Towns: Difference between revisions

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==Leaving towns==
==Leaving towns==
To leave town you will have to goto the Town Hall and select Residents. From there choose Leave Town. You will get an alert asking you if you are sure, and to note that it will be at least 2 hours or more to join any town should you leave.  
To leave town you will have to go to the Town Hall and select Residents. From there choose Leave Town. You will get an alert asking you if you are sure, and to note that it will be at least 2 hours or more to join any town should you leave.  


Every time you leave a town, 2 hours are added to the waiting time you previously had. To reduce the time stay in one town, as the join town timer will decrease down by 5 minutes every day you stay in one town.
Every time you leave a town, 2 hours are added to the waiting time you previously had. To reduce the time stay in one town, as the join town timer will decrease down by 5 minutes every day you stay in one town.

Revision as of 08:24, 20 September 2010

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Towns

Town.png

Towns play a central role in The West. Here you can bind with other players and build up a strong, powerful town. Every building you work on gives advantages to you and the other players. You can not join more than one town at a time. To stitch to another town you have to leave your old town first and then find a new town to join.

Town Buildings

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With the help of the other members of your town you can construct several different buildings in your town. Just like any other job the construction of buildings needs labor points. Every level needs an additional 15 labor points. Motivation also exists for construction. A lower motivation means less construction points will be added to the building. The construction motivation is individual for each player, not for the town.

Every building needs a set number of construction points. The higher the level of the building, the more points are needed. Constructing builds is slow. You make very little progress in an hour work. You can see the progress from the yellow progress meter in your town hall. Every town member can help on the buildings as long as enough labor points are available.

Town Hall

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The town hall is something of the gathering place for the town members. New construction projects are started here and new players are invited.

With each construction level of the town hall the other buildings can be constructed a bit easier. The difficulty is lowered by five points per level of the town hall. The maximum construction level of the town hall is 10.

Construction

Under 'construction' you can see what buildings exist in your town and how big they are. You can also select a building to work on. Any member of your town can work on any building. It takes a lot of combined work to build a big town. The construction meter shows how close the building is to reaching the next level. Once 100% are reached, the level goes up. Every building has a maximum level, in that case the construction meter turns grey.

Why selecting a building and then clicking 'Construction' you can work on the building. This works similar to other jobs. You also need labor points to be able to do the job. The more points you have, the more construction points you add.

Constructing buildings costs a lot of money. You can use your cash or money from the town treasury to pay for the construction you are doing. Every hour costs $120.

If you do not have enough labor points for the building you selected you can either work on another building or work on the town hall. With each level added in the town hall the construction difficulty for the other buildings is lowered by 5.

Town members

Here you can see all the members of the town and their current levels. In your own town you can also see how much money they are carrying around, how much money they have deposited into the town's treasury and how many hours they've worked on the buildings in town.

If you want to leave the town you can do this here as well.

Church

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The church is the place for a private prayer. The consequences of praying are secret and will not be revealed by anyone. Even the support people do not know the answer. Praying always takes 15 minutes. It is not useful to pray constantly.



Sign Post

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The signpost allows you to walk into a town.






Bank

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You can secure your money in your bank account. Just the money in the bank is safe from being taken in a duel. Money does not have to be withdrawn to spend it, the merchant takes it directly from the bank account when you don't have enough cash. To deposit money in your bank account you have to visit your town.

With each construction level of the bank the personal bank accounts allows more money to be deposited per player.

From the bank you can also put money into the town treasury.

Saloon

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The saloon has two functions. In the saloon in your own town you can receive and accept quests. In other towns the saloon is the place to challenge the players to a duel and see if players are sleeping or knocked out.




Tailor

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The Tailor sells all kinds of clothing items. You can buy hats, shoes and body clothes. To purchase an item all you have to do is click on it and confirm the selection. Or you can drag the item into the inventory and confirm. The money is deducted and the item moves to your inventory.

Walkto.png

You have to be in the town where the merchant is located. You can use the sign post to go to the town.

With each new construction level the tailor offers new clothes. The new items are almost always better than the old ones. Which items are offered in a town is random. Every town has different items for sale. And not every level gives new items for each kind. The maximum construction level of the tailor is 10.

