of the crowd. You will be my random test-subject. I will call you up on stage, you will drink my remedy and TADAAAA: you suddenly feel way better. Magic happens. All you have to do is to look injured and ill. People need to believe that the remedy cured all your pain. The people will pry the remedy out of my hands.You really don't feel good about playing the fraud test subject. But you need Nigel's help with Fort Mencer.
Finish
The presentation starts. Nigel is standing in front of a big crowd praising his remedyNigel: Hello everybody! I present to you: the ultimate cure on all disease: Nigel's universal remedy. Anyone here want to try?This is your sign. You do not feel good about that but step forward.Nigel: Hello young fellow. We have never met before. Wow, you look really bruised. A work accident? Well, take the remedy and you will feel better.You swallow the remedy and pretend to feel better at once. What a big spoof, but it worked. People start to buy Nigel's remedy like crazy.
ID:1

Nigel's Universal Remedy

Quest Giver Requirements Requires Reward
Mainstory fortmencer nigel.png
Reached level 40

Resolve: Nigel's Universal Remedy (Down with Fort Mencer)
Go to Nigel the Weapon Dealer

Items sold at mobile trader: 10/10

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100

Start
Nigel: Your performance was awesome. Everybody wants to get a bottle of Nigel's universal remedy. It is a money-spinner. We have to expand our market. Can you sell some of the remedy for me? I just need some more money. Then I will help you. Quest hint: The quest counts how often you sold items to the mobile trader. He is in the Union Pacific Shop.
Finish
Nigel: Wow, Nigel's Universal Remedy is a hit. I have so much money now. Muahahahaha.What? Weapons? No sorry, I told you that I do not deal in this business anymore. Money money money...Quicker than you can look, Nigel turns and runs. Nice fellow...
ID:1

Nigel's Universal Remedy

Quest Giver Requirements Requires Reward
Mainstory fortmencer nigel.png
Reached level 40

Resolve: Nigel's Universal Remedy (Down with Fort Mencer)
Go to Nigel the Weapon Dealer

Defeat Enraged customer

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55

Start
As you catch up with Nigel a mob of angry people is shouting at him.Angry customer: You! You fraud! You sold me this remedy and I still have arthritis! I want my money back.Other customer: Same here. My coughing is not getting better. You sold us nothing but berry juice!Poor Nigel, a dozen of angry customers is yelling at him. They might lynch him if you do not take immediate action.
Finish
Nigel: Wow, thank you. They might have lynched me. You saved my life. But my life is worthless... I had to give the customer mob their money back... I am dead now.
ID:1

Nigel's Universal Remedy

Quest Giver Requirements Requires Reward
Mainstory fortmencer nigel.png
Reached level 40

Resolve: Nigel's Universal Remedy (Down with Fort Mencer)
Go to Nigel the Weapon Dealer

$ 5000

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100

Start
Nigel: The reason why I needed money so bad is that I am in debt with Calvin...You know from Bonnie I used to make a living by selling weapons. Well, I sold Fort Mencer some firearms that had been past their days - bought them cheap. They were crap.These outlaws found out and got really angry. I need to refund them. I am in steaming hot water...
Finish
Nigel: What? You lend me the money? You saved my life twice today. I will help you to bring Fort Mencer down. Promise.
ID:1

Nigel's Universal Remedy

Quest Giver Requirements Requires Reward
Mainstory fortmencer nigel.png
Reached level 40

Resolve: Nigel's Universal Remedy (Down with Fort Mencer)
Go to Nigel the Weapon Dealer

Gatling Gun 1/1

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99

Start
Nigel: I talked to an old friend, a smith who can make a Gatling gun. He told me how to make one.We need 3 rusty shotguns for that. Just have the weapons in your inventory and smelt them together with some silver. You get the weapons and do a job with silver, I will help you with the smelting. Quest hint: You can get Rusty Shotguns via the town market or at the gunsmith in a town. Get three and do a job that has to do with silver.
Finish
Nigel: This is a functional Gatling Gun. This baby will shake up these scoundrels at Fort Mencer, I bet. Tell me when you are ready. No worries, the gun will be functional!Very good, you have now gained the help of Nigel.
ID:1

Justice in Adillo

Quest Giver Requirements Requires Reward
Mainstory fortmencer marshal.png
Reached level 40

Resolve: Farmlife (Down with Fort Mencer)
Go to The Young Marshal

Defeat Sleepy Marshal of Adillo

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103

Start
As you walk into the sheriff's office, you catch the marshal stuffed in papers and asleep. You knock on the door loudly to wake him up. He suddendly jumps up and draws a gun.Marshal: Freeze! Who are you walking into my office like that? You must be one of these Mencer scoundrels. Get out of here!
Finish
Marshal: Oh gosh, I am so sorry... You are the one Bonnie told me about. I mistook you for one of these Fort Mencer scum. They just do as they please here in Adillo. I am so overloaded with work...
ID:1

Justice in Adillo

Quest Giver Requirements Requires Reward
Mainstory fortmencer marshal.png
Reached level 40

Resolve: Justice in Adillo (Down with Fort Mencer)
Go to The Young Marshal

NPC duels won: 10/10

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94

Start
Marshal: I am sorry, I can't help you. I am stuffed with work, I am at a loss here. These Mencer scum bags do as they please in Adillo.They occupy the saloon and drink without paying a penny. The poor barkeeper called me in for help but these dirty scoundrels just threw me out of the saloon door. Can you deal with them?
Finish
Marshal: Thank you, you drove these outlaws out of Adillo. This should help a while, but I still have so much to do with this damn Fort terrorizing the town before I can help you...
ID:1

Justice in Adillo

Quest Giver Requirements Requires Reward
Mainstory fortmencer marshal.png
Reached level 40

Resolve: Justice in Adillo (Down with Fort Mencer)
Go to The Young Marshal

Duels as challenger: 1/1

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93

Start
Marshal: Handling the sheriff's office here is a mess. I am snowed under with work of unfinished bounties and free running outlaws. There are just too many outlaws in this area because of the fort. Can you lend me a hand and scare them off? Quest hint: Pick a scoundrel from the player duels and duel him. You do not have to win the duel. Just show some law presence.
Finish
Marshal: Very good. Finally some bounties have been put to justice. The town will be quiet for a while. I can help you now.
ID:1

Justice in Adillo

Quest Giver Requirements Requires Reward
Mainstory fortmencer marshal.png
Reached level 40

Resolve: Justice in Adillo (Down with Fort Mencer)
Go to The Young Marshal

Protecting the wagon train (5 hours)

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103

Start
Marshal: Oh no, I have just received a telegram. A wagon train of settlers are passing this area. The area is too dangerous. The Fort Mencer outlaws will ambush the poor settlers if we take no action.Hurry, we have to get there as soon as possible! We have to escort their passage.
Finish
Marshal: Thanks for all the help. The settlers are safe now. Once you are planning to take down the fort, me and my deputies will provide fire support. You can count on us.Very good, you have now gained the help of the Marshal.
ID:1

Gold rushing

Quest Giver Requirements Requires Reward
Mainstory fortmencer seth.png
Reached level 40

Resolve: Farmlife (Down with Fort Mencer)
Go to Seth the Treasure Hunter

Seth's Map Piece Part 1 1/1

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110

Start
Seth: Oh you must be {PLAYER_NAME}! Bonnie told me about you. Yes, I can access the Fort without being noticed. I am a very known criminal myself.But I can't help you right now - I am busy. I need to get back my treasure map... MY PRECIOUS... What, you can help me? Ok but just to clarify: this is MY treasure, I will not share. My map was stolen by my former partner. He is in jail now... No way to get in there. So I observe the jail door and will shoot him the instant he gets out. He has got a one month sentence. You will have to wait a month with me here.I keep my eyes glued on that jail. You patrol the area around it.
Finish
Seth: What? You, you got my map? But wait, this map is just a half one. Where is the other part???
ID:1

Gold rushing

Quest Giver Requirements Requires Reward
Mainstory fortmencer seth.png
Reached level 40

Resolve: Gold rushing (Down with Fort Mencer)
Reach 1 skill points in the profession Field Cook.
Go to Seth the Treasure Hunter

Jug of water 5/5

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90

Start
Seth: This idiot! My partner, he sold half of the map to some fellow Indian prisoner to get cigarettes. CIGARETTES ! This map is worth way more.We need to get it back from the Indians. But we need something worthy to trade. You are a field cook, right? How about a jug of water? Indians need it to brew a lot of different beverages and tonics from it.
Finish
Seth: Great. now you can trade with these Indians. It will take a while. They can be pretty stubborn negotiators.
ID:1

Gold rushing

Quest Giver Requirements Requires Reward
Mainstory fortmencer seth.png
Reached level 40

Resolve: Gold rushing (Down with Fort Mencer)
Reach 1 skill points in the profession Tonic Peddler.
Go to Seth the Treasure Hunter

Pyrite disc 5/5

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90

Start
Seth: This idiot! He sold half of the map to some fellow Indian prisoner to get cigarettes. CIGARETTES ! This map is worth way more.We need to get it back from the Indians. But we need something worthy to trade. You are a tonic peddler, right? How about a pyrite disk? Indians read their calendar with this stuff.
Finish
Seth: Great. now you can trade with these Indians. It will take a while. They can be pretty stubborn negotiators.
ID:1

Gold rushing

Quest Giver Requirements Requires Reward
Mainstory fortmencer seth.png
Reached level 40

Resolve: Gold rushing (Down with Fort Mencer)
Reach 1 skill points in the profession Blacksmith.
Go to Seth the Treasure Hunter

Knife 5/5

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90

Start
Seth: This idiot! He sold half of the map to some fellow Indian prisoner to get cigarettes. CIGARETTES ! This map is worth way more.We need to get it back from the Indians. But we need something worthy to trade. You are a blacksmith, right? How about some knives? Indians use the tips for their spears.
Finish
Seth: Great. now you can trade with these Indians. It will take a while. They can be pretty stubborn negotiators.
ID:1

Gold rushing

Quest Giver Requirements Requires Reward
Mainstory fortmencer seth.png
Reached level 40

Resolve: Gold rushing (Down with Fort Mencer)
Reach 1 skill points in the profession Master Saddler.
Go to Seth the Treasure Hunter

Leather bag 5/5

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90

Start
Seth: This idiot! He sold half of the map to some fellow Indian prisoner to get cigarettes. CIGARETTES ! This map is worth way more.We need to get it back from the Indians. But we need something worthy to trade. You are a saddler, right? How about some leather bags. Indians use them to store scalps.
Finish
Seth: Great. Now you can trade with these Indians. It will take a while. They can be pretty stubborn negotiators. I hope you will get the map back.
ID:1

Gold rushing

Quest Giver Requirements Requires Reward
Mainstory fortmencer seth.png
Reached level 40

Resolve: Gold rushing (Down with Fort Mencer)
Go to Seth the Treasure Hunter

Bartering with Indians (4 hours)

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120


Seth
Start
Seth: Very good, you crafted some good items. Let us see if you can get my second map piece back by bartering these items with the Indians. Good luck, they can be really stubborn business partners.
Finish
Seth: You managed to get it?
ID:1

Gold rushing

Quest Giver Requirements Requires Reward
Mainstory fortmencer seth.png
Reached level 40

Resolve: Gold rushing (Down with Fort Mencer)
Go to Seth the Treasure Hunter

Seth's Map Piece Part 1 1/1

Seth's Map Piece Part 2 1/1

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25

Start
Seth: Both map pieces? You managed to get them? I am rich. Haha, the big treasure will be mine. Give them to me. Then I will help you with these Fort Mencer scoundrels.
Finish
Seth:Goodbye! I am off. As I said: no sharing!Seth is ripping the map out of your hands. You watch him running away... running directly into some bandits. Gosh, great...
ID:1

Gold rushing

Quest Giver Requirements Requires Reward
Mainstory fortmencer seth.png
Reached level 40

Resolve: Gold rushing (Down with Fort Mencer)
Go to Seth the Treasure Hunter

Defeat Thug of Fort Mencer

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99

Start
Scoundrel: What do we have here? Seth! The lousiest petty criminal of all times. And what do you bring to us? A map. How nice. And now you can clean my shoes!Seth: Oh no, not again. I cleaned your shoes last week, too. Ok, ok, I do as you say, just put away your gun.You observe the situation. The scoundrels keep mocking Seth. You feel a bit sorry for Seth and decide to help him out.
Finish
Seth: Thank you for helping me out. I am sorry I did not trust you and ran away. I will help you to bring Fort Mencer down.Very good, you have now gained the help of Seth.
ID:1

Trojan Horse

Quest Giver Requirements Requires Reward
Mainstory fortmencer farm.png
Reached level 40

Resolve: Gold rushing (Down with Fort Mencer)
Resolve: Justice in Adillo (Down with Fort Mencer)
Resolve: Nigel's Universal Remedy (Down with Fort Mencer)
Go to Bonnie's Farm

Resolve: Trojan Horse (Down with Fort Mencer)

Resolve: Trojan Horse (Down with Fort Mencer)

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200

Start
Bonnie: Impressive. Whilst you have found three allies I puzzled out a plan. I call it Operation Trojan Horse. We will get into the fort by disguising as southern traders. The Gatling gun will be hidden in a fake, armored trading wagon. Seth is causing distraction inside the fort, so nobody with wits will guard the door. The marshal is providing us with firepower from the distance. Let us prepare.
Finish
Bonnie: Seems we are ready to bring Fort Mencer down. Everybody knows what to do. You are the driver, Seth will cause distraction, the marshal will provide fire assistance. We will start the Operation Trojan Horse once the sun has set.
ID:1

Trojan Horse

Quest Giver Requirements Requires Reward
Mainstory fortmencer farm.png
Reached level 40

Accept: Trojan Horse (Down with Fort Mencer)
Go to Bonnie's Farm

Nails 15/15

Confederate flag 1/1
Gatling Gun 1/1
Clearing the forest (5 hours)

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94

Start
Bonnie: First we need our horses. We need an armored stagecoach wagon to hide the Gatling gun in. For this we will need a lot of wood and nails. To make the wagon look authentic, we will need a southern flag. Time to roll up our sleeves.
Finish
Bonnie: The stagecoach is solid and authentic. Good job!
ID:1

Trojan Horse

Quest Giver Requirements Requires Reward
Mainstory fortmencer farm.png
Reached level 40

Accept: Trojan Horse (Down with Fort Mencer)
Go to Bonnie's Farm

Equip Black bowler hat 1/1

Equip Black waistcoat 1/1

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97

Start
Bonnie: You are the driver of the stagecoach. You will have to look like a southern trader to raise no suspicion. For this we need the proper clothes. Quest hint: Get these items in a town or on the player market.
Finish
Bonnie: Wow, you look like a proper southern merchant. Quite neat. These scoundrels at fort Mencer will never get suspicious.
ID:1

Assault on Fort Mencer

Quest Giver Requirements Requires Reward
Mainstory fortmencer fort.png
Reached level 40

Resolve: Trojan Horse (Down with Fort Mencer)
Go to Fort Mencer

This quest is only available between 21:00 and 23:59 o'clock.

NPC duels won: 15/15

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3000


25 Bonds
$1000
Title: Rider of the Trojan horse
Choose:

Gallant horse

Lady horse
Start
You and your allies are on position. You are steering the fake stagecoach towards the fort. The gatling gun is hidden inside and will be fired by Nigel.A drunk guard is opening the door. Seems like Seth has done his job well. You drive into the Fort. The marshal is ready to give you fire assistance from the outside.Your target is to get this Calvin in your hands.
Finish
After a big battle you took down the Fort with united forces. But no trace of the big villain Calvin. You put some scoundrels through the mill. The result: obviously Calvin was warned. He fled the Fort once the assault started. You will have to track him down again.Maybe the sheriff knows something.
ID:1

Seth's Way

Quest Giver Requirements Requires Reward
Mainstory fortmencer seth.png
Reached level 40

Accept: Gold rushing (Down with Fort Mencer)
Don't accept: Your Way (Down with Fort Mencer)
Unresolved: Your Way (Down with Fort Mencer)
Go to Seth the Treasure Hunter

Exploration (720 hours) Title: The bored Cowboy

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110


Seth
Start
You decide to wait here with Seth for one month. Phew, that's boring...
Finish
You really picked this option??? Ok.... You nearly died of boredom, but finally Seth's partner was released. You ambush him and rob him of the map.
ID:1

Your Way

Quest Giver Requirements Requires Reward
Mainstory fortmencer seth.png
Reached level 40

Accept: Gold rushing (Down with Fort Mencer)
Don't accept: Seth's Way (Down with Fort Mencer)
Unresolved: Seth's Way (Down with Fort Mencer)
Go to Seth the Treasure Hunter

Prison guard (5 hours)

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110


Seth
Start
Waiting here a whole month??? No way. You decide to walk into that prison and solve the case your way.
Finish
Perfect. You stole the map underneath the pillow of the prisoner. Easy.

