Talk:Main Story: Difference between revisions
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|complete=Fire fighter (4 hours) | |complete=Fire fighter (4 hours) | ||
|reward={{Reward|experience|120|120 Experience points}}<br /> | |reward={{Reward|experience|120|120 Experience points}}<br /> | ||
{{ItemReward| | {{ItemReward|mainstory_sadhill_letter|Love Letter}} | ||
|start text=You arrive at Sad Hill. The town is vastly abandoned as the sheriff reported earlier. You hear faint gun sounds from the distant army camps. You are not surprised that the soldier chose to run away, this siege seems to have exhausted the whole area.The town is pretty small and you manage to find the address in no time... But what is that? You do not trust your eyes: The according house is burning bright.What happened here? All evidence on how to find the deserter are consumed by the flames. You decide to extinguish the flames as quick as possible. | |start text=You arrive at Sad Hill. The town is vastly abandoned as the sheriff reported earlier. You hear faint gun sounds from the distant army camps. You are not surprised that the soldier chose to run away, this siege seems to have exhausted the whole area.The town is pretty small and you manage to find the address in no time... But what is that? You do not trust your eyes: The according house is burning bright.What happened here? All evidence on how to find the deserter are consumed by the flames. You decide to extinguish the flames as quick as possible. | ||
|finish text=You finally get out of the flames coughing and exhausted. The only thing you have managed to save from the hot flames was a letter. You decide to open it:My beloved Jane,I have deserted from the army and acquired all the money needed to buy you everything you've ever dreamed. But they are on my heels and I need to go underground for a brief spell. Do not worry. Love you, Bill. | |finish text=You finally get out of the flames coughing and exhausted. The only thing you have managed to save from the hot flames was a letter. You decide to open it:My beloved Jane,I have deserted from the army and acquired all the money needed to buy you everything you've ever dreamed. But they are on my heels and I need to go underground for a brief spell. Do not worry. Love you, Bill. | ||
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|reward={{Reward|experience|90|90 Experience points}}<br /> | |reward={{Reward|experience|90|90 Experience points}}<br /> | ||
$500<br /> | $500<br /> | ||
{{ItemReward| | {{ItemReward|marmelade|Jam}} | ||
|start text=The brunette is sitting in the saloon boozing away your money. You decide to wait until he falls asleep in the hotel, sneak into his room, and rob him. Haha, you imagine his face in the morning when he wakes up and notices the money is missing. | |start text=The brunette is sitting in the saloon boozing away your money. You decide to wait until he falls asleep in the hotel, sneak into his room, and rob him. Haha, you imagine his face in the morning when he wakes up and notices the money is missing. | ||
|finish text=The brunette is fast asleep in his room. There is a heavy stench of whiskey in the air. You manage to rob what's left from his pockets... You find a jar of jam in his luggage too. A nice compensation. | |finish text=The brunette is fast asleep in his room. There is a heavy stench of whiskey in the air. You manage to rob what's left from his pockets... You find a jar of jam in his luggage too. A nice compensation. | ||
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Go to Sad Hill gallows | Go to Sad Hill gallows | ||
|complete=Defeat The brunette | |complete=Defeat The brunette | ||
|reward={{ItemReward| | |reward={{ItemReward|powerfood|Concentrate}}<br /> | ||
{{Reward|experience|150|150 Experience points}} | {{Reward|experience|150|150 Experience points}} | ||
|start text=The brunette is sitting in the saloon boozing away your money. Wow, this makes you even more angry. You decide to barge into the room and challenge him to a duel. | |start text=The brunette is sitting in the saloon boozing away your money. Wow, this makes you even more angry. You decide to barge into the room and challenge him to a duel. | ||
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Weapon Part 3 1/1 | Weapon Part 3 1/1 | ||
|reward={{Reward|experience|150|150 Experience points}}<br /> | |reward={{Reward|experience|150|150 Experience points}}<br /> | ||
{{ItemReward| | {{ItemReward|handmade_weapon|Handmade Weapon}} | ||
|start text=Confederate soldier:You are prisoners of the Confederate army. As prisoners, you'll have a lot of hard labor to do. We have plenty of tasks today. First, you will steal horses from the Union army. Then, you will collect eagle feathers for our bowmen. The last task is to hunt grizzly bears which keep stealing out provisions. No complaints, or you will not eat today.This is not good. You need to find a way to break out of jail, and get to this cemetery where the renegade hid the Confederate gold.Brunette:Listen, I have an idea how to get out of here: a couple of years ago, I was a prisoner in Burnham City. I escaped with a handmade weapon. Just try to find some useful stuff while working the prison labor and we will be out of here in a jiffy. Quest hint: You will find pieces for your weapon while doing the tasks the Confederate soldier has given you. | |start text=Confederate soldier:You are prisoners of the Confederate army. As prisoners, you'll have a lot of hard labor to do. We have plenty of tasks today. First, you will steal horses from the Union army. Then, you will collect eagle feathers for our bowmen. The last task is to hunt grizzly bears which keep stealing out provisions. No complaints, or you will not eat today.This is not good. You need to find a way to break out of jail, and get to this cemetery where the renegade hid the Confederate gold.Brunette:Listen, I have an idea how to get out of here: a couple of years ago, I was a prisoner in Burnham City. I escaped with a handmade weapon. Just try to find some useful stuff while working the prison labor and we will be out of here in a jiffy. Quest hint: You will find pieces for your weapon while doing the tasks the Confederate soldier has given you. | ||
|finish text=Perfect. You found the proper material for a weapon and gave them to the brunette. The area around Sad Hill is covered with old weapon pieces from the war.The brunette manufactured a weird looking, but working gun. | |finish text=Perfect. You found the proper material for a weapon and gave them to the brunette. The area around Sad Hill is covered with old weapon pieces from the war.The brunette manufactured a weird looking, but working gun. | ||
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Go to Sad Hill Cemetery | Go to Sad Hill Cemetery | ||
|complete=Treasure hunt (5 hours) | |complete=Treasure hunt (5 hours) | ||
|reward={{ItemReward| | |reward={{ItemReward|mainstory_sadhill_gold|Confederate Gold}}<br /> | ||
{{Reward|experience|98|98 Experience points}} | {{Reward|experience|98|98 Experience points}} | ||
|start text=Finally you've made it to the graveyard. You hope the dark-haired man will keep his word this time, as you remember him leaving you to rot in jail last time.Brunette:Time to put the gun down. The last name that I know is "Stinton". The first name is "John", and there we have it: look for John Stinton. | |start text=Finally you've made it to the graveyard. You hope the dark-haired man will keep his word this time, as you remember him leaving you to rot in jail last time.Brunette:Time to put the gun down. The last name that I know is "Stinton". The first name is "John", and there we have it: look for John Stinton. | ||
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$1000<br /> | $1000<br /> | ||
Choose:<br /> | Choose:<br /> | ||
{{ItemReward| | {{ItemReward|indian_weapon_melee|Indian tomahawk}}<br /> | ||
{{ItemReward| | {{ItemReward|indian_weapon_ranged|Indian bow}} | ||
|start text=The brunette has left you to rot in prison. You do not trust him. Maybe he tries something fishy again. You point your gun at him. | |start text=The brunette has left you to rot in prison. You do not trust him. Maybe he tries something fishy again. You point your gun at him. | ||
|finish text=Brunette: You dirty....Haha, that is good. You laugh out loudly but you stumble into the grave you dug. There you are... helpless like a beetle on its back. Noooooo!The dark-haired man keeps his word. He takes half of the money from the cache and throws the other half into the grave. Maybe he felt guilty for leaving you in a lurch.Well, at least you still have the other half. Time to stick to Calvin's heels. Next stop: poker championship! | |finish text=Brunette: You dirty....Haha, that is good. You laugh out loudly but you stumble into the grave you dug. There you are... helpless like a beetle on its back. Noooooo!The dark-haired man keeps his word. He takes half of the money from the cache and throws the other half into the grave. Maybe he felt guilty for leaving you in a lurch.Well, at least you still have the other half. Time to stick to Calvin's heels. Next stop: poker championship! | ||
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$1000<br /> | $1000<br /> | ||
Choose:<br /> | Choose:<br /> | ||
{{ItemReward| | {{ItemReward|indian_weapon_melee|Indian tomahawk}}<br /> | ||
{{ItemReward| | {{ItemReward|indian_weapon_ranged|Indian bow}} | ||
|start text=You gave your word. The brunette and you cooperate. You should both just go into a saloon, have a couple drinks and part ways peacefully. | |start text=You gave your word. The brunette and you cooperate. You should both just go into a saloon, have a couple drinks and part ways peacefully. | ||
|finish text=The next day you wake up alone. The brunette left with half of the money in the cache. He too kept his word this time.Time to get on Calvin's heels. Next stop: poker championship! | |finish text=The next day you wake up alone. The brunette left with half of the money in the cache. He too kept his word this time.Time to get on Calvin's heels. Next stop: poker championship! | ||
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Serving in the army (9 hours) | Serving in the army (9 hours) | ||
|reward={{Reward|experience|100|100 Experience points}}<br /> | |reward={{Reward|experience|100|100 Experience points}}<br /> | ||
{{ItemReward| | {{ItemReward|enough_money|Enough money}} | ||