There are two advantages in building up your own shops. The stores only sell all of their items to members of their town. If you go to another town the salesman only offers the items that the store already had 2 construction levels below. (Level one items are always available). The store also charges prices four times the market value.

Gunsmith

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The gunsmith is a merchant. You can purchase melee weapons and firearms at his store. To purchase a weapon all you have to do is click on it and confirm the selection. Or you can drag the item into the inventory and confirm. The money is then deducted and the item is added to you inventory.

Walkto.png

You have to be in the town where the merchant is located. You can use the sign post to go to the town.

You also have the option to sell items you carry with you. The sales prices are the same no matter where you sell an item.

The maximum level of the gunsmith is 15. With each level new weapons are available for purchase.

There are two advantages in building up your own shops. The stores only sell all of their items to members of their town. If you go to another town the salesman only offers the items that the store already had 2 construction levels below. (Level one items are always available). The store also charges prices four times the market value.

General store

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The general store sells neckbands and animals. To buy an item you just have to select it and confirm the purchase. Or you can click the item and drag it to your inventory. The money is deducted and the item moves to your inventory.

Walkto.png

You have to be in the town where the merchant is located. You can use the sign post to go to the town.

With each new construction level the general store offers new items. The new items are almost always better than the old ones. Which items are offered in a town is random. Every town has different items for sale. And not every level gives new items for each kind. The maximum construction level of the general store is 10

There are two advantages in building up your own shops. The stores only sell all of their items to members of their town. If you go to another town the salesman only offers the items that the store already had 2 construction levels below. (Level one items are always available). The store also charges prices four times the market value.

Sheriff

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The sheriff is supposed to keep the town safe. Right now it is not implemented to have a function yet.





Mortician

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The mortician is needed to challenge other players to a duel. If your town does not have a mortician, you cannot challenge anyone, but you can still be challenged by other players. The mortician only has one level.

You can also use the mortician to check out the dueling statistics of the town that it is in. The statistics of a towns mortician include:

  • Total number of duels
  • Number of duels won
  • Number of duels lost
  • Difference between the duels won and lost
  • Number of passed out opponents
  • Number of passed out town members
  • Highest counting hit recieved in a duel
  • Highest counting hit in a duel
  • Best dueler of the town
  • Best opponent dueler


Hotel

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In the hotel you can sleep. While you are sleeping you regenerate energy and health points much faster than usually. No one can challenge you in a duel while you are in a hotel. If you get knocked out in a duel or get hurt enough during work that you pass out, you get taken to the hotel in your own town. A high level hotel has better rooms available. It costs more money to stay in a better room, but you regenerate much faster if you stay in a good room. Staying in the hotel in your own town does not cost you anything. The maximum construction level is five.

Residences

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Residences are needed to accommodate more town members. The build is not clickable in town. Per level the residences hold five players. The maximum level is ten.



Founding Towns

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To found a town you need 300 dollars and 80 energy points. Locations that allow the founding of a town are shows just like any other job site on the map. The picture shows a spade on a blue background. Founding a town takes 8 hours. You can select the name of the town freely, but the name has to be unique.

To get more players to join your town you have to invite them.

Joining towns

To become member of a town you need an invitation. Only the towns management can send out invitations. It is very important to become member of a town as The West lives on team play. Especially for new players it is often better to join an existing town and not to found your own. Here are a few tips for choosing a good town: 1. It usually isn't a good tactic to write to the town that is ranked #1. The chance that they invite you is very small. 2. It is better to write to a town where the players are ranked about as high as you are.


Leaving towns

To leave town you will have to go to the Town Hall and select Residents. From there choose Leave Town. You will get an alert asking you if you are sure, and to note that it will be at least 2 hours or more to join any town should you leave.

Every time you leave a town, 2 hours are added to the waiting time you previously had. To reduce the time stay in one town, as the join town timer will decrease down by 5 minutes every day you stay in one town.

Ghost Towns

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Ghost towns are abandoned towns. When the last member of a town leaves it becomes a ghost town.

Buildings in ghost towns cannot be used anymore. The hotel and bank close down and so do the merchants.

It is possible to reawaken a ghost town. Doing this costs just as much as founding a new town. The big advantage of taking over a ghost town is that the buildings keep their old levels. When taking over a town you are shown the points that the town will have after completion.

Town Forum

See Article: Town Forum