Building: Difference between revisions

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  |-
  |-
  |2-∞
  |2-∞
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  |(Current level*100)+100
  |(Current level*100)+100
  |}
  |}

Revision as of 02:10, 16 February 2014

Town Hall

Townhall.png
Level Construction Points
1 Prebuilt
2 200
3 300
4 400
5 500
6 600
7 700
8 800
9 900
10 1000

Market

Market1.png
Level Construction Points
1 100
2 200
3 300
4 400
5 500
6 600
7 700
8 800
9 900
10 1000

Residences

Tenement3.png
Level Construction Points
1 Prebuilt
2 200
3 300
4 400
5 500
6 600
7 700
8 800
9 900
10 1000

Mortician

Mortician.png
Level Construction Points
1 100

Bank

Bank.png
Level Construction Points
1 Prebuilt
2 200
3 300
4 400
5 500
6 600
7 700
8 800
9 900
10 1000

Hotel

Hotel.png
Level Construction Points
1 200
2 400
3 600
4 800
5 1000

Tailor

Tailor.png
Level Construction Points
1 100
2 200
3 300
4 400
5 500
6 600
7 700
8 800
9 900
10 1000
11 1100
12 1200
13 1300
14 1400
15 1500

Gunsmith

Gunsmith.png
Level Construction Points
1 100
2 200
3 300
4 400
5 500
6 600
7 700
8 800
9 900
10 1000
11 1100
12 1200
13 1300
14 1400
15 1500
16 1600
17 1700
18 1800
19 1900
20 2000

General Store

General.png
Level Construction Points
1 100
2 200
3 300
4 400
5 500
6 600
7 700
8 800
9 900
10 1000
11 1100
12 1200
13 1300
14 1400
15 1500

Church

Church.png
Level Construction Points
1 Prebuilt
2-∞ (Current level*100)+100

The church is a special case. There is no cap on how high of a level the church can reach. The experience needed to build the church is 100 times the current level, plus 100.

Sheriff

Sheriff3.png
Level Construction Points
1 100
2 200
3 300
4 400
5 500

Notes

- The construction point formula is CP = (LP/10+5)*M*t Where 'CP' is construction points, 'LP' is labour points, 'M' is motivation percent and 't' is the number of 30 minute intervals.

- Per building level the Town Hall reduces difficulty of building other buildings by 5.

- Unlike fort buildings, spare building points will be carried over to the next level, unless you complete the building.