Old Version Log: Difference between revisions
Good feather (talk | contribs) |
Good feather (talk | contribs) |
||
Line 274: | Line 274: | ||
==Version 1.25== | ==Version 1.25== | ||
12-02-2010 | |||
General | General | ||
*Display new account turnover in the bank. | *Display new account turnover in the bank. |
Revision as of 23:41, 16 October 2010
This is the official version log for The West International version. Please note that The West was first available in English from version 1.09, so some previous updates are missing. Please add these to the list if you find the correct change log for a version.
The game is currently running Version 1.29 (Revision 10770).
Version One
Version 1.10
Character classes - There are now four character classes available. Each player that is level 10 or higher can choose a class. Each class has it's own bonus, for example the duelist gets a speed bonus and the worker gets an experience bonus for every job.
To choose on a class go on to your Character screen.
Quests - There are 3 new groups of quests. Two of which are available at level 18.
New items - some new products are available
The support is now available.
A number of big fixes have been made.
If you have problems please contact the support. To do this go to Settings->Support.
Version 1.11
New character class premium. Dueling premium no longer extendable (being phased out). Shooting added to rankings. Misc bug fixes.
Version 1.12
11-11-2008 Premium feature: List of jobs on 'Work' button Mortician: Show town duel stats New personal settings: Profile + Pony express
Hotel stages require twice the points as before. Town bank log now only shows the last 7 days worth. Removed greenhorn duel protection.
Version 1.13
24-11-2008 The changes will include: Towns can set their own profile Scrolling with arrow keys Performance inprovements in the inventory and shops
Sorry for the lack of more detailed information. The jobs will not change in this update.
Version 1.14
09-12-2008 The changes include: 4 new quest groups. Positions of jobs on map will move. New jobs Old jobs modified (difficulty, xp, money etc) Ability to remove uploaded pictures. Cityhall log feature. New products
Version 1.15
22-12-2008 The changes include: Players will now receive a report if a premium feature expires. The server time is now shown at the bottom right of the layout. Town forums will be deleted after a town is disbanded. New Quest for Christmas, only available during December.
One small amendment: There are 2 new quests, one is available throughout all of December, another is available only on the 24th and 25th.
Version 1.16
16-01-2009 This version does not update the game with any large new features, however it provides the infrastructure for version 1.17 which will be a massive content update.
Some of the notable changes will be: There will be female working process pictures (for the top right of the screen). The town logs now stay for 7 days. Character banners will be available under Settings->Profile->Signature. These are images with information like your name, town, class, level that you can use on your homepage or forum. The server time will be visible in the browser window title. Player's will be able to scroll to their current work in one click, as well as other minor changes. Motivation will influence the chance of getting an item.
Although this update doesn't seem like much, there is a lot of hidden content included ready to be unlocked when version 1.17 is released.
Version 1.17
05-02-2009 The changes include: New quest group for each class, over 120 new quests in total. Quest Employers are now visible on the map Messages to all town members are now possible New items that can only be worn by a specific class Fixed map tiles for Safari on Mac OS X Fixed travel duration bug in tasks
Version 1.18
25-03-2009
Please note that this will not include the new forts feature.
The changes include: Level cap removed (was 99) [incorrectly translated] At the start a player's start location is nearer to a tobacco field. Quest employers marked with a white point. It is no longer possible to sell your burned uniform. Whiskey is now possible to sell. Skill and attribute displays will no longer be generated by the server. This should improve performance. New quest series completable in March only. New quest series for those level 75 and above. We'll also be adding a new tutorial for new players.
Version 1.19
06-05-2009
The biggest changes are to items:
- Some items can only be worn by men or women
- There will be new sets of items (more below)
- Some of the old items will be grouped into sets of items
- If you wear more than one item from a grouped set of items (for example gray rags, gray shoes) you will receive an extra skill bonus
- Most new items will be available in town shops
- Some existing items will have new bonuses
The new sets of clothing will be:
- Mexican
- Pigrim (male)
- Pilgrim (female)
- Dancer (female)
- Gentleman (male)
- Farmer
- Quaker
- Indian
There will also be a new quest group which will start at level 67. It has one other secret requirement. In addition to this, there will be a short quest to solve the soldier uniform problems for soldiers.
