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== Part 4 - Down With Fort Mencer == | == Part 4 - Down With Fort Mencer == | ||
{{Quests | |||
|name=Follow the trail | |||
|questgiver=Sheriff John Fitzburn | |||
|filename= | |||
|unlock=Reached level 40<br /> | |||
This quest can only be accepted after 9 Dec 13, 10:00 o'clock.<br /> | |||
Resolve: Possibility 1 (No water in Newport) or Resolve: Possibility 2 (No water in Newport) or Resolve: Possibility 3 (No water in Newport) | |||
|complete=Pickaxe 10/10 | |||
|reward={{Reward|experience|90|90 Experience points}} | |||
|start text=You solved the water shortage problem at Newport - it was the Mayor? Wow, who would have thought that? You say he sold the water to some guy called Calvin? Calvin. I know this name. A Calvin is a big buzz in industry and politics and even supports the police services. But I bet that is a coincidence and he meant another Calvin. Your next task is to find out where these pipes are going to come closer to the real culprit. But digging up where these pipes lead... it must be hundreds of miles. You cannot do this on your own. Me and my deputies will help you with that. Just get us some pickaxes. | |||
|finish text=My men have been digging for hours now. There is good and bad news. The good news: My men found the end of the pipes. The bad news: The pipes are ending at Fort Mencer. | |||
}} | |||
{{Quests | |||
|name=Follow the trail | |||
|questgiver=Sheriff John Fitzburn | |||
|filename= | |||
|unlock=Reached level 40<br /> | |||
Resolve: Follow the trail (Down with Fort Mencer) | |||
|complete=Resolve: Fort Mencer (Down with Fort Mencer) | |||
|reward={{Reward|experience|25|25 Experience points}} | |||
|start text=The pipes are leading to Fort Mencer. You do not know what that is? This is a mighty outlaw Fort. It is armed to the teeth and stuffed with the most gruesome scoundrels.I can't give you any support, it is too dangerous for my men. If I were you, I would leave Fort Mencer alone. Anyway, it is located in the North of the map. Good luck! | |||
|finish text=I have told you to leave Fort Mencer alone. No sheriff is ever daring closer than fifty miles from this fort. | |||
}} | |||
{{Quests | |||
|name=Fort Mencer | |||
|questgiver=Fort Mencer | |||
|filename= | |||
|unlock=Reached level 40<br /> | |||
Accept: Follow the trail (Down with Fort Mencer)<br /> | |||
Go to Fort Mencer | |||
|complete=Fort battle completed: 1/1 | |||
|reward={{Reward|experience|150|150 Experience points}} | |||
|start text=You arrive at Fort Mencer. The pipes end somewhere behind the walls and fortifications. Can this be the Calvin the mayor of Newport talked about? Is he behind all this? The fort is huge and impressive. A figure is standing on the balcony looking down at you.Scoundrel: Who on earth are you? The pipes? Scram! That is none of your business. What do you want to do? Conquer Fort Mencer all by yourself? Hahaha... Good luck. | |||
|finish text=Your attempt to ride Fort Mencer down all by yourself was a failure. The fort is just too big to take it down all alone.You did not even come close. The outlaws wrestled you down in a blink.You are lying with your face in the dirt.Defeated and severely injured.The vultures are circling.Your eyes are heavy.The world turns black... | |||
}} | |||
{{Quests | |||
|name=Alive | |||
|questgiver=Bonnie's Farm | |||
|filename= | |||
|unlock=Reached level 40<br /> | |||
Resolve: Fort Mencer (Down with Fort Mencer)<br /> | |||
Go to Bonnie's Farm | |||
|complete= | |||
|reward={{Reward|experience|10|10 Experience points}} | |||
|start text=You finally awake. Your surroundings are not familiar. Where the hell are you? What has happened? You remember: you were defeated at Fort Mencer and thought you would die in the desert... You see a figure.Woman: Hey, see who is awake. I found you half dead in front of the Fort. I am Bonnie. This is my farm. I brought you here to nurse you. Feeling better? Now tell me what happened. | |||
|finish text=You recapitulate your journey to Bonnie. The Outpost, how it was burned down, the happenings in Newport and the trail to somebody named Calvin that lead you here.Bonnie: I see. You have been through quite something. You are still too injured to move on. For now, stay on my ranch until you are fully recovered.You noticed a quick glow in Bonnie's eyes as you mentioned Calvin. Does she know about him? You decide not to ask her, you might offend her hospitality. | |||
}} | |||
{{Quests | |||
|name=Farmlife | |||
|questgiver=Bonnie's Farm | |||
|filename= | |||
|unlock=Reached level 40<br /> | |||
Resolve: Alive (Down with Fort Mencer)<br /> | |||
Go to Bonnie's Farm | |||
|complete=Distance travelled by horse: 10000/10000 | |||
|reward={{Reward|experience|90|90 Experience points}} | |||
|start text=Some days later...Bonnie: You look a lot better. Seems you have recovered. Saddle your horse and come with me. I want to show you the ranch.Bonnie shows you all around her ranch. You ride side by side. On your way you have a good conversation. You learn that she is tending the farm all by herself. | |||
|finish text=Your final stop is an overgrown grave. Bonnie has a sad expression on her face.Bonnie: This Calvin you told me about. I know him. He is a rich and influential man. He has his fingers in politics, trade and all kinds of business. Under the pretext of the wealthy patron he is dealing in slavery and all kinds of shady business. He is too influential to be suspected. Nobody can do anything about him.My father found out about that. He wanted to inform the authorities, but Calvin is supporting all kinds of community services. Nobody believed him.Hence, his gang tried to force my dad to sell the farm for a penny. In the end, dad paid with his life... He just could not accept that nobody would believe him. Since, I am tending the farm. Do you believe me? | |||
}} | |||
{{Quests | |||
|name=Farmlife | |||
|questgiver=Bonnie's Farm | |||
|filename= | |||
|unlock=Reached level 40<br /> | |||
Resolve: Farmlife (Down with Fort Mencer)<br /> | |||
Go to Bonnie's Farm | |||
|complete=Hunting buffalo (2 hours)<br /> | |||
Hunting wolves (2 hours) | |||
|reward={{Reward|experience|100|100 Experience points}} | |||
