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Questline


Required
level
30
To access this questline you must finish:


ID:2200

The architect

Quest Giver Access requirements Accept requirements Requires Reward
Sheriffnpc.png

1

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45

0

Start
Good to see you! An old friend of mine is working as an architect. Now he’s set his mind on rebuilding that old ghost town in the Western desert. Don’t give me that look! I’m telling you this for a reason: Lately there seems to be a problem with some… ehem, ghosts. I tried to talk him out of it but he’s determined to stay; sort it out on his own. Please help him out, will you? I can’t leave the town to itself and I fear for his sanity if these beings keep appearing. It’s a pretty long journey. Better get yourself a train ticket.
Finish
Thanks for helping me out! I ain’t superstitious but take this with you. Just in case…
ID:2201

Visiting the ghosts

Quest Giver Access requirements Accept requirements Requires Reward
Sheriffnpc.png

1

Go to:
Ghost town.png

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60

Start
Better put that ticket somewhere safe or you’ll lose it. The train should be here any minute. Remember to get out in time or you’ll have a long trip through the desert to look forward to. Take care of your horse. They don’t like ghosts very much. Now get on or it’ll leave without you! And greet that old fool for me!
Finish
Ah, so you’ve finally arrived. Good to hear. Take care and don’t let them ghosts scare you!
ID:2202

A fearsome encounter

Quest Giver Access requirements Accept requirements Requires Reward
Ghost town.png
Go to:
Ghost town.png
Go to:
Ghost town.png
Exploration
2h

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97

Start
Dunkin:W-what? Oh! You must be the friend John wrote about. To split fair, I’m not sure what you can do. It’s the workers I’m worried about. Superstitious gumps! Well, now that you’re here, why don’t you take a look around, see if you can find anything... strange. I have to do some measuring. Come by my tent when you’re done.
Finish
Dunkin:You’re white as a sheet! I reckon you’ve seen it then. Sit down, I’ll tell you all about it.
ID:2203

The wild and beautiful

Quest Giver Access requirements Accept requirements Requires Reward
Ghost town.png
Go to:
Ghost town.png
Go to:
Ghost town.png
Catching horses
2x

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40

Start
Dunkin:Some weeks ago me and my men came here to rebuild the town. At first everything went well, but when we started on the hotel those strange beings appeared. White as fog with eyes and mouths black as shadow. Mourning like the devil himself! The workers are on strike since and that’s where you come in. I wouldn’t like to drop this project. There’s a tradesman few miles from here who knows more than he claims. Catch him a nice horse and he’ll talk.
Finish
Dunkin:Yes, what a beauty! She ought to do just fine.
ID:2204

Trading information

Quest Giver Access requirements Accept requirements Requires Reward
Ghost town.png
Go to:
Ghost town.png
Go to:
Ghost town.png
Trading
1x

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25

Start
Dunkin:You’ll find the tradesman about one mile East of here. If there’s someone behind this, he’ll know.
Finish
Dunkin:I knew it! Them bastards! To pull a joke like that... I’ll show them not to mess with me!
ID:2205

Truth be told

Quest Giver Access requirements Accept requirements Requires Reward
Ghost town.png
Go to:
Ghost town.png
Go to:
Ghost town.png
Building coffins
2x

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43

Start
Dunkin:Alright, alright, I’ll get the Marshall. You go and befriend yourself with the gang. Just don’t kill them before I get the chance! You’ll find them at the cemetery. I hope you’re a good woodworker or the poor man getting your coffin won’t find peace in this life!
Finish
Dunkin:The Marshall’s on his way. I may not look like it but help me if I punish an innocent. Now that we’ve got proof, them boys are our ‘ghosts’ we can join their game and I’ve already got a plan!
ID:2206

Patience

Quest Giver Access requirements Accept requirements Requires Reward
Ghost town.png
Go to:
Ghost town.png
Go to:
Ghost town.png
This quest is only available between 20:00 and 23:59 o'clock
20:00 - 23:59

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58

Start
Dunkin:Now, now. Patience my friend. We’ll strike at nightfall.
Finish
Dunkin:Ready? I’ll be damned if we can’t at least get a mighty scream out of them! Ha ha! Here, take this. I’ll explain later. Let’s move!
ID:2207

All good come...

Quest Giver Access requirements Accept requirements Requires Reward
Ghost town.png
Go to:
Ghost town.png
Go to:
Ghost town.png

Reward gfx.png

Reward gfx.png

Reward experience.png

150

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145

Start
Dunkin:See that? One of them is leaving camp. That’s our chance! You follow that one, we’ll take the others. Remember, be quick and loud! I want them screaming their heads off! Equip the skull to give a good fright
Finish
Dunkin:Ha ha ha! Did you see them faces? Ha ha! They ran so fast the wildest bangtail couldn’t catch them! Thanks again, friend. I had the time of my life. Before you leave: If you see old John, tell him I’m grateful and I’ll be leaving for New York soon. If I learned anything out of this it’s not to mess with them spirits.