|start text=Sheriff: You managed to track down the deserter soldier I told you about. Good job! And even more, you found the stolen cache of Confederate Gold. I'm impressed.The army will pay a huge reward if you return this cache. But wait, did you sign up for the army to gain access to this graveyard? You will have to do your service at the army, or I will have to arrest you as a deserter too. Sorry, but the law is law. | |start text=Sheriff: You managed to track down the deserter soldier I told you about. Good job! And even more, you found the stolen cache of Confederate Gold. I'm impressed.The army will pay a huge reward if you return this cache. But wait, did you sign up for the army to gain access to this graveyard? You will have to do your service at the army, or I will have to arrest you as a deserter too. Sorry, but the law is law. | ||
|finish text=The army paid you a good reward for returning the cache plus a nice pay for your services. Now you have gained enough money to be able to attend the poker championship, and to meet your suspect Calvin face to face. | |finish text=The army paid you a good reward for returning the cache plus a nice pay for your services. Now you have gained enough money to be able to attend the poker championship, and to meet your suspect Calvin face to face. | ||
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|complete=NPC duels won: 5/5 | |complete=NPC duels won: 5/5 | ||
|reward={{Reward|experience|155|155 Experience points}}<br /> | |reward={{Reward|experience|155|155 Experience points}}<br /> | ||
{{ItemReward| | {{ItemReward|enough_money|Enough money}} | ||
|start text=Your plan is working out - One duel after the other were lost. Everybody is betting against you to win. All you have to do now is win the next couple of duels and you will have enough money to enter the poker championship. | |start text=Your plan is working out - One duel after the other were lost. Everybody is betting against you to win. All you have to do now is win the next couple of duels and you will have enough money to enter the poker championship. | ||
|finish text=The surrounding crowd hardly believe their eyes. You knock down the final contestants and win the duel tournament. With the money from your secretly placed bets you have earned enough money again. Screw this thief Bella. | |finish text=The surrounding crowd hardly believe their eyes. You knock down the final contestants and win the duel tournament. With the money from your secretly placed bets you have earned enough money again. Screw this thief Bella. | ||
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|complete=Wanted persons caught: 1/1 | |complete=Wanted persons caught: 1/1 | ||
|reward={{Reward|experience|88|88 Experience points}}<br /> | |reward={{Reward|experience|88|88 Experience points}}<br /> | ||
{{ItemReward| | {{ItemReward|enough_money|Enough money}} | ||
|start text=You really have bad luck. This is the second time you lose the money you need for the Poker Championship.You cannot spot the thieves in the outskirts. Going to the sheriff will take too long. The championship will start soon. You decide to take the matter into your hands. One bounty in the sheriff office must fit the burglars. You just have to look through all the bounties and catch the one that fits the bank robbery. You will find the culprit. | |start text=You really have bad luck. This is the second time you lose the money you need for the Poker Championship.You cannot spot the thieves in the outskirts. Going to the sheriff will take too long. The championship will start soon. You decide to take the matter into your hands. One bounty in the sheriff office must fit the burglars. You just have to look through all the bounties and catch the one that fits the bank robbery. You will find the culprit. | ||
|finish text=Finally you found the right one not far away from the town. Seems a lot of people in Crystal Town are mutating into pickpockets and bank robbers to get access to the steam ship to chance their luck. As you get the money, the thief starts running again. | |finish text=Finally you found the right one not far away from the town. Seems a lot of people in Crystal Town are mutating into pickpockets and bank robbers to get access to the steam ship to chance their luck. As you get the money, the thief starts running again. | ||
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Go to Outskirts of Crystal Town | Go to Outskirts of Crystal Town | ||
|complete= | |complete= | ||
|reward={{ItemReward| | |reward={{ItemReward|enough_money|Enough money}}<br /> | ||
{{Reward|experience|200|200 Experience points}} | {{Reward|experience|200|200 Experience points}} | ||
|start text=You bring the stolen money back to the missionaries.Missionary:Ok, here is your reward, please take it.Other missionary: But brother, you must not give him 10%. That is not enough to build our mission and help the needy...Screw the needy. You took the money. | |start text=You bring the stolen money back to the missionaries.Missionary:Ok, here is your reward, please take it.Other missionary: But brother, you must not give him 10%. That is not enough to build our mission and help the needy...Screw the needy. You took the money. | ||
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Go to Crystal Town | Go to Crystal Town | ||
|complete=Resolve: Steering the ship (Playing against the rules) | |complete=Resolve: Steering the ship (Playing against the rules) | ||
|reward={{ItemReward| | |reward={{ItemReward|poker_invitation|Invitation for the Poker Championship}}<br /> | ||
{{Reward|experience|170|170 Experience points}} | {{Reward|experience|170|170 Experience points}} | ||
|start text=You sit in the saloon of Crystal Town devastated. But, things always seem to happen when you least expect them.Man bolting into the saloon: Can anyone of you steer a ship? Our captain has been arrested for robbing the bank. Now the Queen Carossa will not be able to leave the harbor. But the poker championship is scheduled on open water. We can only do the poker championship on water to prevent cheating, stealing, assaults and everything else. Who is taking the job? You? Then be here on Sunday. No weapons are allowed! Oh yes, and you get a free invitation to the Poker Championship! Quest hint: No quest is there? Then read the text closely to know when you have to be there equipped with what. | |start text=You sit in the saloon of Crystal Town devastated. But, things always seem to happen when you least expect them.Man bolting into the saloon: Can anyone of you steer a ship? Our captain has been arrested for robbing the bank. Now the Queen Carossa will not be able to leave the harbor. But the poker championship is scheduled on open water. We can only do the poker championship on water to prevent cheating, stealing, assaults and everything else. Who is taking the job? You? Then be here on Sunday. No weapons are allowed! Oh yes, and you get a free invitation to the Poker Championship! Quest hint: No quest is there? Then read the text closely to know when you have to be there equipped with what. | ||
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Title: Peaceful maverick<br /> | Title: Peaceful maverick<br /> | ||
$1000<br /> | $1000<br /> | ||
{{ItemReward| | {{ItemReward|sleepy_belt|Night belt}} | ||
|start text=Violence is no solution. Poor Bella. Calvin has kidnapped her son and blackmailed her to get rid of you. You decide to help her. Bella explains where Calvin is holding her son hostage. You decide to free him the peaceful way. | |start text=Violence is no solution. Poor Bella. Calvin has kidnapped her son and blackmailed her to get rid of you. You decide to help her. Bella explains where Calvin is holding her son hostage. You decide to free him the peaceful way. | ||
|finish text=After hours of negotiating you finally managed to persuade the kidnappers to free Bella's son. They too were blackmailed or pressed for money.As you return to the boat, Calvin is gone. Bella told you all she knows about Calvin. As you already know he is a highly influential man. In the disguise as a huge benefactor, he is doing shady business. Bella was working for him. Her order was to keep you away from him. That is why she stole the money - but you always managed to get it back.You will need a new lead. But you are positive now that he is behind all of this. | |finish text=After hours of negotiating you finally managed to persuade the kidnappers to free Bella's son. They too were blackmailed or pressed for money.As you return to the boat, Calvin is gone. Bella told you all she knows about Calvin. As you already know he is a highly influential man. In the disguise as a huge benefactor, he is doing shady business. Bella was working for him. Her order was to keep you away from him. That is why she stole the money - but you always managed to get it back.You will need a new lead. But you are positive now that he is behind all of this. | ||
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Title: Bold maverick<br /> | Title: Bold maverick<br /> | ||
$1000<br /> | $1000<br /> | ||
{{ItemReward| | {{ItemReward|sleepy_belt|Night belt}} | ||
|start text=These scoundrels will pay for this. Poor Bella. Calvin has kidnapped her son and blackmailed her to get rid of you. You decide to help her. Bella explains where Calvin is holding her son hostage. You decide to free him the brutal way. | |start text=These scoundrels will pay for this. Poor Bella. Calvin has kidnapped her son and blackmailed her to get rid of you. You decide to help her. Bella explains where Calvin is holding her son hostage. You decide to free him the brutal way. | ||
|finish text=You smashed the fort of the kidnappers and found Bella's son. She thanked you a thousand times.As you return to the boat, Calvin is gone. Bella told you all she knows about Calvin. As you already know he is a highly influential man. In the disguise as a huge benefactor, he is doing shady business. Bella was working for him. Her order was to keep you away from him. That is why she stole the money - but you always managed to get it back.You will need a new lead. But you are positive now that he is behind all of this. | |finish text=You smashed the fort of the kidnappers and found Bella's son. She thanked you a thousand times.As you return to the boat, Calvin is gone. Bella told you all she knows about Calvin. As you already know he is a highly influential man. In the disguise as a huge benefactor, he is doing shady business. Bella was working for him. Her order was to keep you away from him. That is why she stole the money - but you always managed to get it back.You will need a new lead. But you are positive now that he is behind all of this. | ||
