Talk:Main Story: Difference between revisions
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== Part 7 - xx == | == Part 7 - Once upon a time in 'The West' == | ||
{{Quests | |||
|name=Find Chayenne | |||
|questgiver=Saltwater Ranch | |||
|filename= | |||
|unlock=Reached level 70<br /> | |||
Resolve: A piece of cloth (Once upon a time in "The West")<br /> | |||
Go to Saltwater Ranch | |||
|complete=Resolve: Meeting Chayenne (Once upon a time in "The West") | |||
|reward={{Reward|experience|200|200 Experience points}} | |||
|start text=You have a trace. Chayenne hides somewhere in the prairie. You will find him. | |||
|finish text=It seems Chayenne was just a misunderstanding. You should get back to Jenny and report your newest insights. | |||
}} | |||
{{Quests | |||
|name=A man with no name | |||
|questgiver=Sheriff John Fitzburn | |||
|filename= | |||
|unlock=Reached level 70<br /> | |||
This quest can only be accepted after 24 Feb 14, 10:00 o'clock.<br /> | |||
Resolve: The peaceful way (Playing against the rules) or Resolve: The brutal way (Playing against the rules) | |||
|complete=Chalk 10/10 | |||
|reward={{Reward|experience|200|200 Experience points}} | |||
|start text=Sheriff: You are now positive that Calvin is behind the Outpost, Newport and everything else? This man is paying my salary. I am sorry, I can't help you.But I have a new lead. I do not know what is wrong these days, people keep asking me about this Calvin. Just some days ago a stranger came in and asked me where to find him. You asked me for the name of this stranger? I have no idea, he did not give me a name... Did not talk a lot. He was a creepy fellow, always playing on an old harmonica. It gave me a shiver...But I remember something, he asked me for some paper to make a note. I still got the pile of paper he used. He took the first page. If you get me some chalk, maybe we can make a copy of his handwriting. | |||
|finish text=The sheriff rubs the chalk on the pile of paper the stranger made a note on. You can see a press copy of the writing.Sheriff:Perfect. It says "Take Mortimer Railroad to Saltwater at 5 pm". Hmm, this means he wanted to take the train. That is worth a try. | |||
}} | |||
{{Quests | |||
|name=Taking the train | |||
|questgiver=Sheriff John Fitzburn | |||
|filename= | |||
|unlock=Reached level 70<br /> | |||
Resolve: A man with no name (Once upon a time in "The West") | |||
|complete=Resolve: Arrival at Saltwater (Once upon a time in "The West") or Resolve: Arrival at Saltwater (Once upon a time in "The West") or Resolve: Arrival at Saltwater (Once upon a time in "The West") or Resolve: Arrival at Saltwater (Once upon a time in "The West") | |||
|reward={{Reward|experience|200|200 Experience points}} | |||
|start text=Sheriff: This means your next destination is Saltwater... This city is located in the Southwest of the map. The stranger that was hunting Calvin went there by train. It goes every day at 5pm. Hey, do not forget to buy a ticket first. Quest hint: No idea where to go? Read the text closely to know the place, the time and the required item! | |||
|finish text=Sheriff: You made it to Saltwater. I hope you will find what you seek there. | |||
}} | |||
{{Quests | |||
|name=Arrival at Saltwater | |||
|questgiver=Saltwater Station | |||
|filename= | |||
|unlock=Reached level 70<br /> | |||
Accept: Taking the train (Once upon a time in "The West")<br /> | |||
Train ticket 1/1 <br /> | |||
This quest is only available between 16:00 and 18:00 o'clock.<br /> | |||
Reach 1 skill points in the profession Field Cook.<br /> | |||
Go to Saltwater Station | |||
|complete=Jam 5/5 | |||
|reward={{Reward|experience|333|333 Experience points}} | |||
|start text=Your train finally stops at Saltwater. It was a long journey and your butt hurts from sitting so long. As you enter the station you see people running out of the building in terror. What is happening? You hurry inside.Inside the building you see a stranger surrounded by men in dustcoats. The dustcoats are pointing their guns at him.Stranger: You! Quick help me. You look like a Field Cook. Quick, throw over some jam. This helps my aiming.Is this the guy who was asking the sheriff for Calvin? He is holding a harmonica. There is no time to think about that. You will never know that if he is dead. You decide to help him. Quest hint: If you are missing the required recipe, you can buy it at the player market or from the traveling merchant. Or you can just buy the item on the market. | |||
|finish text=Thanks to the jam the strange man was able to fight the men in dustcoats off. You approach him.Stranger:Thank you. They nearly took me out. Why they attacked me? Well, I asked them about somebody named Calvin. Think I hit the right spot because they instantly drew their guns on the sound of that name. Who I am? I never tell people my name. You can call me harmonica if you want to.The stranger tells you that he is searching for a man named Calvin. After you told him your story with Calvin he looks at you understanding. Still, he refuses to tell what score he has to settle with him. You agree that you should team up to find your common enemy. | |||
}} | |||
{{Quests | |||
|name=Arrival at Saltwater | |||
|questgiver=Saltwater Station | |||
|filename= | |||
|unlock=Reached level 70<br /> | |||
Accept: Taking the train (Once upon a time in "The West")<br /> | |||
Train ticket 1/1 <br /> | |||
This quest is only available between 16:00 and 18:00 o'clock.<br /> | |||
Reach 1 skill points in the profession Tonic Peddler.<br /> | |||
Go to Saltwater Station | |||
|complete=Sulfuric Acid 5/5 | |||
|reward={{Reward|experience|333|333 Experience points}} | |||
|start text=Your train finally stops at Saltwater. It was a long journey and your butt hurts from sitting. As you enter the station you see people running out of the building in terror. What is happening? You hurry inside.Inside the building you see a stranger surrounded by men in dustcoats. The dustcoats are pointing their guns at him.Stranger: You! Quick help me. You look like a Tonic Peddler. Quick, throw some sulfuric acid at these outlaws. It is corrosive, they will be put to flight.Is this the guy who was asking the sheriff for Calvin? He is holding a harmonica. There is no time to think about that. You will never know that if he is dead. You decide to help him. Quest hint: If you are missing the required recipe, you can buy it at the player market or from the traveling merchant. Or you can just buy the item on the market. | |||
|finish text=You aim and throw some sulfuric acid at the dustcoats. They scream in pain and run away. You approach the stranger.Stranger:Thank you. They nearly took me out. Why they attacked me? Well, I asked them about somebody named Calvin. Think I hit the right spot because they instantly drew their guns on the sound of the name. Who I am? I never tell people my name. You can call me harmonica if you want to.The stranger tells you that he is searching for a man named Calvin. After you told him your story with Calvin he looks at you understanding. Still, he refuses to tell what score he has to settle with him. You agree that you should team up to find your common enemy. | |||
}} | |||
{{Quests | |||
|name=Arrival at Saltwater | |||
|questgiver=Saltwater Station | |||
|filename= | |||
|unlock=Reached level 70<br /> | |||
Accept: Taking the train (Once upon a time in "The West")<br /> | |||
Train ticket 1/1 <br /> | |||
This quest is only available between 16:00 and 18:00 o'clock.<br /> | |||
Reach 1 skill points in the profession Blacksmith.<br /> | |||
Go to Saltwater Station | |||
|complete=Weightstone 5/5 | |||
|reward={{Reward|experience|333|333 Experience points}} | |||
|start text=Your train finally stops at Saltwater. It was a long journey and your butt hurts from sitting so long. As you enter the station you see people running out of the building in terror. What is happening? You hurry inside.Inside the building you see a stranger surrounded by men in dustcoats. The dustcoats are pointing their guns at him.Stranger: You! Quick help me. You look like a Blacksmith. Quick, throw over some weightstones. This will boost my damage.Is this the guy who was asking the sheriff for Calvin? He is holding a harmonica. There is no time to think about that. You will never know that if he is dead. You decide to help him. Quest hint: If you are missing the required recipe, you can buy it at the player market or from the traveling merchant. Or you can just buy the item on the market. | |||
