Talk:Main Story: Difference between revisions
Line 2,978: | Line 2,978: | ||
}} | }} | ||
== Part 9 - | == Part 9 - Unchained == | ||
{{Quests | |||
|name=The password | |||
|questgiver=Secret Club | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Resolve: The club (Unchained)<br /> | |||
Go to Secret Club | |||
|complete=Equip Password 1/1 | |||
|reward={{Reward|experience|400|400 Experience points}} | |||
|start text=The password... All you can imagine is that Calvin took place in the Poker Championship. This means he likes to play cards, poker and all other kinds of gambling. Maybe you should try jobs that involve places like this for a clue. | |||
|finish text=Finally you gained access to the secret club with the password. That was difficult. Calvin is doing a big deal to keep his inner circle very exclusive.You look around. Slaves are presented everywhere for purchase but Hilda is not here. To get Calvin's attention you feign interest in one of the expensive slaves. Calvin took the bait. He invites you to his private home. Hilda has to be there. The plan: buy a very good expensive slave and pretend an incidental interest in Hilda. | |||
}} | |||
{{Quests | |||
|name=Next stop Shadyland | |||
|questgiver=Sheriff John Fitzburn | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
This quest can only be accepted after 24 Mar 14, 10:00 o'clock.<br /> | |||
Resolve: The real truth (The right and the left hand of the devil) | |||
|complete=Resolve: Search for a hint (Unchained) | |||
|reward={{Reward|experience|300|300 Experience points}} | |||
|start text=Sheriff: Orphanage? You say Calvin is involved in shady business and claiming protection money from peaceful missionaries? I said, I can't help you with that if you do not bring me any evidence. I will not turn against the hand that feeds me just on assumptions.Anyways, we have way more serious problems in the area than that. We hear stories about slavery. This is a major crime in this part of the prairie. The West is a free land.Find out who is doing this business, kid. Talk to the sheriff in Shadyland. He is the one who reported this. | |||
|finish text=Sheriff:You have met the sheriff of Shadyland. Help him solve this case. I want to have the culprit kept behind bars. | |||
}} | |||
{{Quests | |||
|name=Search for a hint | |||
|questgiver=Shadyland Sheriff | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Accept: Next stop Shadyland (Unchained)<br /> | |||
Go to Shadyland Sheriff | |||
|complete=Hint 1/1 | |||
|reward={{ItemReward|Picture|Picture}}<br /> | |||
{{Reward|experience|355|355 Experience points}} | |||
|start text=Sheriff: Welcome to Shadyland. I am the local sheriff here. Fitzburn sent you as a reinforcement? Very good.I am trying to solve the cases of slavery that have occurred around this town. I have no clue what to do and who is behind all this. Can you please roam the area and interrogate some people that are working on the fields? Slaves have been spotted in some special jobs. Maybe you can find out something. Quest hint: No clue what to do? Do some jobs and ask people. | |||
|finish text=Sheriff:You met some workers on a cotton field? They provided you with a hint. Lets see. A marriage invitation... Oh, there is a picture inside. | |||
}} | |||
{{Quests | |||
|name=Find the couple | |||
|questgiver=Shadyland Sheriff | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Resolve: Search for a hint (Unchained)<br /> | |||
Go to Shadyland Sheriff | |||
|complete=Resolve: Free Rondo (Unchained) | |||
|reward={{Reward|experience|320|320 Experience points}} | |||
|start text=Sheriff: What did you find out on the cotton field? You report to the sheriff that you have met some people that report about a case of slavery. They said they have been co-workers with a young couple. Obviously they have planned to marry. They sent out these invitations but after that, they have never been seen.Sheriff: Hmm, they have the suspicion that these workers have been slaves and their owner did not allow them to marry. So they fled the plantation. A possible solution... Get on their heels. There is a picture of the loving couple inside the invitation. You should be able to find them with that. They have to be somewhere on this map. Quest hint: Equip the picture and look around the area. | |||
|finish text=You have found one of the two missing persons.Sheriff: Hello Rondo, I am the sheriff here. You are safe now. | |||
}} | |||
{{Quests | |||
|name=Free Rondo | |||
|questgiver=Holy rock | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Accept: Find the couple (Unchained)<br /> | |||
Equip Picture 1/1 <br /> | |||
Go to Holy rock | |||
|complete=Picture 1/1 <br /> | |||
NPC duels won: 5/5 | |||
|reward={{Reward|experience|299|299 Experience points}} | |||
|start text=Your search has brought you to a mountain. Some activity is going on there. You spot some people there too. A couple others are shackled... Can this be a slave transport? You decide to sneak a bit closer. You make your way through the rocks closer to the camp. Gotcha! One of the shackled men is the one on the marriage picture.You draw your gun and knock out the guards. | |||
|finish text=You free the shackled man. His name is Rondo. You show him the picture.Rondo: Thanks for saving me. This picture... My sweet Hilda. Oh how I miss her. We planned to marry but the landlord did not want us to. That is why we tried to flee from the cotton field. He caught us and sold each of us to a different man. I do not know if Hilda is dead or alive.Poor Rondo. You decide to help him and take revenge on his former landlord. This man belongs behind bars. Together you return to the sheriff. | |||
}} | |||
{{Quests | |||
|name=Find Mr. Crittle | |||
|questgiver=Shadyland Sheriff | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Resolve: Find the couple (Unchained)<br /> | |||
Go to Shadyland Sheriff | |||
|complete=Resolve: Destroy Crittle's camp (Unchained) | |||
|reward={{Reward|experience|340|340 Experience points}} | |||
|start text=Rondo can identify his former owner, Mr. Crittle, the one who sold him. Slavery is a major crime in the prairie and needs to be punished. You two have the same goal: getting Mr. Crittle behind bars so you agree to work together.Sheriff: Rondo has described his former owner. Mr. Crittle is smoking a lot cigars, has a long scar on his face, brown hair, and wears glasses. He must be hiding somewhere in the prairie. Find him. | |||
|finish text=You managed to deliver Mr. Crittle and his henchmen to the sheriff. Perfect! During interrogating Crittle you find out that he is not the one behind all this.Obviously, Rondo's wife-to-be Hilda is still alive. He sold her back to the man he bought her from. This seems to be the man behind the slavery. But his true identity is unknown to Crittle. It seems he makes a big deal in hiding his identity.But nobody will be able to hide from you for long. You have a trace to the real culprit. All you have to do is find out where Hilda is. | |||
}} | |||
{{Quests | |||
|name=Find Mr. Crittle | |||
|questgiver=Mr. Crittle | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Accept: Find Mr. Crittle (Unchained)<br /> | |||
Unresolved: Find Mr. Crittle (Unchained)<br /> | |||
Go to Mr. Crittle | |||
|complete=Defeat Mr.Crittle | |||
|reward=$-500 | |||
|start text=This man seems to fit Rondo's description. If you are sure it is him go and take him down. | |||
|finish text=Ahw, bad luck. This was not the one. This man has blond hair. Listen to Rondo's description once more and find the real culprit. | |||
}} | |||
{{Quests | |||
|name=Find Mr. Crittle | |||
|questgiver=Mr. Crittle | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Accept: Find Mr. Crittle (Unchained)<br /> | |||
Unresolved: Find Mr. Crittle (Unchained)<br /> | |||
Go to Mr. Crittle | |||
|complete=Defeat Mr.Crittle | |||
|reward=$-500 | |||
|start text=This man seems to fit Rondo's description. If you are sure it is him go and take him down. | |||
|finish text=Ahw, bad luck. This was not the one. This man has no glasses. Listen to Rondo's description once more and find the real culprit. | |||
}} | |||
{{Quests | |||
|name=Find Mr. Crittle | |||
|questgiver=Mr. Crittle | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Accept: Find Mr. Crittle (Unchained)<br /> | |||
Go to Mr. Crittle | |||
|complete=Defeat Mr.Crittle | |||
|reward={{Reward|experience|300|300 Experience points}} | |||
|start text=This man seems to fit Rondo's description. If you are sure it is him go and take him down. | |||
|finish text=Mr. Crittle: How dare you to take me down? Me, Mr. Crittle. I have influential friends. My henchmen will bring you down in a blink of an eye if you do not free me this very instant. | |||
}} | |||
{{Quests | |||
|name=Destroy Crittle's camp | |||
|questgiver=Mr. Crittle | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Resolve: Find Mr. Crittle (Unchained)<br /> | |||
Go to Mr. Crittle | |||
|complete=Petrol Bomb 1/1 <br /> | |||
Construct a mission (4 hours) | |||
|reward={{Reward|experience|360|360 Experience points}} | |||
|start text=The good news: You caught the right one. The bad news: It seems like Mr. Crittle is well protected. He is yelling and shouting at you. His henchmen will arrive here very soon. You should set up a nice welcome for them.Rondo: I have a good idea how to take down all his henchmen at once. First, we will build up a mission. They should think we think ourselves safe and erect a mission for the poor slaves on Crittle's plantation. If they take the bait they will probably wait until night and ambush the mission in the darkness. Second, we will fabricate some petrol bombs. Once the henchmen enter the mission we can knock them out all at once with a skillful throw. I was able to escape a slave camp with the help of these. For a petrol bomb you need a bottle of rum and a roll of cloth. A tonic peddler's job will help to manufacture a petrol bomb with these ingredients. Now go ahead. | |||
