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**$20
**$20
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' You want to experience great adventures? You don't look like an adventurer. Ah well... I have a package for you. Please take it to Steve Chuck, he's my brother-in-law. I can't take it myself, it's just too busy around here. It's not an easy journey, and there are lots of dangers. Could you still take it for me please?<br />
|text=<spoiler text="Show Text">'''Barkeeper Henry Walker:''' You want to experience great adventures? You don't look like an adventurer. Ah well... I have a package for you. Please take it to Steve Chuck, he's my brother-in-law. I can't take it myself, it's just too busy around here. It's not an easy journey, and there are lots of dangers. Could you still take it for me please?<br />
''''Hint:''' The position of Steve is marked with a white dot on the mini map (quest giver). You have to finish this quest and take the package to find Steve on the map<br />
'''''Hint:''' The position of Steve is marked with a white dot on the mini map (quest giver). You have to finish this quest and take the package to find Steve on the map.<br />
On the map Steve is marked with a square symbol, like that of a job.''</spoiler>
''On the map Steve is marked with a square symbol, like that of a job.''</spoiler>
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' Take care of yourself. There is a lot of riffraff outside of town.</spoiler>
|epilogue=<spoiler text="Show Epilogue">'''Barkeeper Henry Walker:''' Take care of yourself. There is a lot of riffraff outside of town.</spoiler>
}}
}}

Revision as of 02:29, 20 April 2011

Black Mountains is the class-specific questline for the Adventurer class.

Quests

Where is the messenger?

  • Quest Giver: Barkeeper Henry Walker
  • Prerequisites: Character class: Adventurer
  • Requires:
    • -
  • Reward:
    • Henry's package
    • 30 Experience points
    • $20
  • Quest Text: <spoiler text="Show Text">Barkeeper Henry Walker: You want to experience great adventures? You don't look like an adventurer. Ah well... I have a package for you. Please take it to Steve Chuck, he's my brother-in-law. I can't take it myself, it's just too busy around here. It's not an easy journey, and there are lots of dangers. Could you still take it for me please?

Hint: The position of Steve is marked with a white dot on the mini map (quest giver). You have to finish this quest and take the package to find Steve on the map.
On the map Steve is marked with a square symbol, like that of a job.</spoiler>

  • Epilogue: <spoiler text="Show Epilogue">Barkeeper Henry Walker: Take care of yourself. There is a lot of riffraff outside of town.</spoiler>

Package

  • Quest Giver: Steve Chuck
  • Prerequisites: Resolve: Black Mountains (Where is the messenger?)
Go to Steve Chuck
  • Requires:
    • Henry's package 1/1
    • Go to Steve Chuck
  • Reward:
    • 30 Experience points
    • $20
  • Quest Text: <spoiler text="Show Text">Steve: Steve: Hello. Is this package from Henry? Thank you. Not that I'm not happy about a package from him, but I'd really like to meet up with him again, it's been a long time. Well, I guess you can't do anything about that.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Steve: Let me open it right away... but don't run away now. I want to ask you something before you go.</spoiler>

There goes the ox.

  • Quest Giver: Steve Chuck
  • Prerequisites: Resolve: Black Mountains (Package)
Go to Steve Chuck
  • Requires:
    • Cowboy (4 hours)
  • Reward:
    • 50 Experience points
    • $60
  • Quest Text: <spoiler text="Show Text">Steve: Hey Stranger, could you help me round up my cows? The fence has been destroyed during the last storm and now the cows are wandering around all over the place. I've already fixed the fence but I guess I'm getting old, I'm not fast enough to catch them anymore. They are not going far away from the farm, but there are too many wild animals around.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Steve: Thank you my friend. You've helped me a lot.</spoiler>

Back to Henry Walker

  • Quest Giver: Steve Chuck
  • Prerequisites: Resolve: Black Mountains (There goes the ox.)
Go to Steve Chuck
  • Requires:
    • -
  • Reward:
    • Letter
    • 30 Experience points
    • $5
  • Quest Text: <spoiler text="Show Text">Steve: Could you take this message please? It's for Henry. We haven't seen each other for such a long time and I have so much to tell him. It would be great if you could help me. I can give you a small wage for it as well.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Steve: Thank you for doing this for me. Say hello to Henry from me please.</spoiler>

Message from Steve

  • Quest Giver: Barkeeper Henry Walker
  • Prerequisites: Resolve: Black Mountains (Back to Henry Walker)
  • Requires:
    • Letter 1/1
  • Reward:
    • 30 Experience points
    • $50
  • Quest Text: <spoiler text="Show Text">Barkeeper Henry Walker: I see that everything worked out. And you even have a message for me from Steve? Well, that will be a drink on the house then.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Barkeeper Henry Walker: Cheers!</spoiler>

Love note?