Other changes include:
- A more flexible design of the homepage
- The town forum link is not shown if you are not a resident of a town
- It will be possible to report offensive telegrams and profiles
- Misc bug fixes
- Ability to switch over from report to report
Version 1.20
16-07-2009
After the update it will be possible to construct forts and take part in fort battles.
Forts: Every sector now has three spots to build forts. They can be built by a town's councilors. Several buildings can be constructed in the fort, each of them giving different advantages. Constructing buildings in a fort requires products, like wood, iron and stone.
Fort battles: It is possible to try and take over the fort of another town in a big fort battle. Such a battle can be declared by a town's councilor. The fight begins 24 hours later, and the town's members should go to the fort in time to help attacking or defending the fort. The defenders have to hold the fort for 100 battle rounds, or defeat the attackers. The attackers have to take over the fort's flag that is located right in the middle of the fort and have to hold it for 10 rounds, or they have to defeat all defenders. If the attackers win, the attacking town takes over the fort.
There are still a few things that do not work as intended but are being worked on: So far no experience points are gained in fort battles and no items are found Constructing towers, gates and walls has no effect yet The store cannot be constructed yet
You can find more info about forts in the help.
Guns: A new weapon class is now available. Guns can be bought at the gunsmith and will be added to the already constructed gunsmiths. During fort battles only guns are used, dueling weapons have no effect. If you don't have a gun while taking part in a battle, you will use rocks that are lying on the ground. Dueling weapons are exclusively used in duels, guns just in fort battles. The easy way to differentiate between the two is: Guns are equipped in the slot to the right of the clothing slot, dueling weapons are equipped in the slot to the left.
Other changes: The background and the towns can be hidden on the mini map The ranking is now not sorted by name anymore, but by the date the town was finished. Shortly there will be another change that will take fort points into consideration The job "Constructing a fort" has been changed to "Constructing a manor house" to prevent confusion. The job's settings were not changed The travel speed is now shown in mph. With that we make it clearer to show if a percent bonus is relative or absolute New screen-shots have been created for the front page Health points, experience points and energy are now also displayed with numbers Dollar amounts are not shown in the Saloon anymore so that spies are less valuable
The forts are a very new feature. They are very complex and are still being tweaked. Please understand that over time we will have to change calculations and settings to create a good game balance.
Version 1.21
17-08-2009
Fort Battles
- You now get experience points for fort battles
- Survivors in a fort battle have the chance to find items
- There is a graveyard in each fort that show the results of the last battles
- Dying in a fort battle doesn't have affect on the 48 hour duel block
- Counselors of the attacking and defending towns have the chance to give priority to players so that they definitely get a spot in the battle
- The fort battle rules are now shown
- It is shown which town fights on which side of the battle
Other
- There is a new town ranking that includes forts and other values
- The homepage now has links to all InnoGames games
- Horses are now shown on the left side (just looks a lot nicer)
- The page selection for messages is more convenient when a lot of pages exist
- The town rights in the fort has been fixed
- The level 67 quest sequence has been made easier
- Players receive a message when there have been unsuccessful logins since the last login
- Players in a spot are sortable
Version 1.22
06-10-2009
Achievements
- Players can earn achievements
- The requirements for achievements are secret
- Achievements are shown on the player profile and do not give any bonuses to your character
- Change to the duel formula: Toughness and Reflex influence the damage by 75% instead of 100%
- Holiday mode
- Players in holiday mode won't be deleted
- After being in holiday mode for 24 hours a player can not be dueled
- After being in holiday mode for 2 months a player will receive an email and holiday mode will be deactivated
- New interface (required for a new chat feature in the next version)
- Fort changes
- Raised bonuses on wall by 100%
- Bonuses are shown on the battle overview
- New items and item set: 'sleepyhead'
- Not available in town shops
- Players who reach level 99 can now earn duel experience and raise their dueling level.
Version 1.23
18-11-2009
General
- Game internal release data for the development on The-West.
- New awards have been added.
- New quest sequence (thanksgiving).
- Server and game settings have been integrated into the user interface.
Game logic
- Energy is being refilled after level up.
- Fort battle map is reflecting the building stages of the fort.
- Different player limits for the fort battles, depended on the size of the fort. small (defender 42/attacker 50), medium (def 80/att 100), large (def 120/att 140)
User interface:
- The town and fort profiles have been redone.