|finish text=Thanks to the weightstones the strange man was able to fight the men in dustcoats off. You approach him.Stranger:Thank you. They nearly took me out. Why they attacked me? Well, I asked them about somebody named Calvin. Think I hit the right spot because they instantly drew their guns on the sound of that name. Who I am? I never tell people my name. You can call me harmonica if you want to.The stranger tells you that he is searching a man named Calvin. After you told him your story with Calvin he looks at you understanding. Still, he refuses to tell what score he has to settle with him. You agree that you should team up to find your common enemy. | |||
}} | |||
{{Quests | |||
|name=Arrival at Saltwater | |||
|questgiver=Saltwater Station | |||
|filename= | |||
|unlock=Reached level 70<br /> | |||
Accept: Taking the train (Once upon a time in "The West")<br /> | |||
Train ticket 1/1 <br /> | |||
This quest is only available between 16:00 and 18:00 o'clock.<br /> | |||
Reach 1 skill points in the profession Master Saddler.<br /> | |||
Go to Saltwater Station | |||
|complete=Concentrate 5/5 | |||
|reward={{Reward|experience|333|333 Experience points}} | |||
|start text=Your train finally stops at Saltwater. It was a long journey and your butt hurts from sitting so long. As you enter the station you see people running out of the building in terror. What is happening? You hurry inside.Inside the building you see a stranger surrounded by men in dustcoats. The dustcoats are pointing their guns at him.Stranger: You! Quick help me. You look like a Saddler. Quick, throw over some Concentrate food. We need to get out of here as quickly as possible.Is this the guy who was asking the sheriff for Calvin? He is holding a harmonica. There is no time to think about that. You will never know that if he is dead. You decide to help him. Quest hint: If you are missing the required recipe, you can buy it at the player market or from the traveling merchant. Or you can just buy the item on the market. | |||
|finish text=Thanks to the concentrate food you and the strange man were able to escape. You approach him.Stranger:Thank you. They nearly took me out. Why they attacked me? Well, I asked them about somebody named Calvin. Think I hit the right spot because they instantly drew their guns on the sound of that name. Who I am? I never tell people my name. You can call me harmonica if you want to.The stranger tells you that he is searching a man named Calvin. After you told him your story with Calvin he looks at you understanding. Still, he refuses to tell what score he has to settle with him. You agree that you should team up to find your common enemy. | |||
}} | |||
{{Quests | |||
|name=The Escort | |||
|questgiver=Saltwater Station | |||
|filename= | |||
|unlock=Reached level 70<br /> | |||
Resolve: Arrival at Saltwater (Once upon a time in "The West") or Resolve: Arrival at Saltwater (Once upon a time in "The West") or Resolve: Arrival at Saltwater (Once upon a time in "The West") or Resolve: Arrival at Saltwater (Once upon a time in "The West")<br /> | |||
Go to Saltwater Station | |||
|complete=Distance travelled: 50000/50000 | |||
|reward={{Reward|experience|55|55 Experience points}} | |||
|start text=You keep exchanging some words with the stranger. This is the guy the sheriff told you about, indeed. Somehow he seems so familiar. But from where? You do not recall.Before you can get any information a young woman appears in the train station.Woman: Uhm, hello. These are no good days for a lady to travel. The streets are full of bandits and even the train station is not safe. You look like trustworthy men. Can you escort me home to the ranch? My husband was supposed to pick me up here but he did not show up.Noble as you are, you agree to guide her home safely. You learn her name: Jenny. | |||
|finish text=On your way to the ranch you encountered some usual scoundrels. No sign of the men in the dustcoats. Who are these men, why did they threaten the nameless stranger?You learn from Jenny that she is freshly married to the farmer of Saltwater ranch. He has a little son from his first marriage. He recently purchased the land and Jenny was about to move in today. They do not know each other for that long and she has never been at his ranch. She seems pretty excited. How nice to help such a young luck. | |||
}} | |||
{{Quests | |||
|name=The Missing | |||
|questgiver=Saltwater Ranch | |||
|filename= | |||
|unlock=Reached level 70<br /> | |||
Resolve: The Escort (Once upon a time in "The West")<br /> | |||
Go to Saltwater Ranch | |||
|complete=Model Train Station 1/1 <br /> | |||
Piece of cloth 1/1 | |||
|reward={{Reward|experience|177|177 Experience points}} | |||
|start text=As you enter Saltwater Ranch Jenny rushes in to welcome her husband and her step-son. But she is not able to find him and the little Timmy, her step-son. A chill rushes up your guts: Calvin.Jenny: Hello? Anyone home??? Where are they??You decide to check the surroundings of the house. Maybe you can find a trace. Quest hint: Do some jobs in the surrounding of the house. Maybe you will find something that hints to the whereabouts of Jenny's family. | |||
|finish text=After a long search you found two things: A model of a train station. The train station must be a toy of the little boy you assume. And a white piece of cloth - it looks the dustcoats the people wore who attacked your nameless comrade. This piece will bring you to the culprit, you are positive.You make tea for Jenny and leave her for the night. | |||
}} | |||
{{Quests | |||
|name=A piece of cloth | |||
|questgiver=Saltwater Ranch | |||
|filename= | |||
|unlock=Reached level 70<br /> | |||
Resolve: The Missing (Once upon a time in "The West")<br /> | |||
Go to Saltwater Ranch | |||
|complete=Hint to the kidnapper 1/1 | |||
|reward={{Reward|experience|360|360 Experience points}} | |||
|start text=You have found a white piece of cloth in the surroundings of Saltwater Ranch. Somebody must have a torn coat. And you will find him.Harmonica: Lets ask around. You get the best information when working as a sheriff. Show the people the torn coat piece. He cannot be far. Somebody must have seen him. Quest hint: Be sure to equip the item. This time, you will have to do the job more than once. Getting information is no quick task. | |||
|finish text=You asked around in Saltwater the whole day already. Finally you have a trace. The barkeeper of the Saloon pins your interest on a local outlaw. He hands you a wanted poster. | |||
}} | |||
{{Quests | |||
|name=Meeting Chayenne | |||
|questgiver=Hideout of Cheyenne | |||
|filename= | |||
|unlock=Reached level 70<br /> | |||
Accept: Find Chayenne (Once upon a time in "The West")<br /> | |||
Go to Hideout of Cheyenne | |||
|complete=Defeat Suspect Cheyenne | |||
|reward={{Reward|experience|200|200 Experience points}} | |||
|start text=Together with the nameless man you are off to visit the outlaw. After a long search through the desert you finally spot his hiding place.Harmonica: Over there, it is him. And he is missing a piece of cloth from his coat! You! Where is the family of Jenny? | |||
|finish text=Chayenne: This is all a big misunderstanding. Yes, I have been at Saltwater Ranch. But it wasn't me who kidnapped the family. I am investigating this case too. You know... I am a sellsword. I got an offer to kidnap a man. Once I arrived at the Ranch I saw that there was a boy too. I do not kidnap boys.I ripped the piece of cloth from my coat as I ran away from the ranch. I do not know the name of the man who made the offer. As I saw this nameless stranger on the station I thought maybe you are the new one who is assigned to kidnap the boy. I wanted to stop you. Sorry for that.So Chayenne claims he did not do it. Then who is the real culprit? You should get back to Jenny. | |||
}} | |||
{{Quests | |||
|name=Back to Jenny | |||
|questgiver=Saltwater Ranch | |||
|filename= | |||
|unlock=Reached level 70<br /> | |||
Resolve: Find Chayenne (Once upon a time in "The West")<br /> | |||
Go to Saltwater Ranch | |||
|complete=Guarding the stage coach (9 hours) | |||
|reward={{Reward|experience|340|340 Experience points}} | |||
|start text=Chayenne is just a mere outlaw who claims to be innocent. Who ordered him to kidnap her husband? You want to return to Jenny, a stagecoach is waiting outside. It seems that she has decided to return home. You want to report the latest news to her but the nameless man stops you.Harmonica: Wait. I sense something is not right. There are some other people over there, in the bushes! Let us sit on lookout here. This can lead us to the truth. | |||