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Title: Harmonica Player<br /> | Title: Harmonica Player<br /> | ||
$1000<br /> | $1000<br /> | ||
{{ItemReward| | {{ItemReward|tonicpeddler_fk_weapon|Acid Battle Gun}} | ||
|start text=The nameless stranger has a severe wound. You dragged him to the next inn. You hope he will make it. There is something he wanted to tell you - his name. You decide to pray for him. Maybe that helps. | |start text=The nameless stranger has a severe wound. You dragged him to the next inn. You hope he will make it. There is something he wanted to tell you - his name. You decide to pray for him. Maybe that helps. | ||
|finish text=Harmonica wakes up. He seems really exhausted.Harmonica: My name is Randy... It is a long time ago... We have been at the same orphanage, do you remember? Calvin was there too.Find... Find the left and the right hand of the devil... They will be able to help you...Harmonica has passed out again. Randy... The name of the stranger is Randy... You know this name... Your head is spinning...It is true that you have been raised at an orphanage for problematic children. But you do not remember anything from this time. There is just a black hole in your head where this memory is supposed to be.The keepers of the hotel will take a look after Harmonica - or Randy. You are off to find the men who are called the right and the left hand of the devil. Maybe they can help you remember. | |finish text=Harmonica wakes up. He seems really exhausted.Harmonica: My name is Randy... It is a long time ago... We have been at the same orphanage, do you remember? Calvin was there too.Find... Find the left and the right hand of the devil... They will be able to help you...Harmonica has passed out again. Randy... The name of the stranger is Randy... You know this name... Your head is spinning...It is true that you have been raised at an orphanage for problematic children. But you do not remember anything from this time. There is just a black hole in your head where this memory is supposed to be.The keepers of the hotel will take a look after Harmonica - or Randy. You are off to find the men who are called the right and the left hand of the devil. Maybe they can help you remember. | ||
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$1000<br /> | $1000<br /> | ||
25 Bonds<br /> | 25 Bonds<br /> | ||
{{ItemReward| | {{ItemReward|lucky_harm|Lucky Charm}} | ||
|start text=Left hand: Now it is time to tell you the truth. All the money I wanted to steal from these missionaries is gone. Give me your horse and I will tell you the whole story. | |start text=Left hand: Now it is time to tell you the truth. All the money I wanted to steal from these missionaries is gone. Give me your horse and I will tell you the whole story. | ||
|finish text=Left hand: What is that??? Ponies??? Well, screw it. I'll tell you what happened in that orphanage. We all were there. You, me, my brother and Calvin. Children around us were picked up. But not us.One day, a shady man came and wanted to adopt a child to recruit him. This man was nobody other than Wesley Hardin, the deadliest gunslinger of all time. It was said that he has killed 42 people. We all were scared.He never had a son so he wanted to train somebody to be as vile as him.You know... we never did get along well with Calvin. He was a misfit. Renly kept annoying him with his scary harmonica playing. It always ended up with Calvin crying, he was a real whiner. This is why he freaked out when he heard that song at Saltwater.So the day Mr Hardin wanted to pick us up came. We hid in our secret treehouse and left poor Calvin. He was picked up instead of us by the shady man.Somehow it is our fault that he is what he is today. We could have saved him.What a story. You now remember. It was really mean of you. But children are cruel. You should go to the sheriff with your accusations against Calvin. | |finish text=Left hand: What is that??? Ponies??? Well, screw it. I'll tell you what happened in that orphanage. We all were there. You, me, my brother and Calvin. Children around us were picked up. But not us.One day, a shady man came and wanted to adopt a child to recruit him. This man was nobody other than Wesley Hardin, the deadliest gunslinger of all time. It was said that he has killed 42 people. We all were scared.He never had a son so he wanted to train somebody to be as vile as him.You know... we never did get along well with Calvin. He was a misfit. Renly kept annoying him with his scary harmonica playing. It always ended up with Calvin crying, he was a real whiner. This is why he freaked out when he heard that song at Saltwater.So the day Mr Hardin wanted to pick us up came. We hid in our secret treehouse and left poor Calvin. He was picked up instead of us by the shady man.Somehow it is our fault that he is what he is today. We could have saved him.What a story. You now remember. It was really mean of you. But children are cruel. You should go to the sheriff with your accusations against Calvin. | ||
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Go to Shadyland Sheriff | Go to Shadyland Sheriff | ||
|complete=Hint 1/1 | |complete=Hint 1/1 | ||
|reward={{ItemReward| | |reward={{ItemReward|marriage_picture|Picture}}<br /> | ||
{{Reward|experience|355|355 Experience points}} | {{Reward|experience|355|355 Experience points}} | ||
|start text=Sheriff: Welcome to Shadyland. I am the local sheriff here. Fitzburn sent you as a reinforcement? Very good.I am trying to solve the cases of slavery that have occurred around this town. I have no clue what to do and who is behind all this. Can you please roam the area and interrogate some people that are working on the fields? Slaves have been spotted in some special jobs. Maybe you can find out something. Quest hint: No clue what to do? Do some jobs and ask people. | |start text=Sheriff: Welcome to Shadyland. I am the local sheriff here. Fitzburn sent you as a reinforcement? Very good.I am trying to solve the cases of slavery that have occurred around this town. I have no clue what to do and who is behind all this. Can you please roam the area and interrogate some people that are working on the fields? Slaves have been spotted in some special jobs. Maybe you can find out something. Quest hint: No clue what to do? Do some jobs and ask people. | ||
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Go to Shadyland Sheriff | Go to Shadyland Sheriff | ||
|complete=Signature 10/10 | |complete=Signature 10/10 | ||
|reward={{ItemReward| | |reward={{ItemReward|warrant|Signed Warrant}}<br /> | ||
{{Reward|experience|600|600 Experience points}} | {{Reward|experience|600|600 Experience points}} | ||
|start text=Sheriff: Well done we have a warrant. But law is law. The West does not seem very bureaucratic, but there are rules still. Especially for influential people like Calvin. To make this warrant rightful, you will need signatures of at least 10 people. I cant sign it because I am a man of law. You need signatures from civilians. Do you think you can get these? | |start text=Sheriff: Well done we have a warrant. But law is law. The West does not seem very bureaucratic, but there are rules still. Especially for influential people like Calvin. To make this warrant rightful, you will need signatures of at least 10 people. I cant sign it because I am a man of law. You need signatures from civilians. Do you think you can get these? | ||
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Go to Burned down Outpost | Go to Burned down Outpost | ||
|complete= | |complete= | ||
|reward={{ItemReward| | |reward={{ItemReward|signature|Signature}} | ||
|start text=You enter the burned outpost. Your faithful friend, the coyote shoe, is waiting for you to finish your adventure here. And another person. It is Sam.Sam: Nice to see you. You know, you helped us so much at Newport, we decided to build up your home again with the gems you donated. Once you finish your adventure, you will have a home here.You thank Sam and the villagers a thousand times. | |start text=You enter the burned outpost. Your faithful friend, the coyote shoe, is waiting for you to finish your adventure here. And another person. It is Sam.Sam: Nice to see you. You know, you helped us so much at Newport, we decided to build up your home again with the gems you donated. Once you finish your adventure, you will have a home here.You thank Sam and the villagers a thousand times. | ||
|finish text=You got a signature for the warrant. | |finish text=You got a signature for the warrant. | ||
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Go to Newport | Go to Newport | ||
|complete= | |complete= | ||
|reward={{ItemReward| | |reward={{ItemReward|signature|Signature}} | ||
|start text=You enter Newport City. Like your first entrance, you are welcomed by Rattlesnake, the moody gunslinger.Rattlesnake: I will sign this warrant with pleasure. Things are way better in Newport since you helped us. And I am the new mayor.Rattlesnake shows you his sheriff's badge with pride. | |start text=You enter Newport City. Like your first entrance, you are welcomed by Rattlesnake, the moody gunslinger.Rattlesnake: I will sign this warrant with pleasure. Things are way better in Newport since you helped us. And I am the new mayor.Rattlesnake shows you his sheriff's badge with pride. | ||
|finish text=You got a signature for the warrant. | |finish text=You got a signature for the warrant. | ||
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Go to Bonnie's Farm | Go to Bonnie's Farm | ||
|complete= | |complete= | ||
|reward={{ItemReward| | |reward={{ItemReward|signature|Signature}} | ||
|start text=Bonnie's farm looks prosperous. You see Seth and Nigel working the cattle. They are employed on the farm and are not dealing in any shady tonics or lost treasures anymore.Bonnie: Look who is here, thanks for everything. Since Fort Mencer is gone, I can breed cattle again without them being stolen by outlaws. Give me this warrant. I will sign it. | |start text=Bonnie's farm looks prosperous. You see Seth and Nigel working the cattle. They are employed on the farm and are not dealing in any shady tonics or lost treasures anymore.Bonnie: Look who is here, thanks for everything. Since Fort Mencer is gone, I can breed cattle again without them being stolen by outlaws. Give me this warrant. I will sign it. | ||
|finish text=You got a signature for the warrant. | |finish text=You got a signature for the warrant. | ||
Line 3,332: | Line 3,332: | ||