|start text=Another couple of days later...You feel a bit useless on the farm. Bonnie has been so kind and nurtured you as good as possible. Time to come in handy. You decide to help Bonnie with the farm work as a little thank you.Wild wolves keep catching the cattle. You should get rid of them and replace the missing buffaloes. | |||
|finish text=Bonnie: Thank you for helping me out with the farm work. In the meantime I have talked to some people. You will need a lot of help to take down the Fort. But I know just the right people.Nigel, a former gun dealerThe marshal he keeps the small town, Adillo, next to the farm cleanSeth, a crazy treasure hunter.Talk to them, they will help you take down Fort Mencer. Come back to me once you are finished. | |||
}} | |||
{{Quests | |||
|name=Nigel's Universal Remedy | |||
|questgiver=Nigel the Weapon Dealer | |||
|filename= | |||
|unlock=Reached level 40<br /> | |||
Resolve: Farmlife (Down with Fort Mencer)<br /> | |||
Go to Nigel the Weapon Dealer | |||
|complete=Nigel's Universal Remedy 1/1 | |||
|reward={{Reward|experience|105|105 Experience points}} | |||
|start text=Nigel: No, no, no. You might be a good friend of Bonnie but I quit the whole weapon deal business a while ago.Well, I might consider something if you help me make some money. I am up for a new profitable business idea: selling my own wonder medicine. You help me establish my reputation, and I will help you with this Fort. Manufacture a potion of the prototype of Nigel's universal remedy. It consists of 10 blueberries and 10 pumpkins grinded together. Quest hint: Do you need help solving the quest? Have the required ingredients in your inventory. Then go and do a job to grind them (like you do with coffee or grains). | |||
|finish text=Nigel: Ah thank you for the potion. This will become my universal remedy...What do you mean a simple berry juice is no universal remedy?! It is all about marketing. If people believe in the product, it will cure. And it will get me a whole lot of money. | |||
}} | |||
{{Quests | |||
|name=Nigel's Universal Remedy | |||
|questgiver=Nigel the Weapon Dealer | |||
|filename= | |||
|unlock=Reached level 40<br /> | |||
Resolve: Nigel's Universal Remedy (Down with Fort Mencer)<br /> | |||
Go to Nigel the Weapon Dealer | |||
|complete=Damage taken from jobs: 99/99 | |||
|reward={{Reward|experience|98|98 Experience points}} | |||
|start text=Nigel: Ok, time for the right marketing. Here is the plan. I organized a little product presentation. I will present Nigel's universal remedy in front of the crowd. You will be my random test-subject. I will call you up on stage, you will drink my remedy and TADAAAA: you suddenly feel way better. Magic happens. All you have to do is to look injured and ill. People need to believe that the remedy cured all your pain. The people will pry the remedy out of my hands.You really don't feel good about playing the fraud test subject. But you need Nigel's help with Fort Mencer. | |||
|finish text=The presentation starts. Nigel is standing in front of a big crowd praising his remedyNigel: Hello everybody! I present to you: the ultimate cure on all disease: Nigel's universal remedy. Anyone here want to try?This is your sign. You do not feel good about that but step forward.Nigel: Hello young fellow. We have never met before. Wow, you look really bruised. A work accident? Well, take the remedy and you will feel better.You swallow the remedy and pretend to feel better at once. What a big spoof, but it worked. People start to buy Nigel's remedy like crazy. | |||
}} | |||
{{Quests | |||
|name=Nigel's Universal Remedy | |||
|questgiver=Nigel the Weapon Dealer | |||
|filename= | |||
|unlock=Reached level 40<br /> | |||
Resolve: Nigel's Universal Remedy (Down with Fort Mencer)<br /> | |||
Go to Nigel the Weapon Dealer | |||
|complete=Items sold at mobile trader: 10/10 | |||
|reward={{Reward|experience|100|100 Experience points}} | |||
|start text=Nigel: Your performance was awesome. Everybody wants to get a bottle of Nigel's universal remedy. It is a money-spinner. We have to expand our market. Can you sell some of the remedy for me? I just need some more money. Then I will help you. Quest hint: The quest counts how often you sold items to the mobile trader. He is in the Union Pacific Shop. | |||
|finish text=Nigel: Wow, Nigel's Universal Remedy is a hit. I have so much money now. Muahahahaha.What? Weapons? No sorry, I told you that I do not deal in this business anymore. Money money money...Quicker than you can look, Nigel turns and runs. Nice fellow... | |||
}} | |||
{{Quests | |||
|name=Nigel's Universal Remedy | |||
|questgiver=Nigel the Weapon Dealer | |||
|filename= | |||
|unlock=Reached level 40<br /> | |||
Resolve: Nigel's Universal Remedy (Down with Fort Mencer)<br /> | |||
Go to Nigel the Weapon Dealer | |||
|complete=Defeat Enraged customer | |||
|reward={{Reward|experience|55|55 Experience points}} | |||
|start text=As you catch up with Nigel a mob of angry people is shouting at him.Angry customer: You! You fraud! You sold me this remedy and I still have arthritis! I want my money back.Other customer: Same here. My coughing is not getting better. You sold us nothing but berry juice!Poor Nigel, a dozen of angry customers is yelling at him. They might lynch him if you do not take immediate action. | |||
|finish text=Nigel: Wow, thank you. They might have lynched me. You saved my life. But my life is worthless... I had to give the customer mob their money back... I am dead now. | |||
}} | |||
{{Quests | |||
|name=Nigel's Universal Remedy | |||
|questgiver=Nigel the Weapon Dealer | |||
|filename= | |||
|unlock=Reached level 40<br /> | |||
Resolve: Nigel's Universal Remedy (Down with Fort Mencer)<br /> | |||
Go to Nigel the Weapon Dealer | |||
|complete=$ 5000 | |||
|reward={{Reward|experience|100|100 Experience points}} | |||
|start text=Nigel: The reason why I needed money so bad is that I am in debt with Calvin...You know from Bonnie I used to make a living by selling weapons. Well, I sold Fort Mencer some firearms that had been past their days - bought them cheap. They were crap.These outlaws found out and got really angry. I need to refund them. I am in steaming hot water... | |||
|finish text=Nigel: What? You lend me the money? You saved my life twice today. I will help you to bring Fort Mencer down. Promise. | |||
}} | |||
{{Quests | |||
|name=Nigel's Universal Remedy | |||
