The travelling circus
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Quests
The travelling circus
- Quest Giver: Maya Roalstad
- Prerequisites: Reached level 90
- Requires:
- -
- Reward:
- -
- Quest Text: <spoiler text="Show Text">Maya Roalstad: Welcome {PLAYER_NAME}! Have you heard that a travelling circus is in town? I have to go there, I find that all so fascinating. Will you accompany me?</spoiler>
- Epilogue: <spoiler text="Show Epilogue">Maya Roalstad: Wonderful, let's get ready, I'll show you the way to the circus.</spoiler>
The Ringmaster
- Quest Giver: The travelling circus
- Prerequisites: Resolve: The travelling circus (The travelling circus)
- Go to The travelling circus
- Requires:
- Go to The travelling circus
- Reward:
- -
- Quest Text: <spoiler text="Show Text">The Ringmaster: Dear friends, what brings you here? The show... it's a shame! We can't hold it, because he have a "small" problem. But you are not here to listen to my sorrows...</spoiler>
- Epilogue: <spoiler text="Show Epilogue">The Ringmaster: Ok, I will tell you! Last night, this good-for-nothing rascal snuck up into our camp and opened all the cages. Perhaps you could search for some of the animals, but I guess they are lost forever.</spoiler>
Poacher
- Quest Giver: Sheriff John Fitzburn
- Prerequisites: Resolve: The travelling circus (The Ringmaster)
- Reached level 95
- Requires:
- -
- Reward:
- Sheriff's star
- Quest Text: <spoiler text="Show Text">Sheriff John Fitzburn: {PLAYER_NAME}, I guess you remember when I gave you the deputy's badge? How about wearing it once more? I might have a job for you, are you interested?</spoiler>
- Epilogue: <spoiler text="Show Epilogue">Sheriff John Fitzburn: Very good, I knew I could rely on you. There are some poachers in the area that won't even back down when the farmers show up. We have to bring them to justice. There are too many for me alone, but with both of us they shouldn't be a problem. Leave as soon as possible, every hour you wait increases the chance they'll strike again.</spoiler>
The new Horse
- Quest Giver: Barkeeper Henry Walker
- Prerequisites: Resolve: The travelling circus (The Ringmaster)
- Requires:
- Transfer horses (10 hours)
- Reward:
- Small pony
- 500 Experience points
- Quest Text: <spoiler text="Show Text">Barkeeper Henry Walker: Hello {PLAYER_NAME}, have you seen my new pony? It is so funny and it can even dance to the piano player's tunes! Haha, I have never seen anything more hilarious! Where did I get it? Well.. I found it. What? It belongs to the circus and I have to give it back? No way! Not without a reimbursement. Maybe another horse?</spoiler>
- Epilogue: <spoiler text="Show Epilogue">Barkeeper Henry Walker: The horses you brought into town are really beautiful, although they can't dance. Okay, they can carry the beer barrels for the saloon. Take your pony and do whatever you want.</spoiler>
A Fistful of Dollars
- Quest Giver: Ted the Sly
- Prerequisites: Resolve: The travelling circus (Poacher)
- Go to Ted the Sly
- Sheriff's star 1/1
- Requires:
- $5000
- Go to Ted the Sly
- Reward:
- 50 Experience points
- Quest Text: <spoiler text="Show Text">Ted the Sly: You come to me about animals that got lost... and just expect me to talk. What would you say if I told you that my story is going to cost you? I'll tell you one thing, my words do not come cheap.</spoiler>
- Epilogue: <spoiler text="Show Epilogue">Ted the Sly: Interesting. So you're willing to pay me a small fortune for this information. Well then I'll keep my side of the deal. Follow me back, there are many ears...</spoiler>
Information broker
- Quest Giver: Ted the Sly
- Prerequisites: Resolve: The travelling circus (A Fistful of Dollars)
- Go to Ted the Sly
- Requires:
- Work as a traveling merchant (5 hours)
- Go to Ted the Sly
- Reward:
- 250 Experience points