  • Quest Giver: Maya Roalstad
  • Prerequisites: Resolve: Black Mountains (Message from Steve)
  • Requires:
    • -
  • Reward:
    • Letter
    • 50 Experience points
    • $50
  • Quest Text: <spoiler text="Show Text">Maya Roalstad: Hey {PLAYER_NAME}. I heard that you like to come out of your office from time to time to deliver messages. I have a request for you. Could you take this letter to my friend Gui-Kate? We haven't seen each other for a long time. You have probably noticed that Indians aren't welcome here, and I can't get away. One of my dancers is sick and I have to take over her part for the next few days. I would really appreciate it. Gui-Kate can be found in the south.

Hint: The position of Gui-Kate is marked with a white dot on the mini map (quest giver). Gui-Kate cannot be found on every sector, he can only be found in the south.
On the map Gui-Kate is marked with a square symbol, like that of a job.</spoiler>

  • Epilogue: <spoiler text="Show Epilogue">Maya Roalstad: Thank you. But be careful. Don't forget what I told you.</spoiler>

No good news

  • Quest Giver: Gui-Kate
  • Prerequisites: Resolve: Black Mountains (Love note?)
Go to Gui-Kate
  • Requires:
    • Letter 1/1
    • Defeat Gui-Kate (duel)
  • Reward:
    • 180 Experience points
    • $100
  • Quest Text: <spoiler text="Show Text">Gui-Kate: I thought that you were bringing a gift for our tribe. But instead you deliver such disrespectful words. Are you intending to insult me? You cannot threaten me. Your Plummer-gang won't scare us away. This is our land, and that will not change. I won't let you get away with that, it's your head!</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Gui-Kate: Next time I see you I won't let you get away. Mark my words Plummer!</spoiler>

Blackmailer

  • Quest Giver: Maya Roalstad
  • Prerequisites: Resolve: Black Mountains (No good news)
  • Requires:
    • -
  • Reward:
    • 50 Experience points
  • Quest Text: <spoiler text="Show Text">Maya Roalstad: I'm sorry that I brought you into such a dangerous situation. I was blackmailed. It was this guy dressed all in black that was here when I gave you the letter. You might have seen him? He only said I should give you the letter and tell you to give it to Gui-Kate at the junction. He threatened to kill me if I didn't do it. But if you want, you can take revenge. He has to be somewhere around here. His name is Plummer. I've heard this name a lot around town lately. He's here every night, between 16:00 and 23:00. Come here at that time and I'll show you where he is.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Maya Roalstad: See you later...</spoiler>

There'll be trouble!

  • Quest Giver: Maya Roalstad
  • Prerequisites: Resolve: Black Mountains (Blackmailer)
This quest can only be accepted between 16:00 and 23:00 o'clock.
  • Requires:
    • Defeat Jack Plummer (duel)
  • Reward:
    • 200 Experience points
    • $250
  • Quest Text: <spoiler text="Show Text">Maya Roalstad: There you are... I've been waiting for you. Over there... That's him! Well then {PLAYER_NAME}! Show you what you think of him!</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Maya Roalstad: I hope it's all good with us now?</spoiler>

At the front

  • Quest Giver: Sheriff John Fitzburn
  • Prerequisites: Resolve: Black Mountains (There'll be trouble!)
  • Requires:
    • Guarding the fort (8 hours)
  • Reward:
    • 225 Experience points
    • $90
  • Quest Text: <spoiler text="Show Text">Sheriff John Fitzburn: They are still looking for recruits to fight at the front. You said you were looking for an adventure, didn't you? You can learn a lot about the world in the army. And I bet you don't have to play messenger very often with them, hahaha... The stage coach could have done that much faster anyway. What do you think?... You can start right away. We need every man we can get right now. I just heard that something big is going to come our way very soon. I don't know what it is, but you better be prepared!</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Sheriff John Fitzburn: Hm... it seems that I've received wrong information. Nothing has happened so far. I guess you can leave again. But keep ready! There might be something happening at any time. I'll see you around.