|finish text=You linger in the bushes and observe the situation. Why are these men here? And what do they want from Jenny? Can they have something to do with the kidnapping of her family? | |||
}} | |||
{{Quests | |||
|name=Saving Jenny | |||
|questgiver=Saltwater Ranch | |||
|filename= | |||
|unlock=Reached level 70<br /> | |||
Resolve: Back to Jenny (Once upon a time in "The West")<br /> | |||
Go to Saltwater Ranch | |||
|complete=NPC duels won: 15/15 | |||
|reward={{Reward|experience|255|255 Experience points}} | |||
|start text=Suddenly you see one of the men draw a gun. They are here to assassinate Jenny! No time to think about that, you dart out of your hiding spot.You see Chayenne, the outlaw who was supposed to kidnap her husband. He too was observing the situation and bolts to the stagecoach to safe her. | |||
|finish text=You managed to safe Jenny. That was close. Chayenne tells her about the false accusation. He came to the farm to tell her that he is innocent. He seems to like her a lot. He promises to stay on the Ranch to protect her.Jenny: Hmm, so you were supposed to just kidnap my husband. Whoever is behind this did not know about me and wants to get rid of me now too. Plus, I searched the house again. No valuables are stolen.Saltwater Ranch was not attacked by mere outlaws. Something bigger is behind this. Maybe the model train station is a lead. There is an inscription on the model "Mortimer Railroad"... You leave Chayenne to watch Jenny and make your way to the Mortimer Raolroad Company. | |||
}} | |||
{{Quests | |||
|name=Get information peacefully | |||
|questgiver=Mortimer Railroad Company | |||
|filename= | |||
|unlock=Reached level 70<br /> | |||
Resolve: Saving Jenny (Once upon a time in "The West")<br /> | |||
Don't accept: Get information the rough way (Once upon a time in "The West")<br /> | |||
Unresolved: Get information the rough way (Once upon a time in "The West")<br /> | |||
Go to Mortimer Railroad Company | |||
|complete=Equip Model Train Station 1/1 <br /> | |||
Tactics at 50 (with bonus) | |||
|reward={{Reward|experience|255|255 Experience points}} | |||
|start text=You follow the lead of the miniature train station. Mortimer Railroad is located in Saltwater city. You encounter the chief of Mortimer Railroad. He must know something and you will get this information.Railroad company chief: H-h-hello. Uhm this railroad miniature station? Uhm... no I have not seen it before. Y-y-yes it has the name of the company b-b-but I am sorry I can't be of help here.You can't get rid of the nagging feeling that he is not telling you everything. | |||
|finish text=With your superb skill of tactics you were able to intimidate the railroad chief.Railroad company chief: Ok, I tell you the truth. It is the ranch. Saltwater ranch is located on a very important piece of land. There is a lake on the property. The steam powered railroad needs a water reserve on the way to fill up the tanks. And Saltwater Ranch is the only water opportunity in miles.Calvin, a very rich man owns part of the railroad company. He wants to build a railroad line through the prairie. For this, he needs this piece of land.Listen, I did not agree with the methods he uses.Calvin... again. | |||
}} | |||
{{Quests | |||
|name=Get information the rough way | |||
|questgiver=Mortimer Railroad Company | |||
|filename= | |||
|unlock=Reached level 70<br /> | |||
Resolve: Saving Jenny (Once upon a time in "The West")<br /> | |||
Don't accept: Get information peacefully (Once upon a time in "The West")<br /> | |||
Unresolved: Get information peacefully (Once upon a time in "The West")<br /> | |||
Go to Mortimer Railroad Company | |||
|complete=Equip Model Train Station 1/1 <br /> | |||
Appearance at 50 (with bonus) | |||
|reward={{Reward|experience|255|255 Experience points}} | |||
|start text=You follow the lead of the miniature train station. Mortimer Railroad is located in Saltwater city. You encounter the chief of Mortimer Railroad. He must know something and you will get this information.Railroad company chief: H-h-hello. Uhm this railroad miniature station? Uhm... no I have not seen it before. Y-y-yes it has the name of the company b-b-but I am sorry I can't be of help here.You can't get rid of the nagging feeling that he is not telling you everything. | |||
|finish text=With a persuading dose of your appearance skills you were able to intimidate the railroad chief.Railroad company chief: Ok, I tell you the truth. It is the ranch. Saltwater ranch is located on a very important piece of land. There is a lake on the property. The steam powered railroad needs a water reserve on the way to fill up the tanks. And Saltwater Ranch is the only water opportunity in miles.Calvin, a very rich man owns part of the railroad company. He wants to build a railroad line through the prairie. For this, he needs this piece of land.Listen, I did not agree with the methods he uses.Calvin... again. | |||
}} | |||
{{Quests | |||
|name=Back to Jenny | |||
|questgiver=Mortimer Railroad Company | |||
|filename= | |||
|unlock=Reached level 70<br /> | |||
Resolve: Get information peacefully (Once upon a time in "The West") or Resolve: Get information the rough way (Once upon a time in "The West")<br /> | |||
Go to Mortimer Railroad Company | |||
|complete=Ambush (5 hours) | |||
|reward={{Reward|experience|55|55 Experience points}} | |||
|start text=So Calvin is behind the kidnapping at Saltwater ranch. He wants the territory. He did not know about Jenny, the wife of the rancher. That is why he planned to get rid of her as she showed up. But now you know his plan and you will foil it.Harmonica: We know from the Mortimer Chief that he and Calvin have a meeting because he is not happy with his work.Anyway, Calvin is arriving at the station. We should ambush the station and surprise him. | |||
|finish text=You ambush the station but somehow Calvin must have foreseen that move. It is a trap. The railroad company chief, he must have snitched you.A bunch of scoundrels lock you up in a wagon. You are Calvin's prisoners now. | |||
}} | |||
{{Quests | |||
|name=Get out violently | |||
|questgiver=Mortimer Railroad Company | |||
|filename= | |||
|unlock=Reached level 70<br /> | |||
Resolve: Back to Jenny (Once upon a time in "The West")<br /> | |||
Don't accept: Get out peacefully (Once upon a time in "The West")<br /> | |||
Unresolved: Get out peacefully (Once upon a time in "The West")<br /> | |||
Go to Mortimer Railroad Company | |||
|complete=Defeat Bouncer<br /> | |||
Beaten unconscious in NPC duels: 1/1 | |||
|reward={{Reward|experience|345|345 Experience points}} | |||
|start text=Calvin: You have stepped in my way for the last time. You stay here and rot while I go and get what I need.You have to get out of here quick. Calvin is on his way to Saltwater Ranch to intimidate Jenny and get her land. You choose the violent way and fight your way out. | |||
|finish text=A tough fight but you managed to get out of your prison in time. You should hurry to Jenny before Calvin arrives. | |||
}} | |||
{{Quests | |||
|name=Get out peacefully | |||
|questgiver=Mortimer Railroad Company | |||
|filename= | |||
|unlock=Reached level 70<br /> | |||
Resolve: Back to Jenny (Once upon a time in "The West")<br /> | |||
Don't accept: Get out violently (Once upon a time in "The West")<br /> | |||
Unresolved: Get out violently (Once upon a time in "The West")<br /> | |||
Go to Mortimer Railroad Company | |||
|complete=Smuggled goods 10/10 | |||
|reward={{Reward|experience|345|345 Experience points}} | |||
|start text=Calvin: You have stepped in my way the last time. You stay here and rot while I go and get what I need.You have to get out of here quick. Calvin is on his way to Saltwater Ranch to intimidate Jenny and get her land. You choose to bribe the glower and get out peacefully. | |||
|finish text=Luckily you had some valuables with you. A few pieces of smuggled goods opened the doors. You should hurry to Jenny before Calvin arrives. | |||
}} | |||
{{Quests | |||
|name=Constructing a station | |||
|questgiver=Saltwater Ranch | |||
|filename= | |||
|unlock=Reached level 70<br /> | |||
Resolve: Get out violently (Once upon a time in "The West") or Resolve: Get out peacefully (Once upon a time in "The West")<br /> | |||
Go to Saltwater Ranch | |||
|complete=You have to finish quest Constructing a station (Once upon a time in "The West") in 24 hours.<br /> | |||
Mine sulfur (8 hours)<br /> | |||
White water transport (8 hours) | |||
|reward={{Reward|experience|555|555 Experience points}} | |||
