Towns: Difference between revisions
(→Saloon) |
No edit summary |
||
Line 1: | Line 1: | ||
{{Navbar|[[Towns]]|[[Building]]|[[Town Forum]]}} | |||
[[Category:Basic Info]][[Category:Helpful pages]] | [[Category:Basic Info]][[Category:Helpful pages]] | ||
[[File:Town.png|right]] | [[File:Town.png|right]] | ||
'''Towns''' play a central role in The West. Here you can bond with other players and build up a strong, powerful town. Every [[building]] you work on gives advantages to you and the other players. You can not join more than one town at a time. To switch to another town you have to leave your current town first and then wait a short time-period and find a new town to join. | '''Towns''' play a central role in The West. Here you can bond with other players and build up a strong, powerful town. Every [[building]] you work on gives advantages to you and the other players. You can not join more than one town at a time. To switch to another town you have to leave your current town first and then wait a short time-period and find a new town to join. |
Revision as of 22:50, 1 May 2022
Towns play a central role in The West. Here you can bond with other players and build up a strong, powerful town. Every building you work on gives advantages to you and the other players. You can not join more than one town at a time. To switch to another town you have to leave your current town first and then wait a short time-period and find a new town to join.
Alliances
Any town can join or found an alliance. Alliances allow for easier fort battle coordination, restrict fort battle sign in, and allow you to sleep in any of the alliance forts.
Town Buildings
With the help of the other members of your town you can construct several different buildings in your town. Just like any other job the construction of buildings needs labor points. Every level needs an additional 15 labor points. Motivation also exists for construction. A lower motivation means less construction points will be added to the building. The construction motivation is individual for each player, not for the town.
Every building needs a set number of construction points. The higher the level of the building, the more points are needed. Constructing buildings is slow. You make very little progress in an hour of work. You can see the progress from the yellow progress meter in your town hall next to each building name. Every town member can help on the buildings as long as they have enough labor points to perform the task.
Town Hall
The town hall is something of a gathering place for the town members. New construction projects are started here and new players are invited.
With each construction level of the town hall the other buildings can be constructed a bit easier. The difficulty is lowered by five points per level of the town hall. The maximum construction level of the town hall is 10.
Construction
Under 'construction' you can see what buildings exist in your town and how big they are. You can also select a building to work on. Any member of your town can work on any building. It takes a lot of combined work to build a big town. The construction meter shows how close the building is to reaching the next level. Once 100% is reached, the level goes up. Every building has a maximum level, in that case the construction meter turns gray.
In the town hall menu, you select a building and then click 'Construction' to work on the building. This works similar to other jobs. You also need labor points to be able to do the job. The more points you have, the more construction points you add.
Constructing buildings costs a lot of money. You can use your cash or money from the town treasury to pay for the construction that you are doing. Every hour costs $240.
If you do not have enough labor points for the building you selected you can either work on another building, work on the town hall or invest more skill points to allow for additional labor points. With each level added in the town hall the construction difficulty for the other buildings is lowered by 5.
Town members
Here you can see all the members of your town. You can see their town hat (founder, counselor or citizen), their level, their activity, how much money they have deposited into the town's treasury and how many hours they've worked on the buildings in town. To external players, only the name, level and hat are visible.
If you want to leave the town you can do this from here as well.
Church
The church is the place for a private prayer. The consequences of praying are only known by the game developers and will not be revealed by anyone.
Praying always takes 15 minutes. The church has no cap upon its level.
Sign Post
The signpost allows you to walk into a town.
Bank
You can secure your money in your personal bank account. Just the money in the bank is safe from being taken away in a duel. Money does not have to be withdrawn to spend it, the merchant takes it directly from your hand first, and then from your bank account when you don't have enough cash. To deposit money in your bank account you have to visit a town bank.
Deposits have fees associated with them depending on the level of the bank. With each construction level of the bank the bank fees will be reduced.
From the bank you can also put money into the town treasury to be used for financing future town builds or fort battles only. Once money is deposited in the Town Treasury it can not be returned.
The banks's maximum level is 10.
Saloon
The saloon has two functions. In the saloon in your own town you can accept and complete Quests. In other towns, the saloon shows your dueling motivation and dueling information on the members of that town, including their Dueling Level, the Experience you will gain if you win, the travel time to the player, and either a link to queue a duel with that player or an explanation of why you cannot.
Message | Explanation |
---|---|
Duel | You may duel the player. |
Duel not possible | Your dueling level is too low or too high. |
Is asleep right now | The player is sleeping. |
Battle for the fort | The player has joined a battle and is at the fort. |
Is on vacation | The player is in vacation mode. |
Duel not possible for 72 hours | You or the player has been KOed. |
Tailor
The Tailor sells all kinds of clothing items. You can buy hats, shoes and body clothes. To purchase an item all you have to do is click on it and confirm the selection. Or you can drag the item into the inventory and confirm. The money is deducted and the item moves to your inventory.
You have to be in the town where the merchant is located. You can use the sign post to go to the town.
With each new construction level the tailor offers new clothes. The new items are almost always better than the old ones. Which items are offered in a town is random. Every town has different items for sale. And not every level gives new items for each kind. The maximum construction level of the tailor is 15.