Hint: This quest sequence continues as soon as you reach level 26.</spoiler>

Message from Mugridge

  • Quest Giver: Maya Roalstad
  • Prerequisites: Resolve: Black Mountains (At the front)
Reached level 26
  • Requires:
    • -
  • Reward:
    • 50 Experience points
  • Quest Text: <spoiler text="Show Text">Maya Roalstad: I have a message for you from a very strange guy... He says that he's an old friend of yours. Well... whatever, he's in jail right now and wants you to help him. I have no idea what he's done, but maybe you'll find out when you talk to the sheriff. He should know what he's done. At least if he isn't drunk again.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Maya Roalstad: John is just getting a bottle of whiskey. You should talk to him before he opens it.</spoiler>

Bail

  • Quest Giver: Sheriff John Fitzburn
  • Prerequisites: Resolve: Black Mountains (Message from Mugridge)
  • Requires:
    • $500
  • Reward:
    • 200 Experience points
  • Quest Text: <spoiler text="Show Text">Sheriff John Fitzburn: You're here because of Mugridge, right? Well, he was pretty drunk... not everyone can handle this much... hehe. I booked him to let him sleep it off. He started throwing chairs and tables around. Not sure what got into him. I'll let him out, but only if you pay for the damage he caused. He should be pretty sober by now.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Sheriff John Fitzburn: Well then. It is your money, you have to know what to do with it. I'll go get him.</spoiler>

The whole Story

  • Quest Giver: Mugridge
  • Prerequisites: Resolve: Black Mountains (Bail)
  • Requires:
    • -
  • Reward:
    • 25 Experience points
  • Quest Text: <spoiler text="Show Text">Mugridge: Hey my friend, it's been a long time! Thank you for bailing me out. I have to tell you something. And we don't have much time, so listen carefully. I'm trying to find an old Aztec treasure. And only I know the way. Ah, well... almost. That's why I ended up in jail. A group of scoundrels brought me in this pub. I had a bit too much to drink, as you know. And I talked a bit too much. And then I was dumb enough to tell them where the treasure is. We have to get going quickly, they cannot get there before us. Will you help me? We'll do 30:70... ah, OK, 50:50. Come on, say yes!</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Mugridge: Great, I knew that I could count on you.</spoiler>

Let's start the adventure

  • Quest Giver: Mugridge
  • Prerequisites: Resolve: Black Mountains (The whole Story)
  • Requires:
    • Lamp 1/1
    • Compass 1/1
    • Pickaxe 1/1
    • Dynamite 1/1
    • Spade 1/1
  • Reward:
    • 1025 Experience points
    • 3 skill points towards Horseback riding
  • Quest Text: <spoiler text="Show Text">Mugridge: We have to travel far, {PLAYER_NAME}. But first we need the right equipment. Actually, I only came to this town to get the last few things I need for the trip. But those guys robbed me now and now I have not a single dollar left. We need to find another way to get the things we need. Since I already know the way to the treasure I believe you should get the rest of the stuff. That's a fair deal, don't you think?

For the compass you should go to Mr Brown. He'll be able to help you. I'm going to find out how we can get a pick axe and the other things.
Hint: Mr. Brown can be found in the central areas of the country. You can't find him in every sector.
Mr. Brown is marked with a square symbol on the map, just like a job.</spoiler>

  • Epilogue: <spoiler text="Show Epilogue">Mugridge: You're good... We don't have much time left though. It's a long trip.

Hint: This quest sequence continues as soon as you reach level 30.</spoiler>

How it sparkles

  • Quest Giver: Mugridge
  • Prerequisites: Accept: Black Mountains (Let's start the adventure)
  • Requires:
    • Searching for semi-precious stones (7 hours)
  • Reward:
    • 35 Experience points
    • Lamp
    • $80
  • Quest Text: <spoiler text="Show Text">Mugridge: We need a lamp. Hmm... Go look what the gem searchers are doing. Maybe you'll get one there.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Mugridge: Ah, there you are again. And you brought a lamp as well.</spoiler>

It has to be straight

  • Quest Giver: Mugridge
  • Prerequisites: Accept: Black Mountains (Let's start the adventure)
  • Requires:
    • Straightening the river (10 hours)
  • Reward:
    • 45 Experience points
    • Spade
    • $40
  • Quest Text: <spoiler text="Show Text">Mugridge: Hmm... a spade you might get when you help the the guys that are straightening the river.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Mugridge: Ah, you look great...</spoiler>