|finish text=Together with Rondo you were able to construct a shabby looking mission. It looks like you plan to give the slaves on Crittle's plantation a new home here. In reality this is a trap. You lie and wait in some distance of your mission.Rondo's plan worked out. The henchmen tried to ambush your mission. Once they are all in you knock them all out with your petrol bomb.You cuff these outlaws up and take them all in to the sheriff. Time to interrogate Mr.Crittle a bit. He will be more talkative with all his henchmen behind bars. | |||
}} | |||
{{Quests | |||
|name=Find Hilda the tough way | |||
|questgiver=Shadyland Sheriff | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Resolve: Find Mr. Crittle (Unchained)<br /> | |||
Don't accept: Find Hilda the easy way (Unchained)<br /> | |||
Unresolved: Find Hilda the easy way (Unchained)<br /> | |||
Go to Shadyland Sheriff | |||
|complete=Wanted persons caught: 5/5 | |||
|reward={{Reward|experience|300|300 Experience points}} | |||
|start text=Sheriff: Well done. We have arrested the middleman. But without his boss we will never pluck the root of slavery from the prairie. How can we find out his identity?You are good at bounty hunting are you? How about catching some petty criminals. Somebody must know something. | |||
|finish text=You pinched every criminal in the prairie you could find. And finally you found a hint. One of the interrogated outlaws claims that he has worked for a man called ... Calvin. Who would have thought that? The outlaw claims that he was supposed to transport slaves. He assures that he declined the job and went underground since then. But to arrest him you will need solid proof. A mere accusation of a scoundrel is worth nothing. | |||
}} | |||
{{Quests | |||
|name=Find Hilda the easy way | |||
|questgiver=Shadyland Sheriff | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Resolve: Find Mr. Crittle (Unchained)<br /> | |||
Don't accept: Find Hilda the tough way (Unchained)<br /> | |||
Unresolved: Find Hilda the tough way (Unchained)<br /> | |||
Go to Shadyland Sheriff | |||
|complete=Time spent working: 43200/43200 | |||
|reward={{Reward|experience|300|300 Experience points}} | |||
|start text=Sheriff: Well done. We have arrested the middleman. But without his boss we will never pluck the root of slavery from the prairie. How can we find out his identity?You are good at doing jobs are you? How about helping out some people in the prairie. Once you have earned some trust with honest work you will get some information. | |||
|finish text=You pinched every employer in the prairie you could find. And finally you found a hint. One of the farmers you have worked for seems to have received an offer to buy a slave. He affirms that he declined. But the name behind this is... Calvin. Who would have thought about that. But to arrest him you will need solid proof. A mere accusation of an old farmer is worth nothing. | |||
}} | |||
{{Quests | |||
|name=Caught in the act | |||
|questgiver=Shadyland Sheriff | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Resolve: Find Hilda the tough way (Unchained) or Resolve: Find Hilda the easy way (Unchained)<br /> | |||
Go to Shadyland Sheriff | |||
|complete=Resolve: The password (Unchained) | |||
|reward={{Reward|experience|450|450 Experience points}} | |||
|start text=Sheriff: Calvin, seriously? I mean, this man is supporting the police, he is a great benefactor, you mean all this is just a smoke screen for his shady business?We need proof. This means you will have to catch him in the act. If you can arrange for him to sell you a slave we will be able to fill out this warrant.We need a solid plan. Calvin will not sell a slave to a stranger though. You have to gain his trust somehow.My agents have found out that he is meeting his inner circle somewhere in the prairie in his secret club every Monday and Friday. You have to find this place. I bet it is in a very deserted area. Calvin knows how you look. Luckily for you, they all hide their faces from each other. Be sure to disguise yourself with a mask. You have to look like a wealthy shot. Calvin needs to smell a big fish. I recommend a fancy cowboy hat and a fancy waistcoat. Good luck! | |||
|finish text=Sheriff:Perfect, you found the secret spot of Calvin's slave business. All you have to do is to make a deal with him.Rondo begs you to come with. He really wants to see his Hilda. It is risky but you agree to take him with you. Maybe you will need some fire assistance. | |||
}} | |||
{{Quests | |||
|name=The club | |||
|questgiver=Secret Club | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Accept: Caught in the act (Unchained)<br /> | |||
You can complete this quest on a Monday. or You can complete this quest on a Friday.<br /> | |||
Equip Fancy waistcoat 1/1 <br /> | |||
Equip Fancy cowboy hat 1/1 <br /> | |||
Equip Mask 1/1 <br /> | |||
Go to Secret Club | |||
|complete= | |||
|reward={{Reward|experience|320|320 Experience points}} | |||
|start text=Finally you managed to find the secret club. There is a huge door barring the entrance. You decide to knock. The peephole is opening.Bouncer:Good evening mister. What is the password?A secret password??? Phew, uhm... What can this be?! You have no idea. | |||
|finish text=Damn. You came this far, but without a password you will not be able to gain access... | |||
}} | |||
{{Quests | |||
|name=Ransom Hilda | |||
|questgiver=Calvin's Mansion | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Resolve: Caught in the act (Unchained)<br /> | |||
Go to Calvin's Mansion | |||
|complete=Forged money 1/1 | |||
|reward={{Reward|experience|500|500 Experience points}} | |||
|start text=Hilda is employed as Calvin's private home keeper. You start to feign some interest in her because she is fluent in other languages. Calvin is happy because you want to buy two salves from him. Everything went well until Rondo and Hilda see each other. Calvin gets suspicious.Calvin: Hey wait a moment? Do you know each other somehow? Well this changes her price a bit. If you really want Hilda, I want to make business out of it: an extremely high sum of money. How should you get so much money? The only solution that pops your mind is forged money...To forge money, you need a printing plate from a bank and some indigo for the color of the fake dollar notes. Then you need to get to the Western Star Newspaper company and print some money.But you can't just walk into the Western Star offices and print some forged money. Wait until everybody leaves. The newspaper office closes at 6pm and opens again at 8am. | |||
|finish text=You hand over an enormous amount of freshly printed money. The deal is through. Calvin is happy with his money. You have freed Hilda and have bullet proof evidence that Calvin is a criminal. Perfect. Just as you want to walk out of the door Calvin calls you back... | |||
}} | |||
{{Quests | |||
|name=Accept the handshake | |||
|questgiver=Calvin's Mansion | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Resolve: Ransom Hilda (Unchained)<br /> | |||
Don't accept: Decline the handshake (Unchained)<br /> | |||
Unresolved: Decline the handshake (Unchained)<br /> | |||
Go to Calvin's Mansion | |||
|complete= | |||
|reward={{Reward|experience|300|300 Experience points}} | |||
|start text=Calvin: One moment. This is how you make deals? We need a handshake to seal it.Shaking the hand of this man? You do not want to have trouble, so you accept. Quest hint: The peaceful way is recommended for adventurers and workers. | |||
|finish text=Calvin is shaking your hand so hard that your mask is falling down. Oh no. This will be trouble. | |||
}} | |||
{{Quests | |||
|name=Oops | |||
|questgiver=Calvin's Mansion | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Resolve: Accept the handshake (Unchained)<br /> | |||
Go to Calvin's Mansion | |||
|complete=Break up gangs (3 hours) | |||
|reward={{Reward|experience|300|300 Experience points}} | |||
|start text=Calvin: Your mask has fallen down. You?! You fooled me?! Men! Get him!.Calvin's gang is circling you. These are way too many men. But you will not give up without a fight. | |||
|finish text=Calvin's gang are just too many people. You are not able to take them all out. They caught you sore and bruised and handcuffed your feet and hands.Calvin: This was the last time you interfere in my business. You will work in my mine until the cows go home. I have a small surprise for you. The man who took me from the orphanage: his last name was McQueen. Yes, you are right. My name is Calvin McQueen, or Bad McQueen how I liked to call myself years ago. The first Outlaw you had to face in your life years ago.Since you bullied me at the orphanage I swore to take revenge and bitter up your life. That went really well. I was your first enemy, I burned your Outpost and now I will take you out forever. Muahahaha! | |||
}} | |||
{{Quests | |||
|name=Decline the handshake | |||
|questgiver=Calvin's Mansion | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Resolve: Ransom Hilda (Unchained)<br /> | |||
Don't accept: Accept the handshake (Unchained)<br /> | |||
Unresolved: Accept the handshake (Unchained)<br /> | |||
Go to Calvin's Mansion | |||
|complete= | |||
|reward={{Reward|experience|300|300 Experience points}} | |||
|start text=Calvin: One moment. This is how you make deals? We need a handshake to seal it.Shaking the hand of this man? No way, you decide to decline it. Quest hint: The furious way is recommended for duelists and soldiers. | |||