- Quest Text: <spoiler text="Show Text">Ted the Sly: I have heard that you can buy different animals around here. Maybe you should try to pose as a trader and check out the trade routes in this area. You should be able to find something there.</spoiler>
- Epilogue: <spoiler text="Show Epilogue">Ted the Sly: You haven't found anything? That's too bad. Maybe I can help you if you still need it...</spoiler>
Two Fistfuls of Dollars
- Quest Giver: Ted the Sly
- Prerequisites: Resolve: The travelling circus (Information broker)
- Go to Ted the Sly
- Requires:
- $10000
- Go to Ted the Sly
- Reward:
- 150 Experience points
- Quest Text: <spoiler text="Show Text">Ted the Sly: I've heard you need to know a secret password to enter into the animal trade black market. Unfortunately this information didn't come with your first payment. Would you like to pay for it now?</spoiler>
- Epilogue: <spoiler text="Show Epilogue">Ted the Sly: The password is "albino gazelle". Because I'm a nice person I'll try to find the exact transfer site for you.</spoiler>
The Loading Dock
- Quest Giver: Ted the Sly
- Prerequisites: Resolve: The travelling circus (Two Fistfuls of Dollars)
- Go to Ted the Sly
- Requires:
- White water transport (10 hours)
- Go to Ted the Sly
- Reward:
- 1500 Experience points
- Quest Text: <spoiler text="Show Text">Ted the Sly: I was able to find out that the animals will be transported by boat. You should move your search near the white water station.</spoiler>
- Epilogue: <spoiler text="Show Epilogue">Ted the Sly: Nice work, you've discovered their hideout.</spoiler>
An Interesting Find
- Quest Giver: Ted the Sly
- Prerequisites: Resolve: The travelling circus (The Loading Dock)
- Go to Ted the Sly
- Requires:
- Break up gangs (5 hours)
- Go to Ted the Sly
- Reward:
- 2500 Experience points
- Elephant
- Quest Text: <spoiler text="Show Text">Ted the Sly: You should hurry up and deal with the gang before they can ship out the animals.</spoiler>
- Epilogue: <spoiler text="Show Epilogue">Ted the Sly: What the hell is that? An elephant! It seems they were able to sell all other animals already. Better than nothing!</spoiler>
Show me
- Quest Giver: William the Cheerful
- Prerequisites: Resolve: The travelling circus (Poacher)
- Go to William the Cheerful
- Sheriff's star 1/1
- Requires:
- Canvas 1/1
- Go to William the Cheerful
- Reward:
- 1000 Experience points
- Rodeo trophy
- Quest Text: <spoiler text="Show Text">William the Cheerful: Greetings, what brings you here? Interesting... I must confess that I find arguments over bargaining or information boring. I am also not the violent type. How about a little trade? That is fun and interesting. Perhaps you can find something that I would be willing to exchange for information?</spoiler>
- Epilogue: <spoiler text="Show Epilogue">William the Cheerful: That was pretty good! However I'm not completely satisfied just yet. I propose a new deal. How about that?</spoiler>
I bet William won't notice
- Quest Giver: William the Cheerful
- Prerequisites: Resolve: The travelling circus (Show me)
- Go to William the Cheerful
- Requires:
- Rodeo trophy 1/1
- Go to William the Cheerful
- Reward:
- 50 Experience points
- Coal
- Quest Text: <spoiler text="Show Text">William the Cheerful: Oh, you have something new for me? Show me.</spoiler>
- Epilogue: <spoiler text="Show Epilogue">William the Cheerful: Are you trying to pull my leg? That is the same trophy I gave you! Get lost! I shouldn't have given you anything at all. If you want to talk to me again, you should bring me something really valuable.</spoiler>
How it flashes and sparkles
- Quest Giver: William the Cheerful
- Prerequisites: Resolve: The travelling circus (I bet William won't notice)
- Go to William the Cheerful
- Uncut ruby 1/1
- Requires:
- Uncut ruby 1/1
- Go to William the Cheerful
- Reward:
- 2000 Experience points
- Map showing the animals' hiding places.
