Call of Zuma
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| ID:2097 | Hope | ||||
| Quest Giver | Requirements | Requires | Reward | ||
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Resolve: Showdown (Save the saloon, part 2)
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Resolve: The Reverend (Call of Zuma)
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| Start You will find the location of the jobs for this questline in the center of the map. |
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| ID:2098 | The Reverend | ||||
| Quest Giver | Requirements | Requires | Reward | ||
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Accept: Hope (Call of Zuma)
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| ID:2099 | The call | ||||
| Quest Giver | Requirements | Requires | Reward | ||
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Resolve: The Reverend (Call of Zuma)
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1 |
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| Start You need the music sheet equipped in order to play piano... |
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| ID:2100 | Drunkard | ||||
| Quest Giver | Requirements | Requires | Reward | ||
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Resolve: The call (Call of Zuma)
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| Start | This is not the kind of person we need here in Hope.You did not drink? A ghost? Tell that story to your grandma, boozer. You get one last chance, and that's just because Henry is standing up for you!The Reverend will not believe your story. He ordered you to guide the greenhorns through the wilderness and show them which plants are okay to eat.You pick up your sheet of notes and hurry out of the saloon. A ghost giving you a piece of a map? Somebody will doom the world? Still somewhat dizzy, you start your work. | Finish | |||
| ID:2101 | Leave alone the greenhorns | ||||
| Quest Giver | Requirements | Requires | Reward | ||
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Resolve: Drunkard (Call of Zuma)
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Finish Leave alone the greenhorns (Call of Zuma) in 3 hours Found items during jobs: 5/5
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| Start This quest counts only the luck and event drop items. Random items that drop in place of a product do not count - e.g. as in the job travelling merchant. |
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| ID:2102 | The curse | ||||
| Quest Giver | Requirements | Requires | Reward | ||
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5 |
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| Start | They are all dead | A bloody mark is smeared on the ground reading "Call of Zuma". What happened? Quick, you need to help them, maybe you can save some of them. WHO WAS THAT??? | Finish | ||
| ID:2103 | Suspected and hunted | ||||
| Quest Giver | Requirements | Requires | Reward | ||
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Resolve: The curse (Call of Zuma)
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Defeat Reverend Roy |
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| ID:2104 | A friend in need | ||||
| Quest Giver | Requirements | Requires | Reward | ||
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Resolve: Suspected and hunted (Call of Zuma)
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Resolve: A Safe Place (Call of Zuma)
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| ID:2105 | A Safe Place | ||||
| Quest Giver | Requirements | Requires | Reward | ||
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Accept: A friend in need (Call of Zuma)
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1 |
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| Start Keep searching. A pepper field is big; a key is small. You will find it eventually. |
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| ID:2106 | Translation | ||||
| Quest Giver | Requirements | Requires | Reward | ||
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Resolve: A Safe Place (Call of Zuma)
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1 1 1 |
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| ID:2107 | A surprising wake-up call | ||||
| Quest Giver | Requirements | Requires | Reward | ||
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Resolve: Translation (Call of Zuma)
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1 |
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| ID:2108 | Free the Reverend | ||||
| Quest Giver | Requirements | Requires | Reward | ||
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Unresolved: Get the recipe (Call of Zuma) Don't accept: Get the recipe (Call of Zuma)
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Bandit duels won : 10/10
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| ID:2109 | Get the recipe | ||||
| Quest Giver | Requirements | Requires | Reward | ||
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Unresolved: Free the Reverend (Call of Zuma) Don't accept: Free the Reverend (Call of Zuma)
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| ID:2110 | Zuma | ||||
| Quest Giver | Requirements | Requires | Reward | ||
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1 |
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| ID:2111 | End this | ||||
| Quest Giver | Requirements | Requires | Reward | ||
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Resolve: Zuma (Call of Zuma)
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Defeat Stranger |
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| ID:2112 | Save the Reverend | ||||
| Quest Giver | Requirements | Requires | Reward | ||
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Resolve: End this (Call of Zuma)
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