Heading into a new adventure

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Heading into a new adventure is the new introduction Quest as of the release of Version 1.30.

Quests

Greetings

  • Quest Giver: Barkeeper Henry Walker
  • Prerequisites: -
  • Requires:
    • Defeat Scoundrel (duel)
  • Reward:
    • Broken clay jug
    • 8 Experience points
  • Quest Text: <spoiler text="Show Text">Barkeeper Henry Walker: Welcome to my modest saloon, {PLAYER_NAME}. I bet you can help me with a small problem. A few ruffians are lurking outside. Get rid of them!</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Barkeeper Henry Walker: Very nice! You really showed them what you're made of. Unfortunately my vase broke in the process... but you were very good at using it as a weapon. Why don't you keep it? Maybe you can use it on a few more heads. But don't forget that you have to place the weapon in your inventory before you can use it. Duel two more opponents and then come see me again at the saloon.</spoiler>

The first job

Resolve: Heading into a new adventure (Greetings)
  • Requires:
    • Darn socks (4 minutes)
  • Reward:
    • $10
    • 7 Experience points
    • 1 skill point
  • Quest Text: <spoiler text="Show Text">Barkeeper Henry Walker: What can I say, life here in the West is no walk in the park. Here you have to work for money, just like everywhere else. Let's do something easy to start. You'll find a few old socks behind my saloon. Mend them and I'll pay you a small wage.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Barkeeper Henry Walker: Ah, very nice, just like new! Here you have your well-earned wage. And I can see that you also found an item during your work. Why don't you check in the saloon whether anyone needs it?</spoiler>

An interesting find

  • Quest Giver: Maya Roalstad
  • Prerequisites: Resolve: Heading into a new adventure (The first job)
Needle and thread 1/1
  • Requires:
    • Needle and thread 1/1
    • Bale of cotton 1/1
  • Reward:
    • 15 Experience points
    • Wool poncho
  • Quest Text: <spoiler text="Show Text">Maya Roalstad: Ah, so you've found a needle and thread during your most recent job. If you can find a bit of cotton as well, we could sew you a piece of clothing.

Hint:' If you add the item "needle and thread", you can get a labor point bonus for the job picking cotton, where you can find the bale of cotton. Selecting the shortest work period will be enough.</spoiler>

  • Epilogue: <spoiler text="Show Epilogue">Maya Roalstad: Well, what do you say about the first item you sewed by yourself? I think it came out really great. Put it on and let me see how it looks on you.</spoiler>

The county needs new clothes

  • Quest Giver: Maya Roalstad
  • Prerequisites: Resolve: Heading into a new adventure (An interesting find)
Wool poncho 1/1
  • Requires:
    • -
  • Reward:
    • 4 Experience points
    • Dust rag
  • Quest Text: <spoiler text="Show Text">Maya Roalstad: Wonderful, that suits you quite well! I'm sure they're not the most beautiful threads in the West, but at least they're hand-made. Oh, wait here for a second, I think I have something else for you.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Maya Roalstad: This scarf should match your new clothes perfectly. You can have it as a gift. Maybe you'll return the favor someday...</spoiler>

Dust catcher

  • Quest Giver: Barkeeper Henry Walker
  • Prerequisites: Resolve: Heading into a new adventure (An interesting find)
Wool poncho 1/1
  • Requires:
    • -
  • Reward:
    • 4 Experience points
    • Dust rag
  • Quest Text: <spoiler text="Show Text">Barkeeper Henry Walker: Ha, don't you look great. Wait a moment, maybe I can find something else for you.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Barkeeper Henry Walker: This scarf been a great help to me in keeping the desert sand off. But I'm not riding as much anymore. You can have it now. I hope it helps you too.</spoiler>

Trade in the West

  • Quest Giver: Sheriff John Fitzburn
  • Prerequisites: Resolve: Heading into a new adventure (The country needs new clothes)
Resolve: Heading into a new adventure (Dust catcher)
  • Requires:
    • You have to sell the item "Dust rag" through a merchant.
  • Reward:
    • 7 Experience points
    • $50
  • Quest Text: <spoiler text="Show Text">Sheriff John Fitzburn: Howdy {PLAYER_NAME}, I see you have two Greenhorn scarves. Maybe you should sell one of these scarfes. Trade is a major topic in the West. There are different ways to conduct trade. If you join a town, there are different stores with selections that vary from town to town. Towns also have a market where items can be sold to other adventurers. But one option you always have available to sell your item is the traveling merchant.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Sheriff John Fitzburn: I hope you were able to get a good profit. As you've seen, you only get half of the purchase price when you sell an item. But that's better than nothing, isn't it?</spoiler>

Merchandise for cash

  • Quest Giver: Sheriff John Fitzburn
  • Prerequisites: Resolve: Heading into a new adventure (Trade in the West)
  • Requires:
    • $200
  • Reward:
    • 4 Experience points
    • Young stallion
  • Quest Text: <spoiler text="Show Text">Sheriff John Fitzburn: Well, you've slowly managed to save a few dollars. How about I take some of those from you and give you a young horse?</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Sheriff John Fitzburn: Thanks for the money, you won't regret it. The stallion is still pretty young, but I'm sure you'll become good friends with him. If you continue training him, he might even become a really famous horse some day.</spoiler>

Traditional work

  • Quest Giver: Waupee
  • Prerequisites: Resolve: Heading into a new adventure (Merchandise for cash)
  • Requires:
    • Tobacco 1/1
  • Reward:
    • 7 Experience points
    • Wool pants
  • Quest Text: <spoiler text="Show Text">Waupee: Hello! I can see you're a stranger in this land. Let me help you understand this land better. But before we ride off into the wilderness, you'll need better clothing. Bring me a few tobacco leaves and I'll see what I can do for you.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Waupee: Ah, look at these nice, resilient pants. They should be able to protect you against the dry winds and dust.</spoiler>

The first journey

  • Quest Giver: Waupee
  • Prerequisites: Resolve: Heading into a new adventure (Traditional work)
  • Requires:
    • -
  • Reward:
    • 2 Experience points
  • Quest Text: <spoiler text="Show Text">Waupee: Your first journey will lead you to a member of my tribe. It will be a tough journey, but I think you're ready for it now. Do you have to take care of anything first or should we start riding out?

