Transporting prisoners
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Quests
Handcuffs
- Quest Giver: Sheriff John Fitzburn
- Prerequisites: Reached level 45
- Requires:
- Handcuffs 1/1
- Reward:
- 50 Experience points
- Quest Text: <spoiler text="Show Text">Sheriff John Fitzburn: I could use your help again. A prisoner is supposed to be taken to the next town to be taken to court there. The prisoner is my predecessor, Mr. Plummer. He used to be very popular in this town... until the people found out that he had a lot to answer for, including a few attacks on the stage coach. The bad thing is, I can't find my handcuffs. But if I remember right ... A while ago I gave you a few... I mean... I lent you a few. You still have those, right? I mean, nobody would have the idea to sell such nice handcuffs just to make a few dollars.</spoiler>
- Epilogue: <spoiler text="Show Epilogue">Sheriff John Fitzburn: Oh, lucky me. And, well, tough luck for Mr. Plummer... Well, then I guess I can take him to court right now.</spoiler>
Coachman with strange habits
- Quest Giver: Sheriff John Fitzburn
- Prerequisites: Resolve: Transporting prisoners (Handcuffs)
- Requires:
- Brown cotton shoes 1/1
- Reward:
- $200
- Quest Text: <spoiler text="Show Text">Sheriff John Fitzburn: Isn't it ironic that Mr. Plummer will be taken to court on the stage coach after robbing it so many times. I'm just worried that his accomplices will try to free him so it would be good if you could stay on the coach during the trip. The coachman is a very strange guy anyway. He doesn't allow anyone on the coach that doesn't wear brown cotton shoes.... Hey, don't look at me like that, I told you he's strange... Just go and find some and then we can get going. I will pay for the shoes. It's really important that you wear those shoes ...</spoiler>
- Epilogue: <spoiler text="Show Epilogue">Sheriff John Fitzburn: Beautiful shoes! Here you have a few dollars for your expenses.</spoiler>
Speech is silver
- Quest Giver: Sheriff John Fitzburn
- Prerequisites: Resolve: Transporting prisoners (Coachman with strange habits)
- Requires:
- Silver 3/3
- Reward:
- 150 Experience points
- Quest Text: <spoiler text="Show Text">Sheriff John Fitzburn: The coachman will take you both to the old silver mine. The mine has been turned into a prison. There you can take Mr. Plummer to the prison guard. And while you are already at the mine you can bring me three silver bars - I've already told the mine warden. Good luck and I hope you have a safe trip!</spoiler>
- Epilogue: <spoiler text="Show Epilogue">Sheriff John Fitzburn: Isn't it insane to keep the silver so close to the prison? But thank you that you brought the silver for me. Maybe I'll tell you another time why I need it.</spoiler>
Eavesdropping
- Quest Giver: Maya Roalstad
- Prerequisites: Resolve: Transporting prisoners (Speech is silver)
- Unresolved: Transporting prisoners (Rescue mission)
- Requires:
- Roll with wire 5/5
- Reward:
- $500
- Quest Text: <spoiler text="Show Text">Maya Roalstad: Hey... If you want to know what the sheriff's plans are for the silver, you should meet me at the telegraph pole behind the sheriff's house at sunset. And bring a few rolls of wire.</spoiler>
- Epilogue: <spoiler text="Show Epilogue">Maya Roalstad: Good! With the wire and my little black box here we can tap into the telegraphing wire of the sheriff. During this time he usually sends out his telegrams ... oh, quiet, it's already starting! ... PAY BAIL ... FOR PLUMMER ... IN SILVER ... now, was that enough? What do you think the sheriff is going to pay US for not making this little info public?</spoiler>
Rescue mission
- Quest Giver: Sheriff John Fitzburn
- Prerequisites: Resolve: Transporting prisoners (Speech is silver)
- Unresolved: Transporting prisoners (Eavesdropping)
- Requires:
- Defeat Prison guard (duel)
- Reward:
- 500 Experience points
- Quest Text: <spoiler text="Show Text">Sheriff John Fitzburn: Well... Where should I start... There is a little secret that could bring great danger for me if it becomes public. I know I can trust you and that you could help me to eliminate that secret. To be honest, Mr. Plummer has to get out of jail ... Please go back to the mine and help Mr. Plummer escape. You'll have to overpower the prison guard though. I'm sorry, but right now I can't tell you more. Are you going to help me?</spoiler>
- Epilogue: <spoiler text="Show Epilogue">Sheriff John Fitzburn: I'll be forever thankful that you helped me on this. Mr. Plummer is an old friend of mine, but he got himself into big trouble. But I just can't have him taken to court ... He could tell them a lot of things about my past. That could have cost me my job. I've already arranged that Mr. Plummer will be freed either during the ride on the coach stage... well, that was the reason for the shoes, they would have marked you as my partner. Or he'll get free on bail, that's what I needed the silver for. I'm sorry that I dragged you into this. I owe you for this!</spoiler>
Total Reward
Maya's Path
- $700
- 200 Experience points
The Sheriff's Path
- $200
- 700 Experience points