</spoiler>

The North, the South and the brunette

<spoiler>

ID:1

The Renegade

Quest Giver Requirements Requires Reward
Sheriffnpc.png
Reached level 50

Resolve: Assault on Fort Mencer (Down with Fort Mencer)

Last known address 1/1

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130

Start
You brought down Fort Mencer? This is unbelievable. The area around Adillo is safe again thanks to you.I have thought about the Calvin person you are searching for. He is donating the sheriff union a fortune every year. This man pays most of my salary.But if you are convinced he has something to do with all this I have a hint. There will be the poker championship soon, he is one of the favorites. But it is not free for audience. To get there you will have to attend as a player and pay a horrific attendance fee of a very large amount of dollars.I have an idea to get enough dollar. I have a warrant for an army renegade. He was part of the Confederate army but then disappeared. Please ask the pony express for his last address. This deserter is nowhere to be found. The bounty on his head is really high. I do not know why, but it seems there is more behind it than just deserting. Quest hint: Read the text closely to know what to do.
Finish
Perfect, you managed to get the last address of the army deserter from the pony express. Can you visit him and arrest this soldier? I have no time at the moment.
ID:1

Searching

Quest Giver Requirements Requires Reward
Sheriffnpc.png
Reached level 50

Resolve: The Renegade (The North, the South and the brunette)

Resolve: Searching (The North, the South and the brunette)

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50

Start
We know that the last address of the deserter was in Sad Hill.Sad Hill... Only a few people who refuse to give up their houses remained to live there. It turned into almost a ghost town.The Southern and the Northern army set up camp around the town. They are besieging each other for months now. Sad Hill is on the border between North and South, so each side claims the city. No nice place to live.It is located in the South of the prairie. Saddle your horse and get there to arrest this coward.
Finish
A fire? Maybe he burned the house himself to leave no trail on where to find him.
ID:1

Searching

Quest Giver Requirements Requires Reward
Mainstory sadhill.png
Reached level 50

Accept: Searching (The North, the South and the brunette)
Go to The city of Sad Hill

Fire fighter (4 hours)

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120


Love Letter
Start
You arrive at Sad Hill. The town is vastly abandoned as the sheriff reported earlier. You hear faint gun sounds from the distant army camps. You are not surprised that the soldier chose to run away, this siege seems to have exhausted the whole area.The town is pretty small and you manage to find the address in no time... But what is that? You do not trust your eyes: The according house is burning bright.What happened here? All evidence on how to find the deserter are consumed by the flames. You decide to extinguish the flames as quick as possible.
Finish
You finally get out of the flames coughing and exhausted. The only thing you have managed to save from the hot flames was a letter. You decide to open it:My beloved Jane,I have deserted from the army and acquired all the money needed to buy you everything you've ever dreamed. But they are on my heels and I need to go underground for a brief spell. Do not worry. Love you, Bill.
ID:1

Searching

Quest Giver Requirements Requires Reward
Mainstory sadhill.png
Reached level 50

Resolve: Searching (The North, the South and the brunette)
Go to The city of Sad Hill

Love Letter 1/1

Toughness at 50 (with bonus)

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150

Start
A love letter. You wonder what money he is writing about. You decide to visit the woman the letter was addressed to. Maybe she can tell you where to find the renegade soldier.Lady:A letter? From Bill? Phew I thought he was dead or something. You know, Bill was such a nice guy. He once told me blablablablabla......This lady keeps blabbering and blabbering for hours on end. You must be really tough to get through this monologue.
Finish
Finally she stopped talking. You get to know that the renegade Bill has promised to shower her with money and presents. But then he disappeared and was never seen again.But you received a new clue out of all the blabbering; the former colonel in charge of the renegade's division has retired and is staying in Sad Hill. Time to pay this veteran a visit. Maybe he knows how he got so much money.
ID:1

Searching

Quest Giver Requirements Requires Reward
Mainstory sadhill.png
Reached level 50

Resolve: Searching (The North, the South and the brunette)
Go to The city of Sad Hill

Plant trees (5 hours)

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133

Start
After a short walk you arrive at the house of the veteran. You catch him tending trees in his garden.Veteran: Bill Carson hmm? I know him, that damn deserter! Yes, he was in my division. Help me with these trees and I will give you the information you seek.
Finish
You spent some time with the veteran in his garden. He told you about his life in the army, his life after the army, and finally Bill Carson, the deserter the sheriff was looking for.The veteran's division had a highly confidential task. They had to get a cache of Confederate Gold worth a large sum of money out of the field of battle. Carson waited for the right moment when the division was asleep, stole the cache and was never seen again...A large amount of money, that is the exact amount you need to attend the poker championship Calvin is attending. If you could only find this deserter. You decide to prowl through the streets of Sad Hill for more clues. Somebody surely must have seen him.
ID:1

An unpleasant meeting

Quest Giver Requirements Requires Reward
Reached level 50

Resolve: Searching (The North, the South and the brunette)
Go to Sad Hill gallows

Defeat Fugitive Outlaw

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99

Start
A large amount of money... A stolen cache of Confederate Gold... you prowl the streets of Sad Hill buried in thoughts of riches until...Sheriff:Hold the Fugitive!You see an outlaw running away from the sheriff. You decide to do your duty and help justice prevail..
Finish
The sheriff thanks you a thousand times. Happy about your good deed you decide to call it a day and get a drink. Before reaching the bar, a tall brunette man steps in your way.Brunette:Are you out of your mind? You just arrested my partner. What am I supposed to do now? You've barged into my affairs and ruined our plans. Now you owe me, in a very big way.
ID:1

The gallows trick

Quest Giver Requirements Requires Reward
Reached level 50

Resolve: An unpleasant meeting (The North, the South and the brunette)
Go to Sad Hill gallows

Wanted dead posters created: 1/1

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140

Start
Brunette:The guy you just arrested was my partner. What am I supposed to do now?! Why did you stick your spurs into other peoples' business? This was our trick: He'd raise a deft sum on his head. I played the bounty hunter and arrested him, collected the fee, shot him free from the gallows, and we shared the bounty. Then we went to the next city and performed the same ruse again.A healthy business it was - until YOU got in and acted up as a deputy. I demand compensation ! What? No, you cant just give me the money. I am a notorious bounty hunter, and I planned to keep my reputation. Get the sheriff to put a nice bounty on your own head, and we'll talk more. Quest hint: For this quest it is okay if you put the bounty on your own head.
Finish
Brunette:If you think we are even, then you are barking up the wrong tree. You have to play the gallows trick like my former partner did. We will have to do a duel show where you will lose, and I will collect the cash.
ID:1

The gallows trick

Quest Giver Requirements Requires Reward
Reached level 50

Resolve: The gallows trick (The North, the South and the brunette)
Go to Sad Hill gallows

Lose against The brunette

This quest is only available between 11:00 and 13:00 o'clock.

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110

Start
Brunette:Let the show begin! We will meet up in front of the sheriff building at high noon; a perfect time for a duel. Me, the bounty hunter versus you, the outlaw. You will need to lose this duel so I can cash in on the bounty and earn more of a reputation as the most dangerous bounty hunter in the prairie.After that I will break you out of jail.
Finish
You lost the duel according to the deal. The brunette man collected the bounty and went off. He is supposed to get you out of jail now isn't he? You are positive he will pick you up later....
ID:1

Abandoned

Quest Giver Requirements Requires Reward
Reached level 50

Resolve: The gallows trick (The North, the South and the brunette)
Go to Sad Hill gallows

$ 2000

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200

Start
Some days have passed. The brunette still has not come to break you out. That greasy bum abandoned you!Fortunately, the sheriff of Sad Hill is a corrupt and shady man. He agrees to set you free for a hefty bribe.
Finish
You are foaming with rage as you exit the rotten cell. You decide to track down that brunette man who abandoned you in jail to settle your score with him. He probably went to the saloon with the money YOU earned and spent it on drinks.You will have two choices on how to deal with the bum...
ID:1

Silent Revenge

Quest Giver Requirements Requires Reward
Reached level 50

Resolve: Abandoned (The North, the South and the brunette)
Unresolved: Loud Revenge (The North, the South and the brunette)
Don't accept: Loud Revenge (The North, the South and the brunette)
Go to Sad Hill gallows

Window: Hotel opened

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90


$500

Jam
Start
The brunette is sitting in the saloon boozing away your money. You decide to wait until he falls asleep in the hotel, sneak into his room, and rob him. Haha, you imagine his face in the morning when he wakes up and notices the money is missing.
Finish
The brunette is fast asleep in his room. There is a heavy stench of whiskey in the air. You manage to rob what's left from his pockets... You find a jar of jam in his luggage too. A nice compensation.
ID:1

The Hunt

Quest Giver Requirements Requires Reward
Reached level 50

Resolve: Silent Revenge (The North, the South and the brunette)
Unresolved: Loud Revenge (The North, the South and the brunette)
Go to Sad Hill gallows

Distance travelled: 10000/10000

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140

Start
As you are sneaking out, you stumble over an empty whiskey bottle.KLIRRGreat. The brunette is waking up! He sees you, darts out of bed and tries to put on his breeches.You decide to make a quick getaway. You might be able to outdistance the drunk brunette in the desert.
Finish
As you race through the desert out of town you suddenly stop. What is this in front of you? An old stagecoach. Faint voices are echoing out. You decide to have a closer look.
ID:1

Loud Revenge

Quest Giver Requirements Requires Reward
Reached level 50

Resolve: Abandoned (The North, the South and the brunette)
Unresolved: Silent Revenge (The North, the South and the brunette)
Don't accept: Silent Revenge (The North, the South and the brunette)
Go to Sad Hill gallows

Defeat The brunette
Concentrate

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150

Start
The brunette is sitting in the saloon boozing away your money. Wow, this makes you even more angry. You decide to barge into the room and challenge him to a duel.
Finish
Brunette:Think you can shoot me down, greenhorn?The brunette is a very tough opponent. He just stood up again like nothing happened and is bolting towards you! No good. You decide for a getaway. Maybe you can outdistance him in the desert.As you run away, you snatch a couple pieces of concentrate horse food from the stable in front of the hotel. This will certainly help you get away faster..
ID:1

The Hunt

Quest Giver Requirements Requires Reward
Reached level 50

Resolve: Loud Revenge (The North, the South and the brunette)
Unresolved: Silent Revenge (The North, the South and the brunette)
Go to Sad Hill gallows

Distance travelled: 10000/10000

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140

Start
The brunette is close at your heels, cursing and scolding. You bolt out of the city gates while being closely followed. This will be a deer-hunt through the prairie.
Finish
As you race through the desert out of town you suddenly stop. What is this in front of you? An old stagecoach. Faint voices are echoing out. You decide to have a closer look.
ID:1

A surprising encounter

Quest Giver Requirements Requires Reward
Mainstory sadhill stagecoach.png
Reached level 50

Resolve: The Hunt (The North, the South and the brunette)
Reach 1 skill points in the profession Field Cook.
Go to Broken stagecoach outside Sad Hill

Slice of cake 5/5

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120

Start
You hear faint cries for help out of the stagecoach. You peek inside and see a wounded soldier. He looks like the renegade soldier you were searching for! He is talking rather fast and incoherently.Deserted soldier:Help me... I am wounded... They got me... The money... I buried the money... At a cemetery... I need help...Since you are a field cook, you should give him a slice of cake. This will help him regain his strength.
Finish
Deserted soldier:Thank you... The money... The cache with the Confederate Gold... It is hidden in the grave with the name... This really must be the renegade soldier. Obviously he had an accident while trying to flee.Before he could tell you the last name however, he passes out. The poor soldier is half dead. You decide to get some more water for him..
ID:1

A surprising encounter

Quest Giver Requirements Requires Reward
Mainstory sadhill stagecoach.png
Reached level 50

Resolve: The Hunt (The North, the South and the brunette)
Reach 1 skill points in the profession Tonic Peddler.
Go to Broken stagecoach outside Sad Hill

Filtered cigarette 5/5

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144

Start
You hear faint cries for help out of the stagecoach. You peek inside and see a wounded soldier. He looks like the renegade soldier you were searching for! He is talking in fever.Deserted soldier:Help me... I am wounded... They got me... The money... I buried the money... At a cemetery... I need help...As you are a tonic peddler you should grant him a last filtered cigarette.
Finish
Deserted soldier:Thank you... The money... The cache with the Confederate Gold... It is hidden in the grave with the name... This really must be the renegade soldier. Obviously he had an accident while trying to flee.Before he could tell you the last name however, he passes out. The poor soldier is half dead. You decide to get some more water for him..
ID:1

A surprising encounter

Quest Giver Requirements Requires Reward
Mainstory sadhill stagecoach.png
Reached level 50

Resolve: The Hunt (The North, the South and the brunette)
Reach 1 skill points in the profession Blacksmith.
Go to Broken stagecoach outside Sad Hill

Sharpened weapon 5/5

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144

Start
You hear faint cries for help out of the stagecoach. You peek inside and see a wounded soldier. He looks like the renegade soldier you were searching for! He is talking rather fast and incoherently.Deserted soldier:Help me... I am wounded... They got me... The money... I buried the money... At a cemetery... I need help...Since you are a smith, you should give him a sharpened weapon to work on the wound to ease his pain.
Finish
Deserted soldier:Thank you... The money... The cache with the Confederate Gold... It is hidden in the grave with the name... This really must be the renegade soldier. Obviously he had an accident while trying to flee.Before he could tell you the last name however, he passes out. The poor soldier is half dead. You decide to get some more water for him..
ID:1

A surprising encounter

Quest Giver Requirements Requires Reward
Mainstory sadhill stagecoach.png
Reached level 50

Resolve: The Hunt (The North, the South and the brunette)
Reach 1 skill points in the profession Master Saddler.
Go to Broken stagecoach outside Sad Hill

Canteen 5/5

Reward gfx.png

Reward gfx.png

Reward experience.png

144

Start
You hear faint help cries out of the stagecoach. You peer inside and see a wounded soldier. He looks like the renegade soldier you were searching. He is talking rather fast and incoherently.Deserted soldier:Help me... I am wounded... They got me... The money... I buried the money... At a cemetery... I need help...Since you are a saddler, you should get a canteen and fill it with water. Maybe this can help him.
Finish
Deserted soldier:Thank you... The money... The cache with the Confederate Gold... It is hidden in the grave with the name .....This really must be the renegade soldier. Obviously he had an accident while trying to flee.Before he could tell you the last name he passes out. The poor soldier is half dead. You decide to get some more water for him..
ID:1

A surprising encounter

Quest Giver Requirements Requires Reward
Mainstory sadhill stagecoach.png
Reached level 50

Resolve: A surprising encounter (The North, the South and the brunette)
Go to Broken stagecoach outside Sad Hill

Paper with the cache location 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

144

Start
Upon your return, you see the brunette kneeling next to the passed-out soldier. Damn, you are positive he told him about the money.Brunette:Finally I got you! Yes, this soldier told me about a cache of gold buried in a graveyard. But he was unable to tell me the name written on the tombstone before he passed out.Great! Just great... You decide to loot the body for any useful information. Maybe he carried some more clues with him. Quest hint: Read the quest text and do the required job if you are not sure what to do.
Finish
You found a paper! It bears the name of the grave! It's the grave that hides the Confederate Gold!Before you can read the name the brunette tears the paper into two parts. Your part only reads the surname of the grave. That means you will never find the grave where the cache of Confederate Gold is hidden unless you team up with the brunette. Only he knows the last name of the grave encryption. You both make a deal to share the money.
ID:1

The Northern Army

Quest Giver Requirements Requires Reward
Mainstory sadhill stagecoach.png
Reached level 50

Resolve: A surprising encounter (The North, the South and the brunette)
Go to Broken stagecoach outside Sad Hill

Equip Handcuffs 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

123

Start
You keep continuously quarreling about the graveyard with the brunette. Neither of you noticed the soldiers that are approaching.Soldier:What the heck are you doing there? What are you doing in that stagecoach? Did you kill that soldier? Are you looting bodies???You are arrested! Here, put on these cuffs !
Finish
You and the brunette are arrested by the soldiers. They mistook you for outlaws looting dead bodies. At least you were able to convince them that you did not kill this soldier. They bring you to their camp.
ID:1

The Southern Army

Quest Giver Requirements Requires Reward
Mainstory sadhill south.png
Reached level 50

Resolve: The Northern Army (The North, the South and the brunette)
Go to Southern Army Camp

Weapon Part 1 1/1

Weapon Part 2 1/1
Weapon Part 3 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

150


Handmade Weapon
Start
Confederate soldier:You are prisoners of the Confederate army. As prisoners, you'll have a lot of hard labor to do. We have plenty of tasks today. First, you will steal horses from the Union army. Then, you will collect eagle feathers for our bowmen. The last task is to hunt grizzly bears which keep stealing out provisions. No complaints, or you will not eat today.This is not good. You need to find a way to break out of jail, and get to this cemetery where the renegade hid the Confederate gold.Brunette:Listen, I have an idea how to get out of here: a couple of years ago, I was a prisoner in Burnham City. I escaped with a handmade weapon. Just try to find some useful stuff while working the prison labor and we will be out of here in a jiffy. Quest hint: You will find pieces for your weapon while doing the tasks the Confederate soldier has given you.
Finish
Perfect. You found the proper material for a weapon and gave them to the brunette. The area around Sad Hill is covered with old weapon pieces from the war.The brunette manufactured a weird looking, but working gun.
ID:1

The Southern Army

Quest Giver Requirements Requires Reward
Mainstory sadhill south.png
Reached level 50

Resolve: The Southern Army (The North, the South and the brunette)
Go to Southern Army Camp

Equip Handmade Weapon 1/1

Beaten unconscious in NPC duels: 5/5

Reward gfx.png

Reward gfx.png

Reward experience.png

124

Start
Brunette:I finally crafted a handmade weapon. Let us fight our way through the guards.Side by side the brunette and you are fighting your way out of the prisoner camp of the Confederate army.
Finish
You made it! Next stop - the graveyard. Hopefully no more obstacles are standing in your way. Your eyes flash when you think about the Confederate Gold. This is your chance to meet Calvin at the Poker Championship!
ID:1

The Northern Army

Quest Giver Requirements Requires Reward
Mainstory sadhill south.png
Reached level 50

Resolve: The Southern Army (The North, the South and the brunette)
Go to Southern Army Camp

Handmade Weapon 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

10

Start
You make your way through the desert. The cemetery where the Confederate gold is supposed to be hidden is not far... Then you see a barricade up ahead, blocking the path to the cemetery. Some soldiers of the Northern army are guarding it.Union soldier:Stop right there! Who are you? Civilians must not pass here - we are in battle right now.Do you need to go there? The only way to pass is to enlist in the Union army. You can get into the camp for that. Oh, you are armed? This looks like an outlaw weapon, I better get you to the Colonel.
Finish
The soldier confiscates your handmade weapon. He takes you to the army camp on the other side of the town. You decide to join the Union army. That is the only way to the Confederate gold.
ID:1