|questgiver=Nigel the Weapon Dealer | |||
|filename= | |||
|unlock=Reached level 40<br /> | |||
Resolve: Nigel's Universal Remedy (Down with Fort Mencer)<br /> | |||
Go to Nigel the Weapon Dealer | |||
|complete=Gatling Gun 1/1 | |||
|reward={{Reward|experience|99|99 Experience points}} | |||
|start text=Nigel: I talked to an old friend, a smith who can make a Gatling gun. He told me how to make one.We need 3 rusty shotguns for that. Just have the weapons in your inventory and smelt them together with some silver. You get the weapons and do a job with silver, I will help you with the smelting. Quest hint: You can get Rusty Shotguns via the town market or at the gunsmith in a town. Get three and do a job that has to do with silver. | |||
|finish text=Nigel: This is a functional Gatling Gun. This baby will shake up these scoundrels at Fort Mencer, I bet. Tell me when you are ready. No worries, the gun will be functional!Very good, you have now gained the help of Nigel. | |||
}} | |||
{{Quests | |||
|name=Justice in Adillo | |||
|questgiver=The Young Marshal | |||
|filename= | |||
|unlock=Reached level 40<br /> | |||
Resolve: Farmlife (Down with Fort Mencer)<br /> | |||
Go to The Young Marshal | |||
|complete=Defeat Sleepy Marshal of Adillo | |||
|reward={{Reward|experience|103|103 Experience points}} | |||
|start text=As you walk into the sheriff's office, you catch the marshal stuffed in papers and asleep. You knock on the door loudly to wake him up. He suddendly jumps up and draws a gun.Marshal: Freeze! Who are you walking into my office like that? You must be one of these Mencer scoundrels. Get out of here! | |||
|finish text=Marshal: Oh gosh, I am so sorry... You are the one Bonnie told me about. I mistook you for one of these Fort Mencer scum. They just do as they please here in Adillo. I am so overloaded with work... | |||
}} | |||
{{Quests | |||
|name=Justice in Adillo | |||
|questgiver=The Young Marshal | |||
|filename= | |||
|unlock=Reached level 40<br /> | |||
Resolve: Justice in Adillo (Down with Fort Mencer)<br /> | |||
Go to The Young Marshal | |||
|complete=NPC duels won: 10/10 | |||
|reward={{Reward|experience|94|94 Experience points}} | |||
|start text=Marshal: I am sorry, I can't help you. I am stuffed with work, I am at a loss here. These Mencer scum bags do as they please in Adillo.They occupy the saloon and drink without paying a penny. The poor barkeeper called me in for help but these dirty scoundrels just threw me out of the saloon door. Can you deal with them? | |||
|finish text=Marshal: Thank you, you drove these outlaws out of Adillo. This should help a while, but I still have so much to do with this damn Fort terrorizing the town before I can help you... | |||
}} | |||
{{Quests | |||
|name=Justice in Adillo | |||
|questgiver=The Young Marshal | |||
|filename= | |||
|unlock=Reached level 40<br /> | |||
Resolve: Justice in Adillo (Down with Fort Mencer)<br /> | |||
Go to The Young Marshal | |||
|complete=Duels as challenger: 1/1 | |||
|reward={{Reward|experience|93|93 Experience points}} | |||
|start text=Marshal: Handling the sheriff's office here is a mess. I am snowed under with work of unfinished bounties and free running outlaws. There are just too many outlaws in this area because of the fort. Can you lend me a hand and scare them off? Quest hint: Pick a scoundrel from the player duels and duel him. You do not have to win the duel. Just show some law presence. | |||
|finish text=Marshal: Very good. Finally some bounties have been put to justice. The town will be quiet for a while. I can help you now. | |||
}} | |||
{{Quests | |||
|name=Justice in Adillo | |||
|questgiver=The Young Marshal | |||
|filename= | |||
|unlock=Reached level 40<br /> | |||
Resolve: Justice in Adillo (Down with Fort Mencer)<br /> | |||
Go to The Young Marshal | |||
|complete=Protecting the wagon train (5 hours) | |||
|reward={{Reward|experience|103|103 Experience points}} | |||
|start text=Marshal: Oh no, I have just received a telegram. A wagon train of settlers are passing this area. The area is too dangerous. The Fort Mencer outlaws will ambush the poor settlers if we take no action.Hurry, we have to get there as soon as possible! We have to escort their passage. | |||
|finish text=Marshal: Thanks for all the help. The settlers are safe now. Once you are planning to take down the fort, me and my deputies will provide fire support. You can count on us.Very good, you have now gained the help of the Marshal. | |||
}} | |||
{{Quests | |||
|name=Gold rushing | |||
|questgiver=Seth the Treasure Hunter | |||
|filename= | |||
|unlock=Reached level 40<br /> | |||
Resolve: Farmlife (Down with Fort Mencer)<br /> | |||
Go to Seth the Treasure Hunter | |||
|complete=Seth's Map Piece Part 1 1/1 | |||
|reward={{Reward|experience|110|110 Experience points}} | |||
|start text=Seth: Oh you must be {PLAYER_NAME}! Bonnie told me about you. Yes, I can access the Fort without being noticed. I am a very known criminal myself.But I can't help you right now - I am busy. I need to get back my treasure map... MY PRECIOUS... What, you can help me? Ok but just to clarify: this is MY treasure, I will not share. My map was stolen by my former partner. He is in jail now... No way to get in there. So I observe the jail door and will shoot him the instant he gets out. He has got a one month sentence. You will have to wait a month with me here.I keep my eyes glued on that jail. You patrol the area around it. | |||
|finish text=Seth: What? You, you got my map? But wait, this map is just a half one. Where is the other part??? | |||
}} | |||
{{Quests | |||
|name=Gold rushing | |||
|questgiver=Seth the Treasure Hunter | |||
|filename= | |||
|unlock=Reached level 40<br /> | |||
Resolve: Gold rushing (Down with Fort Mencer)<br /> | |||
Reach 1 skill points in the profession Field Cook.<br /> | |||
Go to Seth the Treasure Hunter | |||
|complete=Jug of water 5/5 | |||
|reward={{Reward|experience|90|90 Experience points}} | |||
|start text=Seth: This idiot! My partner, he sold half of the map to some fellow Indian prisoner to get cigarettes. CIGARETTES!!! This map is worth way more.We need to get it back from the Indians. But we need something worthy to trade. You are a field cook, right? How about a jug of water? Indians need it to brew a lot of different beverages and tonics from it. | |||