There is an advantage in building up your own shops, besides getting more items. The stores will sell all of their items to members of their town at discount. The store will charge foreigners four times the market value price that a town member would pay.
Gunsmith
The gunsmith is a merchant. You can purchase melee weapons, firearms and fort guns at his store. To purchase a weapon all you have to do is click on it and confirm the selection. Or you can drag the item into the inventory and confirm. The money is then deducted and the item is added to you inventory.
You have to be in the town where the merchant is located. You can use the sign post to go to the town.
You also have the option to sell items you carry with you. The sales prices are the same no matter where you sell an item.
The maximum level of the gunsmith is 20. With each level new weapons are available for purchase.
There is an advantage in building up your own shops, besides getting more items. The stores will sell all of their items to members of their town at discount. The store will charge foreigners four times the market value price that a town member would pay.
General store
The general store sells neckbands and animals. To buy an item you just have to select it and confirm the purchase. Or you can click the item and drag it to your inventory. The money is deducted and the item moves to your inventory.
You have to be in the town where the merchant is located. You can use the sign post to go to the town.
With each new construction level the general store offers new items. The new items are almost always better than the old ones. Which items are offered in a town is random. Every town has different items for sale. And not every level gives new items for each kind. The maximum construction level of the general store is 15.
There is an advantage in building up your own shops, besides getting more items. The stores will sell all of their items to members of their town at discount. The store will charge foreigners four times the market value price that a town member would pay.
Sheriff
In the Sheriff's office you can put bounties/wanted posters on other players' heads for various reasons. Players will have to win a duel against the wanted player to collect the bounty commission. Reaching a higher level will display bounties in a larger radius from your town.
The maximum level is 5.
Market
At the Market, players can create Auctions to put unneeded Items up for sale or bid on Auctions created by other players. In order to post an Item on the Market, you must be located in a Town with a Market. The fees for posting Items are greatly affected by the level of the Market, the maximum level being 10.
Mortician
The mortician is needed to challenge other players to a duel. If your town does not have a mortician, you cannot challenge anyone, but you can still be challenged by other players. The mortician only has one level.
You can also use the mortician to check out the dueling statistics of the town that it is located in. The statistics of a towns mortician include:
- Total number of duels
- Number of duels won
- Number of duels lost
- Difference between the duels won and lost
- Number of passed out opponents
- Number of passed out town members
- Highest counting hit received in a duel
- Highest counting hit in a duel
- Best dueler of the town
- Best opponent dueler
Hotel
In the hotel you can sleep. While you are sleeping you regenerate energy and health points much faster than usually. No one can challenge you in a duel while you are in a hotel. If you get knocked out in a duel, passed out in a fort battle, get hurt enough during work that you pass out, you get taken to the hotel in your own town. And if you are not joined to a town, then the nearest hotel to your location that you passed out. A high level hotel has better rooms available. It costs more money to stay in a better room, but you regenerate much faster, if you stay in a good room. Staying in the hotel in your own town does not cost you anything. The maximum construction level is five.
Residences
Residences are needed to accommodate more town members. This building is not click-able in town. Every level of the residences allows the town to have 5 more members. The maximum level is ten.
Cinema
The cinema provides town members with rewards for watching short ads. After watching each video the town member can select one of three rewards; health points, energy points, or motivation points. The amount received is dependent on the level of your town's cinema which can reach up to level 5.
Founding Towns
To found a town you need $300 and 80 energy points. Locations that allow the founding of a town are shown just like any other job site on the map. The picture shows a spade on a blue background. Founding a town takes 8 hours, regardless of whether the World's work system has one- or two- hour maximum job duration. You can select the name of the town freely, but the name has to be unique.
Note that you will not see the "Found town" icon if you are currently a member of a town. You must leave your town first.
Joining towns
To become member of a town you either need an invitation or the town must be on the blackboard. Only the town's management can send out invitations. It is very important to become member of a town as The West lives on team play. Especially for new players it is often better to join an existing town and not to found your own. Here are a few tips for choosing a good town: 1. It usually isn't a good tactic to write to the town that is ranked #1. The chance that they invite you is very small. 2. It is better to write to a town where the players are ranked about as high as you are.
Leaving towns
To leave town you will have to go to the Town Hall and select Residents. From there choose Leave Town. You will get an alert asking you if you are sure, and to note that it will be at least 2 hours or more to join any town should you leave.
Every time you leave a town, 2 hours are added to the waiting time you previously had. To reduce the time stay in one town, as the join town timer will decrease down by 5 minutes every full day you stay in one town.
If you have joined a pending fort battle, you will not be able to leave town until the battle is finished if you do participate, or until it begins if you don't.
Ghost Towns
Ghost towns are abandoned towns. When the last member of a town leaves it becomes a ghost town.
Buildings in ghost towns cannot be used anymore. The hotel and bank close down and so do the merchants.
It is possible to reawaken a ghost town. Doing this costs just as much as founding a new town. The big advantage of taking over a ghost town is that the buildings keep their old levels. When taking over a town you are shown the points that the town will have after completion.
If a player who sold you an item from the market leaves their town before you can pick up the item from their market, you can click the button titled "Accept the market delivery." at their ghost town to pick up the item.
Town Forum
See Article: Town Forum