Go to Sad Hill gallows | Go to Sad Hill gallows | ||
|complete= | |complete= | ||
|reward={{ItemReward| | |reward={{ItemReward|signature|Signature}} | ||
|start text=Sadhill is looking better. The war has ended and the town is buzzing with people. Once you arrive at the gallows you see a filthy outlaw running away. This must be the new partner of the brunette.Brunette: Welcome back. Your job as my accomplice in the gallows trick has been taken. Business is running better than before. A warrant? Of course I will sign it. | |start text=Sadhill is looking better. The war has ended and the town is buzzing with people. Once you arrive at the gallows you see a filthy outlaw running away. This must be the new partner of the brunette.Brunette: Welcome back. Your job as my accomplice in the gallows trick has been taken. Business is running better than before. A warrant? Of course I will sign it. | ||
|finish text=You got a signature for the warrant. | |finish text=You got a signature for the warrant. | ||
Line 3,344: | Line 3,344: | ||
Go to Crystal Town | Go to Crystal Town | ||
|complete= | |complete= | ||
|reward={{ItemReward| | |reward={{ItemReward|signature|Signature}} | ||
|start text=Crystal town. The smell of petty criminals is gone. Since the Queen Carossa has left and the Poker Championship is over, the town is back to normal. Well some things never change. A girl is bumping into you and slips some cash from your shirt.Bella: You? Hi! How is the search for Calvin going? You need help. Of course I will sign you this warrant.Before you wave goodbye to Bella you check your belongings and claim back the money she stole from you. | |start text=Crystal town. The smell of petty criminals is gone. Since the Queen Carossa has left and the Poker Championship is over, the town is back to normal. Well some things never change. A girl is bumping into you and slips some cash from your shirt.Bella: You? Hi! How is the search for Calvin going? You need help. Of course I will sign you this warrant.Before you wave goodbye to Bella you check your belongings and claim back the money she stole from you. | ||
|finish text=You got a signature for the warrant. | |finish text=You got a signature for the warrant. | ||
Line 3,356: | Line 3,356: | ||
Go to Saltwater Ranch | Go to Saltwater Ranch | ||
|complete= | |complete= | ||
|reward={{ItemReward| | |reward={{ItemReward|signature|Signature}} | ||
|start text=You arrive at Saltwater Ranch. Jenny has married Cheyenne in the meantime. They seem a happy couple.Jenny: Thanks for everything. We earned a fortune with the ranch since you helped erecting the station here. Of course I help you with this warrant.As you want to leave you hear a sound of a harmonica song. Smiling you leave the ranch. | |start text=You arrive at Saltwater Ranch. Jenny has married Cheyenne in the meantime. They seem a happy couple.Jenny: Thanks for everything. We earned a fortune with the ranch since you helped erecting the station here. Of course I help you with this warrant.As you want to leave you hear a sound of a harmonica song. Smiling you leave the ranch. | ||
|finish text=You got a signature for the warrant. | |finish text=You got a signature for the warrant. | ||
Line 3,368: | Line 3,368: | ||
Go to High Security Prison | Go to High Security Prison | ||
|complete= | |complete= | ||
|reward={{ItemReward| | |reward={{ItemReward|signature|Signature}} | ||
|start text=The left and the right hand of the devil are sitting behind bars. They seem to enjoy the time together. Finally they have stopped constantly arguing. You get their signatures and leave. | |start text=The left and the right hand of the devil are sitting behind bars. They seem to enjoy the time together. Finally they have stopped constantly arguing. You get their signatures and leave. | ||
|finish text=You got a signature for the warrant. | |finish text=You got a signature for the warrant. | ||
Line 3,379: | Line 3,379: | ||
Accept: The Warrant (Unchained) | Accept: The Warrant (Unchained) | ||
|complete= | |complete= | ||
|reward={{ItemReward| | |reward={{ItemReward|signature|Signature}}<br /> | ||
{{ItemReward| | {{ItemReward|signature|Signature}}<br /> | ||
{{ItemReward| | {{ItemReward|signature|Signature}} | ||
|start text=You enter the good old saloon. Since you helped out Henry with Bad McQueen, he has plenty of customers.Henry: You are only missing three more signatures? Waupee, Maria and I will sign the warrant. You helped us a lot in the past years. Time to give something back. | |start text=You enter the good old saloon. Since you helped out Henry with Bad McQueen, he has plenty of customers.Henry: You are only missing three more signatures? Waupee, Maria and I will sign the warrant. You helped us a lot in the past years. Time to give something back. | ||
|finish text=You got a signature for the warrant. | |finish text=You got a signature for the warrant. | ||
Line 3,500: | Line 3,500: | ||
50 Bonds<br /> | 50 Bonds<br /> | ||
$5000<br /> | $5000<br /> | ||
{{ItemReward| | {{ItemReward|celebration_jacket|Festive hero jacket}} | ||
|start text=Calvin will leave the inhabitants of the prairie alone. You are certain that a new enemy will come. The prairie is full of outlaws of the worst kind. But for the moment you only want to celebrate.A proper Wild West Show will be the perfect celebration for this day. | |start text=Calvin will leave the inhabitants of the prairie alone. You are certain that a new enemy will come. The prairie is full of outlaws of the worst kind. But for the moment you only want to celebrate.A proper Wild West Show will be the perfect celebration for this day. | ||
|finish text=You have invited everybody: Sam, the Indians, Seth, Nigel, The devil brothers, Harmonica, The brunette, Bella, Bonnie, Jenny, the Newport people, the saloonies and so on. You friend Shoe is at your side.You friends have a special present for you: a jacket that will remind you of your adventure. With a smile on your lips you watch the sun setting down. This is a night to celebrate. As soon as it rises again, new adventures will await. | |finish text=You have invited everybody: Sam, the Indians, Seth, Nigel, The devil brothers, Harmonica, The brunette, Bella, Bonnie, Jenny, the Newport people, the saloonies and so on. You friend Shoe is at your side.You friends have a special present for you: a jacket that will remind you of your adventure. With a smile on your lips you watch the sun setting down. This is a night to celebrate. As soon as it rises again, new adventures will await. | ||
}} | }} | ||
</spoiler> | </spoiler> |
Revision as of 02:20, 21 January 2016
Main Story
The main story is meant to introduce and test players in all aspects of the game. The nine part series of quests involves duelling, fort battles and jobs that will test your skills and give you a unique reward item for each quest stage. The only requirement to begin the first part of the main story is to have completed the quest Save the Saloon, Part 2.
The Outpost
<spoiler>
ID:1 | A new job | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Showdown (Save the saloon, part 2) |
Resolve: Clean up time (The Outpost) | ||||
Start |
Finish |
ID:1 | Clean up time | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Accept: A new job (The Outpost) |
Union flag 1/1 | ||||
Start |
Finish |
ID:1 | Clean up time | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Clean up time (The Outpost) |
Build irrigation system (30 minutes) | ||||
Start |
Finish |
ID:1 | Clean up time | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Clean up time (The Outpost) |
Laying railroad tracks (30 minutes) | ||||
Start |
Finish |
ID:1 | Clean up time | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Clean up time (The Outpost) |
Repair fences (30 minutes) | ||||
Start |
Finish |
ID:1 | Shoe | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Clean up time (The Outpost) |
T-Bone-Steak 1/1 | ||||
Start |
Finish |
ID:1 | Shoe | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Shoe (The Outpost) |
Tomato 1/1 | ||||
Start |
Finish |
ID:1 | A one-sided friendship | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Shoe (The Outpost) |
Defeat Excited Indian | $50 | |||
Start |
Finish |
ID:1 | A one-sided friendship | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A one-sided friendship (The Outpost) |
Horn of a cow 1/1 | ||||
Start |
Finish |
ID:1 | A one-sided friendship | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A one-sided friendship (The Outpost) |
Equip Red Indian necklace 1/1 | ||||
Start |
Finish |
ID:1 | Help at the last second | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A one-sided friendship (The Outpost) |
Felling trees (30 minutes) | ||||
Start |
Finish |
ID:1 | Help at the last second | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Help at the last second (The Outpost) |
Granite mining (30 minutes) | ||||
Start |
Finish |
ID:1 | A discovery | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Help at the last second (The Outpost) |
Distance travelled: 3000/3000 | ||||
Start |
Finish |
ID:1 | A discovery | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A discovery (The Outpost) |
Demolishing the dam (30 minutes) | ||||
Start |
Finish |
ID:1 | A discovery | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A discovery (The Outpost) |
Oranges 5/5 | ||||
Start |
Finish |
ID:1 | Unintended visit | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A discovery (The Outpost) |
Carving out claims (30 minutes) | ||||
Start |
Finish |
ID:1 | Unintended visit | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Unintended visit (The Outpost) |
Defeat Bigger dodgy man | $50 | |||
Start |
Finish |
ID:1 | Unintended visit | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Unintended visit (The Outpost) |
NPC duels won: 5/5 | ||||
Start |
Finish |
ID:1 | Protection | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Unintended visit (The Outpost) |
Installing a barbed wire fence (30 minutes) | ||||
Start |
Finish |
ID:1 | Protection | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Protection (The Outpost) |
Pebble 1/1 Rotten club 1/1 |
||||
Start |
Finish |
ID:1 | Protection | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Protection (The Outpost) |
Experience gained in NPC duels: 50/50 | ||||
Start |
Finish |
ID:1 | The rookie | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Protection (The Outpost) |
Sawing wood (30 minutes) | ||||
Start |
Finish |
ID:1 | The rookie | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: The rookie (The Outpost) |
