2014 Roadmap
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Level Cap Raise
- Raise the maximum level to 150
- New content (Items, Quests, jobs)
- Reveal the middle of the map as a high level are with 30 new jobs
Shop
- Small version for small screen resolutions
- Several small improvements for the Screendesign
- Automatic discount and event mechanisms
Event Fort
- Controlled by the Community Management and Event team and will be used for Community fort battle events and contests
- Several extra configs like default takeover protection, faster fort battle starts, possibility to add NPCs, special rewards
- Will be located in the middle of the map
Multiplayer Instances
- Fort-battle-like missions for around 5-20 players (For example Bear hunt)
- Special rewards
- Can be played while doing other stuff in the game
Speed and Event worlds
- Time-limited Event worlds
- Special objective to reach (Last man standing, finding an item first, Reaching Level x first)
- One event world per language version and/or one global event world
Ranking enhancement
- Balancing improvements (For example for the town ranking)
- New rankings (Crafting, fort battle, construction)
- Time-based rankings
Duel System
- Evaluate different concepts
- Push the interactive duel system prototype we did already
- Improve Balancing
Blackboard
- Solution for spies and players that are not actually interested in staying in the town
- Usability and UI improvements
New Forum style
- It's about time, eh?
- New layout for the Community forum
- Upgrade to vbulletin 5.1
P2P Trade
- Make it possible to transfer or trade items directly between 2 players
- Push the friends bar by allowing to directly trade items only with friends/town members
Crafting enhancement
- Raise maximum crafting level
- More recipes
- Implement usability improvements
Travel Time (Railroad)
- Make travelling on the map faster
- Possibly via stations that can be built in towns
New Game Page (Game start page)
- Modern design
- More information and media about the game