- Quest Text: <spoiler text="Show Text">William the Cheerful: It is beautiful, I want to have it. I have to have it, give it to me!</spoiler>
- Epilogue: <spoiler text="Show Epilogue">William the Cheerful: Here, take this map in return. You should find the animals I traded.</spoiler>
The scent of meat
- Quest Giver: Ghost town
- Prerequisites: Resolve: The travelling circus (How it flashes and sparkles)
- Go to Ghost town
- Map showing the animals' hiding places. 1/1
- Requires:
- Map showing the animals' hiding places. 1/1
- Go to Ghost town
- Reward:
- 2500 Experience points
- Lion
- Quest Text: <spoiler text="Show Text">The map seems to point to a little stable in the ghost town. As you approach the stable, you smell rotting meat and hear a suspicious growling.</spoiler>
- Epilogue: <spoiler text="Show Epilogue">As you come around the corner, a big lion jumps at you, knocks you over and starts licking your face. During the struggle, you lose the map and it is gone with the wind. This must be the lion from the circus... Better not trust his friendliness though, you should drug him up immediately.</spoiler>
Gain her trust
- Quest Giver: Aretha the Cold Blooded
- Prerequisites: Resolve: The travelling circus (Poacher)
- Go to Aretha the Cold Blooded
- Sheriff's star 1/1
- Requires:
- Ambush (10 hours)
- Go to Aretha the Cold Blooded
- Reward:
- 500 Experience points
- Quest Text: <spoiler text="Show Text">Aretha the Cold Blooded: Who's there?! Come out of the trees slowly. Who are you? {PLAYER_NAME}? What do you want? Join me? Haha, never heard anything so funny! What gave you the idea I need a partner? You want to prove to me your skills? Do it, but remember: I won't hesitate to shoot you in the back if I don't like what I see.</spoiler>
- Epilogue: <spoiler text="Show Epilogue">Aretha the Cold Blooded: Well, that wasn't too bad. Next time there is some wannabe hero standing in your way, shoot him and don't just knock him down. Understood?</spoiler>
She still doesn't trust me
- Quest Giver: Aretha the Cold Blooded
- Prerequisites: Resolve: The travelling circus (Gain her trust)
- Go to Aretha the Cold Blooded
- Requires:
- Robbing trains (5 hours)
- Go to Aretha the Cold Blooded
- Reward:
- 250 Experience points
- Quest Text: <spoiler text="Show Text">Aretha the Cold Blooded: You still want to prove yourself? I have a new target for you. A train! If you pull it off then you won't have any problems skimming the cream.</spoiler>
- Epilogue: <spoiler text="Show Epilogue">Aretha the Cold Blooded: Haha, that was good fun! Did you see the faces of the passengers when I shot the conductor in the back? Brilliant!</spoiler>
Trust is good, control is better.
- Quest Giver: Aretha the Cold Blooded
- Prerequisites: Resolve: The travelling circus (She still doesn't trust me)
- Go to Aretha the Cold Blooded
- Requires:
- Defeat Aretha the Cold Blooded (duel)
- Go to Aretha the Cold Blooded
- Reward:
- 1000 Experience points
- Quest Text: <spoiler text="Show Text">Aretha the Cold Blooded: You did well. Actually, very well. Too well for my liking! *click*</spoiler>
- Epilogue: <spoiler text="Show Epilogue">You just managed to dodge the deadly bullet in the nick of time. You were able to hit Aretha's weapon, destroying it, but she was able to escape to the woods. She must be waiting there somewhere between the trees. Find her before she finds you.</spoiler>
Of hunters and hunted
- Quest Giver: Aretha the Cold Blooded
- Prerequisites: Resolve: The travelling circus (Trust is good, control is better.)