|finish text=Seth: Great. now you can trade with these Indians. It will take a while. They can be pretty stubborn negotiators. | |||
}} | |||
{{Quests | |||
|name=Gold rushing | |||
|questgiver=Seth the Treasure Hunter | |||
|filename= | |||
|unlock=Reached level 40<br /> | |||
Resolve: Gold rushing (Down with Fort Mencer)<br /> | |||
Reach 1 skill points in the profession Tonic Peddler.<br /> | |||
Go to Seth the Treasure Hunter | |||
|complete=Pyrite disc 5/5 | |||
|reward={{Reward|experience|90|90 Experience points}} | |||
|start text=Seth: This idiot! He sold half of the map to some fellow Indian prisoner to get cigarettes. CIGARETTES!!! This map is worth way more.We need to get it back from the Indians. But we need something worthy to trade. You are a tonic peddler, right? How about a pyrite disk? Indians read their calendar with this stuff. | |||
|finish text=Seth: Great. now you can trade with these Indians. It will take a while. They can be pretty stubborn negotiators. | |||
}} | |||
{{Quests | |||
|name=Gold rushing | |||
|questgiver=Seth the Treasure Hunter | |||
|filename= | |||
|unlock=Reached level 40<br /> | |||
Resolve: Gold rushing (Down with Fort Mencer)<br /> | |||
Reach 1 skill points in the profession Blacksmith.<br /> | |||
Go to Seth the Treasure Hunter | |||
|complete=Knife 5/5 | |||
|reward={{Reward|experience|90|90 Experience points}} | |||
|start text=Seth: This idiot! He sold half of the map to some fellow Indian prisoner to get cigarettes. CIGARETTES!!! This map is worth way more.We need to get it back from the Indians. But we need something worthy to trade. You are a blacksmith, right? How about some knives? Indians use the tips for their spears. | |||
|finish text=Seth: Great. now you can trade with these Indians. It will take a while. They can be pretty stubborn negotiators. | |||
}} | |||
{{Quests | |||
|name=Gold rushing | |||
|questgiver=Seth the Treasure Hunter | |||
|filename= | |||
|unlock=Reached level 40<br /> | |||
Resolve: Gold rushing (Down with Fort Mencer)<br /> | |||
Reach 1 skill points in the profession Master Saddler.<br /> | |||
Go to Seth the Treasure Hunter | |||
|complete=Leather bag 5/5 | |||
|reward={{Reward|experience|90|90 Experience points}} | |||
|start text=Seth: This idiot! He sold half of the map to some fellow Indian prisoner to get cigarettes. CIGARETTES!!! This map is worth way more.We need to get it back from the Indians. But we need something worthy to trade. You are a saddler, right? How about some leather bags. Indians use them to store scalps. | |||
|finish text=Seth: Great. Now you can trade with these Indians. It will take a while. They can be pretty stubborn negotiators. I hope you will get the map back. | |||
}} | |||
{{Quests | |||
|name=Gold rushing | |||
|questgiver=Seth the Treasure Hunter | |||
|filename= | |||
|unlock=Reached level 40<br /> | |||
Resolve: Gold rushing (Down with Fort Mencer) or Resolve: Gold rushing (Down with Fort Mencer) or Resolve: Gold rushing (Down with Fort Mencer) or Resolve: Gold rushing (Down with Fort Mencer)<br /> | |||
Go to Seth the Treasure Hunter | |||
|complete=Bartering with Indians (4 hours) | |||
|reward={{Reward|experience|120|120 Experience points}}<br /> | |||
{{ItemReward|Seth|Seth}} | |||
|start text=Seth: Very good, you crafted some good items. Let us see if you can get my second map piece back by bartering these items with the Indians. Good luck, they can be really stubborn business partners. | |||
|finish text=Seth: You managed to get it? | |||
}} | |||
{{Quests | |||
|name=Gold rushing | |||
|questgiver=Seth the Treasure Hunter | |||
|filename= | |||
|unlock=Reached level 40<br /> | |||
Resolve: Gold rushing (Down with Fort Mencer)<br /> | |||
Go to Seth the Treasure Hunter | |||
|complete=Seth's Map Piece Part 1 1/1 <br /> | |||
Seth's Map Piece Part 2 1/1 | |||
|reward={{Reward|experience|25|25 Experience points}} | |||
|start text=Seth: Both map pieces? You managed to get them? I am rich. Haha, the big treasure will be mine. Give them to me. Then I will help you with these Fort Mencer scoundrels. | |||
|finish text=Seth:Goodbye! I am off. As I said: no sharing!Seth is ripping the map out of your hands. You watch him running away... running directly into some bandits. Gosh, great... | |||
}} | |||
{{Quests | |||
|name=Gold rushing | |||
|questgiver=Seth the Treasure Hunter | |||
|filename= | |||
|unlock=Reached level 40<br /> | |||
Resolve: Gold rushing (Down with Fort Mencer)<br /> | |||
Go to Seth the Treasure Hunter | |||
|complete=Defeat Thug of Fort Mencer | |||
|reward={{Reward|experience|99|99 Experience points}} | |||
|start text=Scoundrel: What do we have here? Seth! The lousiest petty criminal of all times. And what do you bring to us? A map. How nice. And now you can clean my shoes!Seth: Oh no, not again. I cleaned your shoes last week, too. Ok, ok, I do as you say, just put away your gun.You observe the situation. The scoundrels keep mocking Seth. You feel a bit sorry for Seth and decide to help him out. | |||
|finish text=Seth: Thank you for helping me out. I am sorry I did not trust you and ran away. I will help you to bring Fort Mencer down.Very good, you have now gained the help of Seth. | |||
}} | |||
{{Quests | |||
|name=Trojan Horse | |||
|questgiver=Bonnie's Farm | |||
|filename= | |||
|unlock=Reached level 40<br /> | |||
Resolve: Gold rushing (Down with Fort Mencer)<br /> | |||
Resolve: Justice in Adillo (Down with Fort Mencer)<br /> | |||
Resolve: Nigel's Universal Remedy (Down with Fort Mencer)<br /> | |||
Go to Bonnie's Farm | |||
|complete=Resolve: Trojan Horse (Down with Fort Mencer)<br /> | |||
Resolve: Trojan Horse (Down with Fort Mencer) | |||
|reward={{Reward|experience|200|200 Experience points}} | |||
|start text=Bonnie: Impressive. Whilst you have found three allies I puzzled out a plan. I call it Operation Trojan Horse. We will get into the fort by disguising as southern traders. The Gatling gun will be hidden in a fake, armored trading wagon. Seth is causing distraction inside the fort, so nobody with wits will guard the door. The marshal is providing us with firepower from the distance. Let us prepare. | |||
|finish text=Bonnie: Seems we are ready to bring Fort Mencer down. Everybody knows what to do. You are the driver, Seth will cause distraction, the marshal will provide fire assistance. We will start the Operation Trojan Horse once the sun has set. | |||
