Building: Difference between revisions

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<br\>
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==Tailor==
[[File:Hotel.png|right]]
{|
|'''Level'''
|
|'''Construction Points'''
|-
|1
|
|100
|-
|2
|
|200
|-
|3
|
|300
|-
|4
|
|400
|-
|5
|
|500
|-
|6
|
|600
|-
|7
|
|700
|-
|8
|
|800
|-
|9
|
|900
|-
|10
|
|1000
|}
==Gunsmith==
[[File:Hotel.png|right]]
{|
|'''Level'''
|
|'''Construction Points'''
|-
|1
|
|100
|-
|2
|
|200
|-
|3
|
|300
|-
|4
|
|400
|-
|5
|
|500
|-
|6
|
|600
|-
|7
|
|700
|-
|8
|
|800
|-
|9
|
|900
|-
|10
|
|1000
|11
|
|1100
|-
|12
|
|1200
|-
|13
|
|1300
|-
|14
|
|1400
|-
|15
|
|1500
|}
==General Store==
[[File:Hotel.png|right]]
{|
|'''Level'''
|
|'''Construction Points'''
|-
|1
|
|100
|-
|2
|
|200
|-
|3
|
|300
|-
|4
|
|400
|-
|5
|
|500
|-
|6
|
|600
|-
|7
|
|700
|-
|8
|
|800
|-
|9
|
|900
|-
|10
|
|1000
|}
=Notes=
=Notes=
- The construction point formula is '''CP = (LP/10+5)*M*t'''
- The construction point formula is '''CP = (LP/10+5)*M*t'''

Revision as of 00:02, 28 July 2010

Buildings

Town Hall

Townhall.png
Level Construction Points
1 Prebuilt
2 200
3 300
4 400
5 500
6 600
7 700
8 800
9 900
10 1000

Mortician

Mortician.png
Level Construction Points
1 200

<br\> <br\> <br\>

Bank

Bank.png
Level Construction Points
1 Prebuilt
2 200
3 400
4 600
5 800
6 1000
7 1200
8 1600
9 1600
10 1800

Hotel

Hotel.png
Level Construction Points
1 200
2 400
3 600
4 800
5 1000

Tailor

Hotel.png
Level Construction Points
1 100
2 200
3 300
4 400
5 500
6 600
7 700
8 800
9 900
10 1000

Gunsmith

Hotel.png
Level Construction Points
1 100
2 200
3 300
4 400
5 500
6 600
7 700
8 800
9 900
10 1000 11 1100
12 1200
13 1300
14 1400
15 1500

General Store

Hotel.png
Level Construction Points
1 100
2 200
3 300
4 400
5 500
6 600
7 700
8 800
9 900
10 1000

Notes

- The construction point formula is CP = (LP/10+5)*M*t Where 'CP' is construction points, 'LP' is labour points, 'M' is motivation percent and 't' is the number of 30 minute intervals.

- Per building level the Town Hall reduces difficulty of building other buildings by 5.

- Unlike fort buildings, spare building points will be carried over to the next level, unless you complete the building.