Tomato 1/1 | ||||
Start |
Finish |
ID:1 | The rookie | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: The rookie (The Outpost) |
Breaking in horses (30 minutes) | ||||
Start |
Finish |
ID:1 | Twinkle in the night | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: The rookie (The Outpost) |
Tomato 1/1 | ||||
Start |
Finish |
ID:1 | Twinkle in the night | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Twinkle in the night (The Outpost) |
Searching for semi-precious stones (30 minutes) | ||||
Start |
Finish |
ID:1 | Perfidy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Twinkle in the night (The Outpost) |
Setting up telegraph poles (30 minutes) | ||||
Start |
Finish |
ID:1 | Perfidy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Perfidy (The Outpost) |
Defeat Henry Borne aka Dutch Henry | $50 | |||
Start |
Finish |
ID:1 | Perfidy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Perfidy (The Outpost) |
Digging graves (30 minutes) | ||||
Start |
Finish |
ID:1 | Perfidy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Perfidy (The Outpost) |
Defeat Henry Borne aka Dutch Henry | $50 | |||
Start |
Finish |
ID:1 | Moving in | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: The decision (The Outpost) |
Go to Shawnee Indian | $1000 | |||
Start |
Finish |
ID:1 | The decision | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Perfidy (The Outpost) |
|||||
Start |
Finish |
ID:1 | The decision | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Perfidy (The Outpost) |
|||||
Start |
Finish |
</spoiler>
Call to Adventure
<spoiler>
ID:1 | Call for help | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Moving in (The Outpost) |
Printing newspaper 'The Western Star' (30 minutes) | ||||
Start |
Finish |
ID:1 | Ambush | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Call for help (Call to adventure) |
NPC duels won: 5/5 | ||||
Start |
Finish |
ID:1 | Investigation | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Ambush (Call to adventure) |
Wanted dead or alive posters created: 1/1 | ||||
Start |
Finish |
ID:1 | Investigation | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Investigation (Call to adventure) |
Resolve: The Search (Call to adventure) | ||||
Start |
Finish |
ID:1 | The Search | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Accept: Investigation (Call to adventure) |
Spike 5/5 Roll of cloth 5/5 |
||||
Start |
Finish |
ID:1 | The Search | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: The Search (Call to adventure) |
Coal mining (2 hours) | ||||
Start |
Finish |
ID:1 | Sam | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: The Search (Call to adventure) |
Defeat Shape at your camp | $50 | |||
Start |
Finish |
ID:1 | Finally a clue | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Sam (Call to adventure) |
River fishing (1 hour) | ||||
Start |
Finish |
ID:1 | Follow the trail | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Finally a clue (Call to adventure) |
Half-eaten tomato 1/1 | ||||
Start |
Finish |
ID:1 | Follow the trail | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Follow the trail (Call to adventure) |
Half-eaten tomato 1/1 | ||||
Start |
Finish |
ID:1 | Unexpected aid | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Follow the trail (Call to adventure) |
Defeat The Shoenapper | $50 | |||
Start |
Finish |
ID:1 | Join forces | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Unexpected aid (Call to adventure) |
Exploration (3 hours) | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Join forces (Call to adventure) |
Stewed beans and bacon 1/1 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Planning (Call to adventure) |
Number of crafted items: 5/5 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Join forces (Call to adventure) |
Pipe Brush 1/1 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Planning (Call to adventure) |
Number of crafted items: 5/5 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Join forces (Call to adventure) |
Bayonet 1/1 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Planning (Call to adventure) |
Number of crafted items: 5/5 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Join forces (Call to adventure) |
Shoed hooves 1/1 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Planning (Call to adventure) |
Number of crafted items: 5/5 | ||||
Start |
Finish |
ID:1 | Stealth attack | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Planning (Call to adventure) |
NPC duels won: 5/5 | ||||
Start |
Finish |
ID:1 | Lockpicks | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Stealth attack (Call to adventure) |
Sledge hammer 1/1 | ||||
Start |
Finish |
ID:1 | An old friend | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Lockpicks (Call to adventure) |
Defeat The runaway Dutch Henry | $50 | |||
Start |
Finish |
ID:1 | Rescue mission | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Lockpicks (Call to adventure) |
Defeat The returned Dutch Henry | $50 | |||
Start |
Finish |
ID:1 | Gem smugglers | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: An old friend (Call to adventure) |
Build railroad station (5 hours) | ||||
Start |
Finish |
ID:1 | Gem smugglers | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Gem smugglers (Call to adventure) |
Building coffins (1 hour) | ||||
Start |
Finish |
ID:1 | Return home | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Gem smugglers (Call to adventure) |
Go to Old Outpost | ||||
Start |
Finish |
ID:1 | Return home | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Return home (Call to adventure) |
Go to Burned down Outpost | $1000 | |||
Start |
Finish |
</spoiler>
No Water in Newport
<spoiler>
ID:1 | Heading to Newport | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Return home (Call to adventure) |
Resolve: Cold welcome (No water in Newport) | ||||
Start |
Finish |
ID:1 | Cold welcome | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Accept: Heading to Newport (No water in Newport) |
Defeat Gunslinger Rattlesnake | ||||
Start |
Finish |
ID:1 | Cold welcome | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Cold welcome (No water in Newport) |
Slept: 1/1 | ||||
Start |
Finish |
ID:1 | Water theft | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Cold welcome (No water in Newport) |
Beaver trap 5/5 Lasso 5/5 |
||||
Start |
Finish |
ID:1 | Water theft | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Water theft (No water in Newport) |
This quest is only available between 18:00 and 23:59 o'clock. | ||||
Start |
Finish |
ID:1 | Water theft | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Water theft (No water in Newport) |
Defeat Water Thief | ||||
Start |
Finish |
ID:1 | The new Sheriff | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Water theft (No water in Newport) |
|||||
Start |
Finish |
ID:1 | Sheriff duties | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: The new Sheriff (No water in Newport) |
Jobs finished: 50/50 | ||||
Start |
Finish |
ID:1 | Sheriff duties | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Sheriff duties (No water in Newport) |
$ 200 Money won in NPC duels: 350/350 |
||||
Start |
Finish |
ID:1 | The theft | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Sheriff duties (No water in Newport) |
Amount deposited into a foreign bank: 1001/1001 | ||||
Start |
Finish |
ID:1 | Searchparty | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: The theft (No water in Newport) |
Water reserves 1/1 | ||||
Start |
Finish |
ID:1 | Search the thief | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Accept: Searchparty (No water in Newport) |
Distance travelled: 5000/5000 | ||||
Start |
Finish |
ID:1 | Catch the thief | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Search the thief (No water in Newport) |
Defeat Water Thief | ||||
Start |
Finish |
ID:1 | Questioning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Searchparty (No water in Newport) |
Appearance at 25 (with bonus) | ||||
Start |
Finish |
ID:1 | Snooping | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Questioning (No water in Newport) |
Evidence 1/1 | ||||
Start |
Finish |
ID:1 | Snooping | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Snooping (No water in Newport) |
Defeat Gunslinger Rattlesnake | ||||
Start |
Finish |
ID:1 | Hunted | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Snooping (No water in Newport) |
Equip Brown slouch hat 1/1 Equip Brown Poncho 1/1 |
||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Hunted (No water in Newport) |
Equip Sam's lucky tooth 1/1 | ||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Character class: Adventurer |
Products found: 50/50 | ||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Desert thieves (No water in Newport) |
Repairing a covered wagon (2 hours) | ||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Character class: Dueller |
Beaten unconscious in NPC duels: 2/2 | ||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Character class: Soldier |
Defeat Munition guarding Outlaw Transport ammunition (4 hours) |
||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Character class: Worker |
Experience gained from jobs: 500/500 | ||||
Start |
Finish |
ID:1 | Return of the water | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Desert thieves (No water in Newport) |
Access to the pipes 1/1 | ||||
Start |
Finish |
ID:1 | Return of the water | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Return of the water (No water in Newport) |
Tool box 5/5 | ||||
Start |
Finish |
ID:1 | Sneak into newport | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Return of the water (No water in Newport) |
Hay 10/10 | ||||
Start |
Finish |
ID:1 | Sneak into newport | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Sneak into newport (No water in Newport) |
You can complete this quest on a Tuesday. Tequila 5/5 |
||||
Start |
Finish |
ID:1 | Deal with the Mayor | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Sneak into newport (No water in Newport) |
|||||
Start |
Finish |
ID:1 | Possibility 1 | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Deal with the Mayor (No water in Newport) |
Defeat Mayor of Newport | 20 Bonds | |||
Start |
Finish |
ID:1 | Possibility 2 | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Deal with the Mayor (No water in Newport) |
Attribute Charisma at 15 (with bonus) | 20 Bonds | |||
Start |
Finish |
ID:1 | Possibility 3 | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Deal with the Mayor (No water in Newport) |
20 Bonds | ||||
Start |
Finish |
