Talk:Main Story
Main Story
The main story is meant to introduce and test players in all aspects of the game. The nine part series of quests involves duelling, fort battles and jobs that will test your skills and give you a unique reward item for each quest stage. The only requirement to begin the first part of the main story is to have completed the quest Save the Saloon, Part 2.
Part 1 - The Outpost
ID:1 | A new job | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Showdown (Save the saloon, part 2) |
Resolve: Clean up time (The Outpost) | ||||
Start |
Finish |
ID:1 | Clean up time | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Accept: A new job (The Outpost) |
Union flag 1/1 | ||||
Start |
Finish |
ID:1 | Clean up time | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Clean up time (The Outpost) |
Build irrigation system (30 minutes) | ||||
Start |
Finish |
ID:1 | Clean up time | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Clean up time (The Outpost) |
Laying railroad tracks (30 minutes) | ||||
Start |
Finish |
ID:1 | Clean up time | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Clean up time (The Outpost) |
Repair fences (30 minutes) | ||||
Start |
Finish |
ID:1 | Shoe | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Clean up time (The Outpost) |
T-Bone-Steak 1/1 | ||||
Start |
Finish |
ID:1 | Shoe | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Shoe (The Outpost) |
Tomato 1/1 | ||||
Start |
Finish |
ID:1 | A one-sided friendship | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Shoe (The Outpost) |
Defeat Excited Indian | $50 | |||
Start |
Finish |
ID:1 | A one-sided friendship | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A one-sided friendship (The Outpost) |
Horn of a cow 1/1 | ||||
Start |
Finish |
ID:1 | A one-sided friendship | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A one-sided friendship (The Outpost) |
Equip Red Indian necklace 1/1 | ||||
Start |
Finish |
ID:1 | Help at the last second | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A one-sided friendship (The Outpost) |
Felling trees (30 minutes) | ||||
Start |
Finish |
ID:1 | Help at the last second | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Help at the last second (The Outpost) |
Granite mining (30 minutes) | ||||
Start |
Finish |
ID:1 | A discovery | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Help at the last second (The Outpost) |
Distance travelled: 3000/3000 | ||||
Start |
Finish |
ID:1 | A discovery | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A discovery (The Outpost) |
Demolishing the dam (30 minutes) | ||||
Start |
Finish |
ID:1 | A discovery | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A discovery (The Outpost) |
Oranges 5/5 | ||||
Start |
Finish |
ID:1 | Unintended visit | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A discovery (The Outpost) |
Carving out claims (30 minutes) | ||||
Start |
Finish |
ID:1 | Unintended visit | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Unintended visit (The Outpost) |
Defeat Bigger dodgy man | $50 | |||
Start |
Finish |
ID:1 | Unintended visit | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Unintended visit (The Outpost) |
NPC duels won: 5/5 | ||||
Start |
Finish |
ID:1 | Protection | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Unintended visit (The Outpost) |
Installing a barbed wire fence (30 minutes) | ||||
Start |
Finish |
ID:1 | Protection | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Protection (The Outpost) |
Pebble 1/1 Rotten club 1/1 |
||||
Start |
Finish |
ID:1 | Protection | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Protection (The Outpost) |
Experience gained in NPC duels: 50/50 | ||||
Start |
Finish |
ID:1 | The rookie | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Protection (The Outpost) |
Sawing wood (30 minutes) | ||||
Start |
Finish |
ID:1 | The rookie | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: The rookie (The Outpost) |
Tomato 1/1 | ||||
Start |
Finish |
ID:1 | The rookie | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: The rookie (The Outpost) |
Breaking in horses (30 minutes) | ||||
Start |
Finish |
ID:1 | Twinkle in the night | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: The rookie (The Outpost) |
Tomato 1/1 | ||||
Start |
Finish |
ID:1 | Twinkle in the night | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Twinkle in the night (The Outpost) |
Searching for semi-precious stones (30 minutes) | ||||
Start |
Finish |
ID:1 | Perfidy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Twinkle in the night (The Outpost) |
Setting up telegraph poles (30 minutes) | ||||
Start |
Finish |
ID:1 | Perfidy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Perfidy (The Outpost) |
Defeat Henry Borne aka Dutch Henry | $50 | |||
Start |
Finish |
ID:1 | Perfidy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Perfidy (The Outpost) |
Digging graves (30 minutes) | ||||
Start |