|finish text=Calvin's eyes are widening in anger. He seems to fume. In rage he shoves the mask from your face. | |||
}} | |||
{{Quests | |||
|name=Rage | |||
|questgiver=Calvin's Mansion | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Resolve: Decline the handshake (Unchained)<br /> | |||
Go to Calvin's Mansion | |||
|complete=NPC duels won: 25/25 | |||
|reward={{Reward|experience|300|300 Experience points}} | |||
|start text=Calvin: You?! You fooled me?! Men! Get him!.Calvin's gang is circling you. There are way too many men. But you will not give up without a fight. | |||
|finish text=Calvin's gang are just too many people. You are not able to take them all out. They caught you sore and bruised and handcuffed your feet and hands.Calvin: This was the last time you interfere in my business. You will work in my mine until the cows go home. I have a small surprise for you. The man who took me from the orphanage: his last name was McQueen. Yes, you are right. My name is Calvin McQueen, or Bad McQueen how I liked to call myself years ago. The first Outlaw you had to face in your life years ago.Since you bullied me at the orphanage I swore to take revenge and bitter up your life. That went really well. I was your first enemy, I burned your Outpost and now I will take you out forever. Muahahaha! | |||
}} | |||
{{Quests | |||
|name=The mine | |||
|questgiver=Deep Dark Mine | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Resolve: Oops (Unchained) or Resolve: Rage (Unchained)<br /> | |||
Go to Deep Dark Mine | |||
|complete=Dig for rare gemstones (12 hours) | |||
|reward={{Reward|experience|520|520 Experience points}} | |||
|start text=As you regain consciousness you find yourself in a dark mine. A lot of slaves are working there digging up rare gemstones. OUCH!!! Somebody whipped you.Overseer: Hey, you! Do not stand and stare. You are here to work.You have no chance but to start working... Bad McQueen. The outlaw you faced in your first adventure in The West. So Calvin has been your nemesis ever since. He is behind everything. And all because you kept bullying him when you were kids. Is that your fault?Buried in thought you start your labor. | |||
|finish text=Your hands hurt from the hard labor. You have to get out of this mine. Otherwise you will rot in here. You need a plan to trick the overseer. | |||
}} | |||
{{Quests | |||
|name=Plan A | |||
|questgiver=Deep Dark Mine | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Resolve: The mine (Unchained)<br /> | |||
Don't accept: Plan B (Unchained)<br /> | |||
Unresolved: Plan B (Unchained)<br /> | |||
Go to Deep Dark Mine | |||
|complete=Lead 15/15 | |||
|reward={{Reward|experience|444|444 Experience points}} | |||
|start text=The other slaves have been able to find an old gun in the mine. It must be a hundred years old. It seems to work, but unfortunately it has no bullets. Beside gem stones, the mine carries lead. Pieces of lead make perfect bullets. | |||
|finish text=The weapon works. Finally you are able to bolt out of the mine. Time to head to the sheriff of Shadyland and tell him what happened. | |||
}} | |||
{{Quests | |||
|name=Plan B | |||
|questgiver=Deep Dark Mine | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Resolve: The mine (Unchained)<br /> | |||
Don't accept: Plan A (Unchained)<br /> | |||
Unresolved: Plan A (Unchained)<br /> | |||
Go to Deep Dark Mine | |||
|complete=Bounty received: 10000/10000 | |||
|reward={{Reward|experience|444|444 Experience points}} | |||
|start text=You sneak up to the overseer and tell him that you are a famous bounty hunter.Overseer: Famous bounty hunter hum? A lot of money behind that hum? Then show me how much money you can earn with that and I might let you go. | |||
|finish text=You were able to trick the overseer with your bounties. You shared the bounty and he let you free. You are happy that all outlaws are corrupt. Time to head back to the Shadyland sheriff and get your warrant. | |||
}} | |||
{{Quests | |||
|name=The Warrant | |||
|questgiver=Shadyland Sheriff | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Resolve: Plan A (Unchained) or Resolve: Plan B (Unchained)<br /> | |||
Go to Shadyland Sheriff | |||
|complete=Open warrant 1/1 | |||
|reward={{Reward|experience|200|200 Experience points}} | |||
|start text=You made your way out of the mine and report everything to the sheriff.Sheriff: A gemstone mine? With slave work? This is sufficient to get a warrant.The problem is, that I am a sheriff. Fitzburn is a sheriff too. But only a marshal can request a warrant for somebody with Calvin's political influence. | |||
|finish text=You got a warrant against Calvin. | |||
}} | |||
{{Quests | |||
|name=The Warrant | |||
|questgiver=Shadyland Sheriff | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Resolve: The Warrant (Unchained)<br /> | |||
Go to Shadyland Sheriff | |||
|complete=Signature 10/10 | |||
|reward={{ItemReward|Signed Warrant|Signed Warrant}}<br /> | |||
{{Reward|experience|600|600 Experience points}} | |||
|start text=Sheriff: Well done we have a warrant. But law is law. The West does not seem very bureaucratic, but there are rules still. Especially for influential people like Calvin. To make this warrant rightful, you will need signatures of at least 10 people. I cant sign it because I am a man of law. You need signatures from civilians. Do you think you can get these? | |||
|finish text=Sheriff: Perfect, you got the warrant signed and sealed. Now arrest Calvin.Unfortunately he barricaded himself in his fortified manor. You will need a small army to conquer his residence. | |||
}} | |||
{{Quests | |||
|name=Signatures | |||
|questgiver=Burned down Outpost | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Accept: The Warrant (Unchained)<br /> | |||
Go to Burned down Outpost | |||
|complete= | |||
|reward={{ItemReward|Signature|Signature}} | |||
|start text=You enter the burned outpost. Your faithful friend, the coyote shoe, is waiting for you to finish your adventure here. And another person. It is Sam.Sam: Nice to see you. You know, you helped us so much at Newport, we decided to build up your home again with the gems you donated. Once you finish your adventure, you will have a home here.You thank Sam and the villagers a thousand times. | |||
|finish text=You got a signature for the warrant. | |||
}} | |||
{{Quests | |||
|name=The Signatures | |||
|questgiver=Newport | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Accept: The Warrant (Unchained)<br /> | |||
Go to Newport | |||
|complete= | |||
|reward={{ItemReward|Signature|Signature}} | |||
|start text=You enter Newport City. Like your first entrance, you are welcomed by Rattlesnake, the moody gunslinger.Rattlesnake: I will sign this warrant with pleasure. Things are way better in Newport since you helped us. And I am the new mayor.Rattlesnake shows you his sheriff's badge with pride. | |||
|finish text=You got a signature for the warrant. | |||
}} | |||
{{Quests | |||
|name=The Signatures | |||
|questgiver=Bonnie's Farm | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Accept: The Warrant (Unchained)<br /> | |||
Go to Bonnie's Farm | |||
|complete= | |||
|reward={{ItemReward|Signature|Signature}} | |||
|start text=Bonnie's farm looks prosperous. You see Seth and Nigel working the cattle. They are employed on the farm and are not dealing in any shady tonics or lost treasures anymore.Bonnie: Look who is here, thanks for everything. Since Fort Mencer is gone, I can breed cattle again without them being stolen by outlaws. Give me this warrant. I will sign it. | |||
|finish text=You got a signature for the warrant. | |||
}} | |||
{{Quests | |||
|name=The Signatures | |||
|questgiver=Sad Hill gallows | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Accept: The Warrant (Unchained)<br /> | |||
Go to Sad Hill gallows | |||
|complete= | |||
|reward={{ItemReward|Signature|Signature}} | |||
|start text=Sadhill is looking better. The war has ended and the town is buzzing with people. Once you arrive at the gallows you see a filthy outlaw running away. This must be the new partner of the brunette.Brunette: Welcome back. Your job as my accomplice in the gallows trick has been taken. Business is running better than before. A warrant? Of course I will sign it. | |||
|finish text=You got a signature for the warrant. | |||
}} | |||
{{Quests | |||
|name=The Signatures | |||
|questgiver=Crystal Town | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Accept: The Warrant (Unchained)<br /> | |||
Go to Crystal Town | |||
|complete= | |||
|reward={{ItemReward|Signature|Signature}} | |||
|start text=Crystal town. The smell of petty criminals is gone. Since the Queen Carossa has left and the Poker Championship is over, the town is back to normal. Well some things never change. A girl is bumping into you and slips some cash from your shirt.Bella: You? Hi! How is the search for Calvin going? You need help. Of course I will sign you this warrant.Before you wave goodbye to Bella you check your belongings and claim back the money she stole from you. | |||
|finish text=You got a signature for the warrant. | |||
}} | |||
{{Quests | |||
|name=The Signatures | |||
|questgiver=Saltwater Ranch | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Accept: The Warrant (Unchained)<br /> | |||
Go to Saltwater Ranch | |||
|complete= | |||
|reward={{ItemReward|Signature|Signature}} | |||
|start text=You arrive at Saltwater Ranch. Jenny has married Cheyenne in the meantime. They seem a happy couple.Jenny: Thanks for everything. We earned a fortune with the ranch since you helped erecting the station here. Of course I help you with this warrant.As you want to leave you hear a sound of a harmonica song. Smiling you leave the ranch. | |||