</spoiler>
Down With Fort Mencer
<spoiler>
ID:1 | Follow the trail | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Possibility 1 (No water in Newport) or Resolve: Possibility 2 (No water in Newport) or Resolve: Possibility 3 (No water in Newport) |
Pickaxe 10/10 | ||||
Start |
Finish |
ID:1 | Follow the trail | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Follow the trail (Down with Fort Mencer) |
Resolve: Fort Mencer (Down with Fort Mencer) | ||||
Start |
Finish |
ID:1 | Fort Mencer | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Accept: Follow the trail (Down with Fort Mencer) |
Fort battle completed: 1/1 | ||||
Start |
Finish |
ID:1 | Alive | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Fort Mencer (Down with Fort Mencer) |
|||||
Start |
Finish |
ID:1 | Farmlife | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Alive (Down with Fort Mencer) |
Distance travelled by horse: 10000/10000 | ||||
Start |
Finish |
ID:1 | Farmlife | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Farmlife (Down with Fort Mencer) |
Hunting buffalo (2 hours) Hunting wolves (2 hours) |
||||
Start |
Finish |
ID:1 | Nigel's Universal Remedy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Farmlife (Down with Fort Mencer) |
Nigel's Universal Remedy 1/1 | ||||
Start |
Finish |
ID:1 | Nigel's Universal Remedy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Nigel's Universal Remedy (Down with Fort Mencer) |
Damage taken from jobs: 99/99 | ||||
Start |
Finish |
ID:1 | Nigel's Universal Remedy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Nigel's Universal Remedy (Down with Fort Mencer) |
Items sold at mobile trader: 10/10 | ||||
Start |
Finish |
ID:1 | Nigel's Universal Remedy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Nigel's Universal Remedy (Down with Fort Mencer) |
Defeat Enraged customer | ||||
Start |
Finish |
ID:1 | Nigel's Universal Remedy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Nigel's Universal Remedy (Down with Fort Mencer) |
$ 5000 | ||||
Start |
Finish |
ID:1 | Nigel's Universal Remedy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Nigel's Universal Remedy (Down with Fort Mencer) |
Gatling Gun 1/1 | ||||
Start |
Finish |
ID:1 | Justice in Adillo | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Farmlife (Down with Fort Mencer) |
Defeat Sleepy Marshal of Adillo | ||||
Start |
Finish |
ID:1 | Justice in Adillo | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Justice in Adillo (Down with Fort Mencer) |
NPC duels won: 10/10 | ||||
Start |
Finish |
ID:1 | Justice in Adillo | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Justice in Adillo (Down with Fort Mencer) |
Duels as challenger: 1/1 | ||||
Start |
Finish |
ID:1 | Justice in Adillo | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Justice in Adillo (Down with Fort Mencer) |
Protecting the wagon train (5 hours) | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Farmlife (Down with Fort Mencer) |
Seth's Map Piece Part 1 1/1 | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Jug of water 5/5 | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Pyrite disc 5/5 | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Knife 5/5 | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Leather bag 5/5 | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Bartering with Indians (4 hours) | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Seth's Map Piece Part 1 1/1 Seth's Map Piece Part 2 1/1 |
||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Defeat Thug of Fort Mencer | ||||
Start |
Finish |
ID:1 | Trojan Horse | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Resolve: Trojan Horse (Down with Fort Mencer) Resolve: Trojan Horse (Down with Fort Mencer) |
||||
Start |
Finish |
ID:1 | Trojan Horse | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Accept: Trojan Horse (Down with Fort Mencer) |
Nails 15/15 Confederate flag 1/1 |
||||
Start |
Finish |
ID:1 | Trojan Horse | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Accept: Trojan Horse (Down with Fort Mencer) |
Equip Black bowler hat 1/1 Equip Black waistcoat 1/1 |
||||
Start |
Finish |
ID:1 | Assault on Fort Mencer | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Trojan Horse (Down with Fort Mencer) |
This quest is only available between 21:00 and 23:59 o'clock. NPC duels won: 15/15 |
25 Bonds | |||
Start |
Finish |
ID:1 | Seth's Way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Accept: Gold rushing (Down with Fort Mencer) |
Exploration (720 hours) | Title: The bored Cowboy | |||
Start |
Finish |
ID:1 | Your Way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Accept: Gold rushing (Down with Fort Mencer) |
Prison guard (5 hours) | ||||
Start |
Finish |
</spoiler>
The North, the South and the brunette
<spoiler>
ID:1 | The Renegade | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Assault on Fort Mencer (Down with Fort Mencer) |
Last known address 1/1 | ||||
Start |
Finish |
ID:1 | Searching | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Renegade (The North, the South and the brunette) |
Resolve: Searching (The North, the South and the brunette) | ||||
Start |
Finish |
ID:1 | Searching | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Accept: Searching (The North, the South and the brunette) |
Fire fighter (4 hours) | ||||
Start |
Finish |
ID:1 | Searching | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Searching (The North, the South and the brunette) |
Love Letter 1/1 Toughness at 50 (with bonus) |
||||
Start |
Finish |
ID:1 | Searching | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Searching (The North, the South and the brunette) |
Plant trees (5 hours) | ||||
Start |
Finish |
ID:1 | An unpleasant meeting | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Searching (The North, the South and the brunette) |
Defeat Fugitive Outlaw | ||||
Start |
Finish |
ID:1 | The gallows trick | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: An unpleasant meeting (The North, the South and the brunette) |
Wanted dead posters created: 1/1 | ||||
Start |
Finish |
ID:1 | The gallows trick | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The gallows trick (The North, the South and the brunette) |
Lose against The brunette This quest is only available between 11:00 and 13:00 o'clock. |
||||
Start |
Finish |
ID:1 | Abandoned | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The gallows trick (The North, the South and the brunette) |
$ 2000 | ||||
Start |
Finish |
ID:1 | Silent Revenge | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Abandoned (The North, the South and the brunette) |
Window: Hotel opened | $500 | |||
Start |
Finish |
ID:1 | The Hunt | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Silent Revenge (The North, the South and the brunette) |
Distance travelled: 10000/10000 | ||||
Start |
Finish |
ID:1 | Loud Revenge | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Abandoned (The North, the South and the brunette) |
Defeat The brunette | ||||
Start |
Finish |
ID:1 | The Hunt | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Loud Revenge (The North, the South and the brunette) |
Distance travelled: 10000/10000 | ||||
Start |
Finish |
ID:1 | A surprising encounter | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Hunt (The North, the South and the brunette) |
Slice of cake 5/5 | ||||
Start |
Finish |
ID:1 | A surprising encounter | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Hunt (The North, the South and the brunette) |
Filtered cigarette 5/5 | ||||
Start |
Finish |
ID:1 | A surprising encounter | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Hunt (The North, the South and the brunette) |
Sharpened weapon 5/5 | ||||
Start |
Finish |
ID:1 | A surprising encounter | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Hunt (The North, the South and the brunette) |
Canteen 5/5 | ||||
Start |
Finish |
ID:1 | A surprising encounter | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: A surprising encounter (The North, the South and the brunette) |
Paper with the cache location 1/1 | ||||
Start |
Finish |
ID:1 | The Northern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: A surprising encounter (The North, the South and the brunette) |
Equip Handcuffs 1/1 | ||||
Start |
Finish |
ID:1 | The Southern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Northern Army (The North, the South and the brunette) |
Weapon Part 1 1/1 Weapon Part 2 1/1 |
||||
Start |
Finish |
ID:1 | The Southern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Southern Army (The North, the South and the brunette) |
Equip Handmade Weapon 1/1 Beaten unconscious in NPC duels: 5/5 |
||||
Start |
Finish |
ID:1 | The Northern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Southern Army (The North, the South and the brunette) |
Handmade Weapon 1/1 | ||||
Start |
Finish |
ID:1 | The Northern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Northern Army (The North, the South and the brunette) |
Oil 5/5 Cigars 10/10 |
||||
Start |
Finish |
ID:1 | The Northern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Northern Army (The North, the South and the brunette) |
Money won in NPC duels: 1000/1000 | ||||
Start |
Finish |
ID:1 | The Northern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Northern Army (The North, the South and the brunette) |
Drilling for oil (4 hours) Selling guns to Indians (4 hours) |
||||
Start |
Finish |
ID:1 | The Northern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Northern Army (The North, the South and the brunette) |
Equip Precise percussion rifle 1/1 NPC duels won: 15/15 |
||||
Start |
Finish |
ID:1 | The Cemetery | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Northern Army (The North, the South and the brunette) |
This quest is only available between 18:00 and 23:59 o'clock. | ||||
Start |
Finish |
ID:1 | The buried treasure | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Cemetery (The North, the South and the brunette) |
Treasure hunt (5 hours) | ||||
Start |
Finish |
ID:1 | Do not trust the brunette | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The buried treasure (The North, the South and the brunette) |
Defeat The brunette | Title: Mister eye for an eye | |||
Start |
Finish |
ID:1 | Trust the brunette | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The buried treasure (The North, the South and the brunette) |
Slept: 1/1 | Title: Mister blue-eyed | |||
Start |
Finish |
</spoiler>
Playing against the rules
<spoiler>
ID:1 | Returning the Confederate Gold | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Do not trust the brunette (The North, the South and the brunette) |