|start text=`You got back to Jenny in time...Jenny: I have searched the house and found the deed of ownership of Saltwater Ranch. It seems my husband knew about the true value of the land.The deed reassures clearly that my husband is the rightful owner if he is able to build a train station within a certain period of time. That is why we kept this miniature train station. It was no toy of the little Timmy, it was a plan of a real train station that my husband wanted to construct here. Well, the ultimatum ends today. How can he fulfill this?You roll up your sleeves and start constructing the train station. Still, with the help of the nameless man and Chayenne you will hardly make it in time. | |||
|finish text=Phew, you finished the railroad station in time. You made it! | |||
}} | |||
{{Quests | |||
|name=Get enough money the adventurer way | |||
|questgiver=Saltwater Ranch | |||
|filename= | |||
|unlock=Reached level 70<br /> | |||
Resolve: Constructing a station (Once upon a time in "The West")<br /> | |||
Don't accept: Get enough money the duelist way (Once upon a time in "The West")<br /> | |||
Unresolved: Get enough money the duelist way (Once upon a time in "The West")<br /> | |||
Go to Saltwater Ranch | |||
|complete=$ 5000<br /> | |||
Bounty hunter (10 hours) | |||
|reward={{Reward|experience|365|365 Experience points}} | |||
|start text=Calvin enters the Ranch with a smile of success.Calvin: You think you can play games with me? That contract has a flaw, her husband did not write her into the small print. This means the ranch is up for a compulsory auction. You will never have enough money to stop that. The price is too high.Chayenne: I have a plan. There is a huge bounty on my head. If you turn me in to the sheriff you will get enough money to ransom the ranch. | |||
|finish text=Thanks to Chayennes sacrifice you were able to ransom the farm. He is transported to the state prison for severe outlaws. You have to get Chayenne back out of prison somehow. | |||
}} | |||
{{Quests | |||
|name=Get enough money the duelist way | |||
|questgiver=Saltwater Ranch | |||
|filename= | |||
|unlock=Reached level 70<br /> | |||
Resolve: Constructing a station (Once upon a time in "The West")<br /> | |||
Don't accept: Get enough money the adventurer way (Once upon a time in "The West")<br /> | |||
Unresolved: Get enough money the adventurer way (Once upon a time in "The West")<br /> | |||
Go to Saltwater Ranch | |||
|complete=$ 5000<br /> | |||
Wanted persons caught: 5/5 | |||
|reward={{Reward|experience|365|365 Experience points}} | |||
|start text=Calvin enters the Ranch with a smile of success.Calvin: You think you can play games with me? That contract has a flaw, her husband did not write her into the small print. This means the ranch is up for a compulsory auction. You will never have enough money to stop that. The price is too high.Chayenne: I have a plan. There is a huge bounty on my head. If you turn me in to the sheriff you will get enough money to ransom the ranch. | |||
|finish text=Thanks to Chayennes sacrifice you were able to ransom the farm. He is transported to the state prison for severe outlaws. You have to get Chayenne back out of prison somehow. | |||
}} | |||
{{Quests | |||
|name=Free Cheyenne | |||
|questgiver=Saltwater Ranch | |||
|filename= | |||
|unlock=Reached level 70<br /> | |||
Resolve: Get enough money the adventurer way (Once upon a time in "The West") or Resolve: Get enough money the duelist way (Once upon a time in "The West")<br /> | |||
Go to Saltwater Ranch | |||
|complete=Transporting prisoners (2 hours) | |||
|reward={{Reward|experience|356|356 Experience points}} | |||
|start text=You turned Chayenne in by the sheriff to cash the bounty on his head. You are surprised how high the bounty is. Enough cash to ransom Saltwater Ranch.Jenny: We can't just abandon Chayenne. He was transported to the state prison. You have to get him out of there. | |||
|finish text=Together with the nameless man you manage to camouflage as deputies and guard the prisoner transport. In an unnoticed moment you are able to free Chayenne and flee. Time to return to Jenny. | |||
}} | |||
{{Quests | |||
|name=The Game | |||
|questgiver=Calvin | |||
|filename= | |||
|unlock=Reached level 70<br /> | |||
Resolve: Free Cheyenne (Once upon a time in "The West")<br /> | |||
Go to Calvin | |||
|complete=Poisoned poker game 1/1 | |||
|reward={{Reward|experience|155|155 Experience points}} | |||
|start text=As you approach the Saltwater Ranch you see a big SOLD sign at the entrance. What is happening? As you approach further you suddenly hear the click of a gun. You are surrounded and trapped. Calvin is coming out of the Ranch House smiling.Calvin: Welcome to my property. I said, you are not able to win against me. I am the most influential man in the prairie. And I have the best lawyers.But I am a passionate poker player, as you know. How about this: we complete what we did not by the steamboat. I do not like to leave open challenges. If you manage to beat me in a poker game the ranch is yours. Get some cards.You have a plan. You will put some rattlesnake poison on those cards. This will knock out Calvin. Quest hint: Again: Equip the right item and do the right job. | |||
|finish text=Face to face you sit by a table with Calvin, finally! Too many guns are pointed at your head to try something funny. But the poisoned cards will do their deed. | |||
}} | |||
{{Quests | |||
|name=The Game | |||
|questgiver=Calvin | |||
|filename= | |||
|unlock=Reached level 70<br /> | |||
Resolve: The Game (Once upon a time in "The West")<br /> | |||
Go to Calvin | |||
|complete=Defeat Calvin | |||
|reward={{Reward|experience|565|565 Experience points}} | |||
|start text=Calvin: Now deal the cards!What? You should deal the cards... Uhm... Oh oh. Something better happens now...Calvin: What are you waiting for? I knew you would try something funny. You poisoned the cards? I will make you eat these cards.Luckily the nameless man steps in. He is playing the harmonica.Calvin: W-w-w-what is this sound? You?The nameless stranger is stepping out of the shadows still playing on his harmonica.Calvin is looking stunned. Something about the eerie music seems to make him vulnerable. You catch the moment and draw your gun. | |||
|finish text=A big shootout is happening. Calvin's men have opened fire. You, Chayenne and the nameless are holding up. Everything is happening very fast.Calvin is a damn good sharp shooter. You manage to give him a winged shot. At the same time the nameless is going down. He is injured by a bullet. As you jump over to drag him under cover, Calvin is fleeing with his scoundrels.Harmonica: Ouch, I am severely injured... Uff... You know, you know me from somewhere, don't you? My name... it is ....Harmonica passed out. | |||
}} | |||
{{Quests | |||
|name=A puzzle piece truth | |||
|questgiver=Calvin | |||
|filename= | |||
|unlock=Reached level 70<br /> | |||
Resolve: The Game (Once upon a time in "The West")<br /> | |||
Go to Calvin | |||
|complete=Gone to pray: 5/5 | |||
|reward={{Reward|experience|3000|3000 Experience points}}<br /> | |||
25 Bonds<br /> | |||
Title: Harmonica Player<br /> | |||
$1000<br /> | |||
{{ItemReward|Acid Battle Gun|Acid Battle Gun}} | |||
|start text=The nameless stranger has a severe wound. You dragged him to the next inn. You hope he will make it. There is something he wanted to tell you - his name. You decide to pray for him. Maybe that helps. | |||
|finish text=Harmonica wakes up. He seems really exhausted.Harmonica: My name is Randy... It is a long time ago... We have been at the same orphanage, do you remember? Calvin was there too.Find... Find the left and the right hand of the devil... They will be able to help you...Harmonica has passed out again. Randy... The name of the stranger is Randy... You know this name... Your head is spinning...It is true that you have been raised at an orphanage for problematic children. But you do not remember anything from this time. There is just a black hole in your head where this memory is supposed to be.The keepers of the hotel will take a look after Harmonica - or Randy. You are off to find the men who are called the right and the left hand of the devil. Maybe they can help you remember. | |||
}} | |||
== Part 8 - xx == |
Revision as of 14:18, 24 July 2015
Main Story
The main story is meant to introduce and test players in all aspects of the game. The nine part series of quests involves duelling, fort battles and jobs that will test your skills and give you a unique reward item for each quest stage. The only requirement to begin the first part of the main story is to have completed the quest Save the Saloon, Part 2.