|finish text=You got a signature for the warrant. | |||
}} | |||
{{Quests | |||
|name=The Signatures | |||
|questgiver=High Security Prison | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Accept: The Warrant (Unchained)<br /> | |||
Go to High Security Prison | |||
|complete= | |||
|reward={{ItemReward|Signature|Signature}} | |||
|start text=The left and the right hand of the devil are sitting behind bars. They seem to enjoy the time together. Finally they have stopped constantly arguing. You get their signatures and leave. | |||
|finish text=You got a signature for the warrant. | |||
}} | |||
{{Quests | |||
|name=The Signatures | |||
|questgiver=Barkeeper Henry Walker | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Accept: The Warrant (Unchained) | |||
|complete= | |||
|reward={{ItemReward|Signature|Signature}}<br /> | |||
{{ItemReward|Signature|Signature}}<br /> | |||
{{ItemReward|Signature|Signature}} | |||
|start text=You enter the good old saloon. Since you helped out Henry with Bad McQueen, he has plenty of customers.Henry: You are only missing three more signatures? Waupee, Maria and I will sign the warrant. You helped us a lot in the past years. Time to give something back. | |||
|finish text=You got a signature for the warrant. | |||
}} | |||
{{Quests | |||
|name=An army | |||
|questgiver=Enslaved People | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Resolve: The Warrant (Unchained)<br /> | |||
Go to Enslaved People | |||
|complete=Free slaves (4 hours) | |||
|reward={{Reward|experience|330|330 Experience points}} | |||
|start text=Calvin barricades behind the walls of his mansion. You have never seen a better fortified manor than this fort. No way to tear it down alone. You have learned from the mistake at Fort Mencer.But you will need a whole army for that. And you know where to get one. If you can free the slaves from the mines they will agree to help you. | |||
|finish text=The slaves thank you for freeing them. You can't believe your eyes: the Indians from your outpost, the kidnapped people in Newport, they are all here.They are ready to bar the man who caught them... well, with some training. | |||
}} | |||
{{Quests | |||
|name=Preparing the showdown | |||
|questgiver=Enslaved People | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Resolve: An army (Unchained)<br /> | |||
Reach 1 skill points in the profession Field Cook.<br /> | |||
Go to Enslaved People | |||
|complete=Vegetable dumpling 5/5 | |||
|reward={{Reward|experience|350|350 Experience points}} | |||
|start text=You are a field cook. With your skills you will be able to provide the slaves with some items that help in the fight against Calvin. Vegetable dumplings add a bonus on the skill leadership. | |||
|finish text=Slaves:We feel prepared for the final showdown. Calvin will pay for what he did to us. | |||
}} | |||
{{Quests | |||
|name=Preparing the showdown | |||
|questgiver=Enslaved People | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Resolve: An army (Unchained)<br /> | |||
Reach 1 skill points in the profession Tonic Peddler.<br /> | |||
Go to Enslaved People | |||
|complete=Fruit liqueur 5/5 | |||
|reward={{Reward|experience|350|350 Experience points}} | |||
|start text=You are a tonic peddler. With your skills you will be able to provide the slaves with some items that help in the fight against Calvin. Fruit liqueur adds a bonus on health. | |||
|finish text=Slaves:We feel prepared for the final showdown. Calvin will pay for what he did to us. | |||
}} | |||
{{Quests | |||
|name=Preparing the showdown | |||
|questgiver=Enslaved People | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Resolve: An army (Unchained)<br /> | |||
Reach 1 skill points in the profession Blacksmith.<br /> | |||
Go to Enslaved People | |||
|complete=Cooling Cloth 5/5 | |||
|reward={{Reward|experience|350|350 Experience points}} | |||
|start text=You are a master blacksmith. With your skills you will be able to provide the slaves with some items that help in the fight against Calvin. A cooling cloth adds an attack bonus for fort battles. | |||
|finish text=Slaves:We feel prepared for the final showdown. Calvin will pay for what he did to us. | |||
}} | |||
{{Quests | |||
|name=Preparing the showdown | |||
|questgiver=Enslaved People | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Resolve: An army (Unchained)<br /> | |||
Reach 1 skill points in the profession Master Saddler.<br /> | |||
Go to Enslaved People | |||
|complete=Bridle 5/5 | |||
|reward={{Reward|experience|350|350 Experience points}} | |||
|start text=You are a master saddler. With your skills you will be able to provide the slaves with some items that help in the fight against Calvin. A bridle adds 50% speed. In case of a retreat this will be helpful. | |||
|finish text=Slaves:We feel prepared for the final showdown. Calvin will pay for what he did to us. | |||
}} | |||
{{Quests | |||
|name=The Last Battle | |||
|questgiver=Calvin's Mansion | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Resolve: Preparing the showdown (Unchained) or Resolve: Preparing the showdown (Unchained) or Resolve: Preparing the showdown (Unchained) or Resolve: Preparing the showdown (Unchained)<br /> | |||
Go to Calvin's Mansion | |||
|complete=Fort battle won: 1/1 | |||
|reward={{Reward|experience|500|500 Experience points}} | |||
|start text=The final battle has arrived. You have a look at your army. The slaves might not be the best fighters, but they are brave and determined. You decide to hold a small speech.You:I see a whole army of my countrymen, here in defiance of tyranny! You have come to fight as free men. And free man you are!Fight and you may die. Run and you will live at least awhile. And dying in your bed many years from now, would you be willing to trade all the days from this day to that for one chance, just one chance, to come back here as young men and tell our enemies that they may take our lives but they will never take our freedom! | |||
|finish text=Encouraged by your glorious speech you won the battle. You have arrested Calvin and freed all remaining slaves. Rondo and Hilda can finally marry. The West will be a more peaceful part of the prairie. Now you have to decide what to do with your nemesis. | |||
}} | |||
{{Quests | |||
|name=Take Calvin into prison | |||
|questgiver=Calvin's Mansion | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Resolve: The Last Battle (Unchained)<br /> | |||
Don't accept: Take Calvin to the Outpost (Unchained)<br /> | |||
Unresolved: Take Calvin to the Outpost (Unchained)<br /> | |||
Go to Calvin's Mansion | |||
|complete= | |||
|reward=Title: The law | |||
|start text=You decide that Calvin will rot in prison.He was the one behind the ambush on the saloon, the outpost, Newport, everything. He deserves his penalty. | |||
|finish text=Calvin: Your decision is to let me rot in prison with all the other scoundrels. The prairie might be safe but this makes you nothing better than me. And there will be new enemies to face. Jails will be full soon.You are confident you made the right choice. You are the prairie's law. | |||
}} | |||
{{Quests | |||
|name=Take Calvin to the Outpost | |||
|questgiver=Calvin's Mansion | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Resolve: The Last Battle (Unchained)<br /> | |||
Don't accept: Take Calvin into prison (Unchained)<br /> | |||
Unresolved: Take Calvin into prison (Unchained)<br /> | |||
Go to Calvin's Mansion | |||
|complete= | |||
|reward=Title: Angel of mercy | |||
|start text=You decide that Calvin needs help.Yes, he did bad things, but it is your fault partly. You bullied him at the orphanage, you could have saved him from being picked up by the criminal McQueen.You decide that Calvin should live with you on the Outpost. | |||
|finish text=Calvin: Your decision is to let me live in the Outpost to get a second chance? That is very brave.You know that Calvin might run away or ambush you, but giving him no second chance would make you no better than him. | |||
}} | |||
{{Quests | |||
|name=Celebration | |||
|questgiver=Calvin's Mansion | |||
|filename= | |||
|unlock=Reached level 90<br /> | |||
Resolve: Take Calvin into prison (Unchained) or Resolve: Take Calvin to the Outpost (Unchained)<br /> | |||
Go to Calvin's Mansion | |||
|complete=Perform with Buffalo Bill (1 hour) | |||
|reward={{Reward|experience|5000|5000 Experience points}}<br /> | |||
50 Bonds<br /> | |||
$5000<br /> | |||
{{ItemReward|Festive hero jacket|Festive hero jacket}} | |||
|start text=Calvin will leave the inhabitants of the prairie alone. You are certain that a new enemy will come. The prairie is full of outlaws of the worst kind. But for the moment you only want to celebrate.A proper Wild West Show will be the perfect celebration for this day. | |||
|finish text=You have invited everybody: Sam, the Indians, Seth, Nigel, The devil brothers, Harmonica, The brunette, Bella, Bonnie, Jenny, the Newport people, the saloonies and so on. You friend Shoe is at your side.You friends have a special present for you: a jacket that will remind you of your adventure. With a smile on your lips you watch the sun setting down. This is a night to celebrate. As soon as it rises again, new adventures will await. | |||
}} |
Revision as of 14:23, 24 July 2015
Main Story
The main story is meant to introduce and test players in all aspects of the game. The nine part series of quests involves duelling, fort battles and jobs that will test your skills and give you a unique reward item for each quest stage. The only requirement to begin the first part of the main story is to have completed the quest Save the Saloon, Part 2.
