Help for Father Brown
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ID:860 | A friend, a good friend | ||||
Quest Giver | Requirements | Requires | Reward | ||
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Resolve: Showdown (Save the saloon, part 2)
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ID:861 | Arrival at Father Brown's | ||||
Quest Giver | Requirements | Requires | Reward | ||
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1 1 |
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ID:862 | Welcome to Auburn | ||||
Quest Giver | Requirements | Requires | Reward | ||
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ID:863 | House call | ||||
Quest Giver | Requirements | Requires | Reward | ||
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5 5 5 3 3 |
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ID:864 | Public Relations | ||||
Quest Giver | Requirements | Requires | Reward | ||
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Resolve: House call (Help for Father Brown)
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ID:865 | Glad tidings | ||||
Quest Giver | Requirements | Requires | Reward | ||
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Sunday 08:00 - 12:00 |
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ID:866 | Scrap metal hunt | ||||
Quest Giver | Requirements | Requires | Reward | ||
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Resolve: Glad tidings (Help for Father Brown)
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1 1 3 1 |
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ID:867 | Puzzle game | ||||
Quest Giver | Requirements | Requires | Reward | ||
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1 |
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ID:868 | An eerie sight | ||||
Quest Giver | Requirements | Requires | Reward | ||
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Resolve: Puzzle game (Help for Father Brown)
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ID:869 | Memories | ||||
Quest Giver | Requirements | Requires | Reward | ||
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ID:870 | Nine is one too many | ||||
Quest Giver | Requirements | Requires | Reward | ||
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Resolve: Memories (Help for Father Brown)
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2 |
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ID:871 | First contact | ||||
Quest Giver | Requirements | Requires | Reward | ||
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ID:872 | Counseling | ||||
Quest Giver | Requirements | Requires | Reward | ||
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1 1 |
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ID:873 | The hunt | ||||
Quest Giver | Requirements | Requires | Reward | ||
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Resolve: Counseling (Help for Father Brown)
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ID:874 | In the lion's den | ||||
Quest Giver | Requirements | Requires | Reward | ||
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Resolve: The hunt (Help for Father Brown)
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Lose against Peter Hirst |
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ID:875 | Father Seaver | ||||
Quest Giver | Requirements | Requires | Reward | ||
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1 |
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ID:876 | The Trevisano's memento | ||||
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