Part 1 - The Outpost
ID:1 | A new job | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Showdown (Save the saloon, part 2) |
Resolve: Clean up time (The Outpost) | ||||
Start |
Finish |
ID:1 | Clean up time | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Accept: A new job (The Outpost) |
Union flag 1/1 | ||||
Start |
Finish |
ID:1 | Clean up time | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Clean up time (The Outpost) |
Build irrigation system (30 minutes) | ||||
Start |
Finish |
ID:1 | Clean up time | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Clean up time (The Outpost) |
Laying railroad tracks (30 minutes) | ||||
Start |
Finish |
ID:1 | Clean up time | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Clean up time (The Outpost) |
Repair fences (30 minutes) | ||||
Start |
Finish |
ID:1 | Shoe | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Clean up time (The Outpost) |
T-Bone-Steak 1/1 | ||||
Start |
Finish |
ID:1 | Shoe | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Shoe (The Outpost) |
Tomato 1/1 | ||||
Start |
Finish |
ID:1 | A one-sided friendship | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Shoe (The Outpost) |
Defeat Excited Indian | $50 | |||
Start |
Finish |
ID:1 | A one-sided friendship | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A one-sided friendship (The Outpost) |
Horn of a cow 1/1 | ||||
Start |
Finish |
ID:1 | A one-sided friendship | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A one-sided friendship (The Outpost) |
Equip Red Indian necklace 1/1 | ||||
Start |
Finish |
ID:1 | Help at the last second | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A one-sided friendship (The Outpost) |
Felling trees (30 minutes) | ||||
Start |
Finish |
ID:1 | Help at the last second | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Help at the last second (The Outpost) |
Granite mining (30 minutes) | ||||
Start |
Finish |
ID:1 | A discovery | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Help at the last second (The Outpost) |
Distance travelled: 3000/3000 | ||||
Start |
Finish |
ID:1 | A discovery | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A discovery (The Outpost) |
Demolishing the dam (30 minutes) | ||||
Start |
Finish |
ID:1 | A discovery | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A discovery (The Outpost) |
Oranges 5/5 | ||||
Start |
Finish |
ID:1 | Unintended visit | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A discovery (The Outpost) |
Carving out claims (30 minutes) | ||||
Start |
Finish |
ID:1 | Unintended visit | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Unintended visit (The Outpost) |
Defeat Bigger dodgy man | $50 | |||
Start |
Finish |
ID:1 | Unintended visit | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Unintended visit (The Outpost) |
NPC duels won: 5/5 | ||||
Start |
Finish |
ID:1 | Protection | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Unintended visit (The Outpost) |
Installing a barbed wire fence (30 minutes) | ||||
Start |
Finish |
ID:1 | Protection | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Protection (The Outpost) |
Pebble 1/1 Rotten club 1/1 |
||||
Start |
Finish |
ID:1 | Protection | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Protection (The Outpost) |
Experience gained in NPC duels: 50/50 | ||||
Start |
Finish |
ID:1 | The rookie | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Protection (The Outpost) |
Sawing wood (30 minutes) | ||||
Start |
Finish |
ID:1 | The rookie | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: The rookie (The Outpost) |
Tomato 1/1 | ||||
Start |
Finish |
ID:1 | The rookie | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: The rookie (The Outpost) |
Breaking in horses (30 minutes) | ||||
Start |
Finish |
ID:1 | Twinkle in the night | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: The rookie (The Outpost) |
Tomato 1/1 | ||||
Start |
Finish |
ID:1 | Twinkle in the night | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Twinkle in the night (The Outpost) |
Searching for semi-precious stones (30 minutes) | ||||
Start |
Finish |
ID:1 | Perfidy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Twinkle in the night (The Outpost) |
Setting up telegraph poles (30 minutes) | ||||
Start |
Finish |
ID:1 | Perfidy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Perfidy (The Outpost) |
Defeat Henry Borne aka Dutch Henry | $50 | |||
Start |
Finish |
ID:1 | Perfidy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Perfidy (The Outpost) |
Digging graves (30 minutes) | ||||
Start |
Finish |
ID:1 | Perfidy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Perfidy (The Outpost) |
Defeat Henry Borne aka Dutch Henry | $50 | |||
Start |
Finish |
ID:1 | Moving in | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: The decision (The Outpost) or Resolve: The decision (The Outpost) |
Go to Shawnee Indian | $1000 | |||
Start |
Finish |
ID:1 | The decision | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Perfidy (The Outpost) |
|||||
Start |
Finish |
ID:1 | The decision | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Perfidy (The Outpost) |
|||||
Start |
Finish |
Part 2 - Call to Adventure
ID:1 | Call for help | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Moving in (The Outpost) |
Printing newspaper 'The Western Star' (30 minutes) | ||||
Start |
Finish |
ID:1 | Ambush | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Call for help (Call to adventure) |
NPC duels won: 5/5 | ||||
Start |
Finish |
ID:1 | Investigation | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Ambush (Call to adventure) |
Wanted dead or alive posters created: 1/1 | ||||
Start |
Finish |
ID:1 | Investigation | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Investigation (Call to adventure) |
Resolve: The Search (Call to adventure) | ||||
Start |
Finish |
ID:1 | The Search | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Accept: Investigation (Call to adventure) |
Spike 5/5 Roll of cloth 5/5 |
||||
Start |
Finish |
ID:1 | The Search | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: The Search (Call to adventure) |
Coal mining (2 hours) | ||||
Start |
Finish |
ID:1 | Sam | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: The Search (Call to adventure) |
Defeat Shape at your camp | $50 | |||
Start |
Finish |
ID:1 | Finally a clue | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Sam (Call to adventure) |
River fishing (1 hour) | ||||
Start |
Finish |
ID:1 | Follow the trail | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Finally a clue (Call to adventure) |
Half-eaten tomato 1/1 | ||||
Start |
Finish |
ID:1 | Follow the trail | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Follow the trail (Call to adventure) |
Half-eaten tomato 1/1 | ||||
Start |
Finish |
ID:1 | Unexpected aid | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Follow the trail (Call to adventure) |
Defeat The Shoenapper | $50 | |||
Start |
Finish |
ID:1 | Join forces | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Unexpected aid (Call to adventure) |
Exploration (3 hours) | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Join forces (Call to adventure) |
Stewed beans and bacon 1/1 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Planning (Call to adventure) |
Number of crafted items: 5/5 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Join forces (Call to adventure) |
Pipe Brush 1/1 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Planning (Call to adventure) |
Number of crafted items: 5/5 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Join forces (Call to adventure) |
Bayonet 1/1 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Planning (Call to adventure) |
Number of crafted items: 5/5 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Join forces (Call to adventure) |
Shoed hooves 1/1 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Planning (Call to adventure) |
Number of crafted items: 5/5 | ||||
Start |
Finish |
ID:1 | Stealth attack | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Planning (Call to adventure) or Resolve: Planning (Call to adventure) or Resolve: Planning (Call to adventure) or Resolve: Planning (Call to adventure) |
NPC duels won: 5/5 | ||||
Start |
Finish |
ID:1 | Lockpicks | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Stealth attack (Call to adventure) |
Sledge hammer 1/1 | ||||
Start |
Finish |
ID:1 | An old friend | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Lockpicks (Call to adventure) |
Defeat The runaway Dutch Henry | $50 | |||
Start |
Finish |
ID:1 | Rescue mission | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Lockpicks (Call to adventure) |
Defeat The returned Dutch Henry | $50 | |||
Start |
Finish |
ID:1 | Gem smugglers | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: An old friend (Call to adventure) or Resolve: Rescue mission (Call to adventure) |
Build railroad station (5 hours) | ||||
Start |
Finish |
ID:1 | Gem smugglers | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Gem smugglers (Call to adventure) |