- A new BBCode was added for the town and fort profile.
- Ranking has been visually redesigned.
- The interface of the menu "Settings" has been redone.
- A new signature is available.
- Fort battle statistics contains now the number of dodged and missed shots. It is also possible to see, how many rounds a player has been online.
- The map adjusts to the browser's size now. The margin of the deactivated chat has been removed.
- Configuration menu for the map
- Town forum links are being highlighted if new posts have been made.
- Cross browser compatibility enhanced.
- The fort battle overview is using different icons for different fort sizes.
Bugfixes
- Sorting of fort battle results is no longer case sensitive.
- Recruiting page is now IE8 compatible.
- Switching reports is now sorted by date.
- Forum threads do not lose posts anymore.
- Hidden forums are only shown with sufficient rights.
Quests
- The Easter quest is now available in all locations.
Premium
- Nuggets can be transferred between players.
Version 1.24
16-12-2009
Gameplay
- Truce time for fortbattles introduced: It's not possible to declare battles during Christmas holidays. The truce times can be looked up in the server configuration page.
- Medium fortbattles: Defenders have 4 more spots now, formerly 80, now 84.
Content
- Some new hurt messages are introduced.
- New Christmas quests and a few other new quests.
General
- Added version information to the server settings page.
- Minimap can now be moved like a window.
Bugfixes
- Removed and fixed falsely given backpacker and globetrotter rewards.
- Battle map bugfix: Soldier tower in large forts at level 3 were handled as worker tower.
- Fortbattle client shows now the correct visibility zones.
- Level 99 players are not deleted from the Hall of Fame any more. Already deleted players lack now the character class information, the other data could be restored however.
Version 1.25
12-02-2010
General
- Display new account turnover in the bank.
- Private player-to-player messages in chat
- Town channel in chat
- New quests
Bug fixes
- Overview of fort battle: updating error fixed
- Different fixes relating to the "Green Card" bug
- More error-resistant treatment at the end of fort battles
Version 1.26
Features
- Players can now send their reports to other players using BB-Code and give individual rights
- The report list now gives information about the reports in a Mouseover-Popup
- Traders now also sell the items of the top two levels to foreign players
- Bank limit was removed and replaced with a daily deposit limit and a transaction fee
- Bonus added for daily login. The players receive an experience bonus, depending on the level and on the experience earned on the previous day.
Bugfixes
- Fort storage now shows the right dollar amount after a deposit
- Quest text error fixed
- Quest description and title are now shown correct when a quest is complete and more than one quest window was open.
- Scroll bar removed when the map is set to the biggest size and the chat is deactivated
- Changing Fort and Town names is now displayed correct in the chat.
- BB-Codes fixed in the fort administration
Version 1.27
What's new
- Popups of the towns and forts on the map now show more information
- The taskbar (construction queue) was removed from the job screen and is now located on the right and left edge of the screen
- There is a new report category: Fort battle reports
- The fort battle overview has a new category: "Last fort battles"
- Forts can be searched for via the fort battle overview
- NPC duels are now possible
- It is now possible to share town forums with other towns.
- The town forums have configurable icons
- Entries in the town forum are displayed in reverse order when you reply to the thread, so that the latest post is still visible.
- Town forum user overview map for shared forums
- Surveys have been added to the forums
- Larger in-game forum window
- Town and player names in the forums are now linked to the profiles
- Reports which do not only have private reading rights will no longer be deleted
- Two players on the same team can now exchange their position in fort battles by both entering the other character as their destination (the arrow will turn green when the exchange takes place)
- Turn order in fort battles defined: Fort owner and attacking town members go first, followed by recruitment rank, leadership points, stamina, and dodging.
Changes
- Design improvement of the job screen for improved usability
- New design of the fort battle overview
- The job queue has been expanded to 3 (8 with the Automation premium advantage) orders
- The calculation of work has been changed, labor points now have a larger influence on money and luck
- The job screen now shows the money and experience value you will receive for the work done.