Finish |
ID:1 | Perfidy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Perfidy (The Outpost) |
Defeat Henry Borne aka Dutch Henry | $50 | |||
Start |
Finish |
ID:1 | Moving in | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: The decision (The Outpost) or Resolve: The decision (The Outpost) |
Go to Shawnee Indian | $1000 | |||
Start |
Finish |
ID:1 | The decision | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Perfidy (The Outpost) |
|||||
Start |
Finish |
ID:1 | The decision | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Perfidy (The Outpost) |
|||||
Start |
Finish |
Part 2 - Call to Adventure
ID:1 | Call for help | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Moving in (The Outpost) |
Printing newspaper 'The Western Star' (30 minutes) | ||||
Start |
Finish |
ID:1 | Ambush | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Call for help (Call to adventure) |
NPC duels won: 5/5 | ||||
Start |
Finish |
ID:1 | Investigation | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Ambush (Call to adventure) |
Wanted dead or alive posters created: 1/1 | ||||
Start |
Finish |
ID:1 | Investigation | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Investigation (Call to adventure) |
Resolve: The Search (Call to adventure) | ||||
Start |
Finish |
ID:1 | The Search | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Accept: Investigation (Call to adventure) |
Spike 5/5 Roll of cloth 5/5 |
||||
Start |
Finish |
ID:1 | The Search | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: The Search (Call to adventure) |
Coal mining (2 hours) | ||||
Start |
Finish |
ID:1 | Sam | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: The Search (Call to adventure) |
Defeat Shape at your camp | $50 | |||
Start |
Finish |
ID:1 | Finally a clue | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Sam (Call to adventure) |
River fishing (1 hour) | ||||
Start |
Finish |
ID:1 | Follow the trail | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Finally a clue (Call to adventure) |
Half-eaten tomato 1/1 | ||||
Start |
Finish |
ID:1 | Follow the trail | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Follow the trail (Call to adventure) |
Half-eaten tomato 1/1 | ||||
Start |
Finish |
ID:1 | Unexpected aid | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Follow the trail (Call to adventure) |
Defeat The Shoenapper | $50 | |||
Start |
Finish |
ID:1 | Join forces | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Unexpected aid (Call to adventure) |
Exploration (3 hours) | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Join forces (Call to adventure) |
Stewed beans and bacon 1/1 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Planning (Call to adventure) |
Number of crafted items: 5/5 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Join forces (Call to adventure) |
Pipe Brush 1/1 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Planning (Call to adventure) |
Number of crafted items: 5/5 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Join forces (Call to adventure) |
Bayonet 1/1 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Planning (Call to adventure) |
Number of crafted items: 5/5 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Join forces (Call to adventure) |
Shoed hooves 1/1 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Planning (Call to adventure) |
Number of crafted items: 5/5 | ||||
Start |
Finish |
ID:1 | Stealth attack | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Planning (Call to adventure) or Resolve: Planning (Call to adventure) or Resolve: Planning (Call to adventure) or Resolve: Planning (Call to adventure) |
NPC duels won: 5/5 | ||||
Start |
Finish |
ID:1 | Lockpicks | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Stealth attack (Call to adventure) |
Sledge hammer 1/1 | ||||
Start |
Finish |
ID:1 | An old friend | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Lockpicks (Call to adventure) |
Defeat The runaway Dutch Henry | $50 | |||
Start |
Finish |
ID:1 | Rescue mission | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Lockpicks (Call to adventure) |
Defeat The returned Dutch Henry | $50 | |||
Start |
Finish |
ID:1 | Gem smugglers | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: An old friend (Call to adventure) or Resolve: Rescue mission (Call to adventure) |
Build railroad station (5 hours) | ||||
Start |
Finish |
ID:1 | Gem smugglers | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Gem smugglers (Call to adventure) |
Building coffins (1 hour) | ||||
Start |
Finish |
ID:1 | Return home | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Gem smugglers (Call to adventure) |
Go to Old Outpost | ||||
Start |
Finish |
ID:1 | Return home | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Return home (Call to adventure) |
Go to Burned down Outpost | $1000 | |||
Start |
Finish |
Part 3 - No Water in Newport
ID:1 | Heading to Newport | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Return home (Call to adventure) |