- Go to Aretha the Cold Blooded
- Requires:
- Defeat Aretha the Cold Blooded (duel)
- Go to Aretha the Cold Blooded
- Reward:
- 1000 Experience points
- Quest Text: <spoiler text="Show Text">You hear some noise above you. You turn around in a glimpse and look up. From the corner of your eye you see Aretha jumping towards you, wielding an axe.</spoiler>
- Epilogue: <spoiler text="Show Epilogue">Again, you made a narrow escape from Aretha's deadly ambush. Unfortunately, Aretha could also flee after your fight, though she was lightly wounded. You saw her running towards an old fort.</spoiler>
The Last Stand
- Quest Giver: Aretha the Cold Blooded
- Prerequisites: Resolve: The travelling circus (Of hunters and hunted)
- Go to Aretha the Cold Blooded
- Requires:
- Shoot (pass out) Aretha the Cold Blooded (duel)
- Go to Aretha the Cold Blooded
- Reward:
- 2500 Experience points
- Wolf
- Quest Text: <spoiler text="Show Text">Coughing, you arrive at the old fort. You carefully sneak forwards until you see Aretha run around a corner. You sprint after her, just to be greeted by the unpleasant look of a gun barrel. It is Aretha is pointing the gun at your head, with an evil grin spread across her face.</spoiler>
- Epilogue: <spoiler text="Show Epilogue">Phew, Aretha lies in front of you. Her revolver has seen better days and has literally turned to dust in her hand, but not without giving you a good fright. After it quiets down once more, you hear the low whining of a dog. You look behind a bush and see an injured wolf, seemingly injured by Aretha in her rage. You take him with you and tend to him until he returns to good health.</spoiler>
Successful Hunt
- Quest Giver: Sheriff John Fitzburn
- Prerequisites: Resolve: The travelling circus (An Interesting Find)
- Resolve: The travelling circus (The scent of meat)
- Resolve: The travelling circus (The Last Stand)
- Requires:
- Sheriff's star 1/1
- Reward:
- 1750 Experience points
- $2500
- Quest Text: <spoiler text="Show Text">Sheriff John Fitzburn: Great job {PLAYER_NAME}. You found and saved a lot of animals. I think your work here is done. Give me back the deputy's badge and fetch your reward.</spoiler>
- Epilogue: <spoiler text="Show Epilogue">Sheriff John Fitzburn: Well, we just need a place for the animals now. Perhaps you know of a place where we can accomodate them?</spoiler>
A new home
- Quest Giver: The travelling circus (Quest Giver)
- Prerequisites: Resolve: The travelling circus (Successful Hunt)
- Resolve: The travelling circus (The new Horse)
- Go to The travelling circus
- Requires:
- Elephant 1/1
- Lion 1/1
- Small pony 1/1
- Wolf 1/1
- Rabbit 10/10
- Little Kid 7/7
- Go to The travelling circus
- Reward:
- 7500 Experience points
- Quest Text: <spoiler text="Show Text">The Ringmaster: {PLAYER_NAME}, you have found most of the animals, it's incredible. If you can bring us the last few animals we can finally open up the circus!</spoiler>
- Epilogue: <spoiler text="Show Epilogue">The Ringmaster: Excellent! That should be enough animals for us to hold a show again. Visit the show on Saturday evening. Of course the entry is free for you.</spoiler>
An unforgettable evening
- Quest Giver: Maya Roalstad
- Prerequisites: Resolve: The travelling circus (A new home)
- Requires:
- Go to The travelling circus
- Reward:
- Steel lined box
- Quest Text: <spoiler text="Show Text">Maya Roalstad: The circus show will finally happen? Great! I'm really happy that it's beginning.</spoiler>
- Epilogue: <spoiler text="Show Epilogue">The Ringmaster: Thank you for helping us save the circus. As a symbol of our gratitude, there is a small chest in the corner for you. I don't know what's in it but it's worth taking a look.</spoiler>
Total Reward
- $2,500
- 24,000 Experience points
- Sheriff's star
- Small pony (removed during quest)
- Elephant (removed during quest)
- Rodeo trophy
- Coal
- Map showing the animals' hiding places. (removed during quest)
- Lion (removed during quest)
- Wolf (removed during quest)
- Steel lined box