- The popup of a job report now shows an image of the items found
Premium features (new worlds)
- Money can now be deposited in the bank without fees and without the character being in the town
- Skill points and attributes can now be purchased with nuggets
- The reskill costs at the shamans can be offset by nuggets
- Items can be purchased from the store with Nuggets, without the character being in the town
- Work products which players can make themselves can be purchased with Nuggets
- The time can be cut in half with Nuggets
- Energy can be refilled by paying Nuggets
Deleted features
- Changing profile image with Nuggets
- Nugget transfer
Bug fixes
- The bank fees are calculated based on the amount of money credited to the account by the deposit
- The starting position of fort fighters has been added to the fort battle log
- Players can now found towns with money from their account
- Sorting error in the recruiting view in Google Chrome fixed
- Smaller bug fixes in the forum user interface
- The command "/topic" in the chat deletes the current chat topic
- Empty sub-forums will be automatically marked as read
- Correction of the duel formula for the experience gain in the help (+5 instead of +4 at the end)
- Error in the calculation of fort battles bonuses through skill points fixed
- Fort battle map errors for smaller forts fixed: Tower level 3 is now stronger than level 2 (previously no difference)
Version 1.28
New features
- A traveling merchant who offers 8 items and replaces his range of products after a while
- New fort battle character bonuses for adventurers, duelers and workers
Improvements
- Registration interface for external scripts to avoid version conflicts
- Help button now points to Wiki Help
- New start page
- During duels, the task bar shows the name of the dueling partner in a popup; the job screens for current tasks can be opened through the job bar
- Spam protection measure: Limitation of the number of messages that can be sent, depending on the player level. 25 Recipients can be listed at level 15; starting at level 30, 160 recipients can be listed, etc.
- Now bank deposits state the amount of the deducted fees
- "Speak" button next to the chat function
- Telegrams with recipients who block the sender or do not exist now open a dialog with a notice and the option of deleting the relevant recipients from the list
Bugfixes
- Problem with job bar and several signposts has been resolved
- Current tasks that are interrupted by a fort battle now return the used resources
- Correct text in the mouse popup for the fort overview
- The town treasury amounts of foreign towns can no longer be seen through the map
- Posts to the town forums with a large amount of BBcodes should no longer generate any 504 errors; the maximum length of posts was limited to 10,000 characters
- Nuggets that were awarded to cut the transit time in half will be reimbursed if the process is canceled
- Changing places during fort battles now also functions if both sectors are full.
Version 1.29
New features
- Alliances enabled. Look into the town administration window.
- Alliances allow you to sleep in forts if one town of your alliance is member of that fort.
- Duelling members of your alliance will give you a warning.
- Maneuvers: Fort owners can start maneuvers for training purpose.
- Sheriff: You can now put bounties on player heads or hunt players down as a business.
- Market: Towns can build markets that allow you to trade items with fellow people. The higher the market's level, the lower the fees when selling an item.
- Soldiers fortbattle bonus: Raising their own and of their 4 neighbor's leadership in fortbattles by 25% (50%) of their own leadership.
- New players have an deactivated chat per default. Players with deactivated chat will see an icon if they can join chat channels.
- Duelling is done in the location of the player that is duelled.
Improvements
- Officers can allow lower ranks to chat as well. Use '/help rights' in the chat input bar to find out more.
- Chatlogon and logoff improved: Closing the chat or logging out will instantly inform other players that are online.
- Battle logs contains player's character class and character level.
- Displaying current hit and dodge bonuses in fortbattles for yourself and your teammates.
- Different symbols in fortbattles for different character classes.
- Displaying the support that is granted by nearby soldiers.
- Wanted button in player profile added
- County chats will be enabled with the update. Players will be able to leave channels, but have to do this after every login currently
Changes
- Decreased worker's fortbattle bonus from 40% to 30%.
- The worker bonus is no longer affecting the character's tower bonus.
- The graphics for Charlatan's Shoes have been modified so they are no longer identical in appearance to the Fancy Shoes.
- First round in fort battles is now only 2.5 minutes instead of 5.
Bugfixes
- Duelsettings are saved before NPC duels are executed (there's a 3 second delay to improve server's performance).
- Corrected bugfix that was supposed to fix the lack of starting position information in the battle logs. It should now be fixed.
- Fort battle fights show correct dodged shot values now.
- Can't buy from the wandering trader during a fort battle anymore
- Can't do NPC duels during a fort battle
In addition to these changes, there are a few more items relevant to the International Version:
- A chat affront will be included. This allows players to report messages in breach of our communications rules in a similar fashion to reporting telegrams.
- To avoid confusion, two of the "shot guns" have been renamed.