Resolve: Cold welcome (No water in Newport) | ||||
Start |
Finish |
ID:1 | Cold welcome | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Accept: Heading to Newport (No water in Newport) |
Defeat Gunslinger Rattlesnake | ||||
Start |
Finish |
ID:1 | Cold welcome | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Cold welcome (No water in Newport) |
Slept: 1/1 | ||||
Start |
Finish |
ID:1 | Water theft | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Cold welcome (No water in Newport) |
Beaver trap 5/5 Lasso 5/5 |
||||
Start |
Finish |
ID:1 | Water theft | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Water theft (No water in Newport) |
This quest is only available between 18:00 and 23:59 o'clock. | ||||
Start |
Finish |
ID:1 | Water theft | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Water theft (No water in Newport) |
Defeat Water Thief | ||||
Start |
Finish |
ID:1 | The new Sheriff | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Water theft (No water in Newport) |
|||||
Start |
Finish |
ID:1 | Sheriff duties | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: The new Sheriff (No water in Newport) |
Jobs finished: 50/50 | ||||
Start |
Finish |
ID:1 | Sheriff duties | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Sheriff duties (No water in Newport) |
$ 200 Money won in NPC duels: 350/350 |
||||
Start |
Finish |
ID:1 | The theft | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Sheriff duties (No water in Newport) |
Amount deposited into a foreign bank: 1001/1001 | ||||
Start |
Finish |
ID:1 | Searchparty | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: The theft (No water in Newport) |
Water reserves 1/1 | ||||
Start |
Finish |
ID:1 | Search the thief | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Accept: Searchparty (No water in Newport) |
Distance travelled: 5000/5000 | ||||
Start |
Finish |
ID:1 | Catch the thief | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Search the thief (No water in Newport) |
Defeat Water Thief | ||||
Start |
Finish |
ID:1 | Questioning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Searchparty (No water in Newport) |
Appearance at 25 (with bonus) | ||||
Start |
Finish |
ID:1 | Snooping | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Questioning (No water in Newport) |
Evidence 1/1 | ||||
Start |
Finish |
ID:1 | Snooping | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Snooping (No water in Newport) |
Defeat Gunslinger Rattlesnake | ||||
Start |
Finish |
ID:1 | Hunted | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Snooping (No water in Newport) |
Equip Brown slouch hat 1/1 Equip Brown Poncho 1/1 |
||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Hunted (No water in Newport) |
Equip Sam's lucky tooth 1/1 | ||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Character class: Adventurer |
Products found: 50/50 | ||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Desert thieves (No water in Newport) |
Repairing a covered wagon (2 hours) | ||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Character class: Dueller |
Beaten unconscious in NPC duels: 2/2 | ||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Character class: Soldier |
Defeat Munition guarding Outlaw Transport ammunition (4 hours) |
||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Character class: Worker |
Experience gained from jobs: 500/500 | ||||
Start |
Finish |
ID:1 | Return of the water | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Desert thieves (No water in Newport) or Resolve: Desert thieves (No water in Newport) or Resolve: Desert thieves (No water in Newport) or Resolve: Desert thieves (No water in Newport) |
Access to the pipes 1/1 | ||||
Start |
Finish |
ID:1 | Return of the water | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Return of the water (No water in Newport) |
Tool box 5/5 | ||||
Start |
Finish |
ID:1 | Sneak into newport | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Return of the water (No water in Newport) |
Hay 10/10 | ||||
Start |
Finish |
ID:1 | Sneak into newport | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Sneak into newport (No water in Newport) |
You can complete this quest on a Tuesday. Tequila 5/5 |
||||
Start |
Finish |
ID:1 | Deal with the Mayor | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Sneak into newport (No water in Newport) |
|||||
Start |
Finish |
ID:1 | Possibility 1 | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Deal with the Mayor (No water in Newport) |
Defeat Mayor of Newport | 20 Bonds | |||
Start |
Finish |
ID:1 | Possibility 2 | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Deal with the Mayor (No water in Newport) |
Attribute Charisma at 15 (with bonus) | 20 Bonds | |||
Start |
Finish |
ID:1 | Possibility 3 | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Deal with the Mayor (No water in Newport) |
20 Bonds | ||||
Start |
Finish |