Building: Difference between revisions
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==Tailor== | ==Tailor== | ||
[[File: | [[File:Tailor.png|right]] | ||
{| | {| | ||
|'''Level''' | |'''Level''' | ||
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==Gunsmith== | ==Gunsmith== | ||
[[File: | [[File:Gunsmith.png|right]] | ||
{| | {| | ||
|'''Level''' | |'''Level''' | ||
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==General Store== | ==General Store== | ||
[[File: | [[File:General.png|right]] | ||
{| | {| | ||
|'''Level''' | |'''Level''' | ||
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|1000 | |1000 | ||
|} | |} | ||
=Notes= | =Notes= | ||
- The construction point formula is '''CP = (LP/10+5)*M*t''' | - The construction point formula is '''CP = (LP/10+5)*M*t''' |
Revision as of 00:03, 28 July 2010
Buildings
Town Hall
Level | Construction Points | |
1 | Prebuilt | |
2 | 200 | |
3 | 300 | |
4 | 400 | |
5 | 500 | |
6 | 600 | |
7 | 700 | |
8 | 800 | |
9 | 900 | |
10 | 1000 |
Mortician
Level | Construction Points | |
1 | 200 |
<br\> <br\> <br\>
Bank
Level | Construction Points | |
1 | Prebuilt | |
2 | 200 | |
3 | 400 | |
4 | 600 | |
5 | 800 | |
6 | 1000 | |
7 | 1200 | |
8 | 1600 | |
9 | 1600 | |
10 | 1800 |
Hotel
Level | Construction Points | |
1 | 200 | |
2 | 400 | |
3 | 600 | |
4 | 800 | |
5 | 1000 |
Tailor
Level | Construction Points | |
1 | 100 | |
2 | 200 | |
3 | 300 | |
4 | 400 | |
5 | 500 | |
6 | 600 | |
7 | 700 | |
8 | 800 | |
9 | 900 | |
10 | 1000 |
Gunsmith
Level | Construction Points | ||||
1 | 100 | ||||
2 | 200 | ||||
3 | 300 | ||||
4 | 400 | ||||
5 | 500 | ||||
6 | 600 | ||||
7 | 700 | ||||
8 | 800 | ||||
9 | 900 | ||||
10 | 1000 | 11 | 1100 | ||
12 | 1200 | ||||
13 | 1300 | ||||
14 | 1400 | ||||
15 | 1500 |
General Store
Level | Construction Points | |
1 | 100 | |
2 | 200 | |
3 | 300 | |
4 | 400 | |
5 | 500 | |
6 | 600 | |
7 | 700 | |
8 | 800 | |
9 | 900 | |
10 | 1000 |
Notes
- The construction point formula is CP = (LP/10+5)*M*t Where 'CP' is construction points, 'LP' is labour points, 'M' is motivation percent and 't' is the number of 30 minute intervals.
- Per building level the Town Hall reduces difficulty of building other buildings by 5.
- Unlike fort buildings, spare building points will be carried over to the next level, unless you complete the building.