Building coffins (1 hour) | ||||
Start |
Finish |
ID:1 | Return home | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Gem smugglers (Call to adventure) |
Go to Old Outpost | ||||
Start |
Finish |
ID:1 | Return home | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Return home (Call to adventure) |
Go to Burned down Outpost | $1000 | |||
Start |
Finish |
Part 3 - No Water in Newport
ID:1 | Heading to Newport | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Return home (Call to adventure) |
Resolve: Cold welcome (No water in Newport) | ||||
Start |
Finish |
ID:1 | Cold welcome | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Accept: Heading to Newport (No water in Newport) |
Defeat Gunslinger Rattlesnake | ||||
Start |
Finish |
ID:1 | Cold welcome | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Cold welcome (No water in Newport) |
Slept: 1/1 | ||||
Start |
Finish |
ID:1 | Water theft | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Cold welcome (No water in Newport) |
Beaver trap 5/5 Lasso 5/5 |
||||
Start |
Finish |
ID:1 | Water theft | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Water theft (No water in Newport) |
This quest is only available between 18:00 and 23:59 o'clock. | ||||
Start |
Finish |
ID:1 | Water theft | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Water theft (No water in Newport) |
Defeat Water Thief | ||||
Start |
Finish |
ID:1 | The new Sheriff | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Water theft (No water in Newport) |
|||||
Start |
Finish |
ID:1 | Sheriff duties | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: The new Sheriff (No water in Newport) |
Jobs finished: 50/50 | ||||
Start |
Finish |
ID:1 | Sheriff duties | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Sheriff duties (No water in Newport) |
$ 200 Money won in NPC duels: 350/350 |
||||
Start |
Finish |
ID:1 | The theft | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Sheriff duties (No water in Newport) |
Amount deposited into a foreign bank: 1001/1001 | ||||
Start |
Finish |
ID:1 | Searchparty | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: The theft (No water in Newport) |
Water reserves 1/1 | ||||
Start |
Finish |
ID:1 | Search the thief | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Accept: Searchparty (No water in Newport) |
Distance travelled: 5000/5000 | ||||
Start |
Finish |
ID:1 | Catch the thief | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Search the thief (No water in Newport) |
Defeat Water Thief | ||||
Start |
Finish |
ID:1 | Questioning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Searchparty (No water in Newport) |
Appearance at 25 (with bonus) | ||||
Start |
Finish |
ID:1 | Snooping | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Questioning (No water in Newport) |
Evidence 1/1 | ||||
Start |
Finish |
ID:1 | Snooping | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Snooping (No water in Newport) |
Defeat Gunslinger Rattlesnake | ||||
Start |
Finish |
ID:1 | Hunted | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Snooping (No water in Newport) |
Equip Brown slouch hat 1/1 Equip Brown Poncho 1/1 |
||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Hunted (No water in Newport) |
Equip Sam's lucky tooth 1/1 | ||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Character class: Adventurer |
Products found: 50/50 | ||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Desert thieves (No water in Newport) |
Repairing a covered wagon (2 hours) | ||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Character class: Dueller |
Beaten unconscious in NPC duels: 2/2 | ||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Character class: Soldier |
Defeat Munition guarding Outlaw Transport ammunition (4 hours) |
||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Character class: Worker |
Experience gained from jobs: 500/500 | ||||
Start |
Finish |
ID:1 | Return of the water | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Desert thieves (No water in Newport) or Resolve: Desert thieves (No water in Newport) or Resolve: Desert thieves (No water in Newport) or Resolve: Desert thieves (No water in Newport) |
Access to the pipes 1/1 | ||||
Start |
Finish |
ID:1 | Return of the water | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Return of the water (No water in Newport) |
Tool box 5/5 | ||||
Start |
Finish |
ID:1 | Sneak into newport | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Return of the water (No water in Newport) |
Hay 10/10 | ||||
Start |
Finish |
ID:1 | Sneak into newport | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Sneak into newport (No water in Newport) |
You can complete this quest on a Tuesday. Tequila 5/5 |
||||
Start |
Finish |
ID:1 | Deal with the Mayor | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Sneak into newport (No water in Newport) |
|||||
Start |
Finish |
ID:1 | Possibility 1 | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Deal with the Mayor (No water in Newport) |
Defeat Mayor of Newport | 20 Bonds | |||
Start |
Finish |
ID:1 | Possibility 2 | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Deal with the Mayor (No water in Newport) |
Attribute Charisma at 15 (with bonus) | 20 Bonds | |||
Start |
Finish |
ID:1 | Possibility 3 | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Deal with the Mayor (No water in Newport) |
20 Bonds | ||||
Start |
Finish |
Part 4 - Down With Fort Mencer
ID:1 | Follow the trail | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 This quest can only be accepted after 9 Dec 13, 10:00 o'clock. |
Pickaxe 10/10 | ||||
Start |
Finish |
ID:1 | Follow the trail | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Follow the trail (Down with Fort Mencer) |
Resolve: Fort Mencer (Down with Fort Mencer) | ||||
Start |
Finish |
ID:1 | Fort Mencer | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Accept: Follow the trail (Down with Fort Mencer) |
Fort battle completed: 1/1 | ||||
Start |
Finish |
ID:1 | Alive | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Fort Mencer (Down with Fort Mencer) |
|||||
Start |
Finish |
ID:1 | Farmlife | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Alive (Down with Fort Mencer) |
Distance travelled by horse: 10000/10000 | ||||
Start |
Finish |
ID:1 | Farmlife | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Farmlife (Down with Fort Mencer) |
Hunting buffalo (2 hours) Hunting wolves (2 hours) |
||||
Start |
Finish |
ID:1 | Nigel's Universal Remedy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Farmlife (Down with Fort Mencer) |
Nigel's Universal Remedy 1/1 | ||||
Start |
Finish |
ID:1 | Nigel's Universal Remedy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Nigel's Universal Remedy (Down with Fort Mencer) |
Damage taken from jobs: 99/99 | ||||
Start |
Finish |
ID:1 | Nigel's Universal Remedy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Nigel's Universal Remedy (Down with Fort Mencer) |
Items sold at mobile trader: 10/10 | ||||
Start |
Finish |
ID:1 | Nigel's Universal Remedy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Nigel's Universal Remedy (Down with Fort Mencer) |
Defeat Enraged customer | ||||
Start |
Finish |
ID:1 | Nigel's Universal Remedy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Nigel's Universal Remedy (Down with Fort Mencer) |
$ 5000 | ||||
Start |
Finish |
ID:1 | Nigel's Universal Remedy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Nigel's Universal Remedy (Down with Fort Mencer) |
Gatling Gun 1/1 | ||||
Start |
Finish |
ID:1 | Justice in Adillo | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Farmlife (Down with Fort Mencer) |
Defeat Sleepy Marshal of Adillo | ||||
Start |
Finish |
ID:1 | Justice in Adillo | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Justice in Adillo (Down with Fort Mencer) |
NPC duels won: 10/10 | ||||
Start |
Finish |
ID:1 | Justice in Adillo | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Justice in Adillo (Down with Fort Mencer) |
Duels as challenger: 1/1 | ||||
Start |
Finish |
ID:1 | Justice in Adillo | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Justice in Adillo (Down with Fort Mencer) |
Protecting the wagon train (5 hours) | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Farmlife (Down with Fort Mencer) |
Seth's Map Piece Part 1 1/1 | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Jug of water 5/5 | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Pyrite disc 5/5 | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Knife 5/5 | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Leather bag 5/5 | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) or Resolve: Gold rushing (Down with Fort Mencer) or Resolve: Gold rushing (Down with Fort Mencer) or Resolve: Gold rushing (Down with Fort Mencer) |
Bartering with Indians (4 hours) | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Seth's Map Piece Part 1 1/1 Seth's Map Piece Part 2 1/1 |
||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Defeat Thug of Fort Mencer | ||||