Part 1 - The Outpost
ID:1 | A new job | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Showdown (Save the saloon, part 2) |
Resolve: Clean up time (The Outpost) | ||||
Start |
Finish |
ID:1 | Clean up time | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Accept: A new job (The Outpost) |
Union flag 1/1 | ||||
Start |
Finish |
ID:1 | Clean up time | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Clean up time (The Outpost) |
Build irrigation system (30 minutes) | ||||
Start |
Finish |
ID:1 | Clean up time | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Clean up time (The Outpost) |
Laying railroad tracks (30 minutes) | ||||
Start |
Finish |
ID:1 | Clean up time | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Clean up time (The Outpost) |
Repair fences (30 minutes) | ||||
Start |
Finish |
ID:1 | Shoe | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Clean up time (The Outpost) |
T-Bone-Steak 1/1 | ||||
Start |
Finish |
ID:1 | Shoe | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Shoe (The Outpost) |
Tomato 1/1 | ||||
Start |
Finish |
ID:1 | A one-sided friendship | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Shoe (The Outpost) |
Defeat Excited Indian | $50 | |||
Start |
Finish |
ID:1 | A one-sided friendship | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A one-sided friendship (The Outpost) |
Horn of a cow 1/1 | ||||
Start |
Finish |
ID:1 | A one-sided friendship | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A one-sided friendship (The Outpost) |
Equip Red Indian necklace 1/1 | ||||
Start |
Finish |
ID:1 | Help at the last second | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A one-sided friendship (The Outpost) |
Felling trees (30 minutes) | ||||
Start |
Finish |
ID:1 | Help at the last second | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Help at the last second (The Outpost) |
Granite mining (30 minutes) | ||||
Start |
Finish |
ID:1 | A discovery | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Help at the last second (The Outpost) |
Distance travelled: 3000/3000 | ||||
Start |
Finish |
ID:1 | A discovery | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A discovery (The Outpost) |
Demolishing the dam (30 minutes) | ||||
Start |
Finish |
ID:1 | A discovery | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A discovery (The Outpost) |
Oranges 5/5 | ||||
Start |
Finish |
ID:1 | Unintended visit | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: A discovery (The Outpost) |
Carving out claims (30 minutes) | ||||
Start |
Finish |
ID:1 | Unintended visit | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Unintended visit (The Outpost) |
Defeat Bigger dodgy man | $50 | |||
Start |
Finish |
ID:1 | Unintended visit | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Unintended visit (The Outpost) |
NPC duels won: 5/5 | ||||
Start |
Finish |
ID:1 | Protection | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Unintended visit (The Outpost) |
Installing a barbed wire fence (30 minutes) | ||||
Start |
Finish |
ID:1 | Protection | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Protection (The Outpost) |
Pebble 1/1 Rotten club 1/1 |
||||
Start |
Finish |
ID:1 | Protection | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Protection (The Outpost) |
Experience gained in NPC duels: 50/50 | ||||
Start |
Finish |
ID:1 | The rookie | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Protection (The Outpost) |
Sawing wood (30 minutes) | ||||
Start |
Finish |
ID:1 | The rookie | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: The rookie (The Outpost) |
Tomato 1/1 | ||||
Start |
Finish |
ID:1 | The rookie | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: The rookie (The Outpost) |
Breaking in horses (30 minutes) | ||||
Start |
Finish |
ID:1 | Twinkle in the night | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: The rookie (The Outpost) |
Tomato 1/1 | ||||
Start |
Finish |
ID:1 | Twinkle in the night | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Twinkle in the night (The Outpost) |
Searching for semi-precious stones (30 minutes) | ||||
Start |
Finish |
ID:1 | Perfidy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Twinkle in the night (The Outpost) |
Setting up telegraph poles (30 minutes) | ||||
Start |
Finish |
ID:1 | Perfidy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Perfidy (The Outpost) |
Defeat Henry Borne aka Dutch Henry | $50 | |||
Start |
Finish |
ID:1 | Perfidy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Perfidy (The Outpost) |
Digging graves (30 minutes) | ||||
Start |
Finish |
ID:1 | Perfidy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Perfidy (The Outpost) |
Defeat Henry Borne aka Dutch Henry | $50 | |||
Start |
Finish |
ID:1 | Moving in | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: The decision (The Outpost) or Resolve: The decision (The Outpost) |
Go to Shawnee Indian | $1000 | |||
Start |
Finish |
ID:1 | The decision | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Perfidy (The Outpost) |
|||||
Start |
Finish |
ID:1 | The decision | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 10 Resolve: Perfidy (The Outpost) |
|||||
Start |
Finish |
Part 2 - Call to Adventure
ID:1 | Call for help | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Moving in (The Outpost) |
Printing newspaper 'The Western Star' (30 minutes) | ||||
Start |
Finish |
ID:1 | Ambush | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Call for help (Call to adventure) |
NPC duels won: 5/5 | ||||
Start |
Finish |
ID:1 | Investigation | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Ambush (Call to adventure) |
Wanted dead or alive posters created: 1/1 | ||||
Start |
Finish |
ID:1 | Investigation | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Investigation (Call to adventure) |
Resolve: The Search (Call to adventure) | ||||
Start |
Finish |
ID:1 | The Search | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Accept: Investigation (Call to adventure) |
Spike 5/5 Roll of cloth 5/5 |
||||
Start |
Finish |
ID:1 | The Search | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: The Search (Call to adventure) |
Coal mining (2 hours) | ||||
Start |
Finish |
ID:1 | Sam | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: The Search (Call to adventure) |
Defeat Shape at your camp | $50 | |||
Start |
Finish |
ID:1 | Finally a clue | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Sam (Call to adventure) |
River fishing (1 hour) | ||||
Start |
Finish |
ID:1 | Follow the trail | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Finally a clue (Call to adventure) |
Half-eaten tomato 1/1 | ||||
Start |
Finish |
ID:1 | Follow the trail | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Follow the trail (Call to adventure) |
Half-eaten tomato 1/1 | ||||
Start |
Finish |
ID:1 | Unexpected aid | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Follow the trail (Call to adventure) |
Defeat The Shoenapper | $50 | |||
Start |
Finish |
ID:1 | Join forces | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Unexpected aid (Call to adventure) |
Exploration (3 hours) | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Join forces (Call to adventure) |
Stewed beans and bacon 1/1 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Planning (Call to adventure) |
Number of crafted items: 5/5 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Join forces (Call to adventure) |
Pipe Brush 1/1 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Planning (Call to adventure) |
Number of crafted items: 5/5 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Join forces (Call to adventure) |
Bayonet 1/1 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Planning (Call to adventure) |
Number of crafted items: 5/5 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Join forces (Call to adventure) |
Shoed hooves 1/1 | ||||
Start |
Finish |
ID:1 | Planning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Planning (Call to adventure) |
Number of crafted items: 5/5 | ||||
Start |
Finish |
ID:1 | Stealth attack | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Planning (Call to adventure) or Resolve: Planning (Call to adventure) or Resolve: Planning (Call to adventure) or Resolve: Planning (Call to adventure) |
NPC duels won: 5/5 | ||||
Start |
Finish |
ID:1 | Lockpicks | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Stealth attack (Call to adventure) |
Sledge hammer 1/1 | ||||
Start |
Finish |
ID:1 | An old friend | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Lockpicks (Call to adventure) |
Defeat The runaway Dutch Henry | $50 | |||
Start |
Finish |
ID:1 | Rescue mission | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Lockpicks (Call to adventure) |
Defeat The returned Dutch Henry | $50 | |||
Start |
Finish |
ID:1 | Gem smugglers | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: An old friend (Call to adventure) or Resolve: Rescue mission (Call to adventure) |
Build railroad station (5 hours) | ||||
Start |
Finish |
ID:1 | Gem smugglers | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Gem smugglers (Call to adventure) |
Building coffins (1 hour) | ||||
Start |
Finish |
ID:1 | Return home | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Gem smugglers (Call to adventure) |
Go to Old Outpost | ||||
Start |
Finish |
ID:1 | Return home | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 20 Resolve: Return home (Call to adventure) |
Go to Burned down Outpost | $1000 | |||
Start |
Finish |
Part 3 - No Water in Newport
ID:1 | Heading to Newport | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Return home (Call to adventure) |
Resolve: Cold welcome (No water in Newport) | ||||
Start |
Finish |
ID:1 | Cold welcome | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Accept: Heading to Newport (No water in Newport) |
Defeat Gunslinger Rattlesnake | ||||
Start |
Finish |
ID:1 | Cold welcome | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Cold welcome (No water in Newport) |
Slept: 1/1 | ||||
Start |
Finish |
ID:1 | Water theft | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Cold welcome (No water in Newport) |
Beaver trap 5/5 Lasso 5/5 |
||||
Start |
Finish |
ID:1 | Water theft | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Water theft (No water in Newport) |
This quest is only available between 18:00 and 23:59 o'clock. | ||||
Start |
Finish |
ID:1 | Water theft | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Water theft (No water in Newport) |
Defeat Water Thief | ||||
Start |
Finish |
ID:1 | The new Sheriff | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Water theft (No water in Newport) |
|||||
Start |
Finish |
ID:1 | Sheriff duties | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: The new Sheriff (No water in Newport) |
Jobs finished: 50/50 | ||||
Start |
Finish |
ID:1 | Sheriff duties | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Sheriff duties (No water in Newport) |
$ 200 Money won in NPC duels: 350/350 |
||||
Start |
Finish |
ID:1 | The theft | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Sheriff duties (No water in Newport) |
Amount deposited into a foreign bank: 1001/1001 | ||||
Start |
Finish |
ID:1 | Searchparty | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: The theft (No water in Newport) |
Water reserves 1/1 | ||||
Start |
Finish |
ID:1 | Search the thief | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Accept: Searchparty (No water in Newport) |
Distance travelled: 5000/5000 | ||||
Start |
Finish |
ID:1 | Catch the thief | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Search the thief (No water in Newport) |
Defeat Water Thief | ||||
Start |
Finish |
ID:1 | Questioning | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Searchparty (No water in Newport) |
Appearance at 25 (with bonus) | ||||
Start |
Finish |
ID:1 | Snooping | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Questioning (No water in Newport) |
Evidence 1/1 | ||||
Start |
Finish |
ID:1 | Snooping | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Snooping (No water in Newport) |
Defeat Gunslinger Rattlesnake | ||||