The Northern Army

Quest Giver Requirements Requires Reward
Mainstory sadhill south.png
Reached level 50

Resolve: The Northern Army (The North, the South and the brunette)
Character class: Adventurer
Go to Northern Army Camp

Oil 5/5

Cigars 10/10

Reward gfx.png

Reward gfx.png

Reward experience.png

200

Start
You arrive at the army camp. It looks pretty much abandoned. You approach the Recruiting Officer.Union soldier:so you want to enlist in the army? Let us see if you are able-bodied. You are an adventurer, right? Adventurers easily find products during jobs. We need some oil for our weapons. They get all rusty in this desert sand. Plus, the soldiers are craving a good smoke. They do not have a lot of luxuries here, but some cigars might raise their morale.
Finish
Union soldier:All right. You are officially a member of the Union army. Prepare for the assault on the Confederate camp tomorrow.An assault? Hell no...
ID:1

The Northern Army

Quest Giver Requirements Requires Reward
Mainstory sadhill south.png
Reached level 50

Resolve: The Northern Army (The North, the South and the brunette)
Character class: Dueller
Go to Northern Army Camp

Money won in NPC duels: 1000/1000

Reward gfx.png

Reward gfx.png

Reward experience.png

200

Start
You arrive at the army camp. It looks pretty much abandoned. You approach the Recruiting Officer.Union soldier:So you want to enlist in the army? Let us see if you are able-bodied. You are a duelist, right? This means outlaws are so scared of you that they leave more money behind when you have defeated them. We have a serious problem with deserters here. Time to state an example here, go and let justice prevail - they have to pay for deserting the army.
Finish
Union soldier:All right. You are officially a member of the Union army. Prepare for the assault on the Confederate camp tomorrow.An assault? Hell no...
ID:1

The Northern Army

Quest Giver Requirements Requires Reward
Mainstory sadhill south.png
Reached level 50

Resolve: The Northern Army (The North, the South and the brunette)
Character class: Worker
Go to Northern Army Camp

Drilling for oil (4 hours)

Selling guns to Indians (4 hours)

Reward gfx.png

Reward gfx.png

Reward experience.png

200

Start
You arrive at the army camp. It looks pretty much abandoned. You approach the Recruiting Officer.Union soldier:So you want to enlist in the army? Let us see if you are able-bodied. You are a worker, right? We need some oil for our weapons. They get all rusty in this desert sand. Plus, we need somebody to trade with those Indians.
Finish
Union soldier:All right. You are officially a member of the Union army. Prepare for the assault on the Confederate camp tomorrow.An assault? Hell no...
ID:1

The Northern Army

Quest Giver Requirements Requires Reward
Mainstory sadhill south.png
Reached level 50

Resolve: The Northern Army (The North, the South and the brunette)
Character class: Soldier
Go to Northern Army Camp

Equip Precise percussion rifle 1/1

NPC duels won: 15/15

Reward gfx.png

Reward gfx.png

Reward experience.png

200

Start
You arrive at the army camp. It looks pretty much abandoned. You approach the Recruiting Officer.Union soldier:So you want to enlist in the army? Let us see if you are able-bodied. You are a soldier, right? Soldiers can equip weapons sooner than their level would normally permit. Equip a neat weapon and show me how good you can fight. You can find good weapons at a gunsmith in your town.
Finish
Union soldier:All right. You are officially a member of the Union army. Prepare for the assault on the Confederate camp tomorrow.An assault? This sounds like the perfect opportunity to sneak onto the graveyard.
ID:1

The Cemetery

Quest Giver Requirements Requires Reward
Mainstory sadhill south.png
Reached level 50

Resolve: The Northern Army (The North, the South and the brunette)
Go to Northern Army Camp

This quest is only available between 18:00 and 23:59 o'clock.

Reward gfx.png

Reward gfx.png

Reward experience.png

140

Start
Brunette: We can now pass the barricade to the cemetery, but there is a big fight going on right now. All we have to do is simply wait for the two armies to attack each other. During that time, we can sneak into the cemetery and find the grave. We will have to wait for a suitable moment when nobody can see us.
Finish
You manage to sneak into the graveyard....Finally...
ID:1

The buried treasure

Quest Giver Requirements Requires Reward
Reached level 50

Resolve: The Cemetery (The North, the South and the brunette)
Go to Sad Hill Cemetery

Treasure hunt (5 hours)
Confederate Gold

Reward gfx.png

Reward gfx.png

Reward experience.png

98

Start
Finally you've made it to the graveyard. You hope the dark-haired man will keep his word this time, as you remember him leaving you to rot in jail last time.Brunette:Time to put the gun down. The last name that I know is "Stinton". The first name is "John", and there we have it: look for John Stinton.
Finish
You managed to find the grave. You dig through the muddy earth, together with the brunette. You find a heavy chest in the grave, which is full of Confederate gold - jackpot You will be able to face Calvin soon.But what to do with the dark-haired bum? He looks at you funny...
ID:1

Do not trust the brunette

Quest Giver Requirements Requires Reward
Reached level 50

Resolve: The buried treasure (The North, the South and the brunette)
Don't accept: Trust the brunette (The North, the South and the brunette)
Unresolved: Trust the brunette (The North, the South and the brunette)
Go to Sad Hill Cemetery

Defeat The brunette

Reward gfx.png

Reward gfx.png

Reward experience.png

3000


Title: Mister eye for an eye
25 Bonds
$1000
Choose:

Indian tomahawk

Indian bow
Start
The brunette has left you to rot in prison. You do not trust him. Maybe he tries something fishy again. You point your gun at him.
Finish
Brunette: You dirty....Haha, that is good. You laugh out loudly but you stumble into the grave you dug. There you are... helpless like a beetle on its back. Noooooo!The dark-haired man keeps his word. He takes half of the money from the cache and throws the other half into the grave. Maybe he felt guilty for leaving you in a lurch.Well, at least you still have the other half. Time to stick to Calvin's heels. Next stop: poker championship!
ID:1

Trust the brunette

Quest Giver Requirements Requires Reward
Reached level 50

Resolve: The buried treasure (The North, the South and the brunette)
Don't accept: Do not trust the brunette (The North, the South and the brunette)
Unresolved: Do not trust the brunette (The North, the South and the brunette)
Go to Sad Hill Cemetery

Slept: 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

3000


Title: Mister blue-eyed
25 Bonds
$1000
Choose:

Indian tomahawk

Indian bow
Start
You gave your word. The brunette and you cooperate. You should both just go into a saloon, have a couple drinks and part ways peacefully.
Finish
The next day you wake up alone. The brunette left with half of the money in the cache. He too kept his word this time.Time to get on Calvin's heels. Next stop: poker championship!

</spoiler>

Playing against the rules

<spoiler>

ID:1

Returning the Confederate Gold

Quest Giver Requirements Requires Reward
Sheriffnpc.png
Reached level 60

Resolve: Do not trust the brunette (The North, the South and the brunette)

Confederate Gold 1/1

Serving in the army (9 hours)

Reward gfx.png

Reward gfx.png

Reward experience.png

100


Enough money
Start
Sheriff: You managed to track down the deserter soldier I told you about. Good job! And even more, you found the stolen cache of Confederate Gold. I'm impressed.The army will pay a huge reward if you return this cache. But wait, did you sign up for the army to gain access to this graveyard? You will have to do your service at the army, or I will have to arrest you as a deserter too. Sorry, but the law is law.
Finish
The army paid you a good reward for returning the cache plus a nice pay for your services. Now you have gained enough money to be able to attend the poker championship, and to meet your suspect Calvin face to face.
ID:1

Crystal Town

Quest Giver Requirements Requires Reward
Sheriffnpc.png
Reached level 60

Resolve: Returning the Confederate Gold (Playing against the rules)

Resolve: Meeting Bella (Playing against the rules)

Reward gfx.png

Reward gfx.png

Reward experience.png

55

Start
Sheriff: With this money you can sign up for the biggest poker championship in the prairie. How exciting. I cross my fingers!Oh yes, the poker championship takes place on a steamboat that is anchoring at Crystal Town. You can find it in the Northwest.Calvin, the man you suspect to be the mastermind behind the burned Outpost, the happenings at Newport will be there too. If you manage to make it to the finals, you will face him.
Finish
What, you lost all your money? What a shame. You will have to find a new way to get enough money very fast. The championship starts soon and this is the only way to face Calvin.
ID:1

Meeting Bella

Quest Giver Requirements Requires Reward
Mainstory 6 bella.png
Reached level 60

Accept: Crystal Town (Playing against the rules)
Go to Bella

Lotus blossom 5/5

Enough money 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

130

Start
You still have some time left until the poker championship begins. You decide to kill the time by prowling around the town. Maybe you meet some of your competitors or even Calvin himself.On the street, a very pretty lady jostles against you. The lotus flower that was attached to her hair falls down into the mud.Woman: Oh pardon me. That was my fault. No, no need to get me another flower. I am fine.You insist to compensate the ruined hair accessory.
Finish
Woman: Thank you. My name you ask? It is Bella. But I have to leave now. Bye.You say goodbye and part. You watch her hurry away. What a nice lady... After 30 minutes you realize that your money is gone. No way, she stole it from you when she jostled against you!You searched the whole Crystal Town. Bella is gone with your money.
ID:1

The duel contest

Quest Giver Requirements Requires Reward
Mainstory 6 saloon.png
Reached level 60

Resolve: Meeting Bella (Playing against the rules)
Go to Crystal Town

NPC duels lost: 5/5

Reward gfx.png

Reward gfx.png

Reward experience.png

200

Start
This is not good. Your money has been stolen. You will not be able to participate in the poker game. Disappointed you go to the saloon to have a drink and clear your head.As you approach the saloon you see a big crowd. A duel contest is happening there. You ask to participate.Gunslinger: No way. We do not like the likes of you here. What? You are not the best duelist? You might lose most of the duels? Hmm, this changes everything. Ok, you may participate.This is your chance to win enough money to participate in the poker championship. Your plan: Losing the first duels in the first rounds to have heavy stakes against you.
Finish
Great. People laugh at you while raising their bets. Bets are placed 1000:1 against you. A good probability to secretly place a bet on your own head now.
ID:1

The duel contest

Quest Giver Requirements Requires Reward
Mainstory 6 saloon.png
Reached level 60

Resolve: The duel contest (Playing against the rules)
Go to Crystal Town

NPC duels won: 5/5

Reward gfx.png

Reward gfx.png

Reward experience.png

155


Enough money
Start
Your plan is working out - One duel after the other were lost. Everybody is betting against you to win. All you have to do now is win the next couple of duels and you will have enough money to enter the poker championship.
Finish
The surrounding crowd hardly believe their eyes. You knock down the final contestants and win the duel tournament. With the money from your secretly placed bets you have earned enough money again. Screw this thief Bella.
ID:1

The duel contest

Quest Giver Requirements Requires Reward
Mainstory 6 saloon.png
Reached level 60

Resolve: The duel contest (Playing against the rules)
Go to Crystal Town

Defeat Gunslinger from the duel contest

Reward gfx.png

Reward gfx.png

Reward experience.png

100

Start
Just as you want to leave with your money, the gunslinger steps in your way.Gunslinger: You cheater! You said you will lose all duels. You are a liar!He draws his gun.
Finish
The gunslinger trolls away. All you said was that you might lose the first few duels. So no lying there.
ID:1

The bank incident

Quest Giver Requirements Requires Reward
Mainstory 6 saloon.png
Reached level 60

Resolve: The duel contest (Playing against the rules)
Go to Crystal Town

Enough money 1/1

Amount deposited into a foreign bank: 1000/1000

Reward gfx.png

Reward gfx.png

Reward experience.png

180

Start
The streets of Crystal Town are too dangerous to carry that much money on you. A lot of people try to earn the entrance fee to the poker game in the last minutes with shady methods. This time nobody will steal your money. You are going to the bank of Crystal Town to pay in the money you have just won.Bank Accountant: How may I help you? A bank pay in. No problem. Quest hint: You have to pay the money in any bank that is not located in your own town.
Finish
The moment you hand over your money two masked figures are storming the bank.Masked Figure: Hands where I can see them! Nobody moves. Now give me all your dollars.No way, all your dollars again? You hurry after the thieves into the outskirts. Did the second figure look familiar somehow?
ID:1

The bank incident

Quest Giver Requirements Requires Reward
Mainstory 6 outskirts.png
Reached level 60

Resolve: The bank incident (Playing against the rules)
Go to Outskirts of Crystal Town

Wanted persons caught: 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

88


Enough money
Start
You really have bad luck. This is the second time you lose the money you need for the Poker Championship.You cannot spot the thieves in the outskirts. Going to the sheriff will take too long. The championship will start soon. You decide to take the matter into your hands. One bounty in the sheriff office must fit the burglars. You just have to look through all the bounties and catch the one that fits the bank robbery. You will find the culprit.
Finish
Finally you found the right one not far away from the town. Seems a lot of people in Crystal Town are mutating into pickpockets and bank robbers to get access to the steam ship to chance their luck. As you get the money, the thief starts running again.
ID:1

Safe Bella

Quest Giver Requirements Requires Reward
Mainstory 6 outskirts bella.png
Reached level 60

Resolve: The bank incident (Playing against the rules)
Unresolved: Abandoned Bella (Playing against the rules)
Don't accept: Abandoned Bella (Playing against the rules)
Go to Helpless Bella

Enough money 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

100

Start
On your way back to Crystal Town you encounter the thief. This time undisguised - it was Bella. She is trapped by some Indians. They are pointing their guns at her.Bella:Hello, please stop. Please help me. These Indians say I have walked over their holy land. They require money. A lot of money.Even if Bella stole your money, you are not able to just leave her here. You decide to help her out.
Finish
Bella thanked you a thousand times. Great. That is the third time that your money is gone. It turns out that Bella, too lost the money she stole from you.
ID:1

The poor missionaries

Quest Giver Requirements Requires Reward
Mainstory 6 outskirts.png
Reached level 60

Resolve: Safe Bella (Playing against the rules)
Go to Outskirts of Crystal Town

Mercenary work (9 hours)

Reward gfx.png

Reward gfx.png

Reward experience.png

150

Start
You are on your way back to Crystal Town with Bella. You both keep quarreling about the lost money until you encounter some missionaries. One of them seems happy to see you and comes rushing.Missionary: Finally somebody came. The town is full of bandits! They stole all our money because of this poker championship entry fee. Please, we need this money to build our mission. If you bring it back you get 10%. That should be enough to get on that steamship.You decide to help them. You need the money badly.
Finish
You trailed down the tracks of the thieves. They seem to be bloody green boys who wanted to get a chance of luck. Your mercenary assignment is done.
ID:1

Take the money

Quest Giver Requirements Requires Reward
Mainstory 6 outskirts.png
Reached level 60

Resolve: The poor missionaries (Playing against the rules)
Unresolved: Leave the money with the poor missionaries (Playing against the rules)
Don't accept: Leave the money with the poor missionaries (Playing against the rules)
Go to Outskirts of Crystal Town

Enough money

Reward gfx.png

Reward gfx.png

Reward experience.png

200

Start
You bring the stolen money back to the missionaries.Missionary:Ok, here is your reward, please take it.Other missionary: But brother, you must not give him 10%. That is not enough to build our mission and help the needy...Screw the needy. You took the money.
Finish
There is no other way to meet Calvin face to face.
ID:1

And again...