Hint: Once you've opened the map, you can find NPCs and jobs. NPCs, such as Waupee's tribe members, are shown as white dots on the map. Select the NPC and travel to him.</spoiler>

  • Epilogue: <spoiler text="Show Epilogue">Waupee: I'm sure it won't be the longest journey you'll ever take, but we will be on our horses for a while. Let's start riding. I'll show you the way.</spoiler>

The meeting

  • Quest Giver: Little Eagle
  • Prerequisites: Resolve: Heading into a new adventure (The first journey)
Go to Little Eagle
  • Requires:
    • Wood 1/1
  • Reward:
    • 8 Experience points
  • Quest Text: <spoiler text="Show Text">Little Eagle: Greetings, {PLAYER_NAME}, Waupee has told me about you. He explained that I should show you the land. I suggest that we make a small fire for the night, but we'll need some firewood. Collect firewood by felling some trees.

Hint: Once you've done the task for "Little Eagle", you have to return to him to complete it.</spoiler>

  • Epilogue: <spoiler text="Show Epilogue">Little Eagle: Ah, this wood is very nice. I think you'll get accustomed to this lifestyle very quickly.</spoiler>

The pants won't stay up

  • Quest Giver: Little Eagle
  • Prerequisites: Resolve: Heading into a new adventure (The meeting)
Go to Little Eagle
  • Requires:
    • Leather 2/2
  • Reward:
    • 12 Experience points
    • Leather belt
  • Quest Text: <spoiler text="Show Text">Little Eagle: Now we should look for something to eat. What?! You can't hunt because your pants are falling down? We have to fix that. Go to the river and tan some leather. Let's see what I can make for you with that.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Little Eagle: Excellent! I can make a strong belt for you with this fantastic leather.</spoiler>

The first hunt

  • Quest Giver: Little Eagle
  • Prerequisites: Resolve: Heading into a new adventure (The pants won't stay up)
Go to Little Eagle
  • Requires:
    • Turkey 1/1
  • Reward:
    • 15 Experience points
  • Quest Text: <spoiler text="Show Text">Little Eagle: Now that your pants are staying put, we can hunt for some food. I think we should start with something small. Turkeys! They're fairly harmless but very fast. But I think you can manage to catch our dinner.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Little Eagle: A very good hunt. There isn't much more that I can teach you. Now it's just a question of experience. Farewell {PLAYER_NAME}. Maybe our paths will cross again in days to come.</spoiler>

The art of horseback riding

  • Quest Giver: Sheriff John Fitzburn
  • Prerequisites: Resolve: Heading into a new adventure (The first hunt)
  • Requires:
    • Cowboy (30 minutes)
  • Reward:
    • 12 Experience points
  • Quest Text: <spoiler text="Show Text">Sheriff John Fitzburn: Waupee has told me that you can hunt. But can you ride too? I can only use people who are confident in the saddle. Show me that you're one of those by herding the cows back there on the pastures. Then we'll talk some more.</spoiler>
  • Epilogue: <spoiler text="Show Epilogue">Sheriff John Fitzburn: You did an excellent job. I think I'll make use of your help often in the future.</spoiler>

Choosing a weapon

  • Quest Giver: Sheriff John Fitzburn
  • Prerequisites: Resolve: Heading into a new adventure (The art of horseback riding)
  • Requires:
    • -
  • Reward:
    • Scout's axe or Greenhorn slingshot
  • Quest Text: <spoiler text="Show Text">Sheriff John Fitzburn: {PLAYER_NAME}, I don't want to fool you. The West is dangerous. That's why you'll need a weapon! But there are different kinds of weapons and everyone should choose one that suits him best. There are weapons for close combat and long-distance combat. Both are very effective and dangerous. Select one of those two types and familiarize yourself with it.

Hint: You can only select one of the two rewards.</spoiler>

  • Epilogue: <spoiler text="Show Epilogue">Sheriff John Fitzburn: An interesting choice. Let's see if you know how to handle it.</spoiler>

Showdown

  • Quest Giver: Sheriff John Fitzburn
  • Prerequisites: Resolve: Heading into a new adventure (Choosing a weapon)
  • Requires:
    • Shoot (pass out) Rowdy (duel)
  • Reward:
    • Greenhorn shoes
    • 2 skill points
  • Quest Text: <spoiler text="Show Text">Sheriff John Fitzburn: I know you want to prove yourself and your new weapon. I think I have the right thing for you. Do you see that guy over there who is hitting on Maria? He's not doing that for the first time. But it will be his last time, thanks to you! Go get him!

Hint: You have to get the rowdy to 0 health points.</spoiler>

  • Epilogue: <spoiler text="Show Epilogue">Sheriff John Fitzburn: Ha ha, you whacked him good! And just as the winner deserves, you get his shoes. Enjoy them. I hope you have a good time in the West. Be sure to stop by again. We can always use a good worker.

</spoiler>

Total Reward