Start |
Finish |
ID:1 | Hunted | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Snooping (No water in Newport) |
Equip Brown slouch hat 1/1 Equip Brown Poncho 1/1 |
||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Hunted (No water in Newport) |
Equip Sam's lucky tooth 1/1 | ||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Character class: Adventurer |
Products found: 50/50 | ||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Desert thieves (No water in Newport) |
Repairing a covered wagon (2 hours) | ||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Character class: Dueller |
Beaten unconscious in NPC duels: 2/2 | ||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Character class: Soldier |
Defeat Munition guarding Outlaw Transport ammunition (4 hours) |
||||
Start |
Finish |
ID:1 | Desert thieves | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Character class: Worker |
Experience gained from jobs: 500/500 | ||||
Start |
Finish |
ID:1 | Return of the water | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Desert thieves (No water in Newport) or Resolve: Desert thieves (No water in Newport) or Resolve: Desert thieves (No water in Newport) or Resolve: Desert thieves (No water in Newport) |
Access to the pipes 1/1 | ||||
Start |
Finish |
ID:1 | Return of the water | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Return of the water (No water in Newport) |
Tool box 5/5 | ||||
Start |
Finish |
ID:1 | Sneak into newport | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Return of the water (No water in Newport) |
Hay 10/10 | ||||
Start |
Finish |
ID:1 | Sneak into newport | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Sneak into newport (No water in Newport) |
You can complete this quest on a Tuesday. Tequila 5/5 |
||||
Start |
Finish |
ID:1 | Deal with the Mayor | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Sneak into newport (No water in Newport) |
|||||
Start |
Finish |
ID:1 | Possibility 1 | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Deal with the Mayor (No water in Newport) |
Defeat Mayor of Newport | 20 Bonds | |||
Start |
Finish |
ID:1 | Possibility 2 | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Deal with the Mayor (No water in Newport) |
Attribute Charisma at 15 (with bonus) | 20 Bonds | |||
Start |
Finish |
ID:1 | Possibility 3 | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 30 Resolve: Deal with the Mayor (No water in Newport) |
20 Bonds | ||||
Start |
Finish |
Part 4 - Down With Fort Mencer
ID:1 | Follow the trail | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 This quest can only be accepted after 9 Dec 13, 10:00 o'clock. |
Pickaxe 10/10 | ||||
Start |
Finish |
ID:1 | Follow the trail | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Follow the trail (Down with Fort Mencer) |
Resolve: Fort Mencer (Down with Fort Mencer) | ||||
Start |
Finish |
ID:1 | Fort Mencer | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Accept: Follow the trail (Down with Fort Mencer) |
Fort battle completed: 1/1 | ||||
Start |
Finish |
ID:1 | Alive | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Fort Mencer (Down with Fort Mencer) |
|||||
Start |
Finish |
ID:1 | Farmlife | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Alive (Down with Fort Mencer) |
Distance travelled by horse: 10000/10000 | ||||
Start |
Finish |
ID:1 | Farmlife | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Farmlife (Down with Fort Mencer) |
Hunting buffalo (2 hours) Hunting wolves (2 hours) |
||||
Start |
Finish |
ID:1 | Nigel's Universal Remedy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Farmlife (Down with Fort Mencer) |
Nigel's Universal Remedy 1/1 | ||||
Start |
Finish |
ID:1 | Nigel's Universal Remedy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Nigel's Universal Remedy (Down with Fort Mencer) |
Damage taken from jobs: 99/99 | ||||
Start |
Finish |
ID:1 | Nigel's Universal Remedy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Nigel's Universal Remedy (Down with Fort Mencer) |
Items sold at mobile trader: 10/10 | ||||
Start |
Finish |
ID:1 | Nigel's Universal Remedy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Nigel's Universal Remedy (Down with Fort Mencer) |
Defeat Enraged customer | ||||
Start |
Finish |
ID:1 | Nigel's Universal Remedy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Nigel's Universal Remedy (Down with Fort Mencer) |
$ 5000 | ||||
Start |
Finish |
ID:1 | Nigel's Universal Remedy | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Nigel's Universal Remedy (Down with Fort Mencer) |
Gatling Gun 1/1 | ||||
Start |
Finish |
ID:1 | Justice in Adillo | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Farmlife (Down with Fort Mencer) |
Defeat Sleepy Marshal of Adillo | ||||
Start |
Finish |
ID:1 | Justice in Adillo | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Justice in Adillo (Down with Fort Mencer) |
NPC duels won: 10/10 | ||||
Start |
Finish |
ID:1 | Justice in Adillo | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Justice in Adillo (Down with Fort Mencer) |
Duels as challenger: 1/1 | ||||
Start |
Finish |
ID:1 | Justice in Adillo | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Justice in Adillo (Down with Fort Mencer) |
Protecting the wagon train (5 hours) | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Farmlife (Down with Fort Mencer) |
Seth's Map Piece Part 1 1/1 | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Jug of water 5/5 | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Pyrite disc 5/5 | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Knife 5/5 | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Leather bag 5/5 | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) or Resolve: Gold rushing (Down with Fort Mencer) or Resolve: Gold rushing (Down with Fort Mencer) or Resolve: Gold rushing (Down with Fort Mencer) |
Bartering with Indians (4 hours) | ||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Seth's Map Piece Part 1 1/1 Seth's Map Piece Part 2 1/1 |
||||
Start |
Finish |
ID:1 | Gold rushing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Defeat Thug of Fort Mencer | ||||
Start |
Finish |
ID:1 | Trojan Horse | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Gold rushing (Down with Fort Mencer) |
Resolve: Trojan Horse (Down with Fort Mencer) Resolve: Trojan Horse (Down with Fort Mencer) |
||||
Start |
Finish |
ID:1 | Trojan Horse | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Accept: Trojan Horse (Down with Fort Mencer) |
Nails 15/15 Confederate flag 1/1 |
||||
Start |
Finish |
ID:1 | Trojan Horse | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Accept: Trojan Horse (Down with Fort Mencer) |
Equip Black bowler hat 1/1 Equip Black waistcoat 1/1 |
||||
Start |
Finish |
ID:1 | Assault on Fort Mencer | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Resolve: Trojan Horse (Down with Fort Mencer) |
This quest is only available between 21:00 and 23:59 o'clock. NPC duels won: 15/15 |
25 Bonds | |||
Start |
Finish |
ID:1 | Seth's Way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Accept: Gold rushing (Down with Fort Mencer) |
Exploration (720 hours) | Title: The bored Cowboy | |||
Start |
Finish |
ID:1 | Your Way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 40 Accept: Gold rushing (Down with Fort Mencer) |
Prison guard (5 hours) | ||||
Start |
Finish |
Part 5 - The North, the South and the brunette
ID:1 | The Renegade | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Assault on Fort Mencer (Down with Fort Mencer) |
Last known address 1/1 | ||||
Start |
Finish |
ID:1 | Searching | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Renegade (The North, the South and the brunette) |
Resolve: Searching (The North, the South and the brunette) | ||||
Start |
Finish |
ID:1 | Searching | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Accept: Searching (The North, the South and the brunette) |
Fire fighter (4 hours) | ||||
Start |
Finish |
ID:1 | Searching | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Searching (The North, the South and the brunette) |
Love Letter 1/1 Toughness at 50 (with bonus) |
||||
Start |
Finish |
ID:1 | Searching | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Searching (The North, the South and the brunette) |
Plant trees (5 hours) | ||||
Start |
Finish |
ID:1 | An unpleasant meeting | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Searching (The North, the South and the brunette) |
Defeat Fugitive Outlaw | ||||
Start |
Finish |
ID:1 | The gallows trick | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: An unpleasant meeting (The North, the South and the brunette) |
Wanted dead posters created: 1/1 | ||||
Start |
Finish |
ID:1 | The gallows trick | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The gallows trick (The North, the South and the brunette) |
Lose against The brunette This quest is only available between 11:00 and 13:00 o'clock. |
||||
Start |
Finish |
ID:1 | Abandoned | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The gallows trick (The North, the South and the brunette) |
$ 2000 | ||||
Start |
Finish |
ID:1 | Silent Revenge | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Abandoned (The North, the South and the brunette) |
Window: Hotel opened | $500 | |||
Start |
Finish |
ID:1 | The Hunt | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Silent Revenge (The North, the South and the brunette) |
Distance travelled: 10000/10000 | ||||
Start |
Finish |
ID:1 | Loud Revenge | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Abandoned (The North, the South and the brunette) |
Defeat The brunette | ||||
Start |
Finish |
ID:1 | The Hunt | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: Loud Revenge (The North, the South and the brunette) |
Distance travelled: 10000/10000 | ||||
Start |
Finish |
ID:1 | A surprising encounter | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Hunt (The North, the South and the brunette) or Resolve: The Hunt (The North, the South and the brunette) |
Slice of cake 5/5 | ||||
Start |
Finish |
ID:1 | A surprising encounter | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Hunt (The North, the South and the brunette) or Resolve: The Hunt (The North, the South and the brunette) |
Filtered cigarette 5/5 | ||||
Start |
Finish |
ID:1 | A surprising encounter | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Hunt (The North, the South and the brunette) or Resolve: The Hunt (The North, the South and the brunette) |
Sharpened weapon 5/5 | ||||
Start |
Finish |
ID:1 | A surprising encounter | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Hunt (The North, the South and the brunette) or Resolve: The Hunt (The North, the South and the brunette) |
Canteen 5/5 | ||||
Start |
Finish |
ID:1 | A surprising encounter | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: A surprising encounter (The North, the South and the brunette) or Resolve: A surprising encounter (The North, the South and the brunette) or Resolve: A surprising encounter (The North, the South and the brunette) or Resolve: A surprising encounter (The North, the South and the brunette) |
Paper with the cache location 1/1 | ||||
Start |
Finish |
ID:1 | The Northern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: A surprising encounter (The North, the South and the brunette) |
Equip Handcuffs 1/1 | ||||
Start |
Finish |
ID:1 | The Southern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Northern Army (The North, the South and the brunette) |
Weapon Part 1 1/1 Weapon Part 2 1/1 |
||||
Start |
Finish |
ID:1 | The Southern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Southern Army (The North, the South and the brunette) |
Equip Handmade Weapon 1/1 Beaten unconscious in NPC duels: 5/5 |
||||
Start |
Finish |
ID:1 | The Northern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Southern Army (The North, the South and the brunette) |
Handmade Weapon 1/1 | ||||
Start |
Finish |
ID:1 | The Northern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Northern Army (The North, the South and the brunette) |
Oil 5/5 Cigars 10/10 |
||||
Start |
Finish |