Let it run

  • Quest Giver: Mugridge
  • Prerequisites: Accept: Black Mountains (Let's start the adventure)
  • Requires:
    • Demolishing the dam (8 hours)
  • Reward:
    • 55 Experience points
    • Pickaxe
    • $100
  • Quest Text: <spoiler text="Show Text">Mugridge: We also need a pick axe. Let me think. I heard that they are demolishing the old dam at the river's crossing. Maybe they are looking for someone to help them. And make sure that it doesn't take so long this time!</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Mugridge: Great. It worked.</spoiler>

Go all out

  • Quest Giver: Mugridge
  • Prerequisites: Accept: Black Mountains (Let's start the adventure)
  • Requires:
    • Prospecting (3 hours)
  • Reward:
    • 5 Experience points
    • Dynamite
    • $500
  • Quest Text: <spoiler text="Show Text">Mugridge: Hey {PLAYER_NAME}. It can go on. I've got a new job for you. Go to the prospectors. They are looking for someone to take care of the detonations. There is no one left ... aeh, I mean... well... ah, nothing. Be careful.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Mugridge: Ha! You survived... aeh... great! Well, let's keep going.</spoiler>

East, West

  • Quest Giver: Mr Brown
  • Prerequisites: Accept: Black Mountains (Let's start the adventure)
Go to Mr Brown
  • Requires:
    • Resolve: Black Mountains (East)
    • Resolve: Black Mountains (West)
  • Reward:
    • 225 Experience points
    • Compass
    • $300
  • Quest Text: <spoiler text="Show Text">Mr Brown: Howdy partner. You can help me measure the land. This is where the railroad will run. The tracks are being installed both from the west and from the east and now all that is missing is the connection, but it still has to be measured and calculated. My men could use some help.

Hint: The position of the connection points is marked with a white dot on the mini map (quest giver). This location can only be found once on the map. You should look at the eastern and western areas for the connection points.
On the map the connection points are marked with a square symbol, like that of a job.</spoiler>

  • Epilogue: <spoiler text="Show Epilogue">Mr Brown: Ah, you've done good. You've helped me a lot. Take this compass as payment.</spoiler>
East
  • Quest Giver: East Point
  • Prerequisites: Accept: Black Mountains (Let's start the adventure)
Go to East Point
  • Requires:
    • -
  • Reward:
    • -
  • Quest Text: <spoiler text="Show Text">The train tracks coming from the east end at this spot.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">You have found the eastern connection point.</spoiler>
West
  • Quest Giver: West Point
  • Prerequisites: Accept: Black Mountains (Let's start the adventure)
Go to West Point
  • Requires:
    • -
  • Reward:
    • -
  • Quest Text: <spoiler text="Show Text">The train tracks coming from the west end at this spot.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">You have found the western connection point.</spoiler>

Supplies

  • Quest Giver: Mugridge
  • Prerequisites: Resolve: Black Mountains (Let's start the adventure)
Reached level 30
  • Requires:
    • Corn 5/5
    • Beans 7/7
    • Turkey 3/3
    • Tobacco 9/9
    • Ham 3/3
    • Whiskey 1/1
    • Salmon 3/3
  • Reward:
    • 1600 Experience points
    • 4 skill points towards Trading
  • Quest Text: <spoiler text="Show Text">Mugridge: I've kept my ears open. Three men are planning to get going very soon. Right now they are putting together their equipment. I'm trying to delay their plans a bit so we have a bit more time. We just need some rations. Here is a shopping list. Please hurry!</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Mugridge: Good, we can finally get going then!

Hint: This quest sequence continues as soon as you reach level 35.</spoiler>

This stuff rocks

  • Quest Giver: Mugridge
  • Prerequisites: Accept: Black Mountains (Supplies)
  • Requires:
    • Grain 3/3
  • Reward:
    • 80 Experience points
    • Whiskey
    • $150
  • Quest Text: <spoiler text="Show Text">Mugridge: Now the most important thing: Whiskey! I know a guy who can make us some. I just need some grain. He still owes me a favor.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Mugridge: This is good stuff!</spoiler>

What's that smell?