Quest Giver Requirements Requires Reward
Mainstory 6 outskirts.png
Reached level 60

Resolve: Take the money (Playing against the rules)
Go to Outskirts of Crystal Town

Defeat Bella the pickpocket

Enough money 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

66

Start
As you walk away from the missionaries your bad consciousness still bites you. Suddenly you hear a CLICK sound from a gun. Bella is pointing her weapon at you.Bella:Ok, nice and steady. Hand over the money.
Finish
Bella's bank thief comrade darts out of the bushes and catches you off guard. You wrestle him, but he knocked you down. She got away with the money... The third time!
ID:1

Leave the money with the poor missionaries

Quest Giver Requirements Requires Reward
Mainstory 6 outskirts.png
Resolve: The poor missionaries (Playing against the rules)

Unresolved: Take the money (Playing against the rules)
Don't accept: Take the money (Playing against the rules)
Reached level 60
Go to Outskirts of Crystal Town

Reward gfx.png

Reward gfx.png

Reward experience.png

55

Start
You bring the stolen money back to the missionaries.Missionary: Ok, here is your reward, please take it.Other missionary: But brother, you must not give him 10%. That is not enough to build our mission and help the needy...You do not take the money, that would not be kindhearted.
Finish
They need it to build their mission. Without a penny you go back to Crystal Town.
ID:1

Abandoned Bella

Quest Giver Requirements Requires Reward
Mainstory 6 outskirts bella.png
Reached level 60

Resolve: The bank incident (Playing against the rules)
Unresolved: Safe Bella (Playing against the rules)
Don't accept: Safe Bella (Playing against the rules)
Go to Helpless Bella

Reward gfx.png

Reward gfx.png

Reward experience.png

100

Start
On your way back to Crystal Town you encounter a familiar face - Bella. She is trapped by some Indians. They are pointing their guns at her.Bella:Hello, please stop. Please help me. These Indians say I have walked over their holy land. They require money. A lot of money.She stole your money. No way you will help her out.
Finish
Bella: What, you are leaving me here? In the outskirts with Indians? No way. You will pay dearly for this!
ID:1

Abandoned Bella

Quest Giver Requirements Requires Reward
Mainstory 6 saloon.png
Reached level 60

Resolve: Abandoned Bella (Playing against the rules)
Go to Crystal Town

Enough money 1/1

Build palisades (9 hours)

Reward gfx.png

Reward gfx.png

Reward experience.png

99

Start
Finally you managed to get back to Crystal Town. Great. You have enough money. All you have to do is wait for the poker championship to the open doors now.Deputy:Stop right there! Is this the culprit who left you in the outskirts lady?Bella is nodding to the deputy and points at you. Nice, you have been arrested.After some talking you persuade the deputy to set you free if you do some community service and pay a bail.
Finish
You had to set up a palisade for a missionary near town. But your money is gone. The third time.
ID:1

Scrape up your money

Quest Giver Requirements Requires Reward
Mainstory 6 saloon.png
Reached level 60

Resolve: Abandoned Bella (Playing against the rules)
Go to Crystal Town

Money earned from jobs: 1000/1000

Money earned at mobile trader: 1000/1000
Money won in NPC duels: 500/500

Reward gfx.png

Reward gfx.png

Reward experience.png

150

Start
The poker championship will start on Sunday. Until then you will have to scrape up every dollar you can afford.
Finish
That is not enough money. What should you do? You will have to make the best of your situation. You will not be able to face Calvin at the poker table. You need a plan B.
ID:1

Unexpected help

Quest Giver Requirements Requires Reward
Mainstory 6 saloon.png
Reached level 60

Resolve: Scrape up your money (Playing against the rules)
Go to Crystal Town

Resolve: Steering the ship (Playing against the rules)
Invitation for the Poker Championship

Reward gfx.png

Reward gfx.png

Reward experience.png

170

Start
You sit in the saloon of Crystal Town devastated. But, things always seem to happen when you least expect them.Man bolting into the saloon: Can anyone of you steer a ship? Our captain has been arrested for robbing the bank. Now the Queen Carossa will not be able to leave the harbor. But the poker championship is scheduled on open water. We can only do the poker championship on water to prevent cheating, stealing, assaults and everything else. Who is taking the job? You? Then be here on Sunday. No weapons are allowed! Oh yes, and you get a free invitation to the Poker Championship! Quest hint: No quest is there? Then read the text closely to know when you have to be there equipped with what.
Finish
Thanks for helping us out with the ship. Here is the invitation to the poker championship.
ID:1

The pre-rounds

Quest Giver Requirements Requires Reward
Mainstory 6 pokertable.png
Reached level 60

Resolve: Unexpected help (Playing against the rules)
Go to Poker Championship

Invitation for the Poker Championship 1/1

Fine motor skills at 30 (with bonus)
Tactics at 30 (with bonus)

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188

Start
The poker championship begins. You show your invitation to the accountant. You are in! Finally You check the ship. Getting on Calvin before the final is not possible. He is too well protected. He sure is a very cautious man. Thus you take your seat at the poker table. The first games begin. You will be able to take out your first few opponents just with skill alone.
Finish
The first few games are over. You made it into the Quarter finals. Your opponents here will become way stronger. Mere skill and a poker face will not be sufficient to beat them.
ID:1

Quarter final

Quest Giver Requirements Requires Reward
Mainstory 6 pokertable.png
Reached level 60

Resolve: The pre-rounds (Playing against the rules)
Go to Poker Championship

Marked cards 1/1

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Reward experience.png

133

Start
The quarter final. One of your opponents will be Bella. She can play the cards way better than you. This lousy pickpocket, you have to get rid of her.You forge a plan: every contestant was given private pack of cards. Nobody is trusting each other here. The Queen Carossa is stuffed with shady people.Time to pay Bella back for what she has done to you. Go and steal her cards from her pocket. Mark them with coal and slide them back. She will be disqualified as a cheater. Quest hint: Do the right thing while having the right item equipped. It is all in the text.
Finish
Smooth like a cat you steal her pack of cards, mark them with a piece of coal and slide them back into her pocket.The cards are checked before the Quarter Final. Bella's cards are spotted as marked. She got disqualified. YES ! You won the quarter finals without any effort.
ID:1

Semi final

Quest Giver Requirements Requires Reward
Mainstory 6 pokertable.png
Reached level 60

Resolve: Quarter final (Playing against the rules)
Go to Poker Championship

Sleepy potion 1/1

Crab meat 15/15

Reward gfx.png

Reward gfx.png

Reward experience.png

250

Start
The semi final. You have to win this table to face Calvin, the reason why you are here. You managed to smuggle your weapon with you on board. This is your chance.But first, the semi final. The trick with the marked cards will not work here. A new pack will be played, but there will be dinner before the semi final starts. Maybe you can arrange something that makes the opponents dizzy. Time to visit a tonic peddler. He might just have the right elixir for you.
Finish
You managed to serve some crab meat mixed with a sleepy potion you got from a tonic peddler. You place your dish between the others at the buffet.Your contestants are so sleepy, they can't hold their cards properly. You won the semi finals.
ID:1

Face to Face with Calvin

Quest Giver Requirements Requires Reward
Reached level 60

Resolve: Semi final (Playing against the rules)
Go to Finals with Calvin

Defeat Masked Bandit

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168

Start
You reached the finals. Your opponent is Calvin. He was too well protected to get close him but now is the time. It does not matter if you win or lose. Your plan - you have a gun and you will get the information you need. Just a few minutes and your chance will come. But then...Masked Bandit:Ok hands up everybody! Hand over the jackpot and nobody will be hurt.Some masked Bandits have stormed the ship. Nobody on the ship has a gun. You are glad you smuggled one on board.
Finish
Turmoil is happening on the boat. The bandit is able to run away and is jumping on deck of a small longboat that is tied to the Queen Carossa. He is getting away! Follow him.
ID:1

Finding bandits

Quest Giver Requirements Requires Reward
Mainstory 6 outskirts.png
Reached level 60

Resolve: Face to Face with Calvin (Playing against the rules)
Go to Outskirts of Crystal Town

Chasing bandits (6 hours)

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188

Start
No! The bandits have stolen the jackpot. No jackpot - no finals - no face off with Calvin. This was so close! Calvin's Bodyguards brought him safely back to his cabin. This means you will have to follow them.
Finish
After a long chase you finally caught up with the bandit. You rip off the mask - it is Bella!Bella:Yes it is me. I stole the jackpot. Please, I will tell you everything I know. But first free my son.I am working for Calvin. He-he blackmailed me. They got my son, they kidnapped him. Please, he will do something to him because I failed to keep you off this boat. I had no choice. Please...do something.
ID:1

The peaceful way

Quest Giver Requirements Requires Reward
Mainstory 6 outskirts.png
Reached level 60

Resolve: Finding bandits (Playing against the rules)
Unresolved: The brutal way (Playing against the rules)
Don't accept: The brutal way (Playing against the rules)
Go to Outskirts of Crystal Town

Peace negotiations (8 hours)

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3000


25 Bonds
Title: Peaceful maverick
$1000

Night belt
Start
Violence is no solution. Poor Bella. Calvin has kidnapped her son and blackmailed her to get rid of you. You decide to help her. Bella explains where Calvin is holding her son hostage. You decide to free him the peaceful way.
Finish
After hours of negotiating you finally managed to persuade the kidnappers to free Bella's son. They too were blackmailed or pressed for money.As you return to the boat, Calvin is gone. Bella told you all she knows about Calvin. As you already know he is a highly influential man. In the disguise as a huge benefactor, he is doing shady business. Bella was working for him. Her order was to keep you away from him. That is why she stole the money - but you always managed to get it back.You will need a new lead. But you are positive now that he is behind all of this.
ID:1

The brutal way

Quest Giver Requirements Requires Reward
Mainstory 6 outskirts.png
Reached level 60

Resolve: Finding bandits (Playing against the rules)
Unresolved: The peaceful way (Playing against the rules)
Don't accept: The peaceful way (Playing against the rules)
Go to Outskirts of Crystal Town

Fort battle completed: 1/1

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3500


25 Bonds
Title: Bold maverick
$1000

Night belt
Start
These scoundrels will pay for this. Poor Bella. Calvin has kidnapped her son and blackmailed her to get rid of you. You decide to help her. Bella explains where Calvin is holding her son hostage. You decide to free him the brutal way.
Finish
You smashed the fort of the kidnappers and found Bella's son. She thanked you a thousand times.As you return to the boat, Calvin is gone. Bella told you all she knows about Calvin. As you already know he is a highly influential man. In the disguise as a huge benefactor, he is doing shady business. Bella was working for him. Her order was to keep you away from him. That is why she stole the money - but you always managed to get it back.You will need a new lead. But you are positive now that he is behind all of this.
ID:1

Steering the ship

Quest Giver Requirements Requires Reward
Mainstory 6 outskirts.png
Reached level 60

Accept: Unexpected help (Playing against the rules)
You can complete this quest on a Sunday.
Equip Fist 1/1
Go to Crystal Town

Steering a paddle steamer (9 hours)

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170

Start
You arrived at Crystal Town at the right time. You got the job.
Finish
Finally you board the Queen Carossa.

</spoiler>

Once upon a time in 'The West'

<spoiler>

ID:1

Find Chayenne

Quest Giver Requirements Requires Reward
Mainstory 7 ranch.png
Reached level 70

Resolve: A piece of cloth (Once upon a time in "The West")
Go to Saltwater Ranch

Resolve: Meeting Chayenne (Once upon a time in "The West")

Reward gfx.png

Reward gfx.png

Reward experience.png

200

Start
You have a trace. Chayenne hides somewhere in the prairie. You will find him.
Finish
It seems Chayenne was just a misunderstanding. You should get back to Jenny and report your newest insights.
ID:1

A man with no name

Quest Giver Requirements Requires Reward
Sheriffnpc.png
Reached level 70

Resolve: The peaceful way (Playing against the rules)

Chalk 10/10

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200

Start
Sheriff: You are now positive that Calvin is behind the Outpost, Newport and everything else? This man is paying my salary. I am sorry, I can't help you.But I have a new lead. I do not know what is wrong these days, people keep asking me about this Calvin. Just some days ago a stranger came in and asked me where to find him. You asked me for the name of this stranger? I have no idea, he did not give me a name... Did not talk a lot. He was a creepy fellow, always playing on an old harmonica. It gave me a shiver...But I remember something, he asked me for some paper to make a note. I still got the pile of paper he used. He took the first page. If you get me some chalk, maybe we can make a copy of his handwriting.
Finish
The sheriff rubs the chalk on the pile of paper the stranger made a note on. You can see a press copy of the writing.Sheriff:Perfect. It says "Take Mortimer Railroad to Saltwater at 5 pm". Hmm, this means he wanted to take the train. That is worth a try.
ID:1

Taking the train

Quest Giver Requirements Requires Reward
Sheriffnpc.png
Reached level 70

Resolve: A man with no name (Once upon a time in "The West")

Resolve: Arrival at Saltwater (Once upon a time in "The West")

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200

Start
Sheriff: This means your next destination is Saltwater... This city is located in the Southwest of the map. The stranger that was hunting Calvin went there by train. It goes every day at 5pm. Hey, do not forget to buy a ticket first. Quest hint: No idea where to go? Read the text closely to know the place, the time and the required item!
Finish
Sheriff: You made it to Saltwater. I hope you will find what you seek there.
ID:1

Arrival at Saltwater

Quest Giver Requirements Requires Reward
Mainstory 7 station.png
Reached level 70

Accept: Taking the train (Once upon a time in "The West")
Train ticket 1/1
This quest is only available between 16:00 and 18:00 o'clock.
Reach 1 skill points in the profession Field Cook.
Go to Saltwater Station

Jam 5/5

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333

Start
Your train finally stops at Saltwater. It was a long journey and your butt hurts from sitting so long. As you enter the station you see people running out of the building in terror. What is happening? You hurry inside.Inside the building you see a stranger surrounded by men in dustcoats. The dustcoats are pointing their guns at him.Stranger: You! Quick help me. You look like a Field Cook. Quick, throw over some jam. This helps my aiming.Is this the guy who was asking the sheriff for Calvin? He is holding a harmonica. There is no time to think about that. You will never know that if he is dead. You decide to help him. Quest hint: If you are missing the required recipe, you can buy it at the player market or from the traveling merchant. Or you can just buy the item on the market.
Finish
Thanks to the jam the strange man was able to fight the men in dustcoats off. You approach him.Stranger:Thank you. They nearly took me out. Why they attacked me? Well, I asked them about somebody named Calvin. Think I hit the right spot because they instantly drew their guns on the sound of that name. Who I am? I never tell people my name. You can call me harmonica if you want to.The stranger tells you that he is searching for a man named Calvin. After you told him your story with Calvin he looks at you understanding. Still, he refuses to tell what score he has to settle with him. You agree that you should team up to find your common enemy.
ID:1

Arrival at Saltwater

Quest Giver Requirements Requires Reward
Mainstory 7 station.png
Reached level 70

Accept: Taking the train (Once upon a time in "The West")
Train ticket 1/1
This quest is only available between 16:00 and 18:00 o'clock.
Reach 1 skill points in the profession Tonic Peddler.
Go to Saltwater Station

Sulfuric Acid 5/5

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333

Start
Your train finally stops at Saltwater. It was a long journey and your butt hurts from sitting. As you enter the station you see people running out of the building in terror. What is happening? You hurry inside.Inside the building you see a stranger surrounded by men in dustcoats. The dustcoats are pointing their guns at him.Stranger: You! Quick help me. You look like a Tonic Peddler. Quick, throw some sulfuric acid at these outlaws. It is corrosive, they will be put to flight.Is this the guy who was asking the sheriff for Calvin? He is holding a harmonica. There is no time to think about that. You will never know that if he is dead. You decide to help him. Quest hint: If you are missing the required recipe, you can buy it at the player market or from the traveling merchant. Or you can just buy the item on the market.
Finish
You aim and throw some sulfuric acid at the dustcoats. They scream in pain and run away. You approach the stranger.Stranger:Thank you. They nearly took me out. Why they attacked me? Well, I asked them about somebody named Calvin. Think I hit the right spot because they instantly drew their guns on the sound of the name. Who I am? I never tell people my name. You can call me harmonica if you want to.The stranger tells you that he is searching for a man named Calvin. After you told him your story with Calvin he looks at you understanding. Still, he refuses to tell what score he has to settle with him. You agree that you should team up to find your common enemy.
ID:1

Arrival at Saltwater

Quest Giver Requirements Requires Reward
Mainstory 7 station.png
Reached level 70

Accept: Taking the train (Once upon a time in "The West")
Train ticket 1/1
This quest is only available between 16:00 and 18:00 o'clock.
Reach 1 skill points in the profession Blacksmith.
Go to Saltwater Station

Weightstone 5/5

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333

Start
Your train finally stops at Saltwater. It was a long journey and your butt hurts from sitting so long. As you enter the station you see people running out of the building in terror. What is happening? You hurry inside.Inside the building you see a stranger surrounded by men in dustcoats. The dustcoats are pointing their guns at him.Stranger: You! Quick help me. You look like a Blacksmith. Quick, throw over some weightstones. This will boost my damage.Is this the guy who was asking the sheriff for Calvin? He is holding a harmonica. There is no time to think about that. You will never know that if he is dead. You decide to help him. Quest hint: If you are missing the required recipe, you can buy it at the player market or from the traveling merchant. Or you can just buy the item on the market.
Finish
Thanks to the weightstones the strange man was able to fight the men in dustcoats off. You approach him.Stranger:Thank you. They nearly took me out. Why they attacked me? Well, I asked them about somebody named Calvin. Think I hit the right spot because they instantly drew their guns on the sound of that name. Who I am? I never tell people my name. You can call me harmonica if you want to.The stranger tells you that he is searching a man named Calvin. After you told him your story with Calvin he looks at you understanding. Still, he refuses to tell what score he has to settle with him. You agree that you should team up to find your common enemy.
ID:1

Arrival at Saltwater

Quest Giver Requirements Requires Reward
Mainstory 7 station.png
Reached level 70

Accept: Taking the train (Once upon a time in "The West")
Train ticket 1/1
This quest is only available between 16:00 and 18:00 o'clock.
Reach 1 skill points in the profession Master Saddler.
Go to Saltwater Station

Concentrate 5/5

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333

Start
Your train finally stops at Saltwater. It was a long journey and your butt hurts from sitting so long. As you enter the station you see people running out of the building in terror. What is happening? You hurry inside.Inside the building you see a stranger surrounded by men in dustcoats. The dustcoats are pointing their guns at him.Stranger: You! Quick help me. You look like a Saddler. Quick, throw over some Concentrate food. We need to get out of here as quickly as possible.Is this the guy who was asking the sheriff for Calvin? He is holding a harmonica. There is no time to think about that. You will never know that if he is dead. You decide to help him. Quest hint: If you are missing the required recipe, you can buy it at the player market or from the traveling merchant. Or you can just buy the item on the market.
Finish
Thanks to the concentrate food you and the strange man were able to escape. You approach him.Stranger:Thank you. They nearly took me out. Why they attacked me? Well, I asked them about somebody named Calvin. Think I hit the right spot because they instantly drew their guns on the sound of that name. Who I am? I never tell people my name. You can call me harmonica if you want to.The stranger tells you that he is searching a man named Calvin. After you told him your story with Calvin he looks at you understanding. Still, he refuses to tell what score he has to settle with him. You agree that you should team up to find your common enemy.
ID:1

The Escort

Quest Giver Requirements Requires Reward
Mainstory 7 station.png
Reached level 70

Resolve: Arrival at Saltwater (Once upon a time in "The West")
Go to Saltwater Station

Distance travelled: 50000/50000

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55

Start
You keep exchanging some words with the stranger. This is the guy the sheriff told you about, indeed. Somehow he seems so familiar. But from where? You do not recall.Before you can get any information a young woman appears in the train station.Woman: Uhm, hello. These are no good days for a lady to travel. The streets are full of bandits and even the train station is not safe. You look like trustworthy men. Can you escort me home to the ranch? My husband was supposed to pick me up here but he did not show up.Noble as you are, you agree to guide her home safely. You learn her name: Jenny.
Finish
On your way to the ranch you encountered some usual scoundrels. No sign of the men in the dustcoats. Who are these men, why did they threaten the nameless stranger?You learn from Jenny that she is freshly married to the farmer of Saltwater ranch. He has a little son from his first marriage. He recently purchased the land and Jenny was about to move in today. They do not know each other for that long and she has never been at his ranch. She seems pretty excited. How nice to help such a young luck.
ID:1