Start |
Finish |
ID:1 | Trojan Horse | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Resolve: Trojan Horse (Down with Fort Mencer) Resolve: Trojan Horse (Down with Fort Mencer) |
||||
Start |
Finish |
ID:1 | Trojan Horse | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Accept: Trojan Horse (Down with Fort Mencer) |
Nails 15/15 Confederate flag 1/1 |
||||
Start |
Finish |
ID:1 | Trojan Horse | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Accept: Trojan Horse (Down with Fort Mencer) |
Equip Black bowler hat 1/1 Equip Black waistcoat 1/1 |
||||
Start |
Finish |
ID:1 | Assault on Fort Mencer | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Trojan Horse (Down with Fort Mencer) |
This quest is only available between 21:00 and 23:59 o'clock. NPC duels won: 15/15 |
25 Bonds | |||
Start |
Finish |
ID:1 | Seth's Way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Accept: Gold rushing (Down with Fort Mencer) |
Exploration (720 hours) | Title: The bored Cowboy | |||
Start |
Finish |
ID:1 | Your Way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Accept: Gold rushing (Down with Fort Mencer) |
Prison guard (5 hours) | ||||
Start |
Finish |
Part 5 - The North, the South and the brunette
ID:1 | The Renegade | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Assault on Fort Mencer (Down with Fort Mencer) |
Last known address 1/1 | ||||
Start |
Finish |
ID:1 | Searching | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Renegade (The North, the South and the brunette) |
Resolve: Searching (The North, the South and the brunette) | ||||
Start |
Finish |
ID:1 | Searching | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Accept: Searching (The North, the South and the brunette) |
Fire fighter (4 hours) | ||||
Start |
Finish |
ID:1 | Searching | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Searching (The North, the South and the brunette) |
Love Letter 1/1 Toughness at 50 (with bonus) |
||||
Start |
Finish |
ID:1 | Searching | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Searching (The North, the South and the brunette) |
Plant trees (5 hours) | ||||
Start |
Finish |
ID:1 | An unpleasant meeting | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Searching (The North, the South and the brunette) |
Defeat Fugitive Outlaw | ||||
Start |
Finish |
ID:1 | The gallows trick | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: An unpleasant meeting (The North, the South and the brunette) |
Wanted dead posters created: 1/1 | ||||
Start |
Finish |
ID:1 | The gallows trick | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The gallows trick (The North, the South and the brunette) |
Lose against The brunette This quest is only available between 11:00 and 13:00 o'clock. |
||||
Start |
Finish |
ID:1 | Abandoned | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The gallows trick (The North, the South and the brunette) |
$ 2000 | ||||
Start |
Finish |
ID:1 | Silent Revenge | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Abandoned (The North, the South and the brunette) |
Window: Hotel opened | $500 | |||
Start |
Finish |
ID:1 | The Hunt | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Silent Revenge (The North, the South and the brunette) |
Distance travelled: 10000/10000 | ||||
Start |
Finish |
ID:1 | Loud Revenge | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Abandoned (The North, the South and the brunette) |
Defeat The brunette | ||||
Start |
Finish |
ID:1 | The Hunt | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Loud Revenge (The North, the South and the brunette) |
Distance travelled: 10000/10000 | ||||
Start |
Finish |
ID:1 | A surprising encounter | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Hunt (The North, the South and the brunette) or Resolve: The Hunt (The North, the South and the brunette) |
Slice of cake 5/5 | ||||
Start |
Finish |
ID:1 | A surprising encounter | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Hunt (The North, the South and the brunette) or Resolve: The Hunt (The North, the South and the brunette) |
Filtered cigarette 5/5 | ||||
Start |
Finish |
ID:1 | A surprising encounter | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Hunt (The North, the South and the brunette) or Resolve: The Hunt (The North, the South and the brunette) |
Sharpened weapon 5/5 | ||||
Start |
Finish |
ID:1 | A surprising encounter | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Hunt (The North, the South and the brunette) or Resolve: The Hunt (The North, the South and the brunette) |
Canteen 5/5 | ||||
Start |
Finish |
ID:1 | A surprising encounter | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: A surprising encounter (The North, the South and the brunette) or Resolve: A surprising encounter (The North, the South and the brunette) or Resolve: A surprising encounter (The North, the South and the brunette) or Resolve: A surprising encounter (The North, the South and the brunette) |
Paper with the cache location 1/1 | ||||
Start |
Finish |
ID:1 | The Northern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: A surprising encounter (The North, the South and the brunette) |
Equip Handcuffs 1/1 | ||||
Start |
Finish |
ID:1 | The Southern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Northern Army (The North, the South and the brunette) |
Weapon Part 1 1/1 Weapon Part 2 1/1 |
||||
Start |
Finish |
ID:1 | The Southern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Southern Army (The North, the South and the brunette) |
Equip Handmade Weapon 1/1 Beaten unconscious in NPC duels: 5/5 |
||||
Start |
Finish |
ID:1 | The Northern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Southern Army (The North, the South and the brunette) |
Handmade Weapon 1/1 | ||||
Start |
Finish |
ID:1 | The Northern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Northern Army (The North, the South and the brunette) |
Oil 5/5 Cigars 10/10 |
||||
Start |
Finish |
ID:1 | The Northern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Northern Army (The North, the South and the brunette) |
Money won in NPC duels: 1000/1000 | ||||
Start |
Finish |
ID:1 | The Northern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Northern Army (The North, the South and the brunette) |
Drilling for oil (4 hours) Selling guns to Indians (4 hours) |
||||
Start |
Finish |
ID:1 | The Northern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Northern Army (The North, the South and the brunette) |
Equip Precise percussion rifle 1/1 NPC duels won: 15/15 |
||||
Start |
Finish |
ID:1 | The Cemetery | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Northern Army (The North, the South and the brunette) or Resolve: The Northern Army (The North, the South and the brunette) or Resolve: The Northern Army (The North, the South and the brunette) or Resolve: The Northern Army (The North, the South and the brunette) |
This quest is only available between 18:00 and 23:59 o'clock. | ||||
Start |
Finish |
ID:1 | The buried treasure | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Cemetery (The North, the South and the brunette) |
Treasure hunt (5 hours) | ||||
Start |
Finish |
ID:1 | Do not trust the brunette | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The buried treasure (The North, the South and the brunette) |
Defeat The brunette | Title: Mister eye for an eye | |||
Start |
Finish |
ID:1 | Trust the brunette | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The buried treasure (The North, the South and the brunette) |
Slept: 1/1 | Title: Mister blue-eyed | |||
Start |
Finish |
Part 6 - Playing against the rules
ID:1 | Returning the Confederate Gold | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 This quest can only be accepted after 3 Feb 14, 10:00 o'clock. |
Confederate Gold 1/1 Serving in the army (9 hours) |
||||
Start |
Finish |
ID:1 | Crystal Town | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Returning the Confederate Gold (Playing against the rules) |
Resolve: Meeting Bella (Playing against the rules) | ||||
Start |
Finish |
ID:1 | Meeting Bella | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Accept: Crystal Town (Playing against the rules) |
Lotus blossom 5/5 Enough money 1/1 |
||||
Start |
Finish |
ID:1 | The duel contest | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Meeting Bella (Playing against the rules) |
NPC duels lost: 5/5 | ||||
Start |
Finish |
ID:1 | The duel contest | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The duel contest (Playing against the rules) |
NPC duels won: 5/5 | ||||
Start |
Finish |
ID:1 | The duel contest | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The duel contest (Playing against the rules) |
Defeat Gunslinger from the duel contest | ||||
Start |
Finish |
ID:1 | The bank incident | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The duel contest (Playing against the rules) |
Enough money 1/1 Amount deposited into a foreign bank: 1000/1000 |
||||
Start |
Finish |
ID:1 | The bank incident | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The bank incident (Playing against the rules) |