ID:1 | The Northern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Northern Army (The North, the South and the brunette) |
Money won in NPC duels: 1000/1000 | ||||
Start |
Finish |
ID:1 | The Northern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Northern Army (The North, the South and the brunette) |
Drilling for oil (4 hours) Selling guns to Indians (4 hours) |
||||
Start |
Finish |
ID:1 | The Northern Army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Northern Army (The North, the South and the brunette) |
Equip Precise percussion rifle 1/1 NPC duels won: 15/15 |
||||
Start |
Finish |
ID:1 | The Cemetery | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Northern Army (The North, the South and the brunette) or Resolve: The Northern Army (The North, the South and the brunette) or Resolve: The Northern Army (The North, the South and the brunette) or Resolve: The Northern Army (The North, the South and the brunette) |
This quest is only available between 18:00 and 23:59 o'clock. | ||||
Start |
Finish |
ID:1 | The buried treasure | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The Cemetery (The North, the South and the brunette) |
Treasure hunt (5 hours) | ||||
Start |
Finish |
ID:1 | Do not trust the brunette | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The buried treasure (The North, the South and the brunette) |
Defeat The brunette | Title: Mister eye for an eye | |||
Start |
Finish |
ID:1 | Trust the brunette | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 50 Resolve: The buried treasure (The North, the South and the brunette) |
Slept: 1/1 | Title: Mister blue-eyed | |||
Start |
Finish |
Part 6 - Playing against the rules
ID:1 | Returning the Confederate Gold | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 This quest can only be accepted after 3 Feb 14, 10:00 o'clock. |
Confederate Gold 1/1 Serving in the army (9 hours) |
||||
Start |
Finish |
ID:1 | Crystal Town | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Returning the Confederate Gold (Playing against the rules) |
Resolve: Meeting Bella (Playing against the rules) | ||||
Start |
Finish |
ID:1 | Meeting Bella | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Accept: Crystal Town (Playing against the rules) |
Lotus blossom 5/5 Enough money 1/1 |
||||
Start |
Finish |
ID:1 | The duel contest | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Meeting Bella (Playing against the rules) |
NPC duels lost: 5/5 | ||||
Start |
Finish |
ID:1 | The duel contest | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The duel contest (Playing against the rules) |
NPC duels won: 5/5 | ||||
Start |
Finish |
ID:1 | The duel contest | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The duel contest (Playing against the rules) |
Defeat Gunslinger from the duel contest | ||||
Start |
Finish |
ID:1 | The bank incident | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The duel contest (Playing against the rules) |
Enough money 1/1 Amount deposited into a foreign bank: 1000/1000 |
||||
Start |
Finish |
ID:1 | The bank incident | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The bank incident (Playing against the rules) |
Wanted persons caught: 1/1 | ||||
Start |
Finish |
ID:1 | Safe Bella | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The bank incident (Playing against the rules) |
Enough money 1/1 | ||||
Start |
Finish |
ID:1 | The poor missionaries | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Safe Bella (Playing against the rules) |
Mercenary work (9 hours) | ||||
Start |
Finish |
ID:1 | Take the money | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The poor missionaries (Playing against the rules) |
|||||
Start |
Finish |
ID:1 | And again... | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Take the money (Playing against the rules) |
Defeat Bella the pickpocket Enough money 1/1 |
||||
Start |
Finish |
ID:1 | Leave the money with the poor missionaries | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Resolve: The poor missionaries (Playing against the rules) Unresolved: Take the money (Playing against the rules) |
|||||
Start |
Finish |
ID:1 | Abandoned Bella | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The bank incident (Playing against the rules) |
|||||
Start |
Finish |
ID:1 | Abandoned Bella | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Abandoned Bella (Playing against the rules) |
Enough money 1/1 Build palisades (9 hours) |
||||
Start |
Finish |
ID:1 | Scrape up your money | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Abandoned Bella (Playing against the rules) or Resolve: The poor missionaries (Playing against the rules) |
Money earned from jobs: 1000/1000 Money earned at mobile trader: 1000/1000 |
||||
Start |
Finish |
ID:1 | Unexpected help | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Scrape up your money (Playing against the rules) |
Resolve: Steering the ship (Playing against the rules) | ||||
Start |
Finish |
ID:1 | The pre-rounds | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Unexpected help (Playing against the rules) |
Invitation for the Poker Championship 1/1 Fine motor skills at 30 (with bonus) |
||||
Start |
Finish |
ID:1 | Quarter final | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: The pre-rounds (Playing against the rules) |
Marked cards 1/1 | ||||
Start |
Finish |
ID:1 | Semi final | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Quarter final (Playing against the rules) |
Sleepy potion 1/1 Crab meat 15/15 |
||||
Start |
Finish |
ID:1 | Face to Face with Calvin | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Semi final (Playing against the rules) |
Defeat Masked Bandit | ||||
Start |
Finish |
ID:1 | Finding bandits | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Face to Face with Calvin (Playing against the rules) |
Chasing bandits (6 hours) | ||||
Start |
Finish |
ID:1 | The peaceful way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Finding bandits (Playing against the rules) |
Peace negotiations (8 hours) | 25 Bonds | |||
Start |
Finish |
ID:1 | The brutal way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Resolve: Finding bandits (Playing against the rules) |
Fort battle completed: 1/1 | 25 Bonds | |||
Start |
Finish |
ID:1 | Steering the ship | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 60 Accept: Unexpected help (Playing against the rules) |
Steering a paddle steamer (9 hours) | ||||
Start |
Finish |
Part 7 - Once upon a time in 'The West'
ID:1 | Find Chayenne | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: A piece of cloth (Once upon a time in "The West") |
Resolve: Meeting Chayenne (Once upon a time in "The West") | ||||
Start |
Finish |
ID:1 | A man with no name | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 This quest can only be accepted after 24 Feb 14, 10:00 o'clock. |
Chalk 10/10 | ||||
Start |
Finish |
ID:1 | Taking the train | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: A man with no name (Once upon a time in "The West") |
Resolve: Arrival at Saltwater (Once upon a time in "The West") or Resolve: Arrival at Saltwater (Once upon a time in "The West") or Resolve: Arrival at Saltwater (Once upon a time in "The West") or Resolve: Arrival at Saltwater (Once upon a time in "The West") | ||||
Start |
Finish |
ID:1 | Arrival at Saltwater | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Accept: Taking the train (Once upon a time in "The West") |
Jam 5/5 | ||||
Start |
Finish |
ID:1 | Arrival at Saltwater | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Accept: Taking the train (Once upon a time in "The West") |
Sulfuric Acid 5/5 | ||||
Start |
Finish |
ID:1 | Arrival at Saltwater | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Accept: Taking the train (Once upon a time in "The West") |
Weightstone 5/5 | ||||
Start |
Finish |
ID:1 | Arrival at Saltwater | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Accept: Taking the train (Once upon a time in "The West") |
Concentrate 5/5 | ||||
Start |
Finish |
ID:1 | The Escort | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Arrival at Saltwater (Once upon a time in "The West") or Resolve: Arrival at Saltwater (Once upon a time in "The West") or Resolve: Arrival at Saltwater (Once upon a time in "The West") or Resolve: Arrival at Saltwater (Once upon a time in "The West") |
Distance travelled: 50000/50000 | ||||
Start |
Finish |
ID:1 | The Missing | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: The Escort (Once upon a time in "The West") |
Model Train Station 1/1 Piece of cloth 1/1 |
||||
Start |
Finish |
ID:1 | A piece of cloth | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: The Missing (Once upon a time in "The West") |
Hint to the kidnapper 1/1 | ||||
Start |
Finish |
ID:1 | Meeting Chayenne | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Accept: Find Chayenne (Once upon a time in "The West") |
Defeat Suspect Cheyenne | ||||
Start |
Finish |
ID:1 | Back to Jenny | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Find Chayenne (Once upon a time in "The West") |
Guarding the stage coach (9 hours) | ||||
Start |
Finish |
ID:1 | Saving Jenny | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Back to Jenny (Once upon a time in "The West") |
NPC duels won: 15/15 | ||||
Start |
Finish |
ID:1 | Get information peacefully | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Saving Jenny (Once upon a time in "The West") |
Equip Model Train Station 1/1 Tactics at 50 (with bonus) |
||||
Start |
Finish |
ID:1 | Get information the rough way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Saving Jenny (Once upon a time in "The West") |
Equip Model Train Station 1/1 Appearance at 50 (with bonus) |
||||
Start |
Finish |
ID:1 | Back to Jenny | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Get information peacefully (Once upon a time in "The West") or Resolve: Get information the rough way (Once upon a time in "The West") |
Ambush (5 hours) | ||||
Start |
Finish |
ID:1 | Get out violently | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Back to Jenny (Once upon a time in "The West") |
Defeat Bouncer Beaten unconscious in NPC duels: 1/1 |
||||
Start |
Finish |
ID:1 | Get out peacefully | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Back to Jenny (Once upon a time in "The West") |
Smuggled goods 10/10 | ||||
Start |
Finish |
ID:1 | Constructing a station | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Get out violently (Once upon a time in "The West") or Resolve: Get out peacefully (Once upon a time in "The West") |
You have to finish quest Constructing a station (Once upon a time in "The West") in 24 hours. Mine sulfur (8 hours) |
||||
Start |
Finish |
ID:1 | Get enough money the adventurer way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Constructing a station (Once upon a time in "The West") |
$ 5000 Bounty hunter (10 hours) |
||||
Start |
Finish |
ID:1 | Get enough money the duelist way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Constructing a station (Once upon a time in "The West") |
$ 5000 Wanted persons caught: 5/5 |
||||
Start |
Finish |
ID:1 | Free Cheyenne | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Get enough money the adventurer way (Once upon a time in "The West") or Resolve: Get enough money the duelist way (Once upon a time in "The West") |
Transporting prisoners (2 hours) | ||||
Start |
Finish |
ID:1 | The Game | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: Free Cheyenne (Once upon a time in "The West") |
Poisoned poker game 1/1 | ||||
Start |
Finish |
ID:1 | The Game | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: The Game (Once upon a time in "The West") |
Defeat Calvin | ||||
Start |
Finish |
ID:1 | A puzzle piece truth | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 70 Resolve: The Game (Once upon a time in "The West") |
Gone to pray: 5/5 | 25 Bonds | |||
Start |
Finish |
Part 8 - The right and the left hand of the devil
ID:1 | The right hand of the devil | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 This quest can only be accepted after 10 Mar 14, 10:00 o'clock. |