The Missing

Quest Giver Requirements Requires Reward
Mainstory 7 ranch.png
Reached level 70

Resolve: The Escort (Once upon a time in "The West")
Go to Saltwater Ranch

Model Train Station 1/1

Piece of cloth 1/1

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Reward experience.png

177

Start
As you enter Saltwater Ranch Jenny rushes in to welcome her husband and her step-son. But she is not able to find him and the little Timmy, her step-son. A chill rushes up your guts: Calvin.Jenny: Hello? Anyone home??? Where are they??You decide to check the surroundings of the house. Maybe you can find a trace. Quest hint: Do some jobs in the surrounding of the house. Maybe you will find something that hints to the whereabouts of Jenny's family.
Finish
After a long search you found two things: A model of a train station. The train station must be a toy of the little boy you assume. And a white piece of cloth - it looks the dustcoats the people wore who attacked your nameless comrade. This piece will bring you to the culprit, you are positive.You make tea for Jenny and leave her for the night.
ID:1

A piece of cloth

Quest Giver Requirements Requires Reward
Mainstory 7 ranch.png
Reached level 70

Resolve: The Missing (Once upon a time in "The West")
Go to Saltwater Ranch

Hint to the kidnapper 1/1

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360

Start
You have found a white piece of cloth in the surroundings of Saltwater Ranch. Somebody must have a torn coat. And you will find him.Harmonica: Lets ask around. You get the best information when working as a sheriff. Show the people the torn coat piece. He cannot be far. Somebody must have seen him. Quest hint: Be sure to equip the item. This time, you will have to do the job more than once. Getting information is no quick task.
Finish
You asked around in Saltwater the whole day already. Finally you have a trace. The barkeeper of the Saloon pins your interest on a local outlaw. He hands you a wanted poster.
ID:1

Meeting Chayenne

Quest Giver Requirements Requires Reward
Mainstory 7 cheyenne.png
Reached level 70

Accept: Find Chayenne (Once upon a time in "The West")
Go to Hideout of Cheyenne

Defeat Suspect Cheyenne

Reward gfx.png

Reward gfx.png

Reward experience.png

200

Start
Together with the nameless man you are off to visit the outlaw. After a long search through the desert you finally spot his hiding place.Harmonica: Over there, it is him. And he is missing a piece of cloth from his coat! You! Where is the family of Jenny?
Finish
Chayenne: This is all a big misunderstanding. Yes, I have been at Saltwater Ranch. But it wasn't me who kidnapped the family. I am investigating this case too. You know... I am a sellsword. I got an offer to kidnap a man. Once I arrived at the Ranch I saw that there was a boy too. I do not kidnap boys.I ripped the piece of cloth from my coat as I ran away from the ranch. I do not know the name of the man who made the offer. As I saw this nameless stranger on the station I thought maybe you are the new one who is assigned to kidnap the boy. I wanted to stop you. Sorry for that.So Chayenne claims he did not do it. Then who is the real culprit? You should get back to Jenny.
ID:1

Back to Jenny

Quest Giver Requirements Requires Reward
Mainstory 7 ranch.png
Reached level 70

Resolve: Find Chayenne (Once upon a time in "The West")
Go to Saltwater Ranch

Guarding the stage coach (9 hours)

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Reward gfx.png

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340

Start
Chayenne is just a mere outlaw who claims to be innocent. Who ordered him to kidnap her husband? You want to return to Jenny, a stagecoach is waiting outside. It seems that she has decided to return home. You want to report the latest news to her but the nameless man stops you.Harmonica: Wait. I sense something is not right. There are some other people over there, in the bushes! Let us sit on lookout here. This can lead us to the truth.
Finish
You linger in the bushes and observe the situation. Why are these men here? And what do they want from Jenny? Can they have something to do with the kidnapping of her family?
ID:1

Saving Jenny

Quest Giver Requirements Requires Reward
Mainstory 7 ranch.png
Reached level 70

Resolve: Back to Jenny (Once upon a time in "The West")
Go to Saltwater Ranch

NPC duels won: 15/15

Reward gfx.png

Reward gfx.png

Reward experience.png

255

Start
Suddenly you see one of the men draw a gun. They are here to assassinate Jenny! No time to think about that, you dart out of your hiding spot.You see Chayenne, the outlaw who was supposed to kidnap her husband. He too was observing the situation and bolts to the stagecoach to safe her.
Finish
You managed to safe Jenny. That was close. Chayenne tells her about the false accusation. He came to the farm to tell her that he is innocent. He seems to like her a lot. He promises to stay on the Ranch to protect her.Jenny: Hmm, so you were supposed to just kidnap my husband. Whoever is behind this did not know about me and wants to get rid of me now too. Plus, I searched the house again. No valuables are stolen.Saltwater Ranch was not attacked by mere outlaws. Something bigger is behind this. Maybe the model train station is a lead. There is an inscription on the model "Mortimer Railroad"... You leave Chayenne to watch Jenny and make your way to the Mortimer Raolroad Company.
ID:1

Get information peacefully

Quest Giver Requirements Requires Reward
Mainstory 7 railroad.png
Reached level 70

Resolve: Saving Jenny (Once upon a time in "The West")
Don't accept: Get information the rough way (Once upon a time in "The West")
Unresolved: Get information the rough way (Once upon a time in "The West")
Go to Mortimer Railroad Company

Equip Model Train Station 1/1

Tactics at 50 (with bonus)

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Reward experience.png

255

Start
You follow the lead of the miniature train station. Mortimer Railroad is located in Saltwater city. You encounter the chief of Mortimer Railroad. He must know something and you will get this information.Railroad company chief: H-h-hello. Uhm this railroad miniature station? Uhm... no I have not seen it before. Y-y-yes it has the name of the company b-b-but I am sorry I can't be of help here.You can't get rid of the nagging feeling that he is not telling you everything.
Finish
With your superb skill of tactics you were able to intimidate the railroad chief.Railroad company chief: Ok, I tell you the truth. It is the ranch. Saltwater ranch is located on a very important piece of land. There is a lake on the property. The steam powered railroad needs a water reserve on the way to fill up the tanks. And Saltwater Ranch is the only water opportunity in miles.Calvin, a very rich man owns part of the railroad company. He wants to build a railroad line through the prairie. For this, he needs this piece of land.Listen, I did not agree with the methods he uses.Calvin... again.
ID:1

Get information the rough way

Quest Giver Requirements Requires Reward
Mainstory 7 railroad.png
Reached level 70

Resolve: Saving Jenny (Once upon a time in "The West")
Don't accept: Get information peacefully (Once upon a time in "The West")
Unresolved: Get information peacefully (Once upon a time in "The West")
Go to Mortimer Railroad Company

Equip Model Train Station 1/1

Appearance at 50 (with bonus)

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Reward gfx.png

Reward experience.png

255

Start
You follow the lead of the miniature train station. Mortimer Railroad is located in Saltwater city. You encounter the chief of Mortimer Railroad. He must know something and you will get this information.Railroad company chief: H-h-hello. Uhm this railroad miniature station? Uhm... no I have not seen it before. Y-y-yes it has the name of the company b-b-but I am sorry I can't be of help here.You can't get rid of the nagging feeling that he is not telling you everything.
Finish
With a persuading dose of your appearance skills you were able to intimidate the railroad chief.Railroad company chief: Ok, I tell you the truth. It is the ranch. Saltwater ranch is located on a very important piece of land. There is a lake on the property. The steam powered railroad needs a water reserve on the way to fill up the tanks. And Saltwater Ranch is the only water opportunity in miles.Calvin, a very rich man owns part of the railroad company. He wants to build a railroad line through the prairie. For this, he needs this piece of land.Listen, I did not agree with the methods he uses.Calvin... again.
ID:1

Back to Jenny

Quest Giver Requirements Requires Reward
Mainstory 7 railroad.png
Reached level 70

Resolve: Get information peacefully (Once upon a time in "The West")
Go to Mortimer Railroad Company

Ambush (5 hours)

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Reward gfx.png

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55

Start
So Calvin is behind the kidnapping at Saltwater ranch. He wants the territory. He did not know about Jenny, the wife of the rancher. That is why he planned to get rid of her as she showed up. But now you know his plan and you will foil it.Harmonica: We know from the Mortimer Chief that he and Calvin have a meeting because he is not happy with his work.Anyway, Calvin is arriving at the station. We should ambush the station and surprise him.
Finish
You ambush the station but somehow Calvin must have foreseen that move. It is a trap. The railroad company chief, he must have snitched you.A bunch of scoundrels lock you up in a wagon. You are Calvin's prisoners now.
ID:1

Get out violently

Quest Giver Requirements Requires Reward
Mainstory 7 railroad.png
Reached level 70

Resolve: Back to Jenny (Once upon a time in "The West")
Don't accept: Get out peacefully (Once upon a time in "The West")
Unresolved: Get out peacefully (Once upon a time in "The West")
Go to Mortimer Railroad Company

Defeat Bouncer

Beaten unconscious in NPC duels: 1/1

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Reward experience.png

345

Start
Calvin: You have stepped in my way for the last time. You stay here and rot while I go and get what I need.You have to get out of here quick. Calvin is on his way to Saltwater Ranch to intimidate Jenny and get her land. You choose the violent way and fight your way out.
Finish
A tough fight but you managed to get out of your prison in time. You should hurry to Jenny before Calvin arrives.
ID:1

Get out peacefully

Quest Giver Requirements Requires Reward
Mainstory 7 railroad.png
Reached level 70

Resolve: Back to Jenny (Once upon a time in "The West")
Don't accept: Get out violently (Once upon a time in "The West")
Unresolved: Get out violently (Once upon a time in "The West")
Go to Mortimer Railroad Company

Smuggled goods 10/10

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Reward gfx.png

Reward experience.png

345

Start
Calvin: You have stepped in my way the last time. You stay here and rot while I go and get what I need.You have to get out of here quick. Calvin is on his way to Saltwater Ranch to intimidate Jenny and get her land. You choose to bribe the glower and get out peacefully.
Finish
Luckily you had some valuables with you. A few pieces of smuggled goods opened the doors. You should hurry to Jenny before Calvin arrives.
ID:1

Constructing a station

Quest Giver Requirements Requires Reward
Mainstory 7 ranch.png
Reached level 70

Resolve: Get out violently (Once upon a time in "The West")
Go to Saltwater Ranch

You have to finish quest Constructing a station (Once upon a time in "The West") in 24 hours.

Mine sulfur (8 hours)
White water transport (8 hours)

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555

Start
`You got back to Jenny in time...Jenny: I have searched the house and found the deed of ownership of Saltwater Ranch. It seems my husband knew about the true value of the land.The deed reassures clearly that my husband is the rightful owner if he is able to build a train station within a certain period of time. That is why we kept this miniature train station. It was no toy of the little Timmy, it was a plan of a real train station that my husband wanted to construct here. Well, the ultimatum ends today. How can he fulfill this?You roll up your sleeves and start constructing the train station. Still, with the help of the nameless man and Chayenne you will hardly make it in time.
Finish
Phew, you finished the railroad station in time. You made it!
ID:1

Get enough money the adventurer way

Quest Giver Requirements Requires Reward
Mainstory 7 ranch.png
Reached level 70

Resolve: Constructing a station (Once upon a time in "The West")
Don't accept: Get enough money the duelist way (Once upon a time in "The West")
Unresolved: Get enough money the duelist way (Once upon a time in "The West")
Go to Saltwater Ranch

$ 5000

Bounty hunter (10 hours)

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365

Start
Calvin enters the Ranch with a smile of success.Calvin: You think you can play games with me? That contract has a flaw, her husband did not write her into the small print. This means the ranch is up for a compulsory auction. You will never have enough money to stop that. The price is too high.Chayenne: I have a plan. There is a huge bounty on my head. If you turn me in to the sheriff you will get enough money to ransom the ranch.
Finish
Thanks to Chayennes sacrifice you were able to ransom the farm. He is transported to the state prison for severe outlaws. You have to get Chayenne back out of prison somehow.
ID:1

Get enough money the duelist way

Quest Giver Requirements Requires Reward
Mainstory 7 ranch.png
Reached level 70

Resolve: Constructing a station (Once upon a time in "The West")
Don't accept: Get enough money the adventurer way (Once upon a time in "The West")
Unresolved: Get enough money the adventurer way (Once upon a time in "The West")
Go to Saltwater Ranch

$ 5000

Wanted persons caught: 5/5

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365

Start
Calvin enters the Ranch with a smile of success.Calvin: You think you can play games with me? That contract has a flaw, her husband did not write her into the small print. This means the ranch is up for a compulsory auction. You will never have enough money to stop that. The price is too high.Chayenne: I have a plan. There is a huge bounty on my head. If you turn me in to the sheriff you will get enough money to ransom the ranch.
Finish
Thanks to Chayennes sacrifice you were able to ransom the farm. He is transported to the state prison for severe outlaws. You have to get Chayenne back out of prison somehow.
ID:1

Free Cheyenne

Quest Giver Requirements Requires Reward
Mainstory 7 ranch.png
Reached level 70

Resolve: Get enough money the adventurer way (Once upon a time in "The West")
Go to Saltwater Ranch

Transporting prisoners (2 hours)

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356

Start
You turned Chayenne in by the sheriff to cash the bounty on his head. You are surprised how high the bounty is. Enough cash to ransom Saltwater Ranch.Jenny: We can't just abandon Chayenne. He was transported to the state prison. You have to get him out of there.
Finish
Together with the nameless man you manage to camouflage as deputies and guard the prisoner transport. In an unnoticed moment you are able to free Chayenne and flee. Time to return to Jenny.
ID:1

The Game

Quest Giver Requirements Requires Reward
Mainstory 7 showdown.png
Reached level 70

Resolve: Free Cheyenne (Once upon a time in "The West")
Go to Calvin

Poisoned poker game 1/1

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155

Start
As you approach the Saltwater Ranch you see a big SOLD sign at the entrance. What is happening? As you approach further you suddenly hear the click of a gun. You are surrounded and trapped. Calvin is coming out of the Ranch House smiling.Calvin: Welcome to my property. I said, you are not able to win against me. I am the most influential man in the prairie. And I have the best lawyers.But I am a passionate poker player, as you know. How about this: we complete what we did not by the steamboat. I do not like to leave open challenges. If you manage to beat me in a poker game the ranch is yours. Get some cards.You have a plan. You will put some rattlesnake poison on those cards. This will knock out Calvin. Quest hint: Again: Equip the right item and do the right job.
Finish
Face to face you sit by a table with Calvin, finally! Too many guns are pointed at your head to try something funny. But the poisoned cards will do their deed.
ID:1

The Game

Quest Giver Requirements Requires Reward
Mainstory 7 showdown.png
Reached level 70

Resolve: The Game (Once upon a time in "The West")
Go to Calvin

Defeat Calvin

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565

Start
Calvin: Now deal the cards!What? You should deal the cards... Uhm... Oh oh. Something better happens now...Calvin: What are you waiting for? I knew you would try something funny. You poisoned the cards? I will make you eat these cards.Luckily the nameless man steps in. He is playing the harmonica.Calvin: W-w-w-what is this sound? You?The nameless stranger is stepping out of the shadows still playing on his harmonica.Calvin is looking stunned. Something about the eerie music seems to make him vulnerable. You catch the moment and draw your gun.
Finish
A big shootout is happening. Calvin's men have opened fire. You, Chayenne and the nameless are holding up. Everything is happening very fast.Calvin is a damn good sharp shooter. You manage to give him a winged shot. At the same time the nameless is going down. He is injured by a bullet. As you jump over to drag him under cover, Calvin is fleeing with his scoundrels.Harmonica: Ouch, I am severely injured... Uff... You know, you know me from somewhere, don't you? My name... it is ....Harmonica passed out.
ID:1

A puzzle piece truth

Quest Giver Requirements Requires Reward
Mainstory 7 showdown.png
Reached level 70

Resolve: The Game (Once upon a time in "The West")
Go to Calvin

Gone to pray: 5/5

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3000


25 Bonds
Title: Harmonica Player
$1000

Acid Battle Gun
Start
The nameless stranger has a severe wound. You dragged him to the next inn. You hope he will make it. There is something he wanted to tell you - his name. You decide to pray for him. Maybe that helps.
Finish
Harmonica wakes up. He seems really exhausted.Harmonica: My name is Randy... It is a long time ago... We have been at the same orphanage, do you remember? Calvin was there too.Find... Find the left and the right hand of the devil... They will be able to help you...Harmonica has passed out again. Randy... The name of the stranger is Randy... You know this name... Your head is spinning...It is true that you have been raised at an orphanage for problematic children. But you do not remember anything from this time. There is just a black hole in your head where this memory is supposed to be.The keepers of the hotel will take a look after Harmonica - or Randy. You are off to find the men who are called the right and the left hand of the devil. Maybe they can help you remember.