  • Quest Giver: Mugridge
  • Prerequisites: Accept: Black Mountains (Supplies)
  • Requires:
    • Salmon 3/3
  • Reward:
    • 50 Experience points
    • $20
  • Quest Text: <spoiler text="Show Text">Mugridge: You should go fishing in the river. I don't want some cheap old fish, I only eat salmon.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Mugridge: Aaaah... very nice! They look very tasty.</spoiler>

Saddle your horse

  • Quest Giver: Mugridge
  • Prerequisites: Resolve: Black Mountains (Supplies)
Reached level 35
  • Requires:
    • Saddle 1/1
  • Reward:
    • 150 Experience points
    • Whip
  • Quest Text: <spoiler text="Show Text">Mugridge: Good, now we have just about everything we need. All we need is a saddle. Maybe they'll give you one if you break in horses.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Mugridge: Great! We are ready. That means we can finally get going. I'll get my things.</spoiler>

Not so fast!

  • Quest Giver: Mugridge
  • Prerequisites: Resolve: Black Mountains (Saddle your horse)
  • Requires:
    • Defeat Peter Plummer (duel)
  • Reward:
    • 50 Experience points
    • $600
    • 3 skill points towards Reflex
  • Quest Text: <spoiler text="Show Text">Mugridge: Alright, I'm back...hmmm, who is that scruffy looking guy over there? Isn't that Peter Plummer? He doesn't look very friendly...And now he's shooting at us!</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Mugridge: Oh man, that was close! Oh, wait... I'm bleeding...</spoiler>

Holy Crap!

  • Quest Giver: Mugridge
  • Prerequisites: Resolve: Black Mountains (Not so fast!)
  • Requires:
    • -
  • Reward:
    • 150 Experience points
  • Quest Text: <spoiler text="Show Text">Mugridge: Crap, that filthy swine got me... I can't go anywhere like this. Well, what are you waiting for, go, before someone follows you. You need to go to the road junction north of here and from there on you need to ask for an old man named Jacob. Get going!

Hint: You have to go to the road junction in the north. It only exists once in the world. Look for the junction in the central northern areas.
On the map the road junction is marked with a square symbol, like that of a job.</spoiler>

  • Epilogue: <spoiler text="Show Epilogue">Mugridge: Good luck my friend... Don't worry about me... I'm tough, I'll make it...</spoiler>

Negotiations

  • Quest Giver: Junction
  • Prerequisites: Resolve: Black Mountains (Holy Crap!)
Go to Junction
  • Requires:
    • Trading with Indians (9 hours)
  • Reward:
    • $30
    • 450 Experience points
  • Quest Text: <spoiler text="Show Text">Trade with the Indians so they let you pass. They can also show you the right way. They might even be able to tell you something about the old Jacob.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">The Chaptee are satisfied and let you pass. They even tell you that you should travel further north and that you will find the old man Jacob there.

Hint: The position of Jacob is marked with a white dot on the mini map (quest giver).
On the map he is marked with a square symbol, like that of a job.</spoiler>

The treasure hunt begins

  • Quest Giver: The old Jacob
  • Prerequisites: Resolve: Black Mountains (Supplies)
Go to The old Jacob
  • Requires:
    • Indian treasure 1/1
  • Reward:
    • 1700 Experience points
  • Quest Text: <spoiler text="Show Text">Jacob: So you are a friend of Mugridge, are you? And you want to find the old Aztec treasure? Yes yes... I'll try to help you, as good as I can. There are a lot of old mines in this area. A lot of treasure hunters have already tried their luck... But no one has found anything yet. Just look a round a bit, but be careful! There are still a few people around here that haven't quite given up yet, and they aren't afraid of violence. If you have any questions... You know where to find me.

Hint: You have to accept this quest to be able to search on the places. Possible locations of the treasure are marked with a white dot on the mini map (quest giver).
On the map they are marked with a round symbol, like that of a job.</spoiler>

  • Epilogue: <spoiler text="Show Epilogue">Jacob: You have the treasure... unbelievable... it is true. It really exists... my treasure... MY TREASURE!</spoiler>

Who is there?

