Heading into a new adventure

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Heading into a new adventure is the new introduction Quest as of the release of Version Log#Version 1.30.

Quests

Greetings

  • Quest Giver: Barkeeper Henry Walker
  • Prerequisites: -
  • Requires:
    • Defeat Scoundrel (duel)
  • Reward:
    • Broken clay jug
    • 8 Experience points
  • Quest Text: <spoiler text="Show Text">Barkeeper Henry Walker: Welcome to my modest saloon, {PLAYER_NAME}. I bet you can help me with a small problem. A few ruffians are lurking outside. Get rid of them!</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Barkeeper Henry Walker: Very nice! You really showed them what you're made of. Unfortunately my vase broke in the process... but you were very good at using it as a weapon. Why don't you keep it? Maybe you can use it on a few more heads. But don't forget that you have to place the weapon in your inventory before you can use it. Duel two more opponents and then come see me again at the saloon.</spoiler>

The first job

Resolve: Heading into a new adventure (Greetings)
  • Requires:
    • Darn socks (4 minutes)
  • Reward:
    • $10
    • 7 Experience points
  • Quest Text: <spoiler text="Show Text">Barkeeper Henry Walker: What can I say, life here in the West is no walk in the park. Here you have to work for money, just like everywhere else. Let's do something easy to start. You'll find a few old socks behind my saloon. Mend them and I'll pay you a small wage.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Barkeeper Henry Walker: Ah, very nice, just like new! Here you have your well-earned wage. And I can see that you also found an item during your work. Why don't you check in the saloon whether anyone needs it?</spoiler>

An interesting find

  • Quest Giver: Maya Roalstad
  • Prerequisites: Resolve: Heading into a new adventure (The first job)
Needle and thread 1/1
  • Requires:
    • Needle and thread 1/1
    • Bale of cotton 1/1
  • Reward:
    • 15 Experience points
    • Wool poncho
  • Quest Text: <spoiler text="Show Text">Maya Roalstad: Ah, so you've found a needle and thread during your most recent job. If you can find a bit of cotton as well, we could sew you a piece of clothing.

Hint:' If you add the item "needle and thread", you can get a labor point bonus for the job picking cotton, where you can find the bale of cotton. Selecting the shortest work period will be enough.</spoiler>

  • Epilogue: <spoiler text="Show Epilogue">Maya Roalstad: Well, what do you say about the first item you sewed by yourself? I think it came out really great. Put it on and let me see how it looks on you.</spoiler>

The county needs new clothes

  • Quest Giver: Maya Roalstad
  • Prerequisites: Resolve: Heading into a new adventure (An interesting find)
Wool poncho 1/1
  • Requires:
    • -
  • Reward:
    • 4 Experience points
    • Dust rag
  • Quest Text: <spoiler text="Show Text">Maya Roalstad: Wonderful, that suits you quite well! I'm sure they're not the most beautiful threads in the West, but at least they're hand-made. Oh, wait here for a second, I think I have something else for you.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Maya Roalstad: This scarf should match your new clothes perfectly. You can have it as a gift. Maybe you'll return the favor someday...</spoiler>

Dust catcher

  • Quest Giver: Barkeeper Henry Walker
  • Prerequisites: Resolve: Heading into a new adventure (An interesting find)
Wool poncho 1/1
  • Requires:
    • -
  • Reward:
    • 4 Experience points
    • Dust rag
  • Quest Text: <spoiler text="Show Text">Barkeeper Henry Walker: Ha, don't you look great. Wait a moment, maybe I can find something else for you.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Barkeeper Henry Walker: This scarf been a great help to me in keeping the desert sand off. But I'm not riding as much anymore. You can have it now. I hope it helps you too.</spoiler>

Trade in the West

  • Quest Giver: Sheriff John Fitzburn
  • Prerequisites: Resolve: Heading into a new adventure (The country needs new clothes)
Resolve: Heading into a new adventure (Dust catcher)
  • Requires:
    • You have to sell the item "Dust rag" through a merchant.
  • Reward:
    • 7 Experience points
    • $50
  • Quest Text: <spoiler text="Show Text">Sheriff John Fitzburn: Howdy {PLAYER_NAME}, I see you have two Greenhorn scarves. Maybe you should sell one of these scarfes. Trade is a major topic in the West. There are different ways to conduct trade. If you join a town, there are different stores with selections that vary from town to town. Towns also have a market where items can be sold to other adventurers. But one option you always have available to sell your item is the traveling merchant.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Sheriff John Fitzburn: I hope you were able to get a good profit. As you've seen, you only get half of the purchase price when you sell an item. But that's better than nothing, isn't it?</spoiler>

Merchandise for cash

  • Quest Giver: Sheriff John Fitzburn
  • Prerequisites: Resolve: Heading into a new adventure (Trade in the West)
  • Requires:
    • $200
  • Reward:
    • 4 Experience points
    • Young stallion
  • Quest Text: <spoiler text="Show Text">Sheriff John Fitzburn: Well, you've slowly managed to save a few dollars. How about I take some of those from you and give you a young horse?</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Sheriff John Fitzburn: Thanks for the money, you won't regret it. The stallion is still pretty young, but I'm sure you'll become good friends with him. If you continue training him, he might even become a really famous horse some day.</spoiler>