}} | |||
{{Quests | |||
|name=Trojan Horse | |||
|questgiver=Bonnie's Farm | |||
|filename= | |||
|unlock=Reached level 40<br /> | |||
Accept: Trojan Horse (Down with Fort Mencer)<br /> | |||
Go to Bonnie's Farm | |||
|complete=Nails 15/15 <br /> | |||
Confederate flag 1/1 <br /> | |||
Gatling Gun 1/1 <br /> | |||
Clearing the forest (5 hours) | |||
|reward={{Reward|experience|94|94 Experience points}} | |||
|start text=Bonnie: First we need our horses. We need an armored stagecoach wagon to hide the Gatling gun in. For this we will need a lot of wood and nails. To make the wagon look authentic, we will need a southern flag. Time to roll up our sleeves. | |||
|finish text=Bonnie: The stagecoach is solid and authentic. Good job! | |||
}} | |||
{{Quests | |||
|name=Trojan Horse | |||
|questgiver=Bonnie's Farm | |||
|filename= | |||
|unlock=Reached level 40<br /> | |||
Accept: Trojan Horse (Down with Fort Mencer)<br /> | |||
Go to Bonnie's Farm | |||
|complete=Equip Black bowler hat 1/1 <br /> | |||
Equip Black waistcoat 1/1 | |||
|reward={{Reward|experience|97|97 Experience points}} | |||
|start text=Bonnie: You are the driver of the stagecoach. You will have to look like a southern trader to raise no suspicion. For this we need the proper clothes. Quest hint: Get these items in a town or on the player market. | |||
|finish text=Bonnie: Wow, you look like a proper southern merchant. Quite neat. These scoundrels at fort Mencer will never get suspicious. | |||
}} | |||
{{Quests | |||
|name=Assault on Fort Mencer | |||
|questgiver=Fort Mencer | |||
|filename= | |||
|unlock=Reached level 40<br /> | |||
Resolve: Trojan Horse (Down with Fort Mencer)<br /> | |||
Go to Fort Mencer | |||
|complete=This quest is only available between 21:00 and 23:59 o'clock.<br /> | |||
NPC duels won: 15/15 | |||
|reward={{Reward|experience|3000|3000 Experience points}}<br /> | |||
25 Bonds<br /> | |||
$1000<br /> | |||
Title: Rider of the Trojan horse<br /> | |||
Choose:</strong><br /> | |||
{{ItemReward|Gallant horse|Gallant horse}}<br /> | |||
{{ItemReward|Lady horse|Lady horse}} | |||
|start text=You and your allies are on position. You are steering the fake stagecoach towards the fort. The gatling gun is hidden inside and will be fired by Nigel.A drunk guard is opening the door. Seems like Seth has done his job well. You drive into the Fort. The marshal is ready to give you fire assistance from the outside.Your target is to get this Calvin in your hands. | |||
|finish text=After a big battle you took down the Fort with united forces. But no trace of the big villain Calvin. You put some scoundrels through the mill. The result: obviously Calvin was warned. He fled the Fort once the assault started. You will have to track him down again.Maybe the sheriff knows something. | |||
}} | |||
{{Quests | |||
|name=Seth's Way | |||
|questgiver=Seth the Treasure Hunter | |||
|filename= | |||
|unlock=Reached level 40<br /> | |||
Accept: Gold rushing (Down with Fort Mencer)<br /> | |||
Don't accept: Your Way (Down with Fort Mencer)<br /> | |||
Unresolved: Your Way (Down with Fort Mencer)<br /> | |||
Go to Seth the Treasure Hunter | |||
|complete=Exploration (720 hours) | |||
|reward=Title: The bored Cowboy<br /> | |||
{{Reward|experience|110|110 Experience points}}<br /> | |||
{{ItemReward|Seth|Seth}} | |||
|start text=You decide to wait here with Seth for one month. Phew, that's boring... | |||
|finish text=You really picked this option??? Ok.... You nearly died of boredom, but finally Seth's partner was released. You ambush him and rob him of the map. | |||
}} | |||
{{Quests | |||
|name=Your Way | |||
|questgiver=Seth the Treasure Hunter | |||
|filename= | |||
|unlock=Reached level 40<br /> | |||
Accept: Gold rushing (Down with Fort Mencer)<br /> | |||
Don't accept: Seth's Way (Down with Fort Mencer)<br /> | |||
Unresolved: Seth's Way (Down with Fort Mencer)<br /> | |||
Go to Seth the Treasure Hunter | |||
|complete=Prison guard (5 hours) | |||
|reward={{Reward|experience|110|110 Experience points}}<br /> | |||
{{ItemReward|Seth|Seth}} | |||
|start text=Waiting here a whole month??? No way. You decide to walk into that prison and solve the case your way. | |||
|finish text=Perfect. You stole the map underneath the pillow of the prisoner. Easy. | |||
}} | |||
2015-07-24 22:30:11.112 VM348:141 {{Quests | |||
|name=The Renegade | |||
|questgiver=Sheriff John Fitzburn | |||
|filename= | |||
|unlock=Reached level 50<br /> | |||
Resolve: Assault on Fort Mencer (Down with Fort Mencer)<br /> | |||
This quest can only be accepted after 20 Jan 14, 10:00 o'clock. | |||
|complete=Last known address 1/1 | |||
|reward={{Reward|experience|130|130 Experience points}} | |||
|start text=You brought down Fort Mencer? This is unbelievable. The area around Adillo is safe again thanks to you.I have thought about the Calvin person you are searching for. He is donating the sheriff union a fortune every year. This man pays most of my salary.But if you are convinced he has something to do with all this I have a hint. There will be the poker championship soon, he is one of the favorites. But it is not free for audience. To get there you will have to attend as a player and pay a horrific attendance fee of a very large amount of dollars.I have an idea to get enough dollar. I have a warrant for an army renegade. He was part of the Confederate army but then disappeared. Please ask the pony express for his last address. This deserter is nowhere to be found. The bounty on his head is really high. I do not know why, but it seems there is more behind it than just deserting. Quest hint: Read the text closely to know what to do. | |||
|finish text=Perfect, you managed to get the last address of the army deserter from the pony express. Can you visit him and arrest this soldier? I have no time at the moment. | |||
}} |
Revision as of 14:11, 24 July 2015
Main Story
The main story is meant to introduce and test players in all aspects of the game. The nine part series of quests involves duelling, fort battles and jobs that will test your skills and give you a unique reward item for each quest stage. The only requirement to begin the first part of the main story is to have completed the quest Save the Saloon, Part 2.