  • Quest Giver: Shaft
  • Prerequisites: Accept: Black Mountains (The treasure hunt begins)
Go to Shaft
  • Requires:
    • Defeat Scoundrel (duel)
  • Reward:
    • $50
  • Quest Text: <spoiler text="Show Text">You're not alone. A scary looking guy is giving you a nasty look... he's grabbing his gun...</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">You're looking around more carefully in the mine shaft. But you don't find anything that gives you a hint as to where to find the treasure.</spoiler>

Growling

  • Quest Giver: Mine
  • Prerequisites: Accept: Black Mountains (The treasure hunt begins)
Go to Mine
  • Requires:
    • Skill Animal instinct at 20 (with bonus)
  • Reward:
    • 100 Experience points
  • Quest Text: <spoiler text="Show Text">A bone chilling growling comes from the mine... A bear! After a few rounds from your gun he takes off though.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">You take a closer look at the mine. But you don't find anything that leads you to think that the treasure might be down here.</spoiler>

Someone here?

  • Quest Giver: Mine
  • Prerequisites: Accept: Black Mountains (The treasure hunt begins)
Go to Mine
  • Requires:
    • Defeat Scoundrel (duel)
  • Reward:
    • $60
  • Quest Text: <spoiler text="Show Text">You're not alone here. A grim looking guy is looking at you with a frightening expression. He spits at the ground and grabs his gun...</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">You take a closer look at the mine. But you don't find anything that leads you to think that the treasure might be down here.</spoiler>

The mountains are beckoning

  • Quest Giver: Mountain
  • Prerequisites: Accept: Black Mountains (The treasure hunt begins)
Go to Mountain
  • Requires:
    • Defeat Scoundrel (duel)
  • Reward:
    • Aztec necklace
    • $24
  • Quest Text: <spoiler text="Show Text">The terrain is steep and rocky. There are tons of possible hiding places for a treasure on this mountain. But you're not alone here. A scary looking guy is giving you a nasty grin. He's grabbing for his gun...</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">You find an old Indian necklace. The treasure has to be here. Go deeper into the mountain.</spoiler>

The treasure

  • Quest Giver: Mountain
  • Prerequisites: Accept: Black Mountains (The mountains are beckoning)
Go to Mountain
  • Requires:
    • Skill Stamina at 25 (with bonus)
  • Reward:
    • Indian treasure
  • Quest Text: <spoiler text="Show Text">You go deeper and deeper into the mountain. Behind a bend you see something glitter behind the wall in the shine of your torch. You put your whole weight against the wall until it collapses. You have done it.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Take the treasure and go back to the old Jacob.</spoiler>

My treasure!

  • Quest Giver: The old Jacob
  • Prerequisites: Resolve: Black Mountains (The treasure hunt begins)
Go to The old Jacob
  • Requires:
    • Defeat Jacob (duel)
  • Reward:
    • 375 Experience points
    • $600
    • Indian treasure
    • Adventurer's jacket
  • Quest Text: <spoiler text="Show Text">Jacob: I've been looking for this treasure my whole life and now you come along and try to steal it? You are a thief... a dirty old thief! Give me the treasure, give it to me!</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">You shall be cursed...</spoiler>

Reunion

  • Quest Giver: Mugridge
  • Prerequisites: Resolve: Black Mountains (My treasure!)
  • Requires:
    • Indian treasure 1/1
  • Reward:
    • 225 Experience points
  • Quest Text: <spoiler text="Show Text">Mugridge: My friend, you have actually done it... Is that the treasure you that you hold in your hands? Blimey... what else would it be... It is amazing... come, tell me everything that happened. I thought your were dead! Come, show it to me... Ah, it's way too dark in here. Let me look at it outside, in the sunlight.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Mugridge: I'll be right back...

Five minutes later
{PLAYER_NAME}: Hmmm... I wonder where Mugridge is? I'll check... Mugridge? I think you've looked at the treasure long enough... Mugridge? Where are you?</spoiler>

Tricked

  • Quest Giver: Sheriff John Fitzburn
  • Prerequisites: Resolve: Black Mountains (Reunion)
  • Requires:
    • -
  • Reward:
    • 75 Experience points
  • Quest Text: <spoiler text="Show Text">Sheriff John Fitzburn: Ah, there is the adventurer. Mugridge tricked you, haeh? And now he disappeared? You should get on his track quickly. Didn't I tell you that there is something wrong with that guy? I could see it in his eyes. He went south-east.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Sheriff John Fitzburn: Good luck with your hunt... For your treasure.</spoiler>

Possibility 1

Don't accept: Black Mountains (Possibility 2)
Don't accept: Black Mountains (Possibility 3)
Unresolved: Black Mountains (Possibility 2)
Unresolved: Black Mountains (Possibility 3)
Unresolved: Black Mountains (Rude awakening)
  • Requires:
    • Resolve: Black Mountains (He who laughs last)
  • Reward:
    • -
  • Quest Text: <spoiler text="Show Text">Sheriff John Fitzburn: Find Mugridge and knock the stuffing out of him. Show him that you're not a person to mess with {PLAYER_NAME}, otherwise people will laugh about you for generations.