Confederate Gold 1/1 Serving in the army (9 hours) |
||||
Start |
Finish |
ID:1 | Crystal Town | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Returning the Confederate Gold (Playing against the rules) |
Resolve: Meeting Bella (Playing against the rules) | ||||
Start |
Finish |
ID:1 | Meeting Bella | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Accept: Crystal Town (Playing against the rules) |
Lotus blossom 5/5 Enough money 1/1 |
||||
Start |
Finish |
ID:1 | The duel contest | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Meeting Bella (Playing against the rules) |
NPC duels lost: 5/5 | ||||
Start |
Finish |
ID:1 | The duel contest | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The duel contest (Playing against the rules) |
NPC duels won: 5/5 | ||||
Start |
Finish |
ID:1 | The duel contest | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The duel contest (Playing against the rules) |
Defeat Gunslinger from the duel contest | ||||
Start |
Finish |
ID:1 | The bank incident | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The duel contest (Playing against the rules) |
Enough money 1/1 Amount deposited into a foreign bank: 1000/1000 |
||||
Start |
Finish |
ID:1 | The bank incident | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The bank incident (Playing against the rules) |
Wanted persons caught: 1/1 | ||||
Start |
Finish |
ID:1 | Safe Bella | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The bank incident (Playing against the rules) |
Enough money 1/1 | ||||
Start |
Finish |
ID:1 | The poor missionaries | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Safe Bella (Playing against the rules) |
Mercenary work (9 hours) | ||||
Start |
Finish |
ID:1 | Take the money | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The poor missionaries (Playing against the rules) |
|||||
Start |
Finish |
ID:1 | And again... | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Take the money (Playing against the rules) |
Defeat Bella the pickpocket Enough money 1/1 |
||||
Start |
Finish |
ID:1 | Leave the money with the poor missionaries | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Resolve: The poor missionaries (Playing against the rules) Unresolved: Take the money (Playing against the rules) |
|||||
Start |
Finish |
ID:1 | Abandoned Bella | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The bank incident (Playing against the rules) |
|||||
Start |
Finish |
ID:1 | Abandoned Bella | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Abandoned Bella (Playing against the rules) |
Enough money 1/1 Build palisades (9 hours) |
||||
Start |
Finish |
ID:1 | Scrape up your money | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Abandoned Bella (Playing against the rules) |
Money earned from jobs: 1000/1000 Money earned at mobile trader: 1000/1000 |
||||
Start |
Finish |
ID:1 | Unexpected help | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Scrape up your money (Playing against the rules) |
Resolve: Steering the ship (Playing against the rules) | ||||
Start |
Finish |
ID:1 | The pre-rounds | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Unexpected help (Playing against the rules) |
Invitation for the Poker Championship 1/1 Fine motor skills at 30 (with bonus) |
||||
Start |
Finish |
ID:1 | Quarter final | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The pre-rounds (Playing against the rules) |
Marked cards 1/1 | ||||
Start |
Finish |
ID:1 | Semi final | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Quarter final (Playing against the rules) |
Sleepy potion 1/1 Crab meat 15/15 |
||||
Start |
Finish |
ID:1 | Face to Face with Calvin | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Semi final (Playing against the rules) |
Defeat Masked Bandit | ||||
Start |
Finish |
ID:1 | Finding bandits | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Face to Face with Calvin (Playing against the rules) |
Chasing bandits (6 hours) | ||||
Start |
Finish |
ID:1 | The peaceful way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Finding bandits (Playing against the rules) |
Peace negotiations (8 hours) | 25 Bonds | |||
Start |
Finish |
ID:1 | The brutal way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Finding bandits (Playing against the rules) |
Fort battle completed: 1/1 | 25 Bonds | |||
Start |
Finish |
ID:1 | Steering the ship | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Accept: Unexpected help (Playing against the rules) |
Steering a paddle steamer (9 hours) | ||||
Start |
Finish |
</spoiler>
Once upon a time in 'The West'
<spoiler>
ID:1 | Find Chayenne | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: A piece of cloth (Once upon a time in "The West") |
Resolve: Meeting Chayenne (Once upon a time in "The West") | ||||
Start |
Finish |
ID:1 | A man with no name | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: The peaceful way (Playing against the rules) |
Chalk 10/10 | ||||
Start |
Finish |
ID:1 | Taking the train | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: A man with no name (Once upon a time in "The West") |
Resolve: Arrival at Saltwater (Once upon a time in "The West") | ||||
Start |
Finish |
ID:1 | Arrival at Saltwater | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Accept: Taking the train (Once upon a time in "The West") |
Jam 5/5 | ||||
Start |
Finish |
ID:1 | Arrival at Saltwater | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Accept: Taking the train (Once upon a time in "The West") |
Sulfuric Acid 5/5 | ||||
Start |
Finish |
ID:1 | Arrival at Saltwater | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Accept: Taking the train (Once upon a time in "The West") |
Weightstone 5/5 | ||||
Start |
Finish |
ID:1 | Arrival at Saltwater | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Accept: Taking the train (Once upon a time in "The West") |
Concentrate 5/5 | ||||
Start |
Finish |
ID:1 | The Escort | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Arrival at Saltwater (Once upon a time in "The West") |
Distance travelled: 50000/50000 | ||||
Start |
Finish |
ID:1 | The Missing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: The Escort (Once upon a time in "The West") |
Model Train Station 1/1 Piece of cloth 1/1 |
||||
Start |
Finish |
ID:1 | A piece of cloth | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: The Missing (Once upon a time in "The West") |
Hint to the kidnapper 1/1 | ||||
Start |
Finish |
ID:1 | Meeting Chayenne | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Accept: Find Chayenne (Once upon a time in "The West") |
Defeat Suspect Cheyenne | ||||
Start |
Finish |
ID:1 | Back to Jenny | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Find Chayenne (Once upon a time in "The West") |
Guarding the stage coach (9 hours) | ||||
Start |
Finish |
ID:1 | Saving Jenny | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Back to Jenny (Once upon a time in "The West") |
NPC duels won: 15/15 | ||||
Start |
Finish |
ID:1 | Get information peacefully | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Saving Jenny (Once upon a time in "The West") |
Equip Model Train Station 1/1 Tactics at 50 (with bonus) |
||||
Start |
Finish |
ID:1 | Get information the rough way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Saving Jenny (Once upon a time in "The West") |
Equip Model Train Station 1/1 Appearance at 50 (with bonus) |
||||
Start |
Finish |
ID:1 | Back to Jenny | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Get information peacefully (Once upon a time in "The West") |
Ambush (5 hours) | ||||
Start |
Finish |
ID:1 | Get out violently | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Back to Jenny (Once upon a time in "The West") |
Defeat Bouncer Beaten unconscious in NPC duels: 1/1 |
||||
Start |
Finish |
ID:1 | Get out peacefully | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Back to Jenny (Once upon a time in "The West") |
Smuggled goods 10/10 | ||||
Start |
Finish |
ID:1 | Constructing a station | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Get out violently (Once upon a time in "The West") |
You have to finish quest Constructing a station (Once upon a time in "The West") in 24 hours. Mine sulfur (8 hours) |
||||
Start |
Finish |
ID:1 | Get enough money the adventurer way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Constructing a station (Once upon a time in "The West") |
$ 5000 Bounty hunter (10 hours) |
||||
Start |
Finish |
ID:1 | Get enough money the duelist way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Constructing a station (Once upon a time in "The West") |
$ 5000 Wanted persons caught: 5/5 |
||||
Start |
Finish |
ID:1 | Free Cheyenne | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Get enough money the adventurer way (Once upon a time in "The West") |
Transporting prisoners (2 hours) | ||||
Start |
Finish |
ID:1 | The Game | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Free Cheyenne (Once upon a time in "The West") |
Poisoned poker game 1/1 | ||||
Start |
Finish |
ID:1 | The Game | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: The Game (Once upon a time in "The West") |
Defeat Calvin | ||||
Start |
Finish |
ID:1 | A puzzle piece truth | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: The Game (Once upon a time in "The West") |
Gone to pray: 5/5 | 25 Bonds | |||
Start |
Finish |
</spoiler>
The right and the left hand of the devil
<spoiler>
ID:1 | The right hand of the devil | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: A puzzle piece truth (Once upon a time in "The West") |
Resolve: Prison break (The right and the left hand of the devil) | ||||
Start |
Finish |
ID:1 | Prison break | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Accept: The right hand of the devil (The right and the left hand of the devil) |
Resolve: Fake Snake (The right and the left hand of the devil) Resolve: Nitric Acid (The right and the left hand of the devil) |
||||
Start |
Finish |
ID:1 | Fake Snake | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Accept: Prison break (The right and the left hand of the devil) |
Fake Snake 1/1 | ||||
Start |
Finish |
ID:1 | Nitric Acid | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Accept: Prison break (The right and the left hand of the devil) |
Nitric Acid 1/1 | ||||
Start |
Finish |
ID:1 | The left hand of the devil | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Prison break (The right and the left hand of the devil) |
This quest is only available between 18:00 and 00:00 o'clock. Transfer horses (5 hours) |