</spoiler>

The right and the left hand of the devil

<spoiler>

ID:1

The right hand of the devil

Quest Giver Requirements Requires Reward
Sheriffnpc.png
Reached level 80

Resolve: A puzzle piece truth (Once upon a time in "The West")

Resolve: Prison break (The right and the left hand of the devil)

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200

Start
Sheriff: You have been through quite something. You saved a ranch from being sold, met a new friend, the nameless harmonica player and you met Calvin face to face.Now you are questioning your true self. You seem confused. You can't remember your childhood and this orphanage.You are searching for two men they call the left and the right hand of the devil? Yes, of course I have heard of them. They have their names because they are the fastest colts in the whole desert. These filthy outlaws are well on top of the list of the most wanted men. I do not know where the left hand is located. But the right hand - I caught him myself. He wanted to steal horses with his brother.You want to talk to him? He is sitting behind bars - not in a normal prison - he is in custody at Westchester, a prison for the most vile scoundrels of the prairie.
Finish
The sheriff eyes you suspiciously. Cold sweat is running down your forehead. He then returns to sipping his drink.
ID:1

Prison break

Quest Giver Requirements Requires Reward
Ms8 prison.png
Reached level 80

Accept: The right hand of the devil (The right and the left hand of the devil)
Go to High Security Prison

Resolve: Fake Snake (The right and the left hand of the devil)

Resolve: Nitric Acid (The right and the left hand of the devil)

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400

Start
You find the right hand of the devil in Cell 9. He sits miserably on the cold stone floor. There is not even a proper bed in his cell.Right Hand:I am innocent, you have to believe m- No way. {PLAYER_NAME}? You've come here to visit me? It has been ages.What? You don't remember me? Calvin? Wait, there is a lot of stuff. I will explain everything once you got me out of here. This is no place to talk.I have planned my escape since I arrived here. It has 2 phases. Are you in to help me?
Finish
The breakout plan went perfectly. Throwing the fake rattlesnake on the guards made them scream like little girls and run away. The coast is clear to use the nitric acid. You break the outlaw out of the cell in no time. You get a wriggle on and flee from the high security prison.
ID:1

Fake Snake

Quest Giver Requirements Requires Reward
Ms8 prison.png
Reached level 80

Accept: Prison break (The right and the left hand of the devil)
Go to High Security Prison

Fake Snake 1/1

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220

Start
Right hand: Okay, to get out of here we need to get rid of all these guards. There are dozens of them that watch me closely day and night.The guards are afraid of rattlesnakes, but it is way too dangerous to bring one here. I do not want anybody to die. You have to find a fake snake. That should be enough to scare the hell out of them. Quest hint: Get some snake skins and stuff them. Hmm, what is a good job to get the stuffing? You need to equip the base material and refine it by doing the right job.
Finish
Right hand: Well done. This fake snake looks really life-like. The guards will freak out and run for their lives.
ID:1

Nitric Acid

Quest Giver Requirements Requires Reward
Ms8 prison.png
Reached level 80

Accept: Prison break (The right and the left hand of the devil)
Go to High Security Prison

Nitric Acid 1/1

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222

Start
Right hand: I need to get out of this cell somehow. The keys are not kept in here; this is a high security prison.You will have to melt the bars somehow. They are made of metal, if you can get your hands on some nitric acid... Quest hint: Nitric acid is made of saltpetre and ammonia. Manure contains a fair amount of that stuff. Hmm, where is a good place to get manure? You need to equip the base material and refine it by doing the right job.
Finish
Right hand: Good job. We will be able to corrode the bars of my cell in no time.
ID:1

The left hand of the devil

Quest Giver Requirements Requires Reward
Ms8 right hand.png
Reached level 80

Resolve: Prison break (The right and the left hand of the devil)
Go to The right hand of the devil

This quest is only available between 18:00 and 00:00 o'clock.

Transfer horses (5 hours)

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360

Start
Right hand: Thanks for getting me out of prison. It is all by brother's fault. I tried to cross his thievery plans again - all he has in mind is stealing horses. But it all went wrong, and instead of him, the sheriff arrested me. It has always been like that since we were kids, remember? So you have no clue what happened at the orphanage, right? All I know is that Calvin, you, Harmonica and my brother have been there a long time. I am too young to remember everything that happened. But my brother should be able to remember. I hope he does not want something in exchange for that. He is a greedy bum.First, we need to catch my brother. I know that he is magically drawn to a herd of unbranded horses - especially when the sun is setting and he can steal them undetected.
Finish
As promised, the older brother shows up trying to steal the horses. On sight they instantly engage in an argument. They seem to be the complete opposite. While the right hand is virtuous, the left hand is ruthless. But they both seem to have a good heart.Right hand:I knew it. You mischievous bum. Why can't you just live according to the law for one second?Left hand:You troublemaking sissy. You always cross my plans. Can't you just be a good thief to make dad proud?
ID:1

A man's last will

Quest Giver Requirements Requires Reward
Ms8 left hand.png
Reached level 80

Resolve: The left hand of the devil (The right and the left hand of the devil)
Go to The left hand of the devil

Organize a rodeo (8 hours)

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200

Start
After some time the argument reaches the crux of the matter.Left hand:Listen: Our father is about to die. He gave me his last wish on his deathbed. He wants me to teach you how to become a real thief and follow in his footsteps. This is his last will and you will fulfill it. Here is the plan: We'll organize a rodeo festival. Don't worry about the horses, I have plenty stolen ones. This will attract a lot of people with money. I will disguise myself as a coachman and escort them from the station to the rodeo before noon. Then you will rob them. Easy. Nothing will go wrong and dad will be proud. But first, the rodeo.
Finish
The younger brother asked you for help. Together, you managed to prepare the whole rodeo. Is the younger brother really up to robbing these people? He seems so righteous, but how can you refuse a father's dying wish? You glimpse a sparkle in his eyes.Left hand:Don't worry, I have a plan to teach my older brother a lesson.
ID:1

A man's last will

Quest Giver Requirements Requires Reward
Ms8 left hand.png
Reached level 80

Resolve: A man's last will (The right and the left hand of the devil)
Go to The left hand of the devil

Sheriff star of the mission 1/1

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330

Start
Right hand:My father is about to die? Bah, this is the third time the old scoundrel has feigned a heart attack just to convince me to follow in his footsteps as the most ambitious thief.No way. We will teach my older brother a lesson. We will rob the stagecoaches. But we will not rob the poor people. This time, it will be my brother who is robbed. He will see how that feels.The stagecoach will arrive some time before noon. Be sure to disguise yourself. A black shawl and a black woolly hat will do the trick. Time for robbing some stagecoaches!
Finish
At wait for the stagecoach at the agreed time. As you see it slowly approaching, you dart out of the bushes disguised as bandits and wielding your weapons.The younger brother jumps onto the driver's bench and points the gun at his older brother. He is so startled that he can't react. You empty the older brother's pockets and find... a sheriff's star?Right hand:What the -? Where did you get this star from?The older brother confesses about a missionary he planned to rob. He stole the star from the local sheriff. You interrupted his plan with the unbranded horses.Rich missionaries? That is weird. Usually they only do community work. Can there be a new trail at this missionary? You and the brothers agree to have a look there.
ID:1

The mission

Quest Giver Requirements Requires Reward
Ms8 missionary.png
Reached level 80

Resolve: A man's last will (The right and the left hand of the devil)
Go to Mission

Items bought from the market: 5/5

Items sold at market: 5/5

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400

Start
You enter the missionary town. To be able to snoop around, you decide to pose as the new sheriff and his federal agents.Mission Girl:Finally there is a new sheriff! And two federal agents, too!It is well overdue. We need help here! There are so many goods to deliver that we need a helping hand to transport them. Missionaries are very busy and hardworking people, so I am sure you do not mind.
Finish
You help the missionaries deliver the goods. Your back aches terribly because you had to do all the work alone. The younger brother spent his time flirting with young missionary girls. Thanks a lot.These goods must have earned them a fortune. You wonder what they do with all their money.
ID:1

Playing sheriff

Quest Giver Requirements Requires Reward
Ms8 missionary.png
Reached level 80

Resolve: The mission (The right and the left hand of the devil)
Go to Mission

Use 'Strange envelope'

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200

Start
Left hand:We have to find out some clues about what is going on here. Where does all their money go? The missionaries will not give me any information. They seem scared. Lets snoop around their trading routes a bit playing sheriff. We'll check the travelling merchants in the area. The sheriff star will get us some information. Quest hint: Getting some information out of the travelling merchants will take some time. Do not worry if you don't succeed on the first try.
Finish
You prowl around the area checking the trade merchants the missionaries are doing business with. Trading missionaries making money is strange enough. But what happened to you now is even stranger.Strange Man:Psst ! You, over there. You! You are these federal agents, right? Here, take this, keep your eyes shut and get away. And whatever you do, stay away from that barn!As you open the envelope you see that there is some money in it. A bribe? Did this man mistake you for a real federal agent? The barn... Hmmm....
ID:1

Snoop around

Quest Giver Requirements Requires Reward
Ms8 barn.png
Reached level 80

Accept: Snoop around (The right and the left hand of the devil)
This quest is only available between 21:00 and 06:00 o'clock.
Equip Pilgrim's woolly hat 1/1 or Equip Pilgrim's hat 1/1
Go to Barn

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360

Start
You arrive at the barn. You decide to watch it for a while.
Finish
You sneak towards the barn and are confronted with an eerie sight. The barn is lit brightly. Missionaries are busy shovelling money out of the barn onto a stagecoach. And look who is sitting on the driver's bench... Calvin. Before you can act the stagecoach is speeding away.Left hand:What the? Oh my, this is Calvin. I have heard that he has become a mean outlaw. He got away with all the money I planned to steal here. He will pay for that.
ID:1

The painting

Quest Giver Requirements Requires Reward
Ms8 barn.png
Reached level 80

Resolve: Snoop around (The right and the left hand of the devil)
Go to Barn

Picture of a fight 1/1

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430

Start
The next morning you confront the missionaries with your discovery. They tell you about Calvin.Mission Girl:This man is threatening us. He said he will send out his outlaws and take our land if we do not pay him a large amount of protection money every month.Why do we not defend ourselves? We are not allowed to stand up to him. Missionaries are sworn to live a peaceful life in accordance with the bible. No fighting.There must be some way to help the people at the mission. You have to prove that it is okay to fight. Maybe you can find a painting somewhere that portrays a biblical fight scene? Hmm, where do you get paintings from? Quest hint: It will take some time until you find a suitable picture.
Finish
Perfect. You show the missionaries a painting that inspires them to take up arms.Left hand:These people have never held a weapon in their hands. Are you sure we can teach them how to fight?
ID:1

Gear

Quest Giver Requirements Requires Reward
Ms8 practice field.png
Reached level 80

Resolve: The painting (The right and the left hand of the devil)
Go to Practice Field

Broken clay jug 10/10

Club with nail 10/10
Granite 10/10

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200

Start
The two brothers try to teach the people how to shoot a gun. The first shot nearly killed you.Left hand: These missionaries, they have never held a proper weapon in their life. Anyhow, we should get them some gear, but I do not think they can handle a gun or something like a tomahawk. Maybe you can find something suitable? Quest hint: You can get these items from town shops or the market.
Finish
The people of the mission can handle these weapons better than a proper weapon. Well, if you are willing to use a word like "better" in this context.
ID:1

Army training

Quest Giver Requirements Requires Reward
Ms8 practice field.png
Reached level 80

Resolve: Gear (The right and the left hand of the devil)
Go to Practice Field

Hunt pumas (6 hours)

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330

Start
Left hand:It is time to go back to basics. I am a skilled fort fighter, my brother a skilled duelist. That is how we got those nicknames. We should be able to teach the missionaries how to fight.After some practice the left hand decides to pose a final challenge to the missionaries.Left hand: They are ready for a challenge. I saw some wild pumas in the area. I used to wrestle pumas from time to time to practice my skills. That should do it.
Finish
The idea of picking real pumas was not the best one. The missionaries look pretty bruised, but at least they have learned the basics of combat. With a bit luck they can defeat Calvin's henchmen.
ID:1

Some aid

Quest Giver Requirements Requires Reward
Ms8 practice field.png
Reached level 80

Resolve: Army training (The right and the left hand of the devil)
Reach 1 skill points in the profession Field Cook.
Go to Practice Field

Roast Turkey 5/5

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300

Start
Right hand:Hey, you are a field cook, right? These missionaries will not be ready for the fight against Calvin if we do not help them out a bit. Can you make some Roast Turkey? It will give them a bonus to strength and appearance. This will support them in their fight. Quest hint: If you have not learned the required recipe yet, complete the crafting quest line or buy it from the market or the travelling merchant.
Finish
That was some good advice, the missionaries are fighting much better.
ID:1

Training an army

Quest Giver Requirements Requires Reward
Ms8 practice field.png
Reached level 80

Resolve: Army training (The right and the left hand of the devil)
Reach 1 skill points in the profession Tonic Peddler.
Go to Practice Field

Tea 5/5

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300

Start
Right hand:Hey, you are a tonic peddler, right? These missionaries will not be ready for the fight against Calvin if we do not help them out a bit. Can you make some Tea? It will give them an energy bonus. They are pretty exhausted from training. Freshly strengthened they will gain new power. This will support them in their fight. Quest hint: If you have not learned the required recipe yet, complete the crafting quest line or buy it from the market or the travelling merchant.
Finish
That was some good advice, the missionaries are fighting much better.
ID:1

Training an army

Quest Giver Requirements Requires Reward
Ms8 practice field.png
Reached level 80

Resolve: Army training (The right and the left hand of the devil)
Reach 1 skill points in the profession Blacksmith.
Go to Practice Field

Hilt 5/5

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300

Start
Right hand:Hey, you are a blacksmith, right? These missionaries will not be ready for the fight against Calvin if we do not help them out a bit. Can you make some Hilts for their weapons? It will not only help them not to lose their gear, but it will also boost their damage as they hit like little girls at the moment. This will support them in their fight. Quest hint: If you have not learned the required recipe yet, complete the crafting quest line or buy it from the market or the travelling merchant.
Finish
That was some good advice, the missionaries are fighting much better.
ID:1

Training an army

Quest Giver Requirements Requires Reward
Ms8 practice field.png
Reached level 80

Resolve: Army training (The right and the left hand of the devil)
Reach 1 skill points in the profession Master Saddler.
Go to Practice Field

Spurs 5/5

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300

Start
Right hand:Hey, you are a master saddler, right? These missionaries will not be ready for the fight against Calvin if we do not help them out a bit. Can you make some Spurs for their horses? If we have to retreat then this will help to get away as fast as possible. This will shorten the travel time. Quest hint: If you have not learned the required recipe yet, complete the crafting quest line or buy it from the market or the travelling merchant.
Finish
That was some good advice, the missionaries are fighting much better.
ID:1

The right hand's way

Quest Giver Requirements Requires Reward
Ms8 practice field.png
Reached level 80

Resolve: Some aid (The right and the left hand of the devil) or Resolve: Training an army (The right and the left hand of the devil)
Don't accept: The left hand's way (The right and the left hand of the devil)
Unresolved: The left hand's way (The right and the left hand of the devil)
Don't accept: The missionary's way (The right and the left hand of the devil)
Unresolved: The missionary's way (The right and the left hand of the devil)
Go to Practice Field

Robbing trains (9 hours)

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300

Start
Right hand:The people are fully prepared. Time to attack Calvin. When we are finished I will tell you everything you want to know. But first we need to help these poor missionaries.Here is my plan: Calvin's henchmen are transporting the money on the train. He owns the whole Mortimer train company. We'll catch him completely off-guard on one of his trips. Quest hint: You have three options to choose from on how you want to attack Calvin and free the poor missionaries.
Finish
The train ambush went perfectly. Calvin and his scoundrels were caught completely unaware. The missionaries fought like wild berserkers.Right hand:Good job. Unfortunately Calvin got away with the money, but his henchmen will leave the missionaries alone from now on.
ID:1

The left hand's way

Quest Giver Requirements Requires Reward
Ms8 practice field.png
Reached level 80

Resolve: Some aid (The right and the left hand of the devil) or Resolve: Training an army (The right and the left hand of the devil)
Don't accept: The right hand's way (The right and the left hand of the devil)
Unresolved: The right hand's way (The right and the left hand of the devil)
Don't accept: The missionary's way (The right and the left hand of the devil)
Unresolved: The missionary's way (The right and the left hand of the devil)
Go to Practice Field

Duels as challenger: 5/5

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400

Start
Left hand:Forget my brother's plan. He is always too clever and tries to be tricky. I say: we go the direct route. The risk is too high that they get away with the train.Here is my plan: The prophet must go to the mountain instead of waiting for the mountain to move. We preempt them. We will duel all the dirty scoundrels in the area. This will be a message understood. Quest hint: You have three options to choose from on how you want to attack Calvin and free the poor missionaries.
Finish
The plan went perfectly. You and the missionaries streamed out into the prairie and took down every scoundrel prepared to screw anything with a heartbeat. The missionaries fought like wild berserkers.Left hand:Good job. Unfortunately we did not catch Calvin, he fled with the money. But his henchmen will leave the missionaries alone from now on.
ID:1

The missionary's way

Quest Giver Requirements Requires Reward
Ms8 practice field.png
Reached level 80

Resolve: Some aid (The right and the left hand of the devil) or Resolve: Training an army (The right and the left hand of the devil)
Don't accept: The right hand's way (The right and the left hand of the devil)
Unresolved: The right hand's way (The right and the left hand of the devil)
Don't accept: The left hand's way (The right and the left hand of the devil)
Unresolved: The left hand's way (The right and the left hand of the devil)
Go to Practice Field

Fort battle completed: 1/1

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500

Start
Mission Girl:I have a better plan. We missionaries are ready to fight. You taught us well enough to prove our skills. Calvin's henchmen are taking the money to a nearby fort. I say we target the root of the trouble and destroy their fort. Quest hint: You have three options to choose from on how you want to attack Calvin and free the poor missionaries.
Finish
The plan went perfectly. You and the missionaries streamed out into the prairie and attacked the fort. The missionaries fought like wild berserkers.Mission Girl:Good job. Unfortunately we did not catch Calvin, he fled with the money. But his henchmen will leave us alone from now on.
ID:1

The marriage

Quest Giver Requirements Requires Reward
Ms8 missionary.png
Reached level 80

Resolve: The right hand's way (The right and the left hand of the devil) or Resolve: The left hand's way (The right and the left hand of the devil) or Resolve: The missionary's way (The right and the left hand of the devil)
Go to Mission

Resolve: The marriage (The right and the left hand of the devil) or Resolve: Get out of this (The right and the left hand of the devil)

