Building: Difference between revisions

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=Buildings=
{{Navbar|[[Towns]]|[[Building]]|[[Town Forum]]}}
=All Buildings=
==Town Hall==
==Town Hall==
[[File:Townhall.png|right]]
[[File:Townhall.png|right]]
Line 10: Line 11:
  |
  |
  |Prebuilt
  |Prebuilt
|-
|2
|
|200
|-
|3
|
|300
|-
|4
|
|400
|-
|5
|
|500
|-
|6
|
|600
|-
|7
|
|700
|-
|8
|
|800
|-
|9
|
|900
|-
|10
|
|1000
|}
==Market==
[[File:Market1.png|right]]
{|
|'''Level'''
|
|'''Construction Points'''
|-
|1
|
|100
  |-
  |-
  |2
  |2
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==Residences==
==Residences==
[[File:Residences.png|right]]
{|
{|
  |'''Level'''
  |'''Level'''
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  |2
  |2
  |
  |
  |?
  |200
  |-
  |-
  |3
  |3
  |
  |
  |?
  |300
  |-
  |-
  |4
  |4
  |
  |
  |?
  |400
  |-
  |-
  |5
  |5
  |
  |
  |?
  |500
  |-
  |-
  |6
  |6
  |
  |
  |?
  |600
  |-
  |-
  |7
  |7
  |
  |
  |?
  |700
  |-
  |-
  |8
  |8
  |
  |
  |?
  |800
  |-
  |-
  |9
  |9
  |
  |
  |?
  |900
  |-
  |-
  |10
  |10
  |
  |
  |?
  |1000
  |}
  |}


==Mortician==
==Mortician==
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  |1
  |1
  |
  |
  |200
  |100
  |}
  |}
<br\>
<br\>
<br\>


==Bank==
==Bank==
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  |3
  |3
  |
  |
  |400
  |300
  |-
  |-
  |4
  |4
  |
  |
  |600
  |400
  |-
  |-
  |5
  |5
  |
  |
  |800
  |500
  |-
  |-
  |6
  |6
  |
  |
  |1000
  |600
  |-
  |-
  |7
  |7
  |
  |
  |1200
  |700
  |-
  |-
  |8
  |8
  |
  |
  |1600
  |800
  |-
  |-
  |9
  |9
  |
  |
  |1600
  |900
  |-
  |-
  |10
  |10
  |
  |
  |1800
  |1000
  |}
  |}


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  |
  |
  |1000
  |1000
|-
|11
|
|1100
|-
|12
|
|1200
|-
|13
|
|1300
|-
|14
|
|1400
|-
|15
|
|1500
  |}
  |}


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  |1400
  |1400
  |-
  |-
  |15
  |15  
  |
  |
  |1500
  |1500
|-
|16
|
|1600
|-
|17
|
|1700
|-
|18
|
|1800
|-
|19
|
|1900
|-
|20
|
|2000
  |}
  |}


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  |
  |
  |1000
  |1000
|-
|11
|
|1100
|-
|12
|
|1200
|-
|13
|
|1300
|-
|14
|
|1400
|-
|15
|
|1500
|}
==Church==
[[File:Church.png|right]]
{|
|'''Level'''
|
|'''Construction Points'''
|-
|1
|
|Prebuilt
|-
|2-∞
|
|(Current level*100)+100
|}
The church is a special case. There is no cap on how high of a level the church can reach. The experience needed to build the church is 100 times the current level, plus 100.
==Sheriff==
[[File:Sheriff.png|right]]
{|
|'''Level'''
|
|'''Construction Points'''
|-
|1
|
|100
|-
|2
|
|200
|-
|3
|
|300
|-
|4
|
|400
|-
|5
|
|500
  |}
  |}


=Notes=
=Notes=
- The construction point formula is '''CP = (LP/10+5)*M*t'''
* The construction point formula is
Where 'CP' is construction points, 'LP' is labour points, 'M' is motivation percent and 't' is the number of 30 minute intervals.
{{formula|(Labour Points / 10 + 5) * Motivation * t}}
motivation in percent and 't' is the number of 15 minute intervals. For example, performing 15 minutes of construction at 100 percent motivation with 100 labor points would produce 15 construction points. IE, ((100/10)+5)*1*1.
* Per building level the Town Hall reduces difficulty of building other buildings by 5. This means working on a level of a building will require 5 less labor points than it previously did.
* Spare building points will be carried over to the next level, unless you complete the building.