Resolve: Prison break (The right and the left hand of the devil) | ||||
Start |
Finish |
ID:1 | Prison break | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Accept: The right hand of the devil (The right and the left hand of the devil) |
Resolve: Fake Snake (The right and the left hand of the devil) Resolve: Nitric Acid (The right and the left hand of the devil) |
||||
Start |
Finish |
ID:1 | Fake Snake | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Accept: Prison break (The right and the left hand of the devil) |
Fake Snake 1/1 | ||||
Start |
Finish |
ID:1 | Nitric Acid | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Accept: Prison break (The right and the left hand of the devil) |
Nitric Acid 1/1 | ||||
Start |
Finish |
ID:1 | The left hand of the devil | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Prison break (The right and the left hand of the devil) |
This quest is only available between 18:00 and 00:00 o'clock. Transfer horses (5 hours) |
||||
Start |
Finish |
ID:1 | A man's last will | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: The left hand of the devil (The right and the left hand of the devil) |
Organize a rodeo (8 hours) | ||||
Start |
Finish |
ID:1 | A man's last will | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: A man's last will (The right and the left hand of the devil) |
Sheriff star of the mission 1/1 | ||||
Start |
Finish |
ID:1 | The mission | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: A man's last will (The right and the left hand of the devil) |
Items bought from the market: 5/5 Items sold at market: 5/5 |
||||
Start |
Finish |
ID:1 | Playing sheriff | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: The mission (The right and the left hand of the devil) |
Use 'Strange envelope' | ||||
Start |
Finish |
ID:1 | Snoop around | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Accept: Snoop around (The right and the left hand of the devil) |
|||||
Start |
Finish |
ID:1 | The painting | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Snoop around (The right and the left hand of the devil) |
Picture of a fight 1/1 | ||||
Start |
Finish |
ID:1 | Gear | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: The painting (The right and the left hand of the devil) |
Broken clay jug 10/10 Club with nail 10/10 |
||||
Start |
Finish |
ID:1 | Army training | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Gear (The right and the left hand of the devil) |
Hunt pumas (6 hours) | ||||
Start |
Finish |
ID:1 | Some aid | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Army training (The right and the left hand of the devil) |
Roast Turkey 5/5 | ||||
Start |
Finish |
ID:1 | Training an army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Army training (The right and the left hand of the devil) |
Tea 5/5 | ||||
Start |
Finish |
ID:1 | Training an army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Army training (The right and the left hand of the devil) |
Hilt 5/5 | ||||
Start |
Finish |
ID:1 | Training an army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Army training (The right and the left hand of the devil) |
Spurs 5/5 | ||||
Start |
Finish |
ID:1 | The right hand's way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Some aid (The right and the left hand of the devil) or Resolve: Training an army (The right and the left hand of the devil) or Resolve: Training an army (The right and the left hand of the devil) or Resolve: Training an army (The right and the left hand of the devil) |
Robbing trains (9 hours) | ||||
Start |
Finish |
ID:1 | The left hand's way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Some aid (The right and the left hand of the devil) or Resolve: Training an army (The right and the left hand of the devil) or Resolve: Training an army (The right and the left hand of the devil) or Resolve: Training an army (The right and the left hand of the devil) |
Duels as challenger: 5/5 | ||||
Start |
Finish |
ID:1 | The missionary's way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Some aid (The right and the left hand of the devil) or Resolve: Training an army (The right and the left hand of the devil) or Resolve: Training an army (The right and the left hand of the devil) or Resolve: Training an army (The right and the left hand of the devil) |
Fort battle completed: 1/1 | ||||
Start |
Finish |
ID:1 | The marriage | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: The right hand's way (The right and the left hand of the devil) or Resolve: The left hand's way (The right and the left hand of the devil) or Resolve: The missionary's way (The right and the left hand of the devil) |
Resolve: The marriage (The right and the left hand of the devil) or Resolve: Get out of this (The right and the left hand of the devil) | ||||
Start |
Finish |
ID:1 | The marriage | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Accept: The marriage (The right and the left hand of the devil) |
Jobs finished: 999/999 | Title: The left hand of the devil | |||
Start |
Finish |
ID:1 | Get out of this | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Accept: The marriage (The right and the left hand of the devil) |
Marriage swindler (5 hours) | Title: The right hand of the devil | |||
Start |
Finish |
ID:1 | Snoop around | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: Playing sheriff (The right and the left hand of the devil) |
Resolve: Snoop around (The right and the left hand of the devil) | ||||
Start |
Finish |
ID:1 | The real truth | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 80 Resolve: The marriage (The right and the left hand of the devil) |
Pony 5/5 | $1000 | |||
Start |
Finish |
Part 9 - Unchained
ID:1 | The password | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: The club (Unchained) |
Equip Password 1/1 | ||||
Start |
Finish |
ID:1 | Next stop Shadyland | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 This quest can only be accepted after 24 Mar 14, 10:00 o'clock. |
Resolve: Search for a hint (Unchained) | ||||
Start |
Finish |
ID:1 | Search for a hint | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: Next stop Shadyland (Unchained) |
Hint 1/1 | ||||
Start |
Finish |
ID:1 | Find the couple | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Search for a hint (Unchained) |
Resolve: Free Rondo (Unchained) | ||||
Start |
Finish |
ID:1 | Free Rondo | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: Find the couple (Unchained) |
Picture 1/1 NPC duels won: 5/5 |
||||
Start |
Finish |
ID:1 | Find Mr. Crittle | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Find the couple (Unchained) |
Resolve: Destroy Crittle's camp (Unchained) | ||||
Start |
Finish |
ID:1 | Find Mr. Crittle | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: Find Mr. Crittle (Unchained) |
Defeat Mr.Crittle | $-500 | |||
Start |
Finish |
ID:1 | Find Mr. Crittle | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: Find Mr. Crittle (Unchained) |
Defeat Mr.Crittle | $-500 | |||
Start |
Finish |
ID:1 | Find Mr. Crittle | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: Find Mr. Crittle (Unchained) |
Defeat Mr.Crittle | ||||
Start |
Finish |
ID:1 | Destroy Crittle's camp | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Find Mr. Crittle (Unchained) |
Petrol Bomb 1/1 Construct a mission (4 hours) |
||||
Start |
Finish |
ID:1 | Find Hilda the tough way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Find Mr. Crittle (Unchained) |
Wanted persons caught: 5/5 | ||||
Start |
Finish |
ID:1 | Find Hilda the easy way | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Find Mr. Crittle (Unchained) |
Time spent working: 43200/43200 | ||||
Start |
Finish |
ID:1 | Caught in the act | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Find Hilda the tough way (Unchained) or Resolve: Find Hilda the easy way (Unchained) |
Resolve: The password (Unchained) | ||||
Start |
Finish |
ID:1 | The club | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: Caught in the act (Unchained) |
|||||
Start |
Finish |
ID:1 | Ransom Hilda | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Caught in the act (Unchained) |
Forged money 1/1 | ||||
Start |
Finish |
ID:1 | Accept the handshake | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Ransom Hilda (Unchained) |
|||||
Start |
Finish |
ID:1 | Oops | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Accept the handshake (Unchained) |
Break up gangs (3 hours) | ||||
Start |
Finish |
ID:1 | Decline the handshake | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Ransom Hilda (Unchained) |
|||||
Start |
Finish |
ID:1 | Rage | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Decline the handshake (Unchained) |
NPC duels won: 25/25 | ||||
Start |
Finish |
ID:1 | The mine | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Oops (Unchained) or Resolve: Rage (Unchained) |
Dig for rare gemstones (12 hours) | ||||
Start |
Finish |
ID:1 | Plan A | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: The mine (Unchained) |
Lead 15/15 | ||||
Start |
Finish |
ID:1 | Plan B | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: The mine (Unchained) |
Bounty received: 10000/10000 | ||||
Start |
Finish |
ID:1 | The Warrant | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Plan A (Unchained) or Resolve: Plan B (Unchained) |
Open warrant 1/1 | ||||
Start |
Finish |
ID:1 | The Warrant | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: The Warrant (Unchained) |
Signature 10/10 | ||||
Start |
Finish |
ID:1 | Signatures | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: The Warrant (Unchained) |
|||||
Start |
Finish |
ID:1 | The Signatures | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: The Warrant (Unchained) |
|||||
Start |
Finish |
ID:1 | The Signatures | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: The Warrant (Unchained) |
|||||
Start |
Finish |
ID:1 | The Signatures | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: The Warrant (Unchained) |
|||||
Start |
Finish |
ID:1 | The Signatures | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: The Warrant (Unchained) |
|||||
Start |
Finish |
ID:1 | The Signatures | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: The Warrant (Unchained) |
|||||
Start |
Finish |
ID:1 | The Signatures | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: The Warrant (Unchained) |
|||||
Start |
Finish |
ID:1 | The Signatures | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Accept: The Warrant (Unchained) |
|||||
Start |
Finish |
ID:1 | An army | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: The Warrant (Unchained) |
Free slaves (4 hours) | ||||
Start |
Finish |
ID:1 | Preparing the showdown | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: An army (Unchained) |
Vegetable dumpling 5/5 | ||||
Start |
Finish |
ID:1 | Preparing the showdown | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: An army (Unchained) |
Fruit liqueur 5/5 | ||||
Start |
Finish |
ID:1 | Preparing the showdown | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: An army (Unchained) |
Cooling Cloth 5/5 | ||||
Start |
Finish |
ID:1 | Preparing the showdown | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: An army (Unchained) |
Bridle 5/5 | ||||
Start |
Finish |
ID:1 | The Last Battle | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Preparing the showdown (Unchained) or Resolve: Preparing the showdown (Unchained) or Resolve: Preparing the showdown (Unchained) or Resolve: Preparing the showdown (Unchained) |
Fort battle won: 1/1 | ||||
Start |
Finish |
ID:1 | Take Calvin into prison | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: The Last Battle (Unchained) |
Title: The law | ||||
Start |
Finish |
ID:1 | Take Calvin to the Outpost | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: The Last Battle (Unchained) |
Title: Angel of mercy | ||||
Start |
Finish |
ID:1 | Celebration | ||||
Quest Giver | Requirements | Requires | Reward | ||
---|---|---|---|---|---|
Reached level 90 Resolve: Take Calvin into prison (Unchained) or Resolve: Take Calvin to the Outpost (Unchained) |
Perform with Buffalo Bill (1 hour) | 50 Bonds | |||
Start |
Finish |