Reward gfx.png

Reward gfx.png

Reward experience.png

300

Start
Right hand:Thanks for helping the people in the mission. But I need your help one last time. You know that I really like this one missionary girl. I promised to marry her, but the marriage means living the life of a missionary, too. Missionaries work all day, I do not know if I can handle this. What should I do?
Finish
Right hand:Phew, thanks for helping me out. Now my brother can tell you what happened in that orphanage.He seems a little devastated that Calvin has managed to pick up all the money from the barn. Talk to him.
ID:1

The marriage

Quest Giver Requirements Requires Reward
Ms8 missionary.png
Reached level 80

Accept: The marriage (The right and the left hand of the devil)
Don't accept: Get out of this (The right and the left hand of the devil)
Unresolved: Get out of this (The right and the left hand of the devil)
Go to Mission

Jobs finished: 999/999

Reward gfx.png

Reward gfx.png

Reward experience.png

350


Title: The left hand of the devil

Start
Right hand:You say I should stand by my word and marry the girl? Yes, that is probably right.But marrying a missionary means a lot of labour. Can you please help me with a bit of that? Quest hint: You have two options to choose from. Read both quests and then choose wisely.
Finish
You help the right hand of the devil to do all the work a missionary has to do. You hands hurt badly, but you know you made a good decision. At least the girl looks really happy.
ID:1

Get out of this

Quest Giver Requirements Requires Reward
Ms8 missionary.png
Reached level 80

Accept: The marriage (The right and the left hand of the devil)
Don't accept: The marriage (The right and the left hand of the devil)
Unresolved: The marriage (The right and the left hand of the devil)
Go to Mission

Marriage swindler (5 hours)

Reward gfx.png

Reward gfx.png

Reward experience.png

200


Title: The right hand of the devil

Start
Left hand:We have to get my brother out of this situation! He can't spend his life here working day and night. I want to teach him to become a famous horse thief. Do you have a plan to get out of here? Quest hint: You have two options to choose from. Read both quests and then choose wisely.
Finish
You learned a trick from an old marriage swindler and teach it to the right hand. Poor girl, but at least the right hand of the devil looks happy now.
ID:1

Snoop around

Quest Giver Requirements Requires Reward
Ms8 barn.png
Reached level 80

Resolve: Playing sheriff (The right and the left hand of the devil)
Go to Barn

Resolve: Snoop around (The right and the left hand of the devil)

Reward gfx.png

Reward gfx.png

Reward experience.png

360

Start
Right hand:That was strange... a man giving us money because we pretended to be federal agents. He tried to bribe the law... There has to be more behind that.He told us not to go to that barn. We should spy on it. They keep it shut all day. Maybe we can find out something if we disguise ourselves as missionaries and sneak into the barn at night. They all wear pilgrim head garments. This should be ok. Quest hint: Can't see the next quest? Read the text closely to find the time and equipment you need.
Finish
You tell the left and the right hands everything you know about Calvin. The right hand has a crush on one of the girls there. The left hand is mad that Calvin got away with the money he planned to steal. They both agree to help the people in the mission out of different motives.The left hand promises to tell you all he knows once you manage to get the money back and give him a share.
ID:1

The real truth

Quest Giver Requirements Requires Reward
Ms8 left hand.png
Reached level 80

Resolve: The marriage (The right and the left hand of the devil)
Go to The left hand of the devil

Pony 5/5

Reward gfx.png

Reward gfx.png

Reward experience.png

3000


$1000
25 Bonds

Lucky Charm
Start
Left hand: Now it is time to tell you the truth. All the money I wanted to steal from these missionaries is gone. Give me your horse and I will tell you the whole story.
Finish
Left hand: What is that??? Ponies??? Well, screw it. I'll tell you what happened in that orphanage. We all were there. You, me, my brother and Calvin. Children around us were picked up. But not us.One day, a shady man came and wanted to adopt a child to recruit him. This man was nobody other than Wesley Hardin, the deadliest gunslinger of all time. It was said that he has killed 42 people. We all were scared.He never had a son so he wanted to train somebody to be as vile as him.You know... we never did get along well with Calvin. He was a misfit. Renly kept annoying him with his scary harmonica playing. It always ended up with Calvin crying, he was a real whiner. This is why he freaked out when he heard that song at Saltwater.So the day Mr Hardin wanted to pick us up came. We hid in our secret treehouse and left poor Calvin. He was picked up instead of us by the shady man.Somehow it is our fault that he is what he is today. We could have saved him.What a story. You now remember. It was really mean of you. But children are cruel. You should go to the sheriff with your accusations against Calvin.

</spoiler>

Unchained

<spoiler>

ID:1

The password

Quest Giver Requirements Requires Reward
Ms9 pit.png
Reached level 90

Resolve: The club (Unchained)
Go to Secret Club

Equip Password 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

400

Start
The password... All you can imagine is that Calvin took place in the Poker Championship. This means he likes to play cards, poker and all other kinds of gambling. Maybe you should try jobs that involve places like this for a clue.
Finish
Finally you gained access to the secret club with the password. That was difficult. Calvin is doing a big deal to keep his inner circle very exclusive.You look around. Slaves are presented everywhere for purchase but Hilda is not here. To get Calvin's attention you feign interest in one of the expensive slaves. Calvin took the bait. He invites you to his private home. Hilda has to be there. The plan: buy a very good expensive slave and pretend an incidental interest in Hilda.
ID:1

Next stop Shadyland

Quest Giver Requirements Requires Reward
Sheriffnpc.png
Reached level 90

Resolve: The real truth (The right and the left hand of the devil)

Resolve: Search for a hint (Unchained)

Reward gfx.png

Reward gfx.png

Reward experience.png

300

Start
Sheriff: Orphanage? You say Calvin is involved in shady business and claiming protection money from peaceful missionaries? I said, I can't help you with that if you do not bring me any evidence. I will not turn against the hand that feeds me just on assumptions.Anyways, we have way more serious problems in the area than that. We hear stories about slavery. This is a major crime in this part of the prairie. The West is a free land.Find out who is doing this business, kid. Talk to the sheriff in Shadyland. He is the one who reported this.
Finish
Sheriff:You have met the sheriff of Shadyland. Help him solve this case. I want to have the culprit kept behind bars.
ID:1

Search for a hint

Quest Giver Requirements Requires Reward
Ms9 sheriff.png
Reached level 90

Accept: Next stop Shadyland (Unchained)
Go to Shadyland Sheriff

Hint 1/1
Picture

Reward gfx.png

Reward gfx.png

Reward experience.png

355

Start
Sheriff: Welcome to Shadyland. I am the local sheriff here. Fitzburn sent you as a reinforcement? Very good.I am trying to solve the cases of slavery that have occurred around this town. I have no clue what to do and who is behind all this. Can you please roam the area and interrogate some people that are working on the fields? Slaves have been spotted in some special jobs. Maybe you can find out something. Quest hint: No clue what to do? Do some jobs and ask people.
Finish
Sheriff:You met some workers on a cotton field? They provided you with a hint. Lets see. A marriage invitation... Oh, there is a picture inside.
ID:1

Find the couple

Quest Giver Requirements Requires Reward
Ms9 sheriff.png
Reached level 90

Resolve: Search for a hint (Unchained)
Go to Shadyland Sheriff

Resolve: Free Rondo (Unchained)

Reward gfx.png

Reward gfx.png

Reward experience.png

320

Start
Sheriff: What did you find out on the cotton field? You report to the sheriff that you have met some people that report about a case of slavery. They said they have been co-workers with a young couple. Obviously they have planned to marry. They sent out these invitations but after that, they have never been seen.Sheriff: Hmm, they have the suspicion that these workers have been slaves and their owner did not allow them to marry. So they fled the plantation. A possible solution... Get on their heels. There is a picture of the loving couple inside the invitation. You should be able to find them with that. They have to be somewhere on this map. Quest hint: Equip the picture and look around the area.
Finish
You have found one of the two missing persons.Sheriff: Hello Rondo, I am the sheriff here. You are safe now.
ID:1

Free Rondo

Quest Giver Requirements Requires Reward
Holy rock.png
Reached level 90

Accept: Find the couple (Unchained)
Equip Picture 1/1
Go to Holy rock

Picture 1/1

NPC duels won: 5/5

Reward gfx.png

Reward gfx.png

Reward experience.png

299

Start
Your search has brought you to a mountain. Some activity is going on there. You spot some people there too. A couple others are shackled... Can this be a slave transport? You decide to sneak a bit closer. You make your way through the rocks closer to the camp. Gotcha! One of the shackled men is the one on the marriage picture.You draw your gun and knock out the guards.
Finish
You free the shackled man. His name is Rondo. You show him the picture.Rondo: Thanks for saving me. This picture... My sweet Hilda. Oh how I miss her. We planned to marry but the landlord did not want us to. That is why we tried to flee from the cotton field. He caught us and sold each of us to a different man. I do not know if Hilda is dead or alive.Poor Rondo. You decide to help him and take revenge on his former landlord. This man belongs behind bars. Together you return to the sheriff.
ID:1

Find Mr. Crittle

Quest Giver Requirements Requires Reward
Ms9 sheriff.png
Reached level 90

Resolve: Find the couple (Unchained)
Go to Shadyland Sheriff

Resolve: Destroy Crittle's camp (Unchained)

Reward gfx.png

Reward gfx.png

Reward experience.png

340

Start
Rondo can identify his former owner, Mr. Crittle, the one who sold him. Slavery is a major crime in the prairie and needs to be punished. You two have the same goal: getting Mr. Crittle behind bars so you agree to work together.Sheriff: Rondo has described his former owner. Mr. Crittle is smoking a lot cigars, has a long scar on his face, brown hair, and wears glasses. He must be hiding somewhere in the prairie. Find him.
Finish
You managed to deliver Mr. Crittle and his henchmen to the sheriff. Perfect! During interrogating Crittle you find out that he is not the one behind all this.Obviously, Rondo's wife-to-be Hilda is still alive. He sold her back to the man he bought her from. This seems to be the man behind the slavery. But his true identity is unknown to Crittle. It seems he makes a big deal in hiding his identity.But nobody will be able to hide from you for long. You have a trace to the real culprit. All you have to do is find out where Hilda is.
ID:1

Find Mr. Crittle

Quest Giver Requirements Requires Reward
Crittle1.png
Reached level 90

Accept: Find Mr. Crittle (Unchained)
Unresolved: Find Mr. Crittle (Unchained)
Go to Mr. Crittle

Defeat Mr.Crittle $-500
Start
This man seems to fit Rondo's description. If you are sure it is him go and take him down.
Finish
Ahw, bad luck. This was not the one. This man has blond hair. Listen to Rondo's description once more and find the real culprit.
ID:1

Find Mr. Crittle

Quest Giver Requirements Requires Reward
Crittle1.png
Reached level 90

Accept: Find Mr. Crittle (Unchained)
Unresolved: Find Mr. Crittle (Unchained)
Go to Mr. Crittle

Defeat Mr.Crittle $-500
Start
This man seems to fit Rondo's description. If you are sure it is him go and take him down.
Finish
Ahw, bad luck. This was not the one. This man has no glasses. Listen to Rondo's description once more and find the real culprit.
ID:1

Find Mr. Crittle

Quest Giver Requirements Requires Reward
Crittle1.png
Reached level 90

Accept: Find Mr. Crittle (Unchained)
Go to Mr. Crittle

Defeat Mr.Crittle

Reward gfx.png

Reward gfx.png

Reward experience.png

300

Start
This man seems to fit Rondo's description. If you are sure it is him go and take him down.
Finish
Mr. Crittle: How dare you to take me down? Me, Mr. Crittle. I have influential friends. My henchmen will bring you down in a blink of an eye if you do not free me this very instant.
ID:1

Destroy Crittle's camp

Quest Giver Requirements Requires Reward
Crittle1.png
Reached level 90

Resolve: Find Mr. Crittle (Unchained)
Go to Mr. Crittle

Petrol Bomb 1/1

Construct a mission (4 hours)

Reward gfx.png

Reward gfx.png

Reward experience.png

360

Start
The good news: You caught the right one. The bad news: It seems like Mr. Crittle is well protected. He is yelling and shouting at you. His henchmen will arrive here very soon. You should set up a nice welcome for them.Rondo: I have a good idea how to take down all his henchmen at once. First, we will build up a mission. They should think we think ourselves safe and erect a mission for the poor slaves on Crittle's plantation. If they take the bait they will probably wait until night and ambush the mission in the darkness. Second, we will fabricate some petrol bombs. Once the henchmen enter the mission we can knock them out all at once with a skillful throw. I was able to escape a slave camp with the help of these. For a petrol bomb you need a bottle of rum and a roll of cloth. A tonic peddler's job will help to manufacture a petrol bomb with these ingredients. Now go ahead.
Finish
Together with Rondo you were able to construct a shabby looking mission. It looks like you plan to give the slaves on Crittle's plantation a new home here. In reality this is a trap. You lie and wait in some distance of your mission.Rondo's plan worked out. The henchmen tried to ambush your mission. Once they are all in you knock them all out with your petrol bomb.You cuff these outlaws up and take them all in to the sheriff. Time to interrogate Mr.Crittle a bit. He will be more talkative with all his henchmen behind bars.
ID:1

Find Hilda the tough way

Quest Giver Requirements Requires Reward
Ms9 sheriff.png
Reached level 90

Resolve: Find Mr. Crittle (Unchained)
Don't accept: Find Hilda the easy way (Unchained)
Unresolved: Find Hilda the easy way (Unchained)
Go to Shadyland Sheriff

Wanted persons caught: 5/5

Reward gfx.png

Reward gfx.png

Reward experience.png

300

Start
Sheriff: Well done. We have arrested the middleman. But without his boss we will never pluck the root of slavery from the prairie. How can we find out his identity?You are good at bounty hunting are you? How about catching some petty criminals. Somebody must know something.
Finish
You pinched every criminal in the prairie you could find. And finally you found a hint. One of the interrogated outlaws claims that he has worked for a man called ... Calvin. Who would have thought that? The outlaw claims that he was supposed to transport slaves. He assures that he declined the job and went underground since then. But to arrest him you will need solid proof. A mere accusation of a scoundrel is worth nothing.
ID:1

Find Hilda the easy way

Quest Giver Requirements Requires Reward
Ms9 sheriff.png
Reached level 90

Resolve: Find Mr. Crittle (Unchained)
Don't accept: Find Hilda the tough way (Unchained)
Unresolved: Find Hilda the tough way (Unchained)
Go to Shadyland Sheriff

Time spent working: 43200/43200

Reward gfx.png

Reward gfx.png

Reward experience.png

300

Start
Sheriff: Well done. We have arrested the middleman. But without his boss we will never pluck the root of slavery from the prairie. How can we find out his identity?You are good at doing jobs are you? How about helping out some people in the prairie. Once you have earned some trust with honest work you will get some information.
Finish
You pinched every employer in the prairie you could find. And finally you found a hint. One of the farmers you have worked for seems to have received an offer to buy a slave. He affirms that he declined. But the name behind this is... Calvin. Who would have thought about that. But to arrest him you will need solid proof. A mere accusation of an old farmer is worth nothing.
ID:1

Caught in the act

Quest Giver Requirements Requires Reward
Ms9 sheriff.png
Reached level 90

Resolve: Find Hilda the tough way (Unchained) or Resolve: Find Hilda the easy way (Unchained)
Go to Shadyland Sheriff

Resolve: The password (Unchained)

Reward gfx.png

Reward gfx.png

Reward experience.png

450

Start
Sheriff: Calvin, seriously? I mean, this man is supporting the police, he is a great benefactor, you mean all this is just a smoke screen for his shady business?We need proof. This means you will have to catch him in the act. If you can arrange for him to sell you a slave we will be able to fill out this warrant.We need a solid plan. Calvin will not sell a slave to a stranger though. You have to gain his trust somehow.My agents have found out that he is meeting his inner circle somewhere in the prairie in his secret club every Monday and Friday. You have to find this place. I bet it is in a very deserted area. Calvin knows how you look. Luckily for you, they all hide their faces from each other. Be sure to disguise yourself with a mask. You have to look like a wealthy shot. Calvin needs to smell a big fish. I recommend a fancy cowboy hat and a fancy waistcoat. Good luck!
Finish
Sheriff:Perfect, you found the secret spot of Calvin's slave business. All you have to do is to make a deal with him.Rondo begs you to come with. He really wants to see his Hilda. It is risky but you agree to take him with you. Maybe you will need some fire assistance.
ID:1

The club

Quest Giver Requirements Requires Reward
Ms9 pit.png
Reached level 90

Accept: Caught in the act (Unchained)
You can complete this quest on a Monday. or You can complete this quest on a Friday.
Equip Fancy waistcoat 1/1
Equip Fancy cowboy hat 1/1
Equip Mask 1/1
Go to Secret Club

Reward gfx.png

Reward gfx.png

Reward experience.png

320

Start
Finally you managed to find the secret club. There is a huge door barring the entrance. You decide to knock. The peephole is opening.Bouncer:Good evening mister. What is the password?A secret password??? Phew, uhm... What can this be?! You have no idea.
Finish
Damn. You came this far, but without a password you will not be able to gain access...
ID:1

Ransom Hilda

Quest Giver Requirements Requires Reward
Ms9 candyland.png
Reached level 90

Resolve: Caught in the act (Unchained)
Go to Calvin's Mansion

Forged money 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

500

Start
Hilda is employed as Calvin's private home keeper. You start to feign some interest in her because she is fluent in other languages. Calvin is happy because you want to buy two salves from him. Everything went well until Rondo and Hilda see each other. Calvin gets suspicious.Calvin: Hey wait a moment? Do you know each other somehow? Well this changes her price a bit. If you really want Hilda, I want to make business out of it: an extremely high sum of money. How should you get so much money? The only solution that pops your mind is forged money...To forge money, you need a printing plate from a bank and some indigo for the color of the fake dollar notes. Then you need to get to the Western Star Newspaper company and print some money.But you can't just walk into the Western Star offices and print some forged money. Wait until everybody leaves. The newspaper office closes at 6pm and opens again at 8am.
Finish
You hand over an enormous amount of freshly printed money. The deal is through. Calvin is happy with his money. You have freed Hilda and have bullet proof evidence that Calvin is a criminal. Perfect. Just as you want to walk out of the door Calvin calls you back...
ID:1