- Per building level the Town Hall reduces difficulty of building other buildings by 5.
=Calculator=


- Unlike fort buildings, spare building points will be carried over to the next level, unless you complete the building.
{{Calculate box|To calculate how many construction points you contribute, enter the following values:
<div id{{=}}"calcBuilding1" style{{=}}"margin:10px 0;">
:: <div class{{=}}"input_level bui_labour_points"></div><br/>
:: <div class{{=}}"input_level bui_motivation"></div><br/>
<div class{{=}}"column"><center>{{Checkbox|checked_bui15|txt_bui_15| 15 minutes}}</center><center>{{Checkbox|checked_bui30|txt_bui_30| 30 minutes}}</center><center>{{Checkbox|checked_bui60|txt_bui_60| 1 hour}}</center></div><br/>
<div class{{=}}"bui_result1">Enter all Values to calculate</div>
</div>
}}

Latest revision as of 00:45, 8 May 2022

All Buildings

Town Hall

Townhall.png
Level Construction Points
1 Prebuilt
2 200
3 300
4 400
5 500
6 600
7 700
8 800
9 900
10 1000

Market

Market1.png
Level Construction Points
1 100
2 200
3 300
4 400
5 500
6 600
7 700
8 800
9 900
10 1000

Residences

Residences.png
Level Construction Points
1 Prebuilt
2 200
3 300
4 400
5 500
6 600
7 700
8 800
9 900
10 1000

Mortician

Mortician.png
Level Construction Points
1 100

Bank

Bank.png
Level Construction Points
1 Prebuilt
2 200
3 300
4 400
5 500
6 600
7 700
8 800
9 900
10 1000

Hotel

Hotel.png
Level Construction Points
1 200
2 400
3 600
4 800
5 1000

Tailor

Tailor.png
Level Construction Points
1 100
2 200
3 300
4 400
5 500
6 600
7 700
8 800
9 900
10 1000
11 1100
12 1200
13 1300
14 1400
15 1500

Gunsmith

Gunsmith.png
Level Construction Points
1 100
2 200
3 300
4 400
5 500
6 600
7 700
8 800
9 900
10 1000
11 1100
12 1200
13 1300
14 1400
15 1500
16 1600
17 1700
18 1800
19 1900
20 2000

General Store

General.png
Level Construction Points
1 100
2 200
3 300
4 400
5 500
6 600
7 700
8 800
9 900
10 1000
11 1100
12 1200
13 1300
14 1400
15 1500

Church

Church.png
Level Construction Points
1 Prebuilt
2-∞ (Current level*100)+100

The church is a special case. There is no cap on how high of a level the church can reach. The experience needed to build the church is 100 times the current level, plus 100.

Sheriff

Sheriff.png
Level Construction Points
1 100
2 200
3 300
4 400
5 500

Notes

  • The construction point formula is

(Labour Points / 10 + 5) * Motivation * t

motivation in percent and 't' is the number of 15 minute intervals. For example, performing 15 minutes of construction at 100 percent motivation with 100 labor points would produce 15 construction points. IE, ((100/10)+5)*1*1.

  • Per building level the Town Hall reduces difficulty of building other buildings by 5. This means working on a level of a building will require 5 less labor points than it previously did.
  • Spare building points will be carried over to the next level, unless you complete the building.

Calculator

TypewriterReverse.png
Calculate
To calculate how many construction points you contribute, enter the following values:


15 minutes
30 minutes
1 hour

Enter all Values to calculate