Hint: The position of Mugridge is marked with a white dot on the mini map (quest giver). He is in the south-east.
On the map he is marked with a square symbol, like that of a job.</spoiler>

  • Epilogue: <spoiler text="Show Epilogue">Sheriff John Fitzburn: Very good. Now no one will laugh about you anymore. You're the real deal!</spoiler>

He who laughs last

  • Quest Giver: Mugridge
  • Prerequisites: Accept: Black Mountains (Possibility 1)
Go to Mugridge
  • Requires:
    • Defeat Mugridge (duel)
  • Reward:
    • 450 Experience points
    • Adventurer's hat
    • $9342
    • 5 skill points towards Dodging
    • 5 skill points towards Appearance
  • Quest Text: <spoiler text="Show Text">Mugridge: You've learned a lot on your travels, but I'm still smarter than you. I've been playing you the whole time, and I let you do all the dirty work. I had hoped that the old Jacob would take care of you, but on the other hand I'm happy to be able to do it myself. Say good bye to this world!</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Mugridge: See you in hell!</spoiler>

Possibility 2

Don't accept: Black Mountains (Possibility 1)
Don't accept: Black Mountains (Possibility 3)
Unresolved: Black Mountains (Possibility 1)
Unresolved: Black Mountains (Possibility 3)
Unresolved: Black Mountains (He who laughs last)
  • Requires:
    • Resolve: Black Mountains (Rude awakening)
  • Reward:
    • -
  • Quest Text: <spoiler text="Show Text">Sheriff John Fitzburn: Take Mugridge by surprise between 18:00 and 00:00. Rob him, while he's asleep. He'll look like an idiot on the next morning, I'm sure we won't see him around anymore after that. I'm sure he'll have some stuff besides the treasure that's worth stealing. I'll turn two blind eyes in this case. He deserves it!

Hint: The position of Mugridge is marked with a white dot on the mini map (quest giver). He is in the south-east.
On the map he is marked with a square symbol, like that of a job.</spoiler>

  • Epilogue: <spoiler text="Show Epilogue">Sheriff John Fitzburn: Very good. Now no one will laugh about you anymore. You're the real deal!</spoiler>

Rude awakening

  • Quest Giver: Mugridge
  • Prerequisites: Accept: Black Mountains (Possibility 2)
Go to Mugridge
  • Requires:
    • Skill Fine motor skills at 25 (with bonus)
    • Skill Hiding at 25 (with bonus)
  • Reward:
    • 450 Experience points
    • Adventurer's hat
    • Mustang
    • $10961
    • 1 attribute point towards Mobility
    • 5 skill points towards Hiding
  • Quest Text: <spoiler text="Show Text">Very carefully you sneak up on Mugridge... That pig is grunting in his sleep while you go through his pockets and untie the horse to ride back to town.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Mugridge is still sleeping... and snoring... You can't suppress a little grin.</spoiler>

Possibility 3

Don't accept: Black Mountains (Possibility 1)
Don't accept: Black Mountains (Possibility 2)
Unresolved: Black Mountains (Possibility 1)
Unresolved: Black Mountains (Possibility 2)
Unresolved: Black Mountains (Rude awakening)
Unresolved: Black Mountains (He who laughs last)
  • Requires:
    • -
  • Reward:
    • 450 Experience points
    • Adventurer's hat
    • 10 skill points
  • Quest Text: <spoiler text="Show Text">Sheriff John Fitzburn: You can just let Mugridge go. That would save you a lot of trouble... But not the ridicule of the people. Mugridge won't show his face around here for a while, if ever. He's probably scared to death of you, after what he's done... But I've got a little gift for you, so you don't stand here completely empty handed. As sheriff all I want is peace and quiet. Satisfied?</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Sheriff John Fitzburn: I wouldn't want to run after that idiot either. I hope you'll have a good day anyway. The hat looks nice on you!</spoiler>

Total Reward

Possibility 1

Possibility 2

Possibility 3