Part 1 - The Outpost
ID:1 | A new job | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Showdown (Save the saloon, part 2) |
Resolve: Clean up time (The Outpost) | ||||
Start |
Finish |
ID:1 | Clean up time | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Accept: A new job (The Outpost) |
Union flag 1/1 | ||||
Start |
Finish |
ID:1 | Clean up time | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Clean up time (The Outpost) |
Build irrigation system (30 minutes) | ||||
Start |
Finish |
ID:1 | Clean up time | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Clean up time (The Outpost) |
Laying railroad tracks (30 minutes) | ||||
Start |
Finish |
ID:1 | Clean up time | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Clean up time (The Outpost) |
Repair fences (30 minutes) | ||||
Start |
Finish |
ID:1 | Shoe | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Clean up time (The Outpost) |
T-Bone-Steak 1/1 | ||||
Start |
Finish |
ID:1 | Shoe | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Shoe (The Outpost) |
Tomato 1/1 | ||||
Start |
Finish |
ID:1 | A one-sided friendship | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Shoe (The Outpost) |
Defeat Excited Indian | $50 | |||
Start |
Finish |
ID:1 | A one-sided friendship | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A one-sided friendship (The Outpost) |
Horn of a cow 1/1 | ||||
Start |
Finish |
ID:1 | A one-sided friendship | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A one-sided friendship (The Outpost) |
Equip Red Indian necklace 1/1 | ||||
Start |
Finish |
ID:1 | Help at the last second | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A one-sided friendship (The Outpost) |
Felling trees (30 minutes) | ||||
Start |
Finish |
ID:1 | Help at the last second | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Help at the last second (The Outpost) |
Granite mining (30 minutes) | ||||
Start |
Finish |
ID:1 | A discovery | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Help at the last second (The Outpost) |
Distance travelled: 3000/3000 | ||||
Start |
Finish |
ID:1 | A discovery | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A discovery (The Outpost) |
Demolishing the dam (30 minutes) | ||||
Start |
Finish |
ID:1 | A discovery | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A discovery (The Outpost) |
Oranges 5/5 | ||||
Start |
Finish |
ID:1 | Unintended visit | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A discovery (The Outpost) |
Carving out claims (30 minutes) | ||||
Start |
Finish |
ID:1 | Unintended visit | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Unintended visit (The Outpost) |
Defeat Bigger dodgy man | $50 | |||
Start |
Finish |
ID:1 | Unintended visit | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Unintended visit (The Outpost) |
NPC duels won: 5/5 | ||||
Start |
Finish |
ID:1 | Protection | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Unintended visit (The Outpost) |
Installing a barbed wire fence (30 minutes) | ||||
Start |
Finish |
ID:1 | Protection | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Protection (The Outpost) |
Pebble 1/1 Rotten club 1/1 |
||||
Start |
Finish |
ID:1 | Protection | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Protection (The Outpost) |
Experience gained in NPC duels: 50/50 | ||||
Start |
Finish |
ID:1 | The rookie | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Protection (The Outpost) |
Sawing wood (30 minutes) | ||||
Start |
Finish |
ID:1 | The rookie | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: The rookie (The Outpost) |
Tomato 1/1 | ||||
Start |
Finish |
ID:1 | The rookie | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: The rookie (The Outpost) |
Breaking in horses (30 minutes) | ||||
Start |
Finish |
ID:1 | Twinkle in the night | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: The rookie (The Outpost) |
Tomato 1/1 | ||||
Start |
Finish |
ID:1 | Twinkle in the night | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Twinkle in the night (The Outpost) |
Searching for semi-precious stones (30 minutes) | ||||
Start |
Finish |
ID:1 | Perfidy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Twinkle in the night (The Outpost) |
Setting up telegraph poles (30 minutes) | ||||
Start |
Finish |
ID:1 | Perfidy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Perfidy (The Outpost) |
Defeat Henry Borne aka Dutch Henry | $50 | |||
Start |
Finish |
ID:1 | Perfidy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Perfidy (The Outpost) |
Digging graves (30 minutes) | ||||
Start |
Finish |
ID:1 | Perfidy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Perfidy (The Outpost) |
Defeat Henry Borne aka Dutch Henry | $50 | |||
Start |
Finish |
ID:1 | Moving in | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: The decision (The Outpost) or Resolve: The decision (The Outpost) |
Go to Shawnee Indian | $1000 | |||
Start |
Finish |
ID:1 | The decision | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Perfidy (The Outpost) |
|||||
Start |
Finish |
ID:1 | The decision | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Perfidy (The Outpost) |
|||||
Start |
Finish |
Part 2 - Call to Adventure
ID:1 | Call for help | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Moving in (The Outpost) |
Printing newspaper 'The Western Star' (30 minutes) | ||||
Start |
Finish |
ID:1 | Ambush | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Call for help (Call to adventure) |
NPC duels won: 5/5 | ||||
Start |
Finish |
ID:1 | Investigation | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Ambush (Call to adventure) |
Wanted dead or alive posters created: 1/1 | ||||
Start |
Finish |
ID:1 | Investigation | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Investigation (Call to adventure) |
Resolve: The Search (Call to adventure) | ||||
Start |
Finish |
ID:1 | The Search | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Accept: Investigation (Call to adventure) |
Spike 5/5 Roll of cloth 5/5 |
||||
Start |
Finish |
ID:1 | The Search | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: The Search (Call to adventure) |
Coal mining (2 hours) | ||||
Start |
Finish |
ID:1 | Sam | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: The Search (Call to adventure) |
Defeat Shape at your camp | $50 | |||
Start |
Finish |
ID:1 | Finally a clue | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Sam (Call to adventure) |
River fishing (1 hour) | ||||
Start |
Finish |
ID:1 | Follow the trail | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Finally a clue (Call to adventure) |
Half-eaten tomato 1/1 | ||||