Wanted persons caught: 1/1 | ||||
Start |
Finish |
ID:1 | Safe Bella | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The bank incident (Playing against the rules) |
Enough money 1/1 | ||||
Start |
Finish |
ID:1 | The poor missionaries | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Safe Bella (Playing against the rules) |
Mercenary work (9 hours) | ||||
Start |
Finish |
ID:1 | Take the money | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The poor missionaries (Playing against the rules) |
|||||
Start |
Finish |
ID:1 | And again... | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Take the money (Playing against the rules) |
Defeat Bella the pickpocket Enough money 1/1 |
||||
Start |
Finish |
ID:1 | Leave the money with the poor missionaries | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Resolve: The poor missionaries (Playing against the rules) Unresolved: Take the money (Playing against the rules) |
|||||
Start |
Finish |
ID:1 | Abandoned Bella | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The bank incident (Playing against the rules) |
|||||
Start |
Finish |
ID:1 | Abandoned Bella | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Abandoned Bella (Playing against the rules) |
Enough money 1/1 Build palisades (9 hours) |
||||
Start |
Finish |
ID:1 | Scrape up your money | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Abandoned Bella (Playing against the rules) or Resolve: The poor missionaries (Playing against the rules) |
Money earned from jobs: 1000/1000 Money earned at mobile trader: 1000/1000 |
||||
Start |
Finish |
ID:1 | Unexpected help | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Scrape up your money (Playing against the rules) |
Resolve: Steering the ship (Playing against the rules) | ||||
Start |
Finish |
ID:1 | The pre-rounds | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Unexpected help (Playing against the rules) |
Invitation for the Poker Championship 1/1 Fine motor skills at 30 (with bonus) |
||||
Start |
Finish |
ID:1 | Quarter final | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The pre-rounds (Playing against the rules) |
Marked cards 1/1 | ||||
Start |
Finish |
ID:1 | Semi final | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Quarter final (Playing against the rules) |
Sleepy potion 1/1 Crab meat 15/15 |
||||
Start |
Finish |
ID:1 | Face to Face with Calvin | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Semi final (Playing against the rules) |
Defeat Masked Bandit | ||||
Start |
Finish |
ID:1 | Finding bandits | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Face to Face with Calvin (Playing against the rules) |
Chasing bandits (6 hours) | ||||
Start |
Finish |
ID:1 | The peaceful way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Finding bandits (Playing against the rules) |
Peace negotiations (8 hours) | 25 Bonds | |||
Start |
Finish |
ID:1 | The brutal way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Finding bandits (Playing against the rules) |
Fort battle completed: 1/1 | 25 Bonds | |||
Start |
Finish |
ID:1 | Steering the ship | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Accept: Unexpected help (Playing against the rules) |
Steering a paddle steamer (9 hours) | ||||
Start |
Finish |
Part 7 - Once upon a time in 'The West'
ID:1 | Find Chayenne | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: A piece of cloth (Once upon a time in "The West") |
Resolve: Meeting Chayenne (Once upon a time in "The West") | ||||
Start |
Finish |
ID:1 | A man with no name | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 This quest can only be accepted after 24 Feb 14, 10:00 o'clock. |
Chalk 10/10 | ||||
Start |
Finish |
ID:1 | Taking the train | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: A man with no name (Once upon a time in "The West") |
Resolve: Arrival at Saltwater (Once upon a time in "The West") or Resolve: Arrival at Saltwater (Once upon a time in "The West") or Resolve: Arrival at Saltwater (Once upon a time in "The West") or Resolve: Arrival at Saltwater (Once upon a time in "The West") | ||||
Start |
Finish |
ID:1 | Arrival at Saltwater | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Accept: Taking the train (Once upon a time in "The West") |
Jam 5/5 | ||||
Start |
Finish |
ID:1 | Arrival at Saltwater | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Accept: Taking the train (Once upon a time in "The West") |
Sulfuric Acid 5/5 | ||||
Start |
Finish |
ID:1 | Arrival at Saltwater | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Accept: Taking the train (Once upon a time in "The West") |
Weightstone 5/5 | ||||
Start |
Finish |
ID:1 | Arrival at Saltwater | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Accept: Taking the train (Once upon a time in "The West") |
Concentrate 5/5 | ||||
Start |
Finish |
ID:1 | The Escort | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Arrival at Saltwater (Once upon a time in "The West") or Resolve: Arrival at Saltwater (Once upon a time in "The West") or Resolve: Arrival at Saltwater (Once upon a time in "The West") or Resolve: Arrival at Saltwater (Once upon a time in "The West") |
Distance travelled: 50000/50000 | ||||
Start |
Finish |
ID:1 | The Missing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: The Escort (Once upon a time in "The West") |
Model Train Station 1/1 Piece of cloth 1/1 |
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Start |
Finish |
ID:1 | A piece of cloth | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: The Missing (Once upon a time in "The West") |
Hint to the kidnapper 1/1 | ||||
Start |
Finish |
ID:1 | Meeting Chayenne | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Accept: Find Chayenne (Once upon a time in "The West") |
Defeat Suspect Cheyenne | ||||
Start |
Finish |
ID:1 | Back to Jenny | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Find Chayenne (Once upon a time in "The West") |
Guarding the stage coach (9 hours) | ||||
Start |
Finish |
ID:1 | Saving Jenny | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Back to Jenny (Once upon a time in "The West") |
NPC duels won: 15/15 | ||||
Start |
Finish |
ID:1 | Get information peacefully | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Saving Jenny (Once upon a time in "The West") |
Equip Model Train Station 1/1 Tactics at 50 (with bonus) |
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Start |
Finish |
ID:1 | Get information the rough way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Saving Jenny (Once upon a time in "The West") |
Equip Model Train Station 1/1 Appearance at 50 (with bonus) |
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Start |
Finish |
ID:1 | Back to Jenny | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Get information peacefully (Once upon a time in "The West") or Resolve: Get information the rough way (Once upon a time in "The West") |
Ambush (5 hours) | ||||
Start |
Finish |
ID:1 | Get out violently | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Back to Jenny (Once upon a time in "The West") |
Defeat Bouncer Beaten unconscious in NPC duels: 1/1 |
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Start |
Finish |
ID:1 | Get out peacefully | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Back to Jenny (Once upon a time in "The West") |
Smuggled goods 10/10 | ||||
Start |
Finish |
ID:1 | Constructing a station | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Get out violently (Once upon a time in "The West") or Resolve: Get out peacefully (Once upon a time in "The West") |
You have to finish quest Constructing a station (Once upon a time in "The West") in 24 hours. Mine sulfur (8 hours) |
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Start |
Finish |
ID:1 | Get enough money the adventurer way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Constructing a station (Once upon a time in "The West") |
$ 5000 Bounty hunter (10 hours) |
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Start |
Finish |
ID:1 | Get enough money the duelist way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Constructing a station (Once upon a time in "The West") |
$ 5000 Wanted persons caught: 5/5 |
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Start |
Finish |
ID:1 | Free Cheyenne | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Get enough money the adventurer way (Once upon a time in "The West") or Resolve: Get enough money the duelist way (Once upon a time in "The West") |
Transporting prisoners (2 hours) | ||||
Start |
Finish |
ID:1 | The Game | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Free Cheyenne (Once upon a time in "The West") |
Poisoned poker game 1/1 | ||||
Start |
Finish |
ID:1 | The Game | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: The Game (Once upon a time in "The West") |
Defeat Calvin | ||||
Start |
Finish |
ID:1 | A puzzle piece truth | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: The Game (Once upon a time in "The West") |
Gone to pray: 5/5 | 25 Bonds | |||
Start |
Finish |