Accept the handshake

Quest Giver Requirements Requires Reward
Ms9 candyland.png
Reached level 90

Resolve: Ransom Hilda (Unchained)
Don't accept: Decline the handshake (Unchained)
Unresolved: Decline the handshake (Unchained)
Go to Calvin's Mansion

Reward gfx.png

Reward gfx.png

Reward experience.png

300

Start
Calvin: One moment. This is how you make deals? We need a handshake to seal it.Shaking the hand of this man? You do not want to have trouble, so you accept. Quest hint: The peaceful way is recommended for adventurers and workers.
Finish
Calvin is shaking your hand so hard that your mask is falling down. Oh no. This will be trouble.
ID:1

Oops

Quest Giver Requirements Requires Reward
Ms9 candyland.png
Reached level 90

Resolve: Accept the handshake (Unchained)
Go to Calvin's Mansion

Break up gangs (3 hours)

Reward gfx.png

Reward gfx.png

Reward experience.png

300

Start
Calvin: Your mask has fallen down. You?! You fooled me?! Men! Get him!.Calvin's gang is circling you. These are way too many men. But you will not give up without a fight.
Finish
Calvin's gang are just too many people. You are not able to take them all out. They caught you sore and bruised and handcuffed your feet and hands.Calvin: This was the last time you interfere in my business. You will work in my mine until the cows go home. I have a small surprise for you. The man who took me from the orphanage: his last name was McQueen. Yes, you are right. My name is Calvin McQueen, or Bad McQueen how I liked to call myself years ago. The first Outlaw you had to face in your life years ago.Since you bullied me at the orphanage I swore to take revenge and bitter up your life. That went really well. I was your first enemy, I burned your Outpost and now I will take you out forever. Muahahaha!
ID:1

Decline the handshake

Quest Giver Requirements Requires Reward
Ms9 candyland.png
Reached level 90

Resolve: Ransom Hilda (Unchained)
Don't accept: Accept the handshake (Unchained)
Unresolved: Accept the handshake (Unchained)
Go to Calvin's Mansion

Reward gfx.png

Reward gfx.png

Reward experience.png

300

Start
Calvin: One moment. This is how you make deals? We need a handshake to seal it.Shaking the hand of this man? No way, you decide to decline it. Quest hint: The furious way is recommended for duelists and soldiers.
Finish
Calvin's eyes are widening in anger. He seems to fume. In rage he shoves the mask from your face.
ID:1

Rage

Quest Giver Requirements Requires Reward
Ms9 candyland.png
Reached level 90

Resolve: Decline the handshake (Unchained)
Go to Calvin's Mansion

NPC duels won: 25/25

Reward gfx.png

Reward gfx.png

Reward experience.png

300

Start
Calvin: You?! You fooled me?! Men! Get him!.Calvin's gang is circling you. There are way too many men. But you will not give up without a fight.
Finish
Calvin's gang are just too many people. You are not able to take them all out. They caught you sore and bruised and handcuffed your feet and hands.Calvin: This was the last time you interfere in my business. You will work in my mine until the cows go home. I have a small surprise for you. The man who took me from the orphanage: his last name was McQueen. Yes, you are right. My name is Calvin McQueen, or Bad McQueen how I liked to call myself years ago. The first Outlaw you had to face in your life years ago.Since you bullied me at the orphanage I swore to take revenge and bitter up your life. That went really well. I was your first enemy, I burned your Outpost and now I will take you out forever. Muahahaha!
ID:1

The mine

Quest Giver Requirements Requires Reward
Ms9 mine.png
Reached level 90

Resolve: Oops (Unchained) or Resolve: Rage (Unchained)
Go to Deep Dark Mine

Dig for rare gemstones (12 hours)

Reward gfx.png

Reward gfx.png

Reward experience.png

520

Start
As you regain consciousness you find yourself in a dark mine. A lot of slaves are working there digging up rare gemstones. OUCH ! Somebody whipped you.Overseer: Hey, you! Do not stand and stare. You are here to work.You have no chance but to start working... Bad McQueen. The outlaw you faced in your first adventure in The West. So Calvin has been your nemesis ever since. He is behind everything. And all because you kept bullying him when you were kids. Is that your fault?Buried in thought you start your labor.
Finish
Your hands hurt from the hard labor. You have to get out of this mine. Otherwise you will rot in here. You need a plan to trick the overseer.
ID:1

Plan A

Quest Giver Requirements Requires Reward
Ms9 mine.png
Reached level 90

Resolve: The mine (Unchained)
Don't accept: Plan B (Unchained)
Unresolved: Plan B (Unchained)
Go to Deep Dark Mine

Lead 15/15

Reward gfx.png

Reward gfx.png

Reward experience.png

444

Start
The other slaves have been able to find an old gun in the mine. It must be a hundred years old. It seems to work, but unfortunately it has no bullets. Beside gem stones, the mine carries lead. Pieces of lead make perfect bullets.
Finish
The weapon works. Finally you are able to bolt out of the mine. Time to head to the sheriff of Shadyland and tell him what happened.
ID:1

Plan B

Quest Giver Requirements Requires Reward
Ms9 mine.png
Reached level 90

Resolve: The mine (Unchained)
Don't accept: Plan A (Unchained)
Unresolved: Plan A (Unchained)
Go to Deep Dark Mine

Bounty received: 10000/10000

Reward gfx.png

Reward gfx.png

Reward experience.png

444

Start
You sneak up to the overseer and tell him that you are a famous bounty hunter.Overseer: Famous bounty hunter hum? A lot of money behind that hum? Then show me how much money you can earn with that and I might let you go.
Finish
You were able to trick the overseer with your bounties. You shared the bounty and he let you free. You are happy that all outlaws are corrupt. Time to head back to the Shadyland sheriff and get your warrant.
ID:1

The Warrant

Quest Giver Requirements Requires Reward
Ms9 sheriff.png
Reached level 90

Resolve: Plan A (Unchained) or Resolve: Plan B (Unchained)
Go to Shadyland Sheriff

Open warrant 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

200

Start
You made your way out of the mine and report everything to the sheriff.Sheriff: A gemstone mine? With slave work? This is sufficient to get a warrant.The problem is, that I am a sheriff. Fitzburn is a sheriff too. But only a marshal can request a warrant for somebody with Calvin's political influence.
Finish
You got a warrant against Calvin.
ID:1

The Warrant

Quest Giver Requirements Requires Reward
Ms9 sheriff.png
Reached level 90

Resolve: The Warrant (Unchained)
Go to Shadyland Sheriff

Signature 10/10
Signed Warrant

Reward gfx.png

Reward gfx.png

Reward experience.png

600

Start
Sheriff: Well done we have a warrant. But law is law. The West does not seem very bureaucratic, but there are rules still. Especially for influential people like Calvin. To make this warrant rightful, you will need signatures of at least 10 people. I cant sign it because I am a man of law. You need signatures from civilians. Do you think you can get these?
Finish
Sheriff: Perfect, you got the warrant signed and sealed. Now arrest Calvin.Unfortunately he barricaded himself in his fortified manor. You will need a small army to conquer his residence.
ID:1

Signatures

Quest Giver Requirements Requires Reward
Mainstory fort burned.png
Reached level 90

Accept: The Warrant (Unchained)
Go to Burned down Outpost

Signature
Start
You enter the burned outpost. Your faithful friend, the coyote shoe, is waiting for you to finish your adventure here. And another person. It is Sam.Sam: Nice to see you. You know, you helped us so much at Newport, we decided to build up your home again with the gems you donated. Once you finish your adventure, you will have a home here.You thank Sam and the villagers a thousand times.
Finish
You got a signature for the warrant.
ID:1

The Signatures

Quest Giver Requirements Requires Reward
Mainstory newport city.png
Reached level 90

Accept: The Warrant (Unchained)
Go to Newport

Signature
Start
You enter Newport City. Like your first entrance, you are welcomed by Rattlesnake, the moody gunslinger.Rattlesnake: I will sign this warrant with pleasure. Things are way better in Newport since you helped us. And I am the new mayor.Rattlesnake shows you his sheriff's badge with pride.
Finish
You got a signature for the warrant.
ID:1

The Signatures

Quest Giver Requirements Requires Reward
Mainstory fortmencer farm.png
Reached level 90

Accept: The Warrant (Unchained)
Go to Bonnie's Farm

Signature
Start
Bonnie's farm looks prosperous. You see Seth and Nigel working the cattle. They are employed on the farm and are not dealing in any shady tonics or lost treasures anymore.Bonnie: Look who is here, thanks for everything. Since Fort Mencer is gone, I can breed cattle again without them being stolen by outlaws. Give me this warrant. I will sign it.
Finish
You got a signature for the warrant.
ID:1

The Signatures

Quest Giver Requirements Requires Reward
Mainstory sadhill gallow.png
Reached level 90

Accept: The Warrant (Unchained)
Go to Sad Hill gallows

Signature
Start
Sadhill is looking better. The war has ended and the town is buzzing with people. Once you arrive at the gallows you see a filthy outlaw running away. This must be the new partner of the brunette.Brunette: Welcome back. Your job as my accomplice in the gallows trick has been taken. Business is running better than before. A warrant? Of course I will sign it.
Finish
You got a signature for the warrant.
ID:1

The Signatures

Quest Giver Requirements Requires Reward
Mainstory 6 saloon.png
Reached level 90

Accept: The Warrant (Unchained)
Go to Crystal Town

Signature
Start
Crystal town. The smell of petty criminals is gone. Since the Queen Carossa has left and the Poker Championship is over, the town is back to normal. Well some things never change. A girl is bumping into you and slips some cash from your shirt.Bella: You? Hi! How is the search for Calvin going? You need help. Of course I will sign you this warrant.Before you wave goodbye to Bella you check your belongings and claim back the money she stole from you.
Finish
You got a signature for the warrant.
ID:1

The Signatures

Quest Giver Requirements Requires Reward
Mainstory 7 ranch.png
Reached level 90

Accept: The Warrant (Unchained)
Go to Saltwater Ranch

Signature
Start
You arrive at Saltwater Ranch. Jenny has married Cheyenne in the meantime. They seem a happy couple.Jenny: Thanks for everything. We earned a fortune with the ranch since you helped erecting the station here. Of course I help you with this warrant.As you want to leave you hear a sound of a harmonica song. Smiling you leave the ranch.
Finish
You got a signature for the warrant.
ID:1

The Signatures

Quest Giver Requirements Requires Reward
Ms8 prison.png
Reached level 90

Accept: The Warrant (Unchained)
Go to High Security Prison

Signature
Start
The left and the right hand of the devil are sitting behind bars. They seem to enjoy the time together. Finally they have stopped constantly arguing. You get their signatures and leave.
Finish
You got a signature for the warrant.
ID:1

The Signatures

Quest Giver Requirements Requires Reward
Barkeeper.png
Reached level 90

Accept: The Warrant (Unchained)

Signature

Signature

Signature
Start
You enter the good old saloon. Since you helped out Henry with Bad McQueen, he has plenty of customers.Henry: You are only missing three more signatures? Waupee, Maria and I will sign the warrant. You helped us a lot in the past years. Time to give something back.
Finish
You got a signature for the warrant.
ID:1

An army

Quest Giver Requirements Requires Reward
Ms9 salves.png
Reached level 90

Resolve: The Warrant (Unchained)
Go to Enslaved People

Free slaves (4 hours)

Reward gfx.png

Reward gfx.png

Reward experience.png

330

Start
Calvin barricades behind the walls of his mansion. You have never seen a better fortified manor than this fort. No way to tear it down alone. You have learned from the mistake at Fort Mencer.But you will need a whole army for that. And you know where to get one. If you can free the slaves from the mines they will agree to help you.
Finish
The slaves thank you for freeing them. You can't believe your eyes: the Indians from your outpost, the kidnapped people in Newport, they are all here.They are ready to bar the man who caught them... well, with some training.
ID:1

Preparing the showdown

Quest Giver Requirements Requires Reward
Ms9 salves.png
Reached level 90

Resolve: An army (Unchained)
Reach 1 skill points in the profession Field Cook.
Go to Enslaved People

Vegetable dumpling 5/5

Reward gfx.png

Reward gfx.png

Reward experience.png

350

Start
You are a field cook. With your skills you will be able to provide the slaves with some items that help in the fight against Calvin. Vegetable dumplings add a bonus on the skill leadership.
Finish
Slaves:We feel prepared for the final showdown. Calvin will pay for what he did to us.
ID:1

Preparing the showdown

Quest Giver Requirements Requires Reward
Ms9 salves.png
Reached level 90

Resolve: An army (Unchained)
Reach 1 skill points in the profession Tonic Peddler.
Go to Enslaved People

Fruit liqueur 5/5

Reward gfx.png

Reward gfx.png

Reward experience.png

350

Start
You are a tonic peddler. With your skills you will be able to provide the slaves with some items that help in the fight against Calvin. Fruit liqueur adds a bonus on health.
Finish
Slaves:We feel prepared for the final showdown. Calvin will pay for what he did to us.
ID:1

Preparing the showdown

Quest Giver Requirements Requires Reward
Ms9 salves.png
Reached level 90

Resolve: An army (Unchained)
Reach 1 skill points in the profession Blacksmith.
Go to Enslaved People

Cooling Cloth 5/5

Reward gfx.png

Reward gfx.png

Reward experience.png

350

Start
You are a master blacksmith. With your skills you will be able to provide the slaves with some items that help in the fight against Calvin. A cooling cloth adds an attack bonus for fort battles.
Finish
Slaves:We feel prepared for the final showdown. Calvin will pay for what he did to us.
ID:1

Preparing the showdown

Quest Giver Requirements Requires Reward
Ms9 salves.png
Reached level 90

Resolve: An army (Unchained)
Reach 1 skill points in the profession Master Saddler.
Go to Enslaved People

Bridle 5/5

Reward gfx.png

Reward gfx.png

Reward experience.png

350

Start
You are a master saddler. With your skills you will be able to provide the slaves with some items that help in the fight against Calvin. A bridle adds 50% speed. In case of a retreat this will be helpful.
Finish
Slaves:We feel prepared for the final showdown. Calvin will pay for what he did to us.
ID:1

The Last Battle

Quest Giver Requirements Requires Reward
Ms9 salves.png
Reached level 90

Resolve: Preparing the showdown (Unchained)
Go to Calvin's Mansion

Fort battle won: 1/1

Reward gfx.png

Reward gfx.png

Reward experience.png

500

Start
The final battle has arrived. You have a look at your army. The slaves might not be the best fighters, but they are brave and determined. You decide to hold a small speech.You:I see a whole army of my countrymen, here in defiance of tyranny! You have come to fight as free men. And free man you are!Fight and you may die. Run and you will live at least awhile. And dying in your bed many years from now, would you be willing to trade all the days from this day to that for one chance, just one chance, to come back here as young men and tell our enemies that they may take our lives but they will never take our freedom!
Finish
Encouraged by your glorious speech you won the battle. You have arrested Calvin and freed all remaining slaves. Rondo and Hilda can finally marry. The West will be a more peaceful part of the prairie. Now you have to decide what to do with your nemesis.
ID:1

Take Calvin into prison

Quest Giver Requirements Requires Reward
Ms9 candyland.png
Reached level 90

Resolve: The Last Battle (Unchained)
Don't accept: Take Calvin to the Outpost (Unchained)
Unresolved: Take Calvin to the Outpost (Unchained)
Go to Calvin's Mansion

Title: The law
Start
You decide that Calvin will rot in prison.He was the one behind the ambush on the saloon, the outpost, Newport, everything. He deserves his penalty.
Finish
Calvin: Your decision is to let me rot in prison with all the other scoundrels. The prairie might be safe but this makes you nothing better than me. And there will be new enemies to face. Jails will be full soon.You are confident you made the right choice. You are the prairie's law.
ID:1

Take Calvin to the Outpost

Quest Giver Requirements Requires Reward
Ms9 candyland.png
Reached level 90

Resolve: The Last Battle (Unchained)
Don't accept: Take Calvin into prison (Unchained)
Unresolved: Take Calvin into prison (Unchained)
Go to Calvin's Mansion

Title: Angel of mercy
Start
You decide that Calvin needs help.Yes, he did bad things, but it is your fault partly. You bullied him at the orphanage, you could have saved him from being picked up by the criminal McQueen.You decide that Calvin should live with you on the Outpost.
Finish
Calvin: Your decision is to let me live in the Outpost to get a second chance? That is very brave.You know that Calvin might run away or ambush you, but giving him no second chance would make you no better than him.
ID:1

Celebration

Quest Giver Requirements Requires Reward
Ms9 candyland.png
Reached level 90

Resolve: Take Calvin into prison (Unchained) or Resolve: Take Calvin to the Outpost (Unchained)
Go to Calvin's Mansion

Perform with Buffalo Bill (1 hour)

Reward gfx.png

Reward gfx.png

Reward experience.png

5000


50 Bonds
$5000

Festive hero jacket
Start
Calvin will leave the inhabitants of the prairie alone. You are certain that a new enemy will come. The prairie is full of outlaws of the worst kind. But for the moment you only want to celebrate.A proper Wild West Show will be the perfect celebration for this day.
Finish
You have invited everybody: Sam, the Indians, Seth, Nigel, The devil brothers, Harmonica, The brunette, Bella, Bonnie, Jenny, the Newport people, the saloonies and so on. You friend Shoe is at your side.You friends have a special present for you: a jacket that will remind you of your adventure. With a smile on your lips you watch the sun setting down. This is a night to celebrate. As soon as it rises again, new adventures will await.

</spoiler>