Start |
Finish |
ID:1 | Follow the trail | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Follow the trail (Call to adventure) |
Half-eaten tomato 1/1 | ||||
Start |
Finish |
ID:1 | Unexpected aid | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Follow the trail (Call to adventure) |
Defeat The Shoenapper | $50 | |||
Start |
Finish |
ID:1 | Join forces | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Unexpected aid (Call to adventure) |
Exploration (3 hours) | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Join forces (Call to adventure) |
Stewed beans and bacon 1/1 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Planning (Call to adventure) |
Number of crafted items: 5/5 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Join forces (Call to adventure) |
Pipe Brush 1/1 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Planning (Call to adventure) |
Number of crafted items: 5/5 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Join forces (Call to adventure) |
Bayonet 1/1 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Planning (Call to adventure) |
Number of crafted items: 5/5 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Join forces (Call to adventure) |
Shoed hooves 1/1 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Planning (Call to adventure) |
Number of crafted items: 5/5 | ||||
Start |
Finish |
ID:1 | Stealth attack | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Planning (Call to adventure) or Resolve: Planning (Call to adventure) or Resolve: Planning (Call to adventure) or Resolve: Planning (Call to adventure) |
NPC duels won: 5/5 | ||||
Start |
Finish |
ID:1 | Lockpicks | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Stealth attack (Call to adventure) |
Sledge hammer 1/1 | ||||
Start |
Finish |
ID:1 | An old friend | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Lockpicks (Call to adventure) |
Defeat The runaway Dutch Henry | $50 | |||
Start |
Finish |
ID:1 | Rescue mission | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Lockpicks (Call to adventure) |
Defeat The returned Dutch Henry | $50 | |||
Start |
Finish |
ID:1 | Gem smugglers | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: An old friend (Call to adventure) or Resolve: Rescue mission (Call to adventure) |
Build railroad station (5 hours) | ||||
Start |
Finish |
ID:1 | Gem smugglers | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Gem smugglers (Call to adventure) |
Building coffins (1 hour) | ||||
Start |
Finish |
ID:1 | Return home | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Gem smugglers (Call to adventure) |
Go to Old Outpost | ||||
Start |
Finish |
ID:1 | Return home | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Return home (Call to adventure) |
Go to Burned down Outpost | $1000 | |||
Start |
Finish |
Part 3 - No Water in Newport
ID:1 | Heading to Newport | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Return home (Call to adventure) |
Resolve: Cold welcome (No water in Newport) | ||||
Start |
Finish |
ID:1 | Cold welcome | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Accept: Heading to Newport (No water in Newport) |
Defeat Gunslinger Rattlesnake | ||||
Start |
Finish |
ID:1 | Cold welcome | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Cold welcome (No water in Newport) |
Slept: 1/1 | ||||
Start |
Finish |
ID:1 | Water theft | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Cold welcome (No water in Newport) |
Beaver trap 5/5 Lasso 5/5 |
||||
Start |
Finish |
ID:1 | Water theft | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Water theft (No water in Newport) |
This quest is only available between 18:00 and 23:59 o'clock. | ||||
Start |
Finish |
ID:1 | Water theft | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Water theft (No water in Newport) |
Defeat Water Thief | ||||
Start |
Finish |
ID:1 | The new Sheriff | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Water theft (No water in Newport) |
|||||
Start |
Finish |
ID:1 | Sheriff duties | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: The new Sheriff (No water in Newport) |
Jobs finished: 50/50 | ||||
Start |
Finish |
ID:1 | Sheriff duties | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Sheriff duties (No water in Newport) |
$ 200 Money won in NPC duels: 350/350 |
||||
Start |
Finish |
ID:1 | The theft | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Sheriff duties (No water in Newport) |
Amount deposited into a foreign bank: 1001/1001 | ||||
Start |
Finish |
ID:1 | Searchparty | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: The theft (No water in Newport) |
Water reserves 1/1 | ||||
Start |
Finish |
ID:1 | Search the thief | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Accept: Searchparty (No water in Newport) |
Distance travelled: 5000/5000 | ||||
Start |
Finish |
ID:1 | Catch the thief | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Search the thief (No water in Newport) |
Defeat Water Thief | ||||
Start |
Finish |
ID:1 | Questioning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Searchparty (No water in Newport) |
Appearance at 25 (with bonus) | ||||
Start |
Finish |
ID:1 | Snooping | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Questioning (No water in Newport) |
Evidence 1/1 | ||||
Start |
Finish |
ID:1 | Snooping | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Snooping (No water in Newport) |
Defeat Gunslinger Rattlesnake | ||||
Start |
Finish |
ID:1 | Hunted | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Snooping (No water in Newport) |
Equip Brown slouch hat 1/1 Equip Brown Poncho 1/1 |
||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Hunted (No water in Newport) |
Equip Sam's lucky tooth 1/1 | ||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Character class: Adventurer |
Products found: 50/50 | ||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Desert thieves (No water in Newport) |
Repairing a covered wagon (2 hours) | ||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Character class: Dueller |
Beaten unconscious in NPC duels: 2/2 | ||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Character class: Soldier |
Defeat Munition guarding Outlaw Transport ammunition (4 hours) |
||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Character class: Worker |
Experience gained from jobs: 500/500 | ||||
Start |
Finish |
ID:1 | Return of the water | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Desert thieves (No water in Newport) or Resolve: Desert thieves (No water in Newport) or Resolve: Desert thieves (No water in Newport) or Resolve: Desert thieves (No water in Newport) |