||||
Start |
Finish |
ID:1 | A man's last will | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: The left hand of the devil (The right and the left hand of the devil) |
Organize a rodeo (8 hours) | ||||
Start |
Finish |
ID:1 | A man's last will | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: A man's last will (The right and the left hand of the devil) |
Sheriff star of the mission 1/1 | ||||
Start |
Finish |
ID:1 | The mission | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: A man's last will (The right and the left hand of the devil) |
Items bought from the market: 5/5 Items sold at market: 5/5 |
||||
Start |
Finish |
ID:1 | Playing sheriff | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: The mission (The right and the left hand of the devil) |
Use 'Strange envelope' | ||||
Start |
Finish |
ID:1 | Snoop around | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Accept: Snoop around (The right and the left hand of the devil) |
|||||
Start |
Finish |
ID:1 | The painting | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Snoop around (The right and the left hand of the devil) |
Picture of a fight 1/1 | ||||
Start |
Finish |
ID:1 | Gear | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: The painting (The right and the left hand of the devil) |
Broken clay jug 10/10 Club with nail 10/10 |
||||
Start |
Finish |
ID:1 | Army training | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Gear (The right and the left hand of the devil) |
Hunt pumas (6 hours) | ||||
Start |
Finish |
ID:1 | Some aid | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Army training (The right and the left hand of the devil) |
Roast Turkey 5/5 | ||||
Start |
Finish |
ID:1 | Training an army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Army training (The right and the left hand of the devil) |
Tea 5/5 | ||||
Start |
Finish |
ID:1 | Training an army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Army training (The right and the left hand of the devil) |
Hilt 5/5 | ||||
Start |
Finish |
ID:1 | Training an army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Army training (The right and the left hand of the devil) |
Spurs 5/5 | ||||
Start |
Finish |
ID:1 | The right hand's way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Some aid (The right and the left hand of the devil) or Resolve: Training an army (The right and the left hand of the devil) |
Robbing trains (9 hours) | ||||
Start |
Finish |
ID:1 | The left hand's way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Some aid (The right and the left hand of the devil) or Resolve: Training an army (The right and the left hand of the devil) |
Duels as challenger: 5/5 | ||||
Start |
Finish |
ID:1 | The missionary's way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Some aid (The right and the left hand of the devil) or Resolve: Training an army (The right and the left hand of the devil) |
Fort battle completed: 1/1 | ||||
Start |
Finish |
ID:1 | The marriage | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: The right hand's way (The right and the left hand of the devil) or Resolve: The left hand's way (The right and the left hand of the devil) or Resolve: The missionary's way (The right and the left hand of the devil) |
Resolve: The marriage (The right and the left hand of the devil) or Resolve: Get out of this (The right and the left hand of the devil) | ||||
Start |
Finish |
ID:1 | The marriage | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Accept: The marriage (The right and the left hand of the devil) |
Jobs finished: 999/999 | Title: The left hand of the devil | |||
Start |
Finish |
ID:1 | Get out of this | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Accept: The marriage (The right and the left hand of the devil) |
Marriage swindler (5 hours) | Title: The right hand of the devil | |||
Start |
Finish |
ID:1 | Snoop around | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Playing sheriff (The right and the left hand of the devil) |
Resolve: Snoop around (The right and the left hand of the devil) | ||||
Start |
Finish |
ID:1 | The real truth | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: The marriage (The right and the left hand of the devil) |
Pony 5/5 | $1000 | |||
Start |
Finish |
</spoiler>
Unchained
<spoiler>
ID:1 | The password | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: The club (Unchained) |
Equip Password 1/1 | ||||
Start |
Finish |
ID:1 | Next stop Shadyland | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: The real truth (The right and the left hand of the devil) |
Resolve: Search for a hint (Unchained) | ||||
Start |
Finish |
ID:1 | Search for a hint | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: Next stop Shadyland (Unchained) |
Hint 1/1 | ||||
Start |
Finish |
ID:1 | Find the couple | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Search for a hint (Unchained) |
Resolve: Free Rondo (Unchained) | ||||
Start |
Finish |
ID:1 | Free Rondo | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: Find the couple (Unchained) |
Picture 1/1 NPC duels won: 5/5 |
||||
Start |
Finish |
ID:1 | Find Mr. Crittle | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Find the couple (Unchained) |
Resolve: Destroy Crittle's camp (Unchained) | ||||
Start |
Finish |
ID:1 | Find Mr. Crittle | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: Find Mr. Crittle (Unchained) |
Defeat Mr.Crittle | $-500 | |||
Start |
Finish |
ID:1 | Find Mr. Crittle | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: Find Mr. Crittle (Unchained) |
Defeat Mr.Crittle | $-500 | |||
Start |
Finish |
ID:1 | Find Mr. Crittle | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: Find Mr. Crittle (Unchained) |
Defeat Mr.Crittle | ||||
Start |
Finish |
ID:1 | Destroy Crittle's camp | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Find Mr. Crittle (Unchained) |
Petrol Bomb 1/1 Construct a mission (4 hours) |
||||
Start |
Finish |
ID:1 | Find Hilda the tough way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Find Mr. Crittle (Unchained) |
Wanted persons caught: 5/5 | ||||
Start |
Finish |
ID:1 | Find Hilda the easy way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Find Mr. Crittle (Unchained) |
Time spent working: 43200/43200 | ||||
Start |
Finish |
ID:1 | Caught in the act | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Find Hilda the tough way (Unchained) or Resolve: Find Hilda the easy way (Unchained) |
Resolve: The password (Unchained) | ||||
Start |
Finish |
ID:1 | The club | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: Caught in the act (Unchained) |
|||||
Start |
Finish |
ID:1 | Ransom Hilda | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Caught in the act (Unchained) |
Forged money 1/1 | ||||
Start |
Finish |
ID:1 | Accept the handshake | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Ransom Hilda (Unchained) |
|||||
Start |
Finish |
ID:1 | Oops | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Accept the handshake (Unchained) |
Break up gangs (3 hours) | ||||
Start |
Finish |
ID:1 | Decline the handshake | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Ransom Hilda (Unchained) |
|||||
Start |
Finish |
ID:1 | Rage | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Decline the handshake (Unchained) |
NPC duels won: 25/25 | ||||
Start |
Finish |
ID:1 | The mine | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Oops (Unchained) or Resolve: Rage (Unchained) |
Dig for rare gemstones (12 hours) | ||||
Start |
Finish |
ID:1 | Plan A | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: The mine (Unchained) |
Lead 15/15 | ||||
Start |
Finish |
ID:1 | Plan B | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: The mine (Unchained) |
Bounty received: 10000/10000 | ||||
Start |
Finish |
ID:1 | The Warrant | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Plan A (Unchained) or Resolve: Plan B (Unchained) |
Open warrant 1/1 | ||||
Start |
Finish |
ID:1 | The Warrant | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: The Warrant (Unchained) |
Signature 10/10 | ||||
Start |
Finish |
ID:1 | Signatures | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: The Warrant (Unchained) |
|||||
Start |
Finish |
ID:1 | The Signatures | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: The Warrant (Unchained) |
|||||
Start |
Finish |
ID:1 | The Signatures | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: The Warrant (Unchained) |
|||||
Start |
Finish |
ID:1 | The Signatures | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: The Warrant (Unchained) |
|||||
Start |
Finish |
ID:1 | The Signatures | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: The Warrant (Unchained) |
|||||
Start |
Finish |
ID:1 | The Signatures | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: The Warrant (Unchained) |
|||||
Start |
Finish |
ID:1 | The Signatures | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: The Warrant (Unchained) |
|||||
Start |
Finish |
ID:1 | The Signatures | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: The Warrant (Unchained) |
|||||
Start |
Finish |
ID:1 | An army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: The Warrant (Unchained) |
Free slaves (4 hours) | ||||
Start |
Finish |
ID:1 | Preparing the showdown | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: An army (Unchained) |
Vegetable dumpling 5/5 | ||||
Start |
Finish |
ID:1 | Preparing the showdown | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: An army (Unchained) |
Fruit liqueur 5/5 | ||||
Start |
Finish |
ID:1 | Preparing the showdown | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: An army (Unchained) |
Cooling Cloth 5/5 | ||||
Start |
Finish |
ID:1 | Preparing the showdown | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: An army (Unchained) |
Bridle 5/5 | ||||
Start |
Finish |
ID:1 | The Last Battle | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Preparing the showdown (Unchained) |
Fort battle won: 1/1 | ||||
Start |
Finish |
ID:1 | Take Calvin into prison | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: The Last Battle (Unchained) |
Title: The law | ||||
Start |
Finish |
ID:1 | Take Calvin to the Outpost | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: The Last Battle (Unchained) |
Title: Angel of mercy | ||||
Start |
Finish |
ID:1 | Celebration | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Take Calvin into prison (Unchained) or Resolve: Take Calvin to the Outpost (Unchained) |
Perform with Buffalo Bill (1 hour) | 50 Bonds | |||
Start |
Finish |
</spoiler>