Access to the pipes 1/1 | ||||
Start |
Finish |
ID:1 | Return of the water | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Return of the water (No water in Newport) |
Tool box 5/5 | ||||
Start |
Finish |
ID:1 | Sneak into newport | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Return of the water (No water in Newport) |
Hay 10/10 | ||||
Start |
Finish |
ID:1 | Sneak into newport | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Sneak into newport (No water in Newport) |
You can complete this quest on a Tuesday. Tequila 5/5 |
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Start |
Finish |
ID:1 | Deal with the Mayor | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Sneak into newport (No water in Newport) |
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Start |
Finish |
ID:1 | Possibility 1 | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Deal with the Mayor (No water in Newport) |
Defeat Mayor of Newport | 20 Bonds | |||
Start |
Finish |
ID:1 | Possibility 2 | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Deal with the Mayor (No water in Newport) |
Attribute Charisma at 15 (with bonus) | 20 Bonds | |||
Start |
Finish |
ID:1 | Possibility 3 | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Deal with the Mayor (No water in Newport) |
20 Bonds | ||||
Start |
Finish |
Part 4 - Down With Fort Mencer
ID:1 | Follow the trail | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 This quest can only be accepted after 9 Dec 13, 10:00 o'clock. |
Pickaxe 10/10 | ||||
Start |
Finish |
ID:1 | Follow the trail | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Follow the trail (Down with Fort Mencer) |
Resolve: Fort Mencer (Down with Fort Mencer) | ||||
Start |
Finish |
ID:1 | Fort Mencer | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Accept: Follow the trail (Down with Fort Mencer) |
Fort battle completed: 1/1 | ||||
Start |
Finish |
ID:1 | Alive | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Fort Mencer (Down with Fort Mencer) |
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Start |
Finish |
ID:1 | Farmlife | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Alive (Down with Fort Mencer) |
Distance travelled by horse: 10000/10000 | ||||
Start |
Finish |
ID:1 | Farmlife | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Farmlife (Down with Fort Mencer) |
Hunting buffalo (2 hours) Hunting wolves (2 hours) |
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Start |
Finish |
ID:1 | Nigel's Universal Remedy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Farmlife (Down with Fort Mencer) |
Nigel's Universal Remedy 1/1 | ||||
Start |
Finish |
ID:1 | Nigel's Universal Remedy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Nigel's Universal Remedy (Down with Fort Mencer) |
Damage taken from jobs: 99/99 | ||||
Start |
Finish |
ID:1 | Nigel's Universal Remedy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Nigel's Universal Remedy (Down with Fort Mencer) |
Items sold at mobile trader: 10/10 | ||||
Start |
Finish |
ID:1 | Nigel's Universal Remedy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Nigel's Universal Remedy (Down with Fort Mencer) |
Defeat Enraged customer | ||||
Start |
Finish |
ID:1 | Nigel's Universal Remedy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Nigel's Universal Remedy (Down with Fort Mencer) |
$ 5000 | ||||
Start |
Finish |
ID:1 | Nigel's Universal Remedy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Nigel's Universal Remedy (Down with Fort Mencer) |
Gatling Gun 1/1 | ||||
Start |
Finish |
ID:1 | Justice in Adillo | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Farmlife (Down with Fort Mencer) |
Defeat Sleepy Marshal of Adillo | ||||
Start |
Finish |
ID:1 | Justice in Adillo | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Justice in Adillo (Down with Fort Mencer) |
NPC duels won: 10/10 | ||||
Start |
Finish |
ID:1 | Justice in Adillo | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Justice in Adillo (Down with Fort Mencer) |
Duels as challenger: 1/1 | ||||
Start |
Finish |
ID:1 | Justice in Adillo | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Justice in Adillo (Down with Fort Mencer) |
Protecting the wagon train (5 hours) | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Farmlife (Down with Fort Mencer) |
Seth's Map Piece Part 1 1/1 | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Jug of water 5/5 | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Pyrite disc 5/5 | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Knife 5/5 | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Leather bag 5/5 | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) or Resolve: Gold rushing (Down with Fort Mencer) or Resolve: Gold rushing (Down with Fort Mencer) or Resolve: Gold rushing (Down with Fort Mencer) |
Bartering with Indians (4 hours) | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Seth's Map Piece Part 1 1/1 Seth's Map Piece Part 2 1/1 |
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Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Defeat Thug of Fort Mencer | ||||
Start |
Finish |
ID:1 | Trojan Horse | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Resolve: Trojan Horse (Down with Fort Mencer) Resolve: Trojan Horse (Down with Fort Mencer) |
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Start |
Finish |
ID:1 | Trojan Horse | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Accept: Trojan Horse (Down with Fort Mencer) |
Nails 15/15 Confederate flag 1/1 |
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Start |
Finish |
ID:1 | Trojan Horse | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Accept: Trojan Horse (Down with Fort Mencer) |
Equip Black bowler hat 1/1 Equip Black waistcoat 1/1 |
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Start |
Finish |
ID:1 | Assault on Fort Mencer | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Trojan Horse (Down with Fort Mencer) |
This quest is only available between 21:00 and 23:59 o'clock. NPC duels won: 15/15 |
25 Bonds | |||
Start |
Finish |
ID:1 | Seth's Way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Accept: Gold rushing (Down with Fort Mencer) |
Exploration (720 hours) | Title: The bored Cowboy | |||
Start |
Finish |
ID:1 | Your Way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Accept: Gold rushing (Down with Fort Mencer) |
Prison guard (5 hours) | ||||
Start |
Finish |
2015-07-24 22:30:11.112 VM348:141
ID:1 | The Renegade | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Assault on Fort Mencer (Down with Fort Mencer) |
Last known address 